Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.02 @ 19:33:04

Player: Nalzok

Result: Destroyed self with Precision Grenade Launcher

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (78)      390
Value Destroyed (3305)     3305
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (1228)               1228
              TOTAL SCORE: 7843

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    128
Entered Garrisons          400
Used RIF Installer         500

 Cogmind 
---------
Core Integrity             0/700
Matter                     253/300
Energy                     342/400
System Corruption          4%
Temperature                Cool (0)
Movement                   Walking (190) Ox2
Location                   -7/Garrison

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (2) ---
                Titanium Leg
>               --- UTILITY (6) ------
       Advanced Heat Sink
  High-capacity Storage Unit
          Large Battery
       Improved Targeting Computer
>               --- WEAPON (4) -------
      Precision Grenade Launcher
>               --- INVENTORY (12) ---
       Improved Carbon-fiber Leg
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Particle Charger
                Relay Coupler [NC] (29)
                Relay Coupler [Grunt] (29)
                Relay Coupler [Sentry] (20)
                Relay Coupler [Hunter] (18)

 Peak State 
------------
>               --- POWER ------------
          Light Angular Momentum Engine
>               --- PROPULSION -------
                Carbon-fiber Leg
                Titanium Leg
>               --- UTILITY ----------
       Improved Heat Sink
       Advanced Heat Sink
  High-capacity Storage Unit
       Advanced Visual Processing Unit
       Improved Targeting Computer
       Improved Particle Charger
>               --- WEAPON -----------
                Arc Projector
                EM Pulse Cannon
          Heavy Particle Cannon
      Precision Grenade Launcher
>               --- INVENTORY --------
       Improved Deuterium Engine
       Improved Deuterium Engine
       Improved Heat Sink
  High-capacity Storage Unit
       Improved Particle Charger
                Relay Coupler [Grunt]
                Relay Coupler [Sentry]
                Relay Coupler [Hunter]
       Advanced Plasma Cannon
       Advanced Plasma Cannon
                Flak Cannon
      Precision Grenade Launcher
[Rating: 49]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Treads                   Light Treads
  Leg                      Aluminum Leg
Utility                    Improved Targeting Computer
  Device                   Advanced Heat Sink
  Storage                  High-capacity Storage Unit
  Processor                Improved Targeting Computer
  Protection               Light Armor Plating
Weapon                     Heavy Particle Cannon
  Energy Gun               Arc Projector
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Heavy Assault Rifle
  Launcher                 Precision Grenade Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Gar 
Slots Evolved              6    | .   .   2   2   2   .   .   .   
  Power                    .    | .   .   .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   .   .   
  Utility                  4    | .   .   2   2   .   .   .   .   
  Weapon                   2    | .   .   .   .   2   .   .   .   
Parts Attached             105  | .   5   14  10  8   43  13  12  
  Power                    10   | .   1   .   1   1   3   2   2   
    Engine                 8    | .   1   .   1   1   3   2   .   
    Core                   2    | .   .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               20   | .   .   5   .   1   10  3   1   
    Treads                 3    | .   .   .   .   .   3   .   .   
    Leg                    17   | .   .   5   .   1   7   3   1   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   
  Utility                  32   | .   3   5   4   1   13  5   1   
    Device                 19   | .   .   4   2   .   9   3   1   
    Storage                4    | .   2   .   .   .   1   1   .   
    Processor              4    | .   1   .   1   1   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             5    | .   .   1   1   .   3   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   43   | .   1   4   5   5   17  3   8   
    Energy Gun             14   | .   .   2   2   1   5   .   4   
    Energy Cannon          14   | .   .   1   2   1   8   1   1   
    Ballistic Gun          10   | .   1   1   .   3   4   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   
    Launcher               5    | .   .   .   1   .   .   1   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   .   
Parts Lost                 45   | .   .   2   5   2   16  4   16  
  Power                    7    | .   .   .   2   .   1   1   3   
  Propulsion               6    | .   .   .   .   1   3   .   2   
  Utility                  10   | .   .   1   1   1   3   1   3   
  Weapon                   22   | .   .   1   2   .   9   2   8   
  Highest Loss Streak      12   | .   .   2   4   2   7   2   12  
Average Slot Usage (%)     95   | .   100 94  92  96  94  99  91  
  Engine                   7    | .   14  11  8   7   6   6   6   
  Leg                      15   | .   28  22  18  13  12  15  14  
  Device                   16   | .   .   11  20  10  15  22  20  
  Storage                  9    | .   14  11  9   7   7   13  15  
  Processor                13   | .   14  11  9   18  17  8   7   
  Protection               3    | .   .   5   8   7   3   .   .   
  Energy Gun               7    | .   14  5   8   7   7   7   10  
  Energy Cannon            11   | .   .   2   9   7   13  19  6   
  Ballistic Gun            5    | .   14  13  .   14  5   .   5   
Naked Turns                .    | .   .   .   .   .   .   .   .   
Heaviest Build             75   | 10  44  52  55  61  75  73  70  
  Greatest Support         40   | 20  20  26  26  28  40  34  34  
  Greatest Overweight (x)  17   | .   2   2   2   4   17  2   2   
  Average Overweight (x)   1    | .   .   1   1   2   2   1   1   
Largest Inventory Capacity 12   | 6   12  12  12  12  12  12  12  
  Average Capacity         11   | 6   7   12  12  12  12  12  12  
  Most Carried             12   | 5   12  12  12  12  12  12  12  
  Average Carried          11   | 4   6   11  11  11  11  11  11  
  Final Capacity           12   | 6   12  12  12  12  12  12  12  
  Final Carried            12   | 2   12  12  12  12  12  11  8   

