Cogmind - Beta 11 --- EXPLORER MODE // 2022.04.12 @ 07:34:50 Player: viper Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (9) 1800 Robots Destroyed (291) 1455 Value Destroyed (10920) 10920 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (347) 347 TOTAL SCORE: 18222 Bonus ------- High Alert Combat Kills 223 Follower Combat Kills 150 Friendly Fire -26 Cogmind --------- Core Integrity 1038/1300 Matter 15/750 Energy 1250/1250 System Corruption 10% Temperature Warm (142) Movement Walking (187) Ox1 Location -3/Research Parts ------- > --- POWER (3) -------- Quantum Reactor Quantum Reactor Quantum Reactor > --- PROPULSION (4) --- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Biometal Leg > --- UTILITY (11) ----- High-capacity Storage Unit Improved Energy Well Large Matter Pod Improved Matter Compressor Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Hardened Medium Armor Plating Hacking Suite > --- WEAPON (4) ------- Gauss Cannon Heavy Flak Cannon Hardcell Cannon Force Lance > --- INVENTORY (20) --- Cooled Ion Engine Enhanced Fission Core Micro Fission Core Light Antimatter Reactor Quantum Reactor Improved VSS Leg Enhanced Flexi-carbon Leg Large Matter Pod (0) Advanced Matter Compressor Seismic Detector Disruptor Cannon Compact HERF Cannon Heavy Assault Rifle Assault Cannon Assault Cannon Mass Driver Hardcell Cannon Peak State ------------ > --- POWER ------------ Quantum Reactor Quantum Reactor Quantum Reactor > --- PROPULSION ------- Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Enhanced Flexi-carbon Leg Biometal Leg > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Improved Energy Well Large Matter Pod Improved Matter Compressor Advanced Targeting Computer Advanced Target Analyzer Advanced Target Analyzer Hardened Medium Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Assault Rifle Gauss Cannon Heavy Flak Cannon Hardcell Cannon > --- INVENTORY -------- Cooled Ion Engine Enhanced Fission Core Micro Fission Core Light Antimatter Reactor Quantum Reactor Improved VSS Leg Enhanced Flexi-carbon Leg Large Matter Pod Advanced Matter Compressor Seismic Detector Disruptor Cannon Compact HERF Cannon Assault Cannon Assault Cannon Mass Driver Hardcell Cannon Force Lance [Rating: 126] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Enhanced Fission Core Reactor Quantum Reactor Propulsion Aluminum Leg Leg Aluminum Leg Utility High-capacity Storage Unit Device Improved Cooling System Storage High-capacity Storage Unit Processor Advanced Targeting Computer Hackware System Shield Protection Power Shielding Weapon Improved Light Cannon Energy Gun Medium Laser Ballistic Gun Flak Gun Ballistic Cannon Improved Light Cannon Special Weapon Mining Laser Piercing Weapon Force Lance Build | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Slots Evolved 15 | . 1 2 2 . 2 2 2 2 2 Power 2 | . . 1 . . 1 . . . . Propulsion 2 | . . 1 1 . . . . . . Utility 9 | . 1 . . . . 2 2 2 2 Weapon 2 | . . . 1 . 1 . . . . Parts Attached 135 | 7 7 10 10 9 15 17 32 5 23 Power 25 | 1 . 2 4 3 4 1 6 . 4 Engine 10 | 1 . 2 . 3 3 . 1 . . Core 11 | . . . 4 . 1 1 5 . . Reactor 4 | . . . . . . . . . 