Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.25 @ 23:42:07 Player: f_ Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (8) 1600 Robots Destroyed (133) 665 Value Destroyed (2643) 2643 Prototype IDs (10) 200 Alien Tech Used (0) 0 Bonus (1459) 1459 TOTAL SCORE: 7567 Bonus ------- High Alert Combat Kills 445 Follower Combat Kills 14 Entered Garrisons 200 Used RIF Installer 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/550 Matter 249/300 Energy 90/100 System Corruption 20% Temperature Cool (9) Movement Core (100) Ox1 Location -8/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (6) ------ Machine Analyzer Power Shielding > --- WEAPON (2) ------- Longsword +1 > --- INVENTORY (5) ---- Micro Nuclear Core Improved Utility Shielding Heavy Flail Peak State ------------ > --- POWER ------------ Cooled Ion Engine > --- PROPULSION ------- Wheel Wheel > --- UTILITY ---------- High-capacity Storage Unit Trap Scanner Machine Analyzer Reflective Plating Insulated Plating Hardlight Generator > --- WEAPON ----------- Latent Energy Streamer Longsword +1 > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Cooling System Power Shielding Improved Utility Shielding Improved Weapon Shielding Improved Weapon Shielding Light Armor Plating Hardened Light Armor Plating Insulated Plating Insulated Plating Recalibrator Advanced Beam Cannon Slug Cannon Grenade Launcher Datajack Heavy Flail Heavy Flail [Rating: 43] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Micro Nuclear Core Propulsion Wheel Leg Improved Aluminum Leg Wheel Wheel Utility Machine Analyzer Device Hardlight Generator Storage Huge Storage Unit Processor Machine Analyzer Protection Light Armor Plating Weapon Grenade Launcher Energy Gun Medium Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Slug Cannon Launcher Grenade Launcher Impact Weapon Heavy Flail Slashing Weapon Longsword +1 Build | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Slots Evolved 4 | . . . 2 . . . 2 . Power . | . . . . . . . . . Propulsion . | . . . . . . . . . Utility 4 | . . . 2 . . . 2 . Weapon . | . . . . . . . . . Parts Attached 87 | 6 11 3 28 6 6 3 6 18 Power 6 | 1 1 . 2 . . . . 2 Engine 5 | 1 1 . 2 . . . . 1 Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 19 | 2 5 1 5 2 1 1 . 2 Treads . | . . . . . . . . . Leg 2 | . . . . . . . . 2 Wheel 17 | 2 5 1 5 2 1 1 . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 32 | 1 3 . 10 2 2 . 5 9 Device 3 | . . . . . . . 2 1 Storage 3 | 1 1 . . . 1 . . . Processor 4 | . 2 . . 1 . . . 1 Hackware . | . . . . . . . . . Protection 22 | . . . 10 1 1 . 3 7 Artifact . | . . . . . . . . . Weapon 30 | 2 2 2 11 2 3 2 1 5 Energy Gun 1 | 1 . . . . . . . . Energy Cannon 7 | . 1 . 3 . 1 . 1 1 Ballistic Gun 4 | 1 1 1 1 . . . . . Ballistic Cannon 1 | . . . . . . . . 1 Launcher 11 | . . 1 5 2 . 2 . 1 Special Weapon . | . . . . . . . . . Impact Weapon 5 | . . . 2 . 1 . . 2 Slashing Weapon 1 | . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . 2 . 3 . . . Parts Lost 29 | . 1 1 4 2 . 1 . 20 Power 3 | . . . . . . . . 3 Propulsion 9 | . 1 1 2 1 . . . 4 Utility 13 | . . . 1 1 . . . 11 Weapon 4 | . . . 1 . . 1 . 2 Highest Loss Streak 8 | . 1 1 2 2 . 1 . 8 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 96 | . 96 99 98 98 97 100 100 82 Engine 10 | . 14 14 10 11 11 11 9 1 Wheel 20 | . 27 27 21 20 22 22 18 1 Storage 10 | . 14 14 11 11 11 11 9 1 Processor 12 | . 10 14 11 14 16 11 9 11 Protection 16 | . . . 21 18 14 22 18 32 Energy Cannon 2 | . 8 3 2 . 2 . 3 1 Ballistic Gun 4 | . 14 14 4 . . . . . Launcher 8 | . . 10 10 17 9 11 5 . Impact Weapon 3 | . . . 4 4 3 . . 6 Slashing Weapon 2 | . . . . . 