Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.02 @ 00:44:34 Player: EYE-VY Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (99) 495 Value Destroyed (3097) 3097 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1073) 1073 TOTAL SCORE: 9325 Bonus ------- High Alert Combat Kills 66 Follower Combat Kills 426 Met Imprinter 300 Was Imprinted 300 Friendly Fire -19 Cogmind --------- Core Integrity 0/1000 Matter 218/300 Energy 100/100 System Corruption 2% Temperature Cool (18) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (7) ------ Improved Hacking Suite Advanced Hacking Suite Improved System Shield > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Heat Sink Advanced Heat Sink Advanced Visual Processing Unit Makeshift Transmission Jammer Hacking Drone Bay Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Improved Treads Carbon-fiber Leg > --- UTILITY ---------- Large Storage Unit Improved Signal Interpreter Makeshift Hacking Suite System Shield Heart of Steel > --- WEAPON ----------- Heavy Laser Heavy Phase Cannon Autogun Barrage Gun > --- INVENTORY -------- Heat Sink Improved Heat Sink Advanced Heat Sink Large Matter Pod Advanced Visual Processing Unit Advanced Targeting Computer Particle Charger Makeshift Transmission Jammer Hardened Heavy Armor Plating Improved Light Armor Plating Hacking Drone Bay Heavy Laser Heavy Laser Rocket Launcher [Rating: 68] Favorites ----------- Power Light Nuclear Core Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Flight Unit Improved Flight Unit Utility Large Storage Unit Device Heart of Steel Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Hardened Light Armor Plating Weapon Plasma Cannon Energy Gun Heavy Laser Energy Cannon Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Light Cannon Launcher Rocket Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Slots Evolved 10 | . . 2 . 2 . 2 . . . 4 Power 2 | . . . . . . 1 . . . 1 Propulsion 1 | . . . . . . . . . . 1 Utility 5 | . . 2 . 1 . 1 . . . 1 Weapon 2 | . . . . 1 . . . . . 1 Parts Attached 153 | 6 6 14 11 12 34 32 12 5 10 11 Power 20 | 1 1 3 . 1 3 5 3 1 2 . Engine 12 | 1 . 3 . 1 2 2 . 1 2 . Core 8 | . 1 . . . 1 3 3 . . . Reactor . | . . . . . . . . . . . Propulsion 34 | 2 2 3 1 3 8 7 3 . 5 . Treads 29 | . 2 2 1 3 7 7 3 . 4 . Leg 4 | 2 . . . . 1 . . . 1 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight 1 | . . 1 . . . . . . . . Utility 42 | 1 2 5 3 1 8 10 5 1 . 6 Device 19 | . 1 3 2 . 4 6 2 1 . . Storage 2 | 1 1 . . . . . . . . . Processor 5 | . . 1 1 . 2 1 . . . . Hackware 6 | . . . . . 1 1 . . . 4 Protection 10 | . . 1 . 1 1 2 3 . . 2 Artifact . | . . . . . . . . . . . Weapon 57 | 2 1 3 7 7 15 10 1 3 3 5 Energy Gun 21 | . . 2 3 4 6 1 . 1 . 4 Energy Cannon 13 | . . . 1 . 2 6 . 2 1 1 Ballistic Gun 11 | 2 . 1 . . 4 2 . . 2 . Ballistic Cannon 3 | . 1 . . 1 1 . . . . . Launcher 4 | . . . 1 . 2 . 1 . . . Special Weapon 5 | . . . 2 2 . 1 . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 8 | . . 3 . . 3 1 . 1 . . Parts Lost 42 | . . . 2 4 1 7 7 . 6 15 Power 9 | . . . . 1 1 2 2 . 1 2 Propulsion 11 | . . . 1 2 . 2 2 . 2 2 Utility 8 | . . . . . . 1 3 . . 4 Weapon 14 | . . . 1 1 . 2 . . 3 7 Highest Loss Streak 6 | . . . 2 3 1 3 5 . 6 6 To Critical Strikes 1 | . . . . . . . . . . 1 Average Slot Usage (%) 87 | . 