 Class Distribution 
--------------------
 35% | Scavenger-Gunner
 25% | Commander-Gunner
 21% | Scavenger-Mutant
 13% | Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Gunner | -7/Factory
 Scavenger-Gunner | -7/Garrison
 Commander-Gunner | -7/Factory
 Scavenger-Gunner | -7/Garrison

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Gar  
Matter Collected           1748 | 200  .    407  113  49   688  154  137  
  Remotely                 248  | .    .    248  .    .    .    .    .    
Salvage Created            3474 | .    .    803  544  49   1125 483  470  
  Parts                    169  | .    .    41   28   4    53   20   23   
Haulers Intercepted        1    | .    .    1    .    .    .    .    .    
Recyclers Shooed           3    | .    .    2    1    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Gar 
Combat Hostiles Destroyed  64   | .   .   9   7   1   22  8   17  
  Guns                     21   | .   .   8   2   1   10  .   .   
  Cannons                  27   | .   .   1   4   .   11  6   5   
  AOE                      16   | .   .   .   1   .   1   2   12  
Classes Destroyed          13   | .   .   8   1   1   2   1   .   
  Worker                   2    | .   .   2   .   .   .   .   .   
  Builder                  1    | .   .   .   1   .   .   .   .   
  Hauler                   1    | .   .   1   .   .   .   .   .   
  Recycler                 7    | .   .   4   2   .   .   1   .   
  Operator                 1    | .   .   1   .   .   .   .   .   
  Watcher                  2    | .   .   1   1   .   .   .   .   
  Swarmer                  15   | .   .   .   .   .   6   .   9   
  Grunt                    31   | .   .   7   5   .   7   6   6   
  Brawler                  1    | .   .   .   .   .   1   .   .   
  Duelist                  4    | .   .   1   .   .   2   .   1   
  Sentry                   9    | .   .   1   2   .   5   1   .   
  Hunter                   2    | .   .   .   .   1   1   .   .   
  Programmer               2    | .   .   .   .   .   .   1   1   
Best Kill Streak           6    | .   .   6   4   1   4   4   6   
  Combat Bots Only         6    | .   .   6   2   1   4   3   6   
Max Kills in Single Turn   4    | .   .   1   2   1   2   2   4   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 4    | .   .   .   1   .   1   1   4   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -7   -7   -7   
--------                   Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Gar  
Damage Taken               5526 | .    .    561  713  212  1755 734  1551 
  Core                     874  | .    .    67   91   22   258  63   373  
  Absorbed by Shields      259  | .    .    .    140  27   78   .    14   
Core Remaining (%)         91   | 100  100  83   83   .    .    .    .    
Volleys Fired              178  | .    .    47   31   7    57   17   19   
  Largest                  4    | .    .    2    2    4    4    4    4    
  Hottest                  351  | .    .    131  138  164  351  291  249  
Shots Fired                447  | .    .    93   54   20   173  67   40   
  Gun                      274  | .    .    85   22   17   112  17   21   
  Cannon                   160  | .    .    8    29   3    61   47   12   
  Launcher                 13   | .    .    .    3    .    .    3    7    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  137  | .    .    61   .    14   53   .    9    
  Thermal                  192  | .    .    32   47   .    71   30   12   
  Explosive                13   | .    .    .    3    .    .    3    7    
  Electromagnetic          105  | .    .    .    4    6    49   34   12   
  Robot Hit Streak         28   | .    .    11   9    3    28   14   9    
  Robot Miss Streak        6    | .    .    4    5    3    6    2    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        1    | .    .    1    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    .    1    .    .    .    .    .    
Shots Hit Robots           315  | .    .    60   39   8    135  52   21   
  Core Hits                165  | .    .    27   18   3    69   23   25   
  Critical Hits            3    | .    .    1    .    .    1    1    .    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed 3    | .    .    1    .    .    1    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           7725 | .    .    986  1007 131  2794 1353 1454 
  Guns                     3216 | .    .    861  264  55   1746 116  174  
  Cannons                  2852 | .    .    125  563  25   999  867  273  
  Explosions               1657 | .    .    .    180  51   49   370  1007 
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  1602 | .    .    617  .    42   892  .    51   
  Thermal                  3432 | .    .    369  826  51   1270 652  264  
  Explosive                1417 | .    .    .    118  .    .    292  1007 
  Electromagnetic          1274 | .    .    .    63   38   632  409  132  
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         4    | .    .    .    .    .    .    2    4    
  Average Corruption       2    | .    .    .    .    .    .    1    3    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Effects                  8    | .    .    .    .    .    .    1    7    
    Message Errors         1    | .    .    .    .    .    .    .    1    
    Matter Fused           1    | .    .    .    .    .    .    .    1    
    Heat Flow Errors       2    | .    .    .    .    .    .    1    1    
    Data Loss (minor)      1    | .    .    .    .    .    .    .    1    
    Targeting Errors       3    | .    .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            110  | .    .    .    3    .    13   62   32   
  Projectiles              37   | .    .    .    .    .    13   24   .    
  Explosions               73   | .    .    .    3    .    .    38   32   
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    .    
Self-Inflicted Damage      341  | .    .    .    41   .    56   73   171  
  Shots                    8    | .    .    .    1    .    1    1    5    
  Rammed                   .    | .    .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        509  | .    .    84   240  79   483  509  219  
  Average Temperature      116  | .    .    19   67   36   158  168  55   
  Received Heat Transfer   1114 | .    .    282  279  .    310  99   144  
  Effects                  16   | .    .    .    3    .    8    5    .    
    Shutdowns              2    | .    .    .    .    .    2    .    .    
    Energy Bleed           4    | .    .    .    .    .    2    2    .    
    Interference           9    | .    .    .    3    .    3    3    .    
    Matter Decay           1    | .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              6    | .    .    .    1    .    4    1    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             8    | .    .    1    4    .    2    .    1    
