Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.06.05 @ 14:54:43

Player: Plexion

Result: Destroyed by G-67 Veteran with Plasma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (27)       5400
Robots Destroyed (136)     680
Value Destroyed (5209)     5209
Prototype IDs (81)         1620
Alien Tech Used (2)        400
Bonus (3687)               3687
              TOTAL SCORE: 20496

 Bonus
-------
High Alert Combat Kills    281
Follower Combat Kills      704
Aligned with FarCom        300
Met Data Miner             300
Met Imprinter              300
Was Imprinted              300
Met Zhirov                 300
Met Warlord at Base        500
MAIN.C Attacked Warlord    500
Scanned by Researcher      500
Acquired SGEMP             2000
Friendly Fire              -2298

 Cogmind 
---------
Core Integrity             0/1300
Matter                     255/300
Energy                     99/100
System Corruption          1%
Temperature                Cool (12)
Movement                   Core (50)
Location                   -3/Testing

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (11) -----
  Advanced Signal Interpreter
  Advanced Melee Analysis Suite
  Advanced Core Analyzer
>          --- WEAPON (4) -------
           CR-A16's Behemoth Slayer
>          --- INVENTORY (4) ----
           Disintegrator
           SGEMP Prototype

 Peak State 
------------
>               --- POWER ------------
          Light Particle Reactor
>               --- PROPULSION -------
                Flying Fortress v7
>               --- UTILITY ----------
  High-capacity Storage Unit
     Long-range Sensor Array
       Advanced Signal Interpreter
       Advanced Melee Analysis Suite
       Advanced Melee Analysis Suite
       Advanced Core Analyzer
                Nanoactuators
   Experimental Propulsion Shielding
        Layered Light Armor Plating
       Advanced Hacking Suite
                Ghost Barrier
>               --- WEAPON -----------
                Disintegrator
                Lance
                CR-A16's Behemoth Slayer
>               --- INVENTORY --------
          Micro Fission Core
                Field Propulsion Array
     Long-range Sensor Array
       Advanced Transmission Jammer
       Advanced Force Field
       Advanced Hacking Suite
                Transdimensional Reconstructor
                Scatter Rocket Array
                Phasing Sabre
                Vortex Lance
                Vortex Lance
[Rating: 147]

 Favorites 
-----------
Power                      Cooled Deuterium Engine
  Engine                   Cooled Deuterium Engine
  Power Core               Micro Fission Core
  Reactor                  Fusion Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Carbon-fiber Leg
  Wheel                    Compact Wheel
  Hover Unit               Cooled Gravmag System
  Flight Unit              Flying Fortress v7
Utility                    High-capacity Storage Unit
  Device                   Long-range Sensor Array
  Storage                  High-capacity Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Ghost Barrier
  Protection               Hardened Medium Armor Plating
Weapon                     Flak Gun
  Energy Gun               Medium Laser
  Energy Cannon            Particle Cannon
  Ballistic Gun            Flak Gun
  Ballistic Cannon         Mini Assault Cannon
  Launcher                 Improved Grenade Launcher
  Slashing Weapon          Phasing Sabre
  Piercing Weapon          Lance

 Build                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Slots Evolved              14   | .   .   .   .   .   4   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   .   .   .   2   .   
  Power                    1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Propulsion               2    | .   .   .   .   .   1   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Utility                  9    | .   .   .   .   .   2   1   .   .   .   .   1   .   .   .   .   2   .   .   .   .   2   .   .   .   .   1   .   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             209  | 6   11  2   2   .   20  21  .   3   2   3   36  .   .   10  2   16  1   6   12  3   12  3   1   11  .   7   19  
  Power                    10   | 1   1   .   .   .   1   2   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   1   .   .   2   
    Engine                 4    | 1   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Core                   4    | .   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
    Reactor                2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   1   
  Propulsion               34   | 2   3   .   .   .   7   6   .   .   .   .   10  .   .   .   .   .   1   .   .   .   .   .   .   4   .   .   1   
    Treads                 19   | 2   3   .   .   .   5   5   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Leg                    4    | .   .   .   .   .   .   1   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Wheel                  2    | .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Hover                  3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   
    Flight                 6    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   1   .   .   .   .   .   .   1   .   .   1   
  Utility                  86   | 1   2   .   2   .   6   4   .   1   .   3   9   .   .   2   .   7   .   2   8   3   12  2   1   5   .   7   9   
    Device                 50   | .   .   .   .   .   2   .   .   .   .   1   4   .   .   2   .   3   .   1   7   3   8   1   1   4   .   6   7   
    Storage                6    | 1   2   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
    Processor              7    | .   .   .   .   .   1   .   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   1   .   .   .   .   1   
    Hackware               3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   
    Protection             20   | .   .   .   .   .   3   4   .   1   .   2   2   .   .   .   .   3   .   1   1   .   2   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   79   | 2   5   2   .   .   6   9   .   2   2   .   16  .   .   8   2   8   .   4   4   .   .   1   .   1   .   .   7   
    Energy Gun             2    | 1   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Energy Cannon          9    | .   5   1   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Ballistic Gun          13   | 1   .   .   .   .   4   6   .   1   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Ballistic Cannon       1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Launcher               14   | .   .   1   .   .   .   2   .   1   1   .   4   .   .   1   .   3   .   1   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        26   | .   .   .   .   .   .   .   .   .   1   .   11  .   .   6   2   2   .   .   2   .   .   .   .   .   .   .   2   
    Piercing Weapon        14   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   3   2   .   .   1   .   1   .   .   4   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  25   | .   .   .   .   .   .   3   .   .   .   .   4   .   .   1   .   1   .   .   5   .   1   .   .   6   .   1   3   
Parts Lost                 49   | .   .   4   .   .   3   6   .   3   .   1   12  .   .   .   .   .   .   1   .   .   5   .   .   .   .   .   14  
  Power                    4    | .   .   1   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               11   | .   .   1   .   .   1   1   .   2   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Utility                  19   | .   .   .   .   .   1   1   .   1   .   1   2   .   .   .   .   .   .   1   .   .   3   .   .   .   .   .   9   
  Weapon                   15   | .   .   2   .   .   1   3   .   .   .   .   5   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   2   
  Highest Loss Streak      13   | .   .   4   .   .   2   3   .   2   .   1   5   .   .   .   .   .   .   1   .   .   5   .   .   .   .   .   13  
Average Slot Usage (%)     82   | .   96  62  57  57  79  99  100 91  61  75  83  80  80  79  79  79  81  81  81  82  80  78  78  80  84  80  72  
  Engine                   2    | .   14  1   .   .   .   5   7   7   7   7   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Core                     2    | .   .   .   .   .   6   1   .   .   .   .   1   6   6   6   6   5   5   5   5   5   5   5   5   3   .   .   .   
  Treads                   10   | .   27  15  14  14  18  29  23  16  7   7   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Leg                      2    | .   .   .   .   .   .   .   7   7   7   7   10  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Flight                   2    | .   .   .   .   .   .   .   .   .   .   .   1   6   6   6   6   5   4   5   5   5   5   5   5   3   5   4   3   
  Device                   6    | .   .   .   .   .   3   .   .   .   .   .   3   13  13  13  13  14  17  16  16  17  19  15  15  14  15  14  9   
  Storage                  12   | .   26  28  28  28  18  15  15  15  15  15  11  6   6   6   6   5   5   5   5   5   5   5   5   5   5   4   3   
  Processor                9    | .   .   .   .   .   2   7   7   7   7   7   12  13  13  13  13  16  17  17  17  17  14  15  15  15  15  14  16  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   5   5   5   5   9   8   
  Protection               8    | .   .   .   .   .   6   15  15  15  15  13  10  6   6   6   6   6   5   5   5   5   5   10  10  10  10  9   7   
  Energy Cannon            2    | .   21  14  14  14  5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Ballistic Gun            6    | .   2   .   .   .   16  22  23  20  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Slashing Weapon          7    | .   .   .   .   .   .   .   .   .   .   7   18  26  26  24  23  20  17  17  15  11  9   5   5   5   5   4   3   
  Piercing Weapon          3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   5   4   6   11  9   10  10  11  15  14  12  
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             103  | 12  45  44  68  68  90  103 93  98  97  98  100 55  55  60  60  71  66  66  66  66  71  66  67  70  70  70  81  
  Greatest Support         90   | 40  40  40  20  20  60  90  70  70  28  28  72  72  72  72  72  72  72  72  72  72  72  72  72  72  72  72  72  
  Greatest Overweight (x)  22   | .   2   1   3   3   21  1   1   3   3   3   16  .   .   .   .   .   .   .   .   .   .   .   .   22  .   .   3   
  Average Overweight (x)   .    | .   .   1   1   3   1   1   1   1   3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Largest Inventory Capacity 20   | 6   16  16  20  20  20  20  20  20  20  20  20  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  
  Average Capacity         15   | 5   15  16  17  20  20  20  20  20  20  20  18  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  11  
  Most Carried             20   | 2   10  9   15  15  20  20  18  19  18  17  20  12  12  12  12  12  12  11  12  12  12  11  10  12  12  12  12  
  Average Carried          13   | 1   7   8   10  15  17  19  18  17  17  14  14  11  12  12  12  11  11  10  11  12  11  9   9   11  12  11  10  
  Final Capacity           20   | 6   16  16  20  20  20  20  20  20  20  20  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  12  4   
  Final Carried            20   | 2   10  8   15  15  20  18  18  18  15  15  12  12  12  12  12  12  11  11  12  12  12  9   10  12  12  12  4   

