Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.04.24 @ 12:06:20

Player: AnthonyDPS 2004

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (12)      60
Value Destroyed (187)      187
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (14)                 14
              TOTAL SCORE: 701

 Bonus
-------
Follower Combat Kills      14

 Cogmind 
---------
Core Integrity             0/250
Matter                     300/300
Energy                     100/100
System Corruption          8%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -10/Mines

 Parts 
-------
>         --- POWER (1) --------
              (None)
>         --- PROPULSION (2) ---
              (None)
>         --- UTILITY (2) ------
          Signal Interpreter
>         --- WEAPON (2) -------
              (None)
>         --- INVENTORY (5) ----
          Wheel
  Compact Wheel
    Small Storage Unit
   Medium Matter Pod (100)
          Seismic Detector

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Hover Unit
           Hover Unit
>          --- UTILITY ----------
           Signal Interpreter
  Improved Terrain Scanner
>          --- WEAPON -----------
           Beamcaster
           Mining Laser
>          --- INVENTORY --------
           Wheel
   Compact Wheel
     Small Storage Unit
    Medium Matter Pod
           Seismic Detector
[Rating: 15]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Wheel
  Wheel                    Wheel
  Hover Unit               Hover Unit
Utility                    Improved Terrain Scanner
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Ballistic Gun            Light Assault Rifle
  Ballistic Cannon         Light Cannon
  Launcher                 Rocket Launcher
  Special Weapon           Mining Laser

 Build                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             24   | 12  10  2   
  Power                    2    | 1   1   .   
    Engine                 1    | 1   .   .   
    Core                   1    | .   1   .   
    Reactor                .    | .   .   .   
  Propulsion               9    | 6   3   .   
    Treads                 .    | .   .   .   
    Leg                    .    | .   .   .   
    Wheel                  7    | 6   1   .   
    Hover                  2    | .   2   .   
    Flight                 .    | .   .   .   
  Utility                  5    | 3   2   .   
    Device                 3    | 2   1   .   
    Storage                1    | 1   .   .   
    Processor              1    | .   1   .   
    Hackware               .    | .   .   .   
    Protection             .    | .   .   .   
    Artifact               .    | .   .   .   
  Weapon                   8    | 2   4   2   
    Energy Gun             3    | 1   1   1   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       1    | .   1   .   
    Launcher               2    | .   2   .   
    Special Weapon         1    | .   .   1   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 6    | .   .   6   
  Power                    1    | .   .   1   
  Propulsion               2    | .   .   2   
  Utility                  1    | .   .   1   
  Weapon                   2    | .   .   2   
  Highest Loss Streak      5    | .   .   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     90   | .   96  69  
  Engine                   4    | .   5   .   
  Core                     8    | .   8   11  
  Wheel                    19   | .   25  .   
  Hover                    4    | .   2   13  
  Device                   20   | .   22  13  
  Processor                7    | .   4   14  
  Energy Gun               8    | .   7   10  
  Ballistic Gun            3    | .   4   .   
  Ballistic Cannon         2    | .   3   .   
  Launcher                 7    | .   9   .   
  Special Weapon           1    | .   .   8   
Naked Turns                .    | .   .   .   
Heaviest Build             15   | 14  15  12  
  Greatest Support         32   | 32  20  12  
  Greatest Overweight (x)  1    | .   .   1   
  Average Overweight (x)   .    | .   .   .   
Largest Inventory Capacity 8    | 8   5   5   
  Average Capacity         5    | 7   5   5   
  Most Carried             8    | 8   5   5   
  Average Carried          4    | 4   4   5   
  Final Capacity           5    | 5   5   5   
  Final Carried            5    | 4   5   5   