96 99 99 98 96 97 88 82 83 52 Engine 5 | . 4 6 11 8 6 5 . . 14 4 Core 6 | . 10 4 . . 2 8 12 14 . . Treads 14 | . 24 21 21 17 14 15 10 15 12 3 Device 8 | . 10 20 11 9 9 10 7 7 7 4 Storage 7 | . 14 11 11 9 9 7 7 7 7 4 Processor 7 | . . 11 11 18 11 7 7 7 7 4 Hackware 6 | . . . . . 6 10 9 7 7 8 Protection 4 | . . 1 11 9 9 6 8 1 . 1 Energy Gun 5 | . . 3 21 23 14 . . 5 5 7 Energy Cannon 9 | . . . . . . 7 19 12 12 2 Ballistic Gun 4 | . 20 9 . . 8 13 . . 4 4 Ballistic Cannon 1 | . 8 9 . 1 1 . . . . . Naked Turns 4 | . . . . . . . . . . 4 Heaviest Build 74 | 12 31 38 38 41 44 60 74 70 62 70 Greatest Support 56 | 20 40 40 40 40 46 43 48 48 56 23 Greatest Overweight (x) 17 | . . . 1 1 2 1 3 1 16 17 Average Overweight (x) 1 | . . . . . . . 1 1 1 3 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 13 15 15 15 15 15 15 15 15 14 Most Carried 15 | 4 8 15 15 15 15 15 15 14 15 15 Average Carried 13 | 2 7 9 14 13 14 13 13 11 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 8 15 15 13 14 15 13 14 15 5 Class Distribution -------------------- 33% | Gunner 19% | Scavenger-Tank 14% | Mutant 11% | Scavenger-Gunner 10% | Tank 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Gunner | -8/Materials Scavenger-Gunner | -8/Storage Scavenger-Tank | -7/Factory Tank | -7/Lower Caves Gunner | -6/Zion Gunner | -5/Proximity Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Matter Collected 4146 | 193 154 388 101 87 725 276 412 . 1433 377 Remotely . | . . . . . . . . . . . Salvage Created 3653 | . 142 505 365 201 1216 319 199 . 347 359 Parts 170 | . 9 28 13 8 57 20 9 . 14 12 Haulers Intercepted 3 | . . 1 . . 1 1 . . . . Recyclers Shooed 3 | . . 2 . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 37 | . . . . . . . 9 . 28 . Prevented 9 | . . . . . . . . . 9 . Kills | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Combat Hostiles Destroyed 84 | . 5 12 8 8 21 6 6 . 9 9 Guns 62 | . 5 8 8 6 20 2 . . 4 9 Cannons 19 | . . 4 . . 1 4 6 . 4 . Classes Destroyed 15 | . 2 5 3 . 3 1 . . . 1 Worker 1 | . . 1 . . . . . . . . Builder 2 | . . . . . 2 . . . . . Tunneler 1 | . . . 1 . . . . . . . Hauler 3 | . . 1 . . 1 1 . . . . Recycler 7 | . . 2 2 . 3 . . . . . Operator 1 | . . . . . 1 . . . . . Watcher 3 | . . 1 . . 1 1 . . . . Swarmer 30 | . 3 6 . 4 3 . 4 . 5 5 Grunt 32 | . 2 5 4 2 8 3 1 . 4 3 Brawler 2 | . . . 1 . . . 1 . . . Duelist 1 | . . . . . . . . . . 1 Sentry 12 | . . 1 . 2 8 1 . . . . Hunter 2 | . . . . . 2 . . . . . Programmer 2 | . . . . . . 2 . . . . Assembled 3 | . . . 3 . . . . . . . Best Kill Streak 6 | . 5 6 6 6 5 3 4 . 3 3 Combat Bots Only 6 | . 5 6 3 6 4 3 4 . 3 3 Max Kills in Single Turn 2 | . 2 2 2 2 2 1 1 . 1 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Hostile Shots Fired 731 | . 22 67 27 35 101 175 81 . 63 160 Missed 196 | . 5 18 5 14 34 54 19 . 7 40 Damage Taken 7981 | . 190 366 327 508 947 1291 978 . 1173 2201 Core 1893 | . 48 34 21 58 167 133 116 . 301 1015 Absorbed by Shields 223 | . . 137 . . . 86 . . . . Regen/Repaired (Parts) 137 | . . 60 . . 77 . . . . . Core Remaining (%) 69 | 100 80 . 86 . 59 . . . 21 . Volleys Fired 309 | . 24 37 26 29 69 30 21 . 24 49 Largest 4 | . 2 2 2 3 3 3 3 . 3 4 Hottest 250 | . 55 130 130 226 191 190 250 . 179 210 Shots Fired 624 | . 48 69 45 58 175 73 40 . 52 64 Gun 465 | . 42 38 38 50 163 53 . . 24 57 Cannon 149 | . 6 31 4 3 12 18 40 . 