  Heat Transferred         5662 | .    .    814  1382 50   2159 870  387  
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      3    | .    .    .    1    1    1    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Gar 
Peak Influence             508  | .   .   203 185 37  464 460 508 
  Initial                  243  | .   .   .   70  9   25  243 192 
  Average                  219  | .   .   71  108 24  299 264 341 
Maximum Alert Level        2    | .   .   1   .   .   2   2   2   
  Low Security (%)         41   | 100 100 95  100 100 23  .   8   
  Level 1                  43   | .   .   4   .   .   40  99  82  
  Level 2                  15   | .   .   .   .   .   36  .   8   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          7    | .   1   1   1   2   .   2   .   
  Investigation            1    | .   .   .   .   1   .   .   .   
  Extermination            1    | .   .   .   .   .   .   1   .   
  Reinforcement            5    | .   1   1   1   1   .   1   .   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac Gar 
Distress Signals           2    | .   .   1   1   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              98   | .   1   23  15  2   25  12  20  
  Peak Tracking Total      9    | .   .   9   5   1   4   3   9   
  Tactical Retreats        10   | .   .   3   2   .   3   1   1   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Gar 
Traps Triggered            10   | .   .   .   .   .   8   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Gar Fac Gar 
Machines Disabled          9    | .   .   .   1   .   1   6   1   
  Max in Single Turn       4    | .   .   .   1   .   1   4   1   
  Garrison Relay           2    | .   .   .   .   .   1   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Gar Fac Gar 
Machines Accessed          8    | .   1   1   1   2   .   3   .   
  Terminals                6    | .   1   1   1   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   1   .   1   .   
Total Hacks                24   | .   4   5   4   4   .   7   .   
  Successful               9    | .   1   2   2   1   .   3   .   
  Failed                   15   | .   3   3   2   3   .   4   .   
    Catastrophic           4    | .   .   .   .   2   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   17   | .   4   4   2   1   .   6   .   
  Terminals                20   | .   4   5   4   1   .   6   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   3   .   1   .   
Terminal Hacks             2    | .   .   1   1   .   .   .   .   
  Level Access Points      1    | .   .   1   .   .   .   .   .   
  Unreport Threat          1    | .   .   .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   1   .   1   .   
  Unlock Access            2    | .   .   .   .   1   .   1   .   
Unauthorized Hacks         5    | .   1   1   1   .   .   2   .   
  Terminals                5    | .   1   1   1   .   .   2   .   
    Botnet                 4    | .   1   1   1   .   .   1   .   
    Operators              1    | .   .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         8    | .   1   1   1   2   .   3   .   
  Full Trace Events        1    | .   .   .   .   1   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Gar Fac Gar 
Used RIF Installer         1    | .   .   .   .   .   1   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    8    | .   .   .   .   .   4   .   4   
  Machine Destruction      8    | .   .   .   .   .   4   .   4   
Robots Rewired             9    | .   .   .   .   .   9   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Gar Fac Gar 
Total Allies               9    | .   .   .   .   .   9   .   .   
  Largest Group            9    | .   .   .   .   .   9   9   .   
  Highest-Rated Group      189  | .   .   .   .   .   189 189 .   
  Highest-Rated Ally       30   | .   .   .   .   .   30  30  .   
Total Orders               1    | .   .   .   .   .   .   1   .   
  STAY                     1    | .   .   .   .   .   .   1   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Gar Fac Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -7   -7   -7   
-------------              Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Gar  
Turns Passed               5081 | 2    321  624  456  211  2074 1034 359  
Spaces Moved               2294 | 1    223  262  206  94   842  498  168  
  Core                     11   | .    .    .    .    .    11   .    .    
  Treads                   88   | .    .    .    .    .    88   .    .    
  Legs                     2195 | 1    223  262  206  94   743  498  168  
  Wheels                   .    | .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    
  Fastest Speed            120  | 120  120  150  150  180  180  160  160  
  Average Speed            181  | 120  128  177  169  185  199  188  162  
  Slowest Speed            900  | 120  180  180  180  240  900  190  190  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    
Exploration Rate (%)       21   | 2    43   21   22   5    45   16   18   
  Regions Visited          7
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    .    .    
  Known Exits Taken        3    | .    .    1    .    1    .    1    .    
  Unknown Exits Taken      3    | 1    1    .    1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    
Terrain Destroyed          188  | .    .    2    34   3    24   50   75   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Projectile               28   | .    .    2    4    .    15   5    2    
  AOE                      160  | .    .    .    30   3    9    45   73   
Terrain Rammed             .    | .    .    .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Gar  Fac  Gar  
Total                      2882 | 4    264  346  257  116  1111 561  223  
  Wait                     68   | .    11   .    5    1    26   16   9    
  Move                     2288 | .    222  261  205  94   841  497  168  
  Hop                      .    | .    .    .    .    .    .    .    .    
  Pick Up                  54   | .    16   8    3    3    14   6    4    
  Fast Attach              40   | .    1    5    5    2    18   4    5    
  Attach                   18   | .    .    1    2    3    6    1    5    
  Detach                   3    | .    .    .    .    .    2    1    .    
  Swap                     47   | .    4    8    3    3    19   8    2    
  Drop                     75   | 4    10   16   3    3    26   11   2    
  Fire                     178  | .    .    47   31   7    57   17   19   
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    .    
  Escape Stasis            49   | .    .    .    .    .    40   .    9    
  Rewire                   62   | .    .    .    .    .    62   .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/Garrison
-7/Factory
-7/Garrison

