Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.02 @ 21:22:23 Player: Pitt Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (6) 1200 Robots Destroyed (59) 295 Value Destroyed (1554) 1554 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (52) 52 TOTAL SCORE: 5621 Bonus ------- High Alert Combat Kills 52 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Small Storage Unit Visual Processing Unit Visual Processing Unit Medium Armor Plating Datajack Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Hover Unit Airjet Airjet Airjet Airjet Airjet > --- UTILITY ---------- Heat Sink Large Storage Unit Visual Processing Unit Sensor Array > --- WEAPON ----------- Particle Gun Heavy Assault Rifle > --- INVENTORY -------- Hover Unit Hover Unit Small Storage Unit Visual Processing Unit Visual Processing Unit Medium Armor Plating Advanced Beam Cannon Grenade Launcher Datajack Mining Laser [Rating: 34] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Nuclear Core Propulsion Airjet Treads Improved Treads Leg Aluminum Leg Wheel Wheel Hover Unit Airjet Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Heavy Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Assault Rifle Launcher Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Slots Evolved 10 | . . 2 2 2 2 2 Power 1 | . . . . . 1 . Propulsion 4 | . . . 1 2 1 . Utility 5 | . . 2 1 . . 2 Weapon . | . . . . . . . Parts Attached 67 | 7 6 17 28 2 2 5 Power 8 | 1 1 . 5 . 1 . Engine 5 | 1 1 . 2 . 1 . Core 3 | . . . 3 . . . Reactor . | . . . . . . . Propulsion 22 | 2 2 4 9 2 1 2 Treads 3 | . . 2 1 . . . Leg 4 | 2 . 2 . . . . Wheel 3 | . 2 . 1 . . . Hover 12 | . . . 7 2 1 2 Flight . | . . . . . . . Utility 14 | 2 1 5 6 . . . Device 8 | 1 1 3 3 . . . Storage 2 | 1 . 1 . . . . Processor 1 | . . . 1 . . . Hackware 1 | . . 1 . . . . Protection 2 | . . . 2 . . . Artifact . | . . . . . . . Weapon 23 | 2 2 8 8 . . 3 Energy Gun 5 | 1 . 2 2 . . . Energy Cannon 2 | . . . 2 . . . Ballistic Gun 8 | 1 1 2 3 . . 1 Ballistic Cannon . | . . . . . . . Launcher 4 | . . 2 1 . . 1 Special Weapon 4 | . 1 2 . . . 1 Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . 1 . . . Corrupted Parts 1 | . . . 1 . . . System Corruption 1 | . . . 1 . . . Parts Lost 33 | . . 3 12 . . 18 Power 2 | . . . . . . 2 Propulsion 12 | . . 1 3 . . 8 Utility 10 | . . 2 5 . . 3 Weapon 9 | . . . 4 . . 5 Highest Loss Streak 14 | . . 3 5 . . 14 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 82 | . 100 94 75 90 89 32 Engine 8 | . 14 11 6 . 3 1 Core 1 | . . . 2 7 6 1 Treads 3 | . . 4 4 . . . Leg 4 | . 24 1 . . . . Wheel 5 | . 3 15 1 . . . Hover 9 | . . . 19 36 40 11 Device 15 | . 14 27 9 15 13 5 Storage 10 | . 14 11 9 7 6 5 Protection 3 | . . . 8 . . . Energy Gun 8 | . 14 10 7 7 6 1 Ballistic Gun 7 | . 13 9 4 7 6 1 Launcher 1 | . . 2 1 . . . Naked Turns . | . . . . . . . Heaviest Build 47 | 15 15 30 47 33 42 42 Greatest Support 66 | 20 20 46 66 40 46 46 Greatest Overweight (x) 6 | . . 2 5 . . 6 Average Overweight (x) . | . . . 1 . . 1 Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 Average Capacity 11 | 7 8 10 15 15 15 15 Most Carried 15 | 7 8 13 15 12 10 10 Average Carried 9 | 4 6 8 13 11 10 7 Final Capacity 15 | 8 8 15 15 15 15 15 Final Carried 13 | 6 7 13 13 11 10 5 Class Distribution -------------------- 70% | Mutant 29% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -5 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Matter Collected 1349 | 318 28 279 616 . . 108 Remotely . | . . . . . . . Salvage Created 1674 | 114 28 423 1073 . . 36 Parts 117 | 16 4 28 64 . . 5 Haulers Intercepted . | . . . . . . . Recyclers Shooed 3 | 2 . . 1 . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Combat Hostiles Destroyed 43 | . . 11 29 . . 3 Guns 25 | . . 7 18 . . . Cannons 1 | . . . 1 . . . AOE 17 | . . 4 10 . . 3 Classes Destroyed 10 | 2 1 5 2 . . . Worker 1 | 1 . . . . . . Builder 2 | . 1 . 1 . . . Tunneler 6 | 6 . . . . . . Recycler 2 | . . . 2 . . . Operator 2 | . . 2 . . . . Watcher 3 | . . 1 2 . . . Swarmer 17 | . . 4 10 . . 3 Grunt 15 | . . 4 11 . . . Brawler 2 | . . . 2 . . . Sentry 9 | . . 3 6 . . . Best Kill Streak 11 | 1 1 4 11 . . 3 Combat Bots Only 7 | . . 4 7 . . 3 Max Kills in Single Turn 4 | 1 1 4 3 . . 3 Gunslinging 1 | . . 1 1 . . . Exploded 4 | . . 4 2 . . 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Hostile Shots Fired 344 | . . 32 151 3 . 158 Missed 92 | . . 8 37 2 . 45 Damage Taken 4044 | . . 307 1666 17 . 2054 Core 1311 | . . 78 229 . . 1004 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 325 | . . 261 64 . . . Core Remaining (%) 89 | 100 100 80 58 100 100 . Volleys Fired 172 | 16 4 32 105 3 . 12 Largest 2 | 2 2 2 2 2 . 2 Hottest 100 | 70 100 100 88 88 . 100 Shots Fired 279 | 32 6 60 156 6 . 19 Gun 248 | 32 4 56 134 6 . 16 Cannon 9 | . . . 9 . . . Launcher 18 | . . 3 13 . . 2 Special 4 | . 2 1 . . . 1 Kinetic 120 | 16 2 28 62 3 . 9 Thermal 132 | 16 4 29 72 3 . 8 Explosive 18 | . . 3 13 . . 2 Electromagnetic 9 | . . . 9 . . . Robot Hit Streak 12 | 8 4 7 12 4 . 4 Robot Miss Streak 5 | 3 1 5 4 2 . 2 Penetration Max . | . . . . . . . Secondary Targets 3 | . . 1 2 . . . Max Gunslinging Chain 1 | . . 1 1 . . . Shots Hit Robots 153 | 17 3 37 87 4 . 5 Core Hits 99 | 7 1 21 59 . . 11 Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Critical Strikes 10 | 2 . 5 3 . . . Burn 10 | 2 . 5 3 . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 3898 | 249 38 634 2373 58 . 546 Guns 2170 | 249 38 450 1286 58 . 89 Cannons 155 | . . . 155 . . . Explosions 1573 | . . 184 932 . . 457 Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 1126 | 111 26 212 702 28 . 47 Thermal 1087 | 138 12 238 627 30 . 42 Explosive 1530 | . . 184 889 . . 457 Electromagnetic 155 | . . . 155 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 4 | . . 2 4 . . . Average Corruption 3 | . . 2 3 . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 27 | . . 4 23 . . . Message Errors 6 | . . 2 4 . . . Matter Fused 7 | . . . 7 . . . Heat Flow Errors 3 | . . 1 2 . . . Energy Discharges 3 | . . . 3 . . . Parts Rejected 1 | . . . 1 . . . Data Loss (minor) 3 | . . . 3 . . . Data Loss (major) 1 | . . 1 . . . . Misfires 2 | . . . 2 . . . Alerts 1 | . . . 1 . . . Overload Shots . | . . . . . . . Overflow Damage 79 | . . . 65 . . 14 Projectiles 5 | . . . 5 . . . Explosions 74 | . . . 60 . . 14 Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 36 | . . 30 1 . . 5 Shots 3 | . . 1 1 . . 1 Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 483 | 18 22 97 483 7 . 71 Average Temperature 74 | 7 9 30 98 3 . 42 Received Heat Transfer 1215 | . . 135 756 9 . 315 Effects 3 | . . . 3 . . . Shutdowns 2 | . . . 2 . . . Damage (minor) 1 | . . . 1 . . . Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 4 | 1 . 2 1 . . . Heat Transferred 3565 | 555 37 1073 1715 74 . 111 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . 1 . . . Alert | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Peak Influence 580 | 30 24 279 580 242 118 132 Initial 212 | . 3 9 70 212 118 57 Average 151 | 12 5 134 296 219 118 71 Maximum Alert Level 2 | . . 1 2 1 . . Low Security (%) 63 | 100 100 73 18 . 100 100 Level 1 27 | . . 26 55 100 . . Level 2 8 | . . . 25 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 7 | . . 2 2 1 . 2 Investigation 2 | . . 1 1 . . . Extermination . | . . . . . . . Reinforcement 5 | . . 1 1 1 . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 1 | . . . 1 . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Distress Signals 4 | . . 2 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 79 | . . 20 41 3 . 15 Peak Tracking Total 9 | . . 6 5 2 . 9 Tactical Retreats 5 | . . 1 2 . . 2 Traps | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Traps Triggered 2 | . . 1 1 . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Disabled 4 | . . 1 3 . . . Max in Single Turn 1 | . . 1 1 . . . Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Machines Accessed 16 | . 5 8 3 . . . Terminals 14 | . 5 7 2 . . . Fabricators . | . . . . . . . Repair Stations 2 | . . 1 1 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Total Hacks 42 | . 16 21 5 . . . Successful 23 | . 9 12 2 . . . Failed 19 | . 7 9 3 . . . Catastrophic 8 | . 1 5 2 . . . Database Lockouts . | . . . . . . . Manual 23 | . 10 10 3 . . . Terminals 34 | . 16 15 3 . . . Fabricators . | . . . . . . . Repair Stations 8 | . . 6 2 . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Terminal Hacks 9 | . 5 4 . . . . Terminal Index 2 | . 1 1 . . . . Alert Level 2 | . 1 1 . . . . Locate Traps 2 | . 2 . . . . . Registered Components 1 | . . 1 . . . . Registered Prototypes 1 | . . 1 . . . . Zone Layout 1 | . 1 . . . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks 8 | . . 6 2 . . . Scan Component 4 | . . 3 1 . . . Repair 4 | . . 3 1 . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . 4 2 . . . . Terminals 6 | . 4 2 . . . . Botnet 6 | . 4 2 . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . 1 . . . . Used . | . . . . . . . Hacking Detections 16 | . 5 8 3 . . . Full Trace Events 2 | . . 2 . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 4 | . . 3 1 . . . Time 122 | . . 90 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Turns Passed 3804 | 467 573 1044 1304 55 44 317 Spaces Moved 2249 | 325 183 637 665 100 103 236 Core 56 | 11 . . . . . 45 Treads 238 | . . 124 114 . . . Legs 464 | 314 115 35 . . . . Wheels 546 | . 68 478 . . . . Hover 945 | . . . 551 100 103 191 Flight . | . . . . . . . Fastest Speed 40 | 50 80 80 112 44 40 40 Average Speed 110 | 117 105 102 135 44 40 114 Slowest Speed 360 | 120 120 260 360 44 40 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 22 | 14 26 48 56 2 3 8 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug 10 | . 2 1 7 . . . Terrain Destroyed 58 | . 2 19 37 . . . Melee . | . . . . . . . Projectile 3 | . 2 1 . . . . AOE 55 | . . 18 37 . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Total 3269 | 374 551 962 911 104 104 263 Wait 742 | 19 354 261 99 . . 9 Move 2243 | 324 182 636 664 99 102 236 Hop . | . . . . . . . Pick Up 22 | 7 2 10 3 . . . Fast Attach 32 | 7 1 6 16 . 1 1 Attach 13 | . . 2 4 2 1 4 Detach 8 | . 1 3 4 . . . Swap 22 | . 5 9 8 . . . Drop 15 | 1 2 3 8 . . 1 Fire 172 | 16 4 32 105 3 . 12 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat x2) -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 19 | -11/Scrapyard | Discovered new exit (range 12) 468 | -11/Scrapyard | Entered Materials 469 | -10/Materials | Build established: Mutant 1008 | -10/Materials | Discovered new exit (range 16) 1041 | -10/Materials | Entered another Materials area 1041 | -9/Materials | Evolved 2 slots: Utility x2 1305 | -9/Materials | Discovered new exit (range 4) 1393 | -9/Materials | Build established: Scavenger-Mutant 1670 | -9/Materials | Discovered new exit (range 4) 1706 | -9/Materials | Repaired Lrg. Storage Unit 1746 | -9/Materials | Repaired Hacking Suite 1774 | -9/Materials | Repaired Structural Scanner 1802 | -9/Materials | Lost 3 parts (1n2u) 2085 | -9/Materials | Entered another Materials area 2085 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2279 | -8/Materials | Lost 5 parts (1n2u2w) 2378 | -8/Materials | Destroyed 7 combat bots 2383 | -8/Materials | Lost 4 parts (2n2w) 2455 | -8/Materials | Build established: Mutant 2981 | -8/Materials | Repaired Particle Gun 3327 | -8/Materials | Discovered new