4 Propulsion 35 | 2 2 7 2 1 4 7 7 1 2 Treads . | . . . . . . . . . . Leg 35 | 2 2 7 2 1 4 7 7 1 2 Wheel . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 40 | 2 3 1 1 2 1 4 11 4 11 Device 18 | . 1 1 . 1 . 1 9 2 3 Storage 13 | 1 2 . 1 . . 2 1 1 5 Processor 4 | 1 . . . 1 . . . 1 1 Hackware 2 | . . . . . 1 . . . 1 Protection 3 | . . . . . . 1 1 . 1 Artifact . | . . . . . . . . . . Weapon 35 | 2 2 . 3 3 6 5 8 . 6 Energy Gun 1 | 1 . . . . . . . . . Energy Cannon . | . . . . . . . . . . Ballistic Gun 15 | 1 . . . 2 . 4 7 . 1 Ballistic Cannon 17 | . 2 . 3 . 6 1 1 . 4 Launcher . | . . . . . . . . . . Special Weapon 1 | . . . . 1 . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon 1 | . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 10 | . . . . 3 1 1 4 . 1 Parts Lost 25 | . . . . . 8 1 4 1 11 Power 1 | . . . . . 1 . . . . Propulsion 5 | . . . . . 4 . . . 1 Utility 10 | . . . . . 1 1 2 1 5 Weapon 9 | . . . . . 2 . 2 . 5 Highest Loss Streak 5 | . . . . . 4 1 2 1 5 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 98 | . 100 99 99 99 93 99 99 98 97 Engine 10 | . 12 20 . 12 14 13 9 . . Core 6 | . . . 15 3 6 4 6 15 11 Leg 24 | . 25 30 33 33 22 25 21 20 17 Device 9 | . 12 9 8 8 3 4 14 20 11 Storage 10 | . 12 10 8 8 7 11 11 11 18 Processor 7 | . 12 10 8 8 7 6 5 5 9 Hackware 2 | . . . . . 3 6 4 . 3 Protection 1 | . . . . . . 1 1 5 3 Ballistic Gun 9 | . 1 . . 3 7 18 21 20 7 Ballistic Cannon 12 | . 22 20 24 20 20 6 . . 9 Naked Turns . | . . . . . . . . . . Heaviest Build 150 | 19 54 57 67 69 87 94 110 115 150 Greatest Support 124 | 20 20 30 47 40 45 70 124 112 112 Greatest Overweight (x) 6 | 6 2 5 2 1 4 2 3 1 1 Average Overweight (x) 1 | . 1 1 1 1 1 1 . 1 1 Largest Inventory Capacity 20 | 10 20 20 20 20 20 20 20 20 20 Average Capacity 19 | 8 13 20 20 20 20 20 20 20 20 Most Carried 20 | 4 11 16 20 20 20 20 20 20 18 Average Carried 15 | 2 9 11 18 19 16 19 17 15 13 Final Capacity 20 | 10 20 20 20 20 20 20 20 20 20 Final Carried 20 | 4 11 16 20 20 20 20 16 18 17 Class Distribution -------------------- 55% | Hacker-Gunner 25% | Hacker-Mutant 12% | Hacker-Skirmisher 6% | Generator-Gunner Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Gunner | -8/Materials Hacker-Gunner | -8/Storage Hacker-Gunner | -7/Factory Hacker-Gunner | -6/Factory Hacker-Skirmisher | -5/Factory Generator-Gunner | -4/Factory Hacker-Gunner | -3/Research Resources | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Matter Collected 8510 | 169 463 809 550 1160 1315 1288 1421 365 970 Remotely . | . . . . . . . . . . Salvage Created 9550 | . 227 925 457 1024 1761 2011 1458 617 1070 Parts 460 | . 31 45 33 69 82 85 56 28 31 Haulers Intercepted 12 | . . 1 1 5 3 . 2 . . Recyclers Shooed 12 | . . 2 2 . 1 1 4 1 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Combat Hostiles Destroyed 198 | . 11 24 12 22 32 39 21 12 25 Melee 1 | . . . . . . . . . 1 Guns 84 | . 2 . . 4 5 29 21 12 11 Cannons 108 | . 9 24 12 18 25 7 . . 13 AOE 5 | . . . . . 2 3 . . . Classes Destroyed 14 | . 4 6 . 1 3 . . . . Worker 27 | . . 1 4 5 3 8 3 1 2 Builder 7 | . 1 . 1 1 2 2 . . . Tunneler 1 | . . . . 1 . . . . . Hauler 12 | . . 1 1 5 3 . 2 . . Recycler 20 | . . 4 1 3 5 5 2 . . Operator 6 | . . 2 . 1 3 . . . . Watcher 20 | . 