 History 
---------
 Turn | Location      | Event
    3 | -11/Scrapyard | Discovered new exit (range 0)
    3 | -11/Scrapyard | Entered Materials
  219 | -10/Materials | Discovered new exit (range 15)
  324 | -10/Materials | Entered another Materials area
  324 | -9/Materials  | Evolved 2 slots: Utility x2
  333 | -9/Materials  | Build established: Mutant
  414 | -9/Materials  | Identified exit to Materials
  923 | -9/Materials  | Build established: Scavenger-Mutant
  948 | -9/Materials  | Entered another Materials area
  948 | -8/Materials  | Evolved 2 slots: Utility x2
 1126 | -8/Materials  | Lost 4 parts (1p1u2w)
 1261 | -8/Materials  | Discovered new exit (range 10)
 1404 | -8/Materials  | Entered Factory
 1404 | -7/Factory    | Evolved 2 slots: Weapon x2
 1615 | -7/Factory    | Identified exit to Garrison
 1615 | -7/Factory    | Entered Garrison
 1624 | -7/Garrison   | Installed Relay Interface Framework
 1718 | -7/Garrison   | Triggered checkpoint
 1820 | -7/Garrison   | Build established: Scavenger-Gunner
 1944 | -7/Garrison   | Triggered checkpoint
 2166 | -7/Garrison   | Lost 7 parts (2n1u4w)
 2775 | -7/Garrison   | Garrison Relay disabled
 2920 | -7/Garrison   | Triggered checkpoint
 3006 | -7/Garrison   | Triggered checkpoint
 3018 | -7/Garrison   | Discovered new exit (range 17)
 3024 | -7/Garrison   | Triggered checkpoint
 3100 | -7/Garrison   | Lost 4 parts (1u3w)
 3689 | -7/Garrison   | Entered Factory
 3689 | -7/Factory    | Accompanied by 9 allies
 3752 | -7/Factory    | Build established: Commander-Gunner
 4707 | -7/Factory    | Identified exit to Garrison
 4723 | -7/Factory    | Entered Garrison
 4750 | -7/Garrison   | Triggered checkpoint
 4752 | -7/Garrison   | Core integrity fell below 50%
 4781 | -7/Garrison   | Garrison Relay disabled
 4955 | -7/Garrison   | Triggered checkpoint
 5033 | -7/Garrison   | Triggered checkpoint
 5059 | -7/Garrison   | Core integrity fell below 20%
 5082 | -7/Garrison   | Destroyed self with Precision Grenade Launcher

