Cogmind - Beta 12 @@@ ROGUE MODE // 2023.12.07 @ 09:31:39 Player: Mozco Result: Smashed by cave-in Performance ------------- Evolutions (5) 2500 Regions Visited (17) 3400 Robots Destroyed (133) 665 Value Destroyed (4310) 4310 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (4333) 4333 TOTAL SCORE: 15808 Bonus ------- High Alert Combat Kills 761 Follower Combat Kills 1828 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Friendly Fire -256 Cogmind --------- Core Integrity 0/1000 Matter 299/300 Energy 100/100 System Corruption 14% Temperature Cool (0) Movement Walking (180) Ox1 Location -5/Waste Parts ------- > --- POWER (2) -------- Assembled Flux Generator > --- PROPULSION (4) --- VSS Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY (9) ------ Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Alloy Armor GOLEM Unit > --- WEAPON (2) ------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY (5) ---- Zionite Light DM Reactor Improved Power Shielding System Guard Heavy Rocket Launcher Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Zionite Composite Leg I Zionite Composite Leg I Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Large Storage Unit Assembled Biocell Array Assembled Suspension Frame Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Zionite Light DM Reactor Flexi-carbon Leg Flexi-carbon Leg Experimental Heat Sink Zionite Biocell Enhanced Optical Array Advanced Phase Shifter Improved Powered Armor Experimental Thermal Shield Makeshift System Restoration Module GOLEM Unit Zionite Laser-S Zionite Laser-M Long-range Missile Launcher [Rating: 145] Favorites ----------- Power Zionite Light DM Reactor Engine Improved Deuterium Engine Power Core Nuclear Core Reactor Zionite Light DM Reactor Propulsion Assembled Alloy Leg Treads Medium Treads Leg Assembled Alloy Leg Wheel Compact Wheel Hover Unit Improved Airjet Utility Assembled Nanovents Device Assembled Nanovents Storage Huge Storage Unit Processor Armor Integrity Analyzer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Assembled Focal Cannon Energy Gun Zionite Laser-M Energy Cannon Assembled Focal Cannon Ballistic Gun XL Autogun Subcomponent Ballistic Cannon Light Cannon Launcher Rocket Array Impact Weapon Heavy Mace Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Fac Was Slots Evolved 10 | . . 2 . 2 2 . . . . . . . 2 . . 2 . Power 1 | . . . . . . . . . . . . . 1 . . . . Propulsion 2 | . . 2 . . . . . . . . . . . . . . . Utility 7 | . . . . 2 2 . . . . . . . 1 . . 2 . Weapon . | . . . . . . . . . . . . . . . . . . Parts Attached 157 | 6 8 28 2 11 12 7 8 . . 4 43 . 1 2 . 25 . Power 13 | 1 . 5 . . . . 1 . . . 6 . . . . . . Engine 3 | 1 . 1 . . . . 1 . . . . . . . . . . Core 4 | . . 4 . . . . . . . . . . . . . . . Reactor 6 | . . . . . . . . . . . 6 . . . . . . Propulsion 40 | 3 . 12 . 5 1 1 3 . . . 10 . . 2 . 3 . Treads 13 | 1 . . . 4 . 1 3 . . . 4 . . . . . . Leg 17 | . . 8 . . . . . . . . 4 . . 2 . 3 . Wheel 6 | 2 . 4 . . . . . . . . . . . . . . . Hover 4 | . . . . 1 1 . . . . . 2 . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 57 | 1 2 5 . 4 3 6 2 . . 2 16 . 1 . . 15 . Device 22 | . . 1 . 3 . 2 1 . . 1 5 . . . . 9 . Storage 8 | 1 1 1 . . . 1 1 . . . 1 . 1 . . 1 . Processor 6 | . . 1 . . 3 . . . . 1 . . . . . 1 . Hackware 1 | . . . . 1 . . . . . . . . . . . . . Protection 20 | . 1 2 . . . 3 . . . . 10 . . . . 4 . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 47 | 1 6 6 2 2 8 . 2 . . 2 11 . . . . 7 . Energy Gun 10 | 1 1 . . . . . . . . . 6 . . . . 2 . Energy Cannon 17 | . 2 4 1 2 3 . 1 . . 1 2 . . . . 1 . Ballistic Gun 1 | . . . . . . . . . . . 1 . . . . . . Ballistic Cannon 7 | . 3 2 . . 2 . . . . . . . . . . . . Launcher 11 | . . . 1 . 3 . 1 . . . 2 . . . . 4 . Special Weapon . | . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . . . . . . 1 . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 20 | . . 1 . 1 2 2 . . . . 