Cogmind - Beta 15 @@@ ROGUE MODE // 2025.05.17 @ 00:19:55 Player: jumpy Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (15) 3000 Robots Destroyed (68) 340 Value Destroyed (2688) 2688 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (1100) 1100 TOTAL SCORE: 11348 Bonus ------- Registered with UFD 300 Met Optimus in HQ 500 Met Imprinter 300 Cogmind --------- Core Integrity 0/1450 Matter 127/300 Energy 100/100 System Corruption 29% Temperature Cool (0) Movement Core (50) Location -2/Research Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (12) ----- 0b10 Decoder Chip [Skirmisher] Advanced Salvage Targeting Computer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Fusion Compressor Light Quantum Reactor Peak State ------------ > --- POWER ------------ Micro Antimatter Reactor > --- PROPULSION ------- Improved Antigrav System Improved Antigrav System Improved Antigrav System Antigrav Array Antigrav Array > --- UTILITY ---------- High-capacity Storage Unit Advanced Signal Interpreter Advanced Signal Interpreter 0b10 Decoder Chip [Skirmisher] Advanced Salvage Targeting Computer Advanced Salvage Targeting Computer Transmission Jammer Advanced ECM Suite Improved Core Shielding > --- WEAPON ----------- Enhanced Quantum Rifle Nanosword > --- INVENTORY -------- Improved Fusion Compressor Field Propulsion Drive Field Propulsion Drive Impulse Thruster Array Advanced Signal Interpreter [Rating: 124] Favorites ----------- Power Fission Core Engine Heavy Ion Engine Power Core Fission Core Reactor Light Antimatter Reactor Propulsion Armored Treads Treads Armored Treads Hover Unit Antigrav Array Flight Unit Field Propulsion Drive Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Energy Cannon Proton Cannon Ballistic Gun Minigun Ballistic Cannon Advanced Assault Cannon Slashing Weapon Great Axe Piercing Weapon Enhanced Force Lance Build | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Slots Evolved 16 | . . 2 2 . . . 4 . . . . 2 2 2 2 Power . | . . . . . . . . . . . . . . . . Propulsion 5 | . . . 2 . . . . . . . . . 1 1 1 Utility 10 | . . 2 . . . . 4 . . . . 1 1 1 1 Weapon 1 | . . . . . . . . . . . . 1 . . . Parts Attached 122 | 7 . 13 8 9 . 3 15 4 3 5 3 17 7 22 6 Power 15 | 1 . 2 1 1 . . 1 1 . . 1 2 1 3 1 Engine 4 | 1 . 1 1 1 . . . . . . . . . . . Core 8 | . . 1 . . . . . 1 . . 1 2 1 2 . Reactor 3 | . . . . . . . 1 . . . . . . 1 1 Propulsion 35 | 2 . 5 5 3 . 3 2 2 . . . 2 1 9 1 Treads 22 | 2 . 5 5 3 . 3 2 2 . . . . . . . Leg . | . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . Hover 9 | . . . . . . . . . . . . 2 1 5 1 Flight 4 | . . . . . . . . . . . . . . 4 . Utility 44 | 2 . 3 2 2 . . 8 . 2 4 1 7 2 9 2 Device 19 | 1 . 2 . 1 . . 4 . 2 2 . 2 1 3 1 Storage 3 | 1 . . 1 . . . . . . . . . . 1 . Processor 13 | . . . . 1 . . 2 . . 2 1 2 . 4 1 Hackware 4 | . . . . . . . . . . . . 3 1 . . Protection 5 | . . 1 1 . . . 2 . . . . . . 1 . Artifact . | . . . . . . . . . . . . . . . . Weapon 28 | 2 . 3 . 3 . . 4 1 1 1 1 6 3 1 2 Energy Gun 10 | 2 . 1 . 1 . . 3 1 . . 1 . . . 1 Energy Cannon 1 | . . . . . . . . . . . . 1 . . . Ballistic Gun 11 | . . 2 . 2 . . . . 1 . . 4 2 . . Ballistic Cannon 1 | . . . . . . . . . . 1 . . . . . Launcher . | . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . . Slashing Weapon 4 | . . . . . . . 1 . . . . 1 1 1 . Piercing Weapon 1 | . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 . 1 . . . . . . . 1 . 1 1 Parts Lost 55 | . 2 . . 1 . . . 5 4 . 5 16 3 5 14 Power 5 | . 1 . . . . . . 1 . . 1 1 . . 