Cogmind - Beta 9.4 @@@ ROGUE MODE // 2020.01.26 @ 20:43:30 Player: derk Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (86) 430 Value Destroyed (3306) 3306 Prototype IDs (71) 1420 Alien Tech Used (2) 400 Bonus (978) 978 TOTAL SCORE: 13834 Bonus ------- High Alert Combat Kills 33 Follower Combat Kills 194 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Friendly Fire -149 Cogmind --------- Core Integrity 0/1300 Matter 193/300 Energy 48/170 System Corruption 8% Temperature Cool (0) Movement Hovering (55) Location -3/Armory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (4) --- Improved Gyrokinetic Inverter Antigrav Array Combat Linear Gravjet > --- UTILITY (14) ----- Advanced Visual Processing Unit Hacking Suite Hacking Suite Advanced System Shield > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Advanced Force Field Linear Accelerator Neutron Missile Launcher Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Nuclear Pulse Array Field Propulsion Array > --- UTILITY ---------- Medium Storage Unit Compact Battery Improved Matter Compressor Advanced Visual Processing Unit Advanced Signal Interpreter Advanced ECM Suite Maneuvering Thrusters Experimental Power Shielding Experimental Focal Shield EM Disruption Field Improved Hacking Suite Improved System Shield Advanced System Shield Advanced System Shield > --- WEAPON ----------- Phase Gun Enhanced Force Lance > --- INVENTORY -------- Antimatter Reactor Advanced Medium Treads Biometal Leg Nuclear Pulse Array Matter Compressor Makeshift Terrain Scan Processor Neutron Missile Launcher [Rating: 122] Favorites ----------- Power Micro Fission Core Engine Light Ion Engine Power Core Micro Fission Core Reactor Antimatter Reactor Propulsion Flying Fortress v7 Treads Medium Treads Leg Biometal Leg Wheel Compact Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Flying Fortress v7 Utility Advanced Visual Processing Unit Device Advanced Terrain Scanner Storage High-capacity Storage Unit Processor Advanced Visual Processing Unit Hackware Improved Hacking Suite Protection Improved Propulsion Shielding Weapon Makeshift Axe Energy Gun Medium Laser Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Linear Accelerator Launcher Proton Missile Launcher Special Weapon Mining Laser Slashing Weapon Makeshift Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Arm Slots Evolved 14 | . . . . . 4 2 . . . . 2 2 2 . . . . 2 . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . . . 2 . . . . . . . . . . . . . . Utility 12 | . . . . . 2 2 . . . . 2 2 2 . . . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 231 | 7 4 . 1 6 22 20 1 17 1 16 13 10 41 7 7 7 5 19 27 Power 18 | 1 . . . . 1 4 . 1 . . 1 1 3 . . 2 . 1 3 Engine 6 | 1 . . . . . 4 . . . . . 1 . . . . . . . Core 7 | . . . . . 1 . . 1 . . 1 . 2 . . 1 . . 1 Reactor 5 | . . . . . . . . . . . . . 1 . . 1 . 1 2 Propulsion 44 | 2 . . . 1 4 3 . 6 . 2 . 3 . . 2 . 1 4 16 Treads 4 | . . . . . . 1 . 2 . . . 1 . . . . . . . Leg 2 | . . . . . . . . . . . . . . . . . . 1 1 Wheel 7 | 2 . . . 1 . 1 . 2 . 1 . . . . . . . . . Hover 13 | . . . . . . . . . . . . . . . . . . . 13 Flight 18 | . . . . . 4 1 . 2 . 1 . 2 . . 2 . 1 3 2 Utility 97 | 2 2 . 1 . 11 8 . 5 . 6 8 4 22 4 2 5 1 11 5 Device 35 | . . . . . 5 3 . 1 . 4 1 . 11 3 . 1 1 4 1 Storage 17 | 2 1 . 1 . 2 1 . . . . 1 1 2 . 2 2 . . 2 Processor 7 | . . . . . . 1 . 1 . 1 1 . . . . . . 2 1 Hackware 15 | . 1 . . . . 1 . . . . 1 1 4 . . 1 . 5 1 Protection 23 | . . . . . 4 2 . 3 . 1 4 2 5 1 . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 72 | 2 2 . . 5 6 5 1 5 1 8 4 2 16 3 3 . 3 3 3 Energy Gun 13 | 2 1 . . 1 3 1 . . . 1 1 . . . . . 1 2 . Energy Cannon 4 | . . . . . 2 . . . . 1 . . . . . . . . 1 Ballistic Gun 18 | . 1 . . 1 . 2 . 1 . 1 . 2 6 2 2 . . . . Ballistic Cannon 3 | . . . . . . . . . . . . . . . . . 2 . 1 Launcher 7 | . . . . 1 1 . . 2 1 1 . . . . . . . . 1 Special Weapon 11 | . . . . 2 . 1 . . . 1 2 . 5 . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . . . . . Slashing Weapon 15 | . . . . . . 1 1 2 . 3 1 . 5 1 1 . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 13 | . . . . . 1 1 . . . . . 1 1 . . 5 . 2 2 Parts Lost 69 | . . . . . 4 . . 7 . 8 1 6 . 3 8 . 7 13 12 Power 8 | . . . . . 1 . . 1 . . . 2 . . . . . 2 2 Propulsion 9 | . . . . . . . . 2 . 1 . . . . 1 . 1 3 1 Utility 33 | . . . . . 1 . . 1 . 4 1 3 . 3 3 . 4 7 6 Weapon 19 | . . . . . 2 . . 3 . 3 . 1 . . 4 . 2 1 3 Highest Loss Streak 14 | . . . . . 3 . . 4 . 7 1 5 . 1 5 . 5 12 14 Average Slot Usage (%) 75 | . 100 100 87 85 67 74 76 73 76 73 74 73 76 79 65 62 75 72 63 Engine 3 | . 