Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.23 @ 18:38:55 Player: beans Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (208) 1040 Value Destroyed (5916) 5916 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1539) 1539 TOTAL SCORE: 12255 Bonus ------- High Alert Combat Kills 739 Entered DSFs 500 Acquired ECA 300 Cogmind --------- Core Integrity 0/850 Matter 225/300 Energy 20/100 System Corruption 5% Temperature Hot (216) Movement Walking (250) Ox2 Location -6/Lower Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Multireflex Exoskeleton Multireflex Exoskeleton > --- UTILITY (6) ------ Cargo Storage Unit Enhanced Optical Array Enhanced Optical Array > --- WEAPON (4) ------- Advanced Plasma Cannon Advanced Plasma Cannon Battle Rifle > --- INVENTORY (30) --- Improved Deuterium Engine Encrypted Comm Array Weapon Mount Improved Target Analyzer Advanced Recoil Stabilizer Advanced Recoil Stabilizer Battle Rifle Makeshift Shrapnel Gun Coil Gun Hypervelocity Gauss Rifle Heavy Missile Launcher Scatter Rocket Array Plasma Cutter Flamer Plasma Flamer Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Multireflex Exoskeleton Multireflex Exoskeleton > --- UTILITY ---------- Enhanced Optical Array Enhanced Optical Array Weapon Mount Advanced Recoil Stabilizer Advanced Recoil Stabilizer > --- WEAPON ----------- Heavy Machine Gun Heavy Machine Gun Gauss Cannon Scatter Rocket Array > --- INVENTORY -------- Cargo Storage Unit Improved Light Armor Plating Plasma Cutter [Rating: 75] Favorites ----------- Power Light Nuclear Core Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Multireflex Exoskeleton Treads Light Treads Leg Multireflex Exoskeleton Wheel Wheel Hover Unit Improved Gravmag System Utility Enhanced Optical Array Device Heat Sink Storage Huge Storage Unit Processor Enhanced Optical Array Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun Heavy EM Shotgun Energy Cannon Advanced Plasma Cannon Ballistic Gun Improved Heavy Machine Gun Ballistic Cannon Flak Cannon Launcher Advanced EMP Blaster Special Weapon Plasma Cutter Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Slots Evolved 8 | . . 2 2 2 . 2 . . Power . | . . . . . . . . . Propulsion 2 | . . . 2 . . . . . Utility 4 | . . . . 2 . 2 . . Weapon 2 | . . 2 . . . . . . Parts Attached 91 | 2 2 7 31 2 8 33 2 4 Power 6 | . . 1 3 . . 2 . . Engine 2 | . . 1 1 . . . . . Core 4 | . . . 2 . . 2 . . Reactor . | . . . . . . . . . Propulsion 28 | 2 . . 14 . 7 5 . . Treads 7 | 2 . . 3 . 2 . . . Leg 13 | . . . 5 . 5 3 . . Wheel 6 | . . . 6 . . . . . Hover 2 | . . . . . . 2 . . Flight . | . . . . . . . . . Utility 23 | . . 2 2 2 1 15 1 . Device 9 | . . 1 2 . 1 5 . . Storage 4 | . . 1 . 2 . . 1 . Processor 7 | . . . . . . 7 . . Hackware . | . . . . . . . . . Protection 3 | . . . . . . 3 . . Artifact . | . . . . . . . . . Weapon 34 | . 2 4 12 . . 11 1 4 Energy Gun 8 | . . . 8 . . . . . Energy Cannon 3 | . . . . . . 1 . 2 Ballistic Gun 8 | . 1 . . . . 6 1 . Ballistic Cannon 5 | . . 4 . . . 1 . . Launcher 8 | . 1 . 4 . . 2 . 1 Special Weapon 1 | . . . . . . . . 1 Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . 1 . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 8 | . . . 4 . . 