Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.06.23 @ 11:59:51 Player: btmk16 Result: Destroyed by L-61 Swordsman with Power Sword Performance ------------- Evolutions (7) 3500 Regions Visited (17) 3400 Robots Destroyed (144) 720 Value Destroyed (7057) 7057 Prototype IDs (44) 880 Alien Tech Used (0) 0 Bonus (2907) 2907 TOTAL SCORE: 18464 Bonus ------- High Alert Combat Kills 533 Follower Combat Kills 74 Aligned with FarCom 300 Destroyed Z-Imprinter 1000 Triggered Deep Caves Wall 500 Exposed GOLEM Chamber 500 Cogmind --------- Core Integrity 0/1300 Matter 285/300 Energy 879/1100 System Corruption 32% Temperature Cool (0) Movement Core (100) Ox1 Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (13) ----- Assembled Biocell Array Enhanced Optical Array Assembled Combat Suite > --- WEAPON (3) ------- Lance > --- INVENTORY (5) ---- Light Antimatter Reactor Flexi-carbon Leg GOLEM Unit Gamma Rifle Peak State ------------ > --- POWER ------------ Assembled Flux Generator > --- PROPULSION ------- Flexi-carbon Leg Assembled Alloy Leg Assembled Alloy Leg > --- UTILITY ---------- Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Nanovents Assembled Biocell Array Assembled Biocell Array Assembled Suspension Frame Assembled Combat Suite Assembled Alloy Armor Assembled Alloy Armor Assembled Alloy Armor GOLEM Unit > --- WEAPON ----------- Assembled Focal Cannon Assembled Focal Cannon Assembled Focal Cannon > --- INVENTORY -------- Improved Medium Armor Plating GOLEM Unit Smartbomb Launcher [Rating: 184] Favorites ----------- Power Assembled Flux Generator Engine Makeshift Power Source Power Core Neutrino Core Reactor Assembled Flux Generator Propulsion Potential Leg Treads Light Treads Leg Potential Leg Utility Assembled Nanovents Device Assembled Nanovents Storage Large Storage Unit Processor Advanced Visual Processing Unit Protection Assembled Alloy Armor Weapon Assembled Focal Cannon Energy Gun Lightning Gun Energy Cannon Assembled Focal Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Guided Missile Launcher Special Weapon RU-N14's Throwing Claymores Impact Weapon Makeshift Hammer Slashing Weapon Chainsword Piercing Weapon Lance Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Fac Res Slots Evolved 14 | . . . . . 4 2 . . . . . 2 2 . . 2 2 Power 1 | . . . . . 1 . . . . . . . . . . . . Propulsion 1 | . . . . . . 1 . . . . . . . . . . . Utility 11 | . . . . . 3 . . . . . . 2 2 . . 2 2 Weapon 1 | . . . . . . 1 . . . . . . . . . . . Parts Attached 156 | . 11 1 2 . 18 15 4 2 29 48 1 2 . . . . 23 Power 15 | . 2 . . . 3 2 1 . 2 2 . . . . . . 3 Engine 10 | . 2 . . . 3 2 1 . 2 . . . . . . . . Core 1 | . . . . . . . . . . 1 . . . . . . . Reactor 4 | . . . . . . . . . . 1 . . . . . . 3 Propulsion 29 | . 2 . 2 . 1 4 . . 4 2 1 2 . . . . 11 Treads 1 | . . . . . . 1 . . . . . . . . . . . Leg 28 | . 2 . 2 . 1 3 . . 4 2 1 2 . . . . 11 Wheel . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Utility 55 | . 4 1 . . 5 4 2 1 7 27 . . . . . . 4 Device 25 | . 1 1 . . 3 1 2 1 4 10 . . . . . . 2 Storage 4 | . 3 . . . . . . . . 1 . . . . . . . Processor 6 | . . . . . 1 1 . . 2 . . . . . . . 2 Hackware . | . . . . . . . . . . . . . . . . . . Protection 20 | . . . . . 1 2 . . 1 16 . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . Weapon 57 | . 3 . . . 9 5 1 1 16 17 . . . . . . 5 Energy Gun 19 | . 1 . . . 6 2 1 . 1 6 . . . . . . 2 Energy Cannon 5 | . . . . . . 2 . . . 3 . . . . . . . Ballistic Gun 9 | . 2 . . . 1 . . . 5 . . . . . . . 1 Ballistic Cannon 4 | . . . . . 1 1 . . 2 . . . . . . . . Launcher 6 | . . . . . 1 . . 1 3 . . . . . . . 1 Special Weapon 9 | . . . . . . . . . 1 8 . . . . . . . Impact Weapon 2 | . . . . . . . . . 2 . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 . . . . . . . . Piercing Weapon 1 | . . . . . . . . . . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . Unidentified Prototypes 12 | . . . . . 1 1 . . 4 6 . . . . . . . Corrupted Parts 3 | . . . . . . 1 . . . 1 . . . . . . 1 System Corruption 6 | . . . . . . 1 . . . 1 . . . . . . 4 Parts Lost 54 | . 2 . . . 1 . 1 1 1 6 . 1 . . . . 41 Power 4 | . . . . . . . . . . 2 . . . . . . 2 Propulsion 10 | . . . . . . . . 1 . . . . . . . . 9 Utility 26 | . . . . . . . . . . 4 . 1 . . . . 21 Weapon 14 | . 2 . . . 1 . 