Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.22 @ 16:34:17 Player: PE-P51 Result: Destroyed by X-82 Rainmaker with Heavy Flak Cannon Performance ------------- Evolutions (5) 2500 Regions Visited (11) 2200 Robots Destroyed (54) 270 Value Destroyed (1895) 1895 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (2630) 2630 TOTAL SCORE: 9855 Bonus ------- High Alert Combat Kills 18 Entered DSFs 500 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 1568 Friendly Fire -456 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 99/100 System Corruption 26% Temperature Cool (9) Movement Core (50) Location -5/Warlord Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Cooled Impulse Thruster Cooled Impulse Thruster Vortex Rail (40) Vortex Rail (40) Phasing Sabre Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- VTOL Module VTOL Module Nuclear Pulse Array Cooled Impulse Thruster Cooled Impulse Thruster > --- UTILITY ---------- Advanced Heat Sink Enhanced Optical Array Advanced Sensor Array Advanced Melee Analysis Suite Improved Target Analyzer Experimental Core Analyzer Advanced Weapon Cycler Experimental Phase Shifter > --- WEAPON ----------- Vortex Rail Enhanced Gauss Cannon > --- INVENTORY -------- Advanced Cloaking Device Layered Light Armor Plating Vortex Rail Vortex Rail Vortex Rail [Rating: 112] Favorites ----------- Power Micro Fission Core Engine Ion Engine Power Core Micro Fission Core Reactor Light Quantum Reactor Propulsion VTOL Module Treads Spiked Heavy Treads Leg Aluminum Leg Hover Unit Gravmag System Flight Unit VTOL Module Utility System Shield Device Advanced Heat Sink Storage Small Storage Unit Processor Enhanced Optical Array Hackware System Shield Protection Layered Light Armor Plating Weapon Enhanced Gauss Cannon Energy Gun Vortex Rail Ballistic Gun Hypervelocity Gauss Rifle Ballistic Cannon Enhanced Gauss Cannon Slashing Weapon Axe Special Melee Weapon Dirty Datajack Build | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Upp War Slots Evolved 10 | . . 2 2 2 . 2 2 . . . . Power . | . . . . . . . . . . . . Propulsion 4 | . . 2 . . . 1 1 . . . . Utility 6 | . . . 2 2 . 1 1 . . . . Weapon . | . . . . . . . . . . . . Parts Attached 124 | 1 2 7 11 1 8 21 8 2 13 6 44 Power 13 | . . 1 1 . . 3 1 . 1 . 6 Engine 3 | . . 1 . . . 2 . . . . . Core 8 | . . . 1 . . 1 1 . 1 . 4 Reactor 2 | . . . . . . . . . . . 2 Propulsion 36 | . . 4 6 . 2 4 1 . 7 2 10 Treads 6 | . . . . . . . . . . . 6 Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 4 | . . . 4 . . . . . . . . Flight 26 | . . 4 2 . 2 4 1 . 7 2 4 Utility 47 | 1 2 1 1 1 2 7 5 1 4 1 21 Device 17 | . . . . . . 1 2 1 2 1 10 Storage 1 | 1 . . . . . . . . . . . Processor 16 | . . 1 . 1 . 5 2 . 1 . 6 Hackware 4 | . . . . . 2 1 1 . . . . Protection 9 | . 2 . 1 . . . . . 1 . 5 Artifact . | . . . . . . . . . . . . Weapon 28 | . . 1 3 . 4 7 1 1 1 3 7 Energy Gun 4 | . . 1 . . . . . . . . 3 Energy Cannon . | . . . . . . . . . . . . Ballistic Gun 11 | . . . . . 2 5 . 1 1 1 1 Ballistic Cannon 5 | . . . . . . 1 1 . . 1 2 Launcher . | . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon 7 | . . . 3 . 2 1 . . . . 1 Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . . . 1 . Unidentified Prototypes 16 | . . 1 . . . 2 1 . 1 . 11 Parts Lost 64 | . 3 . 6 . 7 12 . . 4 3 29 Power 8 | . 1 . 1 . . 1 . . . . 5 Propulsion 22 | . 1 . 4 . 4 4 . . 2 2 5 Utility 23 | . 1 . 1 . 1 2 . . 1 1 16 Weapon 11 | . . . . . 2 5 . . 1 . 