6 11 9 9 Naked Turns . | . . . . . . . . . Heaviest Build 106 | 12 93 93 101 102 106 62 75 75 Greatest Support 26 | 20 20 20 26 20 20 20 20 23 Greatest Overweight (x) 10 | . 9 9 10 10 5 3 3 6 Average Overweight (x) 3 | . 3 4 4 4 4 3 3 1 Largest Inventory Capacity 25 | 8 25 25 25 25 25 20 20 20 Average Capacity 21 | 7 23 25 25 25 24 20 20 6 Most Carried 25 | 4 25 25 25 25 25 20 19 18 Average Carried 20 | 1 18 24 24 24 23 19 18 4 Final Capacity 25 | 8 25 25 25 25 20 20 20 5 Final Carried 25 | 1 25 25 25 25 20 20 18 3 Class Distribution -------------------- 87% | Mutant 6% | Scavenger-Mutant 3% | Scavenger-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Assassin | -8/Materials Scavenger-Mutant | -8/Garrison Resources | -11 -10 -10 -9 -9 -9 -8 -8 -8 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Matter Collected 2295 | 124 376 150 863 210 . 200 . 372 Remotely . | . . . . . . . . . Salvage Created 2836 | . 471 181 1322 160 . 219 90 393 Parts 236 | . 52 12 107 5 . 26 6 28 Haulers Intercepted 4 | . 1 . 3 . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Combat Hostiles Destroyed 82 | . 10 8 41 2 . 6 2 13 Melee 15 | . . . . . . . 2 13 Guns 13 | . 10 . 3 . . . . . Cannons 4 | . . 2 2 . . . . . AOE 47 | . . 5 34 2 . 6 . . Classes Destroyed 16 | . 9 1 2 1 . . . 3 Worker 19 | . 3 1 9 4 . 2 . . Builder 12 | . 1 . 5 1 . 5 . . Tunneler 8 | . 1 2 . 3 . 2 . . Hauler 4 | . 1 . 3 . . . . . Recycler 2 | . 1 . 1 . . . . . Mechanic 2 | . 1 . 1 . . . . . Watcher 7 | . 3 . 4 . . . . . Swarmer 33 | . 9 3 13 . . 3 . 5 Grunt 32 | . 1 3 20 . . 3 2 3 Brawler 1 | . . . . . . . . 1 Duelist 1 | . . . . . . . . 1 Protector 1 | . . . 1 . . . . . Sentry 7 | . . . 7 . . . . . Demolisher 1 | . . . . 1 . . . . Programmer 3 | . . . . . . . . 3 Assembled 3 | . . 2 . 1 . . . . Best Kill Streak 7 | . 4 6 7 4 . 3 2 5 Combat Bots Only 5 | . 3 3 5 2 . 3 2 5 Max Kills in Single Turn 3 | . 2 3 3 2 . 3 1 1 Gunslinging 1 | . 1 . . . . . . . Exploded 3 | . . 1 3 2 . 3 . . Melee 1 | . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Hostile Shots Fired 460 | . 59 22 99 10 . 14 16 240 Missed 114 | . 13 7 33 . . 4 3 54 Damage Taken 4291 | . 405 206 893 343 . 195 139 2110 Core 950 | . 123 42 109 73 . 45 4 554 Absorbed by Shields 299 | . . . . . . . 52 247 Redirected to Shielding 159 | . . . . . . . . 159 Ignored by Resistances 214 | . . . . . . . 6 208 Regen/Repaired (Parts) 148 | . . . 148 . . . . . Core Remaining (%) 59 | 100 . 34 . . . 43 . . Volleys Fired 217 | . 45 19 115 11 . 12 1 14 Largest 2 | . 2 2 2 2 . 1 1 1 Hottest 93 | . 83 83 93 60 . 30 60 68 Shots Fired 279 | . 90 24 124 14 . 12 1 14 Gun 120 | . 86 5 29 . . . . . Cannon 57 | . 4 8 34 . . . 1 10 Launcher 102 | . . 11 61 14 . 12 . 4 Special . | . . . . . . . . . Kinetic 81 | . 45 5 29 . . . . 2 Thermal 93 | . 45 8 34 . . . . 6 Explosive 102 | . . 11 61 14 . 12 . 4 Electromagnetic 3 | . . . . . . . 1 2 Robot Hit Streak 10 | . 9 6 10 3 . 5 . 3 Robot Miss Streak 7 | . 3 3 7 2 . 1 . 3 Penetration Max . | . . . . . . . . . Secondary Targets 3 | . 3 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 196 | . 46 7 66 13 . 17 3 44 Core Hits 182 | . 24 12 90 17 . 18 2 19 Critical Kills 2 | . . 1 1 . . . . . Critical Parts Destroyed 1 | . . . 1 . . . . . Critical Strikes 8 | . 1 1 2 . . . 1 3 Burn 1 | . 1 . . . . . . . Meltdown 2 | . . 1 1 . . . . . Smash 1 | . . . 1 . . . . . Sever 4 | . . . . . . . 1 3 Melee Attacks 105 | . . . 14 8 . 11 6 66 Impact 28 | . . . 14 8 . . . 6 Slashing 77 | . . . . . . 11 6 60 Piercing . | . . . . . . . . . Sneak Attacks 24 | . . . 3 7 . 11 . 3 Combat Hostiles 2 | . . . . . . . . 2 Follow-up Attacks 3 | . . . . . . . . 3 Damage Inflicted 10656 | . 