Cogmind - Beta 11 X6 @@@ ROGUE MODE // 2021.08.09 @ 18:53:04 Player: Olga Result: Destroyed by H-71 Marshal with Heavy Mass Driver Performance ------------- Evolutions (7) 3500 Regions Visited (19) 3800 Robots Destroyed (89) 445 Value Destroyed (3331) 3331 Prototype IDs (36) 720 Alien Tech Used (0) 0 Bonus (1261) 1261 TOTAL SCORE: 13057 Bonus ------- High Alert Combat Kills 92 Follower Combat Kills 595 Aligned with FarCom 300 Met Data Miner 300 Friendly Fire -26 Cogmind --------- Core Integrity 0/1300 Matter 13/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -3/Armory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (12) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Neutrino Core Improved Weapon Cycler Autogun Mass Driver Peak State ------------ > --- POWER ------------ Neutrino Core > --- PROPULSION ------- Heavy Treads Heavy Treads Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Advanced Signal Interpreter Improved Propulsion Shielding Improved Medium Armor Plating Layered Heavy Armor Plating Advanced Shield Generator Point Defense System > --- WEAPON ----------- Hypervelocity Mass Driver Linear Accelerator > --- INVENTORY -------- Light Fission Core Neutrino Core Neutrino Core Large Storage Unit Improved Weapon Cycler Transmission Jammer Advanced Shield Generator Autogun Autogun Gauss Rifle Magnetic Acceleration Cannon Heavy Flak Cannon Mass Driver Grenade Launcher Micro-nuke Launcher Great Maul Katana [Rating: 101] Favorites ----------- Power Light Fission Core Engine Ion Engine Power Core Light Fission Core Reactor Light Particle Reactor Propulsion Improved Titanium Leg Treads Heavy Treads Leg Improved Titanium Leg Wheel Armored Huge Wheel Hover Unit Linear Gravjet Flight Unit Q-thruster Utility Improved Signal Interpreter Device Improved Maneuvering Thrusters Storage Large Storage Unit Processor Improved Signal Interpreter Hackware System Shield Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Heavy Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Special Weapon Field Lobotomy Kit Impact Weapon Great Maul Slashing Weapon Katana Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Arm Slots Evolved 14 | . . . 2 . . . 2 2 2 . . . . 2 . . 2 2 . Power . | . . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . 2 . . . . . 2 . . . . . . . . . . Utility 10 | . . . . . . . 2 2 . . . . . 2 . . 2 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . Parts Attached 124 | . 4 1 9 5 . . 20 11 6 1 10 . 10 26 6 12 1 . 2 Power 11 | . . . 1 1 . . . 2 1 . 1 . 1 1 2 1 . . . Engine 2 | . . . 1 1 . . . . . . . . . . . . . . . Core 8 | . . . . . . . . 2 1 . 1 . 1 1 1 1 . . . Reactor 1 | . . . . . . . . . . . . . . . 1 . . . . Propulsion 36 | . 2 . 5 2 . . 5 . 2 . 5 . 1 7 1 3 1 . 2 Treads 3 | . . . . . . . . . . . . . . . . 3 . . . Leg 14 | . . . 5 . . . 2 . . . 5 . 1 . 1 . . . . Wheel 11 | . 2 . . 2 . . 3 . 2 . . . . 2 . . . . . Hover 7 | . . . . . . . . . . . . . . 5 . . 1 . 1 Flight 1 | . . . . . . . . . . . . . . . . . . . 1 Utility 38 | . 2 . 1 2 . . 8 4 3 1 1 . 3 6 2 5 . . . Device 12 | . 1 . . 1 . . 2 . 1 1 . . 1 3 . 2 . . . Storage 6 | . 1 . . 1 . . . 1 1 . . . . 1 . 1 . . . Processor 7 | . . . 1 . . . 2 1 1 . . . . 1 1 . . . . Hackware 1 | . . . . . . . . . . . . . . 1 . . . . . Protection 12 | . . . . . . . 4 2 . . 1 . 2 . 1 2 . . . Artifact . | . . . . . . . . . . . . . . . . . . . . Weapon 39 | . . 1 2 . . . 7 5 . . 3 . 5 12 1 3 . . . Energy Gun . | . . . . . . . . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . . . . Ballistic Gun 16 | . . . 2 . . . 5 4 . . . . 1 3 . 1 . . . Ballistic Cannon 10 | . . . . . . . 2 1 . . 2 . 1 2 1 1 . . . Launcher 6 | . . 1 . . . . . . . . . . 2 2 . 1 . . . Special Weapon 4 | . . . . . . . . . . . 1 . . 3 . . . . . Impact Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . 1 1 . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 1 1 . . . . . . . . . . . Parts Lost 53 | . . . 