14 14 14 14 1 4 7 4 . . . . . . . . . . . Core 3 | . . . . . 7 2 . 1 7 7 6 3 4 5 5 5 5 3 . Wheel 4 | . 28 28 28 28 . . . 1 . 1 . . . . . . . . . Flight 5 | . . . . . 8 6 7 5 7 5 6 4 5 5 6 10 10 8 . Device 6 | . . . . . 10 6 15 10 7 7 7 4 7 8 8 6 8 7 6 Storage 12 | . 21 14 14 14 18 15 15 15 15 15 13 15 10 10 10 11 15 12 2 Processor 7 | . . . . . . 7 7 10 15 15 19 11 10 7 5 5 5 8 12 Hackware 9 | . 6 14 2 . . 5 7 4 . . 3 5 18 25 17 16 20 18 13 Protection 4 | . . . . . 4 7 . 3 7 4 2 12 10 5 5 6 6 3 . Energy Gun 4 | . 14 14 14 15 9 4 . . . . 2 . . . . . 1 3 . Ballistic Gun 3 | . 14 14 14 8 . 3 7 6 . 1 . . 2 8 5 . . . . Slashing Weapon 3 | . . . . . . 5 7 4 7 7 9 10 3 1 . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . Heaviest Build 89 | 14 22 22 86 89 64 71 66 79 72 74 71 72 72 72 70 25 38 40 51 Greatest Support 85 | 26 26 26 26 26 72 72 72 72 72 72 72 72 72 72 72 46 46 46 85 Greatest Overweight (x) 3 | . . . 3 3 . . . 2 . 2 . 2 . . . . . 1 1 Average Overweight (x) . | . . . 2 3 . . . . . . . . . . . . . . . Largest Inventory Capacity 26 | 8 10 10 24 24 24 18 18 18 18 18 18 18 26 18 18 8 8 8 4 Average Capacity 15 | 5 7 10 22 24 16 16 18 18 18 18 18 18 17 18 14 8 8 7 4 Most Carried 24 | 5 8 10 20 24 23 18 18 18 9 18 18 18 18 18 18 8 8 8 4 Average Carried 14 | 3 6 9 14 23 14 16 18 16 9 13 16 16 17 17 13 7 7 7 3 Final Capacity 24 | 8 10 10 24 24 16 18 18 18 18 18 18 18 18 18 8 8 8 4 4 Final Carried 23 | 5 7 10 20 23 16 18 18 10 9 12 18 12 18 18 7 7 7 4 3 Class Distribution -------------------- 40% | Hacker-Mutant 22% | Scout 21% | Mutant 12% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Hauler-Mutant | -10/Exiles Hauler-Mutant | -9/Mines Mutant | -8/Materials Scout | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Scout | -6/Factory Scout | -5/Factory Hacker-Mutant | -4/Factory Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Mutant | -3/Proximity Caves Hacker-Mutant | -3/Research Hacker-Mutant | -3/Armory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Arm Matter Collected 3386 | 270 13 34 30 99 186 468 78 339 . 250 59 114 572 373 103 . 163 67 168 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 3697 | 81 13 . . 291 448 91 . 596 . 399 127 224 500 288 84 . 60 172 323 Parts 198 | 2 2 . . 24 27 8 . 21 . 18 10 5 18 24 3 . 6 7 23 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 . . . . . . . 1 . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 73 | . . . . . . . . 18 . 17 . . . 24 8 . 6 . . Prevented 4 | . . . . . . . . . . 4 . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Arm Combat Hostiles Destroyed 70 | . . . . 11 8 2 . 11 . 7 2 5 3 10 2 . 2 1 6 Melee 14 | . . . . . . 1 . 3 . . 2 5 . . . . . . 3 Guns 33 | . . . . 7 3 1 . 5 . 2 . . 3 10 2 . . . . Cannons 7 | . . . . . 2 . . . . . . . . . . . 2 . 3 AOE 16 | . . . . 4 3 . . 3 . 5 . . . . . . . 1 . Classes Destroyed 16 | 1 1 . . 5 3 1 . 1 . 1 1 . . . . . . 1 1 Worker 2 | . . . . . . . . . . . 1 . 1 . . . . . . Builder 3 | . . . . 1 2 . . . . . . . . . . . . . . Tunneler 1 | . . . . 1 . . . . . . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . . . . . . . Recycler 4 | 1 . . . . 1 . . . . . . . 2 . . . . . . Carrier 1 | . . . . . . . . . . 1 . . . . . . . . . Operator 2 | . 1 . . . . . . . . . . . 1 . . . . . . Watcher 2 | . . . . . . . . . . . . . . . . . . 2 . Swarmer 29 | . . . . 4 . . . 4 . 5 . 3 . 9 1 . 2 . 1 Grunt 19 | . . . . 6 3 . . 3 . 2 1 . . 1 1 . . . 2 Brawler 2 | . . . . 1 . . . . . . . . . . . . . 1 . Duelist 1 | . . . . . . . . 1 . . . . . . . . . . . Sentry 5 | . . . . . 4 . . . . . . 1 . . . . . . . Specialist 1 | . . . . . . . . . . . . . . . . . . . 1 Hunter 3 | . . . . . 1 . . 2 . . . . . . . . . . . Programmer 10 | . . . . . . 2 . 1 . . 1 1 3 . . . . . 2 Best Kill Streak 8 | 1 1 . . 4 8 1 . 3 . 4 2 2 1 5 1 . 2 1 2 Combat Bots Only 5 | . . . . 3 4 1 . 3 . 4 1 2 1 5 1 . 2 1 2 Max Kills in Single Turn 3 | 1 1 . . 1 2 1 . 1 . 3 1 1 1 1 1 . 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . . 1 1 . . 1 . 3 . . . . . . . 1 . Melee 1 | . . . . . . 1 . 1 . . 1 1 . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Arm Damage Taken 11559 | . . 17 . 333 517 116 . 1522 . 1520 546 877 455 630 705 . 820 1372 2129 Core 2668 | . . . . 33 121 . . 201 . 200 76 167 130 75 161 . 198 371 935 Absorbed by Shields 31 | . . . . . . . . . . . . . 31 . . . . . . Core Remaining (%) 75 | 100 . . . 86 78 . . . . 42 91 83 . . . . 46 . . Volleys Fired 222 | 1 2 5 . 39 25 9 . 41 . 14 8 . 25 20 6 . 4 14 9 Largest 2 | 2 2 2 . 2 2 1 . 2 . 2 1 . 2 2 2 . 2 1 1 Hottest 127 | 90 70 70 . 100 115 100 . 67 . 80 30 . 70 68 70 . 