Cogmind - Beta 15 @@@ ROGUE MODE // 2025.07.11 @ 23:47:39 Player: Err. String Expected Got Nil Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (256) 1280 Value Destroyed (9076) 9076 Prototype IDs (29) 580 Alien Tech Used (0) 0 Bonus (2104) 2104 TOTAL SCORE: 18940 Bonus ------- High Alert Combat Kills 575 Follower Combat Kills 757 Entered Garrisons 200 Met Data Miner 300 Acquired ECA 300 Friendly Fire -28 Cogmind --------- Core Integrity 0/1000 Matter 252/300 Energy 150/150 System Corruption 6% Temperature Cool (31) Movement Walking (120) Location -5/Factory Parts ------- > --- POWER (1) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (8) ------ Enhanced Optical Array Advanced Sensor Array Targeting Computer Targeting Computer Targeting Computer Advanced Targeting Computer Improved Target Analyzer Improved Target Analyzer > --- WEAPON (4) ------- Heavy Laser > --- INVENTORY (5) ---- Light Fission Core Encrypted Comm Array Plasma Cutter Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Armored Medium Treads Armored Medium Treads Armored Medium Treads > --- UTILITY ---------- Enhanced Optical Array Advanced Sensor Array Improved Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Advanced Shield Generator Hacking Suite > --- WEAPON ----------- KE Penetrator KE Penetrator KE Penetrator Enhanced Gauss Cannon > --- INVENTORY -------- Encrypted Comm Array EM Shield Long-range Proton Cannon KE Penetrator Plasma Cutter [Rating: 89] Favorites ----------- Power Cold Fusion Reactor Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Reactor Cold Fusion Reactor Propulsion Titanium Leg Treads Armored Medium Treads Leg Titanium Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Light Armor Plating Weapon Enhanced Autogun Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Special Weapon Plasma Cutter Impact Weapon Power Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Low Low Dat Pro Fac Slots Evolved 10 | . . . 2 . . . 2 . . . . 4 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . Propulsion 2 | . . . 1 . . . . . . . . 1 . . . . . Utility 6 | . . . 1 . . . 1 . . . . 3 . . . . 1 Weapon 2 | . . . . . . . 1 . . . . . . . . . 1 Parts Attached 155 | 8 6 3 22 4 . . 8 15 3 3 3 37 4 3 . 5 31 Power 17 | 1 . 1 2 1 . . . 3 . . . 3 1 . . 1 4 Engine 12 | 1 . 1 2 1 . . . 2 . . . 2 . . . 1 2 Core 4 | . . . . . . . . . . . . 1 1 . . . 2 Reactor 1 | . . . . . . . . 1 . . . . . . . . . Propulsion 38 | 2 1 . 6 2 . . 3 2 1 . 2 10 . 1 . . 8 Treads 4 | . . . . . . . . . . . . . . . . . 4 Leg 34 | 2 1 . 6 2 . . 3 2 1 . 2 10 . 1 . . 4 Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 38 | 2 3 . 5 . . . 1 3 . 2 1 9 1 1 . 2 8 Device 15 | 1 . . 3 . . . . 2 . . 1 4 1 1 . . 2 Storage 5 | 1 2 . 1 . . . . . . . . . . . . 1 . Processor 13 | . . . 1 . . . 1 1 . 2 . 3 . . . . 5 Hackware 1 | . . . . . . . . . . . . . . . . . 1 Protection 4 | . 1 . . . . . . . . . . 2 . . . 1 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 62 | 3 2 2 9 1 . . 4 7 2 1 . 15 2 1 . 2 11 Energy Gun 21 | 3 . 1 3 . . . . 3 1 1 . 6 2 . . . 1 Energy Cannon 8 | . . . 1 . . . 2 1 . . . 2 . 1 . . 1 Ballistic Gun 23 | . . . 4 1 . . 1 3 . . . 5 . . . 1 8 Ballistic Cannon 3 | . . . . . . . . . . . . 1 . . . 1 1 Launcher 3 | . 1 1 . . . . . . . . . 1 . . . . . Special Weapon 2 | . 1 . . . . . . . 1 . . . . . . . . Impact Weapon 1 | . . . . . . . 1 . . . . . . . . . . Slashing Weapon 1 | . . . 1 . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 5 | . . . 1 . . . . 3 . . . 1 . . . . . Parts Lost 65 | . . 1 3 1 . . . 3 . 1 . 14 4 1 . 14 23 Power 10 | . . 1 1 1 . . . 1 . . . 1 1 . . 2 2 Propulsion 17 | . . . 2 . . . . . . . . 5 . 1 . 5 4 Utility 12 | . . . . . . . . 1 . . . 3 . . . 2 6 Weapon 26 | . . . . . . . . 1 . 1 . 5 3 . . 5 11 Highest Loss Streak 18 | . . 1 1 1 . . . 2 . 1 . 7 2 1 . 6 18 To Critical Strikes 2 | . . . . . . . . 1 . . . 1 . . . . . Average Backups 12 | 1 9 10 14 15 15 15 14 14 15 14 14 13 12 11 15 10 7 Power . | . . . 1 2 2 2 2 1 1 1 1 . . . 2 1 . Propulsion 3 | . 2 3 2 3 3 3 4 4 5 5 4 3 3 2 2 . . Utility 3 | . 3 4 3 3 3 3 2 2 3 3 3 2 4 5 6 5 2 Weapon 4 | 1 2 3 6 6 6 6 4 4 5 4 5 6 2 1 3 1 1 Tool/Special . | . . . . . . . . . . . . . . . . . . Unused Backups 23 | . 1 . 12 . . . 1 1 . . 1 2 . . . . 5 Power 5 | . 1 . 1 . . . . 1 . . . 1 . . . . 1 Propulsion 4 | . . . 3 . . . 1 . . . . . . . . . . Utility 1 | . . . . . . . . . . . 1 . . . . . . Weapon 12 | . . . 8 . . . . . . . . 1 . . . . 3 Tool/Special 1 | . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 96 | . 99 97 99 96 100 100 99 99 100 100 99 97 99 99 100 73 68 Engine 5 | . 14 12 11 9 11 11 9 6 . . . 4 . . . 1 . Reactor 2 | . . . . . . . . 2 9 9 9 1 . . . . . Leg 25 | . 28 28 32 32 33 33 27 26 27 27 27 25 26 25 26 11 1 Device 7 | . 4 . 10 9 11 2 9 8 9 9 8 10 6 6 6 1 3 Storage 8 | . 14 14 11 11 11 11 9 9 9 9 9 6 6 6 6 7 2 Processor 17 | . . . 