3 1 3 2 1 3 5 . 2 Swarmer 31 | . 4 3 2 7 2 8 2 3 . Grunt 95 | . 7 19 7 8 19 16 11 . 8 Brawler 8 | . . 1 . 2 1 3 . 1 . Duelist 2 | . . . . . 1 . 1 . . Sentry 22 | . . 1 3 5 4 6 1 2 . Hunter 17 | . . . . . 2 1 2 4 8 Programmer 23 | . . . . . 3 5 4 2 9 Best Kill Streak 16 | . 7 7 8 10 9 16 7 5 5 Combat Bots Only 6 | . 5 5 3 5 6 6 5 5 5 Max Kills in Single Turn 13 | . 1 1 1 2 2 13 2 2 2 Gunslinging 1 | . . . . . . 1 1 . . Exploded 3 | . . . . . 1 3 . . . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Damage Taken 7857 | . 236 371 264 388 1074 1264 1073 526 2661 Core 1122 | . 57 99 37 60 151 204 154 98 262 Absorbed by Shields . | . . . . . . . . . . Redirected to Shielding 65 | . . . . . . 15 . 20 30 Regen/Repaired (Parts) 727 | . . 84 136 . . . 507 . . Core Remaining (%) 82 | 100 77 75 . 82 78 76 84 91 . Volleys Fired 498 | . 38 68 47 74 60 64 56 24 67 Largest 4 | . 2 2 3 3 4 4 4 4 4 Hottest 189 | . 78 78 117 178 157 166 138 127 189 Shots Fired 1607 | . 76 136 122 217 241 244 217 96 258 Gun 757 | . 18 . . 37 61 208 208 96 129 Cannon 847 | . 58 136 122 177 180 36 9 . 129 Launcher . | . . . . . . . . . . Special 3 | . . . . 3 . . . . . Kinetic 1595 | . 67 136 122 214 241 244 217 96 258 Thermal 12 | . 9 . . 3 . . . . . Explosive . | . . . . . . . . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 40 | . 13 28 17 22 27 21 40 17 31 Robot Miss Streak 7 | . 2 2 2 2 4 6 6 4 7 Penetration Max 1 | . . . . . . . 1 1 1 Secondary Targets 11 | . . . . . . 5 5 1 . Max Gunslinging Chain 1 | . . . . . . 1 1 1 . Shots Hit Robots 1189 | . 56 97 86 132 158 190 178 77 215 Core Hits 1002 | . 18 33 35 51 128 293 191 62 191 Critical Kills 8 | . . . . . . . 1 3 4 Critical Parts Destroyed 8 | . . . . . . . 4 1 3 Critical Strikes 56 | . 1 8 8 5 3 1 5 4 21 Burn 1 | . 1 . . . . . . . . Destroy 16 | . . . . . . . 5 4 7 Blast 39 | . . 8 8 5 3 1 . . 14 Melee Attacks 2 | . . . . . . . . . 2 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 2 | . . . . . . . . . 2 Sneak Attacks 1 | . . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 28324 | . 1047 2118 1946 2788 3436 5721 4291 1717 5260 Guns 13535 | . 192 . . 386 920 3733 4139 1717 2448 Cannons 12769 | . 851 2118 1946 2376 2213 531 142 . 2592 Explosions 1727 | . . . . . 297 1430 . . . Melee 150 | . . . . . . . . . 150 Ramming 117 | . 4 . . . 6 27 10 . 70 Kinetic 26207 | . 946 2118 1946 2762 3133 4264 4281 1717 5040 Thermal 1553 | . 97 . . 26 . 1430 . . . Explosive . | . . . . . . . . . . Electromagnetic 297 | . . . . . 297 . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing 150 | . . . . . . . . . 150 Highest Corruption 10 | . . . . . 2 2 7 2 10 Average Corruption 4 | . . . . . 1 1 5 1 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 113 | . . . . . 10 4 62 4 33 Message Errors 28 | . . . . . 2 1 20 . 5 Matter Fused 24 | . . . . . 3 1 9 1 10 Heat Flow Errors 13 | . . . . . 4 1 3 2 3 Energy Discharges 13 | . . . . . . . 10 . 3 Parts Rejected 2 | . . . . . . . 1 . 1 Data Loss (minor) 11 | . . . . . . . 6 1 4 Data Loss (major) 5 | . . . . . . 1 3 . 1 Misfires 7 | . . . . . 1 . 4 . 2 Alerts 5 | . . . . . . . 3 . 2 Misdirections 1 | . . . . . . . . . 1 Weapon Failures 4 | . . . . . . . 