1 . 1 . . . . . . . 9 Highest Loss Streak 11 | . 1 . . . 1 . 1 1 1 2 . 1 . . . . 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 98 100 99 100 96 99 99 95 92 90 83 86 87 88 88 88 80 Engine 7 | . 14 14 14 14 17 15 15 15 15 4 . . . . . . . Reactor 2 | . . . . . . . . . . 4 7 6 5 5 5 5 3 Leg 20 | . 28 28 27 28 17 22 23 18 22 22 22 20 17 17 17 15 11 Device 18 | . 12 14 14 14 20 15 15 20 13 9 7 25 34 35 35 31 28 Storage 8 | . 14 14 14 14 9 7 7 7 7 6 15 6 5 5 5 9 8 Processor 4 | . . . . . 7 7 7 7 11 8 7 . . . . . 1 Protection 5 | . . . . . 5 7 7 2 4 6 . 6 5 5 5 10 11 Energy Gun 3 | . 3 14 14 14 9 3 . 7 . 8 . . . . . . . Energy Cannon 7 | . . . . . . 11 13 7 . 5 23 20 17 17 17 15 12 Ballistic Gun 3 | . 24 14 14 14 1 . . . 3 . . . . . . . . Ballistic Cannon 1 | . . . . . 7 7 7 5 2 . . . . . . . . Launcher 1 | . . . . . . . . 1 5 2 . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . Heaviest Build 114 | 12 29 29 29 29 52 68 66 61 59 107 107 114 97 97 97 103 109 Greatest Support 100 | 20 20 20 60 60 60 80 80 80 85 90 90 90 100 100 100 100 100 Greatest Overweight (x) 4 | . 1 1 1 . 1 1 . . . 1 1 1 1 . . 1 4 Average Overweight (x) . | . . 1 . . . . . . . . 1 1 . . . . 1 Largest Inventory Capacity 15 | . 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 Average Capacity 11 | . 10 15 15 15 15 15 15 15 15 14 15 6 5 5 5 5 5 Most Carried 15 | . 15 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 Average Carried 11 | . 9 14 15 15 14 14 14 15 14 13 15 6 4 5 5 5 4 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 5 5 5 5 5 5 Final Carried 15 | 6 15 15 15 15 15 14 15 15 15 15 15 5 5 5 5 5 5 Class Distribution -------------------- 40% | Mutant 39% | Golem 8% | Skirmisher 4% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Mutant | -7/Lower Caves Skirmisher | -7/Lower Caves Mutant | -7/Zion Mutant | -7/Deep Caves Golem | -6/Proximity Caves Golem | -6/Factory Golem | -5/Factory Golem | -5/Waste Golem | -5/Factory Golem | -4/Factory Golem | -3/Research Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Fac Res Matter Collected 3024 | 200 311 35 . . 495 223 109 118 302 698 176 5 . 10 . . 342 Remotely . | . . . . . . . . . . . . . . . . . . Salvage Created 8726 | . 616 51 . . 694 269 403 145 71 1795 361 433 27 322 89 151 3299 Parts 389 | . 33 2 . . 38 15 7 8 4 27 17 29 3 3 2 6 195 Haulers Intercepted 4 | . 2 . . . 1 . . . . . . 1 . . . . . Recyclers Shooed 3 | . . . . . 1 . . . . . . . . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Parts Self-Destructed 34 | . . . . . . . 6 9 2 . 17 . . . . . . Prevented . | . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Fac Res Combat Hostiles Destroyed 177 | . 11 3 . . 16 4 4 5 1 70 10 6 . . 1 2 44 Melee 1 | . . . . . . . . . 1 . . . . . . . . Guns 24 | . 11 3 . . 7 . . . . 1 . . . . . . 2 Cannons 78 | . . . . . 6 2 4 2 . 5 10 6 . . 1 2 40 AOE 63 | . . . . . 3 1 . 3 . 54 . . . . . . 2 Classes Destroyed 20 | . 5 1 . . 4 1 1 . . 3 . 1 . . . 1 3 Worker 5 | . 1 1 . . 1 . . . . . . . . . . . 2 Builder 8 | . . . . . . . . . . . . 5 . . . . 3 Hauler 4 | . 2 . . . 1 . . . . . . 1 . . . . . Recycler 3 | . 2 . . . . 1 . . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . . 1 . Watcher 5 | . . . . . 2 . . . . . . . 1 . . . 2 Swarmer 22 | . 6 . . . 3 . . 3 . . 7 3 . . . . . Grunt 33 | . 5 . . . 7 . 3 . . . 2 2 . . . . 14 Brawler 4 | . . . . . 2 . . . . . . . . . . . 2 Duelist 4 | . . . . . . . 1 1 . . . . . . . . 2 Protector 1 | . . . . . . . . . . . . . . . . . 1 Sentry 8 | . . . . . 2 2 . 1 . . 1 . . . 1 1 . Specialist 2 | . . . . . . . . . . . . . . . . . 2 Hunter 9 | . . . . . 2 . . . 1 . . . . . . . 6 Programmer 20 | . . . . . . 2 . . . . . 1 . . . 1 16 Heavy 1 | . . . . . . . . . . . . . . . . . 1 Z-Light 9 | . . . . . . . . . . 9 . . . . . . . Assembler 2 | . . . . . . . . . . 2 . . . . . . . Assembled 52 | . . 3 . . . . . . . 49 . . . . . . . Golem 11 | . . . . . . . . . . 11 . . . . . . . Best Kill Streak 47 | . 4 1 . . 4 2 4 3 1 47 4 4 1 . 1 1 8 Combat Bots Only 45 | . 3 1 . . 4 2 4 3 1 45 4 2 . . 1 1 7 Max Kills in Single Turn 14 | . 1 1 . . 3 1 1 3 1 14 1 3 1 . 1 1 2 Gunslinging . | . . . . . . . . . . . . . . . . . . Exploded 13 | . . . . . 3 1 . 3 . 13 . . . . . . 1 Melee 1 | . . . . . . . . . 