127 88 120 Shots Fired 319 | 2 4 10 . 57 34 9 . 55 . 20 8 . 44 39 9 . 6 14 8 Gun 239 | 2 4 10 . 40 15 5 . 51 . 10 . . 38 39 9 . 2 14 . Cannon 22 | . . . . . 7 . . . . 3 . . . . . . 4 . 8 Launcher 27 | . . . . 9 7 . . 4 . 7 . . . . . . . . . Special 31 | . . . . 8 5 4 . . . . 8 . 6 . . . . . . Kinetic 182 | . 2 5 . 18 . 5 . 51 . 6 . . 38 39 9 . 4 . 5 Thermal 88 | 2 2 5 . 30 16 4 . . . 7 . . 5 . . . . 14 3 Explosive 20 | . . . . 9 7 . . 4 . . . . . . . . . . . Electromagnetic 20 | . . . . . 11 . . . . 7 . . . . . . 2 . . Robot Hit Streak 19 | 2 2 4 . 8 17 3 . 5 . 6 14 . 19 4 5 . 3 2 3 Robot Miss Streak 6 | . 2 1 . 3 3 1 . 3 . 2 . . 2 2 1 . 4 5 6 Penetration Max 1 | . . . . . . . . . . 1 . . 1 1 . . . . . Secondary Targets 4 | . . . . . . . . . . . . . . 4 . . . . . Max Gunslinging Chain 1 | . . . . . . . . . . . . . . 1 . . . . . Shots Hit Robots 256 | 2 2 7 . 32 21 6 . 44 . 14 13 28 37 23 7 . 3 7 10 Core Hits 153 | 2 1 2 . 27 22 3 . 19 . 17 4 8 15 12 2 . 3 9 7 Critical Hits 10 | . 1 . . . . . . 1 . 2 1 . 2 2 . . . . 1 Critical Kills 7 | . 1 . . . . . . 1 . 1 1 . 1 1 . . . . 1 Critical Parts Destroyed 3 | . . . . . . . . . . 1 . . 1 1 . . . . . Melee Attacks 195 | . . . . . . 8 . 15 . 8 20 55 26 5 6 . . 4 48 Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 143 | . . . . . . 8 . 15 . 8 20 55 26 5 6 . . . . Piercing 52 | . . . . . . . . . . . . . . . . . . 4 48 Sneak Attacks 5 | . . . . . . . . . . . 2 . 2 . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . . . . . Follow-up Attacks 4 | . . . . . . . . . . . . 4 . . . . . . . Damage Inflicted 10000 | 24 18 66 . 779 1041 256 . 1799 . 883 320 1069 1454 615 156 . 90 823 607 Guns 3389 | 24 18 66 . 290 245 128 . 532 . 205 . . 990 615 156 . 16 104 . Cannons 467 | . . . . . 92 . . . . 50 . . . . . . 74 . 251 Explosions 2719 | . . . . 480 704 . . 440 . 552 . . . . . . . 543 . Melee 3345 | . . . . . . 128 . 827 . 76 320 1069 393 . . . . 176 356 Ramming 9 | . . . . 9 . . . . . . . . . . . . . . . Kinetic 2843 | . 6 15 . 64 . 128 . 532 . 108 . . 990 615 156 . 74 . 155 Thermal 1024 | 24 12 51 . 226 168 . . . . 272 . . 71 . . . . 104 96 Explosive 1589 | . . . . 480 669 . . 440 . . . . . . . . . . . Electromagnetic 1190 | . . . . . 204 . . . . 427 . . . . . . 16 543 . Impact . | . . . . . . . . . . . . . . . . . . . . Slashing 2813 | . . . . . . 128 . 827 . 76 320 1069 393 . . . . . . Piercing 532 | . . . . . . . . . . . . . . . . . . 176 356 Highest Corruption 8 | . . . . . . 1 . 2 2 3 1 4 3 3 3 3 3 1 8 Average Corruption 2 | . . . . . . 1 . 1 2 2 1 1 2 3 3 3 3 1 3 Corruption Purged 3 | . . . . . . 1 . . . . . . . . . . . . 2 Effects 47 | . . . . . . 1 . 4 1 2 3 1 9 10 7 . 1 . 8 Message Errors 13 | . . . . . . . . 2 . . . . 2 3 3 . 1 . 2 Matter Fused 8 | . . . . . . . . . . . . . 4 2 2 . . . . Heat Flow Errors 2 | . . . . . . . . . . . . . . 1 1 . . . . Energy Discharges 7 | . . . . . . . . . . 1 1 . . 2 1 . . . 2 Data Loss (minor) 10 | . . . . . . 1 . 1 1 . 2 . 2 . . . . . 3 Targeting Errors 4 | . . . . . . . . . . 1 . 1 1 1 . . . . . Weapon Failures 3 | . . . . . . . . 1 . . . . . 1 . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 447 | . . . . . 45 10 . 123 . 30 . 125 114 . . . . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 72 | . . . . . 45 . . . . 27 . . . . . . . . . Melee 375 | . . . . . . 10 . 123 . 3 . 125 114 . . . . . . Knockbacks 2 | . . . . . . . . . . . . . . . . . . . 2 Impact . | . . . . . . . . . . . . . . . . . . . . Kinetic 2 | . . . . . . . . . . . . . . . . . . . 2 Secondary . | . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 236 | . . . . 4 92 . . 9 . 65 . . . . . . . . 66 Shots 10 | . . . . . 3 . . 2 . 4 . . . . . . . . 1 Rammed 2 | . . . . 1 . . . . . . . . . . . . . . 1 Targets Rammed 2 | . . . . 1 . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 240 | 30 30 59 . 191 81 160 . 60 . 160 14 . 18 113 240 . . . 8 Average Temperature 41 | 17 18 30 . 42 32 82 . 18 . 71 10 . 5 33 82 . . . 4 Received Heat Transfer 1503 | . . 9 . 150 144 . . 126 . 324 135 39 45 27 84 . 69 174 177 Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 9 | . . . . . 1 . . . . 3 . . . . . . . 5 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . . . 2 . . . . . . . 1 . . . . . 1 . Heat Transferred 1771 | 62 37 148 . 600 282 . . . . 272 . . 148 . . . . 148 74 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . 1 . . . . 2 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Arm Peak Influence 437 | 5 33 27 . 175 317 131 . . . . 89 437 282 . . . . 174 125 Average Influence 75 | 1 23 26 . 61 137 46 . . . . 34 98 136 . . . . 54 68 Maximum Alert Level 2 | . . . . . 