10 11 11 11 17 18 18 18 18 22 33 33 33 33 28 Protection 2 | . 9 14 . . . 8 . . . . . 4 . . . . . Energy Gun 9 | . 26 27 9 8 11 11 5 6 . 8 9 6 17 18 13 7 1 Energy Cannon 1 | . . . 2 2 . . 1 2 7 . . 1 . 1 6 2 . Ballistic Gun 9 | . . . 7 8 11 11 16 17 18 18 18 9 2 . . . 10 Peak Build Rating 89 | 9 10 9 25 26 26 26 32 38 38 41 42 63 63 64 64 65 89 Average Rating 37 | 5 8 7 19 24 26 26 31 34 36 38 40 58 62 61 64 44 54 On Entrance 33 | . 9 8 9 25 26 26 26 32 37 37 41 42 63 61 64 64 31 Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 61 | 14 33 31 37 36 36 38 43 45 45 45 41 61 46 43 43 48 56 Greatest Support 108 | 20 20 20 45 45 45 45 51 51 51 49 52 71 71 75 75 75 108 Greatest Overweight (x) 16 | 2 1 1 1 1 . . . . . . . . . . . 10 16 Average Overweight (x) . | . . 1 . . . . . . . . . . . . . 2 4 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 10 Most Carried 15 | 3 11 12 15 15 15 15 15 15 15 15 15 15 14 15 15 15 13 Average Carried 12 | 2 9 10 14 14 15 14 14 14 15 14 14 13 12 11 15 10 7 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 3 10 12 15 15 15 15 15 15 15 15 15 13 10 15 15 9 3 Class Distribution -------------------- 37% | Mutant 30% | Gunner 11% | Scavenger-Gunner 10% | Commander-Gunner 4% | Skirmisher 3% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Skirmisher | -8/Materials Gunner | -8/Storage Gunner | -8/Garrison Gunner | -8/Recycling Commander-Gunner | -8/Scraptown Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Mutant | -5/Proximity Caves Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Low Low Dat Pro Fac Matter Collected 5481 | 278 172 56 649 . . 117 297 624 459 134 50 1406 242 65 . 101 831 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 9861 | 140 288 336 1919 20 . 117 564 1306 510 246 . 2424 304 341 . 148 1198 Parts 536 | 7 21 14 101 6 . 4 36 86 55 17 . 112 10 7 . 2 58 Haulers Intercepted 16 | . 1 . 5 . . . 2 6 . . . 2 . . . . . Recyclers Shooed 6 | . . 1 3 . . . . 1 . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 24 | . . . . . . . . . . . . . 10 6 . 8 . Prevented 1 | . . . . . . . . . . . . . . . . 1 . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 189 | . 10 5 33 4 . 2 10 19 29 3 . 42 8 3 . 4 17 Melee 1 | . . . . . . . 1 . . . . . . . . . . Guns 134 | . 4 3 32 . . 2 7 15 16 3 . 27 7 3 . 2 13 Cannons 23 | . . . 1 . . . 1 3 4 . . 8 . . . 2 4 AOE 28 | . 6 2 . 4 . . . . 9 . . 7 . . . . . Classes Destroyed 18 | 2 6 1 3 . . 1 . . . 1 . 1 1 . . . 2 Worker 7 | . . 1 2 . . . . 1 . . . . . . . . 3 Builder 11 | . 2 . . . . . 4 . . 1 . 4 . . . . . Tunneler 4 | 3 . 1 . . . . . . . . . . . . . . . Hauler 16 | . 1 . 5 . . . 2 6 . . . 2 . . . . . Recycler 12 | 1 . 2 3 . . . . 1 . 1 . 3 . . . . 1 Mechanic 2 | . 1 . . . . . . . . . . . . . . . 1 Operator 4 | . . . 1 . . . . 2 . . . 1 . . . . . Watcher 11 | . 1 . 5 . . . . 1 . . . 3 . . . . 1 Swarmer 64 | . 5 2 6 4 . . 3 2 21 . . 14 4 . . 3 . Grunt 64 | . 5 3 18 . . . 3 9 1 . . 17 3 3 . . 2 Brawler 1 | . . . . . . . . . . . . 1 . . . . . Duelist 3 | . . . 1 . . . . 1 1 . . . . . . . . Protector 1 | . . . . . . . . . . . . . . . . . 1 Sentry 31 | . . . 8 . . . 4 7 6 1 . 2 . . . 1 2 Specialist 1 | . . . . . . . . . . . . . . . . . 1 Hunter 13 | . . . . . . 2 . . . 1 . 5 . . . . 5 Programmer 10 | . . . . . . . . . . 1 . 3 . . . . 6 Behemoth 1 | . . . . . . . . . . . . . 1 . . . . Packrat 3 | . . . . . . . . . . . . . . 3 . . . Best Kill Streak 8 | 3 5 4 4 4 . 1 3 7 7 3 . 7 4 3 . 2 8 Combat Bots Only 7 | . 5 2 3 4 . 1 3 4 7 2 . 7 4 3 . 2 6 Max Kills in Single Turn 4 | 1 2 3 1 4 . 1 2 2 3 2 . 4 1 2 . 1 2 Gunslinging 1 | . . . . . . . 1 . 1 . . 1 . 1 . . 1 Exploded 4 | . 2 2 . 4 . . . . 3 . . 4 . . . . . Melee 1 | . . . . . . . 1 . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Low Low Dat Pro Fac Hostile Shots Fired 1236 | . 33 14 135 7 . 14 44 56 92 10 . 347 39 23 . 65 357 Missed 365 | . 5 3 35 4 . 6 4 18 40 3 . 98 13 4 . 13 119 Hits 871 | . 28 11 100 3 . 8 40 38 52 7 . 249 26 19 . 52 238 Melee 4 | . . . . . . . . . . . . 4 . . . . . Projectile 867 | . 28 11 100 3 . 8 40 38 52 7 . 245 26 19 . 52 238 AOE 3 | . . . . . . . . . . . . . . . . . 3 Critical Strikes 27 | . . . 1 . . . 1 2 2 . . 12 2 . . . 7 Damage Taken 13843 | . 302 133 1148 24 . 120 539 544 618 107 . 3791 651 336 . 1031 4499 Core 2320 | . 58 11 221 7 . 10 98 79 94 . . 418 89 47 . 184 1004 Absorbed by Shields 182 | . . . . . . . . . . 6 . 91 . . . . 85 Ignored by Resistances 403 | . . . . . . . . . . . . 289 . . . . 114 Regen/Repaired (Parts) 289 | . 61 . . . . . . 152 . . . 76 . . . . . Core Remaining (%) 55 | 100 . 72 . . . 40 . . . . 50 . . . . 13 . Volleys Fired 625 | 14 37 18 119 2 . 8 35 56 77 9 . 136 18 10 . 13 73 Largest 4 | 2 2 2 2 1 . 2 3 3 3 3 . 3 3 3 . 3 4 Hottest 240 | 90 100 90 115 60 . 79 111 128 125 125 . 240 229 235 . 235 146 Shots Fired 1359 | 28 59 32 234 2 . 16 64 162 130 27 . 339 51 30 . 31 154 Gun 1099 | 28 47 31 228 . . 16 38 144 73 26 . 248 49 29 . 