664 408 4664 1033 . 1563 239 2085 Guns 891 | . 612 14 265 . . . . . Cannons 590 | . 52 53 420 . . . . 65 Explosions 5044 | . . 341 3593 213 . 551 84 262 Melee 4131 | . . . 386 820 . 1012 155 1758 Ramming . | . . . . . . . . . Kinetic 614 | . 313 14 265 . . . . 22 Thermal 1083 | . 351 53 638 . . . . 41 Explosive 4735 | . . 341 3375 213 . 551 . 255 Electromagnetic 93 | . . . . . . . 84 9 Impact 1337 | . . . 386 820 . . . 131 Slashing 2794 | . . . . . . 1012 155 1627 Piercing . | . . . . . . . . . Highest Corruption 20 | . . . . . . . 3 20 Average Corruption 18 | . . . . . . . 3 18 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 38 | . . . . . . . . 38 Message Errors 8 | . . . . . . . . 8 Matter Fused 15 | . . . . . . . . 15 Heat Flow Errors 4 | . . . . . . . . 4 Energy Discharges 1 | . . . . . . . . 1 Data Loss (minor) 6 | . . . . . . . . 6 Data Loss (major) 1 | . . . . . . . . 1 Alerts 3 | . . . . . . . . 3 Overload Shots . | . . . . . . . . . Overflow Damage 1444 | . . 14 289 520 . 398 . 223 Projectiles . | . . . . . . . . . Explosions 145 | . . 14 116 . . 13 . 2 Melee 1299 | . . . 173 520 . 385 . 221 Knockbacks 6 | . . . 1 4 . . . 1 Impact 5 | . . . 1 3 . . . 1 Kinetic . | . . . . . . . . . Secondary 1 | . . . . 1 . . . . Self-Inflicted Damage 402 | . . 91 135 . . 39 . 137 Shots 14 | . . 3 5 . . 1 . 5 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 261 | . 135 72 177 5 . 41 22 261 Average Temperature 44 | . 36 33 39 2 . 25 12 81 Received Heat Transfer 650 | . 12 6 228 9 . 90 18 287 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 13 | . . . 2 11 . . . . Impact Corruptions 27 | . . . 5 20 . . . 2 Robots Melted 2 | . . 1 1 . . . . . Combat Hostiles 2 | . . 1 1 . . . . . Parts Melted 4 | . 2 1 1 . . . . . Heat Transferred 2296 | . 1073 111 1038 . . . . 74 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Latent Energy Used 447 | . . . . . . . 174 273 LE Corruption 8 | . . . . . . . 3 5 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Peak Influence 1377 | . 262 255 1377 562 . 182 79 342 Initial 512 | . . 16 21 512 . . . 51 Average 308 | . 113 102 703 306 . 55 10 152 Maximum Alert Level 4 | . 1 1 4 2 . . . 1 Low Security (%) 54 | 100 86 84 15 29 . 100 100 68 Level 1 20 | . 13 15 16 40 . . . 31 Level 2 9 | . . . 11 30 . . . . Level 3 7 | . . . 30 . . . . . Level 4 6 | . . . 26 . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 12 | . 2 . 8 . . 1 1 . Investigation 2 | . . . 2 . . . . . Extermination . | . . . . . . . . . Reinforcement 6 | . 2 . 2 . . 1 1 . Assault 4 | . . . 4 . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 3 | . . . 2 . . 1 . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Distress Signals 5 | . 2 . 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 117 | . 14 8 53 9 . 6 3 24 Peak Tracking Total 8 | . 4 3 5 7 . 3 4 8 Tactical Retreats 9 | . 1 1 . . . . 1 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Traps Triggered 5 | . 1 . 1 . . . . 3 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -8 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Disabled 16 | . . . 16 . . . . . Max in Single Turn 3 | . . . 3 . . . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Machines Accessed 18 | . 5 . 10 . . . 2 1 Terminals 15 | . 5 . 8 . . . 1 1 Fabricators . | . . . . . . . . . Repair Stations 2 | . . . 2 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . Total Hacks 37 | . 8 . 23 . . . 4 2 Successful 19 | . 5 . 13 . . . 1 . Failed 18 | . 3 . 10 . . . 3 2 Catastrophic 2 | . . . . . . . . 2 Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . 1 . . . Terminals 30 | . 8 . 18 . . . 2 2 Fabricators . | . . . . . . . . . Repair Stