Cogmind - Beta 13 X1 *** ADVENTURER MODE // 2023.07.21 @ 12:58:56 // Winter2022/Polymind Player: Minty Result: Destroyed by B-75 Beast with Magnetic Acceleration Cannon Performance ------------- Evolutions (2) 1000 Regions Visited (6) 1200 Robots Destroyed (52) 260 Value Destroyed (1994) 1994 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (4275) 4275 TOTAL SCORE: 8299 Bonus ------- Polymind Skill 2374 Pacifist 200 High Alert Combat Kills 122 Follower Combat Kills 179 Entered Garrisons 400 Used RIF Installer 1000 Cogmind --------- Core Integrity 0/550 Matter 0/0 Energy 215/215 System Corruption 0% Temperature Cool (0) Movement Walking (120) Location -8/Garrison Parts ------- > --- POWER (1) -------- Improved Ion Engine > --- PROPULSION (2) --- Improved Aluminum Leg > --- UTILITY (2) ------ Melee Analysis Suite Core Shielding > --- WEAPON (1) ------- Katana > --- INVENTORY (1) ---- (None) Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- VSS Leg VSS Leg > --- UTILITY ---------- Improved Heat Sink Hardened Medium Armor Plating > --- WEAPON ----------- Shotgun High-powered Shotgun > --- INVENTORY -------- (None) [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Improved Aluminum Leg Hover Unit Hover Unit Flight Unit Surge Thruster Utility Heat Sink Device Heat Sink Processor Melee Analysis Suite Protection Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Impact Weapon Hammer Slashing Weapon Katana Build | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Gar Slots Evolved . | . . . . . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility . | . . . . . . . Weapon . | . . . . . . . Parts Attached . | . . . . . . . Power . | . . . . . . . Engine . | . . . . . . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion . | . . . . . . . Treads . | . . . . . . . Leg . | . . . . . . . Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility . | . . . . . . . Device . | . . . . . . . Storage . | . . . . . . . Processor . | . . . . . . . Hackware . | . . . . . . . Protection . | . . . . . . . Artifact . | . . . . . . . Weapon . | . . . . . . . Energy Gun . | . . . . . . . Energy Cannon . | . . . . . . . Ballistic Gun . | . . . . . . . Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 12 | . . 3 1 5 1 2 Power . | . . . . . . . Propulsion 4 | . . 2 . 1 . 1 Utility 5 | . . 1 1 3 . . Weapon 3 | . . . . 1 1 1 Highest Loss Streak 3 | . . 3 1 2 1 1 To Critical Strikes . | . . . . . . . Average Slot Usage (%) 94 | . 66 97 97 93 64 96 Engine 11 | . 10 14 12 7 5 13 Core 2 | . . . . 5 10 3 Treads 18 | . . 26 25 15 . . Leg 5 | . . . . 7 . 25 Flight 3 | . . . . 3 32 7 Device 15 | . 10 18 22 16 . . Processor 2 | . 22 1 . . . 13 Protection 10 | . . 12 12 11 . 10 Energy Gun 7 | . . 8 12 7 . . Ballistic Gun 10 | . . 8 12 15 5 10 Impact Weapon 2 | . . 5 . . . . Slashing Weapon 2 | . . . . 1 9 10 Naked Turns 16 | . 14 1 . . . 1 Heaviest Build 22 | . 4 18 18 22 7 11 Greatest Support 40 | 3 12 40 40 40 8 30 Greatest Overweight (x) 3 | . . 3 . 1 . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 1 | . . 1 1 1 . 1 Average Capacity . | . . . 1 . . . Most Carried 1 | . . . . . . 1 Average Carried . | . . . . . . . Final Capacity 1 | . . 1 1 . . 1 Final Carried . | . . . . . . . Class Distribution -------------------- 58% | Sentry 10% | Brawler 8% | Duelist 6% | Specialist 5% | Cutter 3% | Swarmer 3% | Hunter Dominant Class ---------------- Watcher | -10/Materials Sentry | -9/Materials Sentry | -8/Materials Sentry | -8/Garrison Cutter | -8/Materials Duelist | -8/Garrison Resources | -11 -10 -9 -8 -8 -8 -8 ----------- Run | Jun Mat Mat Mat Gar Mat Gar Matter Collected 174 | . . 