Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.20 @ 15:36:02 Player: sentrybuster Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (7) 1400 Robots Destroyed (168) 840 Value Destroyed (6484) 6484 Prototype IDs (19) 380 Alien Tech Used (0) 0 Bonus (798) 798 TOTAL SCORE: 12902 Bonus ------- High Alert Combat Kills 798 Cogmind --------- Core Integrity 0/1150 Matter 108/300 Energy 47/100 System Corruption 12% Temperature Cool (0) Movement Walking (120) Location -4/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Myomer Leg > --- UTILITY (9) ------ Large Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Hacking Suite > --- WEAPON (4) ------- Improved KE Penetrator > --- INVENTORY (10) --- Long-range Sensor Array Precision Energy Filter Improved Medium Armor Plating Force Field Hypervelocity Gauss Rifle Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- Myomer Leg Myomer Leg Myomer Leg Centrium Leg Wheel > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Enhanced Optical Array Long-range Sensor Array Advanced Signal Interpreter Improved Targeting Computer Maneuvering Thrusters Improved Medium Armor Plating Hacking Suite > --- WEAPON ----------- Tesla Rifle Neutron Cannon Enhanced Coil Gun Enhanced Coil Gun > --- INVENTORY -------- Improved Ion Engine Myomer Leg Myomer Leg Long-range Sensor Array Precision Energy Filter Improved Medium Armor Plating Mass Driver Proton Missile Launcher Rocket Array Power Sword [Rating: 97] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Treads Armored Treads Leg Aluminum Leg Wheel Wheel Hover Unit Antigrav System Flight Unit Diametric Drive Utility Hacking Suite Device Long-range Sensor Array Storage Medium Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Magnetic Acceleration Cannon Launcher Micro-nuke Launcher Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Slots Evolved 12 | . . 2 2 2 2 2 2 Power . | . . . . . . . . Propulsion 3 | . . . 1 1 . . 1 Utility 7 | . . 1 1 1 2 1 1 Weapon 2 | . . 1 . . . 1 . Parts Attached 183 | 7 3 13 20 44 33 30 33 Power 14 | 1 1 1 . 2 3 2 4 Engine 7 | 1 . 1 . 1 2 2 . Core 7 | . 1 . . 1 1 . 4 Reactor . | . . . . . . . . Propulsion 46 | 2 . 1 8 11 9 6 9 Treads 5 | . . . 1 4 . . . Leg 37 | 2 . 1 7 7 9 3 8 Wheel 2 | . . . . . . 2 . Hover 1 | . . . . . . 1 . Flight 1 | . . . . . . . 1 Utility 53 | 2 1 6 3 17 5 12 7 Device 35 | 1 1 3 . 16 3 5 6 Storage 6 | 1 . 2 1 . 1 1 . Processor 8 | . . 1 1 1 1 4 . Hackware 1 | . . . 1 . . . . Protection 3 | . . . . . . 2 1 Artifact . | . . . . . . . . Weapon 70 | 2 1 5 9 14 16 10 13 Energy Gun 19 | 1 1 2 6 5 . 3 1 Energy Cannon 9 | . . . . 2 5 1 1 Ballistic Gun 18 | 1 . 3 2 5 1 3 3 Ballistic Cannon 11 | . . . 1 1 4 3 2 Launcher 8 | . . . . 1 2 . 5 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon 5 | . . . . . 4 . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 10 | . . . 1 . 1 3 5 Parts Lost 61 | . . 4 6 11 5 10 25 Power 7 | . . . . 1 2 1 3 Propulsion 18 | . . . 2 5 2 3 6 Utility 13 | . . 1 . 1 . 4 7 Weapon 23 | . . 3 4 4 1 2 9 Highest Loss Streak 14 | . . 2 2 5 2 5 14 Average Slot Usage (%) 91 | . 100 87 95 96 98 89 77 Engine 4 | . 5 10 9 2 2 4 . Core 2 | . 8 . . 4 3 . 3 Leg 23 | . 28 22 26 26 25 15 17 Device 9 | . 14 10 9 6 12 10 8 Storage 7 | . 14 14 9 7 6 4 5 Processor 13 | . . . 9 14 20 16 13 Hackware 5 | . . . 5 7 6 5 5 Energy Gun 6 | . 26 14 8 8 4 1 2 Energy Cannon 2 | . . . . 3 1 3 3 Ballistic Gun 8 | . 2 14 16 6 6 8 5 Ballistic Cannon 2 | . . . 