Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.02 @ 19:33:04
Player: Nalzok
Result: Destroyed self with Precision Grenade Launcher
Performance
-------------
Evolutions (3) 1500
Regions Visited (7) 1400
Robots Destroyed (78) 390
Value Destroyed (3305) 3305
Prototype IDs (1) 20
Alien Tech Used (0) 0
Bonus (1228) 1228
TOTAL SCORE: 7843
Bonus
-------
Pacifist 200
High Alert Combat Kills 128
Entered Garrisons 400
Used RIF Installer 500
Cogmind
---------
Core Integrity 0/700
Matter 253/300
Energy 342/400
System Corruption 4%
Temperature Cool (0)
Movement Walking (190) Ox2
Location -7/Garrison
Parts
-------
> --- POWER (1) --------
(None)
> --- PROPULSION (2) ---
Titanium Leg
> --- UTILITY (6) ------
Advanced Heat Sink
High-capacity Storage Unit
Large Battery
Improved Targeting Computer
> --- WEAPON (4) -------
Precision Grenade Launcher
> --- INVENTORY (12) ---
Improved Carbon-fiber Leg
Improved Heat Sink
High-capacity Storage Unit
Improved Particle Charger
Relay Coupler [NC] (29)
Relay Coupler [Grunt] (29)
Relay Coupler [Sentry] (20)
Relay Coupler [Hunter] (18)
Peak State
------------
> --- POWER ------------
Light Angular Momentum Engine
> --- PROPULSION -------
Carbon-fiber Leg
Titanium Leg
> --- UTILITY ----------
Improved Heat Sink
Advanced Heat Sink
High-capacity Storage Unit
Advanced Visual Processing Unit
Improved Targeting Computer
Improved Particle Charger
> --- WEAPON -----------
Arc Projector
EM Pulse Cannon
Heavy Particle Cannon
Precision Grenade Launcher
> --- INVENTORY --------
Improved Deuterium Engine
Improved Deuterium Engine
Improved Heat Sink
High-capacity Storage Unit
Improved Particle Charger
Relay Coupler [Grunt]
Relay Coupler [Sentry]
Relay Coupler [Hunter]
Advanced Plasma Cannon
Advanced Plasma Cannon
Flak Cannon
Precision Grenade Launcher
[Rating: 49]
Favorites
-----------
Power Improved Ion Engine
Engine Improved Ion Engine
Power Core Light Nuclear Core
Propulsion Aluminum Leg
Treads Light Treads
Leg Aluminum Leg
Utility Improved Targeting Computer
Device Advanced Heat Sink
Storage High-capacity Storage Unit
Processor Improved Targeting Computer
Protection Light Armor Plating
Weapon Heavy Particle Cannon
Energy Gun Arc Projector
Energy Cannon Heavy Particle Cannon
Ballistic Gun Heavy Assault Rifle
Launcher Precision Grenade Launcher
Build | -11 -10 -9 -8 -7 -7 -7 -7
------- Run | Scr Mat Mat Mat Fac Gar Fac Gar
Slots Evolved 6 | . . 2 2 2 . . .
Power . | . . . . . . . .
Propulsion . | . . . . . . . .
Utility 4 | . . 2 2 . . . .
Weapon 2 | . . . . 2 . . .
Parts Attached 105 | . 5 14 10 8 43 13 12
Power 10 | . 1 . 1 1 3 2 2
Engine 8 | . 1 . 1 1 3 2 .
Core 2 | . . . . . . . 2
Reactor . | . . . . . . . .
Propulsion 20 | . . 5 . 1 10 3 1
Treads 3 | . . . . . 3 . .
Leg 17 | . . 5 . 1 7 3 1
Wheel . | . . . . . . . .
Hover . | . . . . . . . .
Flight . | . . . . . . . .
Utility 32 | . 3 5 4 1 13 5 1
Device 19 | . . 4 2 . 9 3 1
Storage 4 | . 2 . . . 1 1 .