4 . . Corrupted Parts 5 | . . . 5 . . . . . System Corruption 36 | . . . 36 . . . . . Parts Lost 43 | . . 1 7 . 14 18 2 1 Power 5 | . . . 1 . 2 1 1 . Propulsion 14 | . . 1 3 . 7 3 . . Utility 12 | . . . 1 . 1 9 1 . Weapon 12 | . . . 2 . 4 5 . 1 Highest Loss Streak 6 | . . 1 1 . 6 6 1 1 To Critical Strikes . | . . . . . . . . . Average Backups 12 | 1 . 7 20 23 20 3 5 10 Power 1 | . . . 1 4 3 . 1 1 Propulsion . | . . 1 1 . . . . . Utility 5 | . . 4 9 6 5 1 1 3 Weapon 4 | . . 1 7 11 8 . 1 3 Tool/Special . | . . . . . . . . . Unused Backups 26 | . . . 5 . 12 1 . 8 Power 5 | . . . . . 4 . . 1 Propulsion 1 | . . . 1 . . . . . Utility 11 | . . . 4 . 6 . . 1 Weapon 7 | . . . . . 2 . . 5 Tool/Special 2 | . . . . . . 1 . 1 Average Slot Usage (%) 66 | . 44 81 81 82 59 56 59 48 Engine 1 | . . 9 1 . . . . . Core 3 | . . . 6 7 4 2 2 . Treads 5 | . 28 19 6 . . . . . Leg 9 | . . . 14 . 5 10 13 13 Wheel 3 | . . . 9 30 2 . . . Device 6 | . . 3 7 7 5 9 4 . Storage 7 | . . 6 9 21 21 . 5 6 Processor 6 | . . . . . . 17 13 13 Protection 1 | . . . . . . 2 4 . Energy Gun 5 | . . . 16 . . . . . Ballistic Gun 4 | . 12 . . . . 6 12 10 Ballistic Cannon 8 | . . 40 4 . 16 2 . . Launcher 1 | . 3 . 3 15 1 . . . Peak Build Rating 75 | 2 4 19 31 28 36 75 63 57 Average Rating 31 | 1 3 16 23 27 22 45 53 50 On Entrance 21 | . 2 4 19 26 28 11 58 48 Avg Prop Armor Cover (%) 15 | . . . 5 . 20 25 . . Naked Turns . | . . . . . . . . . Heaviest Build 160 | . 4 108 108 106 112 37 156 160 Greatest Support 72 | 40 40 40 69 40 54 72 72 72 Greatest Overweight (x) 37 | . . 5 9 2 37 4 2 2 Average Overweight (x) 1 | . . 1 2 2 6 . 1 1 Largest Inventory Capacity 30 | 5 5 25 25 25 25 5 30 30 Average Capacity 19 | 5 5 17 25 25 24 5 29 30 Most Carried 25 | 3 1 14 25 24 23 5 9 15 Average Carried 12 | 1 . 7 21 23 20 4 5 10 Final Capacity 30 | 5 5 25 25 25 5 5 30 30 Final Carried 25 | 1 1 14 25 23 5 5 9 15 Class Distribution -------------------- 29% | Gunner 20% | Mutant 16% | Hauler-Mutant 15% | Scavenger-Mutant 12% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Gunner | -7/DSF Mutant | -6/Factory Hauler-Mutant | -6/Lower Caves Hauler-Mutant | -6/Lower Caves Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Matter Collected 4217 | 197 131 753 938 . 552 1278 222 146 Remotely . | . . . . . . . . . Salvage Created 7815 | . 249 733 3781 . 795 2051 139 67 Parts 391 | . 16 39 220 . 17 85 13 1 Haulers Intercepted 8 | . 1 1 4 . . 2 . . Recyclers Shooed 12 | . 3 2 . . . 7 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 6 | . . . . . . . 6 . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Combat Hostiles Destroyed 122 | . 5 13 54 . 14 26 9 1 Melee 3 | . . . . . . 3 . . Guns 38 | . 2 . 25 . . 10 1 . Cannons 37 | . . 10 8 . 12 7 . . AOE 36 | . 3 3 15 . 1 6 8 . Classes Destroyed 19 | . 5 5 5 . 2 1 . 1 Worker 23 | . . 3 14 . . 6 . . Builder 23 | . 1 3 14 . . 5 . . Tunneler 3 | . 1 . 2 . . . . . Hauler 8 | . 1 1 4 . . 2 . . Recycler 17 | . . 6 5 . . 6 . . Mechanic 2 | . . . 1 . . 1 . . Operator 2 | . . . 2 . . . . . Watcher 8 | . 1 2 3 . . 2 . . Swarmer 24 | . . 3 10 . . 3 8 . Grunt 56 | . 5 7 28 . 6 10 . . Brawler 7 | . . . 6 . . 1 . . Duelist 3 | . . 1 2 . . . . . Protector 1 | . . . 1 . . . . . Sentry 14 | . . 2 5 . . 