1 1 5 5 1 Naked Turns . | . . . . . . . . Heaviest Build 70 | 12 14 24 27 34 39 60 70 Greatest Support 120 | 20 20 20 40 62 65 66 120 Greatest Overweight (x) 4 | 3 . 1 1 2 . 4 . Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 6 6 6 8 8 8 10 10 Average Capacity 7 | 5 6 6 7 8 8 8 10 Most Carried 10 | 6 6 6 8 8 8 10 10 Average Carried 7 | 3 5 5 6 7 7 7 8 Final Capacity 10 | 6 6 6 8 8 8 10 10 Final Carried 10 | 6 6 6 6 8 8 10 5 Class Distribution -------------------- 36% | Scavenger-Skirmisher 22% | Skirmisher 22% | Mutant 9% | Scavenger-Mutant 6% | Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Skirmisher | -8/Materials Scavenger-Skirmisher | -7/Factory Mutant | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Matter Collected 4327 | 273 30 453 391 932 602 911 735 Remotely 271 | . 10 261 . . . . . Salvage Created 6885 | 88 317 955 679 946 1270 968 1662 Parts 321 | 4 20 52 38 50 39 47 71 Haulers Intercepted 11 | . . 3 . 2 2 1 3 Recyclers Shooed 4 | . . . . 1 2 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Combat Hostiles Destroyed 112 | . 3 13 13 21 18 11 33 Melee 1 | . . . . . 1 . . Guns 53 | . 3 13 12 12 4 5 4 Cannons 31 | . . . 1 9 6 6 9 AOE 26 | . . . . . 7 . 19 Classes Destroyed 14 | 2 5 2 1 1 1 1 1 Worker 8 | . 1 . . . 2 2 3 Builder 5 | . 1 1 . . . . 3 Tunneler 4 | 1 . . . 1 1 . 1 Hauler 11 | . . 3 . 2 2 1 3 Recycler 8 | 1 1 . 1 . 3 2 . Operator 9 | . 1 3 2 2 1 . . Watcher 11 | . 2 5 1 . 1 . 2 Swarmer 16 | . . . 2 3 1 . 10 Grunt 61 | . 3 11 7 11 11 4 14 Brawler 1 | . . . . . . . 1 Duelist 3 | . . . . . 1 . 2 Sentry 14 | . . 2 4 2 3 1 2 Hunter 2 | . . . . . . 2 . Programmer 15 | . . . . 5 2 4 4 Best Kill Streak 9 | 2 8 5 6 4 5 5 9 Combat Bots Only 7 | . 3 5 4 4 4 3 7 Max Kills in Single Turn 8 | 1 1 1 1 2 2 1 8 Gunslinging . | . . . . . . . . Exploded 7 | . . . . . 2 . 7 Melee 1 | . . . . . 1 . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Damage Taken 11381 | . 86 595 989 1971 1287 1541 4912 Core 2195 | . 28 90 204 282 193 233 1165 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 77 | 100 88 77 62 59 77 76 . Volleys Fired 422 | 5 14 70 56 71 73 43 90 Largest 4 | 2 2 3 3 3 3 4 4 Hottest 245 | 60 80 113 127 173 158 245 215 Shots Fired 925 | 6 25 190 151 157 121 130 145 Gun 637 | 6 25 190 140 114 32 77 53 Cannon 271 | . . . 11 43 86 53 78 Launcher 17 | . . . . . 3 . 14 Special . | . . . . . . . . Kinetic 550 | 1 . 107 107 74 65 111 85 Thermal 252 | . . 18 44 83 53 14 40 Explosive 12 | . . . . . 3 . 9 Electromagnetic 111 | 5 25 65 . . . 5 11 Robot Hit Streak 15 | 3 9 7 10 14 15 12 7 Robot Miss Streak 5 | 1 1 4 5 5 4 4 4 Penetration Max 1 | . . . . . . 1 . Secondary Targets 3 | . . . 1 2 . . . Max Gunslinging Chain 1 | . . . 1 1 . . . Shots Hit Robots 598 | 5 18 117 95 121 85 79 78 Core Hits 386 | 3 13 38 35 75 75 31 116 Critical Hits 20 | . . 1 . 1 6 6 6 Critical Kills 9 | . . 1 . 1 3 2 2 Critical Parts Destroyed 11 | . . . . . 3 4 4 Melee Attacks 8 | . . . . . 7 . 1 Impact . | . . . . . . . . Slashing 8 | . . . . . 7 . 1 Piercing . | . . . . . . . . Sneak Attacks 1 | . . . . . 1 . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 19962 | 63 296 1670 1516 2312 3753 2176 8176 Guns 7506 | 63 296 1643 1345 1467 553 1275 864 Cannons 5316 | . . . 171 649 1886 866 1744 Explosions 6949 | . . 27 . 196 1158 . 5568 Melee 156 | . . . . . 156 . . Ramming 35 | . . . . . . 35 . Kinetic 8312 | 11 . 942 1148 1304 1281 1844 1782 Thermal 4890 | . . 