Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.22 @ 13:50:03 Player: Dendrocnid Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (97) 485 Value Destroyed (2971) 2971 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (8) 8 TOTAL SCORE: 5844 Bonus ------- High Alert Combat Kills 8 Cogmind --------- Core Integrity 272/700 Matter 148/300 Energy 150/150 System Corruption 1% Temperature Cool (0) Movement Rolling (115) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (4) --- Compact Wheel > --- UTILITY (4) ------ Medium Storage Unit Improved Signal Interpreter > --- WEAPON (4) ------- Flak Gun > --- INVENTORY (10) --- Light Treads Improved Heat Sink High-capacity Matter Pod (200) Improved Terrain Scanner Hardened Light Armor Plating Heavy Rocket Launcher Remote Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Micro Nuclear Core > --- PROPULSION ------- Compact Wheel Compact Wheel Gravmag System Gravmag System > --- UTILITY ---------- Medium Storage Unit Improved Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Heavy Particle Cannon Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Light Treads Improved Heat Sink High-capacity Matter Pod Improved Terrain Scanner Hardened Light Armor Plating Heavy Rocket Launcher Remote Datajack Remote Datajack [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Hover Unit Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Improved Signal Interpreter Protection Light Armor Plating Weapon Improved Light Cannon Energy Gun Gatling Laser Energy Cannon Heavy Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Weapon Remote Datajack Impact Weapon Hammer Build | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Slots Evolved 6 | . . 2 2 2 Power . | . . . . . Propulsion 2 | . . 1 1 . Utility 2 | . . 1 1 . Weapon 2 | . . . . 2 Parts Attached 76 | 7 8 22 18 21 Power 9 | 1 2 2 2 2 Engine 6 | 1 2 2 1 . Core 3 | . . . 1 2 Reactor . | . . . . . Propulsion 32 | 2 3 8 9 10 Treads 4 | . . . 1 3 Leg 12 | . 3 4 5 . Wheel 7 | 2 . 2 . 3 Hover 9 | . . 2 3 4 Flight . | . . . . . Utility 15 | 2 2 4 5 2 Device 3 | 1 . 1 1 . Storage 2 | 1 1 . . . Processor 1 | . . . 1 . Hackware . | . . . . . Protection 9 | . 1 3 3 2 Artifact . | . . . . . Weapon 20 | 2 1 8 2 7 Energy Gun 2 | 1 . . . 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 8 | 1 1 3 1 2 Ballistic Cannon 4 | . . 2 . 2 Launcher 2 | . . 1 . 1 Special Weapon 1 | . . . . 1 Impact Weapon 2 | . . 2 . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 38 | . 3 11 7 17 Power 4 | . . 2 . 2 Propulsion 16 | . 1 6 3 6 Utility 9 | . 1 2 3 3 Weapon 9 | . 1 1 1 6 Highest Loss Streak 5 | . 1 5 4 3 To Critical Strikes . | . . . . . Average Backups 8 | 3 8 9 9 8 Power . | . 1 . . . Propulsion 1 | 1 2 . . 1 Utility 3 | . 2 3 3 4 Weapon 2 | . . 3 2 1 Tool/Special . | . . . . . Unused Backups 9 | . 2 2 . 5 Power . | . . . . . Propulsion 2 | . 2 . . . Utility 4 | . . 2 . 2 Weapon . | . . . . . Tool/Special 3 | . . . . 3 Average Slot Usage (%) 83 | . 90 83 84 81 Engine 6 | . 13 8 8 1 Core 2 | . . . . 5 Treads 1 | . . . 1 2 Leg 10 | . 13 20 11 . Wheel 4 | . 9 . 5 6 Hover 6 | . . 3 6 12 Device 5 | . 2 10 6 1 Storage 9 | . 14 11 9 7 Processor 4 | . . . 8 7 Protection 7 | . 9 7 7 7 Energy Gun 1 | . 2 . . 2 Energy Cannon 2 | . . . 1 6 Ballistic Gun 9 | . 24 6 13 6 Ballistic Cannon 7 | . . 10 2 9 Impact Weapon 1 | . . 5 . . Peak Build Rating 39 | 9 9 14 24 39 Average Rating 18 | 6 7 10 19 29 On Entrance 9 | . 9 6 10 22 Naked Turns . | . . . . . Heaviest Build 48 | 13 22 31 29 48 Greatest Support 50 | 32 32 30 50 32 Greatest Overweight (x) 13 | . 1 3 3 13 Average Overweight (x) 1 | . . . . 