3 . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 778 | . 15 79 60 54 18 402 . . 150 Projectiles 304 | . 15 79 60 54 18 . . . 78 Explosions 402 | . . . . . . 402 . . . Melee 72 | . . . . . . . . . 72 Knockbacks 147 | . 9 19 24 12 23 12 3 . 45 Impact 1 | . . . . . . . . . 1 Kinetic 137 | . 9 17 22 12 21 12 2 . 42 Secondary 9 | . . 2 2 . 2 . 1 . 2 Self-Inflicted Damage 143 | . . . . . 54 37 . 52 . Shots 5 | . . . . . 3 1 . 1 . Rammed . | . . . . . . . . . . Targets Rammed 7 | . 1 . . . 1 1 2 . 2 Kicked 7 | . 1 . . . 1 1 2 . 2 Crushed . | . . . . . . . . . . Highest Temperature 563 | . 258 270 414 380 495 563 91 232 234 Average Temperature 105 | . 86 80 147 75 145 161 16 59 52 Received Heat Transfer 2334 | . 186 273 207 243 402 387 270 9 357 Effects 25 | . . 3 7 . 9 5 . . 1 Shutdowns 9 | . . . 2 . 5 2 . . . Energy Bleed 2 | . . . . . 1 . . . 1 Interference 5 | . . 3 1 . 1 . . . . Matter Decay 5 | . . . 1 . 2 2 . . . Short Circuit 1 | . . . 1 . . . . . . Damage (minor) 3 | . . . 2 . . 1 . . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 4 | . 2 . . . . 1 . . 1 Heat Transferred 1520 | . 370 . . 50 . 1100 . . . Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 1 | . . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Peak Influence 873 | . 147 250 245 348 295 873 547 266 322 Initial 313 | . . . 22 28 93 52 313 27 52 Average 133 | . 57 103 94 177 130 204 169 147 78 Maximum Alert Level 3 | . . 1 1 1 1 3 2 1 1 Low Security (%) 76 | 100 100 79 86 44 75 79 62 64 92 Level 1 19 | . . 20 13 55 25 6 30 35 7 Level 2 2 | . . . . . . 6 6 . . Level 3 1 | . . . . . . 8 . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 56 | . 1 4 3 3 11 13 11 3 7 Investigation 25 | . 1 1 1 . 5 5 6 2 4 Extermination 13 | . . . . . 2 4 3 1 3 Reinforcement 8 | . . 3 2 1 1 . 1 . . Assault 1 | . . . . . . 1 . . . Garrison 9 | . . . . 2 3 3 1 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Distress Signals 11 | . 1 1 2 2 2 1 1 . 1 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 271 | . 15 38 21 29 36 47 30 14 41 Peak Tracking Total 7 | . 6 5 4 4 7 4 4 3 7 Tactical Retreats 7 | . . 1 . 1 . 4 . . 1 Traps | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Traps Triggered 6 | . . . 1 1 2 1 . . 1 Indirectly 2 | . . . . . 2 . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed 6 | . 6 . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Machines Disabled 50 | . 2 2 1 4 6 29 1 4 1 Max in Single Turn 20 | . 1 1 1 1 3 20 1 2 1 Garrison Access 3 | . . . . . . 1 2 . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Machines Accessed 42 | . 5 2 1 7 6 4 10 3 4 Terminals 24 | . 5 1 . 7 2 2 2 1 4 Fabricators 7 | . . . . . 2 2 2 1 . Repair Stations 5 | . . 1 1 . 1 . 2 . . Recycling Units 2 | . . . . . . . 1 1 . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 3 | . . . . . 1 . 2 . . Total Hacks 150 | . 18 8 5 12 20 12 52 12 11 Successful 104 | . 15 7 4 11 5 6 42 10 4 Failed 46 | . 3 1 1 1 15 6 10 2 7 Catastrophic 5 | . . . . . . . 1 . 4 Database Lockouts . | . . . . . . . . . . Manual 2 | . 1 . . 1 . . . . . Terminals 67 | . 18 4 . 12 5 6 8 3 11 Fabricators 23 | . . . . . 8 6 7 2 . Repair Stations 22 | . . 4 5 . 