203 368 1008 1158 193 1960 Explosive 4620 | . . . . . 1158 . 3462 Electromagnetic 1949 | 52 296 525 . . . 104 972 Impact . | . . . . . . . . Slashing 156 | . . . . . 156 . . Piercing . | . . . . . . . . Highest Corruption 12 | . . . . 7 2 8 12 Average Corruption 5 | . . . . 5 1 4 8 Corruption Purged . | . . . . . . . . Effects 117 | . . . . 55 8 22 32 Message Errors 28 | . . . . 12 4 5 7 Matter Fused 20 | . . . . 12 . 4 4 Heat Flow Errors 10 | . . . . 3 3 2 2 Energy Discharges 17 | . . . . 10 . 3 4 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 15 | . . . . 8 . 4 3 Data Loss (major) 7 | . . . . 6 . 1 . Misdirections 6 | . . . . . . . 6 Targeting Errors 13 | . . . . 4 1 3 5 Overload Shots 7 | . . . . . . 2 5 Overflow Damage 1005 | . . . 16 60 234 71 624 Projectiles 328 | . . . 16 . 140 71 101 Explosions 604 | . . . . 60 21 . 523 Melee 73 | . . . . . 73 . . Knockbacks 24 | . . . 3 7 7 . 7 Impact . | . . . . . . . . Kinetic 21 | . . . 3 5 6 . 7 Secondary 3 | . . . . 2 1 . . Self-Inflicted Damage 429 | . . . . 137 82 6 204 Shots 10 | . . . . 2 2 . 6 Rammed 2 | . . . . . . 2 . Targets Rammed 6 | . . . . . . 6 . Kicked 4 | . . . . . . 4 . Crushed . | . . . . . . . . Highest Temperature 348 | . 96 277 348 303 196 200 327 Average Temperature 75 | . 43 57 68 95 70 55 115 Received Heat Transfer 2523 | . 45 291 459 618 303 126 681 Effects 8 | . . 1 4 2 . . 1 Energy Bleed 2 | . . 1 1 . . . . Interference 6 | . . . 3 2 . . 1 Siege Activations . | . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 Combat Hostiles 1 | . . . . . . . 1 Parts Fried 8 | . 1 4 . . . . 3 Impact Corruptions 1 | . . . . . 1 . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 4 | . . . . 3 1 . . Heat Transferred 6765 | . . 556 802 1738 1849 204 1616 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 5 | . . 1 . 1 . . 3 Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Peak Influence 1316 | 10 169 400 365 272 378 611 1316 Initial 244 | . 6 70 107 24 87 151 244 Average 236 | 2 99 203 134 120 152 262 644 Maximum Alert Level 4 | . . 2 1 1 1 2 4 Low Security (%) 65 | 100 100 60 82 86 67 62 11 Level 1 20 | . . 37 17 13 32 2 29 Level 2 6 | . . 1 . . . 34 7 Level 3 6 | . . . . . . . 40 Level 4 1 | . . . . . . . 11 Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 37 | . 1 4 3 12 3 3 11 Investigation 5 | . . 1 1 3 . . . Extermination 9 | . . . . 4 1 1 3 Reinforcement 13 | . 1 3 2 2 2 1 2 Assault 4 | . . . . . . 1 3 Garrison 6 | . . . . 3 . . 3 Intercept . | . . . . . . . . Construction Impeded 1 | . . . . . 1 . . Haulers Reinforced 3 | . . . . 1 . 1 1 Stealth | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Distress Signals 3 | . . . . 1 . 1 1 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 204 | . 6 28 25 33 31 21 60 Peak Tracking Total 11 | . 2 4 6 6 5 5 11 Tactical Retreats 21 | . . 3 4 2 6 3 3 Traps | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Traps Triggered 9 | . . 1 2 4 2 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 2 | . . . . . . . 2 Machines | -11 -10 -9 -8 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Disabled 29 | . . . . 5 1 3 20 Max in Single Turn 6 | . . . . 3 1 1 6 Garrison Access 1 | . . . . . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills 2 | . . . . 2 . . . Fab Network Shutdowns 1 | . . . . . . 1 . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Machines Accessed 36 | . 2 1 5 10 6 5 7 Terminals 22 | . 2 1 5 4 3 2 5 Fabricators 6 | . . . . 