Cogmind - Beta 9.6 --- EXPLORER MODE // 2020.07.20 @ 14:59:02 Player: vifino Result: Destroyed by B-75 Beast with Heavy Plasma Cannon Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (123) 615 Value Destroyed (4446) 4446 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1070) 1070 TOTAL SCORE: 9751 Bonus ------- High Alert Combat Kills 231 Entered Garrisons 400 Used RIF Installer 500 Friendly Fire -61 Cogmind --------- Core Integrity 0/850 Matter 205/300 Energy 500/500 System Corruption 1% Temperature Cool (12) Movement Core (600) Ox11 Location -6/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (8) ------ High-capacity Storage Unit High-capacity Battery Relay Coupler [Brawler] (38) > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Carbon-fiber Leg Medium Matter Pod (100) High-capacity Matter Pod (48) Point Defense System Heavy Phase Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Light Treads Improved Medium Treads > --- UTILITY ---------- Cryofiber Web High-capacity Storage Unit High-capacity Battery Improved Signal Interpreter Improved Light Armor Plating Medium Reactive Plating System Shield Relay Coupler [Swarmer] > --- WEAPON ----------- Heavy Phase Cannon Flak Gun Heavy Flak Cannon Improved Proton Missile Launcher > --- INVENTORY -------- Medium Matter Pod High-capacity Matter Pod Targeting Computer Point Defense System Relay Coupler [Grunt] Relay Coupler [Brawler] Relay Coupler [Sentry] Particle Gun Heavy Phase Cannon Magnetic Acceleration Cannon Heavy Flak Cannon Remote Datajack [Rating: 59] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility High-capacity Storage Unit Device Cryofiber Web Storage High-capacity Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Core Shielding Weapon Light Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Phase Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Improved Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Slots Evolved 9 | . 1 . 2 2 2 . 2 . Power 1 | . . . 1 . . . . . Propulsion . | . . . . . . . . . Utility 6 | . 1 . 1 1 2 . 1 . Weapon 2 | . . . . 1 . . 1 . Parts Attached 102 | 6 12 6 21 15 6 12 9 15 Power 16 | 1 1 1 4 5 . 1 2 1 Engine 11 | 1 . . 4 3 . 1 2 . Core 5 | . 1 1 . 2 . . . 1 Reactor . | . . . . . . . . . Propulsion 28 | 2 6 3 6 3 1 2 2 3 Treads 17 | 2 3 . 4 3 1 2 2 . Leg 8 | . . 3 2 . . . . 3 Wheel . | . . . . . . . . . Hover 1 | . 1 . . . . . . . Flight 2 | . 2 . . . . . . . Utility 29 | 1 4 . 3 5 2 6 2 6 Device 4 | . . . 1 1 1 1 . . Storage 6 | 1 2 . . . . 2 1 . Processor 3 | . . . . 2 1 . . . Hackware 7 | . . . . . . 2 . 5 Protection 9 | . 2 . 2 2 . 1 1 1 Artifact . | . . . . . . . . . Weapon 29 | 2 1 2 8 2 3 3 3 5 Energy Gun 2 | 1 . 1 . . . . . . Energy Cannon 2 | . . . 1 . . 1 . . Ballistic Gun 6 | 1 1 . 1 1 . 1 . 1 Ballistic Cannon 5 | . . . . . 1 . 2 2 Launcher 9 | . . . 5 1 2 . 1 . Special Weapon 2 | . . . . . . . . 2 Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 3 | . . 1 1 . . 1 . . Unidentified Prototypes 1 | . . . 1 . . . . . Parts Lost 40 | . . . 8 2 1 7 . 22 Power 8 | . . . 2 . . 3 . 3 Propulsion 5 | . . . 2 . . . . 3 Utility 13 | . . . 2 . . 2 . 9 Weapon 14 | . . . 2 2 1 2 . 7 Highest Loss Streak 10 | . . . 4 1 1 3 . 10 Average Slot Usage (%) 86 | . 97 95 79 91 95 76 93 78 Engine 5 | . 7 . 4 9 7 2 9 6 Core 3 | . 