28 7 Launcher 1 | . . . 1 . . . . . . . Special 9 | . . . 2 5 . 2 . . . . Kinetic 242 | . 48 57 . 3 66 53 . . 12 3 Thermal 367 | . . 12 40 55 105 18 40 . 36 61 Explosive 1 | . . . 1 . . . . . . . Electromagnetic 12 | . . . 4 . 4 . . . 4 . Robot Hit Streak 27 | . 12 12 21 27 22 8 4 . 7 10 Robot Miss Streak 5 | . 4 3 3 5 3 5 3 . 3 4 Penetration Max 1 | . . . . . 1 . . . . . Secondary Targets 4 | . 2 . 1 1 . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . . Shots Hit Robots 396 | . 27 48 28 41 121 44 20 . 25 42 Core Hits 167 | . 10 24 17 14 49 15 9 . 10 19 Critical Kills 3 | . . 1 . . . . . . 2 . Critical Parts Destroyed . | . . . . . . . . . . . Critical Strikes 10 | . . 3 1 1 2 . . . 2 1 Burn 5 | . . . 1 1 2 . . . . 1 Meltdown 1 | . . . . . . . . . 1 . Destroy 2 | . . 1 . . . . . . 1 . Blast 2 | . . 2 . . . . . . . . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 7655 | . 265 824 484 693 2248 985 627 . 656 873 Guns 5549 | . 198 488 471 654 2126 579 . . 237 796 Cannons 1896 | . 67 332 . 15 122 328 627 . 337 68 Explosions 95 | . . . 13 . . . . . 82 . Melee . | . . . . . . . . . . . Ramming 91 | . . 4 . . . 78 . . . 9 Kinetic 2595 | . 265 695 . 15 902 579 . . 104 35 Thermal 4857 | . . 125 471 678 1346 328 627 . 453 829 Explosive 13 | . . . 13 . . . . . . . Electromagnetic 99 | . . . . . . . . . 99 . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 10 | . . . . 10 10 7 10 10 . 2 Average Corruption 8 | . . . . 10 10 4 9 10 . 2 Corruption Purged 3 | . . . . . . 3 . . . . Corruption Blocked . | . . . . . . . . . . . Effects 184 | . . . . 1 68 22 89 4 . . Message Errors 52 | . . . . . 14 7 30 1 . . Matter Fused 40 | . . . . . 13 4 22 1 . . Heat Flow Errors 23 | . . . . 1 4 4 12 2 . . Energy Discharges 20 | . . . . . 9 6 5 . . . Parts Fused 1 | . . . . . . . 1 . . . Data Loss (minor) 22 | . . . . . 10 1 11 . . . Data Loss (major) 8 | . . . . . 4 . 4 . . . Misfires 6 | . . . . . 4 . 2 . . . Alerts 4 | . . . . . 2 . 2 . . . Misdirections 1 | . . . . . 1 . . . . . Weapon Failures 7 | . . . . . 7 . . . . . Overload Shots 3 | . . . . . . . 3 . . . Overflow Damage 98 | . 11 . . . . 5 6 . 76 . Projectiles 43 | . 11 . . . . 5 6 . 21 . Explosions 55 | . . . . . . . . . 55 . Melee . | . . . . . . . . . . . Knockbacks 8 | . 2 2 . 1 3 . . . . . Impact . | . . . . . . . . . . . Kinetic 8 | . 2 2 . 1 3 . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 136 | . . . 29 . 43 . . . 61 3 Shots 3 | . . . 1 . 1 . . . 1 . Rammed 30 | . . 1 . . . 24 . . . 5 Targets Rammed 30 | . . 1 . . . 24 . . . 5 Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 617 | . 18 305 159 265 292 264 455 209 606 617 Average Temperature 119 | . 9 76 57 117 75 88 183 89 193 172 Received Heat Transfer 1863 | . 63 100 60 108 369 269 261 . 216 417 Effects 42 | . . . . 3 . . 11 . 13 15 Shutdowns 8 | . . . . . . . 2 . 4 2 Energy Bleed 3 | . . . . . . . 2 . 1 . Interference 13 | . . . . 3 . . 6 . 1 3 Matter Decay 4 | . . . . . . . . . 1 3 Short Circuit 1 | . . . . . . . . . . 1 Damage (minor) 4 | . . . . . . . 1 . 1 2 Damage (major) 7 | . . . . . . . . . 4 3 Damage (core) 2 | . . . . . . . . . 1 1 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted 3 | . . . . 2 . . . . 1 . Combat Hostiles 3 | . . . . 2 . . . . 1 . Parts Melted 20 | . . 3 2 2 7 1 1 . 2 2 Heat Transferred 10105 | . . 