20 122 Cannon 224 | . . . 6 1 . . 26 18 41 1 . 87 . 1 . 11 32 Launcher 33 | . 9 1 . 1 . . . . 16 . . 4 2 . . . . Special 3 | . 3 . . . . . . . . . . . . . . . . Kinetic 712 | . . . 103 . . 8 30 110 60 18 . 236 2 . . 6 139 Thermal 594 | 18 50 31 131 1 . 8 34 52 54 9 . 99 47 29 . 17 14 Explosive 33 | . 9 1 . 1 . . . . 16 . . 4 2 . . . . Electromagnetic 20 | 10 . . . . . . . . . . . . . 1 . 8 1 Robot Hit Streak 32 | 8 11 6 14 . . 5 8 21 20 10 . 24 32 29 . 16 16 Robot Miss Streak 4 | 3 4 3 3 1 . 2 3 4 4 2 . 4 3 4 . 2 3 Penetration Max 1 | . . . . . . . 1 . . . . 1 . . . . 1 Secondary Targets 22 | . . . 2 . . . 2 . 4 . . 7 3 1 . . 3 Max Gunslinging Chain 2 | . . . 1 . . . 1 . 1 . . 1 1 1 . . 2 Shots Hit Robots 888 | 17 34 21 158 . . 11 41 90 60 18 . 238 39 25 . 25 111 Core Hits 455 | 5 25 14 74 4 . 5 16 47 40 6 . 116 26 23 . 11 43 Critical Kills 6 | . . . . . . . . . . . . 3 . . . . 3 Critical Parts Destroyed 14 | . . . . . . . 2 . . . . 5 . . . . 7 Critical Strikes 46 | . 1 1 7 . . 1 2 4 1 . . 13 . . . 1 15 Burn 18 | . 1 1 7 . . 1 . 4 1 . . 3 . . . . . Destroy 19 | . . . . . . . . . . . . 8 . . . . 11 Blast 6 | . . . . . . . . . . . . 2 . . . . 4 Corrupt 1 | . . . . . . . . . . . . . . . . 1 . Smash 2 | . . . . . . . 2 . . . . . . . . . . Melee Attacks 32 | . . . 6 . . . 26 . . . . . . . . . . Impact 26 | . . . . . . . 26 . . . . . . . . . . Slashing 6 | . . . 6 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks 6 | . . . 1 . . . 5 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 21183 | 220 964 376 2529 218 . 157 1278 1738 1749 382 . 6402 959 606 . 625 2980 Guns 14357 | 220 373 230 2389 . . 157 427 1460 655 357 . 4006 849 600 . 480 2154 Cannons 3183 | . . . 67 . . . 95 275 300 25 . 1444 . 6 . 145 826 Explosions 2750 | . 567 146 . 218 . . . . 794 . . 915 110 . . . . Melee 824 | . . . 68 . . . 756 . . . . . . . . . . Ramming 45 | . . . 5 . . . . 3 . . . 37 . . . . . Kinetic 9289 | . . . 1061 . . 52 376 976 515 237 . 3245 . . . 68 2759 Thermal 8051 | 121 397 230 1395 . . 105 146 759 440 145 . 2205 849 600 . 445 214 Explosive 2639 | . 567 146 . 218 . . . . 794 . . 804 110 . . . . Electromagnetic 335 | 99 . . . . . . . . . . . 111 . 6 . 112 7 Impact 756 | . . . . . . . 756 . . . . . . . . . . Slashing 68 | . . . 68 . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . . . . . . . 1 1 2 2 3 6 Average Corruption 1 | . . . . . . . . . . . . 1 1 1 2 2 4 Corruption Purged . | . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 32 | . . . . . . . . . . . . 5 8 2 1 7 9 Message Errors 8 | . . . . . . . . . . . . . 4 1 . 2 1 Matter Fused 4 | . . . . . . . . . . . . . 2 1 . 1 . Heat Flow Errors 6 | . . . . . . . . . . . . 3 1 . 1 1 . Energy Discharges 4 | . . . . . . . . . . . . 1 . . . . 3 Parts Rejected 1 | . . . . . . . . . . . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . . . . . . . . . . 1 . Data Loss (major) 2 | . . . . . . . . . . . . 1 . . . 1 . Misfires 4 | . . . . . . . . . . . . . 1 . . 1 2 Alerts 1 | . . . . . . . . . . . . . . . . . 1 Weapon Failures 1 | . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 432 | . 25 . . . . . 355 . 3 . . 18 . . . . 31 Projectiles 47 | . . . . . . . . . . . . 16 . . . . 31 Explosions 30 | . 25 . . . . . . . 3 . . 2 . . . . . Melee 355 | . . . . . . . 355 . . . . . . . . . . Knockbacks 11 | . . . . . . . . . . . . 3 . . . 1 7 Impact . | . . . . . . . . . . . . . . . . . . Kinetic 10 | . . . . . . . . . . . . 3 . . . 1 6 Secondary 1 | . . . . . . . . . . . . . . . . . 1 Self-Inflicted Damage 218 | . . . . . . . . . 119 . . 36 63 . . . . Shots 6 | . . . . . . . . . 4 . . 1 1 . . . . Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 6 | . . . 1 . . . . 1 . . . 4 . . . . . Kicked 6 | . . . 1 . . . . 1 . . . 4 . . . . . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 564 | 186 156 183 228 16 . 120 225 315 68 40 . 564 324 398 102 364 148 Average Temperature 76 | 65 44 60 49 12 . 53 67 69 33 20 . 97 138 183 56 153 53 Received Heat Transfer 2519 | . 108 60 426 . . . 189 234 81 36 . 799 114 117 . 60 295 Effects 11 | . . . . . . . 1 2 . . . 5 . 2 . 1 . Shutdowns 2 | . . . . . . . . . . . . 1 . 1 . . . Energy Bleed 2 | . . . . . . . 1 . . . . 1 . . . . . Interference 2 | . . . . . . . . 2 . . . . . . . . . Matter Decay 2 | . . . . . . . . . . . . 1 . . . 1 . Short Circuit 2 | . . . . . . . . . . . . 1 . 1 . . . Damage (minor) 1 | . . . . . . . . . . . . 1 . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Robots Corrupted 3 | . . . . . . . 3 . . . . . . . . . . Combat Hostiles 1 | . . . . . . . 1 . . . . . . . . . . Parts Fried 5 | . . . . . . . 5 . . . . . . . . . . Impact Corruptions 12 | . . . . . . . 12 . . . . . . . . . . Robots Melted 2 | . . . . . . . . 1 . . . . 1 . . . . Combat Hostiles 2 | . . . . . . . . 1 . . . . 1 . . . . Parts Melted 32 | . 2 . 9 . . . 1 2 1 1 . 10 2 2 . 2 . Heat Transferred 18218 | 346 1104 658 3774 . . 