 Class Distribution 
--------------------
 92% | Scavenger-Mutant
  7% | Mutant

 Dominant Class 
----------------
 Scavenger-Mutant | -10/Materials
 Scavenger-Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Scr Mat Min 
Matter Collected           662  | 320 322 20  
  Remotely                 .    | .   .   .   
Salvage Created            283  | 143 87  53  
  Parts                    22   | 10  8   4   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           3    | .   2   1   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Combat Hostiles Destroyed  5    | .   2   3   
  Melee                    1    | .   .   1   
  Guns                     3    | .   1   2   
  Cannons                  1    | .   1   .   
Classes Destroyed          5    | 2   2   1   
  Tunneler                 4    | 4   .   .   
  Recycler                 1    | 1   .   .   
  Watcher                  2    | .   2   .   
  Swarmer                  3    | .   .   3   
  Grunt                    2    | .   2   .   
Best Kill Streak           3    | 3   2   1   
  Combat Bots Only         2    | .   2   1   
Max Kills in Single Turn   1    | 1   1   1   
  Gunslinging              .    | .   .   .   
  Exploded                 .    | .   .   .   
  Melee                    1    | .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Damage Taken               576  | .   207 369 
  Core                     255  | .   28  227 
  Absorbed by Shields      .    | .   .   .   
  Regen/Repaired (Parts)   32   | .   32  .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              65   | 21  20  24  
  Largest                  2    | 1   2   1   
  Hottest                  85   | 50  85  75  
Shots Fired                82   | 21  37  24  
  Gun                      62   | 21  17  24  
  Cannon                   14   | .   14  .   
  Launcher                 6    | .   6   .   
  Special                  .    | .   .   .   
  Kinetic                  14   | .   14  .   
  Thermal                  62   | 21  17  24  
  Explosive                6    | .   6   .   
  Electromagnetic          .    | .   .   .   
  Robot Hit Streak         6    | 6   5   3   
  Robot Miss Streak        7    | 3   7   6   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           41   | 16  17  8   
  Core Hits                19   | 6   8   5   
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed .    | .   .   .   
  Critical Strikes         4    | 3   1   .   
    Burn                   4    | 3   1   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           800  | 197 373 230 
  Guns                     478  | 197 112 169 
  Cannons                  138  | .   138 .   
  Explosions               123  | .   123 .   
  Melee                    .    | .   .   .   
  Ramming                  61   | .   .   61  
  Kinetic                  138  | .   138 .   
  Thermal                  478  | 197 112 169 
  Explosive                123  | .   123 .   
  Electromagnetic          .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         8    | .   .   8   
  Average Corruption       3    | .   .   3   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
  Effects                  1    | .   .   1   
    Data Loss (major)      1    | .   .   1   
Overload Shots             .    | .   .   .   
Overflow Damage            6    | .   6   .   
  Projectiles              .    | .   .   .   
  Explosions               6    | .   6   .   
  Melee                    .    | .   .   .   
Knockbacks                 1    | .   1   .   
  Impact                   .    | .   .   .   
  Kinetic                  1    | .   1   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      70   | .   44  26  
  Shots                    2    | .   2   .   
  Rammed                   17   | .   .   17  
Targets Rammed             17   | .   .   17  
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        461  | 120 348 461 
  Average Temperature      137  | 43  113 209 
  Received Heat Transfer   108  | .   108 .   
  Effects                  12   | .   3   9   
    Shutdowns              1    | .   .   1   
    Energy Bleed           1    | .   .   1   
    Interference           6    | .   3   3   
    Damage (major)         4    | .   .   4   
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             1    | 1   .   .   
  Heat Transferred         1517 | 814 407 296 
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      .    | .   .   .   
Missiles Intercepted       .    | .   .   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Peak Influence             163  | 25  163 131 
  Initial                  63   | .   16  63  
  Average                  70   | 9   81  103 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          .    | .   .   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            .    | .   .   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              14   | .   8   6   
  Peak Tracking Total      4    | .   4   3   
  Tactical Retreats        .    | .   .   .   