exit (range 11) 3389 | -8/Materials | Entered Factory 3389 | -7/Factory | Evolved 2 slots: Propulsion x2 3440 | -7/Factory | Discovered new exit (range 11) 3444 | -7/Factory | Entered another Factory area 3444 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 3485 | -6/Factory | Discovered new exit (range 3) 3488 | -6/Factory | Entered another Factory area 3488 | -5/Factory | Evolved 2 slots: Utility x2 3576 | -5/Factory | Build established: Scavenger-Mutant 3610 | -5/Factory | Core integrity fell below 50% 3640 | -5/Factory | Lost 14 parts (2p6n2u4w) 3780 | -5/Factory | Core integrity fell below 20% 3783 | -5/Factory | Lost 4 parts (2n1u1w) 3805 | -5/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- 03778_ Penetrated by Slug. 03779_ R-10 Processor collects Med. Storage Unit. 03779_ Slug penetrates Wall. 03779_ K-01 Serf collects debris. 03781_ Penetrated by Slug. 03782_ K-01 Serf collects debris. 03782_ Slug penetrates Wall. 03783_ K-01 Serf collects debris. 03783_ R-10 Processor collects Field Recycling Unit. 03784_ R-10 Processor collects Com. Wheel. 03785_ K-01 Serf collects debris. 03787_ R-10 Processor collects Com. Wheel. 03788_ Slug penetrates Wall. 03788_ K-01 Serf collects debris. 03790_ Critical hit (Burn: +37). 03793_ K-01 Serf collects debris. 03801_ Penetrated by Slug. 03801_ Slug penetrates Wall. 03801_ Critical hit (Burn: +37). 03803_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | # #??????????????????????????????????????????? | | # ###????##??????????????????????????????????? | | # # ???? ??????????????????????????????????? | | # ?""" "??????????????????????????????????? | | # """" "??????????????????????????????????? | | + """" "??????????????????????????????????? | | #^ """" ???????????????????????????????????? | | # ????????##?????????????????????????? | | ###############T #### ???????????????????? | | ??????????????????? | | ??????????????????? | | ?????????????????? | | ?????????????????? | | ?????????????????? | | % ############## ??????????????????? | | % # #????????????????????????????????? | | # ##????????????????????????????????? | | % #################???????????????????? | | % # #???????????????????? | | # #???????????????????? | | % % # k #???????????????????? | | ######## # #???????????????????? | | "### # #???????????????????? | | ] #??# #k R #???????????????????? | | ???# + R Y % #???????????????????? | | ????# # u R h @ #???????????????????? | | ? ??#### # k u kku k ; #????????????????? | | ????+ # # ????????????? | | ????######+###################?? #?????????? | | ????# """"" #???????????????? ?????????? | | ????# "" F" #?????????????????? ??????????? | | ????# "" "" #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# #???????????????????????????????? | | ????# """" """" #???????????????????????????????? | | ????# """" """" #???????????????????????????????? | | ##### """" """" #???????????????????????????????? | | + """" """" #???????????????????????????????? | | ##### """" """"? #???????????????????????????????? | | ????# """" """???????????????????????????????????? | | ????# ????????????????????????????????????? | | ????#########????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 50 Energy Generation 27 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 14 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 750 Evasion (%) 57 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ArchitectPhasingComputer Manual? 0 Play Time 00:40:44 Cumulative 195.0 hours Start 2024.02.29 @ 16:00:46 End 2024.03.02 @ 21:22:23 Sessions 4 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 296 Rogue 296 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 58 Achievement% 40 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9944a6b6-5953-43b4-a317-cf528b6d2050