1 . . . . . . 2 1 . . . . . . Low Security (%) 91 | 100 100 100 . 100 91 100 . . . . 100 88 60 . . . . 100 100 Level 1 7 | . . . . . 8 . . . . . . 4 39 . . . . . . Level 2 . | . . . . . . . . . . . . 6 . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 21 | . 1 . . . 1 2 . . . . 5 1 5 . . . . 4 2 Investigation 5 | . . . . . . 1 . . . . 1 . 2 . . . . . 1 Extermination 8 | . . . . . . 1 . . . . . 1 2 . . . . 3 1 Reinforcement 8 | . 1 . . . 1 . . . . . 4 . 1 . . . . 1 . Assault . | . . . . . . . . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Arm Distress Signals 14 | . . . . 1 1 . . . . . 3 . 2 . . . . 4 3 Communications Jammed 1 | . . . . . . . . . . . . . 1 . . . . . . Distress Signals 1 | . . . . . . . . . . . . . 1 . . . . . . Times Spotted 266 | . 1 4 . 13 11 5 1 11 . 25 21 14 17 17 18 . 20 47 41 Peak Tracking Total 16 | . . 2 . 4 4 2 4 4 . 12 9 6 2 5 9 . 8 15 16 Tactical Retreats 48 | . . . . 2 1 . 1 . . 6 7 2 2 2 7 . 4 7 7 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Arm Traps Triggered 8 | . . . . . . 2 . . . . 2 . 3 . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed 20 | . . . . . . . . . . . . . 14 . . . . 6 . Reused 6 | . . . . . . . . . . . . . 1 . . . . 5 . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 8 | . . . . . . . . . . . . . 1 . 1 . 1 5 . Exploded 1 | . . . . . 1 . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Arm Machines Disabled 9 | . . . . 2 . . . . . 2 . . 1 . . . . 2 2 Max in Single Turn 2 | . . . . 1 . . . . . 2 . . 1 . . . . 2 1 Energy Cycler 1 | . . . . . . . . . . . . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . . . . 1 . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Arm Machines Accessed 61 | . 1 . 2 . 1 4 . . 4 . 6 4 12 1 . 9 . 11 6 Terminals 33 | . 1 . . . . 3 . . . . 6 2 10 . . . . 9 2 Fabricators 7 | . . . . . . . . . . . . 2 2 . . . . . 3 Repair Stations 1 | . . . . . . 1 . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 3 | . . . . . 1 . . . . . . . . . . . . 2 . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Total Hacks 289 | . 7 . 2 . 2 11 . . 26 . 23 18 49 1 . 48 . 84 18 Successful 199 | . 3 . 2 . 2 6 . . 26 . 9 12 38 1 . 48 . 43 9 Failed 89 | . 4 . . . . 5 . . . . 14 6 10 . . . . 41 9 Catastrophic 15 | . 1 . . . . 1 . . . . 2 1 1 . . . . 8 1 Database Lockouts 1 | . . . . . . . . . . . . . 1 . . . . . . Manual 76 | . . . 1 . . 6 . . . . 18 3 21 . . . . 26 1 Terminals 173 | . 7 . . . . 8 . . . . 23 10 44 . . . . 73 8 Fabricators 22 | . . . . . . . . . . . . 8 5 . . . . . 9 Repair Stations 3 | . . . . . . 3 . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . . . . . 1 Scanalyzers 13 | . . . . . 2 . . . . . . . . . . . . 11 . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Terminal Hacks 142 | . 3 . 2 . . 2 . . 26 . 4 4 24 1 . 48 . 24 4 Record 51 | . . . 1 . . . . . 11 . . . 2 . . 36 . . 1 Part Schematic 16 | . . . . . . . . . 5 . 1 . 6 . . 4 . . . Robot Schematic 8 | . . . . . . . . . 7 . . . . . . . . 1 . Robot Analysis 5 | . . . . . . . . . . . . . . . . 4 . 1 . Prototype ID Bank 14 | . 1 . . . . 1 . . 3 . 1 1 1 . . 4 . 2 . Open Door 1 | . . . . . . . . . . . . . . 1 . . . . . Level Access Points 1 | . . . . . . . . . . . . . 1 . . . . . . Branch Access Points 4 | . 1 . . . . . . . . . . . 1 . . . . 1 1 Emergency Access Points 3 | . . . . . . . . . . . . . 1 . . . . 1 1 Terminal Index 2 | . . . . . . . . . . . . . 1 . . . . 1 . Fabricator Index 2 | . . . . . . . . . . . . 1 1 . . . . . . Unreport Threat 4 | . . . . . . . . . . . 1 . 2 . . . . 1 . Locate Traps 4 | . . . . . . . . . . . 1 1 . . . . . 2 . Reprogram Traps 4 | . . . . . . . . . . . . . 3 . . . . 1 . Dispatch Records 1 | . . . . . . . . . . . . . 1 . . . . . . Patrol Status 1 | . . . . . . . . . . . . . 1 . . . . . . Recall Investigation 2 | . . . . . . . . . . . . . . . . . . 2 . Recall Extermination 3 | . . . . . . . . . . . . . . . . . . 3 . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 2 | . 1 . . . . . . . . . . . . . . . . 1 . Registered Components 2 | . . . . . . . . . . . . . 1 . . . . 1 . Registered Prototypes 2 | . . . . . . . . . . . . . 1 . . . . 1 . Zone Layout 8 | . . . . . . 1 . . . . . 1 1 . . . . 4 1 EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . Fabricator Hacks 13 | . . . . . . . . . . . . 5 5 . . . . . 3 Network Status 1 | . . . . . . . . . . . . 1 . . . . . . . Load Schematic 6 | . . . . . . . . . . . . 2 2 . . . . . 2 Build 6 | . . . . . . . . . . . . 2 3 . . . . . 1 Repair Station Hacks 2 | . . . . . . 2 . . . . . . . . . . . . . Scan Component 1 | . . . . . . 