4 . . . 3 5 2 3 1 . 9 17 . 7 . . 2 Power 5 | . . . 1 . . . . . 1 . . . 1 1 . 1 . . . Propulsion 17 | . . . 3 . . . . . 1 1 . . 2 7 . 1 . . 2 Utility 18 | . . . . . . . 3 1 . 1 1 . 3 5 . 4 . . . Weapon 13 | . . . . . . . . 4 . 1 . . 3 4 . 1 . . . Highest Loss Streak 10 | . . . 4 . . . 2 3 1 3 1 . 6 10 . 5 . . 1 Average Slot Usage (%) 81 | . 97 100 99 72 88 88 85 75 79 78 92 93 91 67 66 75 9 9 4 Engine 3 | . 14 14 11 11 11 11 9 . . . . . . . . . . . . Core 3 | . . . . . . . . 7 5 6 6 6 5 4 5 5 . . . Leg 14 | . 11 . 43 11 11 11 7 . . . 33 33 32 11 4 1 . . . Wheel 8 | . 17 28 . 8 22 22 17 15 19 19 . . . 1 11 2 . . . Device 5 | . 12 14 3 7 . . 4 . 5 5 6 6 5 9 . 7 . . . Storage 7 | . 14 14 11 2 11 11 9 9 7 6 6 6 6 5 5 5 . . . Processor 13 | . . . 7 11 11 11 12 19 18 20 20 20 20 12 11 6 5 4 2 Protection 5 | . . . . . . . 8 6 6 6 5 6 5 2 . 14 . . . Ballistic Gun 8 | . 14 14 21 22 22 22 14 13 6 5 . . . 4 . 1 . . . Ballistic Cannon 4 | . . . . . . . 2 1 6 6 12 13 10 . 1 7 . . . Naked Turns 46 | . . . . . . . . . . . . . . . . . . . 46 Heaviest Build 114 | 14 31 32 35 31 31 31 39 57 59 60 68 66 69 73 43 114 . . . Greatest Support 210 | 20 26 26 40 20 20 20 56 56 84 84 96 76 96 76 30 210 9 9 10 Greatest Overweight (x) 16 | . 1 1 2 1 1 1 1 1 . 1 . . . 16 1 1 . . . Average Overweight (x) . | . . 1 . . 1 1 . . . . . . . . . . . . . Largest Inventory Capacity 20 | . 15 15 15 15 15 15 15 15 20 20 20 20 20 20 15 20 5 5 5 Average Capacity 16 | . 12 15 15 6 15 15 15 15 17 20 20 20 20 16 15 17 5 5 5 Most Carried 20 | . 13 15 15 15 15 15 15 15 20 19 17 14 16 15 15 17 5 5 5 Average Carried 13 | . 9 14 14 6 14 15 14 14 16 18 13 14 13 12 14 15 5 5 4 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 20 20 20 20 20 15 15 5 5 5 5 Final Carried 19 | 6 13 15 15 15 15 15 15 14 19 18 14 14 9 13 15 5 5 5 4 Class Distribution -------------------- 87% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -6/Factory Mutant | -6/Lower Caves Mutant | -6/Lower Caves Mutant | -6/Data Miner Mutant | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Waste Mutant | -5/Factory Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Armory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Arm Matter Collected 3095 | 200 39 81 372 40 . . 627 297 25 165 222 . 229 306 258 217 . . 17 Remotely . | . . . . . . . . . . . . . . . . . . . . Salvage Created 2820 | . 135 159 390 . . . 577 369 63 12 101 . 259 223 . 532 . . . Parts 158 | . 8 13 23 . . . 28 24 5 1 2 . 14 17 . 23 . . . Haulers Intercepted 1 | . . . . . . . . . . . . . . . . 1 . . . Recyclers Shooed . | . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . . . . 8 2 . 29 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Arm Combat Hostiles Destroyed 83 | . 3 5 6 . . . 16 9 2 1 3 . 14 11 . 13 . . . Melee 6 | . . . . . . . . . . . . . 2 4 . . . . . Guns 33 | . 1 . 6 . . . 13 9 2 . . . . 2 . . . . . Cannons 20 | . . . . . . . 3 . . 1 3 . 9 1 . 3 . . . AOE 23 | . 2 5 . . . . . . . . . . 3 3 . 10 . . . Classes Destroyed 13 | . 1 3 4 . . . 3 1 . . . . . . . 1 . . . Worker 2 | . . 1 . . . . . . . . . . . . . 1 . . . Tunneler 1 | . . 1 . . . . . . . . . . . . . . . . . Hauler 1 | . . . . . . . . . . . . . . . . 1 . . . Recycler 2 | . . . 1 . . . . 1 . . . . . . . . . . . Watcher 1 | . . . 1 . . . . . . . . . . . . . . . . Swarmer 33 | . . . . . . . 5 6 . 1 . . 10 11 . . . . . Grunt 27 | . 3 4 1 . . . 4 . . . 2 . 3 . . 10 . . . Brawler 3 | . . . 1 . . . 1 . . . 1 . . . . . . . . Duelist 1 | . . . . . . . 1 . . . . . . . . . . . . Sentry 11 | . . . 4 . . . 3 1 1 . . . 1 . . 1 . . . Hunter 4 | . . . . . . . 2 . . . . . . . . 2 . . . Programmer 3 | . . . . . . . . 2 1 . . . . . . . . . . Assembled 1 | . . 1 . . . . . . . . . . . . . . . . . Best Kill Streak 12 | . 3 4 2 . . . 3 4 1 1 3 . 8 4 . 12 . . . Combat Bots Only 11 | . 3 3 2 . . . 3 3 1 1 3 . 8 4 . 11 . . . Max Kills in Single Turn 3 | . 2 3 1 . . . 