14 . . . . . . Parts Lost 47 | . . 7 . . 3 . . . . . 5 1 . . . 27 4 Power 3 | . . 1 . . . . . . . . 1 . . . . 1 . Propulsion 11 | . . 3 . . 2 . . . . . . . . . . 6 . Utility 24 | . . 3 . . . . . . . . 3 1 . . . 13 4 Weapon 9 | . . . . . 1 . . . . . 1 . . . . 7 . Highest Loss Streak 9 | . . 2 . . 3 . . . . . 5 1 . . . 9 3 To Critical Strikes 1 | . . . . . . . . . . . 1 . . . . . . Average Slot Usage (%) 87 | . 97 93 100 97 94 91 92 92 92 91 88 92 84 86 86 61 82 Engine 1 | . 14 1 . . . . 4 7 7 7 . . . . . . . Core 1 | . . 9 11 9 7 7 2 . . . . . . . . . . Reactor 3 | . . . . . . . . . . . 6 7 5 6 6 4 5 Treads 8 | . . . . 24 21 16 23 23 23 23 12 . . . . . . Leg 15 | . . 28 44 11 . . . . . . 14 30 26 26 26 13 17 Wheel 1 | . 28 8 . . . . . . . . . . . . . . . Device 12 | . . 1 . 7 7 6 7 7 7 6 14 23 20 20 20 21 29 Storage 10 | . 14 11 11 9 7 7 7 7 7 7 12 15 13 13 13 5 5 Processor 8 | . . 4 11 9 23 28 23 23 23 23 9 . . . . 2 5 Protection 3 | . 12 4 . . . 1 7 7 7 7 2 . 4 6 6 4 5 Energy Cannon 10 | . 5 15 14 18 9 7 2 7 7 7 10 15 13 13 13 5 11 Ballistic Cannon 1 | . 15 6 . . 1 7 6 . . . . . . . . . . Launcher 1 | . . . 7 . 2 . 5 7 7 3 . . . . . 1 . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 159 | 12 34 37 35 36 42 47 110 110 110 110 124 124 159 99 99 100 84 Greatest Support 128 | 26 26 64 40 85 85 115 126 126 126 126 126 108 108 108 108 128 92 Greatest Overweight (x) 20 | 1 1 1 . 11 . . . . . . 2 1 1 . . 20 . Average Overweight (x) . | . . . . . . . . . . . . 1 . . . . . Largest Inventory Capacity 25 | 8 15 15 15 15 15 15 25 25 25 25 25 25 25 15 15 15 5 Average Capacity 19 | 7 10 15 15 15 15 15 20 25 25 25 25 25 19 15 15 8 5 Most Carried 25 | 7 13 15 15 15 15 15 25 25 25 25 25 23 25 15 15 15 4 Average Carried 18 | 3 8 14 14 14 14 14 18 25 25 24 24 23 18 14 15 7 4 Final Capacity 25 | 8 15 15 15 15 15 15 25 25 25 25 25 25 15 15 15 5 5 Final Carried 25 | 7 13 15 15 15 15 15 25 25 25 25 23 23 15 15 15 4 4 Class Distribution -------------------- 49% | Mutant 45% | Golem 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Zion Golem | -7/Deep Caves Golem | -6/Proximity Caves Golem | -6/Factory Golem | -6/Lower Caves Golem | -6/Lower Caves Golem | -5/Factory Golem | -5/Waste Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Fac Was Matter Collected 2523 | 172 296 521 42 100 77 173 125 . . . 625 . 10 20 . 362 . Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 5373 | . 425 1164 139 295 334 299 . 20 51 . 775 298 204 132 . 1237 . Parts 260 | . 21 62 13 10 19 1 . . . . 15 12 17 8 . 82 . Haulers Intercepted 11 | . 2 6 . 2 1 . . . . . . . . . . . . Recyclers Shooed 3 | . 1 2 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . . 3 9 3 . 31 . 14 . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Fac Was Combat Hostiles Destroyed 135 | . 5 23 6 3 10 . . 1 1 . 41 6 5 2 . 32 . Guns 4 | . . . . . . . . . . . 4 . . . . . . Cannons 68 | . 5 22 . 3 6 . . 1 1 . 2 6 5 2 . 15 . AOE 62 | . . . 6 . 4 . . . . . 35 . . . . 17 . Classes Destroyed 21 | . 5 2 1 1 2 . . 1 . . 4 . . 2 . 3 . Worker 7 | . . . . . 1 . . . . . . . 2 . . 4 . Builder 8 | . . 1 . . . . . . . . . . . . . 7 . Hauler 11 | . 2 6 . 2 1 . . . . . . . . . . . . Recycler 4 | . 3 1 . . . . . . . . . . . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . Operator 3 | . 1 2 . . . . . . . . . . . . . . . Watcher 1 | . . . . 1 . . . . . . . . . . . . . Swarmer 31 | . 3 9 3 . 3 . . . . . . 2 3 . . 8 . Saboteur 1 | . . . . . . . . . . . . . . . . 1 . Grunt 39 | . 2 7 3 2 6 . . . 1 . . 4 2 . . 12 . Brawler 2 | . . . . . 1 . . . . . . . . . . 1 . Duelist 1 | . . . . . . . . 1 . . . . . . . . . Sentry 8 | . . 7 . 1 . . . . . . . . . . . . . Specialist 2 | . . . . . . . . . . . . . . . . 2 . Hunter 3 | . . . . . . . . . . . . . . 1 . 2 . Programmer 6 | . . . . . . . . . . . . . . . . 6 . Behemoth 1 | . . . . . . . . . . . . . . 1 . . . Z-Light 1 | . . . . . . . . . . . 