7 . . Specialist 6 | . . . . . 6 . . . Hunter 5 | . . . 2 . 1 2 . . Programmer 4 | . . . . . . 3 1 . Heavy 1 | . . . . . 1 . . . Mutant 1 | . . . . . . . . 1 Best Kill Streak 14 | . 6 7 14 . 8 8 5 1 Combat Bots Only 8 | . 2 7 8 . 8 5 5 1 Max Kills in Single Turn 5 | . 2 3 5 . 1 3 4 1 Gunslinging 1 | . . . 1 . . . . . Exploded 4 | . 2 3 3 . 1 3 4 . Melee 1 | . . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Hostile Shots Fired 801 | . 31 49 178 . 111 331 88 13 Missed 258 | . 5 10 62 . 45 112 22 2 Hits 543 | . 26 39 116 . 66 219 66 11 Melee 3 | . . . 3 . . . . . Projectile 540 | . 26 39 113 . 66 219 66 11 Critical Strikes 19 | . 2 1 8 . 3 2 2 1 Damage Taken 7203 | . 395 409 1731 . 1427 2592 500 149 Core 1753 | . 161 116 282 . 331 749 86 28 Absorbed by Shields 29 | . . . . . 29 . . . Redirected to Shielding 106 | . . . . . . 106 . . Regen/Repaired (Parts) 245 | . . . 245 . . . . . Core Remaining (%) 61 | 100 35 71 48 . 52 . . . Volleys Fired 381 | . 60 32 128 . 35 116 6 4 Largest 4 | . 2 4 4 . 3 3 2 3 Hottest 221 | . 50 148 180 . 111 100 50 221 Shots Fired 866 | . 70 125 361 . 82 205 10 13 Gun 484 | . 60 . 284 . . 125 8 7 Cannon 336 | . . 124 53 . 77 76 . 6 Launcher 46 | . 10 1 24 . 5 4 2 . Special . | . . . . . . . . . Kinetic 527 | . 60 124 53 . 77 198 8 7 Thermal 6 | . . . . . . . . 6 Explosive 20 | . 10 1 . . 3 4 2 . Electromagnetic 313 | . . . 308 . 2 3 . . Robot Hit Streak 15 | . 11 7 15 . 11 8 2 9 Robot Miss Streak 11 | . 2 11 10 . 9 8 10 . Penetration Max 1 | . . . . . . 1 . . Secondary Targets 8 | . . . 8 . . . . . Max Gunslinging Chain 2 | . . . 2 . . . . . Shots Hit Robots 588 | . 43 76 238 . 68 152 4 7 Core Hits 483 | . 23 79 194 . 68 105 13 1 Critical Kills 2 | . . . . . . 1 . 1 Critical Parts Destroyed 2 | . 1 . . . . 1 . . Critical Strikes 12 | . 1 . . . . 10 . 1 Meltdown 1 | . . . . . . . . 1 Destroy 3 | . 1 . . . . 2 . . Blast 7 | . . . . . . 7 . . Sever 1 | . . . . . . 1 . . Melee Attacks 32 | . . . . . . 32 . . Impact . | . . . . . . . . . Slashing 32 | . . . . . . 32 . . Piercing . | . . . . . . . . . Sneak Attacks 9 | . . . . . . 9 . . Combat Hostiles 1 | . . . . . . 1 . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 17411 | . 738 1522 6704 . 1918 5627 666 236 Guns 5473 | . 319 . 3460 . . 1624 37 33 Cannons 5511 | . . 1391 749 . 1494 1679 . 198 Explosions 5266 | . 419 130 2488 . 424 1176 629 . Melee 1121 | . . . . . . 1121 . . Ramming 40 | . . 1 7 . . 27 . 5 Kinetic 7243 | . 319 1391 749 . 1494 3220 37 33 Thermal 1520 | . . . 1322 . . . . 198 Explosive 2729 | . 419 130 . . 375 1176 629 . Electromagnetic 4758 | . . . 4626 . 49 83 . . Impact . | . . . . . . . . . Slashing 1121 | . . . . . . 1121 . . Piercing . | . . . . . . . . . Highest Corruption 37 | . . . 37 . . 3 4 5 Average Corruption 6 | . . . 31 . . 1 3 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 44 | . . . 16 . . 10 10 8 Message Errors 9 | . . . 3 . . 2 2 2 Matter Fused 8 | . . . 3 . . 3 1 1 Heat Flow Errors 2 | . . . 1 . . 1 . . Energy Discharges 9 | . . . 4 . . 1 3 1 Parts Rejected 1 | . . . 1 . . . . . Parts Fused 1 | . . . 1 . . . . . Data Loss (minor) 8 | . . . 2 . . 2 2 2 Data Loss (major) 4 | . . . 1 . . 1 2 . Misfires 2 | . . . . . . . . 