1 1 1 1 1 . 3 2 . 3 . . . Gunslinging . | . . . . . . . . . . . . . . . . . . . . Exploded 3 | . 2 2 . . . . . . . . . . 2 2 . 3 . . . Melee 1 | . . . . . . . . . . . . . 1 1 . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Arm Damage Taken 11421 | . 87 124 603 . . . 911 1266 316 246 513 . 1398 2177 . 2258 79 8 1435 Core 2657 | . 12 20 92 . . . 115 105 29 16 55 . 133 333 . 356 56 8 1327 Absorbed by Shields 580 | . . . . . . . 142 . . . . . . 237 . 201 . . . Core Remaining (%) 78 | 100 . 87 . . . 77 79 85 . . . . 72 . . 31 95 . . Volleys Fired 265 | . 7 13 27 . . . 69 38 9 4 9 . 28 39 . 22 . . . Largest 2 | . 2 2 2 . . . 2 2 2 2 2 . 2 2 . 2 . . . Hottest 132 | . 60 50 46 . . . 67 67 67 67 97 . 88 53 . 132 . . . Shots Fired 478 | . 14 26 54 . . . 136 74 18 5 17 . 39 51 . 44 . . . Gun 328 | . 14 13 54 . . . 112 71 9 1 . . . 34 . 20 . . . Cannon 112 | . . . . . . . 24 3 9 4 16 . 33 10 . 13 . . . Launcher 34 | . . 13 . . . . . . . . . . 6 4 . 11 . . . Special 4 | . . . . . . . . . . . 1 . . 3 . . . . . Kinetic 433 | . 7 13 54 . . . 136 74 18 5 16 . 33 44 . 33 . . . Thermal . | . . . . . . . . . . . . . . . . . . . . Explosive 34 | . . 13 . . . . . . . . . . 6 4 . 11 . . . Electromagnetic 7 | . 7 . . . . . . . . . . . . . . . . . . Robot Hit Streak 21 | . 5 10 18 . . . 21 11 13 6 6 . 12 5 . 8 . . . Robot Miss Streak 13 | . 3 1 3 . . . 7 3 3 5 5 . 13 5 . 3 . . . Penetration Max 1 | . . . . . . . . . . . . . . . . 1 . . . Secondary Targets 2 | . . . 1 . . . 1 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . 1 . . . . . . . . . . . . Shots Hit Robots 298 | . 8 8 37 . . . 75 45 10 4 13 . 36 38 . 24 . . . Core Hits 242 | . 4 14 17 . . . 31 24 13 4 17 . 53 17 . 48 . . . Critical Kills . | . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 1 | . . . . . . . . . . . . . . 1 . . . . . Critical Strikes 3 | . . . . . . . . . . . 1 . . 2 . . . . . Blast 1 | . . . . . . . . . . . 1 . . . . . . . . Smash 1 | . . . . . . . . . . . . . . 1 . . . . . Sever 1 | . . . . . . . . . . . . . . 1 . . . . . Melee Attacks 36 | . . . . . . . . . . . . . 8 28 . . . . . Impact 10 | . . . . . . . . . . . . . . 10 . . . . . Slashing 26 | . . . . . . . . . . . . . 8 18 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . Damage Inflicted 8691 | . 157 416 556 . . . 1300 884 258 45 340 . 1122 1001 . 2596 . 16 . Guns 3164 | . 95 48 556 . . . 1038 811 78 . . . . 243 . 295 . . . Cannons 1973 | . . . . . . . 262 72 180 45 340 . 570 137 . 367 . . . Explosions 3108 | . 62 368 . . . . . . . . . . 457 287 . 1934 . . . Melee 428 | . . . . . . . . . . . . . 95 333 . . . . . Ramming 18 | . . . . . . . . 1 . . . . . 1 . . . 16 . Kinetic 5097 | . 55 48 556 . . . 1300 883 258 45 340 . 570 380 . 662 . . . Thermal 62 | . 62 . . . . . . . . . . . . . . . . . . Explosive 3014 | . . 368 . . . . . . . . . . 457 287 . 1902 . . . Electromagnetic 72 | . 40 . . . . . . . . . . . . . . 32 . . . Impact 119 | . . . . . . . . . . . . . . 119 . . . . . Slashing 309 | . . . . . . . . . . . . . 95 214 . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . Highest Corruption 4 | . . . . . . . 2 2 1 1 1 1 1 3 3 4 2 . . Average Corruption 1 | . . . . . . . 2 1 1 1 1 1 1 2 3 3 2 . . Corruption Purged . | . . . . . . . . . . . . . . . . . . . . Effects 33 | . . . . . . . 5 3 . 1 . . 8 5 3 8 . . . Message Errors 8 | . . . . . . . . 1 . . . . 5 1 . 1 . . . Matter Fused 5 | . . . . . . . . . . . . . . . 1 4 . . . Heat Flow Errors 6 | . . . . . . . 1 1 . . . . . 2 2 . . . . Energy Discharges 4 | . . . . . . . 1 . . . . . 1 . . 2 . . . Parts Rejected 1 | . . . . . . . . . . . . . . . . 1 . . . Data Loss (minor) 6 | . . . . . . . 1 1 . 1 . . 1 2 . . . . . Weapon Failures 3 | . . . . . . . 2 . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . Overflow Damage 261 | . . . . . . . . . . . . . 46 66 . 149 . . . Projectiles . | . . . . . . . . . . . . . . . . . . . . Explosions 209 | . . . . . . . . . . . . . 