2 . 11 . . Recycling Units 21 | . . . . . . . 14 7 . Scanalyzers 10 | . . . . . . . 10 . . Garrison Access 7 | . . . . . 5 . 2 . . Terminal Hacks 42 | . 14 3 . 10 2 2 5 2 4 Record 2 | . 2 . . . . . . . . Part Schematic 3 | . . . . 1 . . 2 . . Robot Schematic 2 | . . . . 1 . . 1 . . Robot Analysis 3 | . 2 1 . . . . . . . Open Door 2 | . . . . 2 . . . . . Level Access Points 2 | . . . . . . . 1 . 1 Branch Access Points 2 | . . . . 1 1 . . . . Fabricator Index 1 | . . . . . . . . . 1 Repair Station Index 1 | . 1 . . . . . . . . Garrison Index 1 | . . . . . . . . . 1 Alert Level 2 | . 1 . . . . . . 1 . Locate Traps 4 | . 2 . . 1 . . . . 1 Disarm Traps 1 | . 1 . . . . . . . . Transport Status 1 | . . . . . . . . 1 . Investigation Status 1 | . 1 . . . . . . . . Hauler Manifests 2 | . 1 1 . . . . . . . Zone Layout 12 | . 3 1 . 4 1 2 1 . . Fabricator Hacks 11 | . . . . . 2 4 3 2 . Load Schematic 7 | . . . . . 2 2 2 1 . Build 4 | . . . . . . 2 1 1 . Repair Station Hacks 19 | . . 4 4 . 1 . 10 . . Scan Component 10 | . . 2 2 . 1 . 5 . . Repair 9 | . . 2 2 . . . 5 . . Recycling Unit Hacks 20 | . . . . . . . 14 6 . Recycle Component 10 | . . . . . . . 7 3 . Process 10 | . . . . . . . 7 3 . Scanalyzer 8 | . . . . . . . 8 . . Insert Component 3 | . . . . . . . 3 . . Analyze 5 | . . . . . . . 5 . . Garrison Access Hacks 2 | . . . . . . . 2 . . Seal Access 2 | . . . . . . . 2 . . Unauthorized Hacks 2 | . 1 . . 1 . . . . . Terminals 2 | . 1 . . 1 . . . . . Track 2 | . 1 . . 1 . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered 1 | . . . . . 1 . . . . Used . | . . . . . . . . . . Hacking Detections 35 | . 4 2 1 3 6 4 8 3 4 Full Trace Events 26 | . 2 2 1 . 5 4 6 2 4 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired 2 | . . . . 1 . . 1 . . Robots Built 8 | . . . . . . 2 3 3 . Authchips . | . . . . . . . . . . Time 407 | . . . . . . 154 84 169 . Total Robot Build Rating 42 | . . . . . . 6 18 18 . Part Schematics Acquired 5 | . . . . 1 . . 4 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 9 | . . 2 2 . . . 5 . . Time 310 | . . 52 64 . . . 194 . . Parts Recycled 10 | . . . . . . . 7 3 . Recycled Matter 899 | . . . . . . . 412 487 . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 3 | . . . . . . . 3 . . Part Schematics Acquired 2 | . . . . . . . 2 . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 1 | . . . . . . 1 . . . Machine Destruction 1 | . . . . . . 1 . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked 1 | . . . . . . . . 1 . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Total Allies 8 | . . . . . . 2 3 3 . Largest Group 3 | . . . . . . 1 3 3 . Highest-Rated Group 90 | . . . . . . 23 90 90 . Highest-Rated Ally 30 | . . . . . . 23 30 30 . Total Orders . | . . . . . . . . . . Ally Attacks 13 | . . . . . . . 6 7 . Total Damage 468 | . . . . . . . 236 232 . Kills 3 | . . . . . . . 2 1 . Allies Corrupted 1 | . . . . . . . . 1 . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Robot Analysis Total 3 | . 2 1 . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . Drone Launches 6 | . . . . . . . . . 6 Drone Recoveries 5 | . . . . . . . . . 