1 . . . . . . . . . . . . . Repair 1 | . . . . . . 1 . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . . . . . . . . . 1 Report Inventory 1 | . . . . . . . . . . . . . . . . . . . 1 Scanalyzer 11 | . . . . . 2 . . . . . . . . . . . . 9 . Insert Component 5 | . . . . . 1 . . . . . . . . . . . . 4 . Analyze 6 | . . . . . 1 . . . . . . . . . . . . 5 . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 76 | . . . . . . 7 . . . . 15 6 18 . . . . 28 2 Terminals 30 | . . . . . . 2 . . . . 5 3 9 . . . . 10 1 Track 7 | . . . . . . . . . . . . 1 4 . . . . 2 . Assimilate 2 | . . . . . . . . . . . . . 1 . . . . 1 . Botnet 19 | . . . . . . 2 . . . . 5 2 4 . . . . 5 1 Detonate 2 | . . . . . . . . . . . . . . . . . . 2 . Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 1 . . . 1 3 . . . . 6 3 10 . . . . 11 5 Full Trace Events 3 | . . . . . . . . . . . 1 . 1 . . . . . 1 Feedback Events 1 | . . . . . . . . . . . 1 . . . . . . . . Corruption 1 | . . . . . . . . . . . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 7 . . . . . . . . 1 . Robots Built 3 | . . . . . . . . . . . . . . . . . . . 3 Matter 384 | . . . . . . . . . . . . . . . . . . . 384 Time 68 | . . . . . . . . . . . . . . . . . . . 68 Total Robot Build Rating 24 | . . . . . . . . . . . . . . . . . . . 24 Part Schematics Acquired 21 | . . . . . 1 . . . 5 . 1 . 6 . . 4 . 4 . Parts Built 5 | . . . . . . . . . . . . 2 3 . . . . . . Matter 972 | . . . . . . . . . . . . 380 592 . . . . . . Time 342 | . . . . . . . . . . . . 142 200 . . . . . . Total Part Build Rating 26 | . . . . . . . . . . . . 10 16 . . . . . . Parts Repaired 1 | . . . . . . 1 . . . . . . . . . . . . . Time 38 | . . . . . . 38 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 1 . . . . . . . . . . . . 4 . Part Schematics Acquired 5 | . . . . . 1 . . . . . . . . . . . . 4 . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . 1 . . . . . 2 Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . 1 Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Arm Total Allies 9 | . . . . . . . . . . 1 . . 2 . . . . 1 5 Largest Group 3 | . . . . . . . . . . 1 . . 2 . . . . 1 3 Highest-Rated Group 126 | . . . . . . . . . . 94 . . 57 . . . . 26 126 Highest-Rated Ally 94 | . . . . . . . . . . 94 . . 47 . . . . 26 47 Total Orders 11 | . . . . . . . . . . . . . 8 . . . . 3 . STAY 3 | . . . . . . . . . . . . . 3 . . . . . . FOLLOW 3 | . . . . . . . . . . . . . 3 . . . . . . EXPLORE 5 | . . . . . . . . . . . . . 2 . . . . 3 . Ally Attacks 32 | . . . . . . . . . . 9 . . 12 . . . . . 11 Total Damage 975 | . . . . . . . . . . 272 . . 386 . . . . . 317 Kills 4 | . . . . . . . . . . 2 . . 2 . . . . . . Allies Corrupted 2 | . . . . . . . . . . . . . 1 . . . . . 1 Allies Melted . | . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Arm Robot Analysis Total 5 | . . . . . . . . . . . . . . . . 4 . 1 . Derelict Logs Recovered 9 | . . . . 2 . . 1 3 . 1 . . . 1 1 . . . . Drone Launches 8 | . . . . . . . . . . . . . 4 . . . . 4 . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Arm Turns Passed 9652 | 52 91 115 559 773 470 1364 188 477 43 439 563 461 1241 399 332 88 192 1155 650 Spaces Moved 11744 | 38 75 102 469 477 355 1627 332 558 84 546 791 351 1769 613 645 192 461 1640 619 Core 2 | 2 . . . . . . . . . . . . . . . . . . . Treads 17 | . . . . . . . . 5 . . . 12 . . . . . . . Legs 13 | . . . . . . . . . . . . . . . . . . 2 11 Wheels 1244 | 36 75 102 469 477 . . . 12 . 73 . . . . . . . . . Hover 486 | . . . . . . . . . . . . . . . . . . . 486 Flight 9982 | . . . . . 355 1627 332 541 84 473 791 339 1769 613 645 192 461 1638 122 Fastest Speed 37 | 50 90 90 90 120 50 50 50 50 50 50 50 50 50 50 37 37 37 37 40 Average Speed 54 | 88 90 90 115 120 50 50 50 52 50 59 50 55 50 50 45 37 37 37 58 Slowest Speed 200 | 100 90 90 120 120 50 50 50 200 50 120 50 200 50 50 50 37 40 120 110 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped 8 | . . . . . 2 1 . . . . . . 2 . . . . 3 . Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . 2 Teleports 1 | . . . . . . . . . . . . . . . . 1 . . . Exploration Rate (%) 50 | 3 16 35 78 70 28 35 63 75 73 74 28 7 53 78 76 62 60 49 38 Regions Visited 19 Branch Regions 12 Pre-discovered Areas 6 | . . . . . . . . . 1 1 . . . . 1 3 . . . Known Exits Taken 6 | . 1 . . . 1 . . . . . 1 . 1 . . . 1 1 . Unknown Exits Taken 13 | 1 . 1 1 1 . 1 1 1 1 1 . 1 . 1 1 1 . . . Scrap Searched 11 | . . . . . . . 1 1 . 4 . . . 2 . . 3 . . Spaces Dug 112 | . . . . 2 5 6 . . . 8 13 9 18 5 6 . . . 40 Terrain Destroyed 385 | . . . . 81 71 6 . 86 . 17 13 9 32 12 10 . 2 . 46 Melee 101 | . . . . . . 6 . . . 4 13 9 18 5 6 . . . 