Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.12 @ 18:32:36 Player: robb Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (45) 225 Value Destroyed (1249) 1249 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3074 Bonus ------- None Cogmind --------- Core Integrity 224/550 Matter 300/300 Energy 160/160 System Corruption 20% Temperature Cool (29) Movement Core (200) Ox3 Location -8/Materials Parts ------- > --- POWER (2) -------- Light Nuclear Core > --- PROPULSION (3) --- (None) > --- UTILITY (4) ------ Small Storage Unit Visual Processing Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (8) ---- Light Treads Cesium-ion Thruster Large Matter Pod (150) Structural Scanner Beam Rifle Beam Rifle Heavy Assault Rifle Peak State ------------ > --- POWER ------------ Ion Engine Light Nuclear Core > --- PROPULSION ------- Light Treads Advanced Treads Cesium-ion Thruster > --- UTILITY ---------- Small Storage Unit Structural Scanner Visual Processing Unit Target Analyzer > --- WEAPON ----------- Light Assault Rifle Light Assault Rifle > --- INVENTORY -------- Light Treads Light Treads Large Matter Pod Structural Scanner Beam Rifle Beam Rifle Heavy Assault Rifle [Rating: 21] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Compact Wheel Flight Unit Cesium-ion Thruster Utility Small Storage Unit Device Structural Scanner Storage Small Storage Unit Processor Visual Processing Unit Weapon Assault Rifle Energy Gun Beam Rifle Energy Cannon Beam Cannon Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Slots Evolved 4 | . . 2 2 Power 1 | . . . 1 Propulsion 1 | . . 1 . Utility 2 | . . 1 1 Weapon . | . . . . Parts Attached 41 | 6 6 8 21 Power 9 | 1 2 2 4 Engine 7 | 1 2 2 2 Core 2 | . . . 2 Reactor . | . . . . Propulsion 14 | 2 . 2 10 Treads 12 | 2 . 1 9 Leg . | . . . . Wheel 1 | . . 1 . Hover . | . . . . Flight 1 | . . . 1 Utility 6 | 1 1 2 2 Device 2 | . 1 1 . Storage 2 | 1 . 1 . Processor 2 | . . . 2 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 12 | 2 3 2 5 Energy Gun 2 | . . 1 1 Energy Cannon 1 | . 1 . . Ballistic Gun 8 | 2 2 1 3 Ballistic Cannon . | . . . . Launcher 1 | . . . 1 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon . | . . . . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes . | . . . . Parts Lost 21 | . . 5 16 Power 4 | . . 1 3 Propulsion 8 | . . 3 5 Utility 3 | . . 1 2 Weapon 6 | . . . 6 Highest Loss Streak 8 | . . 4 8 To Critical Strikes . | . . . . Average Slot Usage (%) 87 | . 91 83 81 Engine 11 | . 14 10 7 Treads 22 | . 28 15 18 Wheel 1 | . . 6 . Device 9 | . 6 17 8 Storage 12 | . 14 11 9 Processor 4 | . . . 17 Energy Gun 1 | . . 3 2 Energy Cannon 2 | . 1 7 . Ballistic Gun 19 | . 26 11 14 Naked Turns . | . . . . Heaviest Build 20 | 12 16 19 20 Greatest Support 62 | 40 40 43 62 Greatest Overweight (x) 4 | . . . 4 Average Overweight (x) . | . . . . Largest Inventory Capacity 8 | 8 8 8 8 Average Capacity 7 | 6 8 8 8 Most Carried 8 | 5 8 8 8 Average Carried 7 | 3 7 7 6 Final Capacity 8 | 8 8 8 8 Final Carried 8 | 4 8 7 7 Class Distribution -------------------- 83% | Mutant 16% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Yrd Mat Mat Mat Matter Collected 1297 | 233 526 188 350 Remotely . | . . . . Salvage Created 1500 | . 423 495 582 Parts 95 | . 30 31 34 Haulers Intercepted . | . . . . Recyclers Shooed 3 | . 3 . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Combat Hostiles Destroyed 40 | . 11 14 15 Guns 29 | . 11 7 11 Cannons 6 | . . 6 . AOE 4 | . . . 4 Classes Destroyed 7 | . 4 2 1 Worker 2 | . . 1 1 Recycler 2 | . 1 1 . Watcher 1 | . 1 . . Swarmer 14 | . 4 7 3 Grunt 19 | . 7 4 8 Brawler 1 | . . . 