4 12 3 2 7 . . . Treads 11 | . 21 3 10 16 12 9 12 7 Leg 3 | . . 16 7 . . . . 2 Device 4 | . . . 3 3 14 11 6 3 Storage 10 | . 12 12 10 8 7 8 12 12 Processor 3 | . . . . 8 11 7 6 4 Hackware 3 | . . . . . . 8 12 11 Protection 17 | . 23 25 22 20 14 11 9 6 Energy Cannon 1 | . . . . . . 4 6 2 Ballistic Gun 7 | . 23 20 3 2 . . 6 1 Ballistic Cannon 2 | . . . . . 7 7 6 8 Launcher 7 | . . . 13 18 13 4 4 3 Naked Turns . | . . . . . . . . . Heaviest Build 110 | 16 43 45 58 75 84 86 110 109 Greatest Support 50 | 40 40 20 40 43 43 40 50 50 Greatest Overweight (x) 12 | . 2 4 12 1 4 4 2 11 Average Overweight (x) 1 | . . 2 1 1 1 2 1 1 Largest Inventory Capacity 12 | 8 12 12 12 12 12 12 12 12 Average Capacity 11 | 7 10 12 12 12 12 12 12 12 Most Carried 12 | 5 11 12 12 12 11 12 12 12 Average Carried 10 | 2 7 10 10 11 9 10 11 9 Final Capacity 12 | 8 12 12 12 12 12 12 12 12 Final Carried 12 | 4 10 11 11 12 11 12 12 5 Class Distribution -------------------- 65% | Hacker-Mutant 29% | Hacker-Tank Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Tank | -8/Materials Hacker-Tank | -7/Factory Hacker-Mutant | -7/Garrison Hacker-Tank | -6/Factory Hacker-Mutant | -6/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -6 -6 ----------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Matter Collected 3327 | 210 267 262 646 569 160 306 368 539 Remotely . | . . . . . . . . . Salvage Created 3124 | . 235 212 859 645 227 270 200 476 Parts 226 | . 23 16 79 48 16 17 15 12 Haulers Intercepted 3 | . . . 2 1 . . . . Recyclers Shooed 4 | . . 1 2 1 . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Combat Hostiles Destroyed 92 | . 7 6 27 21 7 12 2 10 Guns 24 | . 7 6 6 2 . 1 2 . Cannons 18 | . . . . . 3 8 . 7 AOE 47 | . . . 21 19 4 3 . . Classes Destroyed 13 | . 3 . 6 . 1 2 . 1 Worker 3 | . . . 1 1 . . 1 . Builder 9 | . . . 5 3 1 . . . Hauler 3 | . . . 2 1 . . . . Recycler 2 | . . . 1 1 . . . . Operator 1 | . . . . . 1 . . . Watcher 13 | . 3 . 5 3 . . 2 . Swarmer 22 | . 4 2 8 5 . 3 . . Grunt 44 | . 3 4 12 11 3 5 . 6 Duelist 1 | . . . 1 . . . . . Sentry 20 | . . . 6 5 4 2 1 2 Hunter 2 | . . . . . . . . 2 Programmer 2 | . . . . . . 1 1 . Behemoth 1 | . . . . . . 1 . . Best Kill Streak 7 | . 3 3 6 7 5 3 2 6 Combat Bots Only 6 | . 2 3 5 6 5 3 1 6 Max Kills in Single Turn 4 | . 1 2 4 3 2 2 2 1 Gunslinging 1 | . . 1 . . . . . . Exploded 2 | . . . 2 2 1 1 . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Damage Taken 6019 | . 218 150 886 511 789 767 118 2580 Core 1593 | . 30 . 111 44 400 149 17 842 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 74 | 100 . 88 72 92 . 21 . . Volleys Fired 262 | . 37 15 73 28 16 35 6 52 Largest 4 | . 2 2 2 3 3 3 4 4 Hottest 222 | . 40 85 72 105 116 178 222 222 Shots Fired 481 | . 74 29 105 47 34 71 21 100 Gun 183 | . 74 29 49 10 . 3 6 12 Cannon 147 | . . . . . 14 49 11 73 Launcher 145 | . . . 56 37 20 19 4 9 Special 6 | . . . . . . . . 6 Kinetic 293 | . 74 25 49 10 14 38 12 71 Thermal 37 | . . 4 . . . 14 5 14 Explosive 132 | . . . 56 37 20 19 . . Electromagnetic 13 | . . . . . . . 4 9 Robot Hit Streak 45 | . 17 10 45 24 28 18 12 18 Robot Miss Streak 6 | . 2 1 1 3 2 3 3 6 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . 1 2 1 . . . . . Max Gunslinging Chain 1 | . 1 1 1 . . . . . Shots Hit Robots 369 | . 