 Traps                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Scr Mat Min 
Machines Disabled          1    | .   1   .   
  Max in Single Turn       1    | .   1   .   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Machines Accessed          4    | .   4   .   
  Terminals                2    | .   2   .   
  Fabricators              .    | .   .   .   
  Repair Stations          1    | .   1   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                12   | .   12  .   
  Successful               10   | .   10  .   
  Failed                   2    | .   2   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                4    | .   4   .   
  Fabricators              .    | .   .   .   
  Repair Stations          7    | .   7   .   
  Recycling Units          1    | .   1   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             3    | .   3   .   
  Prototype ID Bank        1    | .   1   .   
  Locate Traps             1    | .   1   .   
  Zone Layout              1    | .   1   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       6    | .   6   .   
  Scan Component           3    | .   3   .   
  Repair                   3    | .   3   .   
Recycling Unit Hacks       1    | .   1   .   
  Report Inventory         1    | .   1   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         1    | .   1   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             3    | .   3   .   
  Time                     78   | .   78  .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Scr Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Scr Mat Min 
Total Allies               1    | .   .   1   
  Largest Group            1    | .   .   1   
  Highest-Rated Group      31   | .   .   31  
  Highest-Rated Ally       31   | .   .   31  
Total Orders               .    | .   .   .   
Ally Attacks               7    | .   .   7   
  Total Damage             86   | .   .   86  
  Kills                    2    | .   .   2   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Scr Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Scr Mat Min 
Turns Passed               779  | 165 477 137 
Spaces Moved               568  | 110 400 58  
  Core                     9    | 2   .   7   
  Treads                   .    | .   .   .   
  Legs                     .    | .   .   .   
  Wheels                   441  | 108 333 .   
  Hover                    118  | .   67  51  
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  56  50  
  Average Speed            79   | 86  75  93  
  Slowest Speed            120  | 100 80  120 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       27   | 6   63  13  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        1    | .   1   .   
  Unknown Exits Taken      1    | 1   .   .   
Scrap Searched             1    | .   .   1   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          57   | .   57  .   
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      57   | .   57  .   
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Scr Mat Min 
Total                      805  | 154 535 116 
  Wait                     106  | 2   89  15  
  Move                     566  | 109 399 58  
  Hop                      .    | .   .   .   
  Pick Up                  13   | 6   7   .   
  Fast Attach              15   | 8   5   2   
  Attach                   .    | .   .   .   
  Detach                   .    | .   .   .   
  Swap                     9    | 4   5   .   
  Drop                     14   | 4   10  .   
  Fire                     65   | 21  20  24  
  Melee                    .    | .   .   .   
  Ram                      17   | .   .   17  
  Kick                     .    | .   .   .   
  Crush                    .    | .   .   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Min x2)
-10/Mines (discovered 1 exit: [*Mat])

 History 
---------
 Turn | Location      | Event
    7 | -11/Scrapyard | Discovered new exit (range 16)
  166 | -11/Scrapyard | Entered Materials
  205 | -10/Materials | Repaired Wheel
  232 | -10/Materials | Repaired Seismic Detector
  259 | -10/Materials | Repaired Sml. Storage Unit
  466 | -10/Materials | Discovered new exit (range 10)
  474 | -10/Materials | Identified exit to Mines
  532 | -10/Materials | Build established: Scavenger-Mutant
  629 | -10/Materials | Discovered exit to Mines (range 10)
  643 | -10/Materials | Entered Mines
  646 | -10/Mines     | Received a Mining Laser from a helpful Derelict
  732 | -10/Mines     | Discovered new exit (range 7)
  765 | -10/Mines     | Core integrity fell below 50%
  774 | -10/Mines     | Core integrity fell below 20%
  780 | -10/Mines     | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
00732_ Mining Laser destroyed.
00738_ Hover Unit destroyed.
00742_ S-10 Pest destroyed.
00751_ Lgt. Nuclear Core destroyed.
00760_ Beamcaster destroyed.
00760_ Slammed into S-10 Pest.
00760_ R-06 Scavenger collects Lgt. Ion Engine.
00761_ Slammed into S-10 Pest.
00761_ Destabilizing: System corrupted (+2).
00762_ Slammed into S-10 Pest. <x6>
00767_ Destabilizing: System corrupted (+2).
00768_ Slammed into S-10 Pest. <x4>
00771_ S-10 Pest destroyed.
00776_ Slammed into S-10 Pest.
00776_ Destabilizing: Core damaged (-10).
00777_ Slammed into S-10 Pest. <x3>
00779_ Imp. Terrain Scanner destroyed.
00779_ System corrupted by crushing effect (+4).
00780_ System corrupted: Substantial component data lost.
00780_ Slammed into S-10 Pest.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Evasion (%)                53

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              NeutrinoCloakExpander
  Manual?         0
Play Time         00:13:54
  Cumulative      26.0 hours
  Start           2022.04.24 @ 11:54:42
  End             2022.04.24 @ 12:06:20
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          47
  Rogue           47
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             23
Gallery%          29
Achievement%      24
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d501e314-7c3d-4b93-b002-ae460381b248