 Class Distribution 
--------------------
 36% | Mutant
 22% | Hauler-Tank
 16% | Hacker-Mutant
 12% | Hauler-Mutant
  5% | Hauler-Gladiator
  3% | Hauler-Skirmisher

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
    Hauler-Mutant | -9/Mines
    Hauler-Mutant | -8/Materials
      Hauler-Tank | -7/Factory
      Hauler-Tank | -7/Lower Caves
      Hauler-Tank | -7/Lower Caves
    Hauler-Mutant | -7/Data Miner
    Hauler-Mutant | -6/Proximity Caves
 Hauler-Gladiator | -6/Factory
           Mutant | -6/Lower Caves
           Mutant | -6/Lower Caves
           Mutant | -6/Zion
           Mutant | -5/Proximity Caves
           Mutant | -5/Factory
           Mutant | -5/Upper Caves
           Mutant | -5/Upper Caves
 Commander-Mutant | -5/Warlord
           Mutant | -4/Proximity Caves
    Hacker-Mutant | -4/Factory
    Hacker-Mutant | -4/Upper Caves
    Hacker-Mutant | -4/Upper Caves
    Hacker-Mutant | -4/Zhirov
    Hacker-Mutant | -3/Proximity Caves
    Hacker-Mutant | -3/Research
    Hacker-Mutant | -3/Testing

 Resources                      | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  
Matter Collected           4648 | 260  60   159  .    27   395  1441 229  162  .    218  410  20   .    71   40   225  17   187  .    285  127  30   10   120  .    70   85   
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            7163 | .    41   75   .    .    589  2201 169  214  .    99   1187 .    56   .    .    657  29   208  .    241  304  123  .    466  .    345  159  
  Parts                    335  | .    2    .    .    .    31   119  9    16   .    5    62   .    .    .    .    27   .    8    .    4    16   6    .    3    .    19   8    
Haulers Intercepted        3    | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           3    | .    .    .    .    .    1    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      82   | .    .    .    .    .    .    .    12   14   .    8    .    .    .    .    .    .    .    8    26   2    .    10   .    2    .    .    .    
  Prevented                3    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Combat Hostiles Destroyed  113  | .   1   17  .   .   4   35  3   7   .   5   15  .   .   .   .   7   1   4   .   1   5   2   .   .   .   4   2   
  Melee                    25   | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   3   1   .   .   1   5   2   .   .   .   4   2   
  Guns                     42   | .   .   .   .   .   1   35  3   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Cannons                  10   | .   1   6   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  AOE                      35   | .   .   11  .   .   .   .   .   4   .   5   8   .   .   .   .   4   .   3   .   .   .   .   .   .   .   .   .   
Classes Destroyed          19   | .   1   2   .   .   7   3   .   1   .   .   1   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   2   
  Worker                   7    | .   .   .   .   .   1   3   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Builder                  5    | .   .   .   .   .   1   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Tunneler                 1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hauler                   3    | .   .   .   .   .   1   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycler                 10   | .   .   .   .   .   2   3   .   .   .   .   4   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Operator                 2    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Watcher                  5    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   1   
  Swarmer                  28   | .   .   .   .   .   .   4   .   4   .   3   10  .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   
  Grunt                    34   | .   1   .   .   .   3   19  3   2   .   2   .   .   .   .   .   .   1   2   .   .   .   1   .   .   .   .   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Researcher               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Sentry                   13   | .   .   .   .   .   3   3   .   .   .   .   3   .   .   .   .   1   .   1   .   1   .   .   .   .   .   1   .   
  Demolisher               2    | .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Hunter                   6    | .   .   .   .   .   1   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Programmer               13   | .   .   .   .   .   .   6   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   1   .   .   .   3   .   
  Behemoth                 2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   1   .   .   .   .   .   .   .   .   .   
  Striker                  2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Z-Courier                3    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   
  Decomposer               2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   .   
  Assembled                15   | .   .   15  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fireman                  1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   
Best Kill Streak           17   | .   1   17  .   .   2   7   4   4   .   3   10  .   .   .   .   8   1   3   .   1   3   1   .   .   .   4   1   
  Combat Bots Only         17   | .   1   17  .   .   1   6   4   4   .   3   7   .   .   .   .   5   1   3   .   1   3   1   .   .   .   3   1   
Max Kills in Single Turn   3    | .   1   3   .   .   1   2   1   3   .   2   3   .   .   .   .   3   1   2   .   1   1   1   .   .   .   1   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   3   .   .   .   .   .   3   .   2   2   .   .   .   .   2   .   1   .   .   .   .   .   .   .   .   .   
  Melee                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   1   .   .   1   1   1   .   .   .   1   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
--------                   Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  
Damage Taken               11481 | .    104  564  .    .    410  2860 218  237  .    170  1769 .    .    .    .    476  15   282  77   23   1212 106  .    .    58   345  2555 
  Core                     2479  | .    10   78   .    .    55   221  29   .    .    19   343  .    .    .    .    32   .    49   .    .    329  .    .    .    16   30   1268 
  Absorbed by Shields      110   | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    63   .    .    .    .    47   .    
Core Remaining (%)         76    | 100  .    .    .    64   90   .    .    .    .    61   .    .    .    .    59   .    .    .    .    91   .    .    .    .    70   .    .    
Volleys Fired              230   | .    4    25   .    .    59   88   6    21   .    7    11   .    .    .    .    4    .    5    .    .    .    .    .    .    .    .    .    
  Largest                  3     | .    2    1    .    .    3    3    3    3    .    1    1    .    .    .    .    1    .    1    .    .    .    .    .    .    .    .    .    
  Hottest                  136   | .    136  68   .    .    136  84   84   84   .    36   36   .    .    .    .    45   .    50   .    .    .    .    .    .    .    .    .    
Shots Fired                448   | .    8    25   .    .    75   258  18   37   .    7    11   .    .    .    .    4    .    5    .    .    .    .    .    .    .    .    .    
  Gun                      368   | .    .    .    .    .    57   258  18   35   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannon                   40    | .    8    14   .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Launcher                 40    | .    .    11   .    .    .    .    .    2    .    7    11   .    .    .    .    4    .    5    .    .    .    .    .    .    .    .    .    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  368   | .    .    .    .    .    57   258  18   35   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  38    | .    6    14   .    .    18   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                30    | .    .    11   .    .    .    .    .    2    .    7    3    .    .    .    .    2    .    5    .    .    .    .    .    .    .    .    .    
  Electromagnetic          12    | .    2    .    .    .    .    .    .    .    .    .    8    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    
  Robot Hit Streak         15    | .    2    3    .    .    11   15   10   12   .    3    4    .    .    .    .    3    .    5    .    .    .    .    .    .    .    .    .    
  Robot Miss Streak        8     | .    4    2    .    .    5    8    3    6    .    .    3    .    .    .    .    6    .    6    .    .    .    .    .    .    .    .    .    
  Penetration Max          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary Targets        6     | .    .    .    .    .    .    5    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    .    .    .    .    .    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           526   | .    3    12   .    .    53   231  16   37   .    3    37   .    2    .    .    26   7    6    .    7    21   10   1    11   .    23   20   
  Core Hits                471   | .    1    38   .    .    27   219  18   30   .    12   34   .    1    .    .    31   1    25   .    4    7    3    .    5    .    8    7    
  Critical Hits            10    | .    .    1    .    .    1    .    .    .    .    .    2    .    .    .    .    1    .    .    .    1    .    2    .    .    .    2    .    
  Critical Kills           5     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    1    .    .    .    2    .    
  Critical Parts Destroyed 5     | .    .    .    .    .    1    .    .    .    .    .    2    .    .    .    .    .    .    .    .    1    .    1    .    .    .    .    .    
Melee Attacks              378   | .    .    .    .    .    .    .    .    .    .    .    70   .    3    4    1    60   12   11   .    44   55   18   1    13   .    43   43   
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 276   | .    .    .    .    .    .    .    .    .    .    .    70   .    3    4    1    54   8    9    .    31   37   11   1    7    .    26   14   
  Piercing                 85    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    6    4    2    .    13   18   7    .    6    .    17   12   
  Entropic                 17    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    17   
  Sneak Attacks            17    | .    .    .    .    .    .    .    .    .    .    .    4    .    .    .    .    8    .    2    .    .    2    .    .    .    .    1    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        57    | .    .    .    .    .    .    .    .    .    .    .    12   .    1    .    .    10   5    .    .    4    4    4    .    4    .    9    4    
Damage Inflicted           20703 | .    63   850  .    .    889  3749 346  831  .    432  3383 .    184  .    .    2342 311  825  .    620  1104 437  144  1419 .    1179 1595 
  Guns                     5194  | .    .    .    .    .    602  3749 346  497  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Cannons                  536   | .    63   186  .    .    287  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               3827  | .    .    664  .    .    .    .    .    334  .    432  1328 .    .    .    .    561  .    508  .    .    .    .    .    .    .    .    .    
  Melee                    11146 | .    .    .    .    .    .    .    .    .    .    .    2055 .    184  .    .    1781 311  317  .    620  1104 437  144  1419 .    1179 1595 
  Ramming                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  5194  | .    .    .    .    .    602  3749 346  497  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Thermal                  593   | .    41   186  .    .    287  .    .    .    .    .    79   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosive                2781  | .    .    664  .    .    .    .    .    334  .    432  375  .    .    .    .    468  .    508  .    .    .    .    .    .    .    .    .    
  Electromagnetic          989   | .    22   .    .    .    .    .    .    .    .    .    874  .    .    .    .    93   .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 7860  | .    .    .    .    .    .    .    .    .    .    .    2055 .    184  .    .    1590 227  269  .    482  731  276  144  996  .    811  95   
