Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.02 @ 19:33:04 Player: Nalzok Result: Destroyed self with Precision Grenade Launcher Performance ------------- Evolutions (3) 1500 Regions Visited (7) 1400 Robots Destroyed (78) 390 Value Destroyed (3305) 3305 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (1228) 1228 TOTAL SCORE: 7843 Bonus ------- Pacifist 200 High Alert Combat Kills 128 Entered Garrisons 400 Used RIF Installer 500 Cogmind --------- Core Integrity 0/700 Matter 253/300 Energy 342/400 System Corruption 4% Temperature Cool (0) Movement Walking (190) Ox2 Location -7/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Titanium Leg > --- UTILITY (6) ------ Advanced Heat Sink High-capacity Storage Unit Large Battery Improved Targeting Computer > --- WEAPON (4) ------- Precision Grenade Launcher > --- INVENTORY (12) --- Improved Carbon-fiber Leg Improved Heat Sink High-capacity Storage Unit Improved Particle Charger Relay Coupler [NC] (29) Relay Coupler [Grunt] (29) Relay Coupler [Sentry] (20) Relay Coupler [Hunter] (18) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Visual Processing Unit Improved Targeting Computer Improved Particle Charger > --- WEAPON ----------- Arc Projector EM Pulse Cannon Heavy Particle Cannon Precision Grenade Launcher > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Heat Sink High-capacity Storage Unit Improved Particle Charger Relay Coupler [Grunt] Relay Coupler [Sentry] Relay Coupler [Hunter] Advanced Plasma Cannon Advanced Plasma Cannon Flak Cannon Precision Grenade Launcher [Rating: 49] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Advanced Heat Sink Storage High-capacity Storage Unit Processor Improved Targeting Computer Protection Light Armor Plating Weapon Heavy Particle Cannon Energy Gun Arc Projector Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Launcher Precision Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Slots Evolved 6 | . . 2 2 2 . . . Power . | . . . . . . . . Propulsion . | . . . . . . . . Utility 4 | . . 2 2 . . . . Weapon 2 | . . . . 2 . . . Parts Attached 105 | . 5 14 10 8 43 13 12 Power 10 | . 1 . 1 1 3 2 2 Engine 8 | . 1 . 1 1 3 2 . Core 2 | . . . . . . . 2 Reactor . | . . . . . . . . Propulsion 20 | . . 5 . 1 10 3 1 Treads 3 | . . . . . 3 . . Leg 17 | . . 5 . 1 7 3 1 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 32 | . 3 5 4 1 13 5 1 Device 19 | . . 4 2 . 9 3 1 Storage 4 | . 2 . . . 1 1 . Processor 4 | . 1 . 1 1 . 1 . Hackware . | . . . . . . . . Protection 5 | . . 1 1 . 3 . . Artifact . | . . . . . . . . Weapon 43 | . 1 4 5 5 17 3 8 Energy Gun 14 | . . 2 2 1 5 . 4 Energy Cannon 14 | . . 1 2 1 8 1 1 Ballistic Gun 10 | . 1 1 . 3 4 1 . Ballistic Cannon . | . . . . . . . . Launcher 5 | . . . 1 . . 1 3 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . . 1 . Parts Lost 45 | . . 2 5 2 16 4 16 Power 7 | . . . 2 . 1 1 3 Propulsion 6 | . . . . 1 3 . 2 Utility 10 | . . 1 1 1 3 1 3 Weapon 22 | . . 1 2 . 9 2 8 Highest Loss Streak 12 | . . 2 4 2 7 2 12 Average Slot Usage (%) 95 | . 100 94 92 96 94 99 91 Engine 7 | . 14 11 8 7 6 6 6 Leg 15 | . 28 22 18 13 12 15 14 Device 16 | . . 11 20 10 15 22 20 Storage 9 | . 14 11 9 7 7 13 15 Processor 13 | . 14 11 9 18 17 8 7 Protection 3 | . . 5 8 7 3 . . Energy Gun 7 | . 14 5 8 7 7 7 10 Energy Cannon 11 | . . 2 9 7 13 19 6 Ballistic Gun 5 | . 14 13 . 14 5 . 5 Naked Turns . | . . . . . . . . Heaviest Build 75 | 10 44 52 55 61 75 73 70 Greatest Support 40 | 20 20 26 26 28 40 34 34 Greatest Overweight (x) 17 | . 2 2 2 4 17 2 2 Average Overweight (x) 1 | . . 1 1 2 2 1 1 Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12 Average Capacity 11 | 6 7 12 12 12 12 12 12 Most Carried 12 | 5 12 12 12 12 12 12 12 Average Carried 11 | 4 6 11 11 11 11 11 11 Final Capacity 12 | 6 12 12 12 12 12 12 12 Final Carried 12 | 2 12 12 12 12 12 11 8 Class Distribution -------------------- 35% | Scavenger-Gunner 25% | Commander-Gunner 21% | Scavenger-Mutant 13% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Commander-Gunner | -7/Factory Scavenger-Gunner | -7/Garrison Resources | -11 -10 -9 -8 -7 -7 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Matter Collected 1748 | 200 . 407 113 49 688 154 137 Remotely 248 | . . 248 . . . . . Salvage Created 3474 | . . 803 544 49 1125 483 470 Parts 169 | . . 41 28 4 53 20 23 Haulers Intercepted 1 | . . 1 . . . . . Recyclers Shooed 3 | . . 2 1 . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Combat Hostiles Destroyed 64 | . . 9 7 1 22 8 17 Guns 21 | . . 8 2 1 10 . . Cannons 27 | . . 1 4 . 11 6 5 AOE 16 | . . . 1 . 1 2 12 Classes Destroyed 13 | . . 8 1 1 2 1 . Worker 2 | . . 2 . . . . . Builder 1 | . . . 1 . . . . Hauler 1 | . . 1 . . . . . Recycler 7 | . . 4 2 . . 1 . Operator 1 | . . 1 . . . . . Watcher 2 | . . 1 1 . . . . Swarmer 15 | . . . . . 6 . 9 Grunt 31 | . . 7 5 . 7 6 6 Brawler 1 | . . . . . 1 . . Duelist 4 | . . 1 . . 2 . 1 Sentry 9 | . . 1 2 . 5 1 . Hunter 2 | . . . . 1 1 . . Programmer 2 | . . . . . . 1 1 Best Kill Streak 6 | . . 6 4 1 4 4 6 Combat Bots Only 6 | . . 6 2 1 4 3 6 Max Kills in Single Turn 4 | . . 1 2 1 2 2 4 Gunslinging . | . . . . . . . . Exploded 4 | . . . 1 . 1 1 4 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Damage Taken 5526 | . . 561 713 212 1755 734 1551 Core 874 | . . 67 91 22 258 63 373 Absorbed by Shields 259 | . . . 140 27 78 . 14 Core Remaining (%) 91 | 100 100 83 83 . . . . Volleys Fired 178 | . . 47 31 7 57 17 19 Largest 4 | . . 2 2 4 4 4 4 Hottest 351 | . . 131 138 164 351 291 249 Shots Fired 447 | . . 93 54 20 173 67 40 Gun 274 | . . 85 22 17 112 17 21 Cannon 160 | . . 8 29 3 61 47 12 Launcher 13 | . . . 3 . . 3 7 Special . | . . . . . . . . Kinetic 137 | . . 61 . 14 53 . 9 Thermal 192 | . . 32 47 . 71 30 12 Explosive 13 | . . . 3 . . 3 7 Electromagnetic 105 | . . . 4 6 49 34 12 Robot Hit Streak 28 | . . 11 9 3 28 14 9 Robot Miss Streak 6 | . . 4 5 3 6 2 3 Penetration Max . | . . . . . . . . Secondary Targets 1 | . . 1 . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . Shots Hit Robots 315 | . . 60 39 8 135 52 21 Core Hits 165 | . . 27 18 3 69 23 25 Critical Hits 3 | . . 1 . . 1 1 . Critical Kills . | . . . . . . . . Critical Parts Destroyed 3 | . . 1 . . 1 1 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7725 | . . 986 1007 131 2794 1353 1454 Guns 3216 | . . 861 264 55 1746 116 174 Cannons 2852 | . . 125 563 25 999 867 273 Explosions 1657 | . . . 180 51 49 370 1007 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 1602 | . . 617 . 42 892 . 51 Thermal 3432 | . . 369 826 51 1270 652 264 Explosive 1417 | . . . 118 . . 292 1007 Electromagnetic 1274 | . . . 63 38 632 409 132 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 4 | . . . . . . 