Cogmind - Beta 13 *** ADVENTURER MODE // 2024.05.26 @ 20:02:27 Player: IlyaSM Result: Destroyed by X-57 Shotgunner with High-powered Shotgun Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (139) 695 Value Destroyed (5248) 5248 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (1268) 1268 TOTAL SCORE: 10011 Bonus ------- High Alert Combat Kills 1405 Follower Combat Kills 101 Friendly Fire -238 Cogmind --------- Core Integrity 0/700 Matter 100/300 Energy 99/100 System Corruption 20% Temperature Cool (0) Movement Core (100) Ox1 Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ Small Storage Unit Seismic Detector > --- WEAPON (3) ------- (None) > --- INVENTORY (8) ---- Improved Heat Sink Improved Heat Sink Advanced ECM Suite Peak State ------------ > --- POWER ------------ Deuterium Engine Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Advanced Assault Cannon Advanced EMP Blaster Advanced EMP Blaster > --- INVENTORY -------- Seismic Detector Advanced ECM Suite Power Shielding Enhanced Autogun Improved Light Cannon Shock Bomb Launcher Advanced EMP Blaster Advanced EMP Blaster [Rating: 42] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Small Storage Unit Device Seismic Detector Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Advanced EMP Blaster Energy Gun Shock Rifle Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Advanced EMP Blaster Build | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Slots Evolved 6 | . . . 2 2 . 2 Power 1 | . . . . . . 1 Propulsion 2 | . . . 1 1 . . Utility 2 | . . . 1 . . 1 Weapon 1 | . . . . 1 . . Parts Attached 64 | 6 2 . 12 5 6 33 Power 12 | 1 . . 2 1 . 8 Engine 8 | 1 . . 1 . . 6 Core 4 | . . . 1 1 . 2 Reactor . | . . . . . . . Propulsion 15 | 2 . . 4 1 1 7 Treads . | . . . . . . . Leg 15 | 2 . . 4 1 1 7 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 13 | 1 1 . 2 . . 9 Device 7 | . . . 2 . . 5 Storage 1 | 1 . . . . . . Processor 2 | . 1 . . . . 1 Hackware . | . . . . . . . Protection 3 | . . . . . . 3 Artifact . | . . . . . . . Weapon 24 | 2 1 . 4 3 5 9 Energy Gun 4 | 2 . . . . . 2 Energy Cannon . | . . . . . . . Ballistic Gun 3 | . . . . . 2 1 Ballistic Cannon 8 | . 1 . 2 2 . 3 Launcher 9 | . . . 2 1 3 3 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 3 | . . . . . 2 1 Corrupted Parts 2 | . . . . . . 2 System Corruption 8 | . . . . . . 8 Parts Lost 33 | . . . 1 . 1 31 Power 7 | . . . . . . 7 Propulsion 10 | . . . . . 1 9 Utility 5 | . . . . . . 5 Weapon 11 | . . . 1 . . 10 Highest Loss Streak 9 | . . . 1 . 1 9 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 91 | . 97 100 99 99 99 87 Engine 6 | . 14 14 5 . . 6 Core 4 | . . . 5 9 9 3 Leg 27 | . 28 28 33 36 35 24 Device 8 | . . . 11 9 9 9 Storage 8 | . 14 14 11 9 9 7 Processor 7 | . 11 14 11 9 9 5 Protection 3 | . . . . . . 4 Energy Gun 3 | . 15 14 5 . . 2 Ballistic Gun 3 | . . . . . 7 3 Ballistic Cannon 5 | . 12 14 11 17 2 2 Launcher 10 | . . . 4 9 16 12 Naked Turns . | . . . . . . . Heaviest Build 47 | 14 16 16 19 25 28 47 Greatest Support 61 | 20 20 20 39 52 52 61 Greatest Overweight (x) 6 | 4 . . . . . 