Cogmind - Beta 16 @@@ ROGUE MODE // 2025.11.21 @ 14:52:45 Player: laeb2 Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (16) 3200 Robots Destroyed (342) 1710 Value Destroyed (15357) 15357 Prototype IDs (52) 1040 Alien Tech Used (2) 400 Bonus (4587) 4587 TOTAL SCORE: 29794 Bonus ------- High Alert Combat Kills 3215 Follower Combat Kills 665 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Friendly Fire -193 Cogmind --------- Core Integrity 0/1300 Matter 300/300 Energy 100/100 System Corruption 50% Temperature Cool (12) Movement Rolling (160) Ox4 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- Centrium Wheel > --- UTILITY (10) ----- Huge Storage Unit Advanced Signal Interpreter Advanced Melee Analysis Suite System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (25) --- Light Antimatter Reactor Centrium Wheel Advanced Cooling System Advanced Cooling System High-capacity Matter Pod (200) Improved Launcher Guidance Computer Improved Weapon Cycler Phase Shifter Plasma Rifle Zionite Laser-M Zionite Phaser-M Zionite Phaser-M Zionite Phaser-M HERF Cannon Neutron Cannon Railgun Gauss Cannon Compact Mass Driver Improved Plasma Cutter Enhanced Force Lance Peak State ------------ > --- POWER ------------ Antimatter Reactor Antimatter Reactor > --- PROPULSION ------- Advanced Medium Treads Advanced Medium Treads Advanced Heavy Treads Centrium Wheel Centrium Wheel > --- UTILITY ---------- Advanced Cooling System Experimental Coolant Injector Huge Storage Unit Experimental Sensor Array Advanced Signal Interpreter Advanced Target Analyzer Advanced Target Analyzer Advanced Target Analyzer Phase Shifter Centrium Light Armor Plating > --- WEAPON ----------- Zionite Phaser-M HERF Cannon Hypervelocity Mass Driver > --- INVENTORY -------- Fusion Reactor Fusion Reactor Antimatter Reactor Zionite Heavy DM Reactor Advanced Cooling System Advanced Cooling System Advanced Cooling System Advanced Cooling System High-capacity Matter Pod Improved Launcher Guidance Computer Improved Weapon Cycler Phase Shifter Improved Focal Shield Improved Focal Shield Transdimensional Reconstructor Zionite Laser-M Zionite Phaser-M Zionite Phaser-M Heavy Phase Cannon Neutron Cannon Railgun Gauss Cannon Compact Mass Driver Improved Plasma Cutter Enhanced Force Lance [Rating: 163] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Cooled Fission Core Reactor Antimatter Reactor Propulsion Advanced Treads Treads Advanced Treads Leg Flexi-carbon Leg Wheel Centrium Wheel Utility Huge Storage Unit Device Improved Cooling System Storage Huge Storage Unit Processor Advanced Target Analyzer Hackware Experimental System Shield Protection Layered Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Plasma Cannon Ballistic Gun KE Penetrator Ballistic Cannon Magnetic Acceleration Cannon Launcher Grenade Launcher Impact Weapon Powered Hammer Slashing Weapon Katana Build | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Slots Evolved 14 | . . . 4 2 . . . . 2 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . 2 . . . . . 1 1 . . . . . . Utility 8 | . . . 2 1 . . . . 1 1 . . . . 1 2 Weapon 1 | . . . . 1 . . . . . . . . . . . . Parts Attached 249 | 7 6 9 26 6 14 4 3 4 19 33 5 3 4 4 41 61 Power 29 | 1 1 1 3 . 2 . . 1 1 4 1 . . . 6 8 Engine 10 | 1 1 1 2 . 2 . . 1 1 . 1 . . . . . Core 7 | . . . 1 . . . . . . 4 . . . . 2 . Reactor 12 | . . . . . . . . . . . . . . . 4 8 Propulsion 60 | 2 1 2 8 1 5 . 1 1 6 6 2 2 . 1 9 13 Treads 45 | 2 1 1 8 1 5 . 1 1 6 6 1 . . 1 4 7 Leg 2 | . . . . . . . . . . . 1 1 . . . . Wheel 13 | . . 1 . . . . . . . . . 1 . . 5 6 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Utility 96 | 2 3 1 7 2 4 2 2 2 7 15 1 1 3 2 12 30 Device 42 | 1 . 1 2 1 . 1 2 1 2 5 1 1 1 . 6 17 Storage 4 | 1 2 . . . . . . . . . . . 1 . . . Processor 11 | . . . . . 2 . . . 2 . . . . . 2 5 Hackware 3 | . . . . . . . . . . 1 . . . . 1 1 Protection 36 | . 1 . 5 1 2 1 . 1 3 9 . . 1 2 3 7 Artifact . | . . . . . . . . . . . . . . . . . Weapon 64 | 2 1 5 8 3 3 2 . . 5 8 1 . 1 1 14 10 Energy Gun 22 | . . . 4 3 . 1 . . . 1 . . . . 7 6 Energy Cannon 13 | . . . 1 . 1 1 . . 1 2 1 . . . 4 2 Ballistic Gun 9 | 2 . 1 2 . . . . . 2 . . . . 1 . 1 Ballistic Cannon 13 | . 1 1 1 . . . . . 1 5 . . . . 3 1 Launcher 5 | . . 3 . . 1 . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . . . . 1 . . . . . . . . . . . Slashing Weapon 1 | . . . . . . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 31 | . . . 2 1 . . 2 . 2 2 . . 4 . 9 9 Corrupted Parts 1 | . . . . . . . . . . . . . . . 1 . System Corruption 7 | . . . . . . . . . . . . . . . 7 . Parts Lost 139 | . . 4 6 3 15 1 . 2 5 19 5 1 . 2 19 57 Power 17 | . . 1 1 . 2 . . 1 . 2 1 . . . 1 8 Propulsion 41 | . . . 3 . 6 . . 1 3 7 2 1 . . 6 12 Utility 50 | . . 2 1 2 5 1 . . 1 6 1 . . 2 6 23 Weapon 31 | . . 1 1 1 2 . . . 1 4 1 . . . 6 14 Highest Loss Streak 14 | . . 1 5 1 8 1 . 1 2 6 5 1 . 2 4 14 To Critical Strikes 1 | . . . . . . . . 1 . . . . . . . . Average Backups 20 | 2 11 14 14 22 13 19 25 24 24 24 22 23 24 21 23 23 Power 1 | . 1 1 . 1 . 1 3 2 1 2 1 2 2 2 3 2 Propulsion 2 | . 3 2 1 8 3 3 4 4 3 2 . . . . 2 1 Utility 7 | . 3 3 6 8 4 7 8 8 9 9 12 12 11 10 6 8 Weapon 7 | . 