Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.02.15 @ 21:40:54 Player: Gingerlink Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (6) 30 Value Destroyed (97) 97 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1027 Bonus ------- None Cogmind --------- Core Integrity 346/400 Matter 44/300 Energy 88/100 System Corruption 3% Temperature Cool (0) Movement Hovering (120) Ox1 Location -9/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- Improved Hover Unit > --- UTILITY (2) ------ Medium Storage Unit Sensor Array > --- WEAPON (2) ------- Medium Laser > --- INVENTORY (10) --- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Improved Hover Unit Small Storage Unit High-capacity Storage Unit EM Pulse Gun Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Improved Hover Unit Improved Hover Unit > --- UTILITY ---------- Medium Storage Unit Sensor Array > --- WEAPON ----------- Medium Laser Assault Rifle > --- INVENTORY -------- Light Ion Engine Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg Small Storage Unit High-capacity Storage Unit Weapon Shielding EM Pulse Gun Light Assault Rifle [Rating: 10] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Sensor Array Device Sensor Array Storage Small Storage Unit Protection Weapon Shielding Weapon Assault Rifle Energy Gun Medium Laser Ballistic Gun Assault Rifle Build | -11 -10 -9 ------- Run | Yrd Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion 2 | . . 2 Utility . | . . . Weapon . | . . . Parts Attached 15 | 7 7 1 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 6 | 3 2 1 Treads 1 | 1 . . Leg 2 | 2 . . Wheel . | . . . Hover 3 | . 2 1 Flight . | . . . Utility 5 | 1 4 . Device 1 | . 1 . Storage 3 | 1 2 . Processor . | . . . Hackware . | . . . Protection 1 | . 1 . Artifact . | . . . Weapon 3 | 2 1 . Energy Gun 1 | . 1 . Energy Cannon . | . . . Ballistic Gun 2 | 2 . . Ballistic Cannon . | . . . Launcher . | . . . Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 4 | . . 4 Power 1 | . . 1 Propulsion 2 | . . 2 Utility . | . . . Weapon 1 | . . 1 Highest Loss Streak 4 | . . 4 To Critical Strikes . | . . . Average Backups 6 | 1 6 9 Power . | . 1 1 Propulsion 2 | 1 2 5 Utility 1 | . 2 2 Weapon 1 | . 1 1 Tool/Special . | . . . Unused Backups 5 | . 1 4 Power 1 | . . 1 Propulsion 3 | . 1 2 Utility . | . . . Weapon 1 | . . 1 Tool/Special . | . . . Average Slot Usage (%) 95 | . 97 67 Engine 13 | . 14 9 Leg 25 | . 26 . Hover 1 | . . 18 Device 11 | . 11 11 Storage 13 | . 14 11 Protection 1 | . 1 . Energy Gun 2 | . 1 11 Ballistic Gun 24 | . 25 7 Peak Build Rating 10 | 6 10 10 Average Rating 6 | 4 6 9 On Entrance 5 | . 6 10 Avg Prop Armor Cover (%) . | . . . Naked Turns . | . . . Heaviest Build 20 | 13 20 20 Greatest Support 20 | 20 20 14 Greatest Overweight (x) 6 | . 6 2 Average Overweight (x) . | . . 1 Largest Inventory Capacity 20 | 8 20 10 Average Capacity 8 | 6 8 10 Most Carried 10 | 4 10 10 Average Carried 6 | 1 6 9 Final Capacity 10 | 8 10 10 Final Carried 10 | 4 10 9 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Yrd Mat Mat Matter Collected 165 | 38 90 37 Remotely . | . . . Salvage Created 127 | . 90 37 Parts 13 | . 10 3 Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Parts Restored . | . . . Kills | -11 -10 -9 ------- Run | Yrd Mat Mat Combat Hostiles Destroyed 6 | . 4 2 Guns 6 | . 4 2 Classes Destroyed 2 | . 2 . Swarmer 5 | . 3 2 Grunt 1 | . 1 . Best Kill Streak 3 | . 3 2 Combat Bots Only 3 | . 3 2 Max Kills in Single Turn 1 | . 1 1 Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Yrd Mat Mat Hostile Shots Fired 77 | . 37 40 Missed 13 | . 5 8 Hits 64 | . 32 32 Projectile 64 | . 32 32 Critical Strikes 1 | . 1 . Damage Taken 607 | . 318 289 Core 134 | . 80 54 Absorbed by Shields . | . . . Redirected to Shielding 16 | . 16 . Core Remaining (%) 84 | 100 68 . Volleys Fired 27 | . 20 7 Largest 2 | . 2 1 Hottest 50 | . 40 50 Shots Fired 47 | . 40 7 Gun 47 | . 40 7 Cannon . | . . . Launcher . | . . . Special . | . . . Kinetic 40 | . 40 . Thermal 7 | . . 7 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 12 | . 12 2 Robot Miss Streak 4 | . 4 3 Penetration Max . | . . . Secondary Targets 2 | . 2 . Max Gunslinging Chain 1 | . 1 . Shots Hit Robots 27 | . 24 3 Core Hits 12 | . 9 3 Critical Kills . | . . . Critical Parts Destroyed 1 | . 1 . Critical Strikes 1 | . 1 . Destroy 1 | . 1 . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 320 | . 265 55 Guns 307 | . 257 50 Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming 13 | . 8 5 Kinetic 257 | . 257 . Thermal 50 | . . 50 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 3 | . . 3 Average Corruption 3 | . . 3 Corruption Purged . | . . . Corruption Blocked . | . . . Effects 1 | . . 1 Matter Fused 1 | . . 1 Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage 2 | . . 2 Shots . | . . . Rammed 1 | . . 1 Targets Rammed 3 | . 2 1 Kicked 2 | . 2 . Crushed . | . . . Highest Temperature 30 | . 27 30 Average Temperature 13 | . 12 15 Received Heat Transfer 129 | . 105 24 Siege Activations . | . . . Martial Activations . | . . . Shielding Activations . | . . . Robots Disrupted . | . . . Combat Hostiles . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 1 | . . 1 Heat Transferred 148 | . . 