1 Propulsion 19 | . . . . . . . . 1 1 . 3 6 . 2 6 Utility 25 | . 1 . . 1 . . . 2 2 . 1 8 2 2 6 Weapon 6 | . . . . . . . . 1 1 . . 1 1 1 1 Highest Loss Streak 9 | . 2 . . 1 . . . 5 4 . 5 6 2 3 9 To Critical Strikes 1 | . . . . . . . . . . . . . . . 1 Average Backups 11 | 3 7 7 8 13 15 14 14 13 13 12 11 10 2 3 3 Power 2 | . 1 . 1 2 3 3 3 2 3 3 2 2 . . 1 Propulsion 4 | 1 2 2 2 7 8 7 7 6 4 4 1 . . 1 1 Utility 1 | . 2 . . . 2 2 1 1 1 2 4 4 . 1 . Weapon 2 | . 2 4 5 2 2 2 3 3 3 3 3 3 1 . . Tool/Special . | . . . . . . . . . . . . . . . . Unused Backups 14 | . . 3 . . . 1 2 . 1 . . 6 . . 1 Power 2 | . . . . . . . . . . . . 2 . . . Propulsion 2 | . . 1 . . . 1 . . . . . . . . . Utility 3 | . . . . . . . 1 . . . . 1 . . 1 Weapon 7 | . . 2 . . . . 1 . 1 . . 3 . . . Tool/Special . | . . . . . . . . . . . . . . . . Average Slot Usage (%) 92 | . 97 96 94 99 100 99 95 97 96 99 97 87 29 54 36 Engine 2 | . 13 1 1 9 9 9 4 . . . . . . . . Core 3 | . . 9 7 . . . . 1 6 6 6 4 . . . Treads 24 | . 28 22 30 36 36 35 26 26 25 26 25 17 . . . Device 20 | . 12 21 18 18 18 18 20 20 24 30 26 16 1 9 2 Storage 6 | . 14 11 9 9 9 9 6 6 6 6 6 3 . 1 1 Processor 12 | . . . . 7 9 9 17 17 13 15 18 18 21 16 17 Protection 2 | . . 8 9 1 . . 3 6 5 . . . . 3 1 Energy Gun 9 | . 28 2 . 9 18 18 12 12 11 10 6 . . . 1 Ballistic Gun 3 | . . 20 18 8 . . . . . . . 4 1 2 . Peak Build Rating 124 | 7 8 18 26 30 30 32 55 55 54 62 63 70 32 118 124 Average Rating 43 | 5 7 17 22 29 30 30 46 50 51 58 57 60 26 81 58 On Entrance 35 | . 7 6 18 26 30 30 31 55 47 52 62 57 24 18 98 Naked Turns . | . . . . . . . . . . . . . . . . Heaviest Build 64 | 11 11 23 44 44 36 36 46 46 53 53 53 59 10 64 62 Greatest Support 93 | 40 40 40 86 86 83 83 93 93 93 93 93 83 10 76 76 Greatest Overweight (x) 3 | . . . . . . . . . . . . 2 3 2 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . Largest Inventory Capacity 20 | 8 8 8 15 15 15 15 15 15 15 15 15 15 5 20 20 Average Capacity 13 | 7 8 8 10 15 15 15 15 15 15 15 15 12 5 10 9 Most Carried 15 | 6 8 8 11 15 15 15 15 15 14 15 15 15 4 8 7 Average Carried 11 | 3 7 7 8 13 15 14 14 13 13 12 11 10 2 4 3 Final Capacity 20 | 8 8 8 15 15 15 15 15 15 15 15 15 5 5 20 5 Final Carried 15 | 6 8 8 11 15 15 15 15 12 12 15 11 4 2 8 2 Class Distribution -------------------- 42% | Mutant 38% | Scavenger-Mutant 10% | Derelict-Mutant 6% | Derelict-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -8/Storage Mutant | -8/Recycling Mutant | -8/Scraptown Mutant | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Lower Caves Scavenger-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -2/Research Resources | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 ----------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Matter Collected 2166 | 270 . 398 57 402 . 20 208 89 71 70 180 128 24 249 . Remotely . | . . . . . . . . . . . . . . . . Salvage Created 3600 | 110 89 494 115 742 24 . 332 306 211 . 172 473 24 438 70 Parts 175 | 11 5 36 7 42 3 . 11 8 7 . 7 13 2 19 4 Haulers Intercepted 5 | . . 1 . 3 . . . . . . . . . 1 . Recyclers Shooed 1 | . . . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Parts Self-Destructed 21 | . . . . . . . . 8 6 . 7 . . . . Prevented . | . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Combat Hostiles Destroyed 52 | . 2 9 2 11 . . 5 6 3 . 6 3 1 3 1 Melee 7 | . . . . . . . . . 2 . . 1 . 3 1 Guns 39 | . 2 9 2 11 . . 5 5 1 . 2 1 1 . . Cannons 4 | . . . . . . . . . . . 3 1 . . . Classes Destroyed 14 | 2 1 5 . 1 1 . . 1 . . 1 1 . 1 . Worker 2 | . . 