3 Highest Loss Streak 17 | . 2 . 5 . 5 6 . . 2 4 17 To Critical Strikes 1 | . . . . . . 1 . . . . . Average Backups 4 | 5 5 4 4 3 2 3 4 5 4 4 4 Power . | 1 1 . . . . 1 2 1 . . . Propulsion 1 | 4 4 4 2 . . . . 1 1 1 . Utility . | . . . . . . . . . 1 2 1 Weapon 1 | . . . 1 3 2 1 1 2 1 1 3 Tool/Special . | . . . . . . . . . . . . Unused Backups 9 | . 1 . . . . . 2 . 1 1 4 Power 1 | . . . . . . . 1 . . . . Propulsion 1 | . . . . . . . . . . 1 . Utility 1 | . 1 . . . . . . . . . . Weapon 4 | . . . . . . . 1 . 1 . 2 Tool/Special 2 | . . . . . . . . . . . 2 Average Slot Usage (%) 67 | . 54 18 57 58 43 42 62 70 82 86 87 Engine 1 | . 10 2 3 . . 1 1 . . . . Core 2 | . . . . 7 1 2 2 2 4 5 4 Leg 2 | . 23 . . . . . . . . . . Hover 1 | . . . 9 30 6 . . . . . . Flight 15 | . . 12 18 . 6 10 10 11 19 25 25 Device 6 | . . . . . . . 3 4 5 8 14 Storage 1 | . 11 . . . . . . . . . . Processor 17 | . . 1 9 12 8 15 27 29 27 25 20 Hackware 3 | . . . . . 12 4 8 11 8 5 . Protection 3 | . 7 . 3 . . . . . 2 5 6 Energy Gun 1 | . . . . . . . . . . . 3 Ballistic Gun 2 | . . . . . 2 2 3 9 10 1 . Ballistic Cannon 2 | . . . . . . . 1 . . 4 4 Slashing Weapon 1 | . . . 12 7 4 3 . . . . . Peak Build Rating 112 | 5 6 18 30 33 39 50 64 72 87 80 112 Average Rating 56 | 3 4 4 19 32 20 25 53 65 76 74 93 On Entrance 33 | 6 4 . 15 30 33 4 30 59 66 74 80 Avg Prop Armor Cover (%) 3 | . . . . . . . . . . . 3 Naked Turns 133 | . 56 72 . . . . . . . . 5 Heaviest Build 73 | 10 15 5 11 10 13 22 25 18 21 23 73 Greatest Support 177 | 20 20 20 36 36 36 22 18 18 37 32 177 Greatest Overweight (x) 4 | . . . 1 . 1 4 1 . . . 2 Average Overweight (x) . | . . . . . . . . . . . . Largest Inventory Capacity 8 | 8 8 5 5 5 5 5 5 5 5 5 5 Average Capacity 5 | 5 7 5 5 5 5 5 5 5 5 5 5 Most Carried 6 | 5 6 5 5 5 5 5 5 5 5 5 5 Average Carried 4 | 5 5 4 4 5 3 3 4 4 4 4 4 Final Capacity 8 | 8 5 5 5 5 5 5 5 5 5 5 5 Final Carried 5 | 5 5 5 5 5 5 5 5 5 5 5 5 Class Distribution -------------------- 29% | Mutant 21% | Scavenger-Sprinter 10% | Scout 9% | Hacker-Scout 8% | Sprinter 5% | Scavenger-Scout 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Hacker-Sprinter | -7/DSF Mutant | -6/Factory Hacker-Scout | -5/Factory Hacker-Mutant | -5/Waste Scout | -5/Factory Scout | -5/Upper Caves Scavenger-Sprinter | -5/Warlord Resources | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ----------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Upp War Matter Collected 3018 | 200 20 . 74 . 105 226 174 . 697 235 1287 Remotely . | . . . . . . . . . . . . Salvage Created 2109 | . . . 42 . 24 328 129 . 763 178 645 Parts 94 | . . . 4 . 2 16 3 . 41 7 21 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 2 | . . . . . . . 1 . 1 . . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 5 | . . . . . . . . . . 5 . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Upp War Combat Hostiles Destroyed 45 | . 2 . 3 . 1 8 1 . 10 7 13 Melee 9 | . 2 . 3 . 1 2 . . . . 1 Guns 16 | . . . . . . 6 . . 10 . . Cannons 18 | . . . . . . . 1 . . 7 10 AOE 1 | . . . . . . . . . . . 1 Classes Destroyed 16 | . 1 . . . 1 5 1 . 1 . 7 Worker 2 | . . . . . . 1 . . 1 . . Builder 2 | . . . . . . 1 . . 1 . . Tunneler 1 | . . . . . . . . . 1 . . Recycler 3 | . . . . . . . 1 . 2 . . Swarmer 22 | . 2 . 3 . . 4 . . 8 5 . Cutter 1 | . . . . . 1 . . . . . . Saboteur 1 | . . . . . . . . . . . 1 Grunt 10 | . . . . . . 2 . . 1 1 6 Duelist 1 | . . . . . . 1 . . . . . Protector 1 | . . . . . . . . . . . 