1 Sentry 6 | . . 3 3 Best Kill Streak 6 | . 3 5 6 Combat Bots Only 5 | . 3 5 5 Max Kills in Single Turn 2 | . 1 2 2 Gunslinging . | . . . . Exploded 2 | . . . 2 Melee . | . . . . Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Hostile Shots Fired 292 | . 61 95 136 Missed 82 | . 15 28 39 Damage Taken 2939 | . 514 761 1664 Core 518 | . 114 78 326 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 79 | . 79 . . Core Remaining (%) 78 | 100 54 80 . Volleys Fired 142 | . 52 32 58 Largest 2 | . 2 2 2 Hottest 80 | . 80 80 76 Shots Fired 273 | . 104 64 105 Gun 235 | . 103 37 95 Cannon 28 | . 1 27 . Launcher 10 | . . . 10 Special . | . . . . Kinetic 217 | . 103 32 82 Thermal 46 | . 1 32 13 Explosive 10 | . . . 10 Electromagnetic . | . . . . Robot Hit Streak 17 | . 8 17 12 Robot Miss Streak 3 | . 3 2 3 Penetration Max . | . . . . Secondary Targets 3 | . . . 3 Max Gunslinging Chain 1 | . . . 1 Shots Hit Robots 179 | . 62 43 74 Core Hits 80 | . 25 18 37 Critical Kills 2 | . . 1 1 Critical Parts Destroyed 1 | . . . 1 Critical Strikes 4 | . . 2 2 Burn 1 | . . 1 . Meltdown 1 | . . 1 . Destroy 2 | . . . 2 Melee Attacks . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 2525 | . 718 686 1121 Guns 1656 | . 700 345 611 Cannons 351 | . 18 333 . Explosions 510 | . . . 510 Melee . | . . . . Ramming 8 | . . 8 . Kinetic 1424 | . 700 286 438 Thermal 583 | . 18 392 173 Explosive 510 | . . . 510 Electromagnetic . | . . . . Impact . | . . . . Slashing . | . . . . Piercing . | . . . . Highest Corruption 20 | . 4 1 20 Average Corruption 1 | . 2 1 1 Corruption Purged . | . . . . Corruption Blocked . | . . . . Effects 9 | . 1 1 7 Message Errors 1 | . . . 1 Matter Fused 2 | . . . 2 Energy Discharges 4 | . 1 . 3 Data Loss (major) 2 | . . 1 1 Overload Shots . | . . . . Overflow Damage 8 | . . . 8 Projectiles . | . . . . Explosions 8 | . . . 8 Melee . | . . . . Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 84 | . . . 84 Shots 2 | . . . 2 Rammed 3 | . . 2 1 Targets Rammed 3 | . . 2 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 156 | . 24 156 87 Average Temperature 31 | . 9 44 25 Received Heat Transfer 1044 | . 204 219 621 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted 1 | . . 1 . Combat Hostiles 1 | . . 1 . Parts Melted 4 | . . 3 1 Heat Transferred 1406 | . 37 925 444 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Alert | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Peak Influence 340 | . 158 314 340 Initial 109 | . . 9 109 Average 123 | . 64 149 239 Maximum Alert Level 1 | . . 1 1 Low Security (%) 78 | 100 100 79 29 Level 1 21 | . . 20 70 Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 11 | . 2 5 4 Investigation 3 | . 2 1 . Extermination . | . . . . Reinforcement 5 | . . 4 1 Assault . | . . . . Garrison 3 | . . . 3 Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Distress Signals 6 | . 1 3 2 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 71 | . 22 24 25 Peak Tracking Total 8 | . 3 6 8 Tactical Retreats 5 | . 3 . 2 Traps | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Traps Triggered 10 | . 6 1 3 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Yrd Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Machines Accessed 12 | . 9 2 1 Terminals 10 | . 7 2 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Recycling Units 1 | . 1 . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 39 | . 29 7 3 Successful 15 | . 12 3 . Failed 24 | . 17 4 3 Catastrophic 2 | . 2 . . Database Lockouts . | . . . . Manual 1 | . 1 . . Terminals 29 | . 19 7 3 Fabricators . | . . . . Repair Stations 4 | . 4 . . Recycling Units 6 | . 6 . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 9 | . 6 3 . Robot Analysis 1 | . 1 . . Branch Access Points 2 | . 1 1 . Emergency Access Points 1 | . . 1 . Terminal Index 1 | . 1 . . Transport Status 1 | . 1 . . Hauler Manifests 2 | . 2 . . Registered Components 1 | . . 1 . Fabricator Hacks . | . . . . Repair Station Hacks 2 | . 2 . . Scan Component 1 | . 1 . . Repair 1 | . 1 . . Recycling Unit Hacks 4 | . 4 . . Recycle Component 1 | . 1 . . Process 1 | . 1 . . Retrieve Matter 2 | . 2 . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 8 | . 5 2 1 Full Trace Events 3 | . 1 1 1 Feedback Events 1 | . . . 1 Corruption 1 | . . . 1 Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 1 | . 1 . . Time 26 | . 26 . . Parts Recycled 1 | . 1 . . Recycled Matter 53 | . 53 . . Retrieved Matter 53 | . 53 . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Yrd Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Yrd Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Yrd Mat Mat Mat Robot Analysis Total 1 | . 1 . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Yrd Mat Mat Mat Turns Passed 2731 | 86 1344 662 639 Spaces Moved 1273 | 59 668 289 257 Core 33 | 20 . . 13 Treads 1240 | 39 668 289 244 Legs . | . . . . Wheels . | . . . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 160 160 152 Average Speed 158 | 122 160 160 161 Slowest Speed 250 | 160 160 160 250 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 40 | 4 87 42 29 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 43 | . . . 43 Melee . | . . . . Projectile . | . . . . AOE 43 | . . . 43 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Yrd Mat Mat Mat Total 1734 | 71 849 425 389 Wait 228 | . 106 86 36 Move 1270 | 58 667 288 257 Hop . | . . . . Pick Up 36 | 7 10 5 14 Fast Attach 8 | 3 2 1 2 Attach 23 | 3 . 5 15 Detach 1 | . . . 1 Swap 10 | . 4 2 4 Drop 13 | . 8 4 1 Fire 142 | . 52 32 58 Melee . | . . . . Ram . | . . . . Kick . | . . . . Crush 3 | . . 2 1 Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 87 | -11/Scrapyard | Entered Materials 94 | -10/Materials | Discovered new exit (range 14) 316 | -10/Materials | Build established: Mutant 604 | -10/Materials | Identified exit to Mines 652 | -10/Materials | Discovered new exit (range 16) 919 | -10/Materials | Discovered new exit (range 8) 994 | -10/Materials | Repaired Assault Rifle 1256 | -10/Materials | Discovered new exit (range 14) 1431 | -10/Materials | Entered another Materials area 1431 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1765 | -9/Materials | Identified exit to Mines 1878 | -9/Materials | Lost 4 parts (1p2n1u) 2069 | -9/Materials | Discovered new exit (range 16) 2093 | -9/Materials | Entered another Materials area 2093 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2235 | -8/Materials | Lost 4 parts (1p1n2w) 2717 | -8/Materials | Core integrity fell below 50% 2725 | -8/Materials | System corruption reached 10% 2732 | -8/Materials | Self-destructed Last Messages --------------- Destroyed Flight Unit. Structural Scanner destroyed. S-10 Pest destroyed. C-30 ARC bursts open, deploying its payload. B-36 Bruiser unfolds itself. G-47 Trooper unfolds itself. Ion Engine destroyed. System corrupted by crushing effect (+5). G-47 Trooper destroyed. Switching to secondary target: B-36 Bruiser. Target Analyzer destroyed. System corrupted by crushing effect (+5). XI,& T T Lgt. Assault Rifle destroyed. Adv. Treads destroyed. Lgt. Assault Rifle destroyed. System corrupted by crushing effect (+4). System corrupted by crushing effect (+3). System corrupted by crushing effect (+2). 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