3 6 6 5 4 6 9 9 10 9 8 8 9 7 9 8 Tool/Special . | . . . . . . . . . . . . . . . . . Unused Backups 66 | . 8 4 3 . . . 3 . 15 5 . . 1 . 12 15 Power 7 | . 1 . . . . . . . 1 1 . . . . 3 1 Propulsion 6 | . 1 . . . . . . . 1 . . . . . 3 1 Utility 26 | . 5 . 1 . . . 1 . 8 1 . . 1 . 4 5 Weapon 26 | . 1 4 2 . . . 2 . 5 3 . . . . 2 7 Tool/Special 1 | . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 100 97 86 99 75 99 95 98 97 95 82 92 75 96 88 86 Engine 5 | . 14 13 7 7 5 7 7 6 6 . 4 5 5 5 . . Core 1 | . . . . . . . . . . 4 . . . . 4 1 Reactor 1 | . . . . . . . . . . . . . . . 4 7 Treads 24 | . 28 27 30 30 29 30 30 29 32 33 15 14 11 13 13 9 Wheel 2 | . . . . . . . . . . . . 2 5 5 6 11 Device 12 | . 12 4 10 20 . 6 9 15 14 13 9 17 16 17 12 18 Storage 7 | . 14 14 8 7 7 7 7 7 6 5 5 5 5 5 5 4 Processor 4 | . . . . . . 15 8 . 7 5 4 . . . 6 12 Protection 10 | . 1 8 11 9 15 7 7 14 7 12 17 16 14 17 14 6 Energy Gun 5 | . . . 9 23 2 14 15 15 4 . . . . . 8 2 Energy Cannon 3 | . . . . . 5 2 . 5 9 2 11 14 . 4 . 5 Ballistic Gun 2 | . 22 3 1 . . . . . 1 . . . . 4 1 . Ballistic Cannon 3 | . 5 . 4 . . . . . 2 11 . . . 4 3 3 Launcher 3 | . . 23 . . . 4 7 1 . . 3 1 . . . . Peak Build Rating 163 | 7 8 13 44 41 43 52 56 56 67 89 79 84 77 85 137 163 Average Rating 67 | 5 7 10 28 40 33 50 51 51 62 79 73 80 65 84 118 143 On Entrance 51 | . 7 8 10 31 41 43 52 54 50 67 79 78 77 69 85 126 Avg Prop Armor Cover (%) 9 | . . 15 15 . . 6 . . . 3 2 6 22 12 12 10 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 172 | 14 31 37 104 112 120 115 116 119 127 144 136 133 127 132 162 172 Greatest Support 210 | 40 40 40 80 80 88 88 94 94 138 160 99 69 10 70 170 210 Greatest Overweight (x) 13 | . . 3 3 1 2 1 1 1 1 1 2 13 12 13 13 7 Average Overweight (x) 1 | . . . . 1 . 1 1 1 . . 1 4 10 7 1 2 Largest Inventory Capacity 25 | 8 25 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Average Capacity 22 | 7 14 15 16 25 25 25 25 25 25 25 25 25 25 25 25 25 Most Carried 25 | 5 16 15 17 25 21 25 25 25 25 25 25 24 25 24 25 25 Average Carried 21 | 2 11 14 14 22 13 19 24 24 24 24 22 23 24 21 24 23 Final Capacity 25 | 8 15 15 25 25 25 25 25 25 25 25 25 25 25 25 25 25 Final Carried 25 | 5 15 14 17 21 17 25 25 25 25 23 23 23 25 23 25 20 Class Distribution -------------------- 25% | Mutant 21% | Tank 20% | Derelict-Tank 6% | Scavenger-Tank 5% | Gunner 5% | Scavenger-Mutant 5% | Messiah-Tank 4% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Scavenger-Mutant | -8/Materials Scavenger-Gunner | -7/Factory Mutant | -7/Lower Caves Derelict-Tank | -7/Lower Caves Derelict-Tank | -7/Zion Derelict-Tank | -6/Proximity Caves Derelict-Tank | -6/Factory Tank | -5/Factory Tank | -5/Upper Caves Tank | -5/Upper Caves Mutant | -5/Zhirov Tank | -4/Proximity Caves Messiah-Tank | -4/Factory Gunner | -3/Research Resources | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Matter Collected 9158 | 302 238 991 1127 75 316 171 30 88 361 1555 444 186 114 212 1160 1788 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 14616 | 139 356 311 1209 782 500 185 . 185 936 1812 326 217 296 496 3177 3689 Parts 621 | 11 36 22 51 35 13 22 . 9 45 71 9 10 2 11 132 142 Haulers Intercepted 10 | . 2 . 3 . . . . . 2 1 . . . . 2 . Recyclers Shooed 17 | . 1 . 2 . . . . . 3 5 . . . . 3 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 63 | . . 4 . . 7 14 . 13 . . 7 8 2 8 . . Prevented 10 | . . . . . 1 3 . 4 . . 2 . . . . . Parts Restored . | . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Combat Hostiles Destroyed 282 | . 10 15 22 17 16 12 . 3 17 39 9 5 . 7 56 54 Melee 1 | . . . . . 1 . . . . . . . . . . . Guns 97 | . 9 . 10 17 1 5 . 3 7 2 . . . 1 24 18 Cannons 84 | . 1 . 10 . . 1 . . 6 22 2 2 . 1 16 23 AOE 89 | . . 15 1 . 11 6 . . 3 13 7 3 . 5 14 11 Classes Destroyed 19 | 2 5 2 2 3 1 . . . . 1 . . . . 3 . Worker 6 | . . . . 2 . . . . . 2 . . . . 2 . Builder 9 | . . . . . . . . . . . . . . . 4 5 Tunneler 4 | 3 . . . . . . . . . . . . . . . 1 Hauler 10 | . 2 . 3 . . . . . 2 1 . . . . 2 . Recycler 20 | 1 1 . 4 1 . . . . . 4 . . . . 4 5 Mechanic 1 | . 1 . . . . . . . . . . . . . . . Operator 2 | . 1 . . 1 . . . . . . . . . . . . Watcher 6 | . . . 2 1 . . . . 2 1 . . . . . . Swarmer 72 | . 7 . 3 4 5 11 . . 6 13 1 . . 4 9 9 Saboteur 2 | . . . . . . . . . . . . . . . 1 1 Grunt 86 | . 3 . 10 6 7 . . . . 7 3 2 . 2 21 25 Brawler 12 | . . . 2 . 2 . . 2 . 1 . 1 . . 3 1 Duelist 11 | . . . . . 2 . . . . . 4 . . 1 2 2 Sentry 26 | . . 1 7 3 2 . . 1 3 3 1 . . . 4 1 Hunter 13 | . . . . 1 . . . . 5 5 . . . . 2 . Programmer 45 | . . . . 3 . 1 . . 3 9 . 2 . . 13 14 Heavy 1 | . . . . . . . . . . 1 . . . . . . Behemoth 2 | . . . . . . . . . . . . . . . 1 1 Subdweller 14 | . . 14 . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . . . . . . 1 . . . . Best Kill Streak 12 | 3 5 3 5 4 8 4 . 1 4 9 8 3 . 4 12 11 Combat Bots Only 9 | . 4 3 4 4 8 4 . 1 4 6 8 3 . 4 7 9 Max Kills in Single Turn 7 | 1 2 2 1 2 3 2 . 1 3 4 7 3 . 3 6 6 Gunslinging 1 | . 1 . . . . 1 . . . . . . . . 1 . Exploded 7 | . . 2 1 . 3 2 . . 3 4 7 3 . 3 4 5 Melee 1 | . . . . . 1 . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Hostile Shots Fired 2039 | . 51 52 122 110 164 38 . 7 159 299 15 14 . 26 345 637 Missed 573 | . 