1 . . . . . . . . Uniques/NPCs Destroyed 1 | . . . . . . . . . . 1 . . . . . . . Z-Imprinter (-7/Deep Caves) Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Fac Res Damage Taken 11783 | . 580 90 . . 835 423 481 118 265 1266 420 325 . . 132 86 6762 Core 2211 | . 103 63 . . 214 51 14 5 82 248 68 35 . . 18 . 1310 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . Redirected to Shielding 238 | . . . . . . . . . . 238 . . . . . . . Core Remaining (%) 74 | 100 . . . 33 61 . . . . . 33 95 . . 98 100 . Volleys Fired 452 | . 47 12 . . 54 21 24 11 3 76 14 19 3 5 15 11 137 Largest 3 | . 2 2 . . 2 3 3 3 1 3 3 3 1 3 3 3 3 Hottest 182 | . 60 60 . . 107 182 182 153 24 179 75 75 25 75 75 75 140 Shots Fired 922 | . 93 24 . . 106 43 35 25 3 141 41 51 3 15 23 21 298 Gun 279 | . 93 24 . . 68 . 6 6 3 63 . . . . . . 16 Cannon 603 | . . . . . 36 43 29 18 . 42 41 51 3 15 23 21 281 Launcher 16 | . . . . . 2 . . 1 . 12 . . . . . . 1 Special 24 | . . . . . . . . . . 24 . . . . . . . Kinetic 201 | . 88 12 . . 52 16 10 10 3 . . . . . . . 10 Thermal 528 | . . . . . 48 18 18 8 . . 41 51 3 15 23 21 282 Explosive 40 | . . . . . 2 . . 1 . 36 . . . . . . 1 Electromagnetic 153 | . 5 12 . . 4 9 7 6 . 105 . . . . . . 5 Robot Hit Streak 29 | . 14 3 . . 14 20 6 7 1 29 4 5 1 14 7 14 29 Robot Miss Streak 5 | . 5 4 . . 2 4 3 4 4 5 5 2 1 . 1 . 3 Penetration Max . | . . . . . . . . . . . . . . . . . . Secondary Targets 5 | . 5 . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . Shots Hit Robots 525 | . 59 10 . . 79 23 19 14 4 92 13 15 1 13 7 7 169 Core Hits 342 | . 26 5 . . 38 7 12 7 3 131 8 10 1 2 2 3 87 Critical Kills 1 | . . . . . . . . . . . . . . . . . 1 Critical Parts Destroyed 1 | . 1 . . . . . . . . . . . . . . . . Critical Strikes 12 | . 1 . . . 4 1 2 . . 2 . . . . . . 2 Burn 3 | . . . . . 3 . . . . . . . . . . . . Destroy 2 | . 1 . . . . . . . . . . . . . . . 1 Blast 4 | . . . . . 1 1 2 . . . . . . . . . . Corrupt 2 | . . . . . . . . . . 2 . . . . . . . Impale 1 | . . . . . . . . . . . . . . . . . 1 Melee Attacks 24 | . . . . . . . . . 14 . . . . . . . 10 Impact 13 | . . . . . . . . . 13 . . . . . . . . Slashing 1 | . . . . . . . . . 1 . . . . . . . . Piercing 10 | . . . . . . . . . . . . . . . . . 10 Sneak Attacks . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . Damage Inflicted 24522 | . 771 109 . . 1444 616 546 498 112 8926 754 960 57 545 307 302 8575 Guns 2601 | . 687 109 . . 672 . 52 46 16 863 . . . . . . 156 Cannons 13563 | . . . . . 577 547 441 278 . 759 754 947 57 545 307 302 8049 Explosions 7782 | . 84 . . . 195 69 53 174 . 6943 . . . . . . 264 Melee 165 | . . . . . . . . . 96 . . . . . . . 69 Ramming 50 | . . . . . . . . . . . . 13 . . . . 37 Kinetic 1879 | . 614 27 . . 673 163 200 141 16 . . . . . . . 45 Thermal 12454 | . 84 . . . 520 297 294 190 . 90 754 947 57 545 307 302 8067 Explosive 7433 | . . . . . 195 . . 121 . 6853 . . . . . . 264 Electromagnetic 2180 | . 73 82 . . 56 156 52 46 . 1622 . . . . . . 93 Impact 96 | . . . . . . . . . 96 . . . . . . . . Slashing 361 | . . . . . . . . . . 361 . . . . . . . Piercing 69 | . . . . . . . . . . . . . . . . . 69 Highest Corruption 32 | . . . . . 2 3 3 3 3 9 9 1 . . . . 32 Average Corruption 8 | . . . . . 2 1 3 3 3 8 9 1 . . . . 14 Corruption Purged 1 | . . . . . . . . . . . . . . . . . 1 Corruption Blocked . | . . . . . . . . . . . . . . . . . . Effects 222 | . . . . . 7 1 5 7 . 72 23 1 . . . . 106 Message Errors 42 | . . . . . 2 . 1 . . 12 6 . . . . . 21 Matter Fused 62 | . . . . . 3 . 2 3 . 21 9 . . . . . 24 Heat Flow Errors 23 | . . . . . . . 1 2 . 14 1 . . . . . 5 Energy Discharges 25 | . . . . . 1 . . . . 8 3 1 . . . . 12 Parts Rejected 3 | . . . . . . . 1 . . . 1 . . . . . 1 Data Loss (minor) 22 | . . . . . . 1 . . . 6 2 . . . . . 13 Data Loss (major) 10 | . . . . . . . . . . 2 . . . . . . 8 Misfires 12 | . . . . . 1 . . 1 . 4 1 . . . . . 5 Alerts 6 | . . . . . . . . 1 . 3 . . . . . . 2 Misdirections 3 | . . . . . . . . . . . . . . . . . 3 Weapon Failures 14 | . . . . . . . . . . 2 . . . . . . 12 Overload Shots . | . . . . . . . . . . . . . . . . . . Overflow Damage 805 | . . . . . 1 . 22 31 . 317 63 94 . . . 15 262 Projectiles 469 | . . . . . 1 . 19 9 . 6 63 94 . . . 15 262 Explosions 336 | . . . . . . . 3 22 . 311 . . . . . . . Melee . | . . . . . . . . . . . . . . . . . . Knockbacks 3 | . . . . . 2 . 1 . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . Kinetic 3 | . . . . . 2 . 1 . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 461 | . 38 . . . 57 57 45 59 . . . . . . . . 205 Shots 9 | . 1 . . . 2 1 1 1 . . . . . . . . 3 Rammed . | . . . . . . . . . . . . . . . . . . Targets Rammed 4 | . . . . . . . . . . . . 1 . . . . 3 Kicked 4 | . . . . . . . . . . . . 1 . . . . 3 Crushed . | . . . . . . . . . . . . . . . . . . Highest Temperature 428 | . 32 40 . . 146 198 428 182 . 351 156 . . . . . 244 Average Temperature 70 | . 8 17 . . 38 67 176 40 . 80 49 . . . . . 67 Received Heat Transfer 2252 | . 240 . . . 189 60 243 . . 211 27 63 . . 18 9 1192 Effects 7 | . . . . . . . 6 . . 1 . . . . . . . Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . Interference 3 | . . . . . . . 3 . . . . . . . . . . Damage (minor) 2 | . . . . . . . 1 . . 1 . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . Robots Corrupted 11 | . . . . . . 1 . . . 10 . . . . . . . Combat Hostiles 11 | . . . . . . 1 . . . 10 . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . Parts Melted 7 | . . . . . 2 . . . . . . . . . 1 . 4 Heat Transferred 8078 | . . . . . 1484 346 383 235 . 50 400 500 25 325 175 175 3980 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . 1 Parts Stolen . | . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . Power Chain Reactions 6 | . 2 . . . . 1 1 1 . 1 . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Fac Res Peak Influence 1348 | . 212 13 . . 1348 474 . . . . . 172 85 31 128 64 687 Initial 473 | . . 8 . . . 473 . . . . . 56 59 29 21 3 33 Average 214 | . 66 2 . . 727 406 . . . . . 87 68 29 24 13 322 Maximum Alert Level 4 | . 1 . . . 4 2 . . . . . . . . . . 2 Low Security (%) 61 | . 93 100 . 100 33 . . . . . . 100 100 100 100 100 21 Level 1 18 | . 6 . . . 1 33 . . . . . . . . . . 52 Level 2 13 | . . . . . 3 66 . . . . . . . . . . 26 Level 3 2 | . . . . . 32 . . . . . . . . . . . . Level 4 2 | . . . . . 28 . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . Squads Dispatched 30 | . 2 . . . 1 3 . . . . . 2 . . . 3 19 Investigation 7 | . 1 . . . 1 1 . . . . . . . . . 1 3 Extermination 12 | . . . . . . 2 . . . . . 1 . . . 2 7 Reinforcement 7 | . 1 . . . . . . . . . . 1 . . . . 5 Assault 4 | . . . . . . . . . . . . . . . . . 4 Garrison . | . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . 2 . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . . . . . . . . . . 1 Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Fac Res Distress Signals 3 | . 1 . . . 1 . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . Times Spotted 229 | . 18 6 . . 31 7 5 3 1 70 11 8 1 . 2 3 63 Peak Tracking Total 38 | . 6 2 . . 5 3 5 3 1 38 4 4 1 . 1 2 7 Tactical Retreats 15 | . . 2 . . 4 . 1 . . 3 1 1 . . . . 3 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Fac Res Traps Triggered 14 | . 1 . . . 3 1 . . . . . 2 1 . 1 . 5 Indirectly . | . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . Triggered 2 | . . . . . . . . . . . . . . . . . 2 Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Fac Res Machines Disabled 15 | . 2 . . . 1 . . . . 6 . . . . 2 . 4 Max in Single Turn 1 | . 1 . . . 1 . . . . 1 . . . . 1 . 1 Garrison Access 4 | . . . . . 1 . . . . . . . . . 1 1 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . . . . . . . . . . . . 1 Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Fac Res Machines Accessed 37 | . 6 1 2 . 5 5 . . . . . 4 . . 4 6 4 Terminals 23 | . 6 . . . 4 3 . . . . . 2 . . 1 4 3 Fabricators 5 | . . . . . . 1 . . . . . 2 . . 2 . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . Garrison Access 4 | . . . . . 1 . . . . . . . . . 1 1 1 Total Hacks 78 | . 17 1 2 . 14 8 . . . . . 10 . . 7 13 6 Successful 32 | . 11 1 2 . 8 2 . . . . . 1 . . 4 3 . Failed 46 | . 6 . . . 6 6 . . . . . 9 . . 3 10 6 Catastrophic 14 | . . . . . 2 1 . . . . . 2 . . 2 2 5 Database Lockouts . | . . . . . . . . . . . . . . . . . . Manual 42 | . 10 . 1 . 7 2 . . 1 . . 4 . . 4 10 3 Terminals 56 | . 17 . . . 12 5 . . . . . 5 . . 2 11 4 Fabricators 11 | . . . . . . 2 . . . . . 5 . . 4 . . Repair Stations 1 | . . . . . . . . . . . . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . . . . 1 . . . . . . . . . . . Garrison Access 6 | . . . . . 2 . . . . . . . . . 1 1 2 Terminal Hacks 22 | . 10 1 2 . 6 1 . . . . . . . . 1 1 . Record 1 | . . . 1 . . . . . . . . . . . . . . Robot Analysis 4 | . 4 . . . . . . . . . . . . . . . . Open Door 1 | . . 1 . . . . . . . . . . . . . . . Level Access Points 1 | . . . . . 1 . . . . . . . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . . . . . . Terminal Index 2 | . 1 . . . . 1 . . . . . . . . . . . Alert Level 4 | . 1 . . . 2 . . . . . . . . . 1 . . Unreport Threat 4 | . 1 . . . 3 . . . . . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . . . . . . Recall Extermination 1 | . . . . . . . . . . . . . . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . . 1 . . 1 . . Network Status 2 | . . . . . . . . . . . . 1 . . 1 . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . Scanalyzer 1 | . . . . . . 1 . . . . . . . . . . . Insert Component 1 | . . . . . . 1 . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . 1 . . . . . . . . . 1 1 . Seal Access 3 | . . . . . 1 . . . . . . . . . 1 1 . Unauthorized Hacks 4 | . 1 . . . 1 . . . . . . . . . 1 1 . Terminals 3 | . 1 . . . 1 . . . . . . . . . . 1 . Botnet 3 | . 1 . . . 1 . . . . . . . . . . 1 . Fabricators 1 | . . . . . . . . . . . . . . . 1 . . Fabnet 1 | . . . . . . . . . . . . . . . 1 . . Repair Stations . | . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . . 1 . Used 1 | . . . . . . . . . . . . . . . . 1 . Hacking Detections 30 | . 6 . . . 4 5 . . . . . 4 . . 3 4 4 Full Trace Events 3 | . . . . . . . . . . . . . . . . 1 2 Feedback Events 1 | . . . . . . . . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . . 3 . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired 15 | . . . . . . . . . 15 . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . Robots Hacked 2 | . . . . . . . . . . . . . . . . . 2 Non-combat . | . . . . . . . . . . . . . . . . . . Combat 2 | . . . . . . . . . . . . . . . . . 2 Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . . . . . . . . . . . 3 Machine Destruction 3 | . . . . . . . . . . . . . . . . . 3 Fabnet Peak Effective % 3 | . . . . . . . . . . . . . . . . 3 1 Autooverrided 2 | . . . . . . . . . . . . . . . . . 2 Robots Rewired . | . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Fac Res Total Allies 7 | . . 3 . . . . . . 2 . . . . . . . 2 Largest Group 3 | . . 3 . . . . . . 2 2 . . . . . . 1 Highest-Rated Group 192 | . . 40 . . . . . . 192 192 . . . . . . 82 Highest-Rated Ally 96 | . . 16 . . . . . . 96 96 . . . . . . 82 Total Orders 6 | . . . . . . . . . . 6 . . . . . . . EXPLORE 6 | . . . . . . . . . . 6 . . . . . . . Ally Attacks 51 | . . 14 . . . . . . . 34 . . . . . . 3 Total Damage 3021 | . . 140 . . . . . . . 2785 . . . . . . 96 Kills 10 | . . 2 . . . . . . . 8 . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Fac Res Robot Analysis Total 4 | . 4 . . . . . . . . . . . . . . . . Derelict Logs Recovered 6 | . . 1 . . . . 2 1 2 . . . . . . . . Drone Launches 6 | . . . . . . . . . . 6 . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Fac Res Turns Passed 16523 | . 938 966 448 8 816 833 436 350 2433 3093 660 755 217 176 667 1136 2591 Spaces Moved 9539 | 1 601 487 364 9 592 600 361 328 2252 1130 344 320 131 86 428 480 1025 Core 185 | . . . . . . . . . . . . . . . . . 185 Treads . | . . . . . . . . . . . . . . . . . . Legs 9354 | 1 601 487 364 9 592 600 361 328 2252 1130 344 320 131 86 428 480 840 Wheels . | . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . Fastest Speed 45 | 120 120 190 90 90 90 45 103 90 90 106 176 176 140 140 140 140 50 Average Speed 129 | 120 126 190 122 90 90 97 103 95 100 129 176 176 142 140 140 182 167 Slowest Speed 250 | 120 190 190 190 90 170 170 103 103 116 189 180 183 183 140 140 183 250 Overloaded Moves 13 | . . . . . . 8 . . . 5 . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . 1 . . . . . . 1 Exploration Rate (%) 45 | 2 94 96 78 6 43 19 55 57 87 94 56 10 5 72 14 14 25 Regions Visited 17 Branch Regions 8 Pre-discovered Areas 5 | . . 1 1 . . . . 1 2 . . . . . . . . Known Exits Taken 4 | . 1 . . . 1 1 . . . . 1 . . . . . . Unknown Exits Taken 11 | 1 . 1 1 1 . . 1 1 1 1 . 1 . . 1 1 . Scrap Searched 14 | . . 1 . . . . 4 2 5 . 2 . . . . . . Spaces Dug 92 | . . . . . 10 3 1 . 3 19 . 11 1 . 12 6 26 Terrain Destroyed 472 | . 