Processor 4 | . 1 . 1 1 . 1 .
Hackware . | . . . . . . . .
Protection 5 | . . 1 1 . 3 . .
Artifact . | . . . . . . . .
Weapon 43 | . 1 4 5 5 17 3 8
Energy Gun 14 | . . 2 2 1 5 . 4
Energy Cannon 14 | . . 1 2 1 8 1 1
Ballistic Gun 10 | . 1 1 . 3 4 1 .
Ballistic Cannon . | . . . . . . . .
Launcher 5 | . . . 1 . . 1 3
Special Weapon . | . . . . . . . .
Impact Weapon . | . . . . . . . .
Slashing Weapon . | . . . . . . . .
Piercing Weapon . | . . . . . . . .
Special Melee Weapon . | . . . . . . . .
Unidentified Prototypes 1 | . . . . . . 1 .
Parts Lost 45 | . . 2 5 2 16 4 16
Power 7 | . . . 2 . 1 1 3
Propulsion 6 | . . . . 1 3 . 2
Utility 10 | . . 1 1 1 3 1 3
Weapon 22 | . . 1 2 . 9 2 8
Highest Loss Streak 12 | . . 2 4 2 7 2 12
Average Slot Usage (%) 95 | . 100 94 92 96 94 99 91
Engine 7 | . 14 11 8 7 6 6 6
Leg 15 | . 28 22 18 13 12 15 14
Device 16 | . . 11 20 10 15 22 20
Storage 9 | . 14 11 9 7 7 13 15
Processor 13 | . 14 11 9 18 17 8 7
Protection 3 | . . 5 8 7 3 . .
Energy Gun 7 | . 14 5 8 7 7 7 10
Energy Cannon 11 | . . 2 9 7 13 19 6
Ballistic Gun 5 | . 14 13 . 14 5 . 5
Naked Turns . | . . . . . . . .
Heaviest Build 75 | 10 44 52 55 61 75 73 70
Greatest Support 40 | 20 20 26 26 28 40 34 34
Greatest Overweight (x) 17 | . 2 2 2 4 17 2 2
Average Overweight (x) 1 | . . 1 1 2 2 1 1
Largest Inventory Capacity 12 | 6 12 12 12 12 12 12 12
Average Capacity 11 | 6 7 12 12 12 12 12 12
Most Carried 12 | 5 12 12 12 12 12 12 12
Average Carried 11 | 4 6 11 11 11 11 11 11
Final Capacity 12 | 6 12 12 12 12 12 12 12
Final Carried 12 | 2 12 12 12 12 12 11 8
Class Distribution
--------------------
35% | Scavenger-Gunner
25% | Commander-Gunner
21% | Scavenger-Mutant
13% | Mutant
Dominant Class
----------------
Mutant | -10/Materials
Scavenger-Mutant | -9/Materials
Scavenger-Mutant | -8/Materials
Scavenger-Gunner | -7/Factory
Scavenger-Gunner | -7/Garrison
Commander-Gunner | -7/Factory
Scavenger-Gunner | -7/Garrison
Resources | -11 -10 -9 -8 -7 -7 -7 -7
----------- Run | Scr Mat Mat Mat Fac Gar Fac Gar
Matter Collected 1748 | 200 . 407 113 49 688 154 137
Remotely 248 | . . 248 . . . . .
Salvage Created 3474 | . . 803 544 49 1125 483 470
Parts 169 | . . 41 28 4 53 20 23
Haulers Intercepted 1 | . . 1 . . . . .
Recyclers Shooed 3 | . . 2 1 . . . .
Parts Field Recycled . | . . . . . . . .
Retrieved Matter . | . . . . . . . .
Parts Self-Destructed . | . . . . . . . .
Prevented . | . . . . . . . .
Kills | -11 -10 -9 -8 -7 -7 -7 -7
------- Run | Scr Mat Mat Mat Fac Gar Fac Gar
Combat Hostiles Destroyed 64 | . . 9 7 1 22 8 17
Guns 21 | . . 8 2 1 10 . .