27 36 95 16 . Remotely . | . . . . . . . Salvage Created 1311 | . . 358 367 207 127 252 Parts 94 | . . 15 25 15 9 30 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Gar Combat Hostiles Destroyed 47 | . . 16 7 11 4 9 Melee 18 | . . 7 . 2 3 6 Guns 22 | . . 2 7 9 1 3 Classes Destroyed 12 | . . 6 2 1 . 3 Worker 2 | . . 1 1 . . . Builder 1 | . . 1 . . . . Recycler 1 | . . . 1 . . . Watcher 1 | . . . 1 . . . Swarmer 17 | . . 10 . 3 3 1 Grunt 15 | . . 3 5 4 . 3 Brawler 1 | . . 1 . . . . Duelist 1 | . . . . . . 1 Sentry 10 | . . 2 2 3 1 2 Specialist 1 | . . . . 1 . . Hunter 1 | . . . . . . 1 Behemoth 1 | . . . . . . 1 Best Kill Streak 8 | . . 8 7 3 4 3 Combat Bots Only 8 | . . 8 5 3 4 3 Max Kills in Single Turn 1 | . . 1 1 1 1 1 Gunslinging . | . . . . . . . Exploded . | . . . . . . . Melee 1 | . . 1 . 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -8 -8 -8 -8 -------- Run | Jun Mat Mat Mat Gar Mat Gar Damage Taken 3158 | . . 844 359 1105 161 689 Core 778 | . . 216 23 236 66 237 Absorbed by Shields . | . . . . . . . Redirected to Shielding 33 | . . . . . . 33 Ignored by Resistances 953 | . . 259 102 318 56 218 Core Remaining (%) 82 | 100 100 46 . . . . Volleys Fired 78 | . . 4 21 36 4 13 Largest 2 | . . 2 2 2 1 2 Hottest 79 | . . 79 79 79 20 48 Shots Fired 145 | . . 8 42 69 4 22 Gun 145 | . . 8 42 69 4 22 Cannon . | . . . . . . . Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 99 | . . 4 21 48 4 22 Thermal 46 | . . 4 21 21 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Robot Hit Streak 21 | . . 7 16 10 4 21 Robot Miss Streak 4 | . . . 1 4 . 2 Penetration Max 1 | . . . . . . 1 Secondary Targets 2 | . . . . 2 . . Max Gunslinging Chain 1 | . . . . 1 . . Shots Hit Robots 185 | . . 48 35 55 18 29 Core Hits 72 | . . 9 19 24 5 15 Critical Kills 2 | . . . 1 1 . . Critical Parts Destroyed 8 | . . 7 1 . . . Critical Strikes 18 | . . 7 3 3 4 1 Burn 1 | . . . 1 . . . Destroy 3 | . . . 2 1 . . Smash 7 | . . 7 . . . . Sever 7 | . . . . 2 4 1 Melee Attacks 89 | . . 48 . 10 15 16 Impact 48 | . . 48 . . . . Slashing 41 | . . . . 10 15 16 Piercing . | . . . . . . . Sneak Attacks 7 | . . 4 . . 1 2 Combat Hostiles 4 | . . 1 . . 1 2 Follow-up Attacks . | . . . . . . . Damage Inflicted 3980 | . . 1343 573 968 322 774 Guns 1849 | . . 113 562 796 31 347 Cannons . | . . . . . . . Explosions . | . . . . . . . Melee 2113 | . . 1230 . 165 291 427 Ramming 18 | . . . 11 7 . . Kinetic 1291 | . . 52 276 585 31 347 Thermal 558 | . . 61 286 211 . . Explosive . | . . . . . . . Electromagnetic . | . . . . . . . Impact 1230 | . . 1230 . . . . Slashing 883 | . . . . 165 291 427 Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 306 | . . 306 . . . . Projectiles . | . . . . . . . Explosions . | . . . . . . . Melee 306 | . . 306 . . . . Knockbacks 3 | . . 3 . . . . Impact 3 | . . 3 . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage . | . . . . . . . Shots . | . . . . . . . Rammed 10 | . . . 4 6 . . Targets Rammed 12 | . . . 5 7 . . Kicked . | . . . . . . . Crushed 2 | . . . 1 1 . . Highest Temperature 135 | . . 52 135 63 17 43 Average Temperature 26 | . . 24 46 22 8 18 Received Heat Transfer 1260 | . . 237 198 603 . 222 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 10 | . . 10 . . . . Impact Corruptions 19 | . . 19 . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 2 | . . . 2 . . . Heat Transferred 1443 | . . 148 777 518 . . Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions . | . . . . . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Gar Peak Influence 654 | . 15 565 301 654 489 585 Initial 278 | . . 4 59 172 274 278 Average 315 | . 