296 259 1702 777 259 . 4621 1769 1309 . 974 370 Parts Sabotaged 2 | . . . . . . . . . . . . 2 . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Low Low Dat Pro Fac Maximum Alert Level 4 | . . . 2 1 . . . 1 4 2 . 3 . . . . 1 Low Security (%) 47 | 100 100 100 51 31 . 100 100 24 6 . . 39 . . . . 18 Level 1 23 | . . . 17 68 . . . 75 10 9 . 11 . . . . 81 Level 2 21 | . . . 30 . . . . . 13 90 . 44 . . . . . Level 3 3 | . . . . . . . . . 26 . . 3 . . . . . Level 4 4 | . . . . . . . . . 43 . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Peak Influence 1355 | 5 156 70 530 261 . 40 129 293 1355 646 . 747 . . . . 363 Initial 609 | . . . 25 184 . . . 51 146 609 . . . . . . . Average 286 | 1 48 28 233 213 . 18 48 209 888 504 . 341 . . . . 223 Influence Increases 7536 | 20 377 165 1081 97 . 60 360 711 1229 257 . 1750 190 60 . 236 943 Destroy 0b10 Robot/C 4220 | . 200 100 660 80 . 40 200 380 600 120 . 960 160 60 . 160 500 Destroy 0b10 Robot/NC 345 | 20 25 20 80 . . . 30 60 . 10 . 65 . . . . 35 Destroy Leader 872 | . 44 20 180 10 . 20 64 114 30 . . 188 30 . . 30 142 Allied During Kill 203 | . . . . . . . . . 4 8 . 90 . . . 46 55 Successful Hack 233 | . 32 . 58 . . . . 44 14 29 . 56 . . . . . Select Force Hacks 90 | . . . . . . . . . . 90 . . . . . . . Disable Machine 510 | . 30 . 15 . . . . 60 135 . . 165 . . . . 105 Anti-Garrison Action 250 | . . . . . . . . . 250 . . . . . . . . Destroy Structure 438 | . 31 10 13 7 . . 21 8 181 . . 61 . . . . 106 Partial Spotted 15 | . 15 . . . . . . . . . . . . . . . . Lose Combat Pursuer 360 | . . 15 75 . . . 45 45 15 . . 165 . . . . . Influence Decreases 7189 | 20 377 100 673 389 181 60 237 609 99 1240 372 1003 580 293 124 236 596 Entered New Map 2250 | . . . 40 289 181 . . 72 79 746 372 . 278 69 124 . . Time Decay 3885 | 20 377 100 603 90 . 60 237 507 . 334 . 573 262 214 . 162 346 Lost Part 574 | . . . 30 10 . . . 30 . 10 . 140 40 10 . 74 230 Lost Ally 180 | . . . . . . . . . 20 . . 140 . . . . 20 Purge Threat 300 | . . . . . . . . . . 150 . 150 . . . . . Squads Dispatched 33 | . 2 . 4 . . . 2 3 . . . 15 . . . . 7 Investigation 9 | . 1 . 3 . . . . 1 . . . 4 . . . . . Extermination 6 | . . . . . . . . . . . . 5 . . . . 1 Reinforcement 10 | . 1 . 1 . . . 2 1 . . . 4 . . . . 1 Assault 1 | . . . . . . . . . . . . 1 . . . . . Garrison 7 | . . . . . . . . 1 . . . 1 . . . . 5 Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 3 | . . . . . . . . . . . . 3 . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Low Low Dat Pro Fac Distress Signals 16 | . 1 . 2 . . . 1 4 . . . 5 . . . . 3 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 288 | . 21 7 43 4 . 2 13 27 36 6 . 67 6 5 . 9 42 Peak Tracking Total 10 | . 7 2 7 4 . 1 3 4 4 2 . 7 3 4 . 4 10 Tactical Retreats 19 | . . 1 4 . . . 3 2 1 . . 8 . . . . . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Low Low Dat Pro Fac Traps Triggered 10 | . 2 . 1 2 . . 1 . . . . 4 . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Low Low Dat Pro Fac Machines Disabled 40 | . 2 . 1 . . . . 4 15 . . 11 . . . . 7 Max in Single Turn 6 | . 1 . 1 . . . . 1 2 . . 6 . . . . 3 Garrison Relay 4 | . . . . . . . . . 4 . . . . . . . . Phase Generator 1 | . . . . . . . . . 1 . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Dismantled 1 | . . . . . . . . . 1 . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Low Low Dat Pro Fac Machines Accessed 65 | . 9 . 10 1 1 . 1 11 2 9 . 18 . . 3 . . Terminals 40 | . 7 . 8 . . . . 8 2 6 . 9 . . . . . Fabricators 1 | . . . . . . . . . . . . 1 . . . . . Repair Stations 3 | . 1 . . . . . . 1 . . . 1 . . . . . Recycling Units 12 | . 1 . 2 . . . 1 1 . 3 . 4 . . . . . Scanalyzers 2 | . . . . . . . . . . . . 2 . . . . . Garrison Access 2 | . . . . . . . . 1 . . . 1 . . . . . Total Hacks 179 | . 17 . 26 1 1 . 3 37 3 22 . 49 . . 20 . . Successful 113 | . 13 . 17 1 1 . . 22 1 15 . 23 . . 20 . . Failed 66 | . 4 . 9 . . . 3 15 2 7 . 26 . . . . . Catastrophic 9 | . 1 . 1 . . . 1 . . . . 6 . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 87 | . 11 . 16 . . . . 17 . 18 . 25 . . . . . Terminals 110 | . 14 . 23 . . . . 27 3 19 . 24 . . . . . Fabricators 4 | . . . . . . . . . . . . 4 . . . . . Repair Stations 13 | . 2 . . . . . . 5 . . . 6 . . . . . Recycling Units 21 | . 1 . 3 . . . 3 4 . 3 . 7 . . . . . Scanalyzers 7 | . . . . . . . . . . . . 7 . . . . . Garrison Access 2 | . . . . . . . . 1 . . . 1 . . . . . Terminal Hacks 49 | . 3 . 6 1 1 . . 9 1 4 . 4 . . 20 . . Record 3 | . . . . . 1 . . . . . . . . . 2 . . Part Schematic 9 | . . . . . . . . 1 . . . . . . 8 . . Robot Schematic 8 | . . . . . . . . . . 1 . . . . 7 . . Prototype ID Bank 11 | . 1 . 3 . . . . 2 . 1 . 1 . . 3 . . Open Door 3 | . . . . 1 . . . 2 . . . . . . . . . Emergency Access Points 1 | . . . . . . . . . 1 . . . . . . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . 1 . . . . . Unreport Threat 2 | . . . . . . . . . . 1 . 