1 . 1 . . . . . . . . . . . Builder 1 | . . . . . 1 . . . . . . . . . . Tunneler 2 | 2 . . . . . . . . . . . . . . . Hauler 5 | . . 1 . 3 . . . . . . . . . 1 . Recycler 4 | 1 . . . . . . . . . . . 2 . 1 . Operator 1 | . . 1 . . . . . . . . . . . . . Watcher 1 | . . 1 . . . . . . . . . . . . . Swarmer 6 | . . . . . . . . 1 . . 4 . 1 . . Grunt 26 | . 2 5 . 7 . . 4 3 3 . . 2 . . . Brawler 1 | . . . . . . . . . . . 1 . . . . Duelist 2 | . . . . 1 . . . 1 . . . . . . . Sentry 12 | . . 4 2 3 . . 1 1 . . 1 . . . . Hunter 1 | . . . . . . . . . . . . 1 . . . Programmer 4 | . . . . . . . . . . . . . . 3 1 Best Kill Streak 5 | 2 2 5 1 4 1 . 4 4 2 . 3 3 1 2 1 Combat Bots Only 5 | . 2 4 1 4 . . 4 4 2 . 5 2 1 2 1 Max Kills in Single Turn 1 | 1 1 1 1 1 1 . 1 1 1 . 1 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . 1 . . 1 . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Hostile Shots Fired 909 | . 45 39 28 62 . . 83 82 46 . 58 162 64 48 192 Missed 317 | . 10 16 10 17 . . 24 36 7 . 16 54 26 15 86 Hits 592 | . 35 23 18 45 . . 59 46 39 . 42 108 38 33 106 Melee 10 | . . . . . . . . 2 . . 4 . . . 4 Projectile 582 | . 35 23 18 45 . . 59 44 39 . 38 108 38 33 102 AOE 2 | . . . . . . . . . . . . 2 . . . Critical Strikes 26 | . 4 . 1 2 . . 1 2 2 . 1 4 1 2 6 Part Disruptions 1 | . . . . . . . . . . . . 1 . . . Damage Taken 10940 | . 434 327 263 753 . . 790 870 759 . 809 2050 650 718 2517 Core 3349 | . 35 65 13 28 . . 123 108 80 . 126 757 493 69 1452 Absorbed by Shields . | . . . . . . . . . . . . . . . . Redirected to Shielding 66 | . . . . . . . . . . . . . . 27 39 Regen/Repaired (Parts) 18 | . . 18 . . . . . . . . . . . . . Core Remaining (%) 73 | 100 86 83 . . . 92 . . . . 48 24 57 94 . Volleys Fired 204 | 8 12 31 9 47 2 . 23 19 11 . 17 11 4 10 . Largest 2 | 2 2 2 2 2 2 . 2 2 2 . 2 2 1 1 . Hottest 144 | 80 80 50 50 112 112 . 112 144 108 . 121 105 24 35 . Shots Fired 392 | 16 24 62 18 94 4 . 46 35 22 . 35 21 4 10 1 Gun 364 | 16 24 62 18 94 4 . 46 35 22 . 17 11 4 10 1 Cannon 28 | . . . . . . . . . . . 18 10 . . . Launcher . | . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . Kinetic 181 | . . 62 18 48 . . . . 10 . 18 11 4 10 . Thermal 201 | 16 24 . . 46 4 . 46 35 12 . 17 . . . 1 Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 10 | . . . . . . . . . . . . 10 . . . Robot Hit Streak 17 | 4 6 14 12 12 3 . 17 9 7 . 13 9 1 2 . Robot Miss Streak 6 | 1 3 6 1 3 . . 1 2 1 . 3 1 5 1 1 Penetration Max . | . . . . . . . . . . . . . . . . Secondary Targets 3 | . . . . 1 . . . 2 . . . . . . . Max Gunslinging Chain 1 | . . . . 1 . . . 1 . . . . . . . Shots Hit Robots 306 | 10 16 39 14 71 3 . 38 26 20 . 24 20 3 15 7 Core Hits 124 | 4 7 17 4 25 2 . 15 12 8 . 9 8 3 7 3 Critical Kills 2 | . . . . . . . . . 1 . . . . 1 . Critical Parts Destroyed 4 | . . . . . . . . . 2 . . 1 . 1 . Critical Strikes 22 | . . . . 2 . . 5 4 3 . 2 2 . 2 2 Burn 13 | . . . . 2 . . 5 4 . . 2 . . . . Destroy 6 | . . . . . . . . . 3 . . 1 . 2 . Sever 3 | . . . . . . . . . . . . 1 . . 2 Melee Attacks 39 | . . . . . . . 2 . 6 . . 5 2 15 9 Impact . | . . . . . . . . . . . . . . . . Slashing 37 | . . . . . . . 2 . 6 . . 5 2 15 7 Piercing 2 | . . . . . . . . . . . . . . . 2 Sneak Attacks 4 | . . . . . . . . . . . . 2 . 2 . Combat Hostiles . | . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . Damage Inflicted 6559 | 113 179 686 227 1210 66 . 672 541 359 . 643 759 85 676 343 Guns 4419 | 113 175 684 227 1210 52 . 666 541 193 . 272 189 53 44 . Cannons 672 | . . . . . . . . . . . 