46 14 . 149 . . . Melee 52 | . . . . . . . . . . . . . . 52 . . . . . Knockbacks 35 | . . . . . . . 5 . 2 . 4 . 20 1 . 3 . . . Impact 1 | . . . . . . . . . . . . . . 1 . . . . . Kinetic 28 | . . . . . . . 4 . 2 . 4 . 16 . . 2 . . . Secondary 6 | . . . . . . . 1 . . . . . 4 . . 1 . . . Self-Inflicted Damage 459 | . . 86 . . . . . . . . . . 106 12 . 247 . 8 . Shots 13 | . . 3 . . . . . . . . . . 3 2 . 5 . . . Rammed 5 | . . . . . . . . 1 . . . . . 3 . . . 1 . Targets Rammed 5 | . . . . . . . . 1 . . . . . 3 . . . 1 . Kicked . | . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . Highest Temperature 573 | . 24 . 20 . . . 96 185 22 . 126 . 150 110 114 573 . . . Average Temperature 113 | . 14 . 4 . . . 19 46 11 . 68 . 68 50 68 252 . . . Received Heat Transfer 1859 | . 48 . 162 . . . 296 108 66 30 135 . 279 36 . 660 12 . 27 Effects 14 | . . . . . . . . . . . . . . . . 14 . . . Shutdowns 3 | . . . . . . . . . . . . . . . . 3 . . . Energy Bleed 2 | . . . . . . . . . . . . . . . . 2 . . . Short Circuit 1 | . . . . . . . . . . . . . . . . 1 . . . Damage (minor) 3 | . . . . . . . . . . . . . . . . 3 . . . Damage (major) 3 | . . . . . . . . . . . . . . . . 3 . . . Damage (core) 2 | . . . . . . . . . . . . . . . . 2 . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Fried 1 | . . . . . . . . . . . . . . 1 . . . . . Impact Corruptions 3 | . . . . . . . . . . . . . . 3 . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . Parts Melted 4 | . . 2 . . . . 2 . . . . . . . . . . . . Heat Transferred 100 | . 100 . . . . . . . . . . . . . . . . . . Parts Sabotaged 2 | . . . . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Arm Peak Influence 690 | . 108 209 391 46 . . 344 233 75 . . . . 265 44 690 343 195 179 Initial 328 | . . 42 81 46 . . . 156 60 . . . . 97 44 30 328 180 102 Average 143 | . 54 121 232 46 . . 178 132 53 . . . . 155 44 196 332 181 125 Maximum Alert Level 2 | . . 1 1 . . . 1 1 . . . . . 1 . 2 1 . . Low Security (%) 75 | . 100 88 44 100 . 100 57 92 100 . . . . 80 100 50 . 100 100 Level 1 24 | . . 11 55 . . . 42 7 . . . . . 19 . 44 100 . . Level 2 . | . . . . . . . . . . . . . . . . 4 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . Squads Dispatched 24 | . 2 . 2 . . . 4 2 1 . . . 1 3 . 6 . 1 2 Investigation 6 | . . . 2 . . . . . . . . . . . . 2 . . 2 Extermination 5 | . . . . . . . . 2 1 . . . . 1 . 1 . . . Reinforcement 8 | . 2 . . . . . 1 . . . . . . 2 . 2 . 1 . Assault 1 | . . . . . . . . . . . . . 1 . . . . . . Garrison 4 | . . . . . . . 3 . . . . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . . . . 1 . 1 . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Arm Distress Signals 8 | . . . . . . . 4 . . . . . . 2 . 1 . 1 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . Times Spotted 204 | . 5 6 20 . . . 36 14 3 7 4 . 25 41 . 21 1 3 18 Peak Tracking Total 11 | . 2 2 6 . . . 4 4 2 4 3 . 8 5 . 9 1 5 11 Tactical Retreats 23 | . . 1 2 . . . 5 1 1 2 . . 3 5 . 1 1 . 1 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Arm Traps Triggered 4 | . . . . . . . 1 . 1 . . . . 1 . . 1 . . Indirectly . | . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Arm Machines Disabled 11 | . . . . . . . . . . . . . . . . 11 . . . Max in Single Turn 4 | . . . . . . . . . . . . . . . . 4 . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Arm Machines Accessed 33 | . 1 . 3 . 1 . 3 6 4 . 1 4 . 3 . 4 . . 3 Terminals 25 | . 1 . 3 . . . 3 5 3 . 1 . . 2 . 4 . . 3 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 1 | . . . . . . . . 1 . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . 1 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . . Total Hacks 102 | . 5 . 8 . 1 . 6 15 12 . 1 26 . 4 . 13 . . 11 Successful 50 | . 2 . 1 . 1 . 1 7 3 . 1 26 . . . 1 . . 7 Failed 50 | . 3 . 7 . . . 5 8 9 . . . . 4 . 12 . . 2 Catastrophic 13 | . 1 . 1 . . . . . 3 . . . . 3 . 