13 19 38 43 32 9 . 2 58 76 4 3 . 7 94 175 Hits 1466 | . 38 33 84 67 132 29 . 5 101 223 11 11 . 19 251 462 Melee 34 | . . . . . 7 . . 1 . . . . . 4 . 22 Projectile 1432 | . 38 33 84 67 125 29 . 4 101 223 11 11 . 15 251 440 AOE 5 | . . 1 . . . . . . . 1 . . . . 3 . Critical Strikes 71 | . . . 7 1 6 . . 1 5 7 . . . 1 10 33 Actively Blocked 2 | . . . . . . . . . . . . . . 1 . 1 Part Disruptions 7 | . . . . 1 . 1 . . . . . . . . 1 4 Damage Taken 28841 | . 343 736 1239 846 2111 500 . 56 1389 4428 311 281 . 469 5104 11028 Core 2551 | . 77 59 154 77 234 46 . . 43 174 20 20 . . 377 1270 Absorbed by Shields 67 | . . . . . . . . . . . . . . . 28 39 Reduced by Siege Mode 146 | . . . . . . . . . . . . . . . 73 73 Redirected to Shielding 520 | . 3 51 . . . . . . . 101 . . . 152 159 54 Ignored by Resistances 85 | . . . . . . . . . 85 . . . . . . . Regen/Repaired (Parts) 59 | . . . 59 . . . . . . . . . . . . . Core Remaining (%) 72 | 100 . 45 72 . . . . 49 94 . . . . 78 67 . Volleys Fired 892 | 8 53 61 78 29 20 17 . 6 47 120 7 9 . 14 160 263 Largest 3 | 2 2 2 2 3 3 2 . 3 3 3 2 3 . 3 3 3 Hottest 293 | 40 50 70 160 240 240 160 . 240 240 235 188 286 . 178 236 293 Shots Fired 1766 | 16 106 76 139 87 27 24 1 16 111 250 12 19 . 23 374 485 Gun 795 | 16 100 13 77 87 11 14 1 12 48 10 . . . 5 242 159 Cannon 865 | . 6 2 59 . 4 3 . 4 62 235 10 17 . 10 128 325 Launcher 106 | . . 61 3 . 12 7 . . 1 5 2 2 . 8 4 1 Special . | . . . . . . . . . . . . . . . . . Kinetic 663 | 16 106 28 74 . . . . . 18 193 . . . 9 143 76 Thermal 800 | . . . 56 87 15 17 1 16 92 52 10 17 . 6 109 322 Explosive 93 | . . 48 3 . 12 7 . . 1 5 2 2 . 8 4 1 Electromagnetic 63 | . . . 6 . . . . . . . . . . . 13 44 Phasic 147 | . . . . . . . . . . . . . . . 105 42 Robot Hit Streak 36 | 3 8 7 16 24 9 6 . 5 10 15 5 4 . 9 20 36 Robot Miss Streak 10 | 4 5 1 4 7 4 5 4 2 6 6 10 8 . 5 5 8 Penetration Max 1 | . . . . . . . . . . 1 . . . . 1 1 Secondary Targets 7 | . 1 . . 2 . 1 . . . . . . . . 2 1 Max Gunslinging Chain 1 | . 1 . . 1 . 1 . . . . . . . . 1 1 Shots Hit Robots 1062 | 7 71 27 104 73 32 15 . 9 79 132 7 11 5 20 240 230 Core Hits 739 | 5 25 31 60 58 36 19 . 6 49 71 40 15 3 22 163 136 Critical Kills 7 | . . . . . . . . . . 2 . . . . . 5 Critical Parts Destroyed 23 | . . . . . 1 . . . . . . . . . 7 15 Critical Strikes 92 | . . . 2 . 1 . . . 1 8 . . . 1 41 38 Burn 14 | . . . . . . . . . . . . . . . 6 8 Meltdown 2 | . . . . . . . . . . 2 . . . . . . Destroy 31 | . . . . . . . . . . . . . . . 11 20 Blast 22 | . . . 2 . . . . . 1 6 . . . . 11 2 Corrupt 4 | . . . . . . . . . . . . . . . . 4 Smash 1 | . . . . . 1 . . . . . . . . . . . Sever 1 | . . . . . . . . . . . . . . 1 . . Intensify 17 | . . . . . . . . . . . . . . . 13 4 Melee Attacks 28 | . . . . . 14 1 . . . . . . 5 8 . . Impact 15 | . . . . . 14 1 . . . . . . . . . . Slashing 13 | . . . . . . . . . . . . . 5 8 . . Piercing . | . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . 1 . . . . . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . Damage Inflicted 44129 | 82 774 2012 2551 1976 2316 994 . 164 2254 6411 1223 771 339 1376 10661 10225 Guns 14601 | 79 703 . 1383 1947 274 204 . 137 895 130 . . . 68 5127 3654 Cannons 14866 | . 66 . 919 . 76 68 . 27 1122 4523 205 345 . 273 2844 4398 Explosions 13078 | . . 2012 194 . 1425 606 . . 237 1739 1018 426 . 575 2673 2173 Melee 1456 | . . . . . 541 116 . . . . . . 339 460 . . Ramming 128 | 3 5 . 55 29 . . . . . 19 . . . . 17 . Kinetic 11503 | 79 769 800 1106 . . . . . 322 3621 . . . 175 3117 1514 Thermal 14967 | . . . 1097 1947 350 272 . 164 1695 2197 205 345 . 166 2185 4344 Explosive 10738 | . . 1212 194 . 1425 606 . . 237 574 1018 426 . 575 2501 1970 Electromagnetic 1569 | . . . 99 . . . . . . . . . . . 289 1181 Impact 657 | . . . . . 541 116 . . . . . . . . . . Slashing 799 | . . . . . . . . . . . . . 339 460 . . Piercing . | . . . . . . . . . . . . . . . . . Phasic 3768 | . . . . . . . . . . . . . . . 2552 1216 Highest Corruption 50 | . 2 2 . 1 4 5 5 4 3 11 11 13 8 8 17 50 Average Corruption 6 | . 1 2 . 1 3 4 5 4 2 6 11 11 8 8 4 12 Corruption Purged 5 | . . . . . . . . . . . . 5 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 361 | . 3 27 . 2 21 16 3 13 12 51 26 22 13 21 46 85 Message Errors 94 | . 1 7 . 1 4 6 1 3 6 15 10 2 6 . 18 14 Matter Fused 75 | . . 9 . . 3 1 . 5 2 10 8 6 4 4 7 16 Heat Flow Errors 59 | . 2 8 . 1 7 4 1 1 2 5 3 3 . 4 7 11 Energy Discharges 31 | . . 2 . . 1 2 . 1 . 7 2 1 . 2 3 10 Parts Rejected 3 | . . . . . . . . . . . . . . . 1 2 Parts Fused 6 | . . . . . 1 . . . . . . 1 1 1 . 2 Data Loss (minor) 38 | . . 1 . . 2 1 . 2 1 5 2 4 2 2 3 13 Data Loss (major) 22 | . . . . . 3 1 . . . 3 1 3 . 4 4 3 Misfires 10 | . . . . . . . 1 . 1 2 . . . 2 . 4 Alerts 9 | . . . . . . 1 . 1 . 2 . 2 . 1 1 1 Misdirections 1 | . . . . . . . . . . . . . . . . 1 Weapon Failures 13 | . . . . . . . . . . 2 . . . 1 2 8 Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 1089 | . . . 26 . 124 71 . . 44 415 15 8 70 112 134 70 Projectiles 446 | . . . 7 . . . . . 44 217 . . . 11 113 54 Explosions 331 | . . . 19 . 54 . . . . 198 15 8 . . 21 16 Melee 312 | . . . . . 70 71 . . . . . . 70 101 . . Knockbacks 65 | . . . 3 . 1 1 . . 1 26 . . . . 