1 Sentry 4 | . . . . . . 1 1 . 1 1 . Demolisher 1 | . . . . . . . . . . . 1 Hunter 1 | . . . . . . . . . . . 1 Programmer 1 | . . . . . . . . . . . 1 Behemoth 1 | . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . 1 Thug 1 | . . . . . . . . . . . 1 Best Kill Streak 8 | . 1 . 3 . 1 6 1 . 8 6 4 Combat Bots Only 6 | . 1 . 3 . 1 6 1 . 4 6 4 Max Kills in Single Turn 3 | . 1 . 1 . 1 2 1 . 3 2 1 Gunslinging . | . . . . . . . . . . . . Exploded 1 | . . . . . . . . . . . 1 Melee 1 | . 1 . 1 . 1 1 . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Upp War Hostile Shots Fired 1039 | . 127 36 114 . 62 193 3 . 79 35 390 Missed 376 | . 38 13 45 . 22 67 2 . 32 16 141 Hits 663 | . 89 23 69 . 40 126 1 . 47 19 249 Melee 24 | . . . . . 17 3 . . . . 4 Projectile 639 | . 89 23 69 . 23 123 1 . 47 19 245 AOE 10 | . . . . . 4 . . . . . 6 Critical Strikes 31 | . . . 2 . 9 2 . . 1 1 16 Part Disruptions 2 | . . . . . . . . . . . 2 Damage Taken 11851 | . 749 312 840 . 1200 1808 25 . 790 392 5735 Core 3294 | . 238 312 387 . 590 761 . . 127 91 788 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 155 | . . . 102 . . . . . . . 53 Ignored by Resistances 12 | . . . . . . . . . . . 12 Regen/Repaired (Parts) 171 | . . . . . . . . . . . 171 Core Remaining (%) 30 | 100 4 22 29 . 15 10 . . . . . Volleys Fired 207 | . . . . . 4 34 11 . 43 21 94 Largest 2 | . . . . . 2 2 2 . 2 1 2 Hottest 92 | . . . . . 56 40 80 . 66 47 92 Shots Fired 266 | . . . . . 8 40 14 . 87 21 96 Gun 140 | . . . . . 8 36 3 . 87 . 6 Cannon 126 | . . . . . . 4 11 . . 21 90 Launcher . | . . . . . . . . . . . . Special . | . . . . . . . . . . . . Kinetic 260 | . . . . . 8 40 14 . 87 21 90 Thermal . | . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Entropic 6 | . . . . . . . . . . . 6 Robot Hit Streak 14 | . . . . . 3 12 14 . 9 7 11 Robot Miss Streak 9 | . . . . . 2 3 . . 9 2 9 Penetration Max 3 | . . . . . . . . . 3 1 . Secondary Targets 1 | . . . . . . 1 . . . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . . . Shots Hit Robots 162 | . . . 7 . 11 34 12 . 42 13 43 Core Hits 95 | . 11 1 3 . 2 17 3 . 26 8 24 Critical Kills 7 | . . . . . . . . . 7 . . Critical Parts Destroyed 9 | . . . . . . . . . 7 . 2 Critical Strikes 41 | . . . . . 3 2 5 . 14 5 12 Destroy 15 | . . . . . . . 1 . 14 . . Blast 19 | . . . . . . . 4 . . 5 10 Sever 5 | . . . . . 3 2 . . . . . Detonate 2 | . . . . . . . . . . . 2 Melee Attacks 43 | . . . 14 . 9 18 . . . . 2 Impact . | . . . . . . . . . . . . Slashing 43 | . . . 14 . 9 18 . . . . 2 Piercing . | . . . . . . . . . . . . Sneak Attacks 2 | . . . . . . 2 . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks 1 | . . . 1 . . . . . . . . Damage Inflicted 6005 | . 128 31 232 . 451 1020 334 . 882 484 2443 Guns 1751 | . . . . . 99 609 13 . 867 . 163 Cannons 2687 | . . . . . . . 321 . . 484 1882 Explosions 188 | . . . . . . . . . . . 188 Melee 1205 | . . . 232 . 352 411 . . . . 210 Ramming 174 | . 128 31 . . . . . . 15 . . Kinetic 4275 | . . . . . 99 609 334 . 867 484 1882 Thermal 188 | . . . . . . . . . . . 188 Explosive . | . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing 1205 | . . . 232 . 352 411 . . . . 210 Piercing . | . . . . . . . . . . . . Entropic 163 | . . . . . . . . . . . 163 Highest Corruption 26 | . 2 2 . . 3 2 1 8 8 9 26 Average Corruption 9 | . 2 2 . . 3 1 1 5 7 6 22 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 53 | . 2 . . . 1 2 3 1 9 4 31 Message Errors 12 | . . . . . 