2 Overload Shots . | . . . . . . . . . Overflow Damage 377 | . 4 . 52 . . 255 46 20 Projectiles 136 | . . . . . . 116 . 20 Explosions 102 | . 4 . 52 . . . 46 . Melee 139 | . . . . . . 139 . . Knockbacks 67 | . . 19 18 . 15 15 . . Impact . | . . . . . . . . . Kinetic 63 | . . 19 15 . 15 14 . . Secondary 4 | . . . 3 . . 1 . . Self-Inflicted Damage 369 | . 49 . 146 . 3 68 103 . Shots 20 | . 3 . 7 . 1 4 5 . Rammed 1 | . . 1 . . . . . . Targets Rammed 7 | . . 1 3 . . 2 . 1 Kicked 6 | . . . 3 . . 2 . 1 Crushed . | . . . . . . . . . Highest Temperature 1982 | . 22 283 287 . 1982 150 . 216 Average Temperature 126 | . 5 88 61 . 467 21 . 97 Received Heat Transfer 1967 | . 237 186 756 . 261 483 24 20 Effects 26 | . . . 2 . 21 . . 3 Energy Bleed 3 | . . . . . 3 . . . Interference 6 | . . . 2 . 1 . . 3 Matter Decay 2 | . . . . . 2 . . . Short Circuit 2 | . . . . . 2 . . . Damage (minor) 4 | . . . . . 4 . . . Damage (major) 8 | . . . . . 8 . . . Damage (core) 1 | . . . . . 1 . . . Siege Activations . | . . . . . . . . . Martial Activations 1 | . . . . . . 1 . . Total Turns 116 | . . . . . . 116 . . Longest Duration 116 | . . . . . . 116 . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 6 | . . . 6 . . . . . Combat Hostiles 6 | . . . 6 . . . . . Parts Fried 26 | . . . 26 . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . 1 Parts Melted 4 | . . . . . 2 . . 2 Heat Transferred 1738 | . . . 1488 . . . . 250 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 23 | . . . 23 . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Maximum Alert Level 4 | . . . 4 2 2 3 . . Low Security (%) 36 | 100 100 100 39 . . 6 . . Level 1 25 | . . . 21 . 11 61 . . Level 2 30 | . . . 19 100 88 32 . . Level 3 1 | . . . 4 . . . . . Level 4 6 | . . . 15 . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Sterilizations 2 | . . . 1 . 1 . . . Peak Influence 1212 | . 135 188 1212 539 632 702 . . Initial 539 | . . 52 38 539 363 331 . . Average 346 | . 29 107 427 529 453 352 . . Influence Increases 4254 | . 212 429 1872 . 409 1107 225 . Destroy 0b10 Robot/C 2400 | . 100 260 1060 . 280 520 180 . Destroy 0b10 Robot/NC 440 | . 20 75 230 . 5 110 . . Destroy Leader 592 | . 34 76 234 . 60 158 30 . Successful Hack 17 | . . 12 5 . . . . . Disable Machine 150 | . 15 . 60 . 15 60 . . Anti-Garrison Action 150 | . . . 150 . . . . . Destroy Structure 235 | . 43 6 88 . 4 94 . . Partial Spotted 15 | . . . . . . 15 . . Lose Combat Pursuer 255 | . . . 45 . 45 150 15 . Influence Decreases 4254 | . 87 463 777 667 296 1037 685 242 Entered New Map 1538 | . . 73 53 647 156 301 261 47 Time Decay 2286 | . 87 380 654 20 . 556 404 185 Lost Part 430 | . . 10 70 . 140 180 20 10 Squads Dispatched 28 | . 1 2 10 . 4 11 . . Investigation 3 | . . 1 1 . . 1 . . Extermination 3 | . . . . . . 3 . . Reinforcement 14 | . 1 1 5 . 4 3 . . Assault 3 | . . . 2 . . 1 . . Garrison 5 | . . . 2 . . 3 . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . 1 . . 2 . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Distress Signals 11 | . 2 2 3 . . 4 . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 180 | . 9 20 71 . 21 47 10 2 Peak Tracking Total 7 | . 4 7 6 . 7 6 4 1 Tactical Retreats 12 | . . . 3 . 3 5 1 . Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Traps Triggered 6 | . . 1 1 . 2 2 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Machines Disabled 15 | . 1 . 8 . 1 4 . 1 Max in Single Turn 3 | . 1 . 3 . 1 1 . 1 Garrison Access 1 | . . . 1 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Machines Accessed 5 | . . 1 1 1 . 1 1 . Terminals 1 | . . . . 1 . . . . Fabricators 1 | . . . . . . 1 . . Repair Stations 1 | . . . 1 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 11 | . . 1 6 2 . 1 1 . Successful 9 | . . 1 5 1 . 1 1 . Failed 2 | . . . 1 1 . . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 2 | . . . . 2 . . . . Fabricators 1 | . . . . . . 1 . . Repair Stations 6 | . . . 6 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 2 | . . . . 1 . . 1 . Open Door 1 | . . . . . . . 1 . Open DSF 1 | . . . . 1 . . . . Fabricator Hacks 1 | . . . . . . 1 . . Build 1 | . . . . . . 1 . . Repair Station Hacks 5 | . . . 5 . . . . . Scan Component 3 | . . . 3 . . . . . Repair 2 | . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 1 | . . 1 . . . . . . Retrieve Study 1 | . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . 1 1 1 . . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built 2 | . . . . . . 2 . . Authchips . | . . . . . . . . . Time 106 | . . . . . . 106 . . Total Part Build Rating 12 | . . . . . . 12 . . Part Studies Acquired 1 | . . 1 . . . . . . Parts Repaired 2 | . . . 2 . . . . . Time 76 | . . . 76 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released 2 | . . . 2 . . . . . Machine Destruction 2 | . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Initial Warlord ECA Mod 9 | . . . . . . 9 9 9 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Active Infowar (turns) 3058 | . . . . . . 1587 963 508 Optics 2964 | . . . . . . 1493 963 508 Sensors 545 | . . . . . . 545 . . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . 1 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Turns Passed 7787 | 65 278 886 2439 58 957 1633 963 508 Spaces Moved 3123 | 49 98 297 849 47 198 1019 373 193 Core 400 | 16 . . . . 47 337 . . Treads 619 | 33 98 297 170 . 3 18 . . Legs 1480 | . . . 233 . 79 602 373 193 Wheels 562 | . . . 446 47 69 . . . Hover 62 | . . . . . . 62 . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 110 110 50 50 110 180 Average Speed 187 | 124 160 251 193 110 410 97 247 247 Slowest Speed 1900 | 160 160 560 480 110 1900 250 250 250 Overloaded Moves 50 | . . . . . . 50 . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 3 30 19 68 2 66 29 56 20 Regions Visited 8 Branch Regions 2 Pre-discovered Areas 2 | . . . . . . . 2 . Known Exits Taken 1 | . . . . 1 . . . . Unknown Exits Taken 6 | 1 1 1 1 . . 1 1 . Scrap Searched 4 | . . . . . . . 2 2 Spaces Dug 5 | . 5 . . . . . . . Terrain Destroyed 308 | . 47 5 100 . 4 91 60 1 Melee . | . . . . . . . . . Projectile 20 | . . . . . . 19 . 1 AOE 288 | . 47 5 100 . 4 72 60 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Low Low Total 4337 | 53 161 357 1368 53 294 1432 404 215 Wait 509 | . . 1 278 5 3 206 12 4 Move 3115 | 48 97 296 848 46 197 1018 372 193 Hop . | . . . . . . . . . Pick Up 90 | 3 2 16 33 . 13 8 7 8 Fast Attach 46 | . . 2 15 . 2 27 . . Attach 51 | 2 2 5 15 2 10 8 4 3 Detach 21 | . . 