5 . . . Database Lockouts 2 | . . . . . . . . . . . . . . . . . . . 2 Manual 59 | . 5 . 8 . 1 . 6 9 12 . . . . 3 . 10 . . 5 Terminals 69 | . 5 . 8 . . . 6 12 10 . 1 . . 3 . 13 . . 11 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . . . . 3 . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . 2 . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . . . 1 . . . . . Terminal Hacks 39 | . 1 . 1 . 1 . . 1 1 . 1 26 . . . 1 . . 6 Record 19 | . . . . . . . . . . . 1 11 . . . 1 . . 6 Part Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . Robot Schematic 6 | . . . . . . . . . . . . 6 . . . . . . . Prototype ID Bank 3 | . . . . . . . . . . . . 3 . . . . . . . Branch Access Points 3 | . 1 . 1 . . . . . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . . . . 1 . . . . . . . . . . . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 2 | . . . . . . . . 2 . . . . . . . . . . . Scan Component 1 | . . . . . . . . 1 . . . . . . . . . . . Repair 1 | . . . . . . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 9 | . 1 . . . . . 1 4 2 . . . . . . . . . 1 Terminals 9 | . 1 . . . . . 1 4 2 . . . . . . . . . 1 Assimilate 1 | . . . . . . . . 1 . . . . . . . . . . . Botnet 8 | . 1 . . . . . 1 3 2 . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . Hacking Detections 24 | . 1 . 2 . . . 3 5 4 . . . . 2 . 4 . . 3 Full Trace Events 6 | . . . 2 . . . . . . . . . . . . 2 . . 2 Feedback Events . | . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . 6 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . . . . . . 6 . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . . 1 . . . . . . . . . . . Time 19 | . . . . . . . . 19 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Arm Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . 3 . . . . . Programmers 3 | . . . . . . . . . . . . . . 3 . . . . . Robots Rewired 1 | . . . . . . . . . . . . . 1 . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Arm Total Allies 30 | . . 3 . . . . . 1 . . 1 . 2 3 20 . . . . Largest Group 21 | . . 3 3 . . . . 1 . . 1 1 2 1 21 21 . . . Highest-Rated Group 809 | . . 40 40 . . . . 10 . . 85 85 180 84 809 809 . . . Highest-Rated Ally 95 | . . 16 16 . . . . 10 . . 85 85 95 84 46 46 . . . Total Orders 8 | . . . . . . . . . . . . . 2 6 . . . . . STAY 1 | . . . . . . . . . . . . . 1 . . . . . . FOLLOW 1 | . . . . . . . . . . . . . 1 . . . . . . EXPLORE 6 | . . . . . . . . . . . . . . 6 . . . . . Ally Attacks 158 | . . 15 21 . . . . . . . . . 30 6 . 86 . . . Total Damage 3808 | . . 132 215 . . . . . . . . . 1253 322 . 1886 . . . Kills 25 | . . 1 5 . . . . . . . . . 6 3 . 10 . . . Allies Corrupted 6 | . . . . . . . . . . . . . 2 . . 4 . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . Field Lobotomies 4 | . . . . . . . . . . . 1 . . 3 . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Arm Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . 1 . . . . . . . . . . 2 . . . . . . Drone Launches 6 | . . . . . . . . . . . . . . 6 . . . . . Drone Recoveries 4 | . . . . . . . . . . . . . . 4 . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Arm Turns Passed 9165 | . 141 185 851 305 217 110 1128 950 952 252 493 116 1428 860 209 688 105 55 120 Spaces Moved 6894 | 1 95 132 585 209 227 116 613 771 816 225 345 82 1024 452 146 420 252 135 248 Core 180 | . . . . . . . . . . . . . . 12 . 10 8 . 150 Treads 275 | . . . . . . . . . . . . . . . . 275 . . . Legs 2551 | 1 38 . 585 93 . . 1 . . . 345 82 1024 247 135 . . . . Wheels 3335 | . 57 132 . 116 227 116 612 771 816 225 . . . 128 . 135 . . . Hover 553 | . . . . . . . . . . . . . . 65 11 . 244 135 98 Flight . | . . . . . . . . . . . . . . . . . . . . Fastest Speed 40 | 120 105 105 120 80 95 95 95 100 100 100 127 127 125 55 120 50 40 40 40 Average Speed 108 | 120 111 105 121 136 95 95 97 101 100 100 127 127 126 132 133 139 40 40 46 Slowest Speed 850 | 120 120 105 280 200 95 95 203 115 100 115 128 127 127 850 200 260 50 40 50 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 36 | 2 19 46 46 27 62 37 37 26 24 45 59 74 82 12 83 16 12 5 23 Regions Visited 19 Branch Regions 9 Pre-discovered Areas 3 | . . 