371 301 . . . Explosions . | . . . . . . . . . . . . . . . . Melee 1377 | . . . . . . . . . 161 . . 258 . 632 326 Ramming 91 | . 4 2 . . 14 . 6 . 5 . . 11 32 . 17 Kinetic 2251 | . . 684 227 622 . . . . 61 . 371 189 53 44 . Thermal 2539 | 113 175 . . 588 52 . 666 541 132 . 272 . . . . Explosive . | . . . . . . . . . . . . . . . . Electromagnetic 301 | . . . . . . . . . . . . 301 . . . Impact . | . . . . . . . . . . . . . . . . Slashing 1340 | . . . . . . . . . 161 . . 258 . 632 289 Piercing 37 | . . . . . . . . . . . . . . . 37 Highest Corruption 27 | . . . . . . . 2 2 2 2 5 1 . 3 27 Average Corruption 3 | . . . . . . . 2 2 2 2 4 1 . 2 16 Corruption Purged . | . . . . . . . . . . . . . . . . Corruption Blocked 9 | . . . . . . . . . . . . 7 2 . . Effects 47 | . . . . . . . 1 9 8 2 12 1 . 2 12 Message Errors 10 | . . . . . . . 1 1 2 . 4 . . . 2 Matter Fused 7 | . . . . . . . . 1 2 . 4 . . . . Heat Flow Errors 4 | . . . . . . . . 2 . 1 . . . . 1 Energy Discharges 8 | . . . . . . . . 1 2 . 3 1 . . 1 Parts Rejected 1 | . . . . . . . . . . . . . . 1 . Parts Fused 1 | . . . . . . . . 1 . . . . . . . Data Loss (minor) 6 | . . . . . . . . 3 1 . . . . 1 1 Data Loss (major) 1 | . . . . . . . . . . 1 . . . . . Misfires 3 | . . . . . . . . . 1 . 1 . . . 1 Misdirections 6 | . . . . . . . . . . . . . . . 6 Overload Shots . | . . . . . . . . . . . . . . . . Overflow Damage 133 | . . . . . . . . . . . 1 . . 132 . Projectiles 1 | . . . . . . . . . . . 1 . . . . Explosions . | . . . . . . . . . . . . . . . . Melee 132 | . . . . . . . . . . . . . . 132 . Knockbacks . | . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . Self-Inflicted Damage 27 | . . . . . . . . . . . . 5 14 . 8 Shots . | . . . . . . . . . . . . . . . . Rammed 24 | . 3 . . . 1 . 2 . 1 . . 4 9 . 4 Targets Rammed 25 | . 3 1 . . 1 . 2 . 1 . . 4 9 . 4 Kicked . | . . . . . . . . . . . . . . . . Crushed 1 | . . 1 . . . . . . . . . . . . . Highest Temperature 327 | 54 217 78 25 162 . . 39 327 81 149 57 90 13 21 77 Average Temperature 43 | 25 82 22 12 44 . . 11 79 43 82 22 28 13 8 45 Received Heat Transfer 2612 | . 318 120 126 360 . . 327 279 366 . 72 261 94 127 162 Siege Activations . | . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . . . 3 . . . Impact Corruptions . | . . . . . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 . . . . Combat Hostiles 1 | . . . . . . . . . . . 1 . . . . Parts Melted 14 | . . . . 3 . . 6 4 . . 1 . . . . Heat Transferred 6390 | 250 400 . . 1443 111 . 1813 1518 300 . 555 . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Maximum Alert Level 1 | . . . . . . . . . . . . . . . 1 Low Security (%) 99 | 100 100 100 100 100 100 . 100 . . . . 100 100 100 86 Level 1 . | . . . . . . . . . . . . . . . 13 Level 2 . | . . . . . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . Peak Influence 220 | 5 55 131 52 80 14 . 70 . . . . 141 101 40 220 Initial 40 | . . . 40 . 14 . . . . . . . 26 31 . Average 27 | 1 11 47 15 24 1 . 20 . . . . 38 58 7 58 Influence Increases 2160 | 15 65 280 62 301 5 . 150 145 70 . 160 337 155 82 333 Destroy 0b10 Robot/C 1040 | . 40 180 40 220 . . 100 120 60 . 120 60 20 60 20 Destroy 0b10 Robot/NC 80 | 15 . 20 . 20 5 . . . . . . 10 . 10 . Destroy Leader 232 | . 10 64 20 56 . . 20 10 10 . 10 10 . 12 10 Successful Hack 21 | . . 15 . 4 . . . . . . . 2 . . . Disable Machine 120 | . . . . . . . 30 . . . . 90 . . . Destroy Structure 67 | . . 1 2 1 . . . . . . . 60 . . 3 Partial Spotted 15 | . . . . . . . . . . . . . 