1 . . . . . Locate Traps 3 | . 1 . 1 . . . . . . . . 1 . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . . . . . . Patrol Status 1 | . . . . . . . . 1 . . . . . . . . . Hauler Manifests 2 | . . . . . . . . 1 . 1 . . . . . . . Registered Components 1 | . . . . . . . . 1 . . . . . . . . . Zone Layout 2 | . . . 1 . . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 2 . . . . . Network Status 1 | . . . . . . . . . . . . 1 . . . . . Load Schematic 1 | . . . . . . . . . . . . 1 . . . . . Repair Station Hacks 8 | . 2 . . . . . . 4 . . . 2 . . . . . Scan Component 4 | . 1 . . . . . . 2 . . . 1 . . . . . Repair 4 | . 1 . . . . . . 2 . . . 1 . . . . . Recycling Unit Hacks 7 | . 1 . 2 . . . . 1 . . . 3 . . . . . Retrieve Matter 1 | . . . . . . . . . . . . 1 . . . . . Retrieve Components 6 | . 1 . 2 . . . . 1 . . . 2 . . . . . Scanalyzer 2 | . . . . . . . . . . . . 2 . . . . . Insert Component 1 | . . . . . . . . . . . . 1 . . . . . Analyze 1 | . . . . . . . . . . . . 1 . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 . . . . . . . . . Unlock Access 1 | . . . . . . . . 1 . . . . . . . . . Unauthorized Hacks 44 | . 7 . 9 . . . . 7 . 11 . 10 . . . . . Terminals 38 | . 7 . 9 . . . . 7 . 8 . 7 . . . . . Botnet 13 | . 2 . 3 . . . . 2 . 3 . 3 . . . . . Skim 25 | . 5 . 6 . . . . 5 . 5 . 4 . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations 2 | . . . . . . . . . . . . 2 . . . . . Mechanics 1 | . . . . . . . . . . . . 1 . . . . . Patch 1 | . . . . . . . . . . . . 1 . . . . . Recycling Units 4 | . . . . . . . . . . 3 . 1 . . . . . Recyclers 1 | . . . . . . . . . . . . 1 . . . . . Tunnel 3 | . . . . . . . . . . 3 . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . . 2 . . . 1 . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 51 | . 7 . 9 . . . 1 9 2 6 . 17 . . . . . Full Trace Events 7 | . . . 2 . . . . 2 . 1 . 2 . . . . . Feedback Events 1 | . . . . . . . . . . . . 1 . . . . . Corruption 1 | . . . . . . . . . . . . 1 . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . . 1 . . . . 7 . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . 1 . . . 1 . . 8 . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired 4 | . 1 . . . . . . 2 . . . 1 . . . . . Time 182 | . 26 . . . . . . 76 . . . 80 . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components 22 | . 10 . 2 . . . . . . . . 10 . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . . 1 . . . . . Part Schematics Acquired 1 | . . . . . . . . . . . . 1 . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 18 | . . . . . . . . . 18 . . . . . . . . Machine Destruction 18 | . . . . . . . . . 18 . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired 13 | . . . . . . . . . 2 11 . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Low Low Dat Pro Fac Total Allies 14 | . . . . . . . . . 2 11 . . . . . 1 . Largest Group 12 | . . . . . . . . . 2 12 12 12 . . . 1 1 Highest-Rated Group 246 | . . . . . . . . . 56 246 246 246 . . . 96 96 Highest-Rated Ally 96 | . . . . . . . . . 31 31 31 31 . . . 96 96 Initial Warlord ECA Mod 42 | . . . . . . . . . . 7 7 5 5 5 5 4 4 Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 85 | . . . . . . . . . 6 7 . 33 . . . 18 21 Total Damage 2403 | . . . . . . . . . 151 152 . 575 . . . 552 973 Kills 25 | . . . . . . . . . 1 3 . 8 . . . 4 9 Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Low Low Dat Pro Fac Active Infowar (turns) 7499 | 14 441 . 1170 152 179 31 880 214 . . 374 2553 418 409 96 128 440 Optics 432 | . . . . . . . . . . . . . . . . . 432 Sensors 6777 | . . . 1170 152 179 31 880 214 . . 374 2553 418 409 96 128 173 Terrain 455 | 14 441 . . . . . . . . . . . . . . . . Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . . . . . . . 1 1 . 1 . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Low Low Dat Pro Fac Turns Passed 15212 | 151 1546 275 2151 188 179 127 880 1462 1184 749 962 2670 571 456 96 657 908 Spaces Moved 8266 | 76 628 113 1055 132 150 77 478 823 692 460 741 1547 408 338 81 283 184 Core 161 | 10 . . . . . . . . . . . . . . . 58 93 Treads 69 | . . . . . . . . . . . . . . . . . 69 Legs 8036 | 66 628 113 1055 132 150 77 478 823 692 460 741 1547 408 338 81 225 22 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 190 120 120 120 120 120 130 126 126 123 120 120 120 120 120 50 Average Speed 135 | 118 169 190 120 120 120 120 126 130 128 126 125 123 120 120 120 211 303 Slowest Speed 850 | 150 190 190 190 190 120 120 130 130 130 126 126 126 120 120 120 550 850 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . 2 . . . . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . Exploration Rate (%) 50 | 5 88 31 90 27 55 25 27 84 78 78 57 41 58 52 68 47 5 Regions Visited 17 Branch Regions 11 Pre-discovered Areas 7 | . . . 1 . 1 . . . . 3 . . 1 . 1 . . Known Exits Taken 14 | . . 1 1 1 1 1 1 1 . 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . . . . . . . Scrap Searched 13 | . . . . . . . . . . . 