Cannons 27 | . . 1 4 . 11 6 5
AOE 16 | . . . 1 . 1 2 12
Classes Destroyed 13 | . . 8 1 1 2 1 .
Worker 2 | . . 2 . . . . .
Builder 1 | . . . 1 . . . .
Hauler 1 | . . 1 . . . . .
Recycler 7 | . . 4 2 . . 1 .
Operator 1 | . . 1 . . . . .
Watcher 2 | . . 1 1 . . . .
Swarmer 15 | . . . . . 6 . 9
Grunt 31 | . . 7 5 . 7 6 6
Brawler 1 | . . . . . 1 . .
Duelist 4 | . . 1 . . 2 . 1
Sentry 9 | . . 1 2 . 5 1 .
Hunter 2 | . . . . 1 1 . .
Programmer 2 | . . . . . . 1 1
Best Kill Streak 6 | . . 6 4 1 4 4 6
Combat Bots Only 6 | . . 6 2 1 4 3 6
Max Kills in Single Turn 4 | . . 1 2 1 2 2 4
Gunslinging . | . . . . . . . .
Exploded 4 | . . . 1 . 1 1 4
Melee . | . . . . . . . .
Uniques/NPCs Destroyed . | . . . . . . . .
Combat | -11 -10 -9 -8 -7 -7 -7 -7
-------- Run | Scr Mat Mat Mat Fac Gar Fac Gar
Damage Taken 5526 | . . 561 713 212 1755 734 1551
Core 874 | . . 67 91 22 258 63 373
Absorbed by Shields 259 | . . . 140 27 78 . 14
Core Remaining (%) 91 | 100 100 83 83 . . . .
Volleys Fired 178 | . . 47 31 7 57 17 19
Largest 4 | . . 2 2 4 4 4 4
Hottest 351 | . . 131 138 164 351 291 249
Shots Fired 447 | . . 93 54 20 173 67 40
Gun 274 | . . 85 22 17 112 17 21
Cannon 160 | . . 8 29 3 61 47 12
Launcher 13 | . . . 3 . . 3 7
Special . | . . . . . . . .
Kinetic 137 | . . 61 . 14 53 . 9
Thermal 192 | . . 32 47 . 71 30 12
Explosive 13 | . . . 3 . . 3 7
Electromagnetic 105 | . . . 4 6 49 34 12
Robot Hit Streak 28 | . . 11 9 3 28 14 9
Robot Miss Streak 6 | . . 4 5 3 6 2 3
Penetration Max . | . . . . . . . .
Secondary Targets 1 | . . 1 . . . . .
Max Gunslinging Chain 1 | . . 1 . . . . .
Shots Hit Robots 315 | . . 60 39 8 135 52 21
Core Hits 165 | . . 27 18 3 69 23 25
Critical Hits 3 | . . 1 . . 1 1 .
Critical Kills . | . . . . . . . .
Critical Parts Destroyed 3 | . . 1 . . 1 1 .
Melee Attacks . | . . . . . . . .
Impact . | . . . . . . . .
Slashing . | . . . . . . . .
Piercing . | . . . . . . . .
Sneak Attacks . | . . . . . . . .
Combat Hostiles . | . . . . . . . .
Follow-up Attacks . | . . . . . . . .
Damage Inflicted 7725 | . . 986 1007 131 2794 1353 1454
Guns 3216 | . . 861 264 55 1746 116 174
Cannons 2852 | . . 125 563 25 999 867 273
Explosions 1657 | . . . 180 51 49 370 1007
Melee . | . . . . . . . .
Ramming . | . . . . . . . .
Kinetic 1602 | . . 617 . 42 892 . 51
Thermal 3432 | . . 369 826 51 1270 652 264
Explosive 1417 | . . . 118 . . 292 1007
Electromagnetic 1274 | . . . 63 38 632 409 132
Impact . | . . . . . . . .
Slashing . | . . . . . . . .