15 . . Lose Combat Pursuer 585 | . 15 . . . . . . 15 . . 30 105 120 . 300 Influence Decreases 1970 | 15 65 182 160 264 42 . 143 152 70 . 160 282 149 143 143 Entered New Map 144 | . . . 58 . 23 . . 4 . . . . 29 30 . Time Decay 1463 | 15 60 182 102 264 19 . 143 118 36 . 125 153 90 86 70 Lost Part 363 | . 5 . . . . . . 30 34 . 35 129 30 27 73 Squads Dispatched 16 | . 2 1 . 1 . . 1 . . . . 6 1 2 2 Investigation 5 | . 1 . . . . . . . . . . 2 1 . 1 Extermination 3 | . . . . . . . . . . . . 1 . 1 1 Reinforcement 7 | . 1 1 . 1 . . 1 . . . . 2 . 1 . Assault . | . . . . . . . . . . . . . . . . Garrison 1 | . . . . . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Distress Signals 7 | . . 1 1 3 . . . . . . . . 2 . . Communications Jammed 11 | . . . . . . . 1 . . . . 10 . . . Distress Signals 10 | . . . . . . . . . . . . 10 . . . Times Spotted 148 | . 11 18 9 14 . . 5 8 3 . 7 19 13 10 31 Peak Tracking Total 15 | . 6 5 5 4 . . 3 4 3 . 5 7 9 5 15 Tactical Retreats 15 | . 1 . . . . . . 1 . . 2 3 2 . 6 Traps | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Traps Triggered 5 | . . . . 1 . . 1 . . . . 1 1 . 1 Indirectly . | . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 ---------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Machines Disabled 8 | . . . . . . . 2 . . . . 6 . . . Max in Single Turn 4 | . . . . . . . 1 . . . . 4 . . . Machines Repaired . | . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Machines Accessed 19 | . 1 5 . 2 . 2 . . 1 . . 4 2 . 2 Terminals 14 | . 1 4 . 2 . . . . . . . 4 2 . 1 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Total Hacks 30 | . 3 7 . 5 . 2 . . 1 . . 5 4 . 3 Successful 14 | . . 6 . 2 . 2 . . 1 . . 3 . . . Failed 16 | . 3 1 . 3 . . . . . . . 2 4 . 3 Catastrophic 6 | . 1 . . . . . . . . . . 1 2 . 2 Database Lockouts . | . . . . . . . . . . . . . . . . Manual 20 | . 3 5 . 3 . . . . . . . 4 4 . 1 Terminals 24 | . 3 5 . 5 . . . . . . . 5 4 . 2 Fabricators . | . . . . . . . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Terminal Hacks 6 | . . . . 1 . 2 . . 1 . . 2 . . . Record 1 | . . . . . . 1 . . . . . . . . . Open Door 2 | . . . . 1 . . . . 1 . . . . . . Open DSF 1 | . . . . . . . . . . . . 1 . . . Level Access Points 1 | . . . . . . . . . . . . 1 . . . Proto ID Catalog 1 | . . . . . . 1 . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . 2 . . . . . . . . . . . . . Scan Component 1 | . . 1 . . . . . . . . . . . . . Repair 1 | . . 1 . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . Unauthorized Hacks 6 | . . 4 . 1 . . . . . . . 1 . . . Terminals 6 | . . 4 . 1 . . . . . . . 1 . . . Disrupt 1 | . . . . . . . . . . . . 1 . . . Skim 5 | . . 4 . 1 . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . Hacking Detections 7 | . 1 . . 1 . . . . . . . 1 2 . 2 Full Trace Events 4 | . 1 . . . . . . . . . . 1 1 . 1 Feedback Events . | . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . Parts Repaired 1 | . . 1 . . . . . . . . . . . . . Time 26 | . . 26 . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------ Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Used RIF Installer . | . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 -------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Total Allies . | . . . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Active Infowar (turns) 9529 | 49 274 765 339 860 299 1079 502 711 765 1433 781 752 180 518 222 Optics 653 | . . . . . . . . . . 494 159 . . . . Sensors 4441 | . . . . . . . 166 711 765 1433 781 585 . . . Terrain 1614 | . . 765 339 510 . . . . . . . . . . . Seismic 3839 | 49 274 738 339 860 299 1079 201 . . . . . . . . Decoding 2712 | . . . . . . . . . . 259 781 752 180 518 222 Cloaking 985 | . . . . . . . . . . 5 594 386 . . . Jamming 4450 | . . . . . . . 439 711 765 1433 781 320 . . 1 ECM 77 | . . . . . . . . . . . . 67 3 . 7 Robot Analysis Total . | . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . . . . . . . 1 2 2 1 . . . . Drone Launches . | . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . Decoded 0b10 Intel 45 | . . . . . . . . . . . . 25 8 4 8 Traps 14 | . . . . . . . . . . . . 12 2 . . Garrisons 4 | . . . . . . . . . . . . 2 . 1 1 Patrols 16 | . . . . . . . . . . . . 3 4 2 7 Investigations 2 | . . . . . . . . . . . . 1 1 . . Reinforcements 3 | . . . . . . . . . . . . 2 . 1 . Guards 6 | . . . . . . . . . . . . 5 1 . . Exploration | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 ------------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Turns Passed 9657 | 137 313 766 339 860 299 1079 502 711 765 1433 781 752 180 518 222 Spaces Moved 5918 | 64 160 368 163 393 175 641 229 389 421 878 452 556 249 472 308 Core 437 | 5 . . . . . . . . . . . 93 183 7 149 Treads 4649 | 59 160 368 163 393 175 641 229 389 421 878 452 321 . . . Legs . | . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . Hover 552 | . . . . . . . . . . . . 142 66 299 45 Flight 280 | . . . . . . . . . . . . . . 166 114 Fastest Speed 39 | 50 160 160 160 162 167 162 165 162 162 162 160 40 50 39 39 Average Speed 139 | 151 160 160 161 166 167 166 165 163 162 162 160 115 58 53 48 Slowest Speed 240 | 160 160 160 163 167 167 170 167 165 163 162 162 240 200 160 150 Overloaded Moves . | . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . Robots Hopped 4 | . . . . . . . . . . . . . . 2 2 Potential Cave-ins . | . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . Exploration Rate (%) 35 | 4 34 38 15 40 49 64 5 56 63 83 59 19 10 8 13 Regions Visited 15 Branch Regions 7 Pre-discovered Areas 3 | . . . . . . . . . 1 2 . . . . . Known Exits Taken 8 | . . . . . . . 1 1 1 1 1 1 1 1 . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . . . . . . . . . Scrap Searched 11 | . . . . . . 3 . 2 2 2 2 . . . . Spaces Dug . | . . . . . . . . . . . . . . . . Terrain Destroyed 35 | . . . . . . . . . 1 . 4 29 . . 1 Melee . | . . . . . . . . . . . . . . . . Projectile 9 | . . . . . . . . . . . 4 4 . . 1 AOE 25 | . . . . . . . . . . . . 25 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -4 -3 -2 --------- Run | Yrd Mat Mat Mat Sto Rec Scr Fac Low Low Zio Pro Fac Fac Res Res Total 6884 | 85 191 500 224 512 177 653 300 429 472 888 478 637 275 696 367 Wait 428 | 1 15 71 39 52 . 1 14 9 22 . 2 23 . 152 27 Move 5896 | 63 159 367 162 392 174 640 228 388 420 877 451 555 249 467 304 Hop 4 | . . . . . . . . . . . . . . 2 2 Pick Up 56 | 6 2 5 1 6 . 2 3 1 4 4 1 9 1 11 . Fast Attach 54 | 7 . 2 1 1 . 1 4 2 2 2 . 6 3 19 4 Attach 46 | . . 3 1 3 . . 1 3 2 1 5 10 4 6 7 Detach 4 | . . . . . . . . . . . . . 1 1 2 Swap 58 | . . 11 7 6 . 3 14 5 2 2 1 4 . 2 1 Drop 70 | . . 9 4 5 . 6 9 2 2 2 1 10 3 11 6 Fire 204 | 8 12 31 9 47 2 . 23 19 11 . 17 11 4 10 . Melee 39 | . . . . . . . 2 . 6 . . 5 2 15 9 Ram 17 | . . . . . . . . . . . . 4 8 . 5 Kick . | . . . . . . . . . . . . . . . . Crush 8 | . 3 1 . . 1 . 2 . 1 . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: [*Mat] / [*Min]) -8/Materials -8/Storage -8/Recycling -8/Scraptown (discovered 2 exits: *Fac x2) -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 2 exits: *Res / *Ext) -3/Research (discovered 2 exits: *Res / *Arm) -2/Research History --------- Turn | Location | Event 20 | -11/Scrapyard | Discovered new exit (range 15) 138 | -11/Scrapyard | Entered Materials 241 | -10/Materials | Discovered new exit (range 9) 310 | -10/Materials | Build established: Mutant 441 | -10/Materials | Discovered new exit (range 7) 451 | -10/Materials | Entered another Materials area 451 | -9/Materials | Evolved 2 slots: Utility x2 888 | -9/Materials | Discovered new exit (range 14) 889 | -9/Materials | Build established: Scavenger-Mutant 1084 | -9/Materials | Discovered new exit (range 15) 1205 | -9/Materials | Repaired Seismic Detector 1217 | -9/Materials | Entered another Materials area 1217 | -8/Materials | Evolved 2 slots: Propulsion x2 1453 | -8/Materials | Discovered new exit (range 16) 1556 | -8/Materials | Entered Storage 1811 | -8/Storage | Build established: Mutant 2411 | -8/Storage | Used back door to open Recycling access 2411 | -8/Storage | Discovered new exit (range 4) 2416 | -8/Storage | Entered Recycling 2675 | -8/Recycling | Scanned before Scraplab entrance 2698 | -8/Recycling | Entered Scraplab 2711 | -8/Recycling | Discovered new exit (range 2) 2715 | -8/Recycling | Entered Scraptown 3009 | -8/Scraptown | Discovered new exit (range 5) 3115 | -8/Scraptown | Visited IN-MT5's Study 3190 | -8/Scraptown | Visited UFD Registry 3190 | -8/Scraptown | Registered with UFD as "Protonnuts" 3233 | -8/Scraptown | Visited Scrapoid Pod Storage 3280 | -8/Scraptown | Heard Great Nut preacher, LISTEN AND RECITE! 3430 | -8/Scraptown | Visited DA-N13 Charitable Foundation 3440 | -8/Scraptown | Found DCF Scrap (30 items) 3532 | -8/Scraptown | Visited Science Guys 3684 | -8/Scraptown | Met Optimus 3684 | -8/Scraptown | Accepted into 0bPrime 3788 | -8/Scraptown | Discovered new exit (range 3) 3794 | -8/Scraptown | Entered Factory 3794 | -6/Factory | Evolved 4 slots: Utility x4 4271 | -6/Factory | Discovered new exit (range 9) 4286 | -6/Factory | Identified exit to Lower Caves 4296 | -6/Factory | Entered Lower Caves 4339 | -6/Lower Caves | Encountered a Warlord checkpoint 4428 | -6/Lower Caves | Build established: Scavenger-Mutant 4493 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4599 | -6/Lower Caves | Learned Factory security intel 4825 | -6/Lower Caves | Lost 5 parts (1p1n2u1w) 4992 | -6/Lower Caves | Discovered new exit (range 8) 5004 | -6/Lower Caves | Spotted B-75 Beast 5005 | -6/Lower Caves | Identified exit to Lower Caves 5007 | -6/Lower Caves | Entered another Lower Caves area 5687 | -6/Lower Caves | Lost 4 parts (1n2u1w) 5747 | -6/Lower Caves | Discovered new exit (range 15) 5768 | -6/Lower Caves | Identified exit to Zion 5772 | -6/Lower Caves | Entered Zion 5803 | -6/Zion | Learned Factory security intel 5855 | -6/Zion | System corruption cleaned by Quarantine Array 5930 | -6/Zion | Learned location of Armory (-3) 6118 | -6/Zion | Learned Factory emergency access door positions 6349 | -6/Zion | Turned away by Imprinter 6460 | -6/Zion | Learned location of Warlord (-4) 7005 | -6/Zion | Build established: Derelict-Skirmisher 7174 | -6/Zion | Discovered new exit (range 20) 7204 | -6/Zion | Identified exit to Proximity Caves 7205 | -6/Zion | Entered Proximity Caves 7294 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7436 | -5/Proximity Caves | Core integrity fell below 50% 7461 | -5/Proximity Caves | Lost 5 parts (1p3n1u) 7542 | -5/Proximity Caves | Learned Factory