7 338 127 333 328 422 Maximum Alert Level 2 | . . 2 1 2 2 2 Low Security (%) 27 | . 100 24 76 22 . . Level 1 45 | . . 52 23 41 83 42 Level 2 27 | . . 22 . 35 16 57 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 3 | . . . 2 . 1 . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 2 | . . . 1 . 1 . Assault . | . . . . . . . Garrison 1 | . . . 1 . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -8 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Gar Distress Signals 6 | . . 3 2 . 1 . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 107 | . 1 31 12 30 19 14 Peak Tracking Total 9 | . 1 9 7 7 7 4 Tactical Retreats 7 | . . 3 1 . 2 1 Traps | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Gar Traps Triggered 2 | . . . 1 1 . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Jun Mat Mat Mat Gar Mat Gar Machines Disabled 2 | . . . . . . 2 Max in Single Turn 1 | . . . . . . 1 Garrison Relay 2 | . . . . . . 2 Machines Repaired . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -8 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Gar Machines Accessed 5 | . . . 1 2 2 . Terminals 3 | . . . . 2 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Total Hacks 9 | . . . 1 6 2 . Successful 5 | . . . 1 2 2 . Failed 4 | . . . . 4 . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual 3 | . . . . 2 1 . Terminals 7 | . . . . 6 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access 2 | . . . 1 . 1 . Terminal Hacks 2 | . . . . 2 . . Patrol Navigation 1 | . . . . 1 . . Security Stations 1 | . . . . 1 . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer . | . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . Unlock Access 2 | . . . 1 . 1 . Unauthorized Hacks 1 | . . . . . 1 . Terminals 1 | . . . . . 1 . Assimilate 1 | . . . . . 1 . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 2 | . . . . 2 . . Full Trace Events 2 | . . . . 2 . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -8 -8 -8 -8 ------------ Run | Jun Mat Mat Mat Gar Mat Gar Used RIF Installer 2 | . . . . 1 . 1 Alert ID Control 1 | . . . . . . 1 Robots Hacked 9 | . 1 2 . 3 1 2 Non-combat 1 | . 1 . . . . . Combat 8 | . . 2 . 3 1 2 Robot Hacks Applied 11 | . 2 2 . 3 2 2 map_route 1 | . 1 . . . . . mark_security 1 | . 1 . . . . . find_shortcuts 8 | . . 2 . 3 1 2 find_garrison 1 | . . . . . 1 . Relay Couplers Released 8 | . . . . . . 8 Machine Destruction 8 | . . . . . . 8 Fabnet Peak Effective % . | . . . . . . . Robots Rewired 4 | . . . . 4 . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -8 -8 -8 -8 -------- Run | Jun Mat Mat Mat Gar Mat Gar Total Allies 4 | . . . . 4 . . Largest Group 4 | . . . . 4 . . Highest-Rated Group 96 | . . . . 96 . . Highest-Rated Ally 24 | . . . . 24 . . Total Orders . | . . . . . . . Ally Attacks 19 | . . . . 19 . . Total Damage 474 | . . . . 474 . . Kills 7 | . . . . 7 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -8 -8 -8 -8 ------- Run | Jun Mat Mat Mat Gar Mat Gar Robot Analysis Total 8 | . 1 2 . 2 1 2 Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -8 -8 -8 -8 ------------- Run | Jun Mat Mat Mat Gar Mat Gar Turns Passed 2294 | . 30 956 315 581 93 319 Spaces Moved 1152 | 1 55 201 106 388 117 284 Core 35 | 1 24 8 . . 1 1 Treads 400 | . . 121 106 173 . . Legs 273 | . . . . 111 . 162 Wheels . | . . . . . . . Hover 103 | . 31 72 . . . . Flight 341 | . . . . 104 116 121 Fastest Speed 20 | 50 50 50 160 20 29 37 Average Speed 98 | 50 53 122 160 105 32 84 Slowest Speed 200 | 50 56 200 160 160 50 120 Overloaded Moves 113 | . . . . 40 73 . Propulsion Burnouts . | . . . . . . . Robots Hopped 1 | . . . . . 