1 . . . . . . . . . 1 1 . . . . . . Known Exits Taken 15 | . 1 . 1 1 1 1 1 1 1 1 1 1 1 . . 1 1 1 . Unknown Exits Taken 2 | 1 . 1 . . . . . . . . . . . . . . . . . Scrap Searched 2 | . . . . . . . . . . . 1 . 1 . . . . . . Spaces Dug 29 | . . . . . . . . . . . . . 29 . . . . . . Terrain Destroyed 195 | . 2 58 . . . . 3 . . . 3 . 64 16 . 49 . . . Melee . | . . . . . . . . . . . . . . . . . . . . Projectile 9 | . . . . . . . 3 . . . 3 . . . . 3 . . . AOE 186 | . 2 58 . . . . . . . . . . 64 16 . 46 . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -3 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Fac Low Low Dat Pro Fac Was Fac Fac Res Arm Total 8033 | . 116 151 674 227 228 115 1008 862 940 245 382 94 1101 613 159 476 254 135 253 Wait 549 | . 1 4 38 2 . . 270 30 90 16 13 13 25 37 2 7 . . 1 Move 6876 | . 94 131 584 208 226 115 612 770 815 224 344 81 1023 452 145 419 251 134 248 Hop . | . . . . . . . . . . . . . . . . . . . . Pick Up 103 | . 8 2 8 10 1 . 16 7 15 . 3 . 3 20 4 5 1 . . Fast Attach 25 | . 1 . 1 4 . . 6 2 . . . . . 1 3 5 1 . 1 Attach 61 | . . . 2 1 . . 8 7 4 1 8 . 8 19 1 1 . . 1 Detach 10 | . . . . . . . 3 1 . . 1 . . 5 . . . . . Swap 38 | . 3 1 6 . . . 6 2 2 . 2 . 2 6 2 6 . . . Drop 59 | . 2 . 8 2 1 . 18 4 5 . 2 . . 3 2 11 1 . . Fire 265 | . 7 13 27 . . . 69 38 9 4 9 . 28 39 . 22 . . . Melee 36 | . . . . . . . . . . . . . 8 28 . . . . . Ram 5 | . . . . . . . . 1 . . . . . 3 . . . 1 . Kick . | . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . . Rewire 6 | . . . . . . . . . . . . . 4 . . . . . 2 Trap . | . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Min x2) -10/Mines -9/Materials (discovered 4 exits: *Mat / *Min / *Sto x2) -9/Mines (discovered 2 exits: *Exi / *Zio) -9/Exiles (discovered 2 exits: *Min x2) -8/Mines -8/Materials -7/Factory -6/Factory (discovered 3 exits: *Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory (discovered 2 exits: *Fac x2) -4/Factory -3/Research -3/Armory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 91 | -10/Materials | Identified exit to Mines 142 | -10/Materials | Entered Mines 153 | -10/Mines | Excavation squad dispatched 153 | -10/Mines | A large section of the Mines collapsed 178 | -10/Mines | Met a Derelict bent on vengeance 200 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 276 | -10/Mines | Discovered new exit (range 3) 282 | -10/Mines | Learned location of Zion (-7) 307 | -10/Mines | Build established: Mutant 327 | -10/Mines | Entered Materials 327 | -9/Materials | Accompanied by 3 allies 327 | -9/Materials | Evolved 2 slots: Propulsion x2 504 | -9/Materials | Discovered new exit (range 8) 661 | -9/Materials | Identified exit to Storage 757 | -9/Materials | Discovered new exit (range 7) 763 | -9/Materials | Identified exit to Materials 1127 | -9/Materials | Identified exit to Mines 1178 | -9/Materials | Entered Mines 1179 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1182 | -9/Mines | Identified exit to Zion 1189 | -9/Mines | Assembled infested the area 1194 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1206 | -9/Mines | Lost 4 parts (1p3n) 1479 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1479 | -9/Mines | Discovered new exit (range 5) 1482 | -9/Mines | Identified exit to Exiles 1483 | -9/Mines | Entered Exiles 1498 | -9/Exiles | Discovered new exit (range 15) 1509 | -9/Exiles | Met 8R-AWN 1522 | -9/Exiles | Met EX-HEX 1549 | -9/Exiles | Met EX-BIN 1562 | -9/Exiles | Aligned with FarCom system 1563 | -9/Exiles | Given EX-Vault access code 1591 | -9/Exiles | Opened EX-Vault 1600 | -9/Exiles | Found Field Lobotomy Kit 1620 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1648 | -9/Exiles | Met EX-DEC 1658 | -9/Exiles | Build established: Scavenger-Mutant 1691 | -9/Exiles | Discovered new exit (range 10) 1699 | -9/Exiles | Identified exit to Mines 1700 | -9/Exiles | Left Exiles lab with Field Lobotomy Kit 1700 | -9/Exiles | Entered Mines 1796 | -8/Mines | Discovered exit to Materials (range 9) 1810 | -8/Mines | Entered Materials 1810 | -8/Materials | Evolved 2 slots: Utility x2 2491 | -8/Materials | Garrison activated, responded to threat 2569 | -8/Materials | Build established: Mutant 2925 | -8/Materials | Discovered new exit (range 14) 2937 | -8/Materials | Identified exit to Factory 2938 | -8/Materials | Entered Factory 2938 | -7/Factory | Evolved 2 slots: Utility x2 3584 | -7/Factory | Lost 3 parts (1u2w) 3803 | -7/Factory | Discovered new exit (range 15) 3822 | -7/Factory | Identified exit to Factory 3872 | -7/Factory | Repaired Imp. Light Armor Plating 3888 | -7/Factory | Entered another Factory area 3888 | -6/Factory | Evolved 2 slots: Propulsion x2 4372 | -6/Factory | Identified exit to Lower Caves 4504 | -6/Factory | Discovered new exit (range 10) 4840 | -6/Factory | Entered Lower Caves 4874 | -6/Lower Caves | Encountered a Warlord checkpoint 5082 | -6/Lower Caves | Discovered new exit (range 7) 5090 | -6/Lower Caves | Identified exit to Lower Caves 5092 | -6/Lower Caves | Entered another Lower Caves area 5103 | -6/Lower Caves | Lost 3 parts (1n1u1w) 5536 | -6/Lower Caves | Spotted B-75 Beast 5542 | -6/Lower Caves | Discovered new exit (range 19) 5553 | -6/Lower Caves | Assimilated B-75 Beast with FLK Orb 5575 | -6/Lower Caves | Identified exit to Data Miner 5585 | -6/Lower Caves | Entered Data Miner 5585 | -6/Data Miner | Accompanied by 1 ally 5585 | -6/Data Miner | Discovered new exit (range 6) 5593 | -6/Data Miner | Identified exit to Proximity Caves 5605 | -6/Data Miner | Met Data Miner 5636 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5636 | -6/Data Miner | Learned location of Section 7 (-2) 5660 | -6/Data Miner | Received God Mode back door access code from Data Miner 5701 | -6/Data Miner | Entered Proximity Caves 5701 | -5/Proximity Caves | Accompanied by 1 ally 5705 | -5/Proximity Caves | Learned location of Warlord (-5) 6278 | -5/Proximity Caves | Escorted by Enhanced Grunt 6288 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 6885 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6929 | -5/Proximity Caves | Destroyed 8 combat bots 6963 | -5/Proximity Caves | Lost 6 parts (1p1n2u2w) 7012 | -5/Proximity Caves | Lost 3 parts (1n1u1w) 7084 | -5/Proximity Caves | Learned Factory non-interactive machine intel 7114 | -5/Proximity Caves | Discovered new exit (range 10) 7127 | -5/Proximity Caves | Identified exit to Factory 7129 | -5/Proximity Caves | Entered Factory 7129 | -5/Factory | Evolved 2 slots: Utility x2 7130 | -5/Factory | Loaded intel: 274 non-interactive machine locations 7622 | -5/Factory | Assimilated P-80 Master with FLK Orb 7672 | -5/Factory | Lost 10 parts (1p2n4u3w) 7810 | -5/Factory | Assimilated H-66 Slayer with FLK Orb 7947 | -5/Factory | Assimilated H-66 Slayer with FLK Orb 7989 | -5/Factory | Sucked down chute 7989 | -5/Factory | Entered Waste 7990 | -5/Waste | Joined by Warlord forces that had cleared the area 8000 | -5/Waste | 1 allies followed down the chute 8134 | -5/Waste | Discovered new exit (range 13) 8189 | -5/Waste | Identified exit to Factory 8198 | -5/Waste | Entered Factory 8198 | -5/Factory | Accompanied by 21 allies 8289 | -5/Factory | Discovered new exit (range 13) 8315 | -5/Factory | Identified exit to Factory 8826 | -5/Factory | Garrison activated, responded to threat 8839 | -5/Factory | Incoming investigation squad redirected 8873 | -5/Factory | Core integrity fell below 50% 8873 | -5/Factory | Discovered exit to Factory (range 12) 8886 | -5/Factory | Entered another Factory area 8886 | -4/Factory | Evolved 2 slots: Utility x2 8891 | -4/Factory | Destroyed 11 combat bots 8912 | -4/Factory | Lost 5 parts (1p1n3u) 8985 | -4/Factory | Discovered new exit (range 16) 8990 | -4/Factory | Identified exit to Research 8991 | -4/Factory | Entered Research 8991 | -3/Research | Evolved 2 slots: Utility x2 9040 | -3/Research | Discovered new exit (range 15) 9046 | -3/Research | Identified exit to Armory 9046 | -3/Research | Entered Armory 9129 | -3/Armory | Core integrity fell below 50% 9163 | -3/Armory | Core integrity fell below 20% 9166 | -3/Armory | Central database locked down 9166 | -3/Armory | Central database locked down 9166 | -3/Armory | Destroyed by H-71 Marshal with Heavy Mass Driver Last Messages --------------- on [Tau Ceti IV]. Its goal was to build a false civilization and construct facilities to mimic the presence of human activity on the planet in order to lure the [Sigix] there and eliminate them or at least learn their weaknesses. Any information gained through this organically self-designed experiment was to be broadcasted in as many directions as possible to alert any surviving Humans. 09166_ ALERT: Central database lockdown, local access denied. >>Query(2210) In 2210 the [ISCS Cetus] received several [ISC] messages sent from the [Solar System] in 2198, warning that the [Solar System] was under attack by an alien race known as the [Sigix]. The [ISC] advised that all outbound ships continue beyond their intended destination to avoid pursuit and preserve the [Human] species. After a brief stop at [Tau Ceti IV] to deploy Project [Seraph], the Cetus left for an unknown destination. 09166_ Connecting with Terminal... 09166_ ALERT: Suspicious activity at Terminal A008. Dispatching Investigation squad. 09166_ Penetrated by Slug. 09166_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????????????????? ????? | | ???????????????????????????????????????????# ##### | | ???????????????????????????????????????????# | | ???????????????????????????????????????????+ | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ???????????????????????????????????????????# | | ?????????????????????#########?????????????# | | ?????????????????????? ??????????????# | | ?????????????????????? ==! ??????????????# | | ??????????????????????? =!!???????????????# | | ??????????????????????? =! ???????????????# | | ???????????????????????? ????????????????# | | ???????????????????????? ????????????????# | | ??????????????????????###/###???############ | | ??????????????????## ## @ ##### % ss | | ????????????# p % ######/#### | | ??????????? H T Y ## ## | | ???????????## p ## !=!!!] #? | | ????????????# ##### ##### ## !![*!] #? | | ????????????####??????#######???######## #? | | ???????????????????????????????????????##########? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 19 Energy Capacity 315 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 ECM Strength 1 Armor Coverage 825 Resistance: KI 20 Propulsion Shielding 66 Weapon Shielding 33 Point Defense Rating 80 Phase Shifting 5 Evasion (%) 60 Core Analysis 6 Recoil Reduction 6 Defensive Hacking 10 Item Schematics ----------------- Kinetic Spear | -6/Data Miner | Free Tactical Coordination Suite | -6/Data Miner | Free Exp. Terrain Scanner | -6/Data Miner | Free Exp. Sensor Array | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Combat Drone Bay | -6/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -6/Data Miner | Free G-67 Veteran | -6/Data Miner | Free H-66 Slayer | -6/Data Miner | Free S-27 Virus | -6/Data Miner | Free I-36 Angel | -6/Data Miner | Free P-70 Sage | -6/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightpackPortableBox Manual? 0 Play Time 01:50:33 Cumulative 54.1 hours Start 2021.08.09 @ 15:53:55 End 2021.08.09 @ 18:53:04 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 60 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 41 Achievement% 35 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 79867d7c-9f68-4c65-8e27-58a2e7f19c4a