1 . 1 . 3 2 5 Matter Fused 7 | . 1 . . . . . . . 1 . 5 Heat Flow Errors 6 | . . . . . . 1 1 . 1 . 3 Energy Discharges 3 | . . . . . . 1 . . . . 2 Data Loss (minor) 8 | . 1 . . . . . . 1 . 2 4 Data Loss (major) 2 | . . . . . . . . . . . 2 Misfires 4 | . . . . . . . . . 2 . 2 Alerts 3 | . . . . . . . 1 . 1 . 1 Misdirections 3 | . . . . . . . . . . . 3 Weapon Failures 5 | . . . . . . . . . 1 . 4 Overload Shots . | . . . . . . . . . . . . Overflow Damage 253 | . . . 14 . 27 67 26 . . 13 106 Projectiles 145 | . . . . . . . 26 . . 13 106 Explosions . | . . . . . . . . . . . . Melee 108 | . . . 14 . 27 67 . . . . . Knockbacks 11 | . . . . . . . 1 . 1 1 8 Impact 1 | . . . . . . . . . 1 . . Kinetic 9 | . . . . . . . 1 . . 1 7 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 20 | . . 13 . . . . . . 7 . . Shots . | . . . . . . . . . . . . Rammed 16 | . . 14 . . . . . . 2 . . Targets Rammed 83 | . 67 14 . . . . . . 2 . . Kicked 67 | . 67 . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 601 | . . . 6 . . 228 173 . 167 311 601 Average Temperature 76 | . . . 3 . . 113 77 . 37 75 98 Received Heat Transfer 1941 | . 66 138 378 . 90 384 9 . 54 18 804 Effects 3 | . . . . . . . . . . . 3 Energy Bleed 2 | . . . . . . . . . . . 2 Interference 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . . . 1 Combat Hostiles 1 | . . . . . . . . . . . 1 Parts Melted . | . . . . . . . . . . . . Heat Transferred 100 | . . . . . . . . . . . 100 Parts Sabotaged 1 | . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Upp War Maximum Alert Level 2 | . . . 1 . . . . . 2 . . Low Security (%) 86 | 100 100 100 65 100 100 100 100 100 43 . . Level 1 10 | . . . 34 . . . . . 42 . . Level 2 2 | . . . . . . . . . 14 . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Peak Influence 490 | . 30 140 219 81 89 137 63 . 490 . . Initial 81 | . . 1 59 81 49 46 63 . . . . Average 84 | . 5 50 167 79 48 72 21 . 225 . . Influence Increases 2169 | . 72 180 250 . 110 409 52 . 626 165 305 Destroy 0b10 Robot/C 880 | . 40 . 60 . 20 160 20 . 200 140 240 Destroy 0b10 Robot/NC 45 | . . . . . . 10 5 . 25 . 5 Destroy Leader 100 | . 10 . 10 . . 30 10 . 30 10 . Successful Hack 34 | . 7 . . . . 13 . . 14 . . Select Force Hacks 50 | . . . . . . 50 . . . . . Disable Machine 60 | . . . . . . . 15 . 45 . . Destroy Structure 25 | . . . . . . 11 2 . 12 . . Partial Spotted 120 | . . 45 45 . 15 15 . . . . . Lose Combat Pursuer 855 | . 15 135 135 . 75 120 . . 300 15 60 Influence Decreases 2169 | . 67 45 211 108 92 369 181 . 244 242 610 Entered New Map 761 | . . 4 81 98 22 43 66 . . 142 305 Time Decay 863 | . 57 41 70 10 . 206 115 . 120 70 174 Search Patrol Dispatched 100 | . . . . . . . . . 100 . . Lost Part 445 | . 10 . 60 . 70 120 . . 24 30 131 Squads Dispatched 16 | . 1 1 3 . 2 6 . . 3 . . Investigation 3 | . . . 1 . . 1 . . 1 . . Extermination 3 | . . . . . . 2 . . 1 . . Reinforcement 7 | . 1 1 2 . 2 . . . 1 . . Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . 1 . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Upp War Distress Signals 3 | . 1 1 . . . 1 . . . . . Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 213 | . 12 15 16 . 13 21 2 6 36 7 85 Peak Tracking Total 17 | . 7 13 11 . 8 6 2 6 11 6 17 Tactical Retreats 26 | . 1 3 3 . 4 6 . . 5 1 3 Traps | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Upp War Traps Triggered 8 | . 1 . . . 1 1 2 . . 