  Piercing                 1895  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    191  84   48   .    138  373  161  .    423  .    368  109  
  Entropic                 1391  | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1391 
Highest Corruption         7     | .    1    7    7    7    .    3    3    3    3    3    2    2    2    2    .    3    3    3    3    .    2    2    2    2    2    1    1    
  Average Corruption       2     | .    1    6    7    7    .    1    3    3    3    3    1    2    2    2    .    2    3    3    3    .    1    2    2    2    2    1    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Effects                  136   | .    .    16   18   3    .    12   18   10   4    10   12   2    .    1    .    4    1    5    .    .    3    7    1    2    4    2    1    
    Message Errors         37    | .    .    2    4    .    .    3    5    3    1    4    5    .    .    1    .    1    .    1    .    .    .    3    .    .    2    1    1    
    Matter Fused           33    | .    .    4    6    2    .    2    7    3    1    3    .    .    .    .    .    1    1    3    .    .    .    .    .    .    .    .    .    
    Heat Flow Errors       19    | .    .    2    2    1    .    1    1    2    1    2    .    1    .    .    .    1    .    1    .    .    .    2    .    .    2    .    .    
    Energy Discharges      14    | .    .    2    3    .    .    .    3    .    1    .    1    1    .    .    .    .    .    .    .    .    1    2    .    .    .    .    .    
    Data Loss (minor)      20    | .    .    4    2    .    .    1    2    .    .    1    5    .    .    .    .    1    .    .    .    .    2    .    1    1    .    .    .    
    Data Loss (major)      1     | .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Targeting Errors       11    | .    .    2    .    .    .    4    .    2    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    1    .    1    .    
    Weapon Failures        1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            1204  | .    .    18   .    .    .    .    .    .    .    .    56   .    78   .    .    68   65   .    .    140  26   60   95   421  .    47   130  
  Projectiles              1     | .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Explosions               54    | .    .    17   .    .    .    .    .    .    .    .    20   .    .    .    .    17   .    .    .    .    .    .    .    .    .    .    .    
  Melee                    1149  | .    .    .    .    .    .    .    .    .    .    .    36   .    78   .    .    51   65   .    .    140  26   60   95   421  .    47   130  
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      501   | .    .    124  .    .    59   .    .    .    .    84   171  .    .    .    .    .    .    63   .    .    .    .    .    .    .    .    .    
  Shots                    18    | .    .    4    .    .    1    .    .    .    .    3    7    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    
  Rammed                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Targets Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        352   | .    184  122  215  206  268  352  187  149  230  189  317  142  .    .    .    122  .    219  .    .    3    243  .    .    248  .    .    
  Average Temperature      84    | .    115  56   100  107  97   81   70   60   124  81   162  79   .    .    .    57   .    93   .    .    3    101  .    .    103  .    .    
  Received Heat Transfer   1790  | .    24   20   .    .    45   816  126  54   .    18   228  .    .    .    .    57   .    30   30   9    30   21   .    .    21   18   243  
  Effects                  6     | .    .    .    .    1    2    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Shutdowns              1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Energy Bleed           2     | .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    .    .    
    Interference           2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
    Damage (minor)         1     | .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              1     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2     | .    .    .    .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Heat Transferred         1025  | .    74   333  .    .    518  .    .    .    .    .    100  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               4     | .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      3     | .    .    .    .    .    .    .    .    .    .    .    3    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Peak Influence             918  | .   56  50  .   .   145 552 .   .   .   .   918 .   .   .   .   374 .   .   .   .   122 .   .   .   .   195 143 
  Initial                  50   | .   .   .   .   .   .   29  .   .   .   .   .   .   .   .   .   .   .   .   .   .   12  .   .   .   .   50  18  
  Average                  182  | .   15  22  .   .   41  192 .   .   .   .   502 .   .   .   .   174 .   .   .   .   53  .   .   .   .   83  65  
Maximum Alert Level        3    | .   .   .   .   .   .   2   .   .   .   .   3   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Low Security (%)         72   | 100 100 100 .   100 100 65  .   .   .   .   19  .   .   .   .   62  .   .   .   .   100 .   .   .   .   100 100 
  Level 1                  10   | .   .   .   .   .   .   28  .   .   .   .   4   .   .   .   .   37  .   .   .   .   .   .   .   .   .   .   .   
  Level 2                  10   | .   .   .   .   .   .   6   .   .   .   .   46  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 3                  5    | .   .   .   .   .   .   .   .   .   .   .   29  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Squads Dispatched          28   | .   2   .   .   .   .   16  .   .   .   .   4   .   .   .   .   .   .   .   .   .   2   .   .   .   .   2   2   
  Investigation            8    | .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   1   .   
  Extermination            7    | .   .   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Reinforcement            10   | .   2   .   .   .   .   5   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Assault                  1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Garrison                 2    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Construction Impeded       3    | .   .   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Haulers Reinforced         1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Distress Signals           6    | .   1   .   .   .   1   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              226  | .   5   18  .   .   13  47  3   10  .   7   42  .   1   .   .   9   6   3   9   1   20  4   .   .   6   6   16  
  Peak Tracking Total      12   | .   3   12  .   .   3   5   3   4   .   4   8   .   1   .   .   4   2   3   10  1   9   2   .   .   5   4   9   
  Tactical Retreats        13   | .   .   2   .   .   .   2   .   .   .   .   4   .   .   .   .   .   1   .   .   .   3   .   .   .   1   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Traps Triggered            11   | .   4   .   .   .   .   2   .   .   .   .   2   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Triggered                13   | .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   12  .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
----------                 Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Machines Disabled          11   | .   .   1   .   .   1   .   .   .   .   .   3   .   .   .   .   1   .   .   1   .   1   .   .   .   .   .   3   
  Max in Single Turn       1    | .   .   1   .   .   1   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
---------                  Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Machines Accessed          33   | .   1   .   2   .   .   7   2   .   4   .   6   .   .   .   .   1   .   .   2   .   .   .   .   4   .   .   4   
  Terminals                9    | .   1   .   .   .   .   6   .   .   .   .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Garrison Access          4    | .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Total Hacks                97   | .   5   .   2   .   .   11  6   .   28  .   12  .   .   .   .   1   .   .   2   .   .   .   .   17  .   .   13  
  Successful               68   | .   2   .   2   .   .   2   6   .   28  .   4   .   .   .   .   1   .   .   2   .   .   .   .   17  .   .   4   
  Failed                   29   | .   3   .   .   .   .   9   .   .   .   .   8   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   9   
    Catastrophic           7    | .   .   .   .   .   .   3   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Manual                   88   | .   4   .   1   .   .   4   .   .   .   .   3   .   .   .   .   23  .   .   2   .   17  .   .   .   .   7   27  
  Terminals                18   | .   5   .   .   .   .   10  .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              10   | .   .   .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              8    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   8   
  Garrison Access          6    | .   .   .   .   .   .   1   .   .   .   .   2   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   2   
Terminal Hacks             58   | .   2   .   2   .   .   1   6   .   28  .   .   .   .   .   .   .   .   .   2   .   .   .   .   17  .   .   .   
  Record                   22   | .   .   .   1   .   .   .   5   .   11  .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   
  Part Schematic           11   | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Robot Schematic          7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robot Analysis           6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Prototype ID Bank        7    | .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
  Open Door                3    | .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   2   .   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  EX-Prototype ID Bank     1    | .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Load Schematic           4    | .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Insert Component         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
Garrison Access Hacks      3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Seal Access              3    | .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Terminals                .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
    Researchers            1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   1   .   .   .   .   6   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   2   
  Full Trace Events        3    | .   .   .   .   .   .   3   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  7    | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   39   | .   .   .   .   .   .   .   .   .   7   .   .   .   .   .   .   .   .   .   .   .   12  .   .   4   .   .   16  
  Parts Built              1    | .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Matter                 318  | .   .   .   .   .   .   .   .   .   .   .   318 .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
    Time                   84   | .   .   .   .   .   .   .   .   .   .   .   84  .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  6    | .   .   .   .   .   .   .   .   .   .   .   6   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
------------               Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             5    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   5   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
--------                   Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Total Allies               23   | .   .   3   .   .   .   .   .   .   .   1   .   .   .   4   .   7   .   .   5   .   3   .   .   .   .   .   .   
  Largest Group            5    | .   .   3   3   3   3   .   .   .   .   1   1   .   .   4   4   5   3   1   5   .   1   .   .   .   .   .   .   
  Highest-Rated Group      245  | .   .   40  40  40  40  .   .   .   .   94  94  .   .   151 151 147 88  28  245 .   32  .   .   .   .   .   .   
  Highest-Rated Ally       94   | .   .   16  16  16  16  .   .   .   .   94  94  .   .   40  40  35  35  28  60  .   32  .   .   .   .   .   .   
Zionite Dispatches         7    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   .   3   .   .   .   .   .   .   
  Fire                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Demo                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Thermal Resupply         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Explosive Resupply       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
  Defense Resupply         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Infowar Resupply         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Hacking Resupply         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   
Total Orders               1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  STAY                     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
Ally Attacks               90   | .   .   3   .   .   12  .   .   .   .   4   29  .   .   .   .   14  9   .   19  .   .   .   .   .   .   .   .   
  Total Damage             2608 | .   .   45  .   .   102 .   .   .   .   98  862 .   .   .   .   360 148 .   993 .   .   .   .   .   .   .   .   
  Kills                    26   | .   .   1   .   .   1   .   .   .   .   2   10  .   .   .   .   4   1   .   7   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  -7  -7  -7  -6  -6  -6  -6  -6  -5  -5  -5  -5  -5  -4  -4  -4  -4  -4  -3  -3  -3  
-------                    Run  | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes 
Robot Analysis Total       6    | .   2   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   4   .   .   .   
Derelict Logs Recovered    11   | .   .   1   .   .   .   .   1   1   .   2   .   .   .   .   .   .   2   1   .   2   .   1   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   
Zionite Intel Received     12   | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   3   .   .   .   .   2   .   .   .   .   1   6   
  Branch Access            2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   1   .   .   .   .   .   .   
  Emergency Access         1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Guard Positions          1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Component Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Prototype Stockpiles     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   
  Component Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Prototype Schematics     1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   
  Unaware Analyses         2    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   1   
  Trap Installations       1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   
  Depthwide Sectors/0      1    | .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   .   1   .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
-------------              Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  
Turns Passed               15288 | 66   444  645  589  106  1139 2161 736  657  172  597  1633 144  76   731  196  538  257  329  573  1007 533  431  147  177  242  454  508  
Spaces Moved               12973 | 37   229  330  298  49   453  974  403  338  78   263  1191 285  147  1114 380  722  395  448  875  641  720  518  260  226  444  506  649  
  Core                     97    | 3    .    .    .    .    12   .    .    .    .    .    1    .    .    .    .    .    .    .    .    .    .    .    .    2    .    .    79   
  Treads                   3691  | 34   229  330  298  49   400  974  403  338  78   263  295  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Legs                     280   | .    .    .    .    .    .    .    .    .    .    .    280  .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   41    | .    .    .    .    .    41   .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Hover                    8     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    8    .    .    .    
  Flight                   8856  | .    .    .    .    .    .    .    .    .    .    .    615  285  147  1114 380  722  395  448  875  641  720  518  260  216  444  506  570  
  Fastest Speed            50    | 50   160  180  180  220  120  178  178  172  220  220  50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   50   
  Average Speed            93    | 151  176  180  196  220  205  183  178  175  220  220  114  50   50   50   50   50   50   50   50   50   50   50   50   61   50   50   51   
  Slowest Speed            1150  | 160  200  180  220  220  1100 185  178  220  220  220  850  50   50   50   50   50   50   50   50   50   50   50   50   1150 50   50   200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            10    | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    .    5    .    .    .    .    1    1    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Teleports                1     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       51    | 3    35   68   70   12   36   32   60   54   68   42   42   54   36   89   63   22   57   61   94   73   24   69   52   60   73   17   69   
  Regions Visited          27
    Branch Regions         20
  Pre-discovered Areas     25    | .    .    .    1    .    .    .    1    1    1    1    .    .    .    3    .    10   1    .    .    2    .    1    .    3    .    .    .    
  Known Exits Taken        22    | .    .    .    .    .    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      5     | 1    1    1    1    1    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
Scrap Searched             27    | .    .    .    .    1    .    .    3    2    .    4    .    3    1    5    1    .    1    2    .    .    .    .    2    .    2    .    .    
Spaces Dug                 109   | .    .    .    .    .    .    .    .    .    .    .    21   .    .    .    1    22   1    4    .    22   15   5    .    .    .    10   8    
Terrain Destroyed          388   | .    .    42   .    .    24   .    .    19   .    48   37   .    .    .    1    80   1    76   .    22   15   5    .    .    .    10   8    
  Melee                    105   | .    .    .    .    .    .    .    .    .    .    .    17   .    .    .    1    22   1    4    .    22   15   5    .    .    .    10   8    
  Projectile               2     | .    .    2    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  AOE                      281   | .    .    40   .    .    24   .    .    19   .    48   20   .    .    .    .    58   .    72   .    .    .    .    .    .    .    .    .    
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Actions                         | -11  -10  -10  -10  -9   -8   -7   -7   -7   -7   -6   -6   -6   -6   -6   -5   -5   -5   -5   -5   -4   -4   -4   -4   -4   -3   -3   -3   
---------                  Run   | Scr  Mat  Min  Exi  Min  Mat  Fac  Low  Low  Dat  Pro  Fac  Low  Low  Zio  Pro  Fac  Upp  Upp  War  Pro  Fac  Upp  Upp  Zhi  Pro  Res  Tes  
Total                      15503 | 44   260  356  301  48   595  1160 408  371  79   276  1379 286  147  1285 383  843  446  528  1015 1295 845  679  274  257  463  681  799  
  Wait                     1580  | .    .    .    .    .    30   48   .    1    .    .    58   .    .    148  .    49   44   60   78   627  41   148  13   .    20   134  81   
  Move                     12927 | 36   228  329  297  48   452  973  402  337  77   262  1188 284  146  1113 379  719  394  447  872  640  710  517  259  225  443  503  647  
  Hop                      9     | .    .    .    .    .    .    .    .    .    .    .    1    .    .    .    .    1    .    .    1    .    4    .    .    .    .    1    1    
  Pick Up                  85    | 2    10   .    2    .    14   11   .    5    .    1    12   1    .    2    .    6    .    1    7    .    3    .    .    2    .    4    2    
  Fast Attach              91    | 6    8    .    .    .    13   5    .    .    .    1    16   .    .    5    1    5    1    .    10   .    1    .    .    10   .    2    7    
  Attach                   52    | .    .    2    .    .    3    9    .    1    2    2    13   .    .    .    .    1    .    2    1    .    2    3    .    2    .    1    8    
  Detach                   31    | .    2    .    .    .    4    2    .    .    .    2    13   .    .    .    .    .    .    1    .    .    .    .    .    3    .    .    4    
  Swap                     69    | .    3    .    2    .    4    7    .    2    .    .    8    .    .    5    1    10   .    4    1    3    9    .    1    .    .    4    5    
  Drop                     125   | .    5    .    .    .    16   17   .    4    .    1    14   1    .    9    1    10   1    .    16   .    5    .    .    8    .    6    11   
  Fire                     230   | .    4    25   .    .    59   88   6    21   .    7    11   .    .    .    .    4    .    5    .    .    .    .    .    .    .    .    .    
  Melee                    238   | .    .    .    .    .    .    .    .    .    .    .    45   .    1    3    1    38   6    8    .    25   36   11   1    7    .    26   30   
  Ram                      .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Crush                    .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Escape Stasis            37    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    34   .    .    .    .    .    3    
  Rewire                   29    | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    29   .    .    .    .    .    .    .    .    
  Trap                     .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .     | .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-6/Lower Caves
-6/Lower Caves
-6/Zion
-5/Proximity Caves
-5/Factory (discovered 4 exits: *Upp x2 / *Ext x2)
-5/Upper Caves
-5/Upper Caves (discovered 2 exits: *Fac / *War)
-5/Warlord
-4/Proximity Caves
-4/Factory (discovered 2 exits: *Upp x2)
-4/Upper Caves
-4/Upper Caves
-4/Zhirov
-3/Proximity Caves
-3/Research
-3/Testing

 History 
---------
  Turn | Location           | Event
     9 | -11/Scrapyard      | Discovered new exit (range 15)
    67 | -11/Scrapyard      | Entered Materials
   308 | -10/Materials      | Build established: Mutant
   467 | -10/Materials      | Discovered new exit (range 13)
   511 | -10/Materials      | Entered Mines
   529 | -10/Mines          | Learned 2 Materials zone layouts
   538 | -10/Mines          | Met a Derelict bent on vengeance
   562 | -10/Mines          | Assembled infested the area
   625 | -10/Mines          | Lost 4 parts (1p1n2w)
   660 | -10/Mines          | Destroyed 17 combat bots
   918 | -10/Mines          | Assisted by bots powering up and referring to "LRC-V3"
  1148 | -10/Mines          | Deemed a non-threat by the Exiles lab entrance
  1148 | -10/Mines          | Discovered new exit (range 5)
  1156 | -10/Mines          | Entered Exiles
  1156 | -10/Exiles         | Accompanied by 3 allies
  1200 | -10/Exiles         | Met 8R-AWN
  1230 | -10/Exiles         | Met EX-HEX
  1336 | -10/Exiles         | Met EX-DEC
  1374 | -10/Exiles         | Learned location of Zion (-6)
  1418 | -10/Exiles         | Met EX-BIN
  1442 | -10/Exiles         | Aligned with FarCom system
  1444 | -10/Exiles         | Given EX-Vault access code
  1492 | -10/Exiles         | Opened EX-Vault
  1508 | -10/Exiles         | Found Flying Fortress v7
  1513 | -10/Exiles         | Found Chronowheel
  1554 | -10/Exiles         | Warned to stay clear of 0b10 Research branches
  1725 | -10/Exiles         | Discovered new exit (range 10)
  1745 | -10/Exiles         | Stole two prototypes: Flying Fortress v7, Chronowheel
  1745 | -10/Exiles         | Entered Mines
  1745 | -9/Mines           | Accompanied by 3 allies
  1818 | -9/Mines           | Discovered new exit (range 15)
  1851 | -9/Mines           | Entered Materials
  1851 | -8/Materials       | Accompanied by 3 allies
  1851 | -8/Materials       | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1
  1986 | -8/Materials       | Build established: Hauler-Mutant
  2685 | -8/Materials       | Discovered new exit (range 7)
  2795 | -8/Materials       | Build established: Hauler-Skirmisher
  2989 | -8/Materials       | Identified exit to Factory
  2990 | -8/Materials       | Entered Factory
  2990 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  2992 | -7/Factory         | FarCom data flow suspended
  3137 | -7/Factory         | Found Prototype Launcher
  3137 | -7/Factory         | Identified Rocket Array
  3278 | -7/Factory         | Build established: Hauler-Tank
  3745 | -7/Factory         | Garrison activated, responded to threat
  5096 | -7/Factory         | Lost 3 parts (1n2w)
  5103 | -7/Factory         | Identified exit to Lower Caves
  5151 | -7/Factory         | Entered Lower Caves
  5281 | -7/Lower Caves     | Learned 8 Research zone layouts
  5281 | -7/Lower Caves     | Learned Extension security intel
  5872 | -7/Lower Caves     | Discovered new exit (range 9)
  5885 | -7/Lower Caves     | Identified exit to Lower Caves
  5887 | -7/Lower Caves     | Entered another Lower Caves area
  5986 | -7/Lower Caves     | Discovered new exit (range 12)
  6006 | -7/Lower Caves     | Identified exit to Factory
  6461 | -7/Lower Caves     | Spotted Y0-4CR(f)
  6461 | -7/Lower Caves     | Spotted JT-K2Y(f)
  6462 | -7/Lower Caves     | Encountered a Master Thief
  6462 | -7/Lower Caves     | Encountered a Master Thief
  6462 | -7/Lower Caves     | Spotted O8-L7E(f)
  6463 | -7/Lower Caves     | Encountered a Master Thief
  6463 | -7/Lower Caves     | Flak Gun stolen by Master Thief
  6473 | -7/Lower Caves     | Flak Gun stolen by Master Thief
  6517 | -7/Lower Caves     | Flak Gun stolen by Master Thief
  6526 | -7/Lower Caves     | Discovered new exit (range 10)
  6542 | -7/Lower Caves     | Identified exit to Data Miner
  6544 | -7/Lower Caves     | Entered Data Miner
  6544 | -7/Data Miner      | Discovered new exit (range 6)
  6586 | -7/Data Miner      | Met Data Miner
  6624 | -7/Data Miner      | Learned location of Section 7 (-2)
  6624 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  6661 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  6714 | -7/Data Miner      | Identified exit to Proximity Caves
  6716 | -7/Data Miner      | Entered Proximity Caves
  6767 | -6/Proximity Caves | Build established: Hauler-Mutant
  6848 | -6/Proximity Caves | Escorted by Enhanced Grunt
  6920 | -6/Proximity Caves | Learned 12 Factory zone layouts
  7295 | -6/Proximity Caves | Discovered exit to Factory (range 7)
  7313 | -6/Proximity Caves | Entered Factory
  7313 | -6/Factory         | Accompanied by 1 ally
  7313 | -6/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  7419 | -6/Factory         | Fabricated Plasma Sword?
  7711 | -6/Factory         | Local fabrication network quarantined
  7841 | -6/Factory         | Build established: Hauler-Gladiator
  8013 | -6/Factory         | First assault squad dispatched
  8153 | -6/Factory         | Spotted B-75 Beast
  8454 | -6/Factory         | Lost 3 parts (1n1u1w)
  8472 | -6/Factory         | Garrison activated, responded to threat
  8530 | -6/Factory         | Destroyed 7 combat bots
  8563 | -6/Factory         | Discovered new exit (range 16)
  8572 | -6/Factory         | Lost 5 parts (3n2w)
  8801 | -6/Factory         | Build established: Mutant
  8931 | -6/Factory         | Discovered new exit (range 15)
  8938 | -6/Factory         | Identified exit to Lower Caves
  8946 | -6/Factory         | Entered Lower Caves
  9087 | -6/Lower Caves     | Discovered new exit (range 5)
  9090 | -6/Lower Caves     | Identified exit to Lower Caves
  9090 | -6/Lower Caves     | Entered another Lower Caves area
  9097 | -6/Lower Caves     | Encountered a Warlord checkpoint
  9163 | -6/Lower Caves     | Discovered new exit (range 7)
  9164 | -6/Lower Caves     | Spotted B-75 Beast
  9166 | -6/Lower Caves     | Identified exit to Zion
  9166 | -6/Lower Caves     | Entered Zion
  9196 | -6/Zion            | Found CR-A16's Pointy Stick
  9206 | -6/Zion            | Discovered new exit (range 16)
  9237 | -6/Zion            | Found Prototype Energy Gun
  9237 | -6/Zion            | Identified Storm Laser
  9262 | -6/Zion            | System corruption cleaned by Quarantine Array
  9281 | -6/Zion            | Given A8's code to call for help
  9399 | -6/Zion            | Learned location of Armory (-3)
  9494 | -6/Zion            | Learned location of Warlord (-5)
  9646 | -6/Zion            | Imprinted
  9648 | -6/Zion            | Declared Zion's savior
  9734 | -6/Zion            | Visited the Megawrench Repair Shop
  9734 | -6/Zion            | Megawrench repaired 7 parts
  9753 | -6/Zion            | Identified exit to Proximity Caves
  9897 | -6/Zion            | Entered Proximity Caves
  9897 | -5/Proximity Caves | Accompanied by 4 allies
 10086 | -5/Proximity Caves | Discovered new exit (range 12)
 10092 | -5/Proximity Caves | Identified exit to Factory
 10093 | -5/Proximity Caves | Entered Factory
 10093 | -5/Factory         | Evolved 2 slots: Utility x2
 10199 | -5/Factory         | Spotted B-75 Beast
 10221 | -5/Factory         | Destroyed B-75 Beast
 10246 | -5/Factory         | Retrieved Zion intel report: Branch Access
 10246 | -5/Factory         | Identified exit to Upper Caves
 10246 | -5/Factory         | Identified exit to Extension
 10247 | -5/Factory         | Zion Hacking Resupply teleported in
 10454 | -5/Factory         | Retrieved Zion intel report: Unaware Analyses
 10491 | -5/Factory         | Retrieved Zion intel report: Depthwide Sectors/0
 10492 | -5/Factory         | Zion Demo squad teleported in
 10506 | -5/Factory         | Zion Fire squad teleported in
 10561 | -5/Factory         | Zion Explosive Resupply teleported in
 10567 | -5/Factory         | Found Prototype Launcher
 10567 | -5/Factory         | Identified Scatter Rocket Array
 10631 | -5/Factory         | Entered Upper Caves
 10631 | -5/Upper Caves     | Accompanied by 3 allies
 10631 | -5/Upper Caves     | Spotted PF-HTP(f)
 10631 | -5/Upper Caves     | Spotted YI-UVD(f)
 10632 | -5/Upper Caves     | Encountered a Master Thief
 10632 | -5/Upper Caves     | Encountered a Master Thief
 10637 | -5/Upper Caves     | Chronowheel stolen by Master Thief
 10678 | -5/Upper Caves     | Learned Factory terminal intel
 10841 | -5/Upper Caves     | Discovered new exit (range 10)
 10846 | -5/Upper Caves     | Identified exit to Upper Caves
 10888 | -5/Upper Caves     | Entered another Upper Caves area
 10888 | -5/Upper Caves     | Accompanied by 1 ally
 10891 | -5/Upper Caves     | Discovered new exit (range 13)
 10909 | -5/Upper Caves     | Attracted the attention of an 0b10 checkpoint
 10951 | -5/Upper Caves     | Spotted B-75 Beast
 10961 | -5/Upper Caves     | Revealed the true nature of CR-A16's Pointy Stick
 10963 | -5/Upper Caves     | Destroyed B-75 Beast
 11007 | -5/Upper Caves     | Identified exit to Warlord
 11217 | -5/Upper Caves     | Entered Warlord
 11236 | -5/Warlord         | System corruption cleaned by Quarantine Array
 11447 | -5/Warlord         | Found Prototype Device
 11447 | -5/Warlord         | Identified Minesniffer Drone Bay
 11516 | -5/Warlord         | Warlord's base attacked by MAIN.C
 11544 | -5/Warlord         | Rebuked by Warlord
 11552 | -5/Warlord         | Opened Warlord's prototype stash
 11554 | -5/Warlord         | Found Prototype Device
 11554 | -5/Warlord         | Identified System Purifier
 11570 | -5/Warlord         | Found Prototype Hackware
 11605 | -5/Warlord         | Found Prototype Piercing Weapon
 11605 | -5/Warlord         | Identified Vortex Lance
 11610 | -5/Warlord         | Found Vortex Lance
 11638 | -5/Warlord         | Build established: Commander-Mutant
 11673 | -5/Warlord         | Opened side exit
 11785 | -5/Warlord         | Discovered new exit (range 12)
 11790 | -5/Warlord         | Identified exit to Proximity Caves
 11790 | -5/Warlord         | Entered Proximity Caves
 12020 | -4/Proximity Caves | Build established: Mutant
 12280 | -4/Proximity Caves | Learned location of Quarantine (-2)
 12782 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint
 12792 | -4/Proximity Caves | Discovered new exit (range 7)
 12796 | -4/Proximity Caves | Identified exit to Factory
 12797 | -4/Proximity Caves | Entered Factory
 12797 | -4/Factory         | Evolved 2 slots: Utility x2
 12797 | -4/Factory         | Identified Ghost Barrier
 12798 | -4/Factory         | Loaded intel: 20 terminal locations
 12885 | -4/Factory         | Retrieved Zion intel report: Branch Access
 12885 | -4/Factory         | Identified exit to Upper Caves
 12886 | -4/Factory         | Zion Infowar Resupply teleported in
 13086 | -4/Factory         | Build established: Hacker-Mutant
 13179 | -4/Factory         | Retrieved Zion intel report: Prototype Schematics
 13180 | -4/Factory         | Zion Defense Resupply teleported in
 13297 | -4/Factory         | Zion Thermal Resupply teleported in
 13300 | -4/Factory         | Lost 5 parts (3u2w)
 13330 | -4/Factory         | Entered Upper Caves
 13350 | -4/Upper Caves     | Encountered a Warlord checkpoint
 13758 | -4/Upper Caves     | Discovered new exit (range 7)
 13761 | -4/Upper Caves     | Identified exit to Upper Caves
 13761 | -4/Upper Caves     | Entered another Upper Caves area
 13904 | -4/Upper Caves     | Discovered new exit (range 8)
 13908 | -4/Upper Caves     | Identified exit to Zhirov
 13908 | -4/Upper Caves     | Entered Zhirov
 13908 | -4/Zhirov          | Discovered new exit (range 3)
 13918 | -4/Zhirov          | Met Zhirov
 13927 | -4/Zhirov          | Learned location of Testing (-3)
 13927 | -4/Zhirov          | Learned location of Command (-1)
 13932 | -4/Zhirov          | Zhirov requested help retrieving the SGEMP Prototype
 13943 | -4/Zhirov          | Found Alien Artifact
 13943 | -4/Zhirov          | Identified Integrated Dissipator
 13943 | -4/Zhirov          | Installed Integrated Dissipator, increased core heat dissipation (+20)
 13953 | -4/Zhirov          | Found Alien Artifact
 14085 | -4/Zhirov          | Identified exit to Proximity Caves
 14085 | -4/Zhirov          | Entered Proximity Caves
 14325 | -3/Proximity Caves | Discovered new exit (range 5)
 14327 | -3/Proximity Caves | Identified exit to Research
 14327 | -3/Proximity Caves | Entered Research
 14327 | -3/Research        | Evolved 2 slots: Power x1, Utility x1
 14711 | -3/Research        | Discovered new exit (range 15)
 14715 | -3/Research        | Retrieved Zion intel report: Prototype Stockpiles
 14737 | -3/Research        | Identified exit to Testing
 14781 | -3/Research        | Entered Testing
 14797 | -3/Testing         | Retrieved Zion intel report: Trap Installations
 14853 | -3/Testing         | Retrieved Zion intel report: Emergency Access
 14882 | -3/Testing         | Retrieved Zion intel report: Component Stockpiles
 14970 | -3/Testing         | Retrieved Zion intel report: Unaware Analyses
 14975 | -3/Testing         | Retrieved Zion intel report: Guard Positions
 14988 | -3/Testing         | Found Prototype Energy Cannon
 14988 | -3/Testing         | Identified Disintegrator
 15007 | -3/Testing         | Spotted PP-9UDHW2CR1I
 15151 | -3/Testing         | Spotted Striker
 15152 | -3/Testing         | Retrieved Zion intel report: Component Schematics
 15153 | -3/Testing         | Spotted Striker
 15157 | -3/Testing         | Identified Transdimensional Reconstructor
 15180 | -3/Testing         | Destroyed Striker
 15191 | -3/Testing         | Spotted Alpha 7
 15193 | -3/Testing         | Scanned by Researcher
 15204 | -3/Testing         | Destroyed Striker
 15240 | -3/Testing         | Core integrity fell below 50%
 15245 | -3/Testing         | Stole the SGEMP Prototype
 15254 | -3/Testing         | Warped through subspace
 15279 | -3/Testing         | Lost 13 parts (1p2n8u2w)
 15282 | -3/Testing         | Core integrity fell below 20%
 15289 | -3/Testing         | Destroyed by G-67 Veteran with Plasma Rifle

