Cogmind - Beta 12 @@@ ROGUE MODE // 2023.06.11 @ 20:27:44 Player: Yallen Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (99) 495 Value Destroyed (2951) 2951 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (26) 26 TOTAL SCORE: 7312 Bonus ------- High Alert Combat Kills 26 Cogmind --------- Core Integrity 498/1000 Matter 300/300 Energy 0/100 System Corruption 2% Temperature Hot (275) Movement Core (500) Ox9 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Improved Sensor Array Advanced Targeting Computer Improved Launcher Guidance Computer Improved Target Analyzer Improved Transmission Jammer > --- WEAPON (3) ------- Wave Gun Heavy Phase Cannon > --- INVENTORY (10) --- Improved Ion Engine Light Angular Momentum Engine Neutrino Core Micro Fission Core Micro Fission Core Carbon-fiber Leg Improved Heat Sink High-powered Shock Rifle Wave Gun Wave Gun Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Neutrino Core > --- PROPULSION ------- Armored Medium Treads Carbon-fiber Leg Carbon-fiber Leg VSS Leg > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit Enhanced Optical Array Improved Sensor Array Advanced Targeting Computer Improved Launcher Guidance Computer Improved Target Analyzer Improved Transmission Jammer > --- WEAPON ----------- Cooled Pulse Rifle Wave Gun Heavy Phase Cannon > --- INVENTORY -------- Improved Ion Engine Light Angular Momentum Engine Neutrino Core Micro Fission Core Micro Fission Core Carbon-fiber Leg Improved Heat Sink High-powered Shock Rifle Wave Gun Wave Gun [Rating: 81] Favorites ----------- Power Enhanced Nuclear Core Engine Ion Engine Power Core Enhanced Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Medium Storage Unit Device Improved Sensor Array Storage Medium Storage Unit Processor Targeting Computer Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Advanced Beam Rifle Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Improved Light Cannon Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . 1 . . Propulsion 2 | . . 1 1 . . . Utility 6 | . . 1 1 1 1 2 Weapon 1 | . . . . . 1 . Parts Attached 90 | 6 2 10 23 10 5 34 Power 15 | 1 . 2 3 3 . 6 Engine 9 | 1 . 2 3 1 . 2 Core 6 | . . . . 2 . 4 Reactor . | . . . . . . . Propulsion 21 | 2 . 4 7 . . 8 Treads 8 | 2 . . 5 . . 1 Leg 7 | . . . . . . 7 Wheel 6 | . . 4 2 . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 29 | 1 1 1 7 4 3 12 Device 12 | . 1 . 1 3 1 6 Storage 4 | 1 . . 3 . . . Processor 7 | . . 1 . 1 . 5 Hackware . | . . . . . . . Protection 6 | . . . 3 . 2 1 Artifact . | . . . . . . . Weapon 25 | 2 1 3 6 3 2 8 Energy Gun 11 | . . 1 5 1 . 4 Energy Cannon 3 | . . . . . 1 2 Ballistic Gun 7 | 2 . . 1 1 1 2 Ballistic Cannon 4 | . 1 2 . 1 . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 7 | . . 1 4 2 . . Parts Lost 30 | . . 4 1 . . 25 Power 7 | . . 1 . . . 6 Propulsion 12 | . . 2 . . . 10 Utility 4 | . . . . . . 4 Weapon 7 | . . 1 1 . . 5 Highest Loss Streak 10 | . . 2 1 . . 10 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 95 | . 97 86 99 99 99 90 Engine 7 | . 14 10 9 7 6 4 Core 3 | . . . . 7 6 5 Treads 18 | . 28 2 23 30 26 6 Leg 4 | . . . . . . 15 Wheel 5 | . . 18 12 . . . Device 13 | . 11 11 9 15 14 18 Storage 7 | . 14 11 9 7 6 5 Processor 7 | . . 11 9 7 6 9 Protection 5 | . . . 8 7 11 4 Energy Gun 5 | . . 5 9 2 . 7 Energy Cannon 1 | . . . . . 6 1 Ballistic Gun 6 | . 23 . 5 7 5 4 Ballistic Cannon 3 | . 4 15 3 4 6 . Naked Turns . | . . . . . . . Heaviest Build 63 | 13 17 19 26 39 51 63 Greatest Support 80 | 40 40 48 80 80 80 80 Greatest Overweight (x) 5 | . . 4 . . . 