18 15 Impact 2 | . . . . . 1 1 . . . . . . . . . . Kinetic 60 | . . . 3 . . . . . 1 26 . . . . 16 14 Secondary 3 | . . . . . . . . . . . . . . . 2 1 Self-Inflicted Damage 940 | . . 14 23 92 160 62 . . . 128 59 66 . 30 91 215 Shots 30 | . . 1 . 3 5 1 . . . 3 3 3 . 1 2 8 Rammed 24 | 1 3 . 13 3 . . . . . 2 . . . . 2 . Targets Rammed 26 | 1 4 . 13 4 . . . . . 2 . . . . 2 . Kicked . | . . . . . . . . . . . . . . . . . Crushed 2 | . 1 . . 1 . . . . . . . . . . . . Highest Temperature 484 | . 161 242 296 276 432 108 92 139 316 445 344 348 . 187 484 455 Average Temperature 103 | . 51 98 82 108 182 34 69 30 77 106 131 121 . 47 95 105 Received Heat Transfer 3925 | . 96 156 630 195 561 . . . 24 495 63 9 . 51 508 1137 Effects 26 | . . . 1 . 2 . . . . 5 . 1 . . 7 10 Shutdowns 3 | . . . . . 1 . . . . . . . . . 1 1 Energy Bleed 5 | . . . 1 . . . . . . 3 . 1 . . . . Interference 17 | . . . . . . . . . . 2 . . . . 6 9 Short Circuit 1 | . . . . . 1 . . . . . . . . . . . Siege Activations 4 | . . . . . . . . . . . . . . . 2 2 Total Turns 84 | . . . . . . . . . . . . . . . 39 45 Longest Duration 32 | . . . . . . . . . . . . . . . 29 32 Martial Activations . | . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . Robots Corrupted 5 | . . . . . 3 . . . . . . . . . . 2 Combat Hostiles 5 | . . . . . 3 . . . . . . . . . . 2 Parts Fried 8 | . . . 1 . 3 1 . . . . . . . . . 3 Impact Corruptions 8 | . . . . . 6 2 . . . . . . . . . . Robots Melted 6 | . . . 1 . . . . . 1 2 . . . . 2 . Combat Hostiles 6 | . . . 1 . . . . . 1 2 . . . . 2 . Parts Melted 52 | . . . 4 11 1 1 . . 11 2 . . . . 8 14 Heat Transferred 23826 | . . . 2425 3925 750 575 . 350 3275 2370 261 424 . 250 4105 5116 Parts Sabotaged 2 | . . . . . . . . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . 1 . . . . . . . . . . 1 2 Alert | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Maximum Alert Level 4 | . 1 . 1 1 . . . . . 3 . . . . 4 4 Low Security (%) 48 | 100 95 . 98 76 . . . . 100 43 . . . . 5 . Level 1 7 | . 4 . 1 23 . . . . . 5 . . . . 18 . Level 2 15 | . . . . . . . . . . 30 . . . . 23 26 Level 3 15 | . . . . . . . . . . 21 . . . . 41 18 Level 4 13 | . . . . . . . . . . . . . . . 10 55 Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Peak Influence 1513 | 15 218 . 200 249 . . . . 188 857 . . . . 1222 1513 Initial 638 | . . . . 81 . . . . . 69 . . . . . 638 Average 436 | 2 72 . 120 82 . . . . 47 392 . . . . 686 995 Influence Increases 9325 | 20 342 20 666 541 340 280 . 203 517 1686 213 120 15 175 2094 2093 Destroy 0b10 Robot/C 5720 | . 200 20 440 340 320 240 . 140 340 780 200 100 . 140 1280 1180 Destroy 0b10 Robot/NC 325 | 20 25 . 45 20 . . . . 20 40 . . 15 15 65 60 Destroy Leader 1094 | . 44 . 130 102 20 40 . 20 88 164 10 20 . 20 234 202 Allied During Kill 140 | . . . . . . . . 43 . . 3 . . . 41 53 Successful Hack 67 | . 13 . 10 . . . . . 5 22 . . . . 17 . Disable Machine 480 | . . . . 60 . . . . 15 180 . . . . 90 135 Destroy Structure 1259 | . . . 26 4 . . . . 19 500 . . . . 352 358 Lose Combat Pursuer 240 | . 60 . 15 15 . . . . 30 . . . . . 15 105 Influence Decreases 7936 | 20 236 126 486 480 581 280 . 203 375 973 705 350 148 175 878 1920 Entered New Map 1412 | . . 52 . 99 90 . . . . 73 317 70 133 . . 578 Time Decay 5064 | 20 236 74 476 351 341 270 . 163 345 690 318 270 15 155 648 692 Lost Part 1280 | . . . 10 30 150 10 . 20 30 190 50 10 . 20 190 570 Lost Ally 180 | . . . . . . . . 20 . 20 20 . . . 40 80 Squads Dispatched 56 | . 1 . 1 4 . . . . 4 15 . . . . 18 13 Investigation 2 | . . . . 1 . . . . . . . . . . . 1 Extermination 27 | . . . . 3 . . . . 4 6 . . . . 7 7 Reinforcement 12 | . 1 . 1 . . . . . . 4 . . . . 4 2 Assault 9 | . . . . . . . . . . 2 . . . . 4 3 Garrison 6 | . . . . . . . . . . 3 . . . . 3 . Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . . . . . . 1 . . . . 3 1 Haulers Reinforced 1 | . . . . . . . . . . 1 . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . 1 . . . . . . Stealth | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Distress Signals 11 | . 1 . 2 1 . . . . . 2 . . . . 1 4 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 367 | . 25 16 34 17 17 12 . 7 22 39 9 5 . 7 77 80 Peak Tracking Total 11 | . 6 2 5 3 8 4 . 3 4 7 7 3 . 4 7 11 Tactical Retreats 10 | . 2 1 1 1 . . . . 1 . . . . . 1 3 Traps | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Traps Triggered 13 | . 2 1 . 1 . . . . . . . . . . 2 7 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Machines Disabled 35 | . . 1 . 4 2 . . . 1 12 . . . . 6 9 Max in Single Turn 4 | . . 1 . 4 2 . . . 1 2 . . . . 2 1 Garrison Access 1 | . . . . . . . . . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Machines Accessed 39 | . 6 1 7 3 . . 1 . 4 8 . . 5 . 3 1 Terminals 16 | . 6 . 5 3 . . . . 1 1 . . . . . . Fabricators 4 | . . . . . . . . . 1 2 . . . . 1 . Repair Stations 3 | . . . 1 . . . . . . 1 . . . . 1 . Recycling Units 2 | . . . . . . . . . 1 1 . . . . . . Scanalyzers 5 | . . . 1 . . . . . 1 1 . . . . 1 1 Garrison Access 2 | . . . . . . . . . . 2 . . . . . . Total Hacks 108 | . 20 9 17 8 . . 2 . 6 18 . . 18 . 8 2 Successful 68 | . 8 9 13 3 . . 2 . 2 8 . . 18 . 5 . Failed 40 | . 12 . 4 5 . . . . 4 10 . . . . 