2 4 Average Corruption 2 | . . . . . . 1 3 Corruption Purged . | . . . . . . . . Effects 8 | . . . . . . 1 7 Message Errors 1 | . . . . . . . 1 Matter Fused 1 | . . . . . . . 1 Heat Flow Errors 2 | . . . . . . 1 1 Data Loss (minor) 1 | . . . . . . . 1 Targeting Errors 3 | . . . . . . . 3 Overload Shots . | . . . . . . . . Overflow Damage 110 | . . . 3 . 13 62 32 Projectiles 37 | . . . . . 13 24 . Explosions 73 | . . . 3 . . 38 32 Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 341 | . . . 41 . 56 73 171 Shots 8 | . . . 1 . 1 1 5 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 509 | . . 84 240 79 483 509 219 Average Temperature 116 | . . 19 67 36 158 168 55 Received Heat Transfer 1114 | . . 282 279 . 310 99 144 Effects 16 | . . . 3 . 8 5 . Shutdowns 2 | . . . . . 2 . . Energy Bleed 4 | . . . . . 2 2 . Interference 9 | . . . 3 . 3 3 . Matter Decay 1 | . . . . . 1 . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 6 | . . . 1 . 4 1 . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 8 | . . 1 4 . 2 . 1 Heat Transferred 5662 | . . 814 1382 50 2159 870 387 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . 1 1 1 . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Peak Influence 508 | . . 203 185 37 464 460 508 Initial 243 | . . . 70 9 25 243 192 Average 219 | . . 71 108 24 299 264 341 Maximum Alert Level 2 | . . 1 . . 2 2 2 Low Security (%) 41 | 100 100 95 100 100 23 . 8 Level 1 43 | . . 4 . . 40 99 82 Level 2 15 | . . . . . 36 . 8 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . 1 1 1 2 . 2 . Investigation 1 | . . . . 1 . . . Extermination 1 | . . . . . . 1 . Reinforcement 5 | . 1 1 1 1 . 1 . Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Distress Signals 2 | . . 1 1 . . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 98 | . 1 23 15 2 25 12 20 Peak Tracking Total 9 | . . 9 5 1 4 3 9 Tactical Retreats 10 | . . 3 2 . 3 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Traps Triggered 10 | . . . . . 8 . 2 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Machines Disabled 9 | . . . 1 . 1 6 1 Max in Single Turn 4 | . . . 1 . 1 4 1 Garrison Relay 2 | . . . . . 1 . 1 Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Machines Accessed 8 | . 1 1 1 2 . 3 . Terminals 6 | . 1 1 1 1 . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 2 | . . . . 1 . 1 . Total Hacks 24 | . 4 5 4 4 . 7 . Successful 9 | . 1 2 2 1 . 3 . Failed 15 | . 3 3 2 3 . 4 . Catastrophic 4 | . . . . 2 . 2 . Database Lockouts . | . . . . . . . . Manual 17 | . 4 4 2 1 . 6 . Terminals 20 | . 4 5 4 1 . 6 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 4 | . . . . 3 . 1 . Terminal Hacks 2 | . . 1 1 . . . . Level Access Points 1 | . . 1 . . . . . Unreport Threat 1 | . . . 1 . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 2 | . . . . 1 . 1 . Unlock Access 2 | . . . . 1 . 1 . Unauthorized Hacks 5 | . 1 1 1 . . 2 . Terminals 5 | . 1 1 1 . . 2 . Botnet 4 | . 1 1 1 . . 1 . Operators 1 | . . . . . . 1 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 1 1 1 2 . 3 . Full Trace Events 1 | . . . . 1 . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Gar Fac Gar Used RIF Installer 1 | . . . . . 1 . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 8 | . . . . . 4 . 4 Machine Destruction 8 | . . . . . 4 . 4 Robots Rewired 9 | . . . . . 