1 2 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ---------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Upp War Machines Disabled 7 | . . . . . . . 1 . 3 . 3 Max in Single Turn 2 | . . . . . . . 1 . 1 . 2 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills 2 | . . . . . . 2 . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Upp War Machines Accessed 20 | . 2 . 1 1 . 4 3 . 4 . 5 Terminals 9 | . 2 . 1 1 . 2 . . 3 . . Fabricators 3 | . . . . . . 2 1 . . . . Repair Stations 1 | . . . . . . . . . 1 . . Recycling Units 2 | . . . . . . . 2 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 46 | . 7 . 2 1 . 12 5 . 9 . 10 Successful 28 | . 5 . 1 1 . 5 2 . 4 . 10 Failed 18 | . 2 . 1 . . 7 3 . 5 . . Catastrophic 7 | . . . 1 . . 2 2 . 2 . . Database Lockouts . | . . . . . . . . . . . . Manual 13 | . 7 . 1 . . 4 . . 1 . . Terminals 26 | . 7 . 2 1 . 9 . . 7 . . Fabricators 4 | . . . . . . 3 1 . . . . Repair Stations 2 | . . . . . . . . . 2 . . Recycling Units 4 | . . . . . . . 4 . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 17 | . . . 1 1 . 3 . . 2 . 10 Record 9 | . . . . . . . . . . . 9 Prototype ID Bank 1 | . . . 1 . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 Open DSF 1 | . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . Recycling Unit Index 1 | . . . . . . 1 . . . . . Alert Level 1 | . . . . . . . . . 1 . . Registered Components 1 | . . . . . . 1 . . . . . Zone Layout 1 | . . . . . . . . . 1 . . Fabricator Hacks 1 | . . . . . . 1 . . . . . Network Status 1 | . . . . . . 1 . . . . . Repair Station Hacks 2 | . . . . . . . . . 2 . . Scan Component 1 | . . . . . . . . . 1 . . Repair 1 | . . . . . . . . . 1 . . Recycling Unit Hacks 2 | . . . . . . . 2 . . . . Process 1 | . . . . . . . 1 . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 5 | . 4 . . . . 1 . . . . . Terminals 4 | . 4 . . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . . Skim 2 | . 2 . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . Overload 1 | . . . . . . 1 . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 12 | . 2 . 1 . . 3 3 . 3 . . Full Trace Events 2 | . . . 1 . . . . . 1 . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time 68 | . . . . . . . . . 68 . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------------ Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Upp War Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 -------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Upp War Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted 3 | . . . . . . . . . . . 3 Intel | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Upp War Active Infowar (turns) 1635 | . . . . . . 192 321 45 356 148 573 Optics 1635 | . . . . . . 192 321 45 356 148 573 Sensors 1082 | . . . . . . . 171 7 324 148 432 Cloaking 5 | . . . . . . . . . . . 5 Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 ------------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Upp War Turns Passed 3005 | 7 308 105 149 22 147 429 321 45 356 148 968 Spaces Moved 4260 | 4 250 203 223 41 142 706 455 111 601 327 1197 Core 331 | . 112 114 3 . 50 42 . . . . 10 Treads 58 | . . . . . . . . . . . 58 Legs 142 | 4 138 . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 97 | . . . 33 41 23 . . . . . . Flight 3632 | . . 89 187 . 69 664 455 111 601 327 1129 Fastest Speed 20 | 120 50 26 26 48 32 29 34 34 26 26 20 Average Speed 38 | 120 88 39 36 48 45 37 40 34 31 27 33 Slowest Speed 330 | 120 120 50 120 48 100 275 115 34 37 29 330 Overloaded Moves 3 | . . . . . . . . . . . 