296 1184 1536 3145 548 1048 . 720 1628 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 1 | . . . . . . . . . 1 . Alert | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Peak Influence 591 | . 154 360 293 289 591 237 . . . 302 Initial 230 | . . 5 140 35 109 230 . . . . Average 164 | . 87 122 161 160 314 107 . . . 60 Maximum Alert Level 2 | . . 1 1 1 2 1 . . . 1 Low Security (%) 62 | 100 100 64 64 51 27 69 . . . 94 Level 1 27 | . . 35 35 48 34 30 . . . 5 Level 2 10 | . . . . . 37 . . . . . Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 13 | . . 2 . 1 3 4 . . . 3 Investigation 3 | . . . . . 1 1 . . . 1 Extermination 2 | . . . . . . 2 . . . . Reinforcement 6 | . . 2 . 1 2 1 . . . . Assault . | . . . . . . . . . . . Garrison 2 | . . . . . . . . . . 2 Intercept . | . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Distress Signals 1 | . . . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 149 | . 9 16 9 12 27 8 9 . 26 33 Peak Tracking Total 9 | . 3 7 3 6 5 3 4 . 6 9 Tactical Retreats 13 | . . 1 2 . 1 . . . 3 6 Traps | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Traps Triggered 2 | . . . . . 1 . . . . 1 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Machines Disabled 11 | . . 1 . . 7 1 . . 1 1 Max in Single Turn 1 | . . 1 . . 1 1 . . 1 1 Garrison Access 1 | . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Machines Accessed 27 | . 2 3 . 5 8 4 2 . 1 2 Terminals 16 | . 2 1 . 4 6 2 . . 1 . Fabricators . | . . . . . . . . . . . Repair Stations 2 | . . 1 . . 1 . . . . . Recycling Units 5 | . . 1 . 1 1 2 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . . 2 Total Hacks 60 | . 6 5 . 10 17 7 2 . 7 6 Successful 33 | . 2 4 . 5 8 4 2 . 7 1 Failed 27 | . 4 1 . 5 9 3 . . . 5 Catastrophic 6 | . . 1 . 2 1 1 . . . 1 Database Lockouts . | . . . . . . . . . . . Manual 9 | . . . . . . 5 . 2 . 2 Terminals 35 | . 6 1 . 7 11 3 . . 7 . Fabricators . | . . . . . . . . . . . Repair Stations 7 | . . 3 . . 4 . . . . . Recycling Units 10 | . . 1 . 3 2 4 . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 6 | . . . . . . . . . . 6 Terminal Hacks 21 | . 2 . . 4 5 1 2 . 7 . Record 8 | . . . . . . . 1 . 7 . Open Door 3 | . . . . . 2 . 1 . . . Open DSF 1 | . . . . . . 1 . . . . Branch Access Points 1 | . . . . 1 . . . . . . Emergency Access Points 3 | . 1 . . 1 1 . . . . . Recycling Unit Index 1 | . 1 . . . . . . . . . Locate Traps 1 | . . . . . 1 . . . . . Registered Components 1 | . . . . . 1 . . . . . Zone Layout 2 | . . . . 2 . . . . . . Fabricator Hacks . | . . . . . . . . . . . Repair Station Hacks 6 | . . 3 . . 3 . . . . . Scan Component 3 | . . 1 . . 2 . . . . . Repair 2 | . . 1 . . 1 . . . . . Refit 1 | . . 1 . . . . . . . . Recycling Unit Hacks 3 | . . 1 . 1 . 1 . . . . Retrieve Components 3 | . . 1 . 1 . 1 . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . 1 Seal Access 1 | . . . . . . . . . . 1 Unauthorized Hacks 2 | . . . . . . 2 . . . . Terminals 2 | . . . . . . 2 . . . . Track 1 | . . . . . . 1 . . . . Operators 1 | . . . . . . 1 . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 17 | . 2 1 . 3 6 3 . . 1 1 Full Trace Events 1 | . . . . . . 1 . . . . Feedback Events 1 | . . . . . . 1 . . . . Corruption 1 | . . . . . . 1 . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Built . | . . . . . . . . . . . Authchips . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . 1 . . 1 . . . . . Time 62 | . . 26 . . 36 . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 26 | . . 9 . 10 . 7 . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked 1 | . . . . . . 1 . . . . Non-combat . | . . . . . . . . . . . Combat 1 | . . . . . . 1 . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . parse_system 1 | . . . . . . 1 . . . . Relay Couplers Released . | . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Total Allies 8 | . . . . . . . . 4 . 4 Largest Group 4 | . . . . . . . . 4 4 4 Highest-Rated Group 149 | . . . . . . . . 149 149 112 Highest-Rated Ally 38 | . . . . . . . . 38 38 28 Zionite Dispatches 1 | . . . . . . . . . . 1 Fire 1 | . . . . . . . . . . 1 Total Orders . | . . . . . . . . . . . Ally Attacks 58 | . . . . . . . . . 47 11 Total Damage 1338 | . . . . . . . . . 1142 196 Kills 13 | . . . . . . . . . 10 3 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 5 | . . . 1 . . . 1 1 2 . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Turns Passed 14624 | 53 488 776 546 393 1632 1328 2579 2851 3168 810 Spaces Moved 5555 | 34 264 351 270 124 698 476 816 1148 1142 232 Core 153 | 5 . . . . . . . . 1 147 Treads 5316 | . 207 351 270 124 698 476 816 1148 1141 85 Legs 86 | 29 57 . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 160 240 240 165 50 Average Speed 233 | 109 151 160 160 226 184 233 304 240 261 281 Slowest Speed 900 | 120 160 160 240 240 320 240 400 240 850 900 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . . . Exploration Rate (%) 45 | 3 38 28 58 14 82 13 76 88 95 6 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 3 | . . . 1 . . . . 1 1 . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 4 | . . . 1 . . . 2 . 1 . Spaces Dug 3 | . . . . 3 . . . . . . Terrain Destroyed 40 | . . . 3 4 18 1 2 . 8 4 Melee . | . . . . . . . . . . . Projectile 12 | . . . . 4 1 1 2 . . 4 AOE 28 | . . . 3 . 17 . . . 8 . Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Mat Sto Fac Low Zio Pro Fac Total 6618 | 46 312 497 331 177 901 621 883 1245 1282 323 Wait 408 | 3 8 70 19 3 66 28 15 88 91 17 Move 5545 | 33 263 350 269 123 697 475 815 1147 1141 232 Hop . | . . . . . . . . . . . Pick Up 87 | 4 8 15 4 6 13 18 6 3 9 1 Fast Attach 31 | 6 . 2 . . 7 5 1 . 4 6 Attach 45 | . 1 5 2 5 4 9 8 4 3 4 Detach 9 | . . 2 . . . . 5 2 . . Swap 77 | . 5 7 9 7 23 18 3 1 3 1 Drop 77 | . 3 8 2 4 22 14 9 . 7 8 Fire 309 | . 24 37 26 29 69 30 21 . 24 49 Melee . | . . . . . . . . . . . Ram 5 | . . . . . . . . . . 5 Kick . | . . . . . . . . . . . Crush 25 | . . 1 . . . 24 . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 2 exits: *Sto x2) -8/Storage -7/Factory (discovered 3 exits: *Fac / *Low x2) -7/Lower Caves -6/Zion -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 291 | -10/Materials | Discovered new exit (range 15) 308 | -10/Materials | Build established: Mutant 542 | -10/Materials | Entered another Materials area 542 | -9/Materials | Evolved 2 slots: Utility x2 715 | -9/Materials | Repaired Lgt. Treads 1281 | -9/Materials | Discovered new exit (range 13) 1318 | -9/Materials | Entered Mines 1322 | -9/Mines | Discovered new exit (range 9) 1418 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1509 | -9/Mines | Learned location of Zion (-6) 1608 | -9/Mines | Excavation squad dispatched 1608 | -9/Mines | A large section of the Mines collapsed 1843 | -9/Mines | Discovered new exit (range 10) 1864 | -9/Mines | Identified exit to Materials 1864 | -9/Mines | Entered Materials 1864 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1886 | -8/Materials | Discovered new exit (range 12) 1923 | -8/Materials | Identified exit to Storage 2239 | -8/Materials | Crushed by falling debris 2239 | -8/Materials | System corruption reached 10% 2257 | -8/Materials | Entered Storage 2270 | -8/Storage | Lost 3 parts (1p2n) 2495 | -8/Storage | Build established: Scavenger-Gunner 2641 | -8/Storage | Repaired Broken Lgt. Treads 3352 | -8/Storage | Build established: Scavenger-Tank 3539 | -8/Storage | Discovered new exit (range 15) 3565 | -8/Storage | Identified exit to Factory 3889 | -8/Storage | Entered Factory 3889 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 3945 | -7/Factory | Discovered new exit (range 12) 3978 | -7/Factory | Identified exit to Lower Caves 3983 | -7/Factory | Discovered new exit (range 15) 4019 | -7/Factory | Identified exit to Factory 4220 | -7/Factory | Identified exit to DSF 4798 | -7/Factory | Lost 3 parts (1p2n) 5164 | -7/Factory | Discovered exit to Lower Caves (range 12) 5217 | -7/Factory | Entered Lower Caves 5575 | -7/Lower Caves | Found Prototype Device 5797 | -7/Lower Caves | Learned Factory emergency access door positions 5911 | -7/Lower Caves | Encountered a Warlord checkpoint 6017 | -7/Lower Caves | System corruption reached 10% 6462 | -7/Lower Caves | Lost 5 parts (2p2n1u) 6707 | -7/Lower Caves | Build established: Tank 7738 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 7793 | -7/Lower Caves | Identified exit to Zion 7796 | -7/Lower Caves | Entered Zion 7892 | -6/Zion | System corruption cleaned by Quarantine Array 7998 | -6/Zion | Received a hallucinogenic algorithm 8081 | -6/Zion | Build established: Scavenger-Mutant 8419 | -6/Zion | Given the Hacking Drone Bay 8421 | -6/Zion | Identified Heart of Steel 8450 | -6/Zion | Learned location of Quarantine (-3) 8481 | -6/Zion | Learned Factory garrison access intel 8635 | -6/Zion | Found Prototype Device 8708 | -6/Zion | Build established: Gunner 9456 | -6/Zion | Imprinted 9459 | -6/Zion | Declared Zion's savior 10559 | -6/Zion | Discovered new exit (range 16) 10644 | -6/Zion | Identified exit to Proximity Caves 10647 | -6/Zion | Entered Proximity Caves 10647 | -5/Proximity Caves | Accompanied by 4 allies 10797 | -5/Proximity Caves | Learned Factory emergency access door positions 11537 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 12577 | -5/Proximity Caves | Discovered new exit (range 7) 12590 | -5/Proximity Caves | Identified exit to Factory 12888 | -5/Proximity Caves | Attracted the attention of an 0b10 base 12905 | -5/Proximity Caves | Core integrity fell below 50% 12967 | -5/Proximity Caves | Lost 6 parts (1p2n3w) 13044 | -5/Proximity Caves | Learned Armory trap positions 13044 | -5/Proximity Caves | Learned Armory emergency access door positions 13044 | -5/Proximity Caves | Learned Factory stockpile data 13044 | -5/Proximity Caves | Learned Extension security intel 13044 | -5/Proximity Caves | Learned Armory security intel 13044 | -5/Proximity Caves | Learned Factory garrison access intel 13247 | -5/Proximity