3 2 Catastrophic 6 | . 1 . . 2 . . . . 1 2 . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 53 | . 16 . 6 3 . . . . 11 5 . . . . 8 4 Terminals 43 | . 20 . 12 8 . . . . 1 2 . . . . . . Fabricators 6 | . . . . . . . . . 1 4 . . . . 1 . Repair Stations 9 | . . . 2 . . . . . . 3 . . . . 4 . Recycling Units 6 | . . . . . . . . . 3 3 . . . . . . Scanalyzers 12 | . . . 3 . . . . . 1 3 . . . . 3 2 Garrison Access 3 | . . . . . . . . . . 3 . . . . . . Terminal Hacks 39 | . 3 9 4 1 . . 2 . 1 1 . . 18 . . . Record 14 | . . 8 . . . . . . . . . . 6 . . . Part Schematic 6 | . . . . . . . 2 . . . . . 4 . . . Robot Analysis 9 | . 3 . 1 1 . . . . . . . . 4 . . . Prototype ID Bank 4 | . . . . . . . . . . . . . 4 . . . Open DSF 2 | . . . . . . . . . 1 1 . . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . Registered Components 1 | . . . 1 . . . . . . . . . . . . . Zone Layout 1 | . . . 1 . . . . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . . 1 2 . . . . 1 . Network Status 3 | . . . . . . . . . 1 2 . . . . . . Build 1 | . . . . . . . . . . . . . . . 1 . Repair Station Hacks 5 | . . . 2 . . . . . . 1 . . . . 2 . Scan Component 3 | . . . 1 . . . . . . 1 . . . . 1 . Repair 2 | . . . 1 . . . . . . . . . . . 1 . Recycling Unit Hacks 2 | . . . . . . . . . . 2 . . . . . . Process 1 | . . . . . . . . . . 1 . . . . . . Retrieve Matter 1 | . . . . . . . . . . 1 . . . . . . Scanalyzer 5 | . . . 2 . . . . . . 1 . . . . 2 . Retrieve Study 5 | . . . 2 . . . . . . 1 . . . . 2 . Garrison Access Hacks 1 | . . . . . . . . . . 1 . . . . . . Seal Access 1 | . . . . . . . . . . 1 . . . . . . Unauthorized Hacks 12 | . 5 . 5 2 . . . . . . . . . . . . Terminals 12 | . 5 . 5 2 . . . . . . . . . . . . Assimilate 1 | . . . 1 . . . . . . . . . . . . . Botnet 11 | . 5 . 4 2 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 25 | . 5 . 5 3 . . . . 2 6 . . . . 3 1 Full Trace Events 2 | . 2 . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 2 . . . . . 4 . . . Parts Built 2 | . . . . . . . . . . . . . . . 2 . Authchips . | . . . . . . . . . . . . . . . . . Time 117 | . . . . . . . . . . . . . . . 117 . Total Part Build Rating 14 | . . . . . . . . . . . . . . . 14 . Part Studies Acquired 4 | . . . 1 . . . . . . 1 . . . . 2 . Parts Repaired 1 | . . . 1 . . . . . . . . . . . . . Time 106 | . . . 44 . . . . . . . . . . . 62 . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter 282 | . . . . . . . . . . 282 . . . . . . Retrieved Matter 290 | . . . . . . . . . . 290 . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 4 | . . . . . 2 . . . . 1 1 . . . . . Allies Hacked 1 | . . . . 1 . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Total Allies 15 | . . . 1 . 2 . 4 . . 1 1 . . . 2 4 Largest Group 4 | . . . 1 1 2 . 4 4 2 1 1 . . . 2 2 Highest-Rated Group 206 | . . . 10 10 46 . 158 158 79 29 29 . . . 206 206 Highest-Rated Ally 103 | . . . 10 10 30 . 40 40 40 29 29 . . . 103 103 Zionite Dispatches 2 | . . . . . . . . . . . . . . . 1 1 Heavy 2 | . . . . . . . . . . . . . . . 1 1 Total Orders . | . . . . . . . . . . . . . . . . . Ally Attacks 88 | . . . . . . . . 22 5 14 6 . . . 16 25 Total Damage 3309 | . . . . . . . . 656 23 151 111 . . . 1105 1263 Kills 20 | . . . . . . . . 4 . . 1 . . . 9 6 Allies Corrupted 2 | . . . . . . . . 2 . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Active Infowar (turns) 8087 | 20 1015 795 . . . . . . 1359 2779 602 . . . 1 1516 Optics 357 | . . 357 . . . . . . . . . . . . . . Sensors 1441 | . . . . . . . . . 3 . . . . . 1 1437 Terrain 77 | . . . . . . . . . . . . . . . . 77 Structural 47 | . . . . . . . . . . . . . . . . 47 Seismic 1473 | 20 1015 438 . . . . . . . . . . . . . . Decoding 4737 | . . . . . . . . . 1356 2779 602 . . . . . Machine Analysis 547 | . . . . . . . . . 547 . . . . . . . Cloaking 1366 | . . . . . . . . . . 1366 . . . . . . Robot Analysis Total 9 | . 3 . 1 1 . . . . . . . . 4 . . . Derelict Logs Recovered 6 | . . 1 . . 1 . 2 2 . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . Decoded 0b10 Intel 111 | . . . . . . . . . 37 74 . . . . . . Traps 12 | . . . . . . . . . 3 9 . . . . . . Emergency Access 7 | . . . . . . . . . . 7 . . . . . . Items 64 | . . . . . . . . . 27 37 . . . . . . Machines 16 | . . . . . . . . . 5 11 . . . . . . Patrols 4 | . . . . . . . . . . 4 . . . . . . Guards 8 | . . . . . . . . . 2 6 . . . . . . Zionite Intel Received 4 | . . . . . . . . . 2 1 . . . . 1 . Unaware Analyses 1 | . . . . . . . . . 1 . . . . . . . Active Terminals 1 | . . . . . . . . . . . . . . . 1 . Active Garrisons 1 | . . . . . . . . . 1 . . . . . . . Depthwide Sectors/-1 1 | . . . . . . . . . . 1 . . . . . . Exploration | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Turns Passed 22899 | 104 1149 2317 1469 1569 977 936 1567 528 1595 2830 709 595 449 712 2565 2828 Spaces Moved 9855 | 47 569 1247 601 567 373 387 685 219 713 1314 244 196 183 249 1064 1197 Core 11 | 11 . . . . . . . . . . . . . . . . Treads 7929 | 36 569 1158 545 567 373 387 685 219 713 1314 244 138 . 100 613 268 Legs . | . . . . . . . . . . . . . . . . . Wheels 1915 | . . 89 56 . . . . . . . . 58 183 149 451 929 Hover . | . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 125 95 200 145 225 225 222 151 154 228 241 230 246 138 98 Average Speed 181 | 134 160 157 166 200 219 225 225 225 164 174 257 250 231 255 163 140 Slowest Speed 317 | 160 160 160 240 200 240 225 228 230 228 234 317 275 260 275 275 247 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . Potential Cave-ins 12 | . . 2 . . . . . . . 2 . . . . 3 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 45 | 4 90 46 48 22 54 58 87 51 17 31 51 40 61 45 31 35 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 8 | . . . . . . . . . . 5 . . 3 . . . Known Exits Taken 2 | . . . . . . . . 1 1 . . . . . . . Unknown Exits Taken 14 | 1 1 1 1 1 1 1 1 . . 1 1 1 1 1 1 . Scrap Searched 29 | . . 9 . . 6 5 4 2 . . 2 1 . . . . Spaces Dug 108 | . . 14 . . . . . . 2 17 . . . . 16 59 Terrain Destroyed 1561 | . . 362 26 2 121 94 . . 17 267 50 71 . 90 174 287 Melee . | . . . . . . . . . . . . . . . . . Projectile 354 | . . 1 9 . 1 . . . 5 66 3 6 . 3 78 182 AOE 1207 | . . 361 17 2 120 94 . . 12 201 47 65 . 87 96 105 Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -7 -7 -7 -7 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Yrd Mat Sub Mat Fac Low Low Zio Pro Fac Fac Upp Upp Zhi Pro Fac Res Total 13428 | 73 712 1521 920 918 479 422 707 239 1047 1669 314 286 204 291 1657 1969 Wait 1713 | . 48 172 152 287 23 1 11 6 205 111 28 76 . 5 278 310 Move 9840 | 47 568 1246 600 566 372 386 684 218 712 1313 243 195 182 248 1063 1197 Hop . | . . . . . . . . . . . . . . . . . Pick Up 278 | 11 20 11 26 15 13 10 3 3 26 26 6 2 2 4 42 58 Fast Attach 81 | 1 1 1 6 2 . . 2 . 8 9 . . 5 . 20 26 Attach 184 | 6 . 2 13 5 17 2 . 4 9 24 6 2 1 6 26 61 Detach 21 | . . . . . . . . 1 1 6 . . 4 . 2 7 Swap 116 | . 6 16 14 2 2 5 1 1 9 14 1 2 . 6 21 16 Drop 179 | . 12 12 18 8 . . 6 . 30 22 1 . 5 . 43 22 Fire 892 | 8 53 61 78 29 20 17 . 6 47 120 7 9 . 14 160 263 Melee 28 | . . . . . 14 1 . . . . . . 5 8 . . Ram 13 | . . . 12 . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . Crush 13 | . 4 . 1 4 . . . . . 2 . . . . 2 . Escape Stasis 8 | . . . . . . . . . . . . . . . . 8 Rewire 62 | . . . . . 18 . . . . 22 22 . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / *Sub) -10/Subcaves (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / [*Low]) -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Upper Caves -5/Upper Caves -5/Zhirov -4/Proximity Caves -4/Factory -3/Research (discovered 1 exit: *Arm) History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 105 | -11/Scrapyard | Entered Materials 238 | -10/Materials | Discovered new exit (range 14) 312 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 8) 828 | -10/Materials | Discovered new exit (range 7) 974 | -10/Materials | Discovered new exit (range 14) 1207 | -10/Materials | Discovered new exit (range 7) 1246 | -10/Materials | Discovered new exit (range 6) 1254 | -10/Materials | Entered Subcaves 1550 | -10/Subcaves | Ambushed by Subdweller buried in earth 1563 | -10/Subcaves | Ambushed by Subdweller buried in earth 1623 | -10/Subcaves | Discovered new exit (range 16) 1691 | -10/Subcaves | Disturbed a concealed Subdweller 2404 | -10/Subcaves | Visited 4L-MR0's lab 2432 | -10/Subcaves | Found Tower Shield 2575 | -10/Subcaves | Discovered new exit (range 12) 3066 | -10/Subcaves | Ambushed by Subdweller buried in earth 3117 | -10/Subcaves | Ambushed by Subdweller buried in earth 3119 | -10/Subcaves | Ambushed by Subdweller buried in earth 3139 | -10/Subcaves | Ambushed by Subdweller buried in earth 3141 | -10/Subcaves | Ambushed by Subdweller buried in earth 3143 | -10/Subcaves | Ambushed by Subdweller buried in earth 3429 | -10/Subcaves | Core integrity fell below 50% 3571 | -10/Subcaves | Entered Materials 3571 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3697 | -8/Materials | Lost 5 parts (1p3n1w) 3723 | -8/Materials | Attached Tower Shield, gained temporary slots: Power, Propulsion x2, Utility x2, Weapon x2 4179 | -8/Materials | Build established: Scavenger-Mutant 4738 | -8/Materials | Repaired Gatling Laser 5024 | -8/Materials | Discovered new exit (range 8) 5040 | -8/Materials | Entered Factory 5040 | -7/Factory | Accompanied by 1 ally 5040 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 5140 | -7/Factory | Discovered new exit (range 7) 5333 | -7/Factory | Build established: Scavenger-Bomber 5811 | -7/Factory | Build established: Scavenger-Gunner 6430 | -7/Factory | Build established: Scavenger-Tank 6491 | -7/Factory | Discovered new exit (range 4) 6609 | -7/Factory | Entered Lower Caves 6637 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 6665 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 6701 | -7/Lower Caves | Destroyed 8 combat bots 6710 | -7/Lower Caves | Lost 7 parts (1p3n3u) 6800 | -7/Lower Caves | Lost 8 parts (1p3n2u2w) 6941 | -7/Lower Caves | Learned Factory stockpile data 6958 | -7/Lower Caves | Build established: Mutant 7488 | -7/Lower Caves | Discovered new exit (range 13) 7586 | -7/Lower Caves | Entered another Lower Caves area 7864 | -7/Lower Caves | Found DCF Scrap (12 items) 8082 | -7/Lower Caves | Core integrity fell below 50% 8178 | -7/Lower Caves | Build established: Derelict-Tank 8408 | -7/Lower Caves | Discovered new