1 . . . . . . Assembler 2 | . . . . . . . . . . . 2 . . . . . . Assembled 35 | . . . . . . . . . . . 35 . . . . . . Golem 4 | . . . . . . . . . . . 4 . . . . . . Best Kill Streak 39 | . 3 6 4 2 12 . . 1 1 . 39 3 4 1 . 13 . Combat Bots Only 37 | . 3 6 3 2 10 . . 1 1 . 37 3 4 1 . 6 . Max Kills in Single Turn 11 | . 1 2 4 1 2 . . 1 1 . 11 2 1 1 . 5 . Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 11 | . . . 3 . 2 . . . . . 11 . . . . 3 . Melee . | . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . . 1 . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Fac Was Damage Taken 10568 | . 79 1287 101 194 443 . 129 20 . . 1802 630 385 296 . 4881 321 Core 1615 | . 11 195 . 12 58 . . . . . 245 51 22 . . 973 48 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 117 | . . . . . . . . . . . . . . . . 117 . Regen/Repaired (Parts) 236 | . . 184 . . . 23 29 . . . . . . . . . . Core Remaining (%) 81 | 100 95 . 51 97 . . . . . . . 49 . . 97 . . Volleys Fired 379 | . 24 133 2 21 16 4 1 2 3 . 37 21 15 14 . 71 15 Largest 2 | . 2 2 1 2 2 2 1 1 1 . 2 2 2 2 . 2 2 Hottest 160 | . 120 136 33 136 108 119 45 68 68 . 160 50 50 50 . 150 50 Shots Fired 620 | . 46 211 2 42 22 8 1 2 3 . 48 42 28 28 . 111 26 Gun 46 | . 10 . . . . . . . . . 25 . . . . 11 . Cannon 545 | . 36 211 . 42 17 8 . 2 3 . 14 42 28 28 . 88 26 Launcher 29 | . . . 2 . 5 . 1 . . . 9 . . . . 12 . Special . | . . . . . . . . . . . . . . . . . . Kinetic 111 | . 32 69 . . 6 4 . . . . . . . . . . . Thermal 459 | . 4 142 . 42 . 4 . 2 3 . 39 42 28 28 . 99 26 Explosive 29 | . . . 2 . 5 . 1 . . . 9 . . . . 12 . Electromagnetic 21 | . 10 . . . 11 . . . . . . . . . . . . Robot Hit Streak 23 | . 5 7 . 9 7 6 . 8 11 . 15 10 9 11 . 11 23 Robot Miss Streak 9 | . 4 8 3 4 2 1 . . . . 2 9 1 2 . 3 1 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . . . . . . . . Shots Hit Robots 378 | . 23 106 . 28 15 6 . 2 3 . 33 22 20 23 . 74 23 Core Hits 402 | . 10 36 9 10 24 2 2 1 2 . 205 10 13 4 . 72 2 Critical Kills 2 | . . 2 . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . Critical Strikes 8 | . 2 4 . . 2 . . . . . . . . . . . . Meltdown 2 | . . 2 . . . . . . . . . . . . . . . Blast 5 | . 2 2 . . 1 . . . . . . . . . . . . Corrupt 1 | . . . . . 1 . . . . . . . . . . . . Melee Attacks 6 | . . . . . . . . . . 6 . . . . . . . Impact 6 | . . . . . . . . . . 6 . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 20866 | . 426 2002 291 579 1151 165 91 42 62 . 5604 1130 1124 1148 . 6026 1025 Guns 1017 | . 89 . . . . . . . . . 647 . . . . 281 . Cannons 10853 | . 337 1990 . 579 296 165 . 42 62 . 368 1130 949 1148 . 2762 1025 Explosions 8964 | . . . 291 . 855 . 78 . . . 4589 . 175 . . 2976 . Melee . | . . . . . . . . . . . . . . . . . . Ramming 32 | . . 12 . . . . 13 . . . . . . . . 7 . Kinetic 1060 | . 286 583 . . 102 89 . . . . . . . . . . . Thermal 10813 | . 51 1407 . 579 . 76 . 42 62 . 1015 1130 949 1148 . 3329 1025 Explosive 8678 | . . . 291 . 855 . 78 . . . 4589 . 175 . . 2690 . Electromagnetic 283 | . 89 . . . 194 . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . . . . . . . . . . 11 7 Average Corruption 5 | . . . . . . . . . . . . . . . . 5 7 Corruption Purged 14 | . . . . . . . . . . . . . . . . 14 . Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 31 | . . . . . . . . . . . . . . . . 27 4 Message Errors 15 | . . . . . . . . . . . . . . . . 14 1 Matter Fused 5 | . . . . . . . . . . . . . . . . 3 2 Heat Flow Errors 2 | . . . . . . . . . . . . . . . . 2 . Energy Discharges 5 | . . . . . . . . . . . . . . . . 5 . Data Loss (minor) 2 | . . . . . . . . . . . . . . . . 2 . Alerts 1 | . . . . . . . . . . . . . . . . 1 . Weapon Failures 1 | . . . . . . . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 668 | . 11 10 13 . 16 . 2 . . . 52 89 51 36 . 388 . Projectiles 483 | . 11 10 . . . . . . . . 24 89 51 36 . 262 . Explosions 185 | . . . 13 . 16 . 2 . . . 28 . . . . 126 . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 9 | . . 6 . . 2 . 1 . . . . . . . . . . Impact 1 | . . . . . . . 1 . . . . . . . . . . Kinetic 7 | . . 6 . . 1 . . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . . . Self-Inflicted Damage 231 | . . . 24 . . . 15 . . . 54 . 85 . . 53 . Shots 6 | . . . 1 . . . 1 . . . 2 . 1 . . 1 . Rammed 1 | . . . . . . . 1 . . . . . . . . . . Targets Rammed 3 | . . 1 . . . . 1 . . . . . . . . 1 . Kicked 2 | . . 1 . . . . . . . . . . . . . 1 . Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 521 | . 104 366 . 210 37 . . 48 55 . 521 . . . . 154 . Average Temperature 96 | . 35 91 . 73 18 . . 27 33 . 262 . . . . 78 . Received Heat Transfer 2026 | . 18 378 21 144 180 . . . . . 234 144 93 24 . 790 . Effects 7 | . . 2 . . . . . . . . 5 . . . . . . Energy Bleed 2 | . . . . . . . . . . . 2 . . . . . . Interference 4 | . . 1 . . . . . . . . 3 . . . . . . Short Circuit 1 | . . 1 . . . . . . . . . . . . . . . Siege Activations 1 | . . . . . . . . . . . 1 . . . . . . Total Turns 7 | . . . . . . . . . . . 7 . . . . . . Longest Duration 7 | . . . . . . . . . . . 7 . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Fried 3 | . 3 . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted 2 | . . 2 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . 1 . . . . . . . . . . . . . . . Parts Melted 7 | . . 5 . 1 . . . . 1 . . . . . . . . Heat Transferred 9752 | . 111 2812 . 1036 . 150 . 74 111 . 975 625 550 575 . 2158 575 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Fac Was Peak Influence 1004 | . 213 527 356 347 361 126 541 . . . . . 572 . . 1004 330 Initial 311 | . . 26 146 138 66 126 88 . . . . . 300 . . 21 311 Average 405 | . 110 298 281 231 230 126 201 . . . . . 388 . . 769 320 Maximum Alert Level 3 | . 1 2 1 1 1 . 2 . . . . . 2 . . 3 1 Low Security (%) 27 | 100 78 24 1 39 39 100 74 . . . . . . . . 5 . Level 1 36 | . 21 50 98 60 60 . 13 . . . . . 79 . . 2 100 Level 2 12 | . . 24 . . . . 12 . . . . . 20 . . 9 . Level 3 23 | . . . . . . . . . . . . . . . . 82 . Level 4 . | . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 23 | . 1 2 1 . 3 . 4 . . . . . 1 . . 11 . Investigation 4 | . 1 . . . . . 1 . . . . . 1 . . 1 . Extermination 5 | . . . . . . . 2 . . . . . . . . 3 . Reinforcement 11 | . . 2 . . 3 . 1 . . . . . . . . 5 . Assault 2 | . . . 1 . . . . . . . . . . . . 1 . Garrison 1 | . . . . . . . . . . . . . . . . 1 . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . . . 1 . 1 . . . . . . . . 2 . Haulers Reinforced 2 | . . . . . 2 . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Fac Was Distress Signals 8 | . 1 4 . 1 . . . . . . . . . . . 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 261 | . 11 52 8 9 13 . 7 4 7 . 67 15 7 2 . 57 2 Peak Tracking Total 20 | . 4 7 4 3 7 . 2 3 4 . 20 4 4 1 . 11 2 Tactical Retreats 14 | . . 6 . . 1 . . . . . . . . . . 7 . Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Fac Was Traps Triggered 3 | . 1 . . . 1 . . . . . . . . . . 1 . Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed 12 | . . . . . . . 6 . . . . . 6 . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Fac Was Machines Disabled 30 | . 2 3 1 . . . 3 . . . 3 . 3 . . 15 . Max in Single Turn 11 | . 1 1 1 . . . . . . . . . 1 . . 11 . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Fac Was Machines Accessed 27 | . 4 7 . 1 1 . 3 . . . . . 8 . . 3 . Terminals 19 | . 4 4 . 1 . . 1 . . . . . 7 . . 2 . Fabricators 1 | . . . . . . . 1 . . . . . . . . . . Repair Stations 4 | . . 2 . . 1 . . . . . . . 1 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . 1 . . . . 1 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . Total Hacks 71 | . 11 18 . 5 4 . 8 . . . . . 21 . . 4 . Successful 37 | . 5 11 . 2 1 . 7 . . . . . 10 . . 1 . Failed 34 | . 6 7 . 3 3 . 1 . . . . . 11 . . 3 . Catastrophic 5 | . . . . . 1 . . . . . . . 1 . . 3 . Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 38 | . 6 5 . 4 . . 2 . . 5 . . 