 Last Messages 
---------------
15245_ Slug penetrates Machine.
15245_ Acquired SGEMP Prototype.
15248_ Held in stasis.
15248_ C-55 Analyst is analyzing...
15248_ Penetrated by Slug. <x3>
15248_ Adv. Hacking Suite destroyed.
15248_ Slug penetrates Machine. <x2>
15252_ Held in stasis.
15252_ C-55 Analyst is analyzing...
15253_ Slug penetrates Machine. <x2>
15254_ Acquired Transdimensional Reconstructor.
15254_ Warped through subspace.
15267_ C-55 Analyst calibrates the Antiparticle Reservoir. <x2>
15278_ Knocked back.
15278_ C-55 Analyst calibrates the Antiparticle Reservoir.
15281_ Knocked back. <x4>
15281_ C-55 Analyst calibrates the Antiparticle Reservoir.
15283_ K-01 Serf destroyed. <x2>
15287_ Ghost Barrier destroyed.
15289_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."

 Map 
-----
+----------------------------------------------------+
| #????????????????????????????????????????????????? |
| #????????????????????????????????????????????????? |
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|   c    #?????????????????????????????????????????? |
|  """"  #?????????????????????????????????????????? |
|  """"  #################+####????????????????????? |
|  """"     %    =%=          #????????????????????? |
|  """"                       #????????????????????? |
|                             #????????????????????? |
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| ????????#   ""R"" ##   """     """ ??????????????? |
| ????????#  ^ """" ##  g"""     """ ??????????????? |
| ????????#      ?  ?#           """???????????????? |
| ????????######?????#       [=  """???????????????? |
| ??????????????????#k       [=     ???????????????? |
| ??????????????????#        =       ??????????????? |
| ??????????????????#          o      ?????????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           66
Energy Generation          23
Energy Capacity            310
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Jamming Range              16
Additional Mass Support    16
Armor Coverage             450
Resistance: TH             15
Power Shielding            66
Propulsion Shielding       90
Melee Speed Boost          30
Evasion (%)                70
Melee Accuracy             16
Core Analysis              10
Recoil Reduction           4
Offensive Hacking          14
Defensive Hacking          20