5 Exploration | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Turns Passed 12759 | 117 1390 1350 890 1129 1580 1928 2428 475 1472 Spaces Moved 5138 | 80 605 517 297 452 563 799 1025 194 606 Core 32 | 32 . . . . . . . . . Treads . | . . . . . . . . . . Legs 5106 | 48 605 517 297 452 563 799 1025 194 606 Wheels . | . . . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 120 190 190 190 190 190 120 190 186 Average Speed 190 | 129 199 197 202 190 240 191 156 190 188 Slowest Speed 470 | 350 260 470 260 190 400 263 330 190 190 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . 1 . . . Exploration Rate (%) 33 | 5 90 50 32 73 17 21 26 4 14 Regions Visited 9 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . Scrap Searched . | . . . . . . . . . . Spaces Dug 2 | . . . . 2 . . . . . Terrain Destroyed 206 | . 3 2 4 12 2 137 11 34 1 Melee . | . . . . . . . . . . Projectile 48 | . 3 2 4 12 . . 11 15 1 AOE 158 | . . . . . 2 137 . 19 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Sto Fac Fac Fac Fac Res Total 6985 | 90 712 706 487 569 656 1047 1709 246 763 Wait 1090 | . 52 107 116 21 12 145 570 18 49 Move 5129 | 79 604 516 296 451 562 798 1024 193 606 Hop . | . . . . . . . . . . Pick Up 62 | 4 7 3 8 6 4 8 9 6 7 Fast Attach 39 | 7 . 1 4 2 4 1 11 1 8 Attach 37 | . 1 2 2 1 7 3 8 2 11 Detach 8 | . . . 2 . . . 4 . 2 Swap 59 | . 6 7 4 6 4 13 13 2 4 Drop 54 | . 3 2 8 8 2 14 12 . 5 Fire 498 | . 38 68 47 74 60 64 56 24 67 Melee 2 | . . . . . . . . . 2 Ram . | . . . . . . . . . . Kick 7 | . 1 . . . 1 1 2 . 2 Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Materials (discovered 2 exits: *Mat / *Min) -8/Materials -8/Storage (discovered 2 exits: *Fac / Rec) -7/Factory (discovered 3 exits: *Fac / Low x2) -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory -3/Research (discovered 3 exits: Res x3) History --------- Turn | Location | Event 4 | -11/Scrapyard | Identified exit to Materials 4 | -11/Scrapyard | Discovered exit to Materials (range 16) 118 | -11/Scrapyard | Entered Materials 118 | -10/Materials | Evolved 1 slot: Utility x1 302 | -10/Materials | Build established: Hacker-Mutant 324 | -10/Materials | Identified exit to Materials 324 | -10/Materials | Discovered exit to Materials (range 10) 891 | -10/Materials | Discovered exit to Materials (range 16) 1137 | -10/Materials | Identified exit to Mines 1137 | -10/Materials | Discovered exit to Mines (range 13) 1508 | -10/Materials | Entered another Materials area 1508 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 2293 | -9/Materials | Identified exit to Mines 2293 | -9/Materials | Discovered exit to Mines (range 12) 2500 | -9/Materials | Repaired Aluminum Leg 2528 | -9/Materials | Repaired Structural Scanner 2796 | -9/Materials | Identified exit to Materials 2796 | -9/Materials | Discovered exit to Materials (range 16) 2858 | -9/Materials | Entered another Materials area 2858 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 2934 | -8/Materials | Repaired Imp. Light Cannon 2968 | -8/Materials | Repaired Imp. Light Cannon 3255 | -8/Materials | Build established: Hacker-Gunner 3672 | -8/Materials | Identified exit to Storage 3672 | -8/Materials | Discovered exit to Storage (range 6) 3748 | -8/Materials | Entered Storage 3833 | -8/Storage | Identified exit to Recycling 4714 | -8/Storage | Garrison activated, responded to threat 4783 | -8/Storage | Identified exit to Factory 4783 | -8/Storage | Discovered exit to Factory (range 16) 4837 | -8/Storage | Garrison activated, responded to threat 4877 | -8/Storage | Entered Factory 4877 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 5401 | -7/Factory | Garrison activated, responded to threat 5413 | -7/Factory | Lost 4 parts (2n2w) 5609 | -7/Factory | Identified exit to Lower Caves 6250 | -7/Factory | Identified exit to Factory 6250 | -7/Factory | Discovered exit to Factory (range 15) 6457 | -7/Factory | Entered another Factory area 6457 | -6/Factory | Evolved 2 slots: Utility x2 7268 | -6/Factory | Fabricated M-28 Smith (x1) 7588 | -6/Factory | Garrison activated, responded to threat 7994 | -6/Factory | Garrison activated, responded to threat 8127 | -6/Factory | Crushed by falling debris 8200 | -6/Factory | Fabricated M-28 Smith? 8312 | -6/Factory | Identified exit to Factory 8312 | -6/Factory | Discovered exit to Factory (range 13) 8385 | -6/Factory | Entered another Factory area 8385 | -5/Factory | Accompanied by 1 ally 8385 | -5/Factory | Evolved 2 slots: Utility x2 8555 | -5/Factory | Repaired Flak Gun 8578 | -5/Factory | Repaired Imp. Titanium Leg 8683 | -5/Factory | Build established: Hacker-Skirmisher 8722 | -5/Factory | Garrison activated, responded to threat 9883 | -5/Factory | Identified exit to Factory 10275 | -5/Factory | Fabricated B-60 Warrior? 10321 | -5/Factory | Build established: Hacker-Gunner 10601 | -5/Factory | Repaired Flak Gun 10659 | -5/Factory | Repaired KE Penetrator 10710 | -5/Factory | Repaired Imp. Trap Scanner 10813 | -5/Factory | Entered another Factory area 10813 | -4/Factory | Accompanied by 2 allies 10813 | -4/Factory | Evolved 2 slots: Utility x2 11002 | -4/Factory | Fabricated B-60 Warrior? 11072 | -4/Factory | Build established: Generator-Gunner 11092 | -4/Factory | P-70 Sage assimilated allied Warrior 7b 11169 | -4/Factory | Identified exit to Research 11169 | -4/Factory | Discovered exit to Research (range 9) 11288 | -4/Factory | Entered Research 11288 | -3/Research | Evolved 2 slots: Utility x2 11448 | -3/Research | Identified exit to Research 11636 | -3/Research | Lost 5 parts (2u3w) 11841 | -3/Research | Build established: Hacker-Gunner 12753 | -3/Research | System corruption reached 10% 12760 | -3/Research | Self-destructed Last Messages --------------- 12717_ System corrupted: FCS attempts to trigger Flak Gun. 12717_ System corrupted: Flak Gun misfires. 12719_ Flak Gun destroyed. 12722_ Critical hit (Burn: +37). 12724_ G-67 Veteran knocked back. 12724_ G-67 Veteran Adv. Heat Sink blasted off. 12729_ W-44 Eye distress signal alerts nearby ally. 12735_ P-80 Master knocked back. 12735_ Destroyed Imp. Antigrav System. 12738_ P-80 Master knocked back. 12739_ Imp. Cooling System destroyed. 12741_ Overheating: Energy bleed (-212). 12741_ System corrupted: Matter fused (-10). 12753_ P-80 Master destroyed. 12754_ K-01 Serf collects debris. 12756_ Sneak attack on K-01 Serf. 12756_ Destroyed Lgt. Ion Engine. 12756_ Destroyed Wheel. 