 Last Messages 
---------------
05047_ S-27 Virus destroyed.
05047_ Titanium Leg destroyed.
05047_ Lgt. Nuclear Core destroyed.
05047_ Adv. Plasma Cannon destroyed.
05048_ Shock Rifle destroyed.
05049_ Imp. Heat Sink destroyed.
05052_ Particle Gun destroyed.
05056_ Adv. Heat Sink destroyed.
05057_ Acquired 24 matter.
05060_ Acquired Lgt. Nuclear Core.
05060_ Titanium Leg destroyed.
05062_ Acquired 5 matter.
05065_ Acquired 10 matter.
05066_ Destroyed Lgt. Nuclear Core.
05066_ Lgt. Nuclear Core destroyed.
05066_ Destroyed Lgt. Nuclear Core.
05066_ S-27 Virus destroyed. <x3>
05069_ The unstable cave ceiling collapses.
05070_ G-47 Trooper destroyed. <x2>
05071_ The unstable cave ceiling collapses.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           86
Energy Generation          18
Energy Capacity            590
Matter Stores              300
Matter Capacity            300
Sight Range                20
Terrain Scan Range         14
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Weapon Cycling             15
Evasion (%)                40
Targeting Accuracy         11
Recoil Reduction           2
Particle Charging          20

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ShrapnelTerrainTriangulator
  Manual?         0
Play Time         00:36:58
  Cumulative      300.7 hours
  Start           2021.04.01 @ 21:46:31
  End             2021.04.02 @ 19:33:04
Sessions          2
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          443
  Rogue           442
  Adventurer      0
  Explorer        1
Win Type          -
  Total           2
  Types           2/0/0/0/0/0/0/0/0
Lore%             68
Gallery%          81
Achievement%      57
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        2
Font              14/Cog
Map View          72x54
Tactical HUD      1
Map Filters       NONE
Filters           LOW_CONTRAST(13,24,33)
Steam             0


RUN: 306035fc-7c83-470f-b55c-8da7cc2f8f0a