2 13 . 1 2 2 1 Swap 13 | . . 2 8 . 2 . . 1 Drop 67 | . . . 27 . 26 13 1 . Fire 381 | . 60 32 128 . 35 116 6 4 Melee 32 | . . . . . . 32 . . Ram . | . . . . . . . . . Kick 6 | . . . 3 . . 2 . 1 Crush 1 | . . 1 . . . . . . Escape Stasis 5 | . . . . . 5 . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory -6/Lower Caves -6/Lower Caves History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 66 | -11/Scrapyard | Entered Materials 290 | -10/Materials | Core integrity fell below 50% 312 | -10/Materials | Build established: Mutant 321 | -10/Materials | Discovered new exit (range 15) 344 | -10/Materials | Entered another Materials area 344 | -9/Materials | Evolved 2 slots: Weapon x2 447 | -9/Materials | Destroyed 7 combat bots 674 | -9/Materials | Build established: Gunner 1041 | -9/Materials | Discovered new exit (range 16) 1230 | -9/Materials | Entered another Materials area 1230 | -8/Materials | Evolved 2 slots: Propulsion x2 1794 | -8/Materials | Build established: Scavenger-Mutant 1809 | -8/Materials | Destroyed 7 combat bots 2382 | -8/Materials | Build established: Scavenger-Gunner 2457 | -8/Materials | Repaired Flak Cannon+ 2496 | -8/Materials | Repaired Flak Cannon+ 2935 | -8/Materials | Destroyed 7 combat bots 3032 | -8/Materials | Build established: Gunner 3086 | -8/Materials | Garrison activated, responded to threat 3296 | -8/Materials | Sterilization system engaged 3296 | -8/Materials | Non-combat units ordered to evacuate 3305 | -8/Materials | Destroyed 8 combat bots 3323 | -8/Materials | System corruption reached 10% 3396 | -8/Materials | Combat units ordered to evacuate 3404 | -8/Materials | Core integrity fell below 50% 3417 | -8/Materials | System corruption reached 30% 3574 | -8/Materials | Discovered new exit (range 16) 3596 | -8/Materials | Ambient heat levels rising (+10) 3630 | -8/Materials | Build established: Scavenger-Mutant 3669 | -8/Materials | Entered Factory 3669 | -7/Factory | Evolved 2 slots: Utility x2 3727 | -7/Factory | Identified exit to DSF 3727 | -7/Factory | Entered DSF 3758 | -7/DSF | Additional patrols routed to DSF 3870 | -7/DSF | Lost 3 parts (3n) 4131 | -7/DSF | Build established: Gunner 4527 | -7/DSF | Sterilization system engaged 4547 | -7/DSF | Ambient heat levels rising (+10) 4547 | -7/DSF | Destroyed 8 combat bots 4554 | -7/DSF | Lost 6 parts (1p2n1u2w) 4562 | -7/DSF | Ambient heat levels rising (+10) 4577 | -7/DSF | Ambient heat levels rising (+10) 4592 | -7/DSF | Ambient heat levels rising (+10) 4607 | -7/DSF | Ambient heat levels rising (+10) 4622 | -7/DSF | Ambient heat levels rising (+10) 4637 | -7/DSF | Ambient heat levels rising (+10) 4652 | -7/DSF | Ambient heat levels rising (+10) 4667 | -7/DSF | Ambient heat levels rising (+10) 4669 | -7/DSF | Discovered new exit (range 15) 4682 | -7/DSF | Ambient heat levels rising (+10) 4684 | -7/DSF | Entered Factory 4684 | -6/Factory | Evolved 2 slots: Utility x2 4952 | -6/Factory | Fabricated Adv. Recoil Stabilizer (x2) 5006 | -6/Factory | Lost 3 parts (2n1u) 5070 | -6/Factory | Lost 3 parts (3u) 5075 | -6/Factory | Core integrity fell below 50% 5219 | -6/Factory | Found Prototype Launcher 5219 | -6/Factory | Identified Scatter Rocket Array 