 Item Schematics 
-----------------
                Combat Drone Bay | -7/Data Miner | Free
       Lgt. Regenerative Plating | -7/Data Miner | Free
        Exp. Cesium-ion Thruster | -7/Data Miner | Free
     Exp. Terrain Scan Processor | -7/Data Miner | Free
        Exp. Transmission Jammer | -7/Data Miner | Free
                  Exp. ECM Suite | -7/Data Miner | Free
                    Plasma Sword | -7/Data Miner | Free
             EM Disruption Field | -4/Factory    | Z-intel
                Hvy. Tesla Rifle | -4/Factory    | Z-intel
      Enh. Armored Medium Treads | -4/Factory    | Z-intel
  Adv. Dynamic Insulation System | -4/Factory    | Z-intel
          Lgt. Antimatter Cannon | -4/Factory    | Z-intel
              Imp. KE Penetrator | -4/Factory    | Z-intel
              Hvy. Gatling Laser | -4/Factory    | Z-intel
            Tri-rail Accelerator | -4/Factory    | Z-intel
             Centrium Greatsword | -4/Factory    | Z-intel
                 Diametric Drive | -4/Factory    | Z-intel
               Adv. Plasma Rifle | -4/Factory    | Z-intel
  Gravity Neutralizing Apparatus | -4/Factory    | Z-intel
               Assault Drone Bay | -4/Zhirov     | Free
                  Exp. Heat Sink | -4/Zhirov     | Free
              Exp. Optical Array | -4/Zhirov     | Free
                Imp. Arc Thrower | -4/Zhirov     | Free
                    System Guard | -3/Testing    | Z-intel
           Hvy. Reactive Plating | -3/Testing    | Z-intel
              Matter Neutralizer | -3/Testing    | Z-intel
                       Phase Gun | -3/Testing    | Z-intel
            System Backup Module | -3/Testing    | Z-intel
                  Mni. Drone Bay | -3/Testing    | Z-intel
                Imp. Force Field | -3/Testing    | Z-intel
                       Drone Bay | -3/Testing    | Z-intel
            Point Defense System | -3/Testing    | Z-intel
             Micro-nuke Launcher | -3/Testing    | Z-intel
                       EM Shield | -3/Testing    | Z-intel
         Reaction Control System | -3/Testing    | Z-intel
 Adv. Salvage Targeting Computer | -3/Testing    | Z-intel
                Disruptor Cannon | -3/Testing    | Z-intel
         Adv. Signal Interpreter | -3/Testing    | Z-intel
            Imp. Terrain Scanner | -3/Testing    | Z-intel

 Robot Schematics 
------------------
     S-27 Virus | -7/Data Miner | Free
   G-50 Soldier | -7/Data Miner | Free
   G-67 Veteran | -7/Data Miner | Free
   L-41 Fighter | -7/Data Miner | Free
      P-70 Sage | -7/Data Miner | Free
     I-36 Angel | -7/Data Miner | Free
 I-47 Archangel | -7/Data Miner | Free

 Fabricated
------------
 Plasma Sword | x1 | -6/Factory 

 Alien Tech Used 
-----------------
Integrated Dissipator
Transdimensional Reconstructor

 Achievements 
--------------
Freeware

 Challenges 
------------
None

 Game 
------
Seed              BeamTitaniumCompactor
  Manual?         0
Play Time         02:13:22
  Cumulative      185.7 hours
  Start           2021.06.05 @ 12:40:53
  End             2021.06.05 @ 14:54:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          229
  Rogue           142
  Adventurer      87
  Explorer        0
Win Type          -
  Total           4
  Types           3/0/0/1/0/0/0/0/0
Lore%             66
Gallery%          74
Achievement%      61
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ccdce9bc-cefa-4b69-b179-6dc5aea73f67