3 1 2 . Repair Stations 2 | . . . . . 1 . 1 Recycling Units 2 | . . . . 1 1 . . Scanalyzers 2 | . . . . 2 . . . Garrison Access 2 | . . . . . . 1 1 Total Hacks 84 | . 6 6 15 24 9 8 16 Successful 54 | . 5 4 11 15 4 6 9 Failed 28 | . . 2 4 9 5 1 7 Catastrophic 5 | . . . . . 2 . 3 Database Lockouts 2 | . 1 . . . . 1 . Manual 44 | . 6 6 7 12 3 3 7 Terminals 61 | . 6 6 15 12 4 5 13 Fabricators 9 | . . . . 5 2 2 . Repair Stations 4 | . . . . . 2 . 2 Recycling Units 5 | . . . . 4 1 . . Scanalyzers 3 | . . . . 3 . . . Garrison Access 2 | . . . . . . 1 1 Terminal Hacks 19 | . 3 1 5 4 . 2 4 Robot Analysis 1 | . . . . . . 1 . Prototype ID Bank 5 | . 3 . . 1 . 1 . Terminal Index 2 | . . . . 1 . . 1 Alert Level 2 | . . . . 1 . . 1 Unreport Threat 1 | . . . 1 . . . . Locate Traps 2 | . . . 1 . . . 1 Hauler Manifests 2 | . . 1 . . . . 1 Zone Layout 4 | . . . 3 1 . . . Fabricator Hacks 6 | . . . . 2 2 2 . Network Status 1 | . . . . 1 . . . Load Schematic 1 | . . . . . 1 . . Build 4 | . . . . 1 1 2 . Repair Station Hacks 3 | . . . . . 1 . 2 Scan Component 2 | . . . . . 1 . 1 Repair 1 | . . . . . . . 1 Recycling Unit Hacks 2 | . . . . 1 1 . . Retrieve Components 2 | . . . . 1 1 . . Scanalyzer 3 | . . . . 3 . . . Insert Component 2 | . . . . 2 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks 1 | . . . . . . 1 . Seal Access 1 | . . . . . . 1 . Unauthorized Hacks 20 | . 2 3 6 5 . 1 3 Terminals 17 | . 2 3 6 2 . 1 3 Track 7 | . 1 1 2 1 . 1 1 Botnet 8 | . 1 1 3 1 . . 2 Disrupt 1 | . . . 1 . . . . Operators 1 | . . 1 . . . . . Fabricators 1 | . . . . 1 . . . Overload 1 | . . . . 1 . . . Repair Stations . | . . . . . . . . Recycling Units 2 | . . . . 2 . . . Monitor 1 | . . . . 1 . . . Mask 1 | . . . . 1 . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . . 1 . . . Used . | . . . . . . . . Hacking Detections 31 | . 1 1 5 7 7 3 7 Full Trace Events 1 | . . . 1 . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built 5 | . . . . 2 1 2 . Matter 870 | . . . . 190 168 512 . Time 258 | . . . . 47 84 127 . Total Part Build Rating 30 | . . . . 10 4 16 . Parts Repaired 1 | . . . . . . . 1 Time 99 | . . . . . . . 99 Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 2 | . . . . . 2 . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Robot Analysis Total 1 | . . . . . . 1 . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Turns Passed 9141 | 114 211 827 1303 2351 1639 1237 1459 Spaces Moved 5175 | 65 131 395 615 1511 964 665 829 Core 13 | 13 . . . . . . . Treads 2 | . . . . 2 . . . Legs 5084 | 52 131 395 615 1509 964 589 829 Wheels 76 | . . . . . . 76 . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 100 120 Average Speed 122 | 121 120 136 120 121 120 125 120 Slowest Speed 200 | 200 120 150 150 190 123 180 120 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 25 | 4 26 31 38 37 25 15 26 Regions Visited 7 Branch Regions . Pre-discovered Areas . | . . . . . . . . Known Exits Taken 4 | . . . 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . Scrap Searched . | . . . . . . . . Spaces Dug 15 | . . . . 4 4 . 7 Terrain Destroyed 360 | . . 4 1 22 95 17 221 Melee 3 | . . . . . 3 . . Projectile 95 | . . . 1 8 20 17 49 AOE 262 | . . 4 . 14 72 . 172 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Total 7172 | 91 160 540 1056 1889 1317 966 1153 Wait 1200 | 8 9 48 346 223 198 194 174 Move 5168 | 64 130 394 614 1510 963 664 829 Hop . | . . . . . . . . Pick Up 60 | 7 . 4 6 12 13 10 8 Fast Attach 110 | 6 3 10 15 18 16 22 20 Attach 36 | 1 . 3 4 7 7 4 10 Detach 31 | . 1 3 4 9 6 5 3 Swap 37 | . . . 1 19 10 4 3 Drop 91 | . 3 8 10 17 24 14 15 Fire 422 | 5 14 70 56 71 73 43 90 Melee 8 | . . . . . 7 . 1 Ram . | . . . . . . . . Kick 6 | . . . . . . 6 . Crush . | . . . . . . . . Escape Stasis 3 | . . . . 3 . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -6/Factory (discovered 3 exits: *Fac x2 / *Low) -5/Factory (discovered 2 exits: *Fac / *Upp) -4/Factory (discovered 1 exit: *Res) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 16) 115 | -11/Scrapyard | Entered Materials 292 | -10/Materials | Discovered new exit (range 14) 306 | -10/Materials | Central database locked down 308 | -10/Materials | Build established: Mutant 326 | -10/Materials | Entered another Materials area 326 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 865 | -9/Materials | Build established: Gunner 1087 | -9/Materials | Discovered new exit (range 10) 1153 | -9/Materials | Entered another Materials area 1153 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1361 | -8/Materials | Build established: Skirmisher 2001 | -8/Materials | Discovered new exit (range 15) 2146 | -8/Materials | Identified exit to Factory 2230 | -8/Materials | Build established: Scavenger-Skirmisher 2456 | -8/Materials | Entered Factory 2456 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2893 | -7/Factory | Lost 5 parts (2n3w) 3079 | -7/Factory | Discovered new exit (range 14) 3094 | -7/Factory | Discovered new exit (range 9) 3094 | -7/Factory | Identified exit to Factory 3103 | -7/Factory | Identified exit to Lower Caves 3322 | -7/Factory | Fabricated Lgt. Fission Core (x2) 3732 | -7/Factory | Garrison activated, responded to threat 3842 | -7/Factory | Found Prototype Launcher 3848 | -7/Factory | Identified Rocket Array 3999 | -7/Factory | Discovered exit to Factory (range 5) 4392 | -7/Factory | Build established: Skirmisher 4545 | -7/Factory | Discovered exit to Lower Caves (range 7) 4807 | -7/Factory | Entered another Factory area 4807 | -6/Factory | Evolved 2 slots: Utility x2 5007 | -6/Factory | Discovered new exit (range 11) 5033 | -6/Factory | Identified exit to Factory 5204 | -6/Factory | Fabricated Lrn. Sensor Array (x1) 5256 | -6/Factory | Build established: Mutant 5362 | -6/Factory | Discovered new exit (range 16) 5421 | -6/Factory | Identified exit to Lower Caves 6137 | -6/Factory | Discovered exit to Factory (range 21) 6446 | -6/Factory | Entered another Factory area 6446 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 6568 | -5/Factory | Fabricated Adv. Transmission Jammer (x1) 6682 | -5/Factory | Build established: Scavenger-Skirmisher 6714 | -5/Factory | Discovered new exit (range 19) 6819 | -5/Factory | Lost 5 parts (3n2w) 6957 | -5/Factory | Identified exit to Upper Caves 7143 | -5/Factory | Fabricated Centrium Leg (x1) 7255 | -5/Factory | Local fabrication network quarantined 7455 | -5/Factory | Central database locked down 7632 | -5/Factory | Discovered new exit (range 14) 7632 | -5/Factory | Spotted B-75 Beast 7646 | -5/Factory | First assault squad dispatched 7682 | -5/Factory | Identified exit to Factory 7683 | -5/Factory | Entered another Factory area 7683 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 8158 | -4/Factory | Discovered new exit (range 20) 8265 | -4/Factory | Identified exit to Research 8415 | -4/Factory | Destroyed 7 combat bots 8458 | -4/Factory | First assault squad dispatched 8607 | -4/Factory | Lost 3 parts (2u1w) 8750 | -4/Factory | System corruption reached 10% 8757 | -4/Factory | Lost 3 parts (2n1u) 8884 | -4/Factory | Garrison activated, responded to threat 8908 | -4/Factory | Core integrity fell below 50% 8914 | -4/Factory | Repaired Imp. KE Penetrator? 8934 | -4/Factory | Core integrity fell below 20% 8975 | -4/Factory | Lost 14 parts (1p4n3u6w) 9142 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 09093_ K-01 Serf cleans the Nuclear Reactor. 09112_ R0E8BR|1PNE,S|D29PK8ZQ%K2MRRC>NKNQFLYY 09136_ FRNCIN&YDP|EAW2LQPRI0Q 09138_ C-30 ARC bursts open, deploying its payload. 09138_ G-73 Enforcer unfolds itself. 09138_ G-67 Veteran unfolds itself. 09138_ I-47 Archangel unfolds itself. 09139_ K-01 Serf collects debris. 09140_ System corrupted: Imp. KE Penetrator targeting data glitched. 09140_ Slug penetrates Nuclear Reactor. 09140_ Nuclear Reactor explodes. 09140_ Destroyed Adv. Heat Sink. 09140_ Destroyed Electrolaser. 09140_ Destroyed VTOL Module. 09140_ G-73 Enforcer destroyed. 09140_ G-67 Veteran destroyed. 09140_ K-01 Serf destroyed. 09140_ S-27 Virus destroyed. 09140_ Nuclear Reactor explodes. 09140_ S-27 Virus destroyed. Map ----- +----------------------------------------------------+ | ???# #???# """" """" #???????? | | #### ##### """" """" #???????? | | # """" """" #???????? | | # """" """" #???????? | | + #???????? | | # """" #???????? | | = # """ """" #???????? | | ##### # "R """" #???????? | | ????# # """ """" #???????? | | ????# # " #???????? | | ????# ########+#####???????? | | ????# #??????#"#?????####### | | ????# ?????# #?????# # | | ????# ????# #?##### # | | ????# ???# #?# + "" # | | ????# m ### #?# # "" # | | ????# =### # """ # | | ????# *% # """ # | | ???+ s + """ # | | ???##### ^ =! % # # | | ???????# = = # # | | ???????# = # # | | ???????# # # | | ???????# # # | | ???????# """ /##### | | #??????# """ @#???? | | ???????# """ i #???? | | ???????# g #???? | | ???????# %%% #???? | | ???????+ [ ! g #???? | | ???????# s ###???? | | ???????# s # ##??????? | | ???????# s ##????????? | | ???????## ## ???????????? | | ????????# ??# ???????????? | | ????????# ???# ???????????? | | ????????+ ????? ???????????? | | ????????# ?????? ???????????? | | ??????????????s???????????????? | | ?????????????ss???????????????? | | ??????????????????????????????? | | ?????????????s????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | | ??????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 65 Energy Generation 19 Energy Capacity 680 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 225 Weapon Shielding 66 Evasion (%) 43 Targeting Accuracy 10 Recoil Reduction 3 Offensive Hacking 10 Item Schematics ----------------- Lrn. Sensor Array | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Lgt. Fission Core | x2 | -7/Factory | Preloaded Lrn. Sensor Array | x1 | -6/Factory Adv. Transmission Jammer | x1 | -5/Factory | Preloaded Centrium Leg | x1 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AngularCentriumInterpreter Manual? 0 Play Time 01:19:32 Cumulative 181.7 hours Start 2021.04.20 @ 13:11:09 End 2021.04.20 @ 15:36:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 286 Rogue 282 Adventurer 0 Explorer 4 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 67 Gallery% 78 Achievement% 52 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/X11 Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 047fc472-695c-412f-b744-f600aa4cf29b