3 Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 28 | . . . . . . 4 2 4 17 . 1 Potential Cave-ins 4 | . . . . . . . . . . . 4 Cave-ins Triggered 2 | . . . . . . . . . . . 2 Exploration Rate (%) 38 | 2 30 46 33 1 89 25 14 79 21 31 87 Regions Visited 11 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . . . . Known Exits Taken 3 | . . . . 1 . . . . 1 1 . Unknown Exits Taken 5 | 1 1 1 1 . . 1 . . . . . Scrap Searched . | . . . . . . . . . . . . Spaces Dug 12 | . . . . . . 12 . . . . . Terrain Destroyed 77 | . . . . . . 12 . . 9 10 46 Melee 10 | . . . . . . 10 . . . . . Projectile 61 | . . . . . . 2 . . 8 10 41 AOE 5 | . . . . . . . . . . . 5 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -5 -5 -5 -5 -5 --------- Run | Yrd Mat Mat Mat Fac DSF Fac Fac Was Fac Upp War Total 5224 | 7 321 224 270 42 195 789 579 114 663 360 1660 Wait 411 | . 2 . 15 1 28 2 90 . 10 3 260 Move 4198 | 3 249 202 222 40 141 697 451 104 570 326 1193 Hop 22 | . . . . . . 4 2 2 13 . 1 Pick Up 28 | . 1 . 2 . 2 3 5 2 4 2 7 Fast Attach 104 | 1 2 6 11 1 6 21 7 2 7 4 36 Attach 18 | . . 1 . . 2 4 2 . 2 1 6 Detach 11 | . . 1 . . 1 2 2 . 1 . 4 Swap 34 | . . . . . . 2 1 . 6 1 24 Drop 63 | 3 . . 8 . 1 2 8 4 5 2 30 Fire 207 | . . . . . 4 34 11 . 43 21 94 Melee 41 | . . . 12 . 9 18 . . . . 2 Ram 16 | . . 14 . . . . . . 2 . . Kick 67 | . 67 . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . . . . . 2 Rewire 2 | . . . . . 1 . . . . . 1 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/DSF -6/Factory (discovered 3 exits: *Fac / Low x2) -5/Factory -5/Waste -5/Factory (discovered 3 exits: *Fac x2 / *Upp) -5/Upper Caves -5/Warlord (discovered 1 exit: [*Pro]) History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 3) 8 | -11/Scrapyard | Entered Materials 48 | -10/Materials | Discovered new exit (range 15) 256 | -10/Materials | Core integrity fell below 50% 260 | -10/Materials | Released all parts (3) 286 | -10/Materials | Core integrity fell below 20% 315 | -10/Materials | Build established: Mutant 316 | -10/Materials | Entered another Materials area 316 | -9/Materials | Evolved 2 slots: Propulsion x2 371 | -9/Materials | Core integrity fell below 50% 414 | -9/Materials | Discovered new exit (range 15) 421 | -9/Materials | Entered another Materials area 421 | -8/Materials | Evolved 2 slots: Utility x2 527 | -8/Materials | Lost 5 parts (1p4n) 533 | -8/Materials | Core integrity fell below 50% 548 | -8/Materials | Discovered new exit (range 15) 570 | -8/Materials | Entered Factory 570 | -7/Factory | Evolved 2 slots: Utility x2 592 | -7/Factory | Identified exit to DSF 592 | -7/Factory | Entered DSF 618 | -7/DSF | Additional patrols routed to DSF 683 | -7/DSF | Lost 5 parts (3n1u1w) 707 | -7/DSF | Core integrity fell below 50% 722 | -7/DSF | Core integrity fell below 20% 730 | -7/DSF | Discovered new exit (range 15) 739 | -7/DSF | Entered Factory 739 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 805 | -6/Factory | Core integrity fell below 50% 832 | -6/Factory | Garrison activated, responded to threat 853 | -6/Factory | Lost 6 parts (1n1u4w) 941 | -6/Factory | Spotted B-75 Beast 970 | -6/Factory | Identified exit to Lower Caves 1074 | -6/Factory | Core integrity fell below 20% 1115 | -6/Factory | Lost 5 parts (1p2n1u1w) 1163 | -6/Factory | Discovered new exit (range 5) 1168 | -6/Factory | Entered another Factory area 1168 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1293 | -5/Factory | Discovered new exit (range 21) 1457 | -5/Factory | Identified exit to Upper Caves 1489 | -5/Factory | Sucked down chute 1489 | -5/Factory | Entered Waste 1491 | -5/Waste | Spotted C-40 Crusher 1499 | -5/Waste | Spotted C-40 Crusher 1504 | -5/Waste | EMP discharged 1516 | -5/Waste | Spotted C-40 Crusher 1520 | -5/Waste | Spotted C-40 Crusher 1520 | -5/Waste | Spotted C-40 Crusher 1522 | -5/Waste | Spotted C-40 Crusher 1531 | -5/Waste | Discovered new exit (range 10) 1534 | -5/Waste | Identified exit to Factory 1534 | -5/Waste | Entered Factory 1834 | -5/Factory | Search patrols dispatched 1867 | -5/Factory | Discovered new exit (range 19) 1885 | -5/Factory | Discovered exit to Upper Caves (range 21) 1887 | -5/Factory | Identified exit to Factory 1889 | -5/Factory | Discovered exit to Factory (range 21) 1890 | -5/Factory | Entered Upper Caves 1892 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 1976 | -5/Upper Caves | Lost 4 parts (2n1u1w) 2037 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 2038 | -5/Upper Caves | Identified exit to Warlord 2038 | -5/Upper Caves | Entered Warlord 2047 | -5/Warlord | System corruption cleaned by Quarantine Array 2088 | -5/Warlord | Found Prototype Device 2088 | -5/Warlord | Identified Minesniffer Drone Bay 2094 | -5/Warlord | Met Warlord 2116 | -5/Warlord | Learned Factory fabricator intel 2116 | -5/Warlord | Learned Armory repair station intel 2116 | -5/Warlord | Learned Armory recycling unit intel 2116 | -5/Warlord | Learned Research scanalyzer intel 2116 | -5/Warlord | Learned 4 Research zone layouts 2116 | -5/Warlord | Learned 4 Access zone layouts 2117 | -5/Warlord | Learned Testing emergency access door positions 2119 | -5/Warlord | Warlord's base attacked by MAIN.C 2140 | -5/Warlord | Found Prototype Energy Gun 2140 | -5/Warlord | Identified Vortex Rail 2142 | -5/Warlord | Found Vortex Rail 2145 | -5/Warlord | Found Vortex Rail 2146 | -5/Warlord | Found Vortex Rail 2180 | -5/Warlord | Found Prototype Device 2180 | -5/Warlord | Identified System Purifier 2183 | -5/Warlord | Found Prototype Processor 2183 | -5/Warlord | Identified Exp. Core Analyzer 2199 | -5/Warlord | Found Prototype Device 2199 | -5/Warlord | Identified Exp. Phase Shifter 2344 | -5/Warlord | Warlord forces counterattacked 2451 | -5/Warlord | Lost 5 allies 2468 | -5/Warlord | Spotted Striker 2481 | -5/Warlord | Crushed by falling debris 2482 | -5/Warlord | System corruption reached 10% 2512 | -5/Warlord | Lost 4 parts (1p3u) 2514 | -5/Warlord | Spotted Striker 2515 | -5/Warlord | Lost 3 allies 2515 | -5/Warlord | Found Prototype Ballistic Cannon 2515 | -5/Warlord | Identified Hvy. Autocannon 2532 | -5/Warlord | Spotted Executioner 2563 | -5/Warlord | Spotted Striker 2566 | -5/Warlord | Spotted Executioner 2590 | -5/Warlord | Destroyed Striker 2610 | -5/Warlord | Discovered new exit (range 20) 2611 | -5/Warlord | Crushed by falling debris 2642 | -5/Warlord | Lost 3 parts (1p2u) 2659 | -5/Warlord | Lost 14 allies 2701 | -5/Warlord | Build established: Scavenger-Sprinter 2794 | -5/Warlord | Warlord base infiltrated, sounded retreat 2846 | -5/Warlord | Attacked by Warlord forces 2855 | -5/Warlord | Lost 4 allies 2863 | -5/Warlord | Spotted B-86 Titan 2872 | -5/Warlord | Destroyed B-86 Titan 2900 | -5/Warlord | Found Hvy. Autocannon 2913 | -5/Warlord | Spotted UW-3U2(K) 2937 | -5/Warlord | Spotted Executioner 2954 | -5/Warlord | Spotted Executioner 2969 | -5/Warlord | Spotted Striker 2996 | -5/Warlord | Core integrity fell below 50% 3001 | -5/Warlord | Released all parts (4) 3002 | -5/Warlord | Spotted Striker 3005 | -5/Warlord | Core integrity fell below 20% 3006 | -5/Warlord | Destroyed by X-82 Rainmaker with Heavy Flak Cannon Last Messages --------------- 02993_ Hvy. Autocannon destroyed. 