48 26 87 37 25 48 16 82 Core Hits 284 | . 19 14 70 54 27 46 13 41 Critical Hits 1 | . . . . 1 . . . . Critical Kills 1 | . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . Melee Attacks 1 | . . 1 . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 1 | . . 1 . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11262 | . 359 209 3067 2550 813 1720 411 2133 Guns 1490 | . 359 209 371 170 . 65 96 220 Cannons 2724 | . . . . . 197 906 201 1420 Explosions 7048 | . . . 2696 2380 616 749 114 493 Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 3403 | . 359 177 371 170 197 700 173 1256 Thermal 811 | . . 32 . . . 271 124 384 Explosive 6441 | . . . 2696 2380 616 749 . . Electromagnetic 607 | . . . . . . . 114 493 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 1 | . 1 1 . . . . . 1 Average Corruption 1 | . 1 1 . . . . . 1 Corruption Purged . | . . . . . . . . . Effects 6 | . 3 . . . . . . 3 Message Errors 3 | . 1 . . . . . . 2 Data Loss (minor) 2 | . 2 . . . . . . . Targeting Errors 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 310 | . . . 130 85 27 38 3 27 Projectiles 30 | . . . . . . 12 3 15 Explosions 280 | . . . 130 85 27 26 . 12 Melee . | . . . . . . . . . Knockbacks 29 | . . . . . 1 5 2 21 Impact . | . . . . . . . . . Kinetic 27 | . . . . . 1 4 2 20 Secondary 2 | . . . . . . 1 . 1 Self-Inflicted Damage 733 | . . . 236 124 115 205 13 40 Shots 44 | . . . 11 6 9 12 1 5 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 767 | . 105 130 120 252 618 356 174 767 Average Temperature 154 | . 29 55 36 79 408 103 65 278 Received Heat Transfer 2094 | . 171 132 378 243 210 246 30 684 Effects 62 | . . . . 1 28 . . 33 Shutdowns 6 | . . . . . . . . 6 Energy Bleed 7 | . . . . . 5 . . 2 Interference 11 | . . . . 1 4 . . 6 Matter Decay 7 | . . . . . 2 . . 5 Short Circuit 6 | . . . . . 4 . . 2 Damage (minor) 5 | . . . . . 1 . . 4 Damage (major) 13 | . . . . . 8 . . 5 Damage (core) 7 | . . . . . 4 . . 3 Siege Activations . | . . . . . . . . . Robots Corrupted 3 | . . . . . . . . 3 Combat Hostiles 3 | . . . . . . . . 3 Parts Fried 3 | . . . . . . . . 3 Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 2 | . . . . . . . 2 . Heat Transferred 888 | . . 74 . . . 296 111 407 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Peak Influence 642 | . 107 109 361 623 481 642 338 178 Average Influence 200 | . 50 46 117 444 328 429 161 127 Maximum Alert Level 2 | . . . 1 2 2 2 1 . Low Security (%) 60 | 100 100 100 89 5 . . 48 100 Level 1 23 | . . . 10 31 58 53 51 . Level 2 16 | . . . . 63 41 46 . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . . . 1 3 6 . 2 . Investigation 3 | . . . 1 1 1 . . . Extermination 2 | . . . . . . . 2 . Reinforcement 3 | . . . . 2 1 . . . Assault . | . . . . . . . . . Garrison 4 | . . . . . 4 . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . 1 1 . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Distress Signals 4 | . 1 . 2 1 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 115 | . 10 7 34 24 9 14 4 13 Peak Tracking Total 6 | . 4 3 4 6 3 3 2 6 Tactical Retreats 6 | . . 1 1 1 1 2 . . Traps | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Traps Triggered 7 | . 2 . 1 . . 3 . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -6 -6 ---------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Machines Disabled 19 | . . 