148 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Alert | -11 -10 -9 ------- Run | Yrd Mat Mat Maximum Alert Level . | . . . Low Security (%) 100 | 100 100 100 Level 1 . | . . . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Peak Influence 80 | . 80 45 Initial . | . . . Average 16 | . 18 11 Influence Increases 245 | . 160 85 Destroy 0b10 Robot/C 120 | . 80 40 Destroy Leader 20 | . 20 . Lose Combat Pursuer 105 | . 60 45 Influence Decreases 200 | . 160 40 Time Decay 170 | . 160 10 Lost Part 30 | . . 30 Squads Dispatched . | . . . Investigation . | . . . Extermination . | . . . Reinforcement . | . . . Assault . | . . . Garrison . | . . . Intercept . | . . . Searches Triggered . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Active Scanning Responses . | . . . Cargo Convoy Interrupts . | . . . Stealth | -11 -10 -9 --------- Run | Yrd Mat Mat Distress Signals 2 | . 2 . Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 20 | . 13 7 Peak Tracking Total 9 | . 3 9 Tactical Retreats 4 | . 3 1 Traps | -11 -10 -9 ------- Run | Yrd Mat Mat Traps Triggered . | . . . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Yrd Mat Mat Machines Disabled . | . . . Max in Single Turn . | . . . Machines Repaired . | . . . Machines Dismantled . | . . . Machines Sabotaged . | . . . Overloaded Fab Kills . | . . . Hacking | -11 -10 -9 --------- Run | Yrd Mat Mat Machines Accessed . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks . | . . . Successful . | . . . Failed . | . . . Catastrophic . | . . . Database Lockouts . | . . . Manual . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks . | . . . Fabricator Hacks . | . . . Repair Station Hacks . | . . . Recycling Unit Hacks . | . . . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections . | . . . Full Trace Events . | . . . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Authchips . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Authchips . | . . . Time . | . . . Total Part Build Rating . | . . . Part Studies Acquired . | . . . Parts Repaired . | . . . Time . | . . . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components . | . . . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Yrd Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Fabnet Peak Effective % . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Yrd Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Yrd Mat Mat Active Infowar (turns) 676 | . 623 53 Sensors 676 | . 623 53 Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Yrd Mat Mat Turns Passed 901 | 76 772 53 Spaces Moved 599 | 59 509 31 Core 18 | 13 5 . Treads 3 | 3 . . Legs 536 | 43 493 . Wheels . | . . . Hover 42 | . 11 31 Flight . | . . . Fastest Speed 50 | 50 116 116 Average Speed 120 | 106 122 118 Slowest Speed 350 | 160 350 180 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Potential Cave-ins . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 16 | 3 42 3 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug . | . . . Terrain Destroyed . | . . . Melee . | . . . Projectile . | . . . AOE . | . . . Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Yrd Mat Mat Total 733 | 69 624 40 Wait 69 | . 69 . Move 597 | 58 508 31 Hop . | . . . Pick Up 10 | 3 7 . Fast Attach 11 | 7 4 . Attach 3 | . 2 1 Detach 5 | 1 4 . Swap 2 | . 2 . Drop 6 | . 6 . Fire 27 | . 20 7 Melee . | . . . Ram 1 | . . 1 Kick 2 | . 2 . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 1 exit: [*Sto]) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 304 | -10/Materials | Build established: Mutant 781 | -10/Materials | Discovered new exit (range 14) 849 | -10/Materials | Entered another Materials area 849 | -9/Materials | Evolved 2 slots: Propulsion x2 863 | -9/Materials | Discovered new exit (range 16) 902 | -9/Materials | Self-destructed Last Messages --------------- Acquired Imp. Hover Unit. Dropped Lgt. Assault Rifle. Acquired Imp. Hover Unit. R-06 Scavenger collects Lgt. Assault Rifle. PARAMETERS=PROPULSION+2 LOCATION=UNKNOWN GOAL=ESCAPE EXIT=FOUND Assault Rifle destroyed. Imp. Hover Unit destroyed. S-10 Pest destroyed. Acquired 17 matter. Slammed into S-10 Pest. Ion Engine destroyed. System corrupted by crushing effect (+3). Imp. Hover Unit destroyed. Flight Unit melted. S-10 Pest destroyed. System corrupted: Matter fused (-8). Acquired 20 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????################## ????????? | | ?????? s =@ ????????? | | ?????????????######## s[#######+##???????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ????????????????????# #????????????????????????? | | ???????????########## #????????????????????????? | | ???? #????????????????????????? | | ????< #????????????????????????? | | ???? #????????????????????????? | | ????? ##################????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 10 Energy Capacity 250 Matter Stores 118 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Weapon Shielding 33 Evasion (%) 55 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ChromionMicrowarpParser Manual? 0 Play Time 00:10:40 Cumulative 12.0 hours Start 2026.02.15 @ 21:26:11 End 2026.02.15 @ 21:40:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 22 Rogue 22 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 13 Achievement% 8 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4a3f7a93-7ab3-4459-ad22-6eeb46c51ad9