40 Projectile 52 | . . . . 2 6 . . 16 . . . . 14 7 4 . 2 . 1 AOE 232 | . . . . 79 65 . . 70 . 13 . . . . . . . . 5 Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Fac Fac Upp Upp Zhi Pro Res Arm Total 14369 | 50 97 117 490 609 602 2152 353 674 84 629 937 570 2048 658 665 206 474 2153 801 Wait 1658 | . . 6 . 74 164 454 20 32 . 31 64 144 128 9 . 1 . 464 67 Move 11706 | 37 74 101 468 476 350 1624 331 557 83 545 790 350 1764 612 644 191 460 1632 617 Hop 8 | . . . . . 2 1 . . . . . . 2 . . . . 3 . Pick Up 148 | 5 9 4 16 7 24 14 . 4 . 11 17 5 14 2 1 2 3 4 6 Fast Attach 94 | 7 . . 1 . 6 10 1 1 . 3 3 3 12 2 . 7 4 16 18 Attach 77 | . 1 . . . 8 4 . 13 1 7 4 7 11 2 6 2 1 2 8 Detach 23 | . . . . . 1 3 . 3 . 2 1 1 10 . . . . 1 1 Swap 62 | . 3 . . 6 8 6 . 3 . 6 6 . 18 3 1 . . 1 1 Drop 136 | . 8 1 5 6 14 19 1 5 . 3 14 9 18 3 1 3 2 9 15 Fire 222 | 1 2 5 . 39 25 9 . 41 . 14 8 . 25 20 6 . 4 14 9 Melee 189 | . . . . . . 8 . 15 . 7 19 51 26 5 6 . . 4 48 Ram 2 | . . . . 1 . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis 32 | . . . . . . . . . . . 11 . 18 . . . . 1 2 Rewire 8 | . . . . . . . . . . . . . . . . . . . 8 Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous 4 | . . . . . . . . . . . . . 2 . . . . 2 . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: [Sto] / [*Low]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac x2) -5/Factory -4/Factory (discovered 6 exits: *Res x4 / *Upp x2) -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research (discovered 5 exits: [*Res x2] / *Arm / *Tes x2) -3/Armory History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 16) 53 | -11/Scrapyard | Entered Materials 104 | -10/Materials | Identified exit to Mines 113 | -10/Materials | Met 8R-AWN 144 | -10/Materials | Entered Mines 145 | -10/Mines | Followed 8R-AWN into the Mines 251 | -10/Mines | Discovered new exit (range 5) 259 | -10/Mines | Entered Exiles 287 | -10/Exiles | Welcomed by 8R-AWN 301 | -10/Exiles | Met EX-HEX 304 | -10/Exiles | Build established: Mutant 381 | -10/Exiles | Met EX-DEC 407 | -10/Exiles | Visited The Gauntlet 581 | -10/Exiles | Met EX-BIN 598 | -10/Exiles | Aligned with FarCom system 599 | -10/Exiles | Given EX-Vault access code 628 | -10/Exiles | Opened EX-Vault 639 | -10/Exiles | Build established: Hauler-Mutant 659 | -10/Exiles | Warned to stay clear of 0b10 Research branches 706 | -10/Exiles | Found Flying Fortress v7 809 | -10/Exiles | Discovered new exit (range 10) 818 | -10/Exiles | Left Exiles lab with Flying Fortress v7 818 | -10/Exiles | Entered Mines 971 | -9/Mines | Learned location of 1 exit from Materials 1254 | -9/Mines | Excavation squad dispatched 1254 | -9/Mines | A large section of the Mines collapsed 1451 | -9/Mines | Learned Materials emergency access door positions 1474 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1504 | -9/Mines | Excavation squad dispatched 1585 | -9/Mines | Discovered new exit (range 7) 1591 | -9/Mines | Entered Materials 1591 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 1592 | -8/Materials | Identified exit to Factory 1756 | -8/Materials | Lost 3 parts (1p2w) 1862 | -8/Materials | Build established: Mutant 2061 | -8/Materials | Entered Factory 2061 | -7/Factory | Evolved 2 slots: Utility x2 2069 | -7/Factory | Discovered new exit (range 20) 2198 | -7/Factory | Build established: Scout 2877 | -7/Factory | Repaired Adv. Terrain Scanner 3224 | -7/Factory | Build established: Mutant 3414 | -7/Factory | Discovered new exit (range 14) 3425 | -7/Factory | Entered Lower Caves 3464 | -7/Lower Caves | Spotted B-75 Beast 3568 | -7/Lower Caves | Learned location of 1 exit from Factory 3608 | -7/Lower Caves | Discovered new exit (range 12) 3613 | -7/Lower Caves | Entered another Lower Caves area 3686 | -7/Lower Caves | Learned location of 1 exit from Factory 3706 | -7/Lower Caves | Learned Factory garrison access intel 3773 | -7/Lower Caves | Spotted B-75 Beast 3968 | -7/Lower Caves | Lost 3 parts (1p1u1w) 4020 | -7/Lower Caves | Learned Factory emergency access door positions 4086 | -7/Lower Caves | Lost 4 parts (2n2w) 4087 | -7/Lower Caves | Discovered new exit (range 8) 4090 | -7/Lower Caves | Entered Data Miner 4091 | -7/Data Miner | Discovered new exit (range 6) 4099 | -7/Data Miner | Met Data Miner 4111 | -7/Data Miner | Learned location of Section 7 (-2) 4111 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4122 | -7/Data Miner | Received God Mode back door access code from Data Miner 4133 | -7/Data Miner | Entered Proximity Caves 4158 | -6/Proximity Caves | Learned location of Extension (-5) 4271 | -6/Proximity Caves | Escorted by Enhanced Grunt 4474 | -6/Proximity Caves | Core integrity fell below 50% 4506 | -6/Proximity Caves | Lost 7 parts (1n3u3w) 4567 | -6/Proximity Caves | Discovered new exit (range 8) 4572 | -6/Proximity Caves | Entered Factory 4572 | -6/Factory | Evolved 2 slots: Utility x2 4573 | -6/Factory | Identified exit to Factory 4575 | -6/Factory | Loaded intel: 4 garrison access locations 4770 | -6/Factory | Build established: Scout 5135 | -6/Factory | Entered another Factory area 5135 | -5/Factory | Evolved 2 slots: Utility x2 5171 | -5/Factory | Discovered new exit (range 9) 5240 | -5/Factory | Fabricated Imp. Hacking Suite? 5421 | -5/Factory | Fabricated Imp. Hacking Suite? 5543 | -5/Factory | Local fabrication network quarantined 5596 | -5/Factory | Entered another Factory area 5596 | -4/Factory | Evolved 2 slots: Utility x2 5621 | -4/Factory | Lost 5 parts (1p3u1w) 5913 | -4/Factory | Fabricated Imp. Hacking Suite? 5923 | -4/Factory | Build established: Hacker-Mutant 5957 | -4/Factory | Discovered new exit (range 13) 5978 | -4/Factory | Fabricated Imp. Hacking Suite? 6096 | -4/Factory | Identified exit to Upper Caves 6556 | -4/Factory | Identified exit to Research 6608 | -4/Factory | Fabricated Adv. Hacking Suite? 6644 | -4/Factory | Incoming investigation squad redirected 6747 | -4/Factory | Central database locked down 6837 | -4/Factory | Entered Upper Caves 6854 | -4/Upper Caves | Learned Research stockpile data 7028 | -4/Upper Caves | Spotted B-86 Titan 7153 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7232 | -4/Upper Caves | Discovered new exit (range 7) 7236 | -4/Upper Caves | Entered another Upper Caves area 7236 | -4/Upper Caves | Discovered exit to Research (range 15) 7242 | -4/Upper Caves | Encountered a Warlord checkpoint 7403 | -4/Upper Caves | Lost 5 parts (2u3w) 7449 | -4/Upper Caves | Learned location of Quarantine (-2) 7519 | -4/Upper Caves | Lost 3 parts (1n1u1w) 7566 | -4/Upper Caves | Discovered new exit (range 6) 7568 | -4/Upper Caves | Entered Zhirov 7568 | -4/Zhirov | Discovered new exit (range 3) 7575 | -4/Zhirov | Met Zhirov 7582 | -4/Zhirov | Learned location of Testing (-3) 7582 | -4/Zhirov | Learned location of Command (-1) 7590 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 7598 | -4/Zhirov | Found Alien Artifact 7599 | -4/Zhirov | Identified Integrated Dissipator 7599 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+2%) 7606 | -4/Zhirov | Found Alien Artifact 7607 | -4/Zhirov | Identified Transdimensional Reconstructor 7607 | -4/Zhirov | Warped through subspace 7656 | -4/Zhirov | Entered Proximity Caves 7680 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7705 | -3/Proximity Caves | Spotted B-86 Titan 7828 | -3/Proximity Caves | Core integrity fell below 50% 7842 | -3/Proximity Caves | Discovered exit to Research (range 8) 7848 | -3/Proximity Caves | Entered Research 7848 | -3/Research | Evolved 2 slots: Utility x2 7865 | -3/Research | Lost 5 parts (1n2u2w) 8596 | -3/Research | Found Prototype Device 8596 | -3/Research | Identified Exp. Focal Shield 8635 | -3/Research | Discovered new exit (range 19) 8653 | -3/Research | Found Prototype Device 8653 | -3/Research | Identified EM Disruption Field 8663 | -3/Research | Found Enh. Force Lance 8712 | -3/Research | Identified exit to Armory 8712 | -3/Research | Identified exit to Testing 8743 | -3/Research | Discovered new exit (range 23) 8834 | -3/Research | Discovered new exit (range 18) 8930 | -3/Research | Spotted B-86 Titan 9003 | -3/Research | Entered Armory 9057 | -3/Armory | Lost 14 parts (2p3n8u1w) 9328 | -3/Armory | Fabricated B-74 Champion? 9464 | -3/Armory | Crushed by falling debris 9476 | -3/Armory | Crushed by falling debris 9532 | -3/Armory | Energy Cycler disabled 9565 | -3/Armory | Core integrity fell below 50% 9606 | -3/Armory | Core integrity fell below 20% 9653 | -3/Armory | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- 09598_ Dropped Impulse Thruster Array. 09598_ Acquired Cmb. Linear Gravjet. 09600_ Acquired Enh. Nova Cannon. 09601_ P-80 Master resets S-43 Plague, system corruption cleaned. 09601_ Lgt. Quantum Reactor destroyed. 09601_ Adv. ECM Suite destroyed. 09603_ Enh. Force Lance destroyed. 09604_ P-80 Master destroyed. 09604_ S-43 Plague destroyed. 09606_ System corrupted: Enh. Nova Cannon failed to cycle. 09608_ S-43 Plague destroyed. 09610_ Dropped Imp. Gyrokinetic Inverter. 09617_ System corrupted: Energy discharge (-1). 09630_ Enh. Nova Cannon destroyed. 09631_ Acquired Antigrav Array. 