9 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Total Allies 9 | . . . . . 9 . . Largest Group 9 | . . . . . 9 9 . Highest-Rated Group 189 | . . . . . 189 189 . Highest-Rated Ally 30 | . . . . . 30 30 . Total Orders 1 | . . . . . . 1 . STAY 1 | . . . . . . 1 . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 ------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Turns Passed 5081 | 2 321 624 456 211 2074 1034 359 Spaces Moved 2294 | 1 223 262 206 94 842 498 168 Core 11 | . . . . . 11 . . Treads 88 | . . . . . 88 . . Legs 2195 | 1 223 262 206 94 743 498 168 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 120 | 120 120 150 150 180 180 160 160 Average Speed 181 | 120 128 177 169 185 199 188 162 Slowest Speed 900 | 120 180 180 180 240 900 190 190 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 21 | 2 43 21 22 5 45 16 18 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 3 | . . 1 . 1 . 1 . Unknown Exits Taken 3 | 1 1 . 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 188 | . . 2 34 3 24 50 75 Melee . | . . . . . . . . Projectile 28 | . . 2 4 . 15 5 2 AOE 160 | . . . 30 3 9 45 73 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -7 --------- Run | Scr Mat Mat Mat Fac Gar Fac Gar Total 2882 | 4 264 346 257 116 1111 561 223 Wait 68 | . 11 . 5 1 26 16 9 Move 2288 | . 222 261 205 94 841 497 168 Hop . | . . . . . . . . Pick Up 54 | . 16 8 3 3 14 6 4 Fast Attach 40 | . 1 5 5 2 18 4 5 Attach 18 | . . 1 2 3 6 1 5 Detach 3 | . . . . . 2 1 . Swap 47 | . 4 8 3 3 19 8 2 Drop 75 | 4 10 16 3 3 26 11 2 Fire 178 | . . 47 31 7 57 17 19 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 49 | . . . . . 40 . 9 Rewire 62 | . . . . . 62 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison -7/Factory -7/Garrison History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 0) 3 | -11/Scrapyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 15) 324 | -10/Materials | Entered another Materials area 324 | -9/Materials | Evolved 2 slots: Utility x2 333 | -9/Materials | Build established: Mutant 414 | -9/Materials | Identified exit to Materials 923 | -9/Materials | Build established: Scavenger-Mutant 948 | -9/Materials | Entered another Materials area 948 | -8/Materials | Evolved 2 slots: Utility x2 1126 | -8/Materials | Lost 4 parts (1p1u2w) 1261 | -8/Materials | Discovered new exit (range 10) 1404 | -8/Materials | Entered Factory 1404 | -7/Factory | Evolved 2 slots: Weapon x2 1615 | -7/Factory | Identified exit to Garrison 1615 | -7/Factory | Entered Garrison 1624 | -7/Garrison | Installed Relay Interface Framework 1718 | -7/Garrison | Triggered checkpoint 1820 | -7/Garrison | Build established: Scavenger-Gunner 1944 | -7/Garrison | Triggered checkpoint 2166 | -7/Garrison | Lost 7 parts (2n1u4w) 2775 | -7/Garrison | Garrison Relay disabled 2920 | -7/Garrison | Triggered checkpoint 3006 | -7/Garrison | Triggered checkpoint 3018 | -7/Garrison | Discovered new exit (range 17) 3024 | -7/Garrison | Triggered checkpoint 3100 | -7/Garrison | Lost 4 parts (1u3w) 3689 | -7/Garrison | Entered Factory 3689 | -7/Factory | Accompanied by 9 allies 3752 | -7/Factory | Build established: Commander-Gunner 4707 | -7/Factory | Identified exit to Garrison 4723 | -7/Factory | Entered Garrison 4750 | -7/Garrison | Triggered checkpoint 4752 | -7/Garrison | Core integrity fell below 50% 4781 | -7/Garrison | Garrison Relay disabled 4955 | -7/Garrison | Triggered checkpoint 5033 | -7/Garrison | Triggered checkpoint 5059 | -7/Garrison | Core integrity fell below 20% 5082 | -7/Garrison | Destroyed self with Precision Grenade Launcher Last Messages --------------- 05047_ S-27 Virus destroyed. 