1 6 7 . 2 1 2 Max in Single Turn 5 | . . 1 2 5 . 1 1 1 Garrison Relay 2 | . . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Machines Accessed 11 | . 5 . 2 1 2 . 1 . Terminals 6 | . 4 . 1 . 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers 1 | . . . . 1 . . . . Garrison Access 2 | . . . . . 1 . 1 . Total Hacks 21 | . 8 . 5 3 4 . 1 . Successful 18 | . 8 . 4 3 2 . 1 . Failed 3 | . . . 1 . 2 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 13 | . 7 . 3 . 3 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 3 | . 1 . 2 . . . . . Scanalyzers 3 | . . . . 3 . . . . Garrison Access 2 | . . . . . 1 . 1 . Terminal Hacks 11 | . 7 . 3 . 1 . . . Record 9 | . 6 . 3 . . . . . Emergency Access Points 1 | . 1 . . . . . . . Hauler Manifests 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 2 | . 1 . 1 . . . . . Report Inventory 1 | . 1 . . . . . . . Retrieve Matter 1 | . . . 1 . . . . . Scanalyzer 3 | . . . . 3 . . . . Insert Component 2 | . . . . 2 . . . . Analyze 1 | . . . . 1 . . . . Garrison Access Hacks 2 | . . . . . 1 . 1 . Unlock Access 2 | . . . . . 1 . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . Used . | . . . . . . . . . Hacking Detections 8 | . 2 . 2 1 2 . 1 . Full Trace Events 3 | . . . 1 1 1 . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter 173 | . . . 173 . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . Part Schematics Acquired 1 | . . . . 1 . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------ Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Used RIF Installer 1 | . . . . . . 1 . . Robots Hacked 5 | . . 1 . . . . . 4 Non-combat 1 | . . 1 . . . . . . Combat 4 | . . . . . . . . 4 Robot Hacks Applied 5 | . . 1 . . . . . 4 parse_system 2 | . . 1 . . . . . 1 focus_fire 1 | . . . . . . . . 1 broadcast_data 1 | . . . . . . . . 1 formatsys_high 1 | . . . . . . . . 1 Relay Couplers Released 8 | . . . . . . 4 . 4 Machine Destruction 8 | . . . . . . 4 . 4 Attached 6 | . . . . . . 1 . 5 Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -6 -6 -------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Total Allies 1 | . . . . . . . . 1 Largest Group 1 | . . . . . . . . 1 Highest-Rated Group 29 | . . . . . . . . 29 Highest-Rated Ally 29 | . . . . . . . . 29 Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -6 -6 ------------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Turns Passed 6049 | 110 756 694 1312 734 223 921 779 520 Spaces Moved 2700 | 61 361 338 592 345 78 372 374 179 Core 15 | 11 . . 2 . . . . 2 Treads 2138 | 50 361 95 343 345 78 372 374 120 Legs 547 | . . 243 247 . . . . 57 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 180 150 180 185 180 180 150 Average Speed 186 | 140 170 187 182 181 197 209 195 186 Slowest Speed 650 | 160 200 240 650 185 240 240 200 600 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 6 66 72 63 33 3 44 9 30 Regions Visited 8 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | 1 1 1 1 1 1 . 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 18 | . . . 18 . . . . . Terrain Destroyed 766 | . . . 322 250 70 119 3 2 Melee . | . . . . . . . . . Projectile 6 | . . . . . . 1 3 2 AOE 760 | . . . 