12756_ K-01 Serf destroyed. 12760_ G-67 Veteran heat damages Lgt. Antimatter Reactor. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????######??????????????????????? | | ????????????????????# #??????????????????????? | | ##################### #??????????????????????? | | ^ #??????????????????????? | | ########### #??????????????????????? | | ^ #?????????# #??????????????????????? | | ^ ""^ #?????????# #??????????????????????? | | " ########### #??????????????????????? | | ^"F* # """" # #??????????????????????? | | ""* # """" # #??????????????????????? | | # """" # #??????????????????????? | | # """" + #??????????????????????? | | # # #??????????????????????? | | # # #??????????????????????? | | +###### # # ######+#########???????? | | # # # %???????? | | * # ########### ! ??????? | | # #?????????# ??????? | | + #?????????# ??????? | | ! # ########### wg######+######??????????? | | # # # gg #??????????????????????? | | ! =# # # #??????????????????????? | | # #=% """"# #??????????????????????? | | ####### # """"# #??????????????????????? | | ??????# /* """"# @#??????????????????????? | | ??????# #= ! """"# =!#??????????????????????? | | ??????# [=# # ==%#??????????????????????? | | ??????# + = # p%#??????????????????????? | | ?#######+####+######## #??????????????????????? | | ?# ! #?????+ kk??????????????????????? | | ?# #?????# ??????????????????????? | | ?# #?????# ??????????????????????? | | ?# #?????# ?????????????????????? | | ?# ! #?????#######?????????????????????? | | ?# #?????????????????????????????????? | | ?# #?????????????????????????????????? | | ?# #?????????????????????????????????? | | ?# """ """ #?????????????????????????????????? | | ?# """ """ #?????????????????????????????????? | | ?# """ """ #?????????????????????????????????? | | ?###############?????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 65 Energy Capacity 1250 Matter Stores 600 Matter Capacity 750 Sight Range 16 Terrain Scan Range 20 Terrain Scan Density 10 Additional Mass Support 12 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Power Shielding 33 Propulsion Shielding 33 Weapon Cycling 20 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 12 Matter Filtering 30 Offensive Hacking 30 Defensive Hacking 10 Item Schematics ----------------- Flak Gun | -8/Storage | Hacked Imp. Coolant Injector | -5/Factory | Hacked Imp. Fusion Compressor | -5/Factory | Hacked Assault Cannon | -5/Factory | Scanalyzed Hvy. Assault Rifle | -5/Factory | Scanalyzed Robot Schematics ------------------ M-28 Smith | -8/Storage | Hacked B-60 Warrior | -5/Factory | Hacked Fabricated ------------ M-28 Smith | x1 | -6/Factory M-28 Smith | x1 | -6/Factory B-60 Warrior | x3 | -5/Factory B-60 Warrior | x3 | -4/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ThermoelectricSensorArmor Manual? 0 Play Time 01:37:57 Cumulative 1066.0 hours Start 2022.04.10 @ 11:28:59 End 2022.04.12 @ 07:34:50 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 776 Rogue 62 Adventurer 0 Explorer 714 Win Type - Total 4 Types 4/0/0/0/0/0/0/0/0 Lore% 69 Gallery% 78 Achievement% 60 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 939d29b6-2791-40aa-82d3-1ff2c41eec06