Piercing . | . . . . . . . .
Highest Corruption 4 | . . . . . . 2 4
Average Corruption 2 | . . . . . . 1 3
Corruption Purged . | . . . . . . . .
Effects 8 | . . . . . . 1 7
Message Errors 1 | . . . . . . . 1
Matter Fused 1 | . . . . . . . 1
Heat Flow Errors 2 | . . . . . . 1 1
Data Loss (minor) 1 | . . . . . . . 1
Targeting Errors 3 | . . . . . . . 3
Overload Shots . | . . . . . . . .
Overflow Damage 110 | . . . 3 . 13 62 32
Projectiles 37 | . . . . . 13 24 .
Explosions 73 | . . . 3 . . 38 32
Melee . | . . . . . . . .
Knockbacks . | . . . . . . . .
Impact . | . . . . . . . .
Kinetic . | . . . . . . . .
Secondary . | . . . . . . . .
Self-Inflicted Damage 341 | . . . 41 . 56 73 171
Shots 8 | . . . 1 . 1 1 5
Rammed . | . . . . . . . .
Targets Rammed . | . . . . . . . .
Kicked . | . . . . . . . .
Crushed . | . . . . . . . .
Highest Temperature 509 | . . 84 240 79 483 509 219
Average Temperature 116 | . . 19 67 36 158 168 55
Received Heat Transfer 1114 | . . 282 279 . 310 99 144
Effects 16 | . . . 3 . 8 5 .
Shutdowns 2 | . . . . . 2 . .
Energy Bleed 4 | . . . . . 2 2 .
Interference 9 | . . . 3 . 3 3 .
Matter Decay 1 | . . . . . 1 . .
Siege Activations . | . . . . . . . .
Robots Corrupted . | . . . . . . . .
Combat Hostiles . | . . . . . . . .
Parts Fried 6 | . . . 1 . 4 1 .
Impact Corruptions . | . . . . . . . .
Robots Melted . | . . . . . . . .
Combat Hostiles . | . . . . . . . .
Parts Melted 8 | . . 1 4 . 2 . 1
Heat Transferred 5662 | . . 814 1382 50 2159 870 387
Parts Sabotaged . | . . . . . . . .
Parts Stolen . | . . . . . . . .
Parts Stripped . | . . . . . . . .
Power Chain Reactions 3 | . . . 1 1 1 . .
Missiles Intercepted . | . . . . . . . .
Alert | -11 -10 -9 -8 -7 -7 -7 -7
------- Run | Scr Mat Mat Mat Fac Gar Fac Gar
Peak Influence 508 | . . 203 185 37 464 460 508
Initial 243 | . . . 70 9 25 243 192
Average 219 | . . 71 108 24 299 264 341
Maximum Alert Level 2 | . . 1 . . 2 2 2
Low Security (%) 41 | 100 100 95 100 100 23 . 8
Level 1 43 | . . 4 . . 40 99 82
Level 2 15 | . . . . . 36 . 8
Level 3 . | . . . . . . . .
Level 4 . | . . . . . . . .
Level 5 . | . . . . . . . .
High Security . | . . . . . . . .
Max Security . | . . . . . . . .
Squads Dispatched 7 | . 1 1 1 2 . 2 .
Investigation 1 | . . . . 1 . . .
Extermination 1 | . . . . . . 1 .
Reinforcement 5 | . 1 1 1 1 . 1 .
Assault . | . . . . . . . .
Garrison . | . . . . . . . .
Intercept . | . . . . . . . .
Construction Impeded . | . . . . . . . .
Haulers Reinforced . | . . . . . . . .
Stealth | -11 -10 -9 -8 -7 -7 -7 -7
--------- Run | Scr Mat Mat Mat Fac Gar Fac Gar
Distress Signals 2 | . . 1 1 . . . .
Communications Jammed . | . . . . . . . .
Distress Signals . | . . . . . . . .
Times Spotted 98 | . 1 23 15 2 25 12 20
Peak Tracking Total 9 | . . 9 5 1 4 3 9
Tactical Retreats 10 | . . 3 2 . 3 1 1
Traps | -11 -10 -9 -8 -7 -7 -7 -7
------- Run | Scr Mat Mat Mat Fac Gar Fac Gar
Traps Triggered 10 | . . . . . 8 . 2
Indirectly . | . . . . . . . .
Trap Hack Attempts . | . . . . . . . .
Triggered . | . . . . . . . .
Disarmed . | . . . . . . . .
Reprogrammed . | . . . . . . . .
Reused . | . . . . . . . .
Traps Extracted . | . . . . . . . .
Installed . | . . . . . . . .
Triggered . | . . . . . . . .
Machines | -11 -10 -9 -8 -7 -7 -7 -7
---------- Run | Scr Mat Mat Mat Fac Gar Fac Gar
Machines Disabled 9 | . . . 1 . 1 6 1
Max in Single Turn 4 | . . . 1 . 1 4 1
Garrison Relay 2 | . . . . . 1 . 1
Machines Sabotaged . | . . . . . . . .
Garrisons Compromised . | . . . . . . . .
Overloaded Fab Kills . | . . . . . . . .
Fab Network Shutdowns . | . . . . . . . .
Hacking | -11 -10 -9 -8 -7 -7 -7 -7
--------- Run | Scr Mat Mat Mat Fac Gar Fac Gar
Machines Accessed 8 | . 1 1 1 2 . 3 .
Terminals 6 | . 1 1 1 1 . 2 .
Fabricators . | . . . . . . . .
Repair Stations . | . . . . . . . .
Recycling Units . | . . . . . . . .
Scanalyzers . | . . . . . . . .
Garrison Access 2 | . . . . 1 . 1 .
Total Hacks 24 | . 4 5 4 4 . 7 .
Successful 9 | . 1 2 2 1 . 3 .
Failed 15 | . 3 3 2 3 . 4 .
Catastrophic 4 | . . . . 2 . 2 .
Database Lockouts . | . . . . . . . .
Manual 17 | . 4 4 2 1 . 6 .
Terminals 20 | . 4 5 4 1 . 6 .
Fabricators . | . . . . . . . .
Repair Stations . | . . . . . . . .
Recycling Units . | . . . . . . . .
Scanalyzers . | . . . . . . . .
Garrison Access 4 | . . . . 3 . 1 .
Terminal Hacks 2 | . . 1 1 . . . .
Level Access Points 1 | . . 1 . . . . .
Unreport Threat 1 | . . . 1 . . . .
Fabricator Hacks . | . . . . . . . .
Repair Station Hacks . | . . . . . . . .
Recycling Unit Hacks . | . . . . . . . .
Scanalyzer . | . . . . . . . .
Garrison Access Hacks 2 | . . . . 1 . 1 .
Unlock Access 2 | . . . . 1 . 1 .
Unauthorized Hacks 5 | . 1 1 1 . . 2 .
Terminals 5 | . 1 1 1 . . 2 .
Botnet 4 | . 1 1 1 . . 1 .
Operators 1 | . . . . . . 1 .
Fabricators . | . . . . . . . .
Repair Stations . | . . . . . . . .
Recycling Units . | . . . . . . . .
Scanalyzers . | . . . . . . . .
Garrison Access . | . . . . . . . .
Data Cores Recovered . | . . . . . . . .
Used . | . . . . . . . .
Hacking Detections 8 | . 1 1 1 2 . 3 .
Full Trace Events 1 | . . . . 1 . . .
Feedback Events . | . . . . . . . .
Feedback Blocked . | . . . . . . . .
Robot Schematics Acquired . | . . . . . . . .
Robots Built . | . . . . . . . .
Matter . | . . . . . . . .
Time . | . . . . . . . .
Total Robot Build Rating . | . . . . . . . .
Part Schematics Acquired . | . . . . . . . .
Parts Built . | . . . . . . . .