14 . . 2 . Terminals 48 | . 11 9 . 5 . . 3 . . . . . 17 . . 3 . Fabricators 3 | . . . . . . . 3 . . . . . . . . . . Repair Stations 15 | . . 7 . . 4 . . . . . . . 4 . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 4 | . . 2 . . . . 2 . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . Terminal Hacks 12 | . 3 3 . 1 . . 1 . . . . . 4 . . . . Prototype ID Bank 1 | . . 1 . . . . . . . . . . . . . . . Branch Access Points 1 | . . . . . . . . . . . . . 1 . . . . Unreport Threat 2 | . 1 1 . . . . . . . . . . . . . . . Disarm Traps 2 | . . . . . . . 1 . . . . . 1 . . . . Hauler Manifests 2 | . 1 1 . . . . . . . . . . . . . . . Zone Layout 4 | . 1 . . 1 . . . . . . . . 2 . . . . Fabricator Hacks 3 | . . . . . . . 3 . . . . . . . . . . Network Status 1 | . . . . . . . 1 . . . . . . . . . . Load Schematic 1 | . . . . . . . 1 . . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . . Repair Station Hacks 8 | . . 6 . . 1 . . . . . . . 1 . . . . Scan Component 5 | . . 3 . . 1 . . . . . . . 1 . . . . Repair 3 | . . 3 . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . 2 . . . . . . . . . . Insert Component 1 | . . . . . . . 1 . . . . . . . . . . Analyze 1 | . . . . . . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . Unauthorized Hacks 12 | . 2 2 . 1 . . 1 . . . . . 5 . . 1 . Terminals 11 | . 2 2 . 1 . . 1 . . . . . 5 . . . . Botnet 11 | . 2 2 . 1 . . 1 . . . . . 5 . . . . Fabricators . | . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . . . 1 . Jam 1 | . . . . . . . . . . . . . . . . 1 . Data Cores Recovered 3 | . 1 1 . . . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 4 7 . 1 1 . 2 . . . . . 8 . . 2 . Full Trace Events 2 | . . . . . . . 1 . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . . 3 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 16 | . . . . . . . 1 . . 15 . . . . . . . Parts Built 2 | . . . . . . . 2 . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time 106 | . . . . . . . 106 . . . . . . . . . . Total Part Build Rating 12 | . . . . . . . 12 . . . . . . . . . . Parts Repaired 3 | . . 3 . . . . . . . . . . . . . . . Time 78 | . . 78 . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Fac Was Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Fac Was Total Allies 27 | . . . 1 . . 20 . . . 6 . . . . . . . Largest Group 20 | . . . 1 1 . 20 20 8 6 11 11 1 1 . . . . Highest-Rated Group 557 | . . . 31 31 . 557 557 237 171 459 459 96 89 . . . . Highest-Rated Ally 96 | . . . 31 31 . 35 35 35 35 96 96 96 89 . . . . Total Orders . | . . . . . . . . . . . . . . . . . . Ally Attacks 417 | . . . 10 17 . . 49 28 19 . 246 39 9 . . . . Total Damage 9895 | . . . 84 169 . . 1854 648 641 . 4928 1247 324 . . . . Kills 88 | . . . 1 3 . . 15 4 7 . 44 11 3 . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Fac Was Robot Analysis Total . | . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . . . 1 . 2 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Fac Was Turns Passed 14818 | 59 290 1725 180 496 285 270 562 324 526 1344 3790 1287 676 1071 11 1823 99 Spaces Moved 7751 | 43 203 1057 142 267 123 157 336 200 326 817 1780 462 381 437 9 973 38 Core 380 | 3 . . . 1 . . . . . . . . . . . 376 . Treads 3084 | 6 . . . 172 123 157 336 200 326 817 947 . . . . . . Legs 3705 | . . 712 142 94 . . . . . . 833 462 381 437 9 597 38 Wheels 582 | 34 203 345 . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 93 120 120 152 152 155 160 160 160 160 195 130 130 130 50 130 Average Speed 149 | 98 96 115 120 144 153 152 156 160 160 160 175 195 150 130 130 126 130 Slowest Speed 1050 | 160 105 190 120 600 156 155 160 160 160 160 240 195 195 132 130 1050 130 Overloaded Moves . | . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 41 | 3 40 71 32 21 5 87 11 51 50 81 86 74 14 62 4 21 36 Regions Visited 17 Branch Regions 8 Pre-discovered Areas . | . . . . . . . . . . . . . . . . . . Known Exits Taken 1 | . . . . . . . . . . . . . 