emergency access door positions 7658 | -5/Proximity Caves | Build established: Derelict-Mutant 7978 | -5/Proximity Caves | Discovered new exit (range 5) 7984 | -5/Proximity Caves | Identified exit to Factory 7986 | -5/Proximity Caves | Entered Factory 7986 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 8349 | -5/Factory | Lost 3 parts (1p1n1u) 8570 | -5/Factory | Spotted B-75 Beast 8575 | -5/Factory | Garrison activated, responded to threat 8611 | -5/Factory | Lost 5 parts (2n2u1w) 8659 | -5/Factory | Identified exit to Factory 8732 | -5/Factory | Core integrity fell below 50% 8738 | -5/Factory | Entered another Factory area 8738 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8739 | -4/Factory | Identified exit to Extension 8768 | -4/Factory | Lost 6 parts (2n4u) 8912 | -4/Factory | Discovered new exit (range 12) 8917 | -4/Factory | Identified exit to Research 8918 | -4/Factory | Entered Research 8918 | -3/Research | Evolved 2 slots: Propulsion x1, Utility x1 8932 | -3/Research | Discovered new exit (range 13) 8951 | -3/Research | Identified exit to Armory 8956 | -3/Research | Discovered new exit (range 16) 9023 | -3/Research | Build established: Mutant 9027 | -3/Research | Identified exit to Research 9436 | -3/Research | Entered another Research area 9436 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 9466 | -2/Research | Lost 3 parts (1n1u1w) 9498 | -2/Research | System corruption reached 10% 9570 | -2/Research | Lost 9 parts (1p4n4u) 9572 | -2/Research | Core integrity fell below 50% 9595 | -2/Research | Core integrity fell below 20% 9607 | -2/Research | Lost 3 parts (2n1u) 9610 | -2/Research | Found Prototype Processor 9610 | -2/Research | Identified Exp. Signal Interpreter 9658 | -2/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 09585_ S-43 Plague destroyed. 09586_ K-01 Serf collects debris. 09594_ >> DECODED: Garrison Access location. 09596_ System corrupted: Component data lost. 09600_ ALERT: Potential suspicious activity detected, Programmers report to Research Zone 1T. 09603_ Slammed into A-15 Conveyor. 09610_ Acquired Prototype Processor. 09610_ Identified Exp. Signal Interpreter. 09611_ S-43 Plague suffers critical hit (Destroy). 09612_ A-15 Conveyor suffers critical hit (Destroy). 09621_ >> DECODED: Patrol location. 09636_ Triggered Blade Trap. 09636_ Massive razor-sharp blades shoot up from within the floor. 09636_ Exp. Signal Interpreter severed. 09648_ >> DECODED: Patrol location. 09648_ Enh. Force Lance destroyed. 09648_ Slammed into P-80 Master. 09651_ Adv. Salvage Targeting Computer destroyed. 09657_ Slammed into S-43 Plague. Map ----- +----------------------------------------------------+ | ????????????????????????# ## ] #???????????? | | ????????????????????????# ## #???????????? | | ????????????????????????# ## #???????????? | | ????????????????????????# ## #???????????? | | ????????????????????????# ## #???????????? | | ????????????????????????# ## #???????????? | | ????????????????????????# ## #???????????? | | ????????????????????????# ## #???????????? | | ????????????????????????# ## #???????????? | | ????????????????????????# #####+###########???? | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# | | ????????????????????????# ? | | ????????????????????????# ######+################? | | ????????????????????????# #?????? ?????????????? | | ????????????????????????# #???? ??????????????? | | ????????????????????????# #?? 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