322 250 70 118 . . Actions | -11 -10 -10 -9 -8 -7 -7 -6 -6 --------- Run | Scr Mat Min Mat Mat Fac Gar Fac Gar Total 3296 | 86 445 374 727 412 116 448 407 281 Wait 88 | 10 10 7 11 8 8 11 5 18 Move 2694 | 60 360 337 591 344 78 371 374 179 Hop . | . . . . . . . . . Pick Up 86 | 10 16 5 18 8 5 11 5 8 Fast Attach 10 | . . . 3 2 . 1 4 . Attach 48 | 6 4 1 11 2 5 7 1 11 Detach 1 | . . . 1 . . . . . Swap 44 | . 8 5 7 11 1 4 4 4 Drop 56 | . 10 3 12 9 3 4 8 7 Fire 262 | . 37 15 73 28 16 35 6 52 Melee 1 | . . 1 . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 6 | . . . . . . 4 . 2 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 5 exits: *Mat x3 / *Sto x2) -8/Materials -7/Factory -7/Garrison -6/Factory -6/Garrison History --------- Turn | Location | Event 6 | -11/Scrapyard | Identified exit to Materials 6 | -11/Scrapyard | Discovered exit to Materials (range 15) 111 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Evolved 1 slot: Utility x1 308 | -10/Materials | Build established: Hacker-Mutant 667 | -10/Materials | Identified exit to Mines 667 | -10/Materials | Discovered exit to Mines (range 13) 867 | -10/Materials | Entered Mines 1485 | -10/Mines | Identified exit to Materials 1485 | -10/Mines | Discovered exit to Materials (range 7) 1561 | -10/Mines | Entered Materials 1561 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 1967 | -9/Materials | Identified exit to Materials 1967 | -9/Materials | Discovered exit to Materials (range 15) 2043 | -9/Materials | Lost 4 parts (2p1n1u) 2166 | -9/Materials | Identified exit to Storage 2166 | -9/Materials | Discovered exit to Storage (range 15) 2314 | -9/Materials | Discovered exit to Materials (range 3) 2569 | -9/Materials | Discovered exit to Storage (range 16) 2851 | -9/Materials | Discovered exit to Materials (range 12) 2873 | -9/Materials | Entered another Materials area 2873 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 3158 | -8/Materials | Build established: Hacker-Tank 3539 | -8/Materials | Identified exit to Factory 3539 | -8/Materials | Discovered exit to Factory (range 7) 3573 | -8/Materials | Build established: Hacker-Mutant 3607 | -8/Materials | Entered Factory 3607 | -7/Factory | Evolved 2 slots: Utility x2 3776 | -7/Factory | Core integrity fell below 50% 3830 | -7/Factory | Identified exit to Garrison 3830 | -7/Factory | Entered Garrison 3844 | -7/Garrison | Installed Relay Interface Framework 3929 | -7/Garrison | Lost 3 parts (1p1u1w) 4105 | -7/Garrison | Spotted B-75 Beast 4129 | -7/Garrison | Destroyed B-75 Beast 4314 | -7/Garrison | Triggered checkpoint 4374 | -7/Garrison | Triggered checkpoint 4497 | -7/Garrison | Identified exit to Factory 4497 | -7/Garrison | Discovered exit to Factory (range 13) 4572 | -7/Garrison | Triggered checkpoint 4606 | -7/Garrison | Garrison Relay disabled 4751 | -7/Garrison | Entered Factory 4751 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 4922 | -6/Factory | Build established: Hacker-Tank 5530 | -6/Factory | Identified exit to Garrison 5530 | -6/Factory | Entered Garrison 5602 | -6/Garrison | Triggered checkpoint 5644 | -6/Garrison | Garrison Relay disabled 5758 | -6/Garrison | Triggered checkpoint 5770 | -6/Garrison | Triggered checkpoint 5782 | -6/Garrison | Triggered checkpoint 5791 | -6/Garrison | Core integrity fell below 50% 5840 | -6/Garrison | Lost 7 parts (1p4u2w) 5893 | -6/Garrison | Lost 4 parts (1p1n1u1w) 6000 | -6/Garrison | Spotted B-75 Beast 6000 | -6/Garrison | Spotted B-75 Beast 6033 | -6/Garrison | Core integrity fell below 20% 6050 | -6/Garrison | Destroyed by B-75 Beast with Heavy Plasma Cannon Last Messages --------------- B-75 Beast springs to life. Relay Coupler [Grunt] destroyed. B-75 Beast springs to life. System corrupted: Gauss Rifle targeting data glitched. Slug penetrates Wall. Hvy. Flak Cannon destroyed. Relay Coupler [Grunt] destroyed. Slug penetrates B-75 Beast. Magnetic Acceleration Cannon destroyed. Carbon-fiber Leg destroyed. Slug penetrates B-75 Beast. Knocked back. Slug penetrates B-75 Beast. Relay Coupler [Sentry] destroyed. Slug penetrates B-75 Beast. Gauss Rifle destroyed. Lgt. Fission Core destroyed. Carbon-fiber Leg destroyed. Relay Coupler [Hunter] destroyed. Knocked back. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????? ????????????? | | ???????????????????????????????????# ????????????? | | ???????????????????????????????????# ????????????# | | ????????????????????????????########"###""""#####" | | ????????????????????????????? ^ | | ??????????????????????????????? ^ | | ?????????????????????????????????^^ | | ??????????????????????????????????# ## ## # | | ????????????????????????????????### ## ^ ^## # | | ????????????????????????????????# == | | ????????????????????????????????# = ! | | ?????????????##?????????????????# [ | | ?????????????# ???????????????# | | ?????????????# ????????##???### ## ## # | | ?????????????# ######;####### ## ## # | | ?????????????# BBBB ! " | | ?????????????# BBBB @ | | ?????????????#!!! [[%##### ####### # | | ?????????????###?????????# #?????# ## ## ## | | ?????????????????????????# #?????# ## ## #? | | ?????????????????????????# #?????# ##"##### #? | | ?????????????????????????# #?????# ## #???# #? | | ?????????????????????????# #?????# # #???#| #? | | ?????????????????????????# #?????# ####???# #? | | ?????????????????????????# #?????# #??????# #? | | ?????????????????????????# #?????# #??????# ## | | ????????????????????????? ????? #??????# | | ????????????????????????? ????? #??????# | | ????????????????????????? ????? #??????##### | | ?????????????????????????# #?????### #??????????? | | ?????????????????????????? #???????? ???????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 740 Matter Stores 334 Matter Capacity 500 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 450 Resistance: KI 65 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Evasion (%) 50 Recoil Reduction 2 Matter Filtering 30 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Hcp. Battery | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Assimilation Complete More Dakka Please Novice Programmer One Hack Too Far Oops Remodeling Shopping List Storm Trooper Challenges ------------ None Game ------ Seed CompositeLightpackTerrabomb Manual? 0 Play Time 01:23:40 Cumulative 7.3 hours Start 2020.07.20 @ 13:29:29 End 2020.07.20 @ 14:59:02 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 8 Rogue 6 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 1 Gallery% 12 Achievement% 8 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 36/Crisp Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b11b972a-aaff-42bc-ab31-ceea73cc2cef