02995_ System corrupted: Matter fused (-7). 02996_ Adv. Heat Sink destroyed. 02997_ Acquired Lgt. Antimatter Reactor. 02997_ Slug penetrates Striker. 02997_ Slug penetrates Earth. 02998_ Acquired 84 matter. 03000_ Penetrated by Slug. 03001_ Lgt. Antimatter Reactor destroyed. 03001_ Penetrated by Slug. 03001_ Slug penetrates Wall. 03001_ Released Spk. Medium Treads. 03001_ Released Adv. Target Analyzer. 03001_ Released Imp. Targeting Computer. 03001_ Released Arm. Medium Treads. 03003_ Acquired 10 matter. 03004_ Penetrated by Slug. 03004_ Critical hit (Burn: +37). 03004_ Acquired 47 matter. 03005_ Acquired 14 matter. Map ----- +----------------------------------------------------+ | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????????????? | | ????????????????????????####????? | | ???????????????????????# ###??? | | ??????????????????????? ???? | | ?????????? ??????????? < ???? | | ?????????? ???????" ????? | | ??????????? ??????" ????? | | ??????????? ??????" ?????? | | ???????????? ?????"" ?????? | | ????????????? ???## "" ??????? | | ?????????????# ??# # ??????? | | ?????????????# ?##;# ???????? | | ?????????????# ? %[[*%????##?? | | ??????????????# ##;%!%=#??? ##? | | ???????????????# =!%[!!#??? #? | | ???????????????##;!%gg=!##?? ?? | | ???????????????# [%[*%g!=#?? #?? | | ????????????????#;=%!g!!##? #?? | | ????###???????????#!K=%!%##= ##? | | ##### ########?#####==%*![!# #? | | # #"=*### = *K!%@!! #?? | | / = == [=%! =[[!!=%==; #??? | | = %%% !=*[ ![=%%[=!==%!g=[= ;###? | | %!!![% %! =g =!*%;* g%!% ;; #? | | !] %[%%=!%gx=%!g=%%%%%[[ * ###? | | =%!% %]%[!% =[Eg=%*!=%*;;%=;#?? | | = [ %% !%g*%%! [%=%;= #=%;#?? | | ! %% =*% *!#;#*!*; # ;#?? | | %" "%= ##!#;![ # ### #?? | | ###############; ####?# #?? | | "###????????????#;; #??? #?? | | #??????????????#;# #?? #?? | | ??????????????# # ##? ##?? | | ?????????????# #" ##?# #??? | | ?????????????### #??## ##??? | | ???????????????# #???## #???? | | ???????????????# ##????# #???? | | ???????????????#^ #?????## ##??? | | ??????????????## ##????## #??? | | ?????????????## ##??## #??? | | ?????????????# ##?# #??? | | ?????????????# ## ### #??? | | ????????????# #?## ## #??? | | ??????????? ???## ## #??? | | ?????????? ????# ## ##??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Energy Generation 25 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Corruption Containment 8 Armor Coverage 750 Resistance: TH 10 Propulsion Shielding 66 Weapon Cycling 25 Phase Shifting 20 Evasion (%) 79 Targeting Accuracy 17 Melee Accuracy 22 Target Analysis 8 Core Analysis 8 Recoil Reduction 5 Matter Filtering 45 Energy Filtering 50 Offensive Hacking 20 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DeuteriumAlphaBiocell Manual? 0 Play Time 01:09:21 Cumulative 372.2 hours Start 2026.10.20 @ 22:12:03 End 2026.10.22 @ 16:34:17 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 459 Rogue 457 Adventurer 2 Explorer 0 Win Type - Total 4 Types 2/0/0/1/1/0/0/0/0/0 Lore% 82 Gallery% 68 Achievement% 62 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0c9e06eb-1bd3-4dfa-aa4b-79b3f1e7a408