1 . . . . Unknown Exits Taken 13 | 1 1 1 1 1 . . 1 1 1 1 1 1 . 1 1 . . Scrap Searched 5 | . . . . . . . . . . 1 . 1 . 3 . . . Spaces Dug 32 | . . . . . 4 . 22 . . . 2 . 2 . . . 2 Terrain Destroyed 286 | . . . 27 . 36 . 22 . . . 17 17 44 5 . 115 3 Melee . | . . . . . . . . . . . . . . . . . . Projectile 51 | . . . . . . . . . . . 4 17 5 5 . 17 3 AOE 235 | . . . 27 . 36 . 22 . . . 13 . 39 . . 98 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 --------- Run | Jun Mat Mat Min Mat Fac Was Fac Low Low Zio Dee Pro Fac Low Low Fac Was Total 10410 | 57 252 1361 149 340 198 180 375 202 328 843 2417 809 462 914 8 1454 61 Wait 1821 | . . 91 . 25 31 . 1 1 . 11 466 323 48 454 . 362 8 Move 7736 | 42 202 1056 141 266 123 156 335 199 325 816 1779 461 380 436 8 973 38 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 113 | 8 10 24 2 5 7 2 15 . . 2 27 . 5 1 . 5 . Fast Attach 69 | 5 5 10 . 5 5 6 1 . . 2 22 . . 1 . 7 . Attach 35 | 1 1 5 . 2 2 . 1 . . . 9 . . . . 14 . Detach 13 | . . . . . 1 1 1 . . . 4 . 1 . . 5 . Swap 53 | . 2 13 2 4 5 1 6 . . 2 12 . 1 1 . 4 . Drop 179 | 1 8 28 2 12 8 7 13 . . 4 61 4 12 7 . 12 . Fire 379 | . 24 133 2 21 16 4 1 2 3 . 37 21 15 14 . 71 15 Melee 6 | . . . . . . . . . . 6 . . . . . . . Ram . | . . . . . . . . . . . . . . . . . . Kick 2 | . . 1 . . . . . . . . . . . . . 1 . Crush 1 | . . . . . . . 1 . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . Rewire 3 | . . . . . . 3 . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Junkyard -10/Materials -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves -5/Factory -5/Waste History --------- Turn | Location | Event 8 | -11/Junkyard | Discovered new exit (range 16) 60 | -11/Junkyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 11) 310 | -10/Materials | Build established: Mutant 350 | -10/Materials | Entered another Materials area 350 | -9/Materials | Evolved 2 slots: Propulsion x2 727 | -9/Materials | Discovered new exit (range 15) 1204 | -9/Materials | Discovered new exit (range 14) 1280 | -9/Materials | Discovered new exit (range 12) 1431 | -9/Materials | Repaired Aluminum Leg 1575 | -9/Materials | Repaired Aluminum Leg 1602 | -9/Materials | Repaired Lgt. Cannon? 2075 | -9/Materials | Entered Mines 2105 | -9/Mines | Met a Derelict testing a Signal Generator 2198 | -9/Mines | Discovered new exit (range 9) 2255 | -9/Mines | Entered Materials 2255 | -8/Materials | Accompanied by 1 ally 2255 | -8/Materials | Evolved 2 slots: Utility x2 2631 | -8/Materials | Discovered new exit (range 13) 2751 | -8/Materials | Entered Factory 2751 | -7/Factory | Evolved 2 slots: Utility x2 2907 | -7/Factory | Found Prototype Launcher 2907 | -7/Factory | Identified Rocket Array 2917 | -7/Factory | Destroyed 10 combat bots 2921 | -7/Factory | Lost 3 parts (2n1w) 3010 | -7/Factory | Discovered new exit (range 14) 3036 | -7/Factory | Sucked down chute 3036 | -7/Factory | Entered Waste 3037 | -7/Waste | Joined by Warlord forces that had cleared the area 3046 | -7/Waste | Found Imp. Powered Armor 3271 | -7/Waste | Discovered new exit (range 12) 3306 | -7/Waste | Entered Factory 3306 | -7/Factory | Accompanied by 20 allies 3716 | -7/Factory | Fabricated Hvy. Treads (x2) 3811 | -7/Factory | Discovered new exit (range 12) 3868 | -7/Factory | Entered Lower Caves 3868 | -7/Lower Caves | Accompanied by 8 allies 4168 | -7/Lower Caves | Discovered new exit (range 17) 4177 | -7/Lower Caves | Encountered a Warlord checkpoint 4192 | -7/Lower Caves | Entered another Lower Caves area 4192 | -7/Lower Caves | Accompanied by 6 allies 4227 | -7/Lower Caves | Discovered new exit (range 8) 4561 | -7/Lower Caves | Encountered a Warlord checkpoint 4707 | -7/Lower Caves | Discovered new exit (range 6) 4718 | -7/Lower Caves | Entered Zion 4718 | -7/Zion | Accompanied by 5 allies 4840 | -7/Zion | Discovered new exit (range 8) 4859 | -7/Zion | Gained Derelict followers 5069 | -7/Zion | Learned Factory interactive machine intel 5523 | -7/Zion | Given the Hacking Drone Bay 5562 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 5650 | -7/Zion | Given A8's code to call for help 6011 | -7/Zion | Opened final containment barrier to the Deep Caves 6014 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6015 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6038 | -7/Zion | Discovered new exit (range 3) 6038 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6062 | -7/Zion | Entered Deep Caves 6062 | -7/Deep Caves | Accompanied by 11 allies 6348 | -7/Deep Caves | Z-Facility disabled 6360 | -7/Deep Caves | Attacked by Z-Imprinter 6368 | -7/Deep Caves | Destroyed Z-Imprinter 6617 | -7/Deep Caves | Found Prototype Protection 6617 | -7/Deep Caves | Identified Zio. Heavy Carapace 6621 | -7/Deep Caves | Found Zio. Heavy Carapace 6783 | -7/Deep Caves | Found Prototype Protection 6783 | -7/Deep Caves | Identified Zio. Weapon Casing 6924 | -7/Deep Caves | Discovered new exit (range 6) 7111 | -7/Deep Caves | Spotted as-96100 7121 | -7/Deep Caves | Exposed GOLEM chamber 7122 | -7/Deep Caves | Triggered Deep Caves wall 7128 | -7/Deep Caves | Allies destroyed as-96100 7149 | -7/Deep Caves | Spotted AS-16618 7154 | -7/Deep Caves | Destroyed AS-16618 7165 | -7/Deep Caves | Spotted as-92127 7169 | -7/Deep Caves | Spotted AS-67795 7175 | -7/Deep Caves | Destroyed AS-67795 7199 | -7/Deep Caves | Destroyed 37 combat bots 7205 | -7/Deep Caves | Allies destroyed as-92127 7219 | -7/Deep Caves | Lost 5 parts (1p3u1w) 7220 | -7/Deep Caves | Found GOLEM Unit 7242 | -7/Deep Caves | Found GOLEM Unit 7424 | -7/Deep Caves | Found Prototype Device 7424 | -7/Deep Caves | Identified Exp. Thermal Shield 7725 | -7/Deep Caves | Build established: Golem 9852 | -7/Deep Caves | Entered Proximity Caves 9852 | -6/Proximity Caves | Accompanied by 1 ally 9942 | -6/Proximity Caves | Spotter reported a threat 10045 | -6/Proximity Caves | Spotter reported a threat 10187 | -6/Proximity Caves | Learned 8 Factory zone layouts 10480 | -6/Proximity Caves | Core integrity fell below 50% 10616 | -6/Proximity Caves | Learned Factory emergency access door positions 10704 | -6/Proximity Caves | Spotted B-75 Beast 10739 | -6/Proximity Caves | Allies destroyed B-75 Beast 10812 | -6/Proximity Caves | Discovered new exit (range 3) 11139 | -6/Proximity Caves | Entered Factory 11139 | -6/Factory | Accompanied by 1 ally 11139 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 11142 | -6/Factory | Loaded intel: 52 interactive machine locations 11504 | -6/Factory | Identified exit to Lower Caves 11815 | -6/Factory | Entered Lower Caves 12492 | -6/Lower Caves | Spotted B-75 Beast 12529 | -6/Lower Caves | Destroyed B-75 Beast 12864 | -6/Lower Caves | Discovered new exit (range 10) 12886 | -6/Lower Caves | Entered another Lower Caves area 12886 | -6/Lower Caves | Discovered new exit (range 8) 12897 | -6/Lower Caves | Entered Factory 12897 | -5/Factory | Evolved 2 slots: Utility x2 12898 | -5/Factory | Identified exit to Upper Caves 13058 | -5/Factory | Garrison activated, responded to threat 13197 | -5/Factory | First assault squad dispatched 13344 | -5/Factory | Lost 9 parts (1p3n3u2w) 13411 | -5/Factory | Lost 4 parts (1n2u1w) 13416 | -5/Factory | System corruption reached 10% 13425 | -5/Factory | Core integrity fell below 50% 13452 | -5/Factory | Core integrity fell below 20% 13461 | -5/Factory | Lost 9 parts (1n5u3w) 13779 | -5/Factory | Build established: Mutant 14396 | -5/Factory | Build established: Golem 14720 | -5/Factory | Sucked down chute 14720 | -5/Factory | Entered Waste 14735 | -5/Waste | EMP discharged 14745 | -5/Waste | Spotted C-40 Crusher 14750 | -5/Waste | Spotted C-40 Crusher 14782 | -5/Waste | Crushed by Compactor (1 part destroyed) 14820 | -5/Waste | Crushed by falling debris 14820 | -5/Waste | Smashed by cave-in Last Messages --------------- 14725_ ALERT: Foreign system detected. Charging EMP. 14735_ System corrupted (+7). 14750_ System corrupted: Matter fused (-9). 14757_ Broken Imp. Remote Force Field crushed. 14761_ Hyp. Gauss Cannon crushed. 14777_ FROLSG#CGVHHZSSVIHIU%CLYP 14780_ System corrupted: Asb. Focal Cannon failed to cycle. 14782_ Mak. System Restoration Module crushed. 14783_ GOLEM Unit beginning Asb. Nanovents integration. 14784_ Asb. Nanovents integration complete. 14800_ System corrupted: Matter fused (-7). 14820_ The unstable cave ceiling collapses. 14820_ Crushed by falling debris. 14820_ Asb. Suspension Frame destroyed. 14820_ System corrupted by crushing effect (+4). 14820_ Asb. Biocell Array destroyed. 14820_ System corrupted by crushing effect (+1). 14820_ Enh. Optical Array destroyed. 14820_ System corrupted by crushing effect (+2). [Achievement: Collector] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????? ????????????????????????????????? | | ??????????? ????????????????????????????????? | | ??????????? ???????###??????????????????????? | | ??????????? ???????#@#??????????????????????? | | ??????????? ??????##;###????????????????????? | | ???????????# #??????# C #????????????????????? | | ???????????# #??????# C #????????????????????? | | ???????????# #??????#CC #????????????????????? | | ???????????# #??????#CC #????????????????????? | | ?????????### ! #??????# #????????????????????? | | ?????????# #??????# #????????????????????? | | ?????????# #??????# #????????????????????? | | ?????????? #??????# #????????????????????? | | ??????????? #??????# #????????????????????? | | ???????????# #??????# #????????????????????? | | #########??# #??????# #????????????????????? | | #??# #??????# #????????????????????? | | #??# #??????# #????????????????????? | | #### ######## #????????????????????? | | = #????????????????????? | | #????????????????????? | | #????????????????????? | | #????????????????????? | | !#### ######## #????????????????????? | | #??# #??????" #????????????????????? | | #??# #??????# #????????????????????? | | #########??# #??????# #????????????????????? | | ???????????# #??????# #????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Coolant Potential 65 Energy Generation 45 Energy Capacity 1100 Matter Stores 300 Matter Capacity 700 Sight Range 22 Terrain Scan Density 10 Additional Mass Support 20 Armor Coverage 1200 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Power Shielding 66 Utility Shielding 66 Phase Shifting 15 Evasion (%) 55 Targeting Accuracy 6 Armor Integrity Analysis 30 Recoil Reduction 4 Defensive Hacking 10 Item Schematics ----------------- Hvy. Treads | -7/Factory | Scanalyzed Mak. System Shield | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Transmission Jammer | -7/Zion | Archive Power Sword | -7/Zion | Archive Hvy. Riot Gun | -7/Zion | Archive Angular Momentum Engine | -7/Zion | Archive Mak. Axe | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Adv. Plasma Cannon | -7/Zion | Archive Gatling Laser | -7/Zion | Archive 0b10 Decoder Chip [Generic] | -7/Zion | Archive Mak. Kinetic Plating | -7/Zion | Archive Gravmag System | -7/Zion | Archive Fission Core | -7/Zion | Archive Imp. KE Penetrator | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive O-24 Administrator | -7/Zion | Archive Fabricated ------------ Hvy. Treads | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Are We The Baddies? Boltbath Collector That's One Door That Should Stay Closed We Are Legion Challenges ------------ None Game ------ Seed ConcussiveDimensionalScreen Manual? 0 Play Time 01:59:35 Cumulative 132.6 hours Start 2023.12.07 @ 07:28:08 End 2023.12.07 @ 09:31:39 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 102 Rogue 99 Adventurer 3 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 68 Gallery% 76 Achievement% 58 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: cb98ac40-65da-4932-8b72-6642dad455d0