Caves | Build established: Scavenger-Gunner 13815 | -5/Proximity Caves | Entered Factory 13815 | -5/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 13818 | -5/Factory | Loaded intel: 4 garrison access locations 14174 | -5/Factory | Lost 6 parts (2p1n3w) 14447 | -5/Factory | Lost 4 parts (1n1u2w) 14467 | -5/Factory | Garrison activated, responded to threat 14536 | -5/Factory | Core integrity fell below 50% 14593 | -5/Factory | Zion Fire squad teleported in 14593 | -5/Factory | Core integrity fell below 20% 14595 | -5/Factory | Lost 4 parts (3u1w) 14625 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- G-50 Soldier destroyed. Y-64 Sentinel heat damages Imp. Treads, Neutrino Core. Slug penetrates 29-IBH(i). 29-IBH(i) suffers critical hit (Destroy). 29-IBH(i) destroyed. Acquired Imp. System Shield. Slug penetrates Wall. Y-64 Sentinel suffers critical hit (Burn). Y-64 Sentinel critical meltdown. K-01 Serf collects debris. QT-IDM(i) destroyed. Triggered Ambush Trap. S-27 Virus emerges from a hatch in the floor. G-50 Soldier emerges from a hatch in the floor. Slug penetrates K-01 Serf. K-01 Serf collects debris. Slammed into S-27 Virus. K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | #?????????????????####"#### " # | | #??????????####+### % !# " # | | #??????????# !!! # ! " # | | #??????????# =%! # " # | | ???????????# [ * ! + ! " # | | ???????????# % % # " # | | ???????????# % "! ! " # | | ?????##########/### # " # | | ?????# ### ### [! " # | | ###### """ """ / #?# #?# [! # | | // + "G """ #?# #?######### | | ##### """ """ #?# * #?????????? | | "#??# ###=k|##????????? | | "#??############### b #????????? | | "#???# h #????????? | | "#???# g #????????? | | "##???# gl=#????????? | | ##????# """""" """ ! #????????? | | ??????? ??"""""" """ #????????? | | ????????????"""" """ g #??????? # | | ???????????""""" k #????? # | | ???????? #??? ]][ # | | ??????? ## ]![ # | | ???????? + ]! # | | ???????? s # # | | ????????? t @#######?? | | ????????? ###############s ###### | | ????????????????????????# #!!! # | | ????????????????????????# #!!! # | | ????????????????????????# #!!! # | | ????????????????????????# # # | | ????????????????????????# # !# | | ????????????????????????# + ! # | | ????????????????????????####+##+#?? | | ?????????????????????????# #?? | | ?????????????????????????#""" ! #?? | | ?????????????????????????#""" #?? | | ?????????????????????????#""" #?? | | ?????????????????????????# #?? | | ?????????????????????????# !#?? | | ?????????????????????????########?? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | | ??????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 28 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 600 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Recoil Reduction 2 Offensive Hacking 26 Defensive Hacking 12 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Part-time Mechanic True Hacker Challenges ------------ None Game ------ Seed SensorZhirovRefractor Manual? 0 Play Time 01:50:24 Cumulative 35.9 hours Start 2024.05.01 @ 22:48:42 End 2024.05.02 @ 00:44:34 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 30 Rogue 30 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 33 Gallery% 40 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 421e1de4-fc6a-4af8-9d21-ac728f601f00