05047_ Titanium Leg destroyed. 05047_ Lgt. Nuclear Core destroyed. 05047_ Adv. Plasma Cannon destroyed. 05048_ Shock Rifle destroyed. 05049_ Imp. Heat Sink destroyed. 05052_ Particle Gun destroyed. 05056_ Adv. Heat Sink destroyed. 05057_ Acquired 24 matter. 05060_ Acquired Lgt. Nuclear Core. 05060_ Titanium Leg destroyed. 05062_ Acquired 5 matter. 05065_ Acquired 10 matter. 05066_ Destroyed Lgt. Nuclear Core. 05066_ Lgt. Nuclear Core destroyed. 05066_ Destroyed Lgt. Nuclear Core. 05066_ S-27 Virus destroyed. 05069_ The unstable cave ceiling collapses. 05070_ G-47 Trooper destroyed. 05071_ The unstable cave ceiling collapses. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????# #????????????????????????????? | | ????????? ?????? #????????????????????????????? | | ?????????? ????? #????????????????????????????? | | ????? ?? ????? #????????????????????????????? | | ?????# ?# ????# #????????????????????????????? | | ?????# ## ??## ##???????????????????????????? | | ?????" ? ???????????????????????????? | | ?????? ?? ???????????????????????????? | | ?????"?? ?? ????????????????????????????? | | ?????" ? ? ?????????????##?????????????? | | ?????# [ # ?# #?????????????#"###??????????? | | ?????#%==% ## #?????????????#" !#??????????? | | ?????#" !%* % ###???????????#"! #??????????? | | ?????# ! %= # ????????????# !#??????????? | | ?????# ! ?????????????#"# #??????????? | | ??????# ##""""# ##????????????### #??????????? | | ???????????????# %* ??????????????# ###????????? | | ??????????????## ??????????????# %%#????????? | | ??????????????# % # ????????????### #????????? | | ??????????????# ##???????##### #????????? | | ??????????????# =% ##??????# ###????????? | | ??????????????# # ?????# #### #????????? | | ??????????????# s ########?## #????????? | | ??????????????# = % @ #?# != #????????? | | ??????????????## = = #####%###????????? | | ???????????????# #### =#??????????? | | ???????????????#### #####??# #######??????????? | | ??????????????????###????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# #????????????????? | | ?????????????????????????????# ###??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????# #??????????????? | | ?????????????????????????????######??????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Energy Generation 18 Energy Capacity 590 Matter Stores 300 Matter Capacity 300 Sight Range 20 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Weapon Cycling 15 Evasion (%) 40 Targeting Accuracy 11 Recoil Reduction 2 Particle Charging 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShrapnelTerrainTriangulator Manual? 0 Play Time 00:36:58 Cumulative 300.7 hours Start 2021.04.01 @ 21:46:31 End 2021.04.02 @ 19:33:04 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 443 Rogue 442 Adventurer 0 Explorer 1 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 81 Achievement% 57 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 14/Cog Map View 72x54 Tactical HUD 1 Map Filters NONE Filters LOW_CONTRAST(13,24,33) Steam 0 RUN: 306035fc-7c83-470f-b55c-8da7cc2f8f0a