6 Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 8 Most Carried 8 | 3 8 8 8 8 8 8 Average Carried 6 | 1 4 8 7 7 7 6 Final Capacity 8 | 8 8 8 8 8 8 8 Final Carried 8 | 1 8 8 7 8 8 3 Class Distribution -------------------- 29% | Bomber 24% | Mutant 16% | Scavenger-Bomber 15% | Skirmisher 9% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Skirmisher | -8/Materials Skirmisher | -8/Storage Bomber | -7/Factory Resources | -11 -10 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Min Mat Mat Sto Fac Matter Collected 2498 | 196 146 46 248 190 345 1327 Remotely . | . . . . . . . Salvage Created 6655 | . 273 4 671 285 1350 4072 Parts 335 | . 12 . 40 8 69 206 Haulers Intercepted 2 | . . . . . 1 1 Recyclers Shooed 5 | . . . . . 1 4 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Combat Hostiles Destroyed 109 | . 7 3 12 7 20 60 Guns 22 | . 4 . 2 . 3 13 Cannons 24 | . 3 3 7 3 1 7 AOE 54 | . . . 3 4 15 32 Classes Destroyed 17 | . 1 1 4 . 5 6 Worker 15 | . . . . . . 15 Builder 13 | . . . 1 . 2 10 Hauler 2 | . . . . . 1 1 Recycler 4 | . . . 2 . . 2 Mechanic 1 | . . . . . 1 . Operator 1 | . . . . . . 1 Watcher 7 | . . . 2 . 2 3 Swarmer 4 | . . . . . . 4 Grunt 69 | . 7 . 9 5 15 33 Brawler 3 | . . . . . 2 1 Duelist 3 | . . . . . 1 2 Protector 2 | . . . . . 1 1 Sentry 8 | . . . 3 2 1 2 Specialist 3 | . . . . . . 3 Hunter 5 | . . . . . . 5 Programmer 9 | . . . . . . 9 Assembled 3 | . . 3 . . . . Thug 1 | . . . . . 1 . Best Kill Streak 17 | . 3 2 5 5 17 12 Combat Bots Only 9 | . 3 2 3 5 9 7 Max Kills in Single Turn 5 | . 1 1 3 2 3 5 Gunslinging . | . . . . . . . Exploded 4 | . . . 1 1 2 4 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Hostile Shots Fired 502 | . 33 3 32 19 41 374 Missed 200 | . 9 . 16 6 22 147 Damage Taken 4250 | . 218 35 259 167 264 3307 Core 837 | . 24 . 45 10 51 707 Absorbed by Shields 94 | . . . . . . 94 Redirected to Shielding 6 | . . . . . . 6 Ignored by Resistances 1250 | . 72 9 76 50 74 969 Core Remaining (%) 91 | 100 . 90 88 . 88 . Volleys Fired 254 | . 26 4 29 15 41 139 Largest 3 | . 2 2 2 3 3 3 Hottest 142 | . 90 79 79 111 97 142 Shots Fired 505 | . 54 8 46 38 78 281 Gun 175 | . 31 4 10 . 32 98 Cannon 170 | . 23 4 22 30 9 82 Launcher 160 | . . . 14 8 37 101 Special . | . . . . . . . Kinetic 263 | . 23 4 22 30 41 143 Thermal 5 | . 5 . . . . . Explosive . | . . . . . . . Electromagnetic 237 | . 26 4 24 8 37 138 Robot Hit Streak 20 | . 9 5 7 15 20 19 Robot Miss Streak 5 | . 5 1 1 2 3 3 Penetration Max 1 | . . . . . . 1 Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 339 | . 32 6 35 33 51 182 Core Hits 263 | . 12 4 25 13 49 160 Critical Kills . | . . . . . . . Critical Parts Destroyed 1 | . . . . . . 1 Critical Strikes 13 | . . 1 2 2 . 8 Destroy 1 | . . . . . . 1 Blast 9 | . . 1 1 2 . 5 Corrupt 3 | . . . 1 . . 2 Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 14372 | . 546 104 916 821 2860 9125 Guns 2199 | . 243 20 119 . 422 1395 Cannons 2883 | . 303 84 344 560 133 1459 Explosions 9267 | . . . 453 261 2305 6248 Melee . | . . . . . . . Ramming 23 | . . . . . . 23 Kinetic 4410 | . 303 84 344 560 555 2564 Thermal 1333 | . 62 . 87 . 558 626 Explosive 590 | . . . . . . 590 Electromagnetic 8016 | . 181 20 485 261 1747 5322 Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 20 | . 1 1 . . . 20 Average Corruption 6 | . 1 1 . . . 7 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 80 | . 4 . . . . 76 Message Errors 18 | . 