Matter . | . . . . . . . .
Time . | . . . . . . . .
Total Part Build Rating . | . . . . . . . .
Parts Repaired . | . . . . . . . .
Time . | . . . . . . . .
Parts Recycled . | . . . . . . . .
Recycled Matter . | . . . . . . . .
Retrieved Matter . | . . . . . . . .
Retrieved Components . | . . . . . . . .
Parts Scanalyzed . | . . . . . . . .
Part Schematics Acquired . | . . . . . . . .
Parts Damaged . | . . . . . . . .
Bothacking | -11 -10 -9 -8 -7 -7 -7 -7
------------ Run | Scr Mat Mat Mat Fac Gar Fac Gar
Used RIF Installer 1 | . . . . . 1 . .
Robots Hacked . | . . . . . . . .
Non-combat . | . . . . . . . .
Combat . | . . . . . . . .
Robot Hacks Applied . | . . . . . . . .
Relay Couplers Released 8 | . . . . . 4 . 4
Machine Destruction 8 | . . . . . 4 . 4
Robots Rewired 9 | . . . . . 9 . .
Allies Hacked . | . . . . . . . .
Hacks Repelled . | . . . . . . . .
Allies | -11 -10 -9 -8 -7 -7 -7 -7
-------- Run | Scr Mat Mat Mat Fac Gar Fac Gar
Total Allies 9 | . . . . . 9 . .
Largest Group 9 | . . . . . 9 9 .
Highest-Rated Group 189 | . . . . . 189 189 .
Highest-Rated Ally 30 | . . . . . 30 30 .
Total Orders 1 | . . . . . . 1 .
STAY 1 | . . . . . . 1 .
Ally Attacks . | . . . . . . . .
Total Damage . | . . . . . . . .
Kills . | . . . . . . . .
Allies Corrupted . | . . . . . . . .
Allies Melted . | . . . . . . . .
Intel | -11 -10 -9 -8 -7 -7 -7 -7
------- Run | Scr Mat Mat Mat Fac Gar Fac Gar
Robot Analysis Total . | . . . . . . . .
Derelict Logs Recovered . | . . . . . . . .
Drone Launches . | . . . . . . . .
Drone Recoveries . | . . . . . . . .
Exploration | -11 -10 -9 -8 -7 -7 -7 -7
------------- Run | Scr Mat Mat Mat Fac Gar Fac Gar
Turns Passed 5081 | 2 321 624 456 211 2074 1034 359
Spaces Moved 2294 | 1 223 262 206 94 842 498 168
Core 11 | . . . . . 11 . .
Treads 88 | . . . . . 88 . .
Legs 2195 | 1 223 262 206 94 743 498 168
Wheels . | . . . . . . . .
Hover . | . . . . . . . .
Flight . | . . . . . . . .
Fastest Speed 120 | 120 120 150 150 180 180 160 160
Average Speed 181 | 120 128 177 169 185 199 188 162
Slowest Speed 900 | 120 180 180 180 240 900 190 190
Overloaded Moves . | . . . . . . . .
Propulsion Burnouts . | . . . . . . . .
Robots Hopped . | . . . . . . . .
Cave-ins Triggered . | . . . . . . . .
Exploration Rate (%) 21 | 2 43 21 22 5 45 16 18
Regions Visited 7
Branch Regions .
Pre-discovered Areas . | . . . . . . . .
Known Exits Taken 3 | . . 1 . 1 . 1 .
Unknown Exits Taken 3 | 1 1 . 1 . . . .
Scrap Searched . | . . . . . . . .
Spaces Dug . | . . . . . . . .
Terrain Destroyed 188 | . . 2 34 3 24 50 75
Melee . | . . . . . . . .
Projectile 28 | . . 2 4 . 15 5 2
AOE 160 | . . . 30 3 9 45 73
Terrain Rammed . | . . . . . . . .
Walls Destroyed . | . . . . . . . .
Machines Disabled . | . . . . . . . .