5334 | -6/Factory | Lost 3 parts (1p1n1u) 5511 | -6/Factory | Spotted B-75 Beast 5525 | -6/Factory | Build established: Mutant 5990 | -6/Factory | Garrison activated, responded to threat 5994 | -6/Factory | Build established: Gunner 6074 | -6/Factory | Core integrity fell below 20% 6084 | -6/Factory | First assault squad dispatched 6122 | -6/Factory | Lost 6 parts (2u4w) 6309 | -6/Factory | Discovered new exit (range 8) 6317 | -6/Factory | Entered Lower Caves 6323 | -6/Lower Caves | Met a Warlord Commander 6324 | -6/Lower Caves | Learned location of Warlord (-5) 6325 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 6333 | -6/Lower Caves | Found Encrypted Comm Array 6452 | -6/Lower Caves | Learned location of Extension (-5) 6612 | -6/Lower Caves | Build established: Hauler-Mutant 6945 | -6/Lower Caves | Spotted B-75 Beast 7192 | -6/Lower Caves | Discovered new exit (range 5) 7280 | -6/Lower Caves | Entered another Lower Caves area 7611 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 7740 | -6/Lower Caves | Learned location of 1 exit from Factory 7788 | -6/Lower Caves | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- Searching scrap... Found Battle Rifle. Found Coil Gun. Found EM Shield. Found 39 Matter. Acquired 39 matter. Acquired Coil Gun. Acquired derelict log, extracted data. Data stored: Factory exits (x1). IU-KIY(k) breaks down the debris. Acquired 2 matter. Destroyed Imp. Heat Sink. Destroyed Gravmag System. Destroyed Target Analyzer. P-60 Hacker heat damages Gravmag System. Overheating: System interference. Enh. Optical Array temporarily disabled. Battle Rifle temporarily disabled. Enh. Optical Array temporarily disabled. Kicked P-60 Hacker out of the way. Map ----- +----------------------------------------------------+ | ????????????????????????? ??????????????????## | | ????????????????????????? ###??????????????## | | ??????????????????????????# ?????????????# | | ???????????????????????????# ?????????????## | | ???????????????????????????? ????????????## | | ????????????????????? ??????? ???????????## # | | ???????????????????? ???????? #????????### | | ????????????????????? ????????? ???????## | | ????????????????????? $?????????# ??????# | | ????????????????????? ???####???# ??????# ## | | ????????????????????? ???# #???# ####??# ##"# | | ?????????????????????? ???# ???# #??# #### | | ?????????????????????? #???# ???? #?## #??# | | ?????????????????????? ??## #?????# ### #??# | | ?????????????????????# ### ###??#! 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Recoil Stabilizer | x2 | -6/Factory | Preloaded Repaired ---------- Flak Cannon | 17% | -8/Materials Flak Cannon | 19% | -8/Materials Studied --------- Flak Cannon | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- My Business Is Booming Challenges ------------ None Game ------ Seed MatterSurgeDetector Manual? 0 Play Time 00:42:38 Cumulative 346.9 hours Start 2026.06.23 @ 17:57:35 End 2026.06.23 @ 18:38:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 863 Rogue 861 Adventurer 2 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 49 Gallery% 66 Achievement% 52 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: bee74133-e009-4413-803b-efd5a8078826