1 . . . . 17 Matter Fused 17 | . . . . . . 17 Heat Flow Errors 9 | . . . . . . 9 Energy Discharges 9 | . 1 . . . . 8 Parts Rejected 1 | . . . . . . 1 Parts Fused 1 | . . . . . . 1 Data Loss (minor) 5 | . . . . . . 5 Data Loss (major) 7 | . . . . . . 7 Misfires 7 | . 2 . . . . 5 Alerts 2 | . . . . . . 2 Misdirections 1 | . . . . . . 1 Weapon Failures 3 | . . . . . . 3 Overload Shots . | . . . . . . . Overflow Damage 211 | . 3 . 9 12 31 156 Projectiles 27 | . 3 . . 12 . 12 Explosions 184 | . . . 9 . 31 144 Melee . | . . . . . . . Knockbacks 37 | . 5 3 2 5 . 22 Impact . | . . . . . . . Kinetic 35 | . 5 2 2 4 . 22 Secondary 2 | . . 1 . 1 . . Self-Inflicted Damage 738 | . . . 102 9 20 607 Shots 48 | . . . 8 2 3 35 Rammed . | . . . . . . . Targets Rammed 3 | . . . 1 . . 2 Kicked 3 | . . . 1 . . 2 Crushed . | . . . . . . . Highest Temperature 413 | . 186 36 42 174 81 413 Average Temperature 63 | . 63 19 14 70 25 75 Received Heat Transfer 1257 | . 153 9 105 108 180 702 Effects 4 | . . . . . . 4 Shutdowns 2 | . . . . . . 2 Interference 2 | . . . . . . 2 Siege Activations . | . . . . . . . Robots Corrupted 10 | . . . . . 2 8 Combat Hostiles 9 | . . . . . 1 8 Parts Fried 37 | . . . . . 7 30 Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted . | . . . . . . . Heat Transferred 1637 | . 185 . 150 . 626 676 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 32 | . . . 4 1 9 18 Alert | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Peak Influence 1187 | . 243 79 475 405 749 1187 Initial 261 | . . 79 25 171 145 261 Average 556 | . 141 79 226 285 532 711 Maximum Alert Level 4 | . 1 . 2 2 3 4 Low Security (%) 15 | 100 53 100 36 42 9 . Level 1 22 | . 46 . 53 24 12 18 Level 2 23 | . . . 9 32 71 21 Level 3 35 | . . . . . 5 54 Level 4 2 | . . . . . . 4 Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 31 | . 1 . 3 2 4 21 Investigation 6 | . 1 . 1 1 . 3 Extermination 7 | . . . . . . 7 Reinforcement 15 | . . . 2 1 2 10 Assault 3 | . . . . . 2 1 Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded 3 | . . . 1 . 1 1 Haulers Reinforced 3 | . . . . . . 3 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . 1 Stealth | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Distress Signals 5 | . . . 1 . 4 . Communications Jammed 6 | . . . . . . 6 Distress Signals 6 | . . . . . . 6 Times Spotted 175 | . 11 13 16 10 37 88 Peak Tracking Total 11 | . 5 11 3 5 10 10 Tactical Retreats 10 | . . 1 1 2 1 5 Traps | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Traps Triggered 16 | . 3 . 1 1 1 10 Indirectly 6 | . . . . . . 6 Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Min Mat Mat Sto Fac Machines Disabled 57 | . . . 1 . 3 53 Max in Single Turn 7 | . . . 1 . 1 7 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Machines Accessed 17 | . 3 . . . 5 9 Terminals 14 | . 3 . . . 4 7 Fabricators . | . . . . . . . Repair Stations 1 | . . . . . . 1 Recycling Units 1 | . . . . . 1 . Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 34 | . 9 . . . 9 16 Successful 20 | . 5 . . . 7 8 Failed 14 | . 4 . . . 2 8 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 29 | . 9 . . . 8 12 Fabricators . | . . . . . . . Repair Stations 3 | . . . . . . 3 Recycling Units 1 | . . . . . 1 . Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Terminal Hacks 18 | . 5 . . . 6 7 Record 3 | . . . . . 2 1 Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . . . . 1 . Open DSF 2 | . . . . . . 2 Alert Level 2 | . 1 . . . 1 . Unreport Threat 1 | . . . . . . 1 Locate Traps 2 | . 1 . . . 1 . Dispatch Records 1 | . . . . . . 1 Reinforcement Status 1 | . . . . . 1 . Hauler Manifests 1 | . 1 . . . . . Registered Components 1 | . 1 . . . . . Zone Layout 2 | . . . . . . 2 Fabricator Hacks . | . . . . . . . Repair Station Hacks 1 | . . . . . . 1 Scan Component 1 | . . . . . . 1 Recycling Unit Hacks 1 | . . . . . 1 . Report Inventory 1 | . . . . . 1 . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 10 | . 3 . . . 1 6 Full Trace Events 3 | . 1 . . . . 2 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Min Mat Mat Sto Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Min Mat Mat Sto Fac Total Allies 2 | . . . . . 2 . Largest Group 2 | . . . . . 2 . Highest-Rated Group 62 | . . . . . 62 . Highest-Rated Ally 31 | . . . . . 31 . Total Orders . | . . . . . . . Ally Attacks 46 | . . . . . 46 . Total Damage 627 | . . . . . 627 . Kills 3 | . . . . . 3 . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Min Mat Mat Sto Fac Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Min Mat Mat Sto Fac Turns Passed 4787 | 59 379 171 369 249 507 3053 Spaces Moved 2927 | 39 236 115 203 155 307 1872 Core 20 | 11 . . . . . 9 Treads . | . . . . . . . Legs 2907 | 28 236 115 203 155 307 1863 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 100 Average Speed 131 | 120 120 120 120 120 120 137 Slowest Speed 350 | 250 120 120 120 120 120 350 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 28 | 4 41 24 22 14 42 51 Regions Visited 6 Branch Regions 2 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed 247 | . 1 . 11 8 45 182 Melee . | . . . . . . . Projectile 6 | . 1 . . . 1 4 AOE 241 | . . . 11 8 44 178 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Min Mat Mat Sto Fac Total 3420 | 51 279 140 281 188 379 2102 Wait 93 | . 8 22 25 6 11 21 Move 2921 | 38 235 114 202 154 306 1872 Hop . | . . . . . . . Pick Up 52 | 7 8 . 6 4 7 20 Fast Attach 6 | . . . . 1 . 5 Attach 37 | 6 1 . 3 3 2 22 Detach 2 | . . . . 1 . 1 Swap 21 | . 1 . 9 1 4 6 Drop 23 | . . . 6 3 5 9 Fire 254 | . 26 4 29 15 41 139 Melee . | . . . . . . . Ram . | . . . . . . . Kick 3 | . . . 1 . . 2 Crush . | . . . . . . . Escape Stasis 5 | . . . . . . 5 Rewire 3 | . . . . . 3 . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -10/Mines -9/Materials -8/Materials -8/Storage -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 33 | -11/Scrapyard | Discovered new exit (range 16) 60 | -11/Scrapyard | Entered Materials 197 | -10/Materials | Discovered new exit (range 14) 296 | -10/Materials | Discovered new exit (range 12) 316 | -10/Materials | Build established: Mutant 439 | -10/Materials | Entered Mines 485 | -10/Mines | Assembled infested the area 578 | -10/Mines | Discovered new exit (range 10) 610 | -10/Mines | Entered Materials 610 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 932 | -9/Materials | Discovered new exit (range 18) 979 | -9/Materials | Entered another Materials area 979 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1121 | -8/Materials | Discovered new exit (range 11) 1228 | -8/Materials | Entered Storage 1238 | -8/Storage | Met a pair of Derelict thieves 1374 | -8/Storage | Destroyed 9 combat bots 1584 | -8/Storage | Build established: Skirmisher 1700 | -8/Storage | Discovered new exit (range 18) 1735 | -8/Storage | Entered Factory 1735 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2022 | -7/Factory | Build established: Tank 2474 | -7/Factory | Build established: Bomber 2848 | -7/Factory | Cargo convoy interrupted 2884 | -7/Factory | Lost 3 parts (1p1n1w) 2891 | -7/Factory | Destroyed 7 combat bots 3335 | -7/Factory | First assault squad dispatched 3578 | -7/Factory | Lost 4 parts (2p1n1w) 3748 | -7/Factory | Lost 3 parts (1n2u) 3755 | -7/Factory | System corruption reached 10% 4061 | -7/Factory | Build established: Scavenger-Bomber 4685 | -7/Factory | Discovered new exit (range 13) 4725 | -7/Factory | Lost 3 parts (1p1u1w) 4761 | -7/Factory | Core integrity fell below 50% 4784 | -7/Factory | Core integrity fell below 20% 4788 | -7/Factory | Destroyed by X-57 Shotgunner with High-powered Shotgun Last Messages --------------- U-05 Engineer destroyed. K-01 Serf collects debris. Acquired 8 matter. Imp. Light Cannon destroyed. Acquired Prototype Engine. Identified Hvy. Deuterium Engine. Aluminum Leg destroyed. Lgt. Ion Engine destroyed. Carbon-fiber Leg destroyed. Adv. Assault Cannon destroyed. Target Analyzer destroyed. Critical hit (Blast). Knocked back. System corrupted: Matter fused (-6). Slug penetrates Wall. VSS Leg destroyed. Knocked back. Hvy. Deuterium Engine destroyed. Acquired 8 matter. [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ????????????????????????????????????# ?? # | | ????????????????????????????????????# # | | ????????????????????????????????????# """"""""" # | | ????????????????????????????????????# # | | ????????????????????????????????????# """"""""" # | | ????????????????????????????????????#[ # | | ????????????????????????????????????# """"""""" # | | ????????????????????????????????????# # | | ????????????????????????????????????#! 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" " #?? | | ???????????????????????????? ## "R" #?? | | ???????????????????????????? ## """ #?? | | ????????????????????????????? ?? ########+######?? | | ?????????????????????????????????#??????# #??????? | | ??????????????????????????????????????### ###????? | | ??????????????????????????????????????# #?###? | | ??????????????????????????????????????# " ##T ## | | ??????????????????????????????????????# "T | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 23 Energy Capacity 415 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 ECM Strength 2 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 33 Evasion (%) 55 Target Analysis 5 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 10k Club Hey, That's Mine! Please Form A Line Power Corrupts Significant Disruption Challenges ------------ None Game ------ Seed CooledSalvageMachine Manual? 0 Play Time 01:02:11 Cumulative 10.4 hours Start 2024.05.26 @ 19:00:12 End 2024.05.26 @ 20:02:27 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 12 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 891d392f-643f-4a2b-b480-84a73d169d6e