1 . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 23 | 1 22 26 18 39 16 43 Regions Visited 6 Branch Regions . Pre-discovered Areas . | . . . . . . . Known Exits Taken 3 | . 1 . 1 . 1 . Unknown Exits Taken 2 | 1 . 1 . . . . Scrap Searched . | . . . . . . . Spaces Dug . | . . . . . . . Terrain Destroyed . | . . . . . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE . | . . . . . . . Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -8 -8 -8 -8 --------- Run | Jun Mat Mat Mat Gar Mat Gar Total 2003 | . 55 820 206 466 138 318 Wait 654 | . 1 568 74 5 3 3 Move 1145 | . 54 200 106 386 115 284 Hop 1 | . . . . . 1 . Pick Up 1 | . . . . . . 1 Fast Attach . | . . . . . . . Attach . | . . . . . . . Detach . | . . . . . . . Swap . | . . . . . . . Drop 1 | . . . . . . 1 Fire 78 | . . 4 21 36 4 13 Melee 89 | . . 48 . 10 15 16 Ram . | . . . . . . . Kick . | . . . . . . . Crush 12 | . . . 5 7 . . Escape Stasis 5 | . . . . 5 . . Rewire 17 | . . . . 17 . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials -8/Materials -8/Garrison -8/Materials -8/Garrison (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 1 | -11/Junkyard | Discovered new exit (range 0) 1 | -11/Junkyard | Entered Materials 15 | -10/Materials | Discovered new exit (range 30) 22 | -10/Materials | Discovered new exit (range 18) 31 | -10/Materials | Identified exit to Materials 31 | -10/Materials | Entered another Materials area 149 | -9/Materials | Destroyed 8 combat bots 320 | -9/Materials | Core integrity fell below 50% 332 | -9/Materials | Lost 3 parts (2n1u) 981 | -9/Materials | Discovered new exit (range 3) 987 | -9/Materials | Entered another Materials area 1237 | -8/Materials | Garrison activated, responded to threat 1302 | -8/Materials | Identified exit to Garrison 1302 | -8/Materials | Entered Garrison 1416 | -8/Garrison | Triggered checkpoint 1451 | -8/Garrison | Installed Relay Interface Framework 1666 | -8/Garrison | Triggered checkpoint 1716 | -8/Garrison | Triggered checkpoint 1814 | -8/Garrison | Triggered checkpoint 1852 | -8/Garrison | Triggered checkpoint 1858 | -8/Garrison | Triggered checkpoint 1877 | -8/Garrison | Discovered new exit (range 10) 1881 | -8/Garrison | Learned Materials security intel 1883 | -8/Garrison | Entered Materials 1935 | -8/Materials | Core integrity fell below 50% 1976 | -8/Materials | Identified exit to Garrison 1976 | -8/Materials | Entered Garrison 1995 | -8/Garrison | Expanded RIF knowledge: Alert ID Control 2024 | -8/Garrison | Triggered checkpoint 2032 | -8/Garrison | Triggered checkpoint 2141 | -8/Garrison | Garrison Relay disabled 2170 | -8/Garrison | Garrison Relay disabled 2232 | -8/Garrison | Spotted B-75 Beast 2232 | -8/Garrison | Spotted B-75 Beast 2252 | -8/Garrison | Core integrity fell below 20% 2252 | -8/Garrison | Destroyed B-75 Beast 2280 | -8/Garrison | Discovered new exit (range 15) 2295 | -8/Garrison | Destroyed by B-75 Beast with Magnetic Acceleration Cannon Last Messages --------------- 02143_ Acquired Relay Coupler [Grunt]. 02156_ Dropped Relay Coupler [Grunt]. 02170_ Garrison Relay disabled. 02170_ Relay Coupler [Hunter] tumbles out of relay unit. 02170_ Relay Coupler [Brawler] tumbles out of relay unit. 02170_ Relay Coupler [Specialist] tumbles out of relay unit. 02170_ Relay Coupler [NC] tumbles out of relay unit. 02170_ Relay Coupler [Swarmer] tumbles out of relay unit. 02178_ Drone sends a signal. 02222_ G-47 Trooper destroyed. 02235_ H-55 Commando destroyed. 02239_ Acquired 27 Protomatter. 02247_ Sneak attack on B-75 Beast. 02247_ B-75 Beast Med. Reflective Plating severed. 02248_ B-75 Beast springs to life. 02248_ Imp. Aluminum Leg destroyed. 02249_ B-75 Beast springs to life. 02252_ B-75 Beast Imp. Medium Treads blasted off. 02252_ B-75 Beast destroyed. 02280_ EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????# #?? | | ?????????????????????????????????# #?? | | ?????????????????????????????????# ### | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????###### | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ??????????????????????????????????????? | | ?????????????????????##########???????? | | ?????????????????????# ]=! !#???????? | | ?????????????????????# !%![ !#???????? | | ?????????????????????# ]!% "######### | | ?????????????????????# = % * | | ?????????????????????# = | | ?????????????????????#[[[ !!!#####! ### | | ?????????????????????#########???# #?? | | ?????????????????????????????????# #?? | | ????????????????????????????###### ### | | ????????????????????????????# = | | ????????????????????????????# ##=%### | | ?????????????????????????# ??# !#?? | | ?????????????????????????# ???# #?? | | ??????????########################"/### | | ??????????# % | | ??????????# l ^ | | ??????????# !/= | | ??????????# < #############![##### ### | | ??????????# ??????????### %#???# #?? | | ??????????####????# ##### *!#???# ? | | ??????????????????# " [= #???# + | | ??????????????????####### #???# # | | ????????????????????????### #???# ### | | ??????????????????????????# #???# #?? | | ??????????????????????????# [#???# #?? | | ??????????????????????????# #???# #?? | | ??????????????############# #???# #?? | | ????????????### ! #???# ?? | | ????????????#"# ##!!!### #???# #?? | | ????????????#" ######?# #???# ??? | | ????????????#"!! ###??????# #???? ??? | | ????????????#"!! "#???????# #???? ??? | | ????????????#!""""#?????### #???? ??? | | ????????????#######?????#"# #????????? | | ????????????????????????#"!! #????????? | | ????????????????????????# ! #????????? | | ????????????????????????#"!![#????????? | | ????????????????????????#"# *#????????? | | ????????????????????????###![#????????? | | ??????????????????????????#= #????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 55 Energy Generation 19 Energy Capacity 215 Matter Stores 200 Matter Capacity 200 Sight Range 18 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 45 Resistance: TH 20 Resistance: EX 70 Resistance: EM 20 Resistance: I 45 Resistance: S 45 Resistance: P 45 Core Shielding 20 Evasion (%) 72 Targeting Accuracy 5 Melee Accuracy 5 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -9 -8 -8 -8 -8 ---------- Run | Jun Mat Mat Mat Gar Mat Gar Hosts 9 | . 1 2 . 3 1 2 Combat Hostiles 8 | . . 2 . 3 1 2 Allies . | . . . . . . . Unique Host Classes 8 | . 1 2 . 2 1 2 Average Host Suspicion 71 | . 10 56 75 88 85 84 Unsuspicious Activity 657 | . 6 560 74 . . 17 Returns to Shadow 1 | . . 1 . . . . Fuzzy Dispatches . | . . . . . . . Protomatter Created 401 | . . 65 66 139 5 126 Used 193 | . 12 46 . 66 6 63 Decayed 51 | . . . . 11 . 40 Highest Spend 34 | . 12 23 . 27 6 34 Top 5 Hosts by Kills: B-36 Bruiser (-9/Materials: 14) Y-45 Defender (-9/Materials: 9) Y-45 Defender (-8/Garrison: 6) L-31 Rogue (-8/Garrison: 6) X-57 Shotgunner (-8/Garrison: 4) Game ------ Seed CoilPrecisionScrap Manual? 0 Play Time 00:13:07 Cumulative 481.5 hours Start 2023.07.21 @ 12:47:43 End 2023.07.21 @ 12:58:56 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Winter2022/Polymind Game No. 393 Rogue 167 Adventurer 83 Explorer 143 Win Type - Total 22 Types 19/0/2/0/0/0/0/1/0 Lore% 69 Gallery% 88 Achievement% 71 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cef7fc24-3273-4564-b75d-ca8ee8f01ed4