Actions | -11 -10 -9 -8 -7 -7 -7 -7
--------- Run | Scr Mat Mat Mat Fac Gar Fac Gar
Total 2882 | 4 264 346 257 116 1111 561 223
Wait 68 | . 11 . 5 1 26 16 9
Move 2288 | . 222 261 205 94 841 497 168
Hop . | . . . . . . . .
Pick Up 54 | . 16 8 3 3 14 6 4
Fast Attach 40 | . 1 5 5 2 18 4 5
Attach 18 | . . 1 2 3 6 1 5
Detach 3 | . . . . . 2 1 .
Swap 47 | . 4 8 3 3 19 8 2
Drop 75 | 4 10 16 3 3 26 11 2
Fire 178 | . . 47 31 7 57 17 19
Melee . | . . . . . . . .
Ram . | . . . . . . . .
Kick . | . . . . . . . .
Crush . | . . . . . . . .
Escape Stasis 49 | . . . . . 40 . 9
Rewire 62 | . . . . . 62 . .
Trap . | . . . . . . . .
Miscellaneous . | . . . . . . . .
Route
-------
-11/Scrapyard
-10/Materials
-9/Materials (discovered 3 exits: *Mat x3)
-8/Materials
-7/Factory
-7/Garrison
-7/Factory
-7/Garrison
History
---------
Turn | Location | Event
3 | -11/Scrapyard | Discovered new exit (range 0)
3 | -11/Scrapyard | Entered Materials
219 | -10/Materials | Discovered new exit (range 15)
324 | -10/Materials | Entered another Materials area
324 | -9/Materials | Evolved 2 slots: Utility x2
333 | -9/Materials | Build established: Mutant
414 | -9/Materials | Identified exit to Materials
923 | -9/Materials | Build established: Scavenger-Mutant
948 | -9/Materials | Entered another Materials area
948 | -8/Materials | Evolved 2 slots: Utility x2
1126 | -8/Materials | Lost 4 parts (1p1u2w)
1261 | -8/Materials | Discovered new exit (range 10)
1404 | -8/Materials | Entered Factory
1404 | -7/Factory | Evolved 2 slots: Weapon x2
1615 | -7/Factory | Identified exit to Garrison
1615 | -7/Factory | Entered Garrison
1624 | -7/Garrison | Installed Relay Interface Framework
1718 | -7/Garrison | Triggered checkpoint
1820 | -7/Garrison | Build established: Scavenger-Gunner
1944 | -7/Garrison | Triggered checkpoint
2166 | -7/Garrison | Lost 7 parts (2n1u4w)
2775 | -7/Garrison | Garrison Relay disabled
2920 | -7/Garrison | Triggered checkpoint
3006 | -7/Garrison | Triggered checkpoint
3018 | -7/Garrison | Discovered new exit (range 17)
3024 | -7/Garrison | Triggered checkpoint
3100 | -7/Garrison | Lost 4 parts (1u3w)
3689 | -7/Garrison | Entered Factory
3689 | -7/Factory | Accompanied by 9 allies
3752 | -7/Factory | Build established: Commander-Gunner
4707 | -7/Factory | Identified exit to Garrison
4723 | -7/Factory | Entered Garrison
4750 | -7/Garrison | Triggered checkpoint
4752 | -7/Garrison | Core integrity fell below 50%
4781 | -7/Garrison | Garrison Relay disabled
4955 | -7/Garrison | Triggered checkpoint
5033 | -7/Garrison | Triggered checkpoint
5059 | -7/Garrison | Core integrity fell below 20%
5082 | -7/Garrison | Destroyed self with Precision Grenade Launcher
Last Messages
---------------
05047_ S-27 Virus destroyed.
05047_ Titanium Leg destroyed.
05047_ Lgt. Nuclear Core destroyed.
05047_ Adv. Plasma Cannon destroyed.
05048_ Shock Rifle destroyed.
05049_ Imp. Heat Sink destroyed.
05052_ Particle Gun destroyed.