2 . . . 12 12 15 29 3 176 25 31 2 2 14 13 136 Melee 9 | . . . . . . . . . 3 . . . . . . . 6 Projectile 204 | . . . . . 3 6 10 5 . 2 25 31 2 2 14 13 91 AOE 258 | . 2 . . . 9 6 5 24 . 174 . . . . . . 38 Terrain Rammed . | . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -7 -6 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Zio Dee Pro Fac Fac Was Fac Fac Res Total 12909 | . 698 508 367 8 777 818 391 346 2404 2644 368 477 160 130 476 721 1616 Wait 2544 | . 19 5 . . 87 163 1 3 67 1338 10 118 24 40 34 231 404 Move 9521 | . 600 486 363 8 591 599 360 327 2251 1128 343 319 131 85 427 479 1024 Hop . | . . . . . . . . . . . . . . . . . . Pick Up 58 | . 12 1 . . 10 5 2 1 11 14 . . 1 . . . 1 Fast Attach 78 | . 1 1 2 . 8 6 1 . 15 21 1 2 . . . . 20 Attach 24 | . 2 . . . 2 1 1 . 2 14 . . . . . . 2 Detach 19 | . . . . . . . . . 2 11 . 1 . . . . 5 Swap 54 | . 8 . . . 8 8 2 2 12 13 . . . . . . 1 Drop 117 | . 9 3 2 . 17 15 . 1 27 28 . 12 1 . . . 2 Fire 452 | . 47 12 . . 54 21 24 11 3 76 14 19 3 5 15 11 137 Melee 24 | . . . . . . . . . 14 . . . . . . . 10 Ram 1 | . . . . . . . . . . . . . . . . . 1 Kick 4 | . . . . . . . . . . . . 1 . . . . 3 Crush . | . . . . . . . . . . . . . . . . . . Escape Stasis 12 | . . . . . . . . . . 1 . 5 . . . . 6 Rewire 1 | . . . . . . . . 1 . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: [*Mat x3] / *Min) -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -7/Zion (discovered 2 exits: [*Dee] / [*Pro]) -7/Deep Caves -6/Proximity Caves -6/Factory (discovered 2 exits: [*Fac] / *Low) -5/Factory -5/Waste -5/Factory -4/Factory -3/Research (discovered 1 exit: *Tes) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 175 | -10/Materials | Discovered new exit (range 16) 306 | -10/Materials | Build established: Mutant 484 | -10/Materials | Discovered new exit (range 4) 590 | -10/Materials | Identified exit to Mines 769 | -10/Materials | Discovered new exit (range 3) 939 | -10/Materials | Entered Mines 974 | -10/Mines | Met a Derelict bent on vengeance 1067 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1193 | -10/Mines | Assembled infested the area 1396 | -10/Mines | Core integrity fell below 50% 1468 | -10/Mines | Discovered new exit (range 15) 1614 | -10/Mines | Discovered new exit (range 11) 1669 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1669 | -10/Mines | Discovered new exit (range 5) 1732 | -10/Mines | Found the Drone Emporium 1763 | -10/Mines | Found Prototype Device 1773 | -10/Mines | Learned location of Storage (-9) 1905 | -10/Mines | Entered Exiles 1934 | -10/Exiles | Discovered new exit (range 15) 1951 | -10/Exiles | Met 8R-AWN 1981 | -10/Exiles | Met EX-HEX 2035 | -10/Exiles | Met EX-BIN 2061 | -10/Exiles | Aligned with FarCom system 2063 | -10/Exiles | Given EX-Vault access code 2113 | -10/Exiles | Opened EX-Vault 2129 | -10/Exiles | Found Potential Leg 2131 | -10/Exiles | Found Potential Leg 2153 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2180 | -10/Exiles | Met EX-DEC 2184 | -10/Exiles | Learned location of Zion (-7) 2221 | -10/Exiles | Visited The Gauntlet 2346 | -10/Exiles | Discovered new exit (range 10) 2353 | -10/Exiles | Left Exiles lab with Potential Leg 2353 | -10/Exiles | Entered Mines 2353 | -9/Mines | Discovered new exit (range 9) 2361 | -9/Mines | Entered Materials 2361 | -8/Materials | Evolved 4 slots: Power x1, Utility x3 2761 | -8/Materials | Search patrols dispatched 2937 | -8/Materials | Build established: Skirmisher 3022 | -8/Materials | Identified exit to Factory 3161 | -8/Materials | Search patrols dispatched 3177 | -8/Materials | Entered Factory 3177 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3668 | -7/Factory | Identified Decoy Drone Bay 3926 | -7/Factory | Discovered new exit (range 6) 4008 | -7/Factory | Identified exit to Lower Caves 4010 | -7/Factory | Entered Lower Caves 4116 | -7/Lower Caves | Learned Factory terminal intel 4307 | -7/Lower Caves | Spotted B-75 Beast 4314 | -7/Lower Caves | Build established: Mutant 4343 | -7/Lower Caves | Learned location of 1 exit from Factory 4434 | -7/Lower Caves | Discovered new exit (range 8) 4446 | -7/Lower Caves | Entered another Lower Caves area 4595 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 4781 | -7/Lower Caves | Discovered