09633_ G-67 Veteran knocked back. 09645_ System corrupted: Component data lost. 09649_ Acquired Mic. Fission Core. 09652_ Slammed into S-43 Plague. [Achievement: This Is Interesting...] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????####?#########+################## | | ?????????????????? ! | | ?????????????????? | | ???????????????#######+############## | | ???????????????# #???????# | | ???????????????# ######### "" "" | | ???????????????# / "F "" | | ???????????????# ######### """"" | | ???????????????# #########+#########""" | | ???????????????# # #?"" | | ???????????????# # #??? | | ???????????????# # #??? | | ???????????????# # " [[" #??? | | ???????????????# # "! ="????? | | ???????????????# # " ! " #??? | | ???????????????# # #??? | | ???????????????###+#"""""######+#######"#######??? | | ? ######### ############ #?????# #????????? | | " #?????# ##???????? | | %" #?????## ######### | | ????+################+##### #??????## ### | | ????????????????# # ? #???????## # ##### | | ????????????????# ss# #???###?????## ##???? | | ????????????????# "=%*"@# #??? #?????####????? | | ????????????????# " =!" # #?? #?????###?????? | | ??????########### " s "s# #?""" #?????????????? | | ??????# ## ! # #?""" ??????????????? | | ??????# """ #######l#### # ""????????????????? | | ??????# """ / gggxg # ?????????????????? | | ??????# """ ####### + ??????????????????? | | ??? + ! g #?????###### #???????????????????? | | ???##+# """Y #??????????#!!#???????????????????? | | ??????# """C #??????????#= #???????????????????? | | ??????# """ #??????????# #???????????????????? | | ??????# Y #??????????# #???????????????????? | | ??????###/################# #???????????????????? | | ????????# #?????# ## #???????????????????? | | ????????# #?????# ## #???????????????????? | | ????????# #?????# ##gg#???????????????????? | | ???????##"####### !!! ##g ##??????????????????? | | ???????# # !!! # g#??????????????????? | | ???????# # !! /d"" #??????????????????? | | ???????# # # "T #??????????????????? | | ???????# # # #??????????????????? | | ???????# == =# ## ##??????????????????? | | ???????# ||=[####/###### #???????????????????? | | ???????# ==||*#??# #????# #???????????????????? | | ???????# %==!%#??# #????# #???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 66 Energy Generation 25 Energy Capacity 925 Matter Stores 344 Matter Capacity 800 Sight Range 20 Terrain Scan Range 20 Terrain Scan Density 135 ECM Strength 3 Jamming Range 16 Power Amplification 30 Armor Coverage 450 Resistance: KI 30 Resistance: TH 30 Resistance: EM 50 Core Shielding 20 Power Shielding 90 Propulsion Shielding 66 Weapon Cycling 15 Evasion (%) 72 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 1 Offensive Hacking 46 Defensive Hacking 40 Item Schematics ----------------- Arm. Treads | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Exp. Cesium-ion Thruster | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Mni. Smartbomb Launcher | -7/Data Miner | Free Imp. Hacking Suite | -6/Factory | Hacked Adv. Hacking Suite | -4/Factory | Hacked Adv. System Shield | -4/Factory | Hacked Imp. System Restoration Module | -4/Factory | Hacked Stasis Projector | -4/Factory | Hacked Cmb. Airjet | -4/Factory | Hacked Cmb. Gravmag System | -4/Factory | Hacked Assault Drone Bay | -4/Zhirov | Free Exp. Heat Sink | -4/Zhirov | Free Exp. Optical Array | -4/Zhirov | Free Imp. Arc Thrower | -4/Zhirov | Free Biometal Leg | -3/Research | Scanalyzed Nuclear Pulse Array | -3/Research | Scanalyzed Antimatter Reactor | -3/Research | Scanalyzed Adv. Medium Treads | -3/Research | Scanalyzed Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free G-67 Veteran | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free X-72 Disruptor | -7/Data Miner | Free H-66 Slayer | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free B-74 Champion | -3/Research | Hacked Fabricated ------------ Imp. Hacking Suite | x1 | -5/Factory Imp. Hacking Suite | x1 | -5/Factory Imp. Hacking Suite | x1 | -4/Factory Imp. Hacking Suite | x1 | -4/Factory Adv. Hacking Suite | x1 | -4/Factory B-74 Champion | x3 | -3/Armory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Achievements -------------- Armchair Analyst Deadly Force Origins Preemptive Strike Subspace Traveler The Science Guy This Is Interesting... Challenges ------------ None Game ------ Seed LightningGodArray Manual? 0 Play Time 03:43:44 Cumulative 57.8 hours Start 2020.01.26 @ 16:43:38 End 2020.01.26 @ 20:43:30 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 30 Gallery% 53 Achievement% 42 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 7e5c5707-8bd6-4da2-9863-2c1fa14b0620