05056_ Adv. Heat Sink destroyed.
05057_ Acquired 24 matter.
05060_ Acquired Lgt. Nuclear Core.
05060_ Titanium Leg destroyed.
05062_ Acquired 5 matter.
05065_ Acquired 10 matter.
05066_ Destroyed Lgt. Nuclear Core.
05066_ Lgt. Nuclear Core destroyed.
05066_ Destroyed Lgt. Nuclear Core.
05066_ S-27 Virus destroyed. <x3>
05069_ The unstable cave ceiling collapses.
05070_ G-47 Trooper destroyed. <x2>
05071_ The unstable cave ceiling collapses.
Map
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ????????????????# #????????????????????????????? |
| ????????? ?????? #????????????????????????????? |
| ?????????? ????? #????????????????????????????? |
| ????? ?? ????? #????????????????????????????? |
| ?????# ?# ????# #????????????????????????????? |
| ?????# ## ??## ##???????????????????????????? |
| ?????" ? ???????????????????????????? |
| ?????? ?? ???????????????????????????? |
| ?????"?? ?? ????????????????????????????? |
| ?????" ? ? ?????????????##?????????????? |
| ?????# [ # ?# #?????????????#"###??????????? |
| ?????#%==% ## #?????????????#" !#??????????? |
| ?????#" !%* % ###???????????#"! #??????????? |
| ?????# ! %= # ????????????# !#??????????? |
| ?????# ! ?????????????#"# #??????????? |
| ??????# ##""""# ##????????????### #??????????? |
| ???????????????# %* ??????????????# ###????????? |
| ??????????????## ??????????????# %%#????????? |
| ??????????????# % # ????????????### #????????? |
| ??????????????# ##???????##### #????????? |
| ??????????????# =% ##??????# ###????????? |
| ??????????????# # ?????# #### #????????? |
| ??????????????# s ########?## #????????? |
| ??????????????# = % @ #?# != #????????? |
| ??????????????## = = #####%###????????? |
| ???????????????# #### =#??????????? |
| ???????????????#### #####??# #######??????????? |
| ??????????????????###????????# #????????????????? |
| ?????????????????????????????# #????????????????? |
| ?????????????????????????????# #????????????????? |
| ?????????????????????????????# ###??????????????? |
| ?????????????????????????????# #??????????????? |
| ?????????????????????????????# #??????????????? |
| ?????????????????????????????# #??????????????? |
| ?????????????????????????????######??????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+
Best States
-------------
Heat Dissipation 86
Energy Generation 18
Energy Capacity 590
Matter Stores 300
Matter Capacity 300
Sight Range 20
Terrain Scan Range 14
Terrain Scan Density 10
Armor Coverage 150
Core Shielding 20
Weapon Cycling 15
Evasion (%) 40
Targeting Accuracy 11
Recoil Reduction 2
Particle Charging 20
Item Schematics
-----------------
None
Robot Schematics
------------------
None
Fabricated
------------
Nothing
Alien Tech Used
-----------------
None
Achievements
--------------
None
Challenges
------------
None
Game
------
Seed ShrapnelTerrainTriangulator
Manual? 0
Play Time 00:36:58
Cumulative 300.7 hours
Start 2021.04.01 @ 21:46:31
End 2021.04.02 @ 19:33:04
Sessions 2
Manual Loads 0
Difficulty Rogue
Special Mode None
Game No. 443
Rogue 442
Adventurer 0
Explorer 1
Win Type -
Total 2
Types 2/0/0/0/0/0/0/0/0
Lore% 68
Gallery% 81
Achievement% 57
Wizard Run 0
Options
---------
ASCII 1
Keyboard 1
Movement Vi
Keybinds 0
Fullscreen 2
Font 14/Cog
Map View 72x54
Tactical HUD 1
Map Filters NONE
Filters LOW_CONTRAST(13,24,33)
Steam 0
RUN: 306035fc-7c83-470f-b55c-8da7cc2f8f0a