2 Largest Inventory Capacity 10 | 8 10 10 10 10 Average Capacity 9 | 7 9 10 10 10 Most Carried 10 | 6 10 10 10 10 Average Carried 8 | 3 8 9 9 8 Final Capacity 10 | 8 10 10 10 10 Final Carried 10 | 6 6 10 10 8 Class Distribution -------------------- 53% | Scavenger-Mutant 21% | Mutant 14% | Scavenger-Tank 8% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Yrd Mat Mat Mat Fac Matter Collected 2848 | 273 326 770 635 844 Remotely . | . . . . . Salvage Created 3222 | 30 522 1073 758 839 Parts 214 | 3 38 77 37 59 Haulers Intercepted 6 | . 1 2 2 1 Recyclers Shooed 2 | . . 1 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Combat Hostiles Destroyed 78 | . 12 32 14 20 Melee 6 | . . 6 . . Guns 38 | . 12 14 10 2 Cannons 28 | . . 8 2 18 AOE 2 | . . . 2 . Classes Destroyed 14 | 1 4 5 2 2 Worker 3 | . . 2 1 . Builder 4 | . . 1 1 2 Tunneler 1 | 1 . . . . Hauler 6 | . 1 2 2 1 Recycler 2 | . . . . 2 Operator 1 | . 1 . . . Watcher 2 | . . 2 . . Swarmer 21 | . 3 14 . 4 Grunt 29 | . 9 8 7 5 Brawler 1 | . . . 1 . Duelist 1 | . . 1 . . Sentry 20 | . . 9 5 6 Hunter 2 | . . . 1 1 Programmer 4 | . . . . 4 Best Kill Streak 7 | 1 3 7 5 4 Combat Bots Only 6 | . 3 6 4 4 Max Kills in Single Turn 2 | 1 2 2 2 2 Gunslinging 1 | . 1 . . . Exploded 2 | . . . 2 . Melee 1 | . . 1 . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Hostile Shots Fired 572 | . 51 199 97 225 Missed 146 | . 11 47 22 66 Hits 426 | . 40 152 75 159 Melee 6 | . . 4 2 . Projectile 420 | . 40 148 73 159 Critical Strikes 9 | . . . 2 7 Damage Taken 5349 | . 466 1665 1166 2052 Core 1003 | . 34 330 211 428 Absorbed by Shields . | . . . . . Ignored by Resistances 90 | . . . 90 . Core Remaining (%) 66 | 100 86 17 61 . Volleys Fired 238 | 1 41 64 61 71 Largest 4 | 2 2 2 2 4 Hottest 223 | 60 60 66 108 223 Shots Fired 512 | 2 79 123 117 191 Gun 308 | 2 79 78 92 57 Cannon 194 | . . 44 20 130 Launcher 8 | . . 1 5 2 Special 2 | . . . . 2 Kinetic 445 | 1 72 122 107 143 Thermal 49 | . . . 5 44 Explosive 8 | . . 1 5 2 Electromagnetic 8 | 1 7 . . . Robot Hit Streak 14 | 1 13 8 14 12 Robot Miss Streak 10 | 1 3 8 2 10 Penetration Max . | . . . . . Secondary Targets 3 | . 1 . 2 . Max Gunslinging Chain 1 | . 1 . 1 . Shots Hit Robots 353 | 1 61 97 83 111 Core Hits 158 | 1 24 39 35 59 Critical Kills 4 | . 2 2 . . Critical Parts Destroyed 6 | . . 6 . . Critical Strikes 13 | . 2 10 . 1 Destroy 3 | . 2 1 . . Blast 3 | . . 2 . 1 Smash 7 | . . 7 . . Melee Attacks 50 | . . 50 . . Impact 50 | . . 50 . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 2 | . . 2 . . Combat Hostiles . | . . . . . Follow-up Attacks 3 | . . 3 . . Damage Inflicted 7058 | 13 643 2285 1727 2390 Guns 2970 | 13 643 705 1069 540 Cannons 2672 | . . 488 335 1849 Explosions 361 | . . 38 323 . Melee 1054 | . . 1054 . . Ramming 1 | . . . . 1 Kinetic 4871 | . 569 1193 1329 1780 Thermal 684 | . . . 75 609 Explosive 361 | . . 38 323 . Electromagnetic 87 | 13 74 . . . Impact 1054 | . . 1054 . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 1 | . . . . 1 Average Corruption 1 | . . . . 1 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Message Errors 1 | . . . . 1 Data Loss (minor) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 451 | . . 427 13 11 Projectiles 24 | . . . 13 11 Explosions . | . . . . . Melee 427 | . . 427 . . Knockbacks 22 | . . 8 1 13 Impact 4 | . . 4 . . Kinetic 18 | . . 4 1 13 Secondary . | . . . . . Self-Inflicted Damage 53 | . . . 53 . Shots 2 | . . . 2 . Rammed 1 | . . . . 1 Targets Rammed 1 | . . . . 1 Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 817 | . 87 3 8 817 Average Temperature 151 | . 21 3 2 194 Received Heat Transfer 1581 | . 228 282 585 486 Effects 27 | . . . . 27 Shutdowns 1 | . . . . 1 Energy Bleed 3 | . . . . 3 Interference 6 | . . . . 6 Matter Decay 4 | . . . . 4 Short Circuit 3 | . . . . 3 Damage (minor) 3 | . . . . 3 Damage (major) 5 | . . . . 5 Damage (core) 2 | . . . . 2 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted 5 | . . 5 . . Combat Hostiles 4 | . . 4 . . Parts Fried 5 | . 1 4 . . Impact Corruptions 16 | . . 16 . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 987 | . . . 111 876 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Maximum Alert Level 2 | . . 2 1 . Low Security (%) 76 | 100 100 72 17 100 Level 1 21 | . . 22 82 . Level 2 1 | . . 5 . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 482 | . 116 482 284 88 Initial 199 | . . 24 199 88 Average 96 | . 47 133 225 23 Influence Increases 2515 | 5 328 1133 457 592 Destroy 0b10 Robot/C 1560 | . 240 640 280 400 Destroy 0b10 Robot/NC 95 | 5 10 35 20 25 Destroy Leader 426 | . 52 158 84 132 Successful Hack 38 | . 10 15 13 . Disable Machine 30 | . . 15 15 . Destroy Structure 81 | . 1 15 45 20 Partial Spotted 15 | . . 15 . . Lose Combat Pursuer 270 | . 15 240 . 15 Influence Decreases 2457 | 5 271 717 736 728 Entered New Map 413 | . . 33 274 106 Time Decay 1686 | 5 241 574 392 474 Lost Part 358 | . 30 110 70 148 Squads Dispatched 12 | . 1 2 . 9 Investigation 2 | . . . . 2 Extermination 3 | . . . . 3 Reinforcement 4 | . 1 2 . 1 Assault . | . . . . . Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . . . 1 Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Distress Signals 8 | . 1 6 1 . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 125 | . 21 54 23 27 Peak Tracking Total 6 | . 6 6 6 4 Tactical Retreats 13 | . 1 11 . 1 Traps | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Traps Triggered 4 | . 3 . . 1 Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -8 -7 ---------- Run | Yrd Mat Mat Mat Fac Machines Disabled 2 | . . 1 1 . Max in Single Turn 1 | . . 1 1 . Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Machines Accessed 12 | . 2 3 5 2 Terminals 11 | . 2 3 5 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 28 | . 6 8 12 2 Successful 18 | . 3 6 7 2 Failed 10 | . 3 2 5 . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 13 | . 1 4 8 . Terminals 27 | . 6 8 12 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Terminal Hacks 9 | . 2 3 3 1 Robot Analysis 1 | . . 1 . . Prototype ID Bank 2 | . . 1 1 . Open DSF 1 | . . . . 1 Emergency Access Points 1 | . . . 1 . Alert Level 1 | . . 1 . . Locate Traps 2 | . 1 . 1 . Zone Layout 1 | . 1 . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks 1 | . . . . 1 Seal Access 1 | . . . . 1 Unauthorized Hacks 8 | . 1 3 4 . Terminals 8 | . 1 3 4 . Botnet 8 | . 1 3 4 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 2 3 4 1 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Yrd Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Yrd Mat Mat Mat Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Yrd Mat Mat Mat Fac Active Infowar (turns) 299 | 27 124 148 . . Terrain 299 | 27 124 148 . . Robot Analysis Total 1 | . . 1 . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Yrd Mat Mat Mat Fac Turns Passed 5375 | 73 652 1747 930 1973 Spaces Moved 2712 | 55 406 796 542 913 Core 54 | 3 . . . 51 Treads 6 | . . . . 6 Legs 1091 | . 204 683 204 . Wheels 672 | 52 202 52 149 217 Hover 889 | . . 61 189 639 Flight . | . . . . . Fastest Speed 50 | 50 100 95 95 112 Average Speed 147 | 97 116 158 112 176 Slowest Speed 700 | 100 190 240 260 700 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 36 | 3 54 60 43 22 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 1 | . . . 1 . Unknown Exits Taken 3 | 1 1 1 . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 81 | . . 13 49 19 Melee . | . . . . . Projectile 9 | . . 2 2 5 AOE 72 | . . 11 47 14 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Yrd Mat Mat Mat Fac Total 3513 | 68 512 1067 741 1125 Wait 343 | . 38 115 96 94 Move 2708 | 54 405 795 541 913 Hop . | . . . . . Pick Up 34 | 6 7 10 5 6 Fast Attach 49 | 7 5 11 12 14 Attach 20 | . 5 5 4 6 Detach 7 | . 1 3 1 2 Swap 34 | . 4 13 10 7 Drop 34 | . 6 6 11 11 Fire 238 | 1 41 64 61 71 Melee 45 | . . 45 . . Ram 1 | . . . . 1 Kick . | . . . . . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials -7/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 74 | -11/Scrapyard | Entered Materials 284 | -10/Materials | Discovered new exit (range 8) 318 | -10/Materials | Build established: Mutant 712 | -10/Materials | Discovered new exit (range 6) 726 | -10/Materials | Entered another Materials area 726 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1019 | -9/Materials | Build established: Scavenger-Mutant 1114 | -9/Materials | Discovered new exit (range 8) 1282 | -9/Materials | Discovered new exit (range 11) 1984 | -9/Materials | Core integrity fell below 50% 2032 | -9/Materials | Lost 5 parts (1p2n1u1w) 2165 | -9/Materials | Discovered new exit (range 16) 2343 | -9/Materials | Core integrity fell below 20% 2400 | -9/Materials | Lost 3 parts (1p1n1u) 2473 | -9/Materials | Entered another Materials area 2473 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2975 | -8/Materials | Lost 4 parts (2n1u1w) 2984 | -8/Materials | Discovered new exit (range 14) 3402 | -8/Materials | Identified exit to Factory 3403 | -8/Materials | Entered Factory 3403 | -7/Factory | Evolved 2 slots: Weapon x2 3717 | -7/Factory | Build established: Scavenger-Gunner 3788 | -7/Factory | Garrison activated, responded to threat 4196 | -7/Factory | Lost 3 parts (1p1n1w) 4467 | -7/Factory | Build established: Mutant 4693 | -7/Factory | Cargo convoy interrupted 5009 | -7/Factory | Build established: Scavenger-Tank 5273 | -7/Factory | Lost 3 parts (1n1u1w) 5273 | -7/Factory | Core integrity fell below 50% 5376 | -7/Factory | Self-destructed Last Messages --------------- 05298_ Acquired 4 matter. 05299_ Acquired 2 matter. 05301_ Acquired 1 matter. 05307_ P-60 Hacker knocked back. 05307_ Gatling Laser destroyed. 05310_ R-06 Scavenger destroyed. 05313_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 05316_ P-60 Hacker knocked back. 05319_ Acquired 81 matter. 05319_ Gravmag System destroyed. 05320_ Acquired 1 matter. 05321_ Destroyed Shock Rifle. 05324_ P-60 Hacker destroyed. 05334_ XXG9RL0,&5OQXSC64N2 L 3GP5C 05334_ Acquired 15 matter. 05336_ Acquired 2 matter. 05337_ Acquired 6 matter. 05369_ System corrupted: Component data lost. 05373_ Adv. Assault Cannon destroyed. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????# +??? | | ????????????????????????????????????????# #??? | | ????????????????????????????????????????# #??? | | ????????????????????????????????????????# #??? | | ????????????????????????????????????????# #??? | | ????????????????????????????????????????# #??? | | ????????????????????????????????????????# #??? | | ????????????????????????????????????????# #### | | ????????????????????????????????????????# ! | | ????????????????????????????????????????# #### | | ????????????????? #################+##### #??# | | ????????????????? #??# | | ????????????????? #??# | | ???????????????? ? #??# | | ???????????????" ?? #??# | | ???????????????" "" """ #??# | | ?????????????""" "F """ ###########+#####?# | | ?????????????? "" """ #??????# #?# | | ??????????????"" "" #??????# """ #?# | | ??????????????"" ######## """ ### | | ???????????? 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"""" #??????????? | | ?????????????????????????????# """" #??????????? | | ?????????????????????????????##????####??????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 15 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 375 Resistance: TH 10 Evasion (%) 55 Recoil Reduction 3 Authchip Count 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoyRecoilAutogun Manual? 0 Play Time 00:53:30 Cumulative 148.2 hours Start 2025.06.22 @ 12:59:46 End 2025.06.22 @ 13:50:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 231 Rogue 231 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 43 Achievement% 44 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 1b2bfaf9-caae-42f8-a761-dbc3a0d62898