6 . 1 5 . 1 . Spaces Dug 31 | . . . 5 . . . 14 1 . . . 11 . . . . . Terrain Destroyed 370 | . 45 11 6 9 . . 21 5 145 . . 59 35 . . 2 32 Melee 15 | . . . 5 . . . 10 . . . . . . . . . . Projectile 64 | . . . 1 1 . . 11 5 . . . 31 1 . . 2 12 AOE 291 | . 45 11 . 8 . . . . 145 . . 28 34 . . . 20 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 -8 -8 -8 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Sto Gar Rec Scr Fac Low Low Dat Pro Fac Total 11064 | 105 1047 141 1717 154 149 95 651 1108 874 615 774 2033 442 360 80 317 402 Wait 1583 | 5 357 1 456 9 . 5 82 187 71 22 22 247 7 . . 11 101 Move 8245 | 75 627 112 1054 127 149 76 477 822 691 459 740 1546 407 337 80 282 184 Hop 2 | . . . . 2 . . . . . . . . . . . . . Pick Up 102 | 3 10 3 25 2 . 2 7 8 . 1 3 22 1 7 . 1 7 Fast Attach 70 | 7 1 1 4 5 . . . 9 1 . 1 14 . . . 2 25 Attach 44 | . 1 1 5 1 . . 2 4 . 1 . 14 4 1 . 5 5 Detach 6 | . 1 1 1 . . . . 1 . . 1 . . . . . 1 Swap 105 | 1 7 3 19 4 . 2 14 7 9 2 2 21 5 4 . 1 4 Drop 89 | . 6 1 27 2 . 2 8 13 1 . 5 19 . 1 . 2 2 Fire 625 | 14 37 18 119 2 . 8 35 56 77 9 . 136 18 10 . 13 73 Melee 32 | . . . 6 . . . 26 . . . . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick 6 | . . . 1 . . . . 1 . . . 4 . . . . . Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 10 | . . . . . . . . . . . . 10 . . . . . Rewire 137 | . . . . . . . . . 16 121 . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous 8 | . . . . . . . . . 8 . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Mines (discovered 2 exits: *Exi / *Zio) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -8/Storage (discovered 3 exits: *Fac / *Rec / Gar) -8/Garrison (discovered 3 exits: *Rec x3) -8/Recycling (discovered 2 exits: *Fac / *Scr) -8/Scraptown -6/Factory (discovered 3 exits: *Fac x2 / *Low) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 1 exit: Ext) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 152 | -11/Scrapyard | Entered Materials 314 | -10/Materials | Build established: Mutant 320 | -10/Materials | Discovered new exit (range 10) 386 | -10/Materials | Discovered new exit (range 11) 533 | -10/Materials | Discovered new exit (range 10) 1168 | -10/Materials | Repaired Lgt. Armor Plating 1286 | -10/Materials | Loaded intel: 8 terminal locations 1355 | -10/Materials | Learned 4 Recycling zone layouts 1365 | -10/Materials | Discovered new exit (range 7) 1413 | -10/Materials | Identified exit to Materials 1461 | -10/Materials | Learned location of 2 exits from Subcaves 1675 | -10/Materials | Learned location of 2 exits from Subcaves 1698 | -10/Materials | Entered Mines 1753 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1940 | -10/Mines | Discovered exit to Materials (range 8) 1973 | -10/Mines | Entered Materials 1973 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1974 | -9/Materials | Identified exit to Mines 2471 | -9/Materials | Discovered new exit (range 12) 2752 | -9/Materials | Discovered new exit (range 5) 3192 | -9/Materials | Discovered new exit (range 12) 3615 | -9/Materials | Core integrity fell below 50% 3759 | -9/Materials | Learned Recycling recycling unit intel 3817 | -9/Materials | Learned location of 1 exit from Storage 3864 | -9/Materials | Learned 4 Recycling zone layouts 3902 | -9/Materials | Learned Storage trap positions 3947 | -9/Materials | Learned location of Recycling (-8) 3973 | -9/Materials | Loaded intel: 2 recycling unit locations 4057 | -9/Materials | Learned Storage security intel 4113 | -9/Materials | Learned Storage emergency access door positions 4124 | -9/Materials | Entered Mines 4133 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 4246 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 4257 | -9/Mines | Identified exit to Zion 4308 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 4308 | -9/Mines | Discovered new exit (range 5) 4311 | -9/Mines | Identified exit to Exiles 4312 | -9/Mines | Entered Exiles 4313 | -9/Exiles | Identified exit to Mines 4341 | -9/Exiles | Met 8R-AWN 4363 | -9/Exiles | Met EX-HEX 4414 | -9/Exiles | Met EX-DEC 4437 | -9/Exiles | Learned location of Zion (-7) 4491 | -9/Exiles | Entered Mines 4610 | -8/Mines | Discovered new exit (range 7) 4616 | -8/Mines | Identified exit to Materials 4618 | -8/Mines | Entered Materials 4618 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4619 | -8/Materials | Identified exit to Storage 5498 | -8/Materials | Entered Storage 5499 | -8/Storage | Identified exit to Factory 5500 | -8/Storage | Loaded intel: 7 trap records 5628 | -8/Storage | Build established: Skirmisher 5857 | -8/Storage | Garrison activated, responded to threat 6015 | -8/Storage | Build established: Gunner 6202 | -8/Storage | Used back door to open Recycling access 6202 | -8/Storage | Discovered new exit (range 4) 6349 | -8/Storage | Identified exit to Garrison 6656 | -8/Storage | Repaired Titanium Leg 6701 | -8/Storage | Repaired Titanium Leg 6960 | -8/Storage | Entered Garrison 7000 | -8/Garrison | Triggered checkpoint 7033 | -8/Garrison | Garrison Relay disabled 7185 | -8/Garrison | Triggered checkpoint 7194 | -8/Garrison | Triggered checkpoint 7232 | -8/Garrison | Triggered checkpoint 7240 | -8/Garrison | Destroyed 7 combat bots 7312 | -8/Garrison | Triggered checkpoint 7420 | -8/Garrison | Triggered checkpoint 7478 | -8/Garrison | Garrison Relay disabled 7584 | -8/Garrison | Phase Generator disabled 7602 | -8/Garrison | Discovered new exit (range 3) 7604 | -8/Garrison | Identified exit to Recycling 7718 | -8/Garrison | Triggered checkpoint 7726 | -8/Garrison | Garrison Relay disabled 7881 | -8/Garrison | Garrison Relay disabled 7894 | -8/Garrison | Triggered checkpoint 7917 | -8/Garrison | Discovered exit to Recycling (range 12) 8135 | -8/Garrison | Discovered exit to Recycling (range 5) 8144 | -8/Garrison | Entered Recycling 8144 | -8/Recycling | Accompanied by 1 ally 8145 | -8/Recycling | Identified exit to Factory 8145 | -8/Recycling | Identified exit to Scraptown 8146 | -8/Recycling | Loaded intel: 3 recycling unit locations 8539 | -8/Recycling | Learned Factory interactive machine intel 8593 | -8/Recycling | Learned 4 Factory zone layouts 8635 | -8/Recycling | Learned Storage terminal intel 8689 | -8/Recycling | Learned location of 1 exit from Recycling 8720 | -8/Recycling | Learned Factory emergency access door positions 8763 | -8/Recycling | Learned Factory stockpile data 8818 | -8/Recycling | Learned 2 Lower Caves zone layouts 8830 | -8/Recycling | Scanned before Scraplab entrance 8860 | -8/Recycling | Entered Scraplab 8880 | -8/Recycling | Build established: Commander-Gunner 8893 | -8/Recycling | Entered Scraptown 8893 | -8/Scraptown | Accompanied by 12 allies 9203 | -8/Scraptown | Discovered exit to Factory (range 7) 9307 | -8/Scraptown | Visited Fellowship of the Rings 9338 | -8/Scraptown | Visited TADAMA 9401 | -8/Scraptown | Visited Cave Peace 9576 | -8/Scraptown | Visited IN-MT5's Study 9614 | -8/Scraptown | Visited Red Mages 9678 | -8/Scraptown | Visited Bundlers 9764 | -8/Scraptown | Build established: Commander-Skirmisher 9855 | -8/Scraptown | Entered Factory 9855 | -6/Factory | Accompanied by 12 allies 9855 | -6/Factory | Evolved 4 slots: Propulsion x1, Utility x3 9856 | -6/Factory | Identified exit to Factory 9859 | -6/Factory | Loaded intel: 54 interactive machine locations 10209 | -6/Factory | Lost 4 allies 10279 | -6/Factory | Build established: Commander-Gunner 10370 | -6/Factory | Repaired Cold Fusion Reactor 10525 | -6/Factory | Discovered exit to Factory (range 6) 10813 | -6/Factory | Lost 4 allies 11045 | -6/Factory | Build established: Gunner 11093 | -6/Factory | Garrison activated, responded to threat 11110 | -6/Factory | Destroyed 7 combat bots 11157 | -6/Factory | Lost 7 parts (1p2n2u2w) 11255 | -6/Factory | First assault squad dispatched 12416 | -6/Factory | Lost 4 parts (2n1u1w) 12469 | -6/Factory | Build established: Scavenger-Gunner 12506 | -6/Factory | Discovered new exit (range 4) 12521 | -6/Factory | Identified exit to Lower Caves 12525 | -6/Factory | Entered Lower Caves 12531 | -6/Lower Caves | Met a Warlord Commander 12532 | -6/Lower Caves | Learned location of Warlord (-5) 12533 | -6/Lower Caves | Warlord Commander delivered Encrypted Comm Array 12537 | -6/Lower Caves | Found Encrypted Comm Array 12749 | -6/Lower Caves | Core integrity fell below 50% 12821 | -6/Lower Caves | Learned 4 Factory zone layouts 12954 | -6/Lower Caves | Spotted B-75 Beast 12973 | -6/Lower Caves | Destroyed B-75 Beast 13083 | -6/Lower Caves | Encountered a Warlord checkpoint 13085 | -6/Lower Caves | Discovered new exit (range 10) 13095 | -6/Lower Caves | Identified exit to Lower Caves 13096 | -6/Lower Caves | Entered another Lower Caves area 13112 | -6/Lower Caves | Discovered exit to Factory (range 13) 13491 | -6/Lower Caves | Discovered new exit (range 13) 13503 | -6/Lower Caves | Learned location of 1 exit from Factory 13551 | -6/Lower Caves | Identified exit to Data Miner 13552 | -6/Lower Caves | Entered Data Miner 13552 | -6/Data Miner | Discovered new exit (range 7) 13575 | -6/Data Miner | Met Data Miner 13596 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13596 | -6/Data Miner | Learned location of Section 7 (-2) 13615 | -6/Data Miner | Received God Mode back door access code from Data Miner 13647 | -6/Data Miner | Identified exit to Proximity Caves 13648 | -6/Data Miner | Entered Proximity Caves 13652 | -5/Proximity Caves | Learned Factory terminal intel 13767 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 13775 | -5/Proximity Caves | Escorted by Enhanced Grunt 13808 | -5/Proximity Caves | Lost 5 parts (1p1n1u2w) 13879 | -5/Proximity Caves | Spotted B-75 Beast 13891 | -5/Proximity Caves | Allies destroyed B-75 Beast 13920 | -5/Proximity Caves | Lost 3 parts (1n2w) 