new exit (range 18) 4796 | -7/Lower Caves | Entered Zion 4878 | -7/Zion | Learned location of 1 exit from Proximity Caves 4897 | -7/Zion | Discovered new exit (range 18) 4915 | -7/Zion | System corruption cleaned by Quarantine Array 5133 | -7/Zion | Given A8's code to call for help 5172 | -7/Zion | Found Prototype Special Weapon 5174 | -7/Zion | Found Prototype Special Weapon 5176 | -7/Zion | Found Prototype Special Weapon 5179 | -7/Zion | Found Prototype Special Weapon 5290 | -7/Zion | Learned Factory stockpile data 5469 | -7/Zion | Found Prototype Launcher 5469 | -7/Zion | Identified Gui. Missile Launcher 5494 | -7/Zion | Found Gui. Missile Launcher 5688 | -7/Zion | Identified RU-N14's Throwing Claymores (x4) 5815 | -7/Zion | Found Prototype Processor 5815 | -7/Zion | Identified Exp. Targeting Computer 5897 | -7/Zion | Discovered new exit (range 4) 5899 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 6115 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6122 | -7/Zion | Enhanced Grunt warped into view, answering call for help 6470 | -7/Zion | Found CR-A16's Pointy Stick 7229 | -7/Zion | Entered Deep Caves 7229 | -7/Deep Caves | Accompanied by 2 allies 7293 | -7/Deep Caves | Build established: Derelict-Mutant 7430 | -7/Deep Caves | Z-Facility disabled 7441 | -7/Deep Caves | Attacked by Z-Imprinter 7451 | -7/Deep Caves | Destroyed Z-Imprinter 7710 | -7/Deep Caves | Discovered new exit (range 43) 7784 | -7/Deep Caves | Found Prototype Protection 7784 | -7/Deep Caves | Identified Zio. Weapon Casing 7805 | -7/Deep Caves | Build established: Mutant 7894 | -7/Deep Caves | Found Zio. Weapon Casing 7901 | -7/Deep Caves | Crushed by falling debris 7907 | -7/Deep Caves | Found Zio. Weapon Casing 7937 | -7/Deep Caves | Found Prototype Protection 7937 | -7/Deep Caves | Identified Zio. Heavy Carapace 8171 | -7/Deep Caves | Found Prototype Device 8171 | -7/Deep Caves | Identified Exp. Thermal Shield 8294 | -7/Deep Caves | Spotted as-06916 8299 | -7/Deep Caves | Destroyed as-06916 8580 | -7/Deep Caves | Spotted as-01721 8586 | -7/Deep Caves | Exposed GOLEM chamber 8587 | -7/Deep Caves | Core integrity fell below 50% 8634 | -7/Deep Caves | Destroyed as-01721 8796 | -7/Deep Caves | Triggered Deep Caves wall 8818 | -7/Deep Caves | Spotted AS-39911 8819 | -7/Deep Caves | Spotted AS-71331 8840 | -7/Deep Caves | Found Corrupted GOLEM Unit 8852 | -7/Deep Caves | Destroyed AS-39911 8856 | -7/Deep Caves | Destroyed AS-71331 8898 | -7/Deep Caves | Destroyed 45 combat bots 8918 | -7/Deep Caves | Build established: Bomber 8967 | -7/Deep Caves | Found Corrupted GOLEM Unit 9241 | -7/Deep Caves | Build established: Mutant 9768 | -7/Deep Caves | Build established: Golem 10322 | -7/Deep Caves | Entered Proximity Caves 10323 | -6/Proximity Caves | Identified exit to Factory 10574 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10982 | -6/Proximity Caves | Entered Factory 10982 | -6/Factory | Evolved 2 slots: Utility x2 10983 | -6/Factory | Identified exit to Lower Caves 10985 | -6/Factory | Loaded intel: 26 terminal locations 11577 | -6/Factory | Discovered new exit (range 11) 11737 | -6/Factory | Entered another Factory area 11737 | -5/Factory | Evolved 2 slots: Utility x2 11954 | -5/Factory | Sucked down chute 11954 | -5/Factory | Entered Waste 11954 | -5/Waste | The area was eerily silent 12048 | -5/Waste | Discovered new exit (range 13) 12130 | -5/Waste | Entered Factory 12783 | -5/Factory | Discovered new exit (range 7) 12797 | -5/Factory | Entered another Factory area 12797 | -4/Factory | Evolved 2 slots: Utility x2 13918 | -4/Factory | Discovered new exit (range 8) 13933 | -4/Factory | Entered Research 13933 | -3/Research | Evolved 2 slots: Utility x2 14431 | -3/Research | Crushed by falling debris 14770 | -3/Research | System corruption reached 10% 14831 | -3/Research | Cargo convoy interrupted 15559 | -3/Research | Local machine network offline 15879 | -3/Research | Discovered new exit (range 4) 15925 | -3/Research | Identified exit to Testing 15925 | -3/Research | Lost 4 parts (1n2u1w) 16183 | -3/Research | First assault squad dispatched 16279 | -3/Research | Destroyed 7 combat bots 16284 | -3/Research | Lost 5 parts (1p3u1w) 16363 | -3/Research | Lost 4 parts (2u2w) 16381 | -3/Research | Core integrity fell below 50% 16423 | -3/Research | System corruption reached 30% 16429 | -3/Research | Core integrity fell below 20% 16459 | -3/Research | Lost 11 parts (6n3u2w) 16524 | -3/Research | Destroyed by L-61 Swordsman with Power Sword Last Messages --------------- dispatched. 