exit (range 10) 8522 | -7/Lower Caves | Entered Zion 8599 | -7/Zion | System corruption cleaned by Quarantine Array 8901 | -7/Zion | Given A8's code to call for help 9045 | -7/Zion | Met Imprinter 9085 | -7/Zion | Imprinted 9087 | -7/Zion | Declared Zion's savior 9443 | -7/Zion | Found Prototype Device 9443 | -7/Zion | Identified Bomb Factory No. 2 9587 | -7/Zion | Learned Factory emergency access door positions 9670 | -7/Zion | Given the Hacking Drone Bay 9670 | -7/Zion | Found Prototype Device 9670 | -7/Zion | Identified Hacking Drone Bay 9748 | -7/Zion | Build established: Tank 10017 | -7/Zion | Discovered new exit (range 10) 10089 | -7/Zion | Entered Proximity Caves 10089 | -6/Proximity Caves | Accompanied by 4 allies 10332 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10387 | -6/Proximity Caves | Build established: Derelict-Tank 10491 | -6/Proximity Caves | Identified exit to Factory 10529 | -6/Proximity Caves | Learned location of 1 exit from Factory 10617 | -6/Proximity Caves | Entered Factory 10617 | -6/Factory | Accompanied by 2 allies 10617 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10618 | -6/Factory | Identified exit to Factory 10647 | -6/Factory | Found Hvy. Insulated Plating 11341 | -6/Factory | Retrieved Zion intel report: Active Garrisons 11373 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 11381 | -6/Factory | Found Prototype Launcher 11381 | -6/Factory | Identified Scatter Rocket Array 11422 | -6/Factory | Discovered new exit (range 4) 11922 | -6/Factory | Terminal network hard line cut 12116 | -6/Factory | Build established: Derelict-Gunner 12212 | -6/Factory | Entered another Factory area 12212 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 12595 | -5/Factory | Build established: Derelict-Tank 12834 | -5/Factory | Discovered new exit (range 11) 13209 | -5/Factory | Retrieved Zion intel report: Depthwide Sectors/-4 13292 | -5/Factory | Spotted B-75 Beast 13487 | -5/Factory | Lost 6 parts (1p2n2u1w) 13495 | -5/Factory | Terminal network hard line cut 13577 | -5/Factory | Discovered new exit (range 10) 13733 | -5/Factory | Build established: Tank 13852 | -5/Factory | Garrison activated, responded to threat 14423 | -5/Factory | Cargo convoy interrupted 14497 | -5/Factory | Lost 4 parts (4n) 14612 | -5/Factory | First assault squad dispatched 14661 | -5/Factory | System corruption reached 10% 14807 | -5/Factory | Build established: Mutant 15042 | -5/Factory | Entered Upper Caves 15113 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 15143 | -5/Upper Caves | Destroyed 8 combat bots 15152 | -5/Upper Caves | Lost 5 parts (1p2n1u1w) 15279 | -5/Upper Caves | Build established: Tank 15319 | -5/Upper Caves | Found DCF Scrap (12 items) 15734 | -5/Upper Caves | Discovered new exit (range 8) 15751 | -5/Upper Caves | Entered another Upper Caves area 16189 | -5/Upper Caves | Discovered new exit (range 15) 16346 | -5/Upper Caves | Entered Zhirov 16346 | -5/Zhirov | Discovered new exit (range 3) 16392 | -5/Zhirov | Met Zhirov 16443 | -5/Zhirov | Learned location of Quarantine (-3) 16443 | -5/Zhirov | Learned location of Testing (-2) 16443 | -5/Zhirov | Learned location of Command (-1) 16473 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 16519 | -5/Zhirov | Found Alien Artifact 16519 | -5/Zhirov | Identified Integrated Reactor 16519 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 16711 | -5/Zhirov | Found Alien Artifact 16795 | -5/Zhirov | Entered Proximity Caves 17458 | -4/Proximity Caves | Discovered new exit (range 15) 17507 | -4/Proximity Caves | Entered Factory 17507 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 17584 | -4/Factory | Garrison activated, responded to threat 17592 | -4/Factory | Build established: Derelict-Tank 18158 | -4/Factory | Destroyed 7 combat bots 18218 | -4/Factory | Zion Heavy squad teleported in 18308 | -4/Factory | Build established: Tank 18446 | -4/Factory | Found Prototype Protection 18446 | -4/Factory | Identified Zio. Weapon Casing 18729 | -4/Factory | Build established: Messiah-Tank 18801 | -4/Factory | Found Prototype Hackware 18802 | -4/Factory | Identified Exp. System Shield 18863 | -4/Factory | Retrieved Zion intel report: Active Terminals 19055 | -4/Factory | Fabricated Dispersion Rifle (x2) 19067 | -4/Factory | Terminal network hard line cut 19507 | -4/Factory | First assault squad dispatched 19710 | -4/Factory | Spotted B-86 Titan 19745 | -4/Factory | Destroyed B-86 Titan 19767 | -4/Factory | Lost 4 parts (1n1u2w) 19982 | -4/Factory | Build established: Tank 20039 | -4/Factory | System corruption reached 10% 20045 | -4/Factory | Discovered new exit (range 12) 20072 | -4/Factory | Entered Research 20072 | -3/Research | Evolved 2 slots: Utility x2 20486 | -3/Research | Lost 4 parts (3u1w) 20770 | -3/Research | Zion Heavy squad teleported in 20879 | -3/Research | Spotted B-86 Titan 20892 | -3/Research | Destroyed B-86 Titan 20921 | -3/Research | Lost 3 parts (2u1w) 21034 | -3/Research | Lost 5 parts (2p1u2w) 21072 | -3/Research | First assault squad dispatched 21170 | -3/Research | Found Prototype Device 21171 | -3/Research | Identified Exp. Sensor Array 21332 | -3/Research | Enhanced Grunt warped into view, answering call for help 21333 | -3/Research | Enhanced Grunt warped into view, answering call for help 21367 | -3/Research | Terminal network hard line cut 21395 | -3/Research | System corruption reached 10% 21427 | -3/Research | Lost 6 parts (2p1n2u1w) 21724 | -3/Research | Found Adv. Powered Armor 21905 | -3/Research | Build established: Gunner 22207 | -3/Research | Identified Transdimensional Reconstructor 22207 | -3/Research | Warped through subspace 22226 | -3/Research | Lost 3 parts (1n1u1w) 22245 | -3/Research | Discovered new exit (range 4) 22248 | -3/Research | Identified exit to Armory 22624 | -3/Research | Build established: Scavenger-Tank 22716 | -3/Research | System corruption reached 30% 22737 | -3/Research | Destroyed 9 combat bots 22760 | -3/Research | Core integrity fell below 50% 22817 | -3/Research | Lost 14 parts (2p4n6u2w) 22884 | -3/Research | Core integrity fell below 20% 22900 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 22886_ Acquired 8 matter. 22886_ U-05 Engineer lays Concrete. 22887_ System corrupted: Matter fused (-5). 22887_ Acquired 5 matter. 22887_ U-05 Engineer lays Concrete. 22888_ Acquired 8 matter. 22888_ U-05 Engineer lays Concrete. 22889_ U-05 Engineer builds a Wall. 22889_ L-61 Swordsman knocked back. 22889_ U-05 Engineer lays Concrete. 22890_ Acquired 8 matter. 22890_ U-05 Engineer lays Concrete. 22892_ Acquired 8 matter. 22893_ U-05 Engineer lays Concrete. 22894_ Acquired 8 matter. 22894_ U-05 Engineer lays Concrete. 22894_ Com. Mass Driver severed. 22895_ U-05 Engineer lays Concrete. 22896_ Acquired Com. Mass Driver. 22897_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | #"######"" ######??????????????????????? | | ###????## ##?????????????????????????? | | #???????# #?????????????????????????? | | #???????### ##????????????????????????? | | ##?????????## ##??#????????????#?#?????? | | ????????????### ##??????#########???????? | | ????????????##"######## ##?#????# | | #??????????# # "#??????? | | #??????????#| # ###?#???? | | #??????????# # #??#?#??? | | #??????????# ! # ####??????#? | | #??????????# = ! # ##?#???????? | | #??????????# # #??#???????? | | ? #??????????# + ##?????????? | | ??????????????# # #??????????? | | ??????????????########+"# #??????#??#? | | ???????????????# * # #? ?""" ??? | | ???????????????# # # ""R"" ?? | | ????????#??????# # # ?"" "" !#? | | ???????????????# # # #? | | ???????#????#??#""" + + ] #? | | ???????????????#""" # ^^# !!!?? | | ???????#???????#""" # ^ ^# !!!?? | | ???????????????# ; # !! ## | | ??????????#????# ; ############ | | ??????????#????#####"####@ # ## | | ??????????? ; l%; "# | | ??????????? = ! ; % %;% u ## | | ??????????? ; % ; % # | | ???????????? # # u ## | | ?????????#?? """ """ ; % # !%* # | | ??????????#???""T""" = # g # %==* # | | ????????????????#########g #*[!* "# | | ?????????????????######## %=####%####### | | ????????????????????? !!#*=### ## | | ?????????????????#?? # ##### | | ???????????????????? ############ | | ???????????????#?? #########??? | | ?????????????????# ####+#+#??#???????? | | ?????????????????# # ??????????? | | ???????????????#?? ? #?????????????????# | | ???????????????????? ?????"???"?????????? | | ??????????????????????? ???"????????????? | | ????????????????? ??????????????????????? | | ??????????????????? ????????????????????# | | ??????????????????????? ? ??????????????? | | ????????????????????????????????????????? | | ???????????????????????????????????#????? | | ?????????????????????????????????? ??#??? | | ??????????????????????????????T?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 127 Coolant Potential 120 Energy Generation 63 Energy Capacity 790 Matter Stores 300 Matter Capacity 300 Sight Range 21 Robot Scan Range 20 Terrain Scan Range 24 Terrain Scan Density 10 Cloak Strength 2 Additional Mass Support 20 Armor Coverage 2450 Resistance: KI 25 Resistance: EM 30 Core Shielding 30 Propulsion Shielding 90 Weapon Shielding 100 Weapon Cycling 30 Phase Shifting 5 Evasion (%) 50 Melee Accuracy 8 Launcher Accuracy 40 Target Analysis 12 Recoil Reduction 6 Matter Filtering 50 Particle Charging 15 Salvage Targeting 6 Offensive Hacking 10 Defensive Hacking 16 Item Schematics ----------------- Slug Cannon | -7/Zion | Free Ripper | -7/Zion | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ None Fabricated ------------ Dispersion Rifle | x2 | -4/Factory | Preloaded Repaired ---------- Gatling Laser | 30% | -8/Materials Studied --------- Lgt. Treads | -8/Materials | Hacked Mass Driver | -5/Factory | Hacked Centrium Wheel | -4/Factory | Hacked Antimatter Reactor | -4/Factory | Hacked Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Decoder Ring Help From High Places Mistaken Identity Challenges ------------ None Game ------ Seed HellfireThermoelectricArmor Manual? 0 Play Time 03:10:35 Cumulative 122.3 hours Start 2025.11.15 @ 12:09:08 End 2025.11.21 @ 14:52:45 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 142 Rogue 142 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 71 Gallery% 62 Achievement% 42 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 4d12ed62-0033-4303-9d61-5c129c848101