13974 | -5/Proximity Caves | Core integrity fell below 20% 14015 | -5/Proximity Caves | Lost 6 parts (1p3n1u1w) 14282 | -5/Proximity Caves | Build established: Mutant 14283 | -5/Proximity Caves | Discovered exit to Factory (range 5) 14305 | -5/Proximity Caves | Entered Factory 14305 | -5/Factory | Accompanied by 1 ally 14305 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 14306 | -5/Factory | Identified exit to Extension 14308 | -5/Factory | Loaded intel: 28 terminal locations 14409 | -5/Factory | Garrison activated, responded to threat 14840 | -5/Factory | Build established: Gunner 14992 | -5/Factory | Cargo convoy interrupted 15042 | -5/Factory | Garrison activated, responded to threat 15059 | -5/Factory | Core integrity fell below 50% 15089 | -5/Factory | Core integrity fell below 20% 15124 | -5/Factory | Lost 18 parts (1p4n5u8w) 15213 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 15201_ W-25 Informer sends out distress signal. 15202_ K-01 Serf collects debris. 15203_ Slug penetrates H-71 Marshal. 15203_ U-05 Engineer lays Concrete. 15205_ H-71 Marshal calls for reinforcements. 15205_ ALERT: Hostile activity reported, dispatching reinforcements to area. 15205_ U-05 Engineer lays Concrete. 15205_ K-01 Serf collects debris. 15207_ Gauss Rifle destroyed. 15207_ Knocked back. 15207_ U-05 Engineer lays Concrete. 15208_ Acquired 2 matter. 15208_ U-05 Engineer lays Concrete. 15208_ K-01 Serf collects debris. 15209_ U-05 Engineer lays Concrete. 15210_ K-01 Serf collects debris. 15211_ U-05 Engineer lays Concrete. 15212_ K-01 Serf collects debris. 15213_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ????????? ?????????????????????????????????????? | | ????????? ?????????????????????????????????????? | | ????????? ?????????????????????????????????????? | | ????????? ?????????????????????????????????????? | | ????????? ?????????????????????????????????????? | | ?????????# #????????##???????????????????????????? | | ???????### #????????# #######????????????????????? | | ???????#"# #????"?### #####????????????????? | | ??????? +????" # #????????????????? | | ???????#"# #????? # #????????????????? | | ########"# #????? #????????????????? | | # #?????? #????????????????? | | """""" # #?????## u #????????????????? | | """""" # #####?# #????????????????? | | """""" # #?# "" #????????????????? | | """""" # #??# "" #????????????????? | | + % #????G #????????????????? | | """""" ![# #?????" u #????????????????? | | """""" =# #?????" #????????????????? | | """""" # #####? ??????????????????? | | """""" # #########;#g############+####?????? | | # g%= !% #?????? | | # = H=!%==k %k* #?????? | | ########## !=!% % ! %! ! #?????? | | ?????????# = !!%=!*% % #?????? | | ?????????# !! % %@w! #?????? | | ???????########;# * =%%%!!%% ###### #?????? | | ???????### # !%[ % #??????? #?????? | | ???##### ######## +??????????#?????? | | ???# #= % ####????????????????? | | ???# % [%[ #???????????????????? | | ???# |#= % #???????????????????? | | ???# # % #???????????????????? | | ???# # !%#### ###???????????????????? | | ???# #% =[# #+##????????????????????? | | ???#! % %# %# ????????????????????? | | ???# #% # ???????????????????? | | ???#"" ! # # ]] ??????????????????? | | ???#"Y + + ] ???????????????????? | | ???#""" # # ???????????????????? | | ???# # #? ?????????????????????? | | ################# ########???????????????????? | | # #???????????????????? | | # #???????????????????? | | # + ??????????????? | | # #"" ???????????????? | | # #???????????????????? | | ####+##### ######+######## #???????????????????? | | # # #??#???????????????????? | | + + #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 20 Resistance: EM 25 Evasion (%) 55 Targeting Accuracy 23 Target Analysis 9 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Plasma Cutter | -8/Storage | Hacked Arm. Leg | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Armored Leg | -6/Data Miner | Free Adv. EM Disruption Field | -6/Data Miner | Free Enh. Force Rifle | -6/Data Miner | Free Myomer Leg | -6/Data Miner | Free Adv. Hardlight Generator | -6/Data Miner | Free Hardcell Cannon | -6/Data Miner | Free Robot Schematics ------------------ M-28 Smith | -8/Recycling | Hacked Y-54 Guardian | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free Y-64 Sentinel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Lgt. Armor Plating | 32% | -10/Materials Titanium Leg | 40% | -8/Storage Titanium Leg | 54% | -8/Storage Cold Fusion Reactor | 56% | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeflectorDeepNullifier Manual? 0 Play Time 02:23:04 Cumulative 107.1 hours Start 2025.07.11 @ 21:04:43 End 2025.07.11 @ 23:47:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 83 Rogue 83 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 43 Achievement% 46 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 39fef445-7485-49ba-b572-b27d491ff642