16435_ K-01 Serf collects debris. 16449_ Triggered Alarm Trap. 16449_ An alarm sounds. 16449_ ALERT: Alarm triggered, dispatching investigation squad. 16459_ System corrupted: Heat flow error (+290). 16460_ Triggered Blade Trap. 16460_ Massive razor-sharp blades shoot up from within the floor. 16464_ Acquired Lance. 16476_ System corrupted: Matter fused (-10). 16491_ System corrupted: Component data lost. 16510_ C9CFSST9VICDQWYNEP254JY1BAXUDO3VVQ&D 16517_ Penetrated by Slug. 16520_ C-30 ARC bursts open, deploying its payload. 16520_ L-61 Swordsman unfolds itself. 16520_ E-15 Imp unfolds itself. 16521_ The unstable cave ceiling collapses. 16521_ L-61 Swordsman crushed by falling debris. 16523_ Y-72 Warden suffers critical hit (Impale). 16524_ Adv. Signal Interpreter destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ########?????????????????????????????????????????? | | "#????????????????????????######???????????? | | ##??????????????????????? ????????????? | | #??????????????????????? ????????????? | | [ ###?????????????????????""""" ???????????? | | + #???????????###??????""S""" ?????????????? | | ! # #############l##???? ""???????????????? | | ####### # g#g##?? ?????????????????? | | #????# # ! ##e###Y ???????????????????? | | #????# # """" ###l# ?????????????????????? | | #?#### # ""R"" /#?##@#??????????????????????? | | #?# # "" "" #?# ##??????????????????????? | | #?# # ## #????????????????????????? | | #?# + ###?????????????????????????? | | #?# # """ """ #???????????????????????????? | | #?# # """ """ #???????????????????????????? | | #?# # """ """ #???????????????????????????? | | #### #! #???????????????????????????? | | # ! #???????????????????????????? | | ##############???????????????????????????? | | # #??????????????????????????? | | + #??????????????????????????? | | """ # #??????????????????????????? | | """ # #??????????????????????????? | | """ #? #??????????????????????????? | | #? #??????????????????????????? | | #??###########???????????????????????????? | | #????????????????????????????????????????? | | #????????????????????????????????????????? | | ########????????????????????????????????????????? | | #???????????????????????????????????????????????? | | #???????????????????????????????????????????????? | | ???????????????????????????????????????????? | | ??????????????????????????????????????????? | | ??????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 106 Energy Generation 45 Energy Capacity 2170 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Additional Mass Support 20 Armor Coverage 1200 Resistance: KI 15 Resistance: TH 15 Resistance: EX 15 Resistance: EM 15 Resistance: I 15 Resistance: S 15 Resistance: P 15 Weapon Shielding 100 Phase Shifting 8 Evasion (%) 63 Targeting Accuracy 12 Core Analysis 8 Armor Integrity Analysis 40 Recoil Reduction 1 Particle Charging 25 Item Schematics ----------------- Magnetic Acceleration Cannon | -7/Zion | Archive System Restoration Module | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Imp. Component Analysis Suite | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Imp. Shield Generator | -7/Zion | Archive Adv. Heat Sink | -7/Zion | Archive Gravmag System | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Plasma Cannon | -7/Zion | Archive 0b10 Decoder Chip [Skirmisher] | -7/Zion | Archive Mak. Salvage Targeting Computer | -7/Zion | Archive Neutrino Core | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive R-06 Scavenger | -7/Zion | Archive H-88 Terminator | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DecoderProtonCalibrator Manual? 0 Play Time 02:11:43 Cumulative 343.2 hours Start 2022.06.22 @ 21:20:47 End 2022.06.23 @ 11:59:51 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 415 Rogue 414 Adventurer 0 Explorer 1 Win Type - Total 9 Types 6/0/1/2/0/0/0/0/0 Lore% 73 Gallery% 84 Achievement% 61 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 87261db9-7355-4f5c-a058-8572a8c1d436