5 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 10 | 8 8 8 10 10 10 10 Average Capacity 9 | 7 8 8 9 10 10 10 Most Carried 10 | 3 8 8 10 10 10 10 Average Carried 7 | 1 5 6 9 9 8 7 Final Capacity 10 | 8 8 8 10 10 10 10 Final Carried 10 | 2 8 8 10 10 10 10 Class Distribution -------------------- 49% | Scavenger-Mutant 20% | Mutant 12% | Scavenger-Skirmisher 8% | Scavenger-Tank 5% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Tank | -6/Factory Scavenger-Skirmisher | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Jun Mat Mat Mat Fac Fac Fac Matter Collected 2251 | 260 120 446 505 99 1 820 Remotely . | . . . . . . . Salvage Created 4513 | . 420 712 997 132 . 2252 Parts 206 | . 28 40 48 8 . 82 Haulers Intercepted 5 | . . 1 3 1 . . Recyclers Shooed 11 | . . . 1 . . 10 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 58 | . 7 15 13 2 . 21 Guns 32 | . 6 3 10 1 . 12 Cannons 22 | . 1 12 3 1 . 5 AOE 2 | . . . . . . 2 Classes Destroyed 11 | . 4 3 1 2 . 1 Worker 6 | . 3 1 1 . . 1 Builder 7 | . . . 3 . . 4 Tunneler 1 | . . . . . . 1 Hauler 5 | . . 1 3 1 . . Recycler 14 | . 1 4 2 . . 7 Watcher 8 | . 2 3 3 . . . Swarmer 10 | . . 8 2 . . . Grunt 33 | . 7 4 7 . . 15 Sentry 7 | . . 3 4 . . . Hunter 1 | . . . . 1 . . Programmer 7 | . . . . 1 . 6 Best Kill Streak 8 | . 5 8 4 1 . 5 Combat Bots Only 6 | . 3 6 3 1 . 3 Max Kills in Single Turn 2 | . 2 2 2 1 . 2 Gunslinging . | . . . . . . . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Damage Taken 5879 | . 514 628 645 130 48 3914 Core 911 | . 133 134 94 16 32 502 Absorbed by Shields . | . . . . . . . Redirected to Shielding 101 | . . . . . . 101 Core Remaining (%) 81 | 100 46 66 82 97 96 . Volleys Fired 277 | . 34 49 78 11 1 104 Largest 3 | . 2 2 2 2 3 3 Hottest 191 | . 59 95 100 71 136 191 Shots Fired 594 | . 68 96 155 22 3 250 Gun 412 | . 61 21 124 11 1 194 Cannon 182 | . 7 75 31 11 2 56 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 352 | . 68 78 78 22 2 104 Thermal 208 | . . 18 77 . 1 112 Explosive . | . . . . . . . Electromagnetic 34 | . . . . . . 34 Robot Hit Streak 13 | . 13 13 9 4 5 11 Robot Miss Streak 6 | . 6 5 3 2 . 5 Penetration Max 1 | . . . . . . 1 Secondary Targets 5 | . 2 . 3 . . . Max Gunslinging Chain 1 | . 1 . 1 . . . Shots Hit Robots 343 | . 37 59 80 13 3 151 Core Hits 175 | . 21 26 39 6 1 82 Critical Kills 2 | . . . . . . 2 Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 15 | . . 3 5 1 . 6 Burn 5 | . . 1 2 . . 2 Meltdown 1 | . . . . . . 1 Destroy 2 | . . . . . . 2 Blast 6 | . . 2 3 1 . . Corrupt 1 | . . . . . . 1 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8641 | . 765 1226 1578 277 68 4727 Guns 5000 | . 426 294 1171 98 13 2998 Cannons 2629 | . 82 932 403 179 55 978 Explosions 1008 | . 257 . . . . 751 Melee . | . . . . . . . Ramming 4 | . . . 4 . . . Kinetic 4120 | . 508 972 780 277 42 1541 Thermal 3424 | . . 254 794 . 26 2350 Explosive 257 | . 257 . . . . . Electromagnetic 836 | . . . . . . 836 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 1 2 2 Average Corruption 1 | . . . . 1 1 1 Corruption Purged 5 | . . . . 1 2 2 Corruption Blocked . | . . . . . . . Effects 8 | . . . . . 1 7 Message Errors 3 | . . . . . 1 2 Matter Fused 1 | . . . . . . 1 Heat Flow Errors 2 | . . . . . . 2 Energy Discharges 1 | . . . . . . 1 Alerts 1 | . . . . . . 1 Overload Shots . | . . . . . . . Overflow Damage 165 | . 17 4 . 8 . 136 Projectiles 35 | . . 4 . 8 . 23 Explosions 130 | . 17 . . . . 113 Melee . | . . . . . . . Knockbacks 17 | . 2 5 1 4 . 5 Impact 1 | . . . 1 . . . Kinetic 14 | . 2 5 . 3 . 4 Secondary 2 | . . . . 1 . 1 Self-Inflicted Damage 368 | . 175 . . . . 193 Shots 4 | . 2 . . . . 2 Rammed 1 | . . . 1 . . . Targets Rammed 1 | . . . 1 . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 600 | . 24 204 381 96 78 600 Average Temperature 112 | . 13 56 97 35 44 189 Received Heat Transfer 2089 | . 192 159 279 . . 1459 Effects 20 | . . . . . . 20 Shutdowns 9 | . . . . . . 9 Energy Bleed 3 | . . . . . . 3 Interference 3 | . . . . . . 3 Short Circuit 3 | . . . . . . 3 Damage (minor) 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 6 | . . . . . . 6 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 6 | . . . . . . 6 Heat Transferred 5580 | . . 629 1665 . 37 3249 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 2 | . . . . . . 2 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Peak Influence 536 | . 205 536 323 135 39 281 Initial 141 | . . 42 141 128 39 . Average 151 | . 94 271 210 94 32 150 Maximum Alert Level 2 | . 1 2 1 . . 1 Low Security (%) 71 | 100 97 36 47 100 100 73 Level 1 26 | . 2 36 52 . . 26 Level 2 2 | . . 27 . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 8 | . 1 2 . 1 . 4 Investigation . | . . . . . . . Extermination 4 | . . . . 1 . 3 Reinforcement 4 | . 1 2 . . . 1 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . . . . 1 Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Distress Signals 3 | . 1 1 1 . . . Communications Jammed 1 | . . . . . . 1 Distress Signals 1 | . . . . . . 1 Times Spotted 93 | . 14 20 22 3 . 34 Peak Tracking Total 6 | . 3 5 3 2 . 6 Tactical Retreats 6 | . . . 2 . . 4 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Traps Triggered 2 | . . . . . 2 . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Jun Mat Mat Mat Fac Fac Fac Machines Disabled 14 | . 2 . 3 . . 9 Max in Single Turn 4 | . 2 . 1 . . 4 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Machines Accessed 10 | . 2 . 5 3 . . Terminals 7 | . 2 . 4 1 . . Fabricators 1 | . . . . 1 . . Repair Stations 1 | . . . . 1 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 25 | . 4 . 14 7 . . Successful 13 | . 3 . 6 4 . . Failed 12 | . 1 . 8 3 . . Catastrophic 1 | . . . . 1 . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 20 | . 4 . 12 4 . . Fabricators 1 | . . . . 1 . . Repair Stations 2 | . . . . 2 . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 2 . . . Terminal Hacks 12 | . 3 . 6 3 . . Branch Access Points 1 | . 1 . . . . . Emergency Access Points 3 | . 1 . 1 1 . . Alert Level 2 | . 1 . 1 . . . Locate Traps 1 | . . . . 1 . . Dispatch Records 2 | . . . 2 . . . Patrol Status 2 | . . . 1 1 . . Zone Layout 1 | . . . 1 . . . Fabricator Hacks 1 | . . . . 1 . . Network Status 1 | . . . . 1 . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 10 | . 2 . 5 3 . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Jun Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Jun Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Jun Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Jun Mat Mat Mat Fac Fac Fac Turns Passed 5373 | 113 483 442 1551 745 484 1555 Spaces Moved 2867 | 69 236 243 900 429 271 719 Core 13 | 8 . 5 . . . . Treads 1651 | 61 236 31 586 429 271 37 Legs 682 | . . . . . . 682 Wheels 521 | . . 207 314 . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 100 95 160 160 110 Average Speed 149 | 147 160 110 137 160 160 163 Slowest Speed 540 | 160 160 250 160 160 160 540 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 18 | 6 30 18 50 10 5 9 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 3 | . . . . . . 3 Terrain Destroyed 63 | . 11 4 . . . 48 Melee . | . . . . . . . Projectile 23 | . . 4 . . . 19 AOE 40 | . 11 . . . . 29 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Jun Mat Mat Mat Fac Fac Fac Total 3423 | 79 279 321 1066 466 319 893 Wait 39 | . . . . . 39 . Move 2861 | 68 235 242 899 428 270 719 Hop . | . . . . . . . Pick Up 82 | 5 6 12 31 8 2 18 Fast Attach 30 | 3 2 2 5 3 1 14 Attach 31 | 3 . 5 3 2 2 16 Detach 14 | . 1 . 2 1 1 9 Swap 30 | . . 3 16 5 2 4 Drop 58 | . 1 8 31 8 1 9 Fire 277 | . 34 49 78 11 1 104 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . . . 1 . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: [*Mat] / Min) -9/Materials -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 16) 114 | -11/Junkyard | Entered Materials 306 | -10/Materials | Build established: Mutant 504 | -10/Materials | Identified exit to Mines 546 | -10/Materials | Discovered new exit (range 16) 548 | -10/Materials | Core integrity fell below 50% 597 | -10/Materials | Entered another Materials area 597 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 916 | -9/Materials | Discovered new exit (range 15) 1039 | -9/Materials | Entered another Materials area 1039 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1278 | -8/Materials | Build established: Scavenger-Mutant 2570 | -8/Materials | Discovered new exit (range 9) 2590 | -8/Materials | Entered Factory 2590 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3328 | -7/Factory | Discovered new exit (range 4) 3335 | -7/Factory | Entered another Factory area 3335 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 3779 | -6/Factory | Discovered new exit (range 6) 3819 | -6/Factory | Entered another Factory area 3819 | -5/Factory | Evolved 2 slots: Utility x2 3860 | -5/Factory | Build established: Scavenger-Tank 3984 | -5/Factory | Lost 10 parts (2p4n2u2w) 4255 | -5/Factory | Lost 4 parts (2p1n1w) 5056 | -5/Factory | Build established: Scavenger-Skirmisher 5373 | -5/Factory | Core integrity fell below 50% 5374 | -5/Factory | Self-destructed Last Messages --------------- 05322_ System corrupted: IFF burst signal emitted. 05322_ K-01 Serf cleans the Neutrino Reactor. 05352_ R-10 Processor collects Com. Wheel. 05360_ Neutrino Core destroyed. 05362_ U-05 Engineer builds a Wall. 05362_ Arm. Medium Treads destroyed. 05362_ Carbon-fiber Leg destroyed. 05363_ G-67 Veteran heat spikes uncontrollably. 05363_ G-67 Veteran overheating. 05365_ U-05 Engineer builds a Wall. 05366_ Cld. Pulse Rifle destroyed. 05368_ G-50 Soldier suffers critical hit (Burn). 05368_ VSS Leg destroyed. 05368_ Critical hit (Burn: +37). 05368_ M-28 Smith repairs G-67 Veteran. 05369_ G-67 Veteran overheating. 05369_ Carbon-fiber Leg destroyed. 05370_ Lgt. Angular Momentum Engine destroyed. 05370_ G-67 Veteran destroyed. 05373_ K-01 Serf collects debris. 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"????????????????? | | ???????????????????????# #????"????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????? ??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 375 Utility Shielding 66 Evasion (%) 60 Targeting Accuracy 8 Launcher Accuracy 30 Target Analysis 6 Recoil Reduction 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ContainmentStructuralStorage Manual? 0 Play Time 00:55:18 Cumulative 21.5 hours Start 2023.06.11 @ 19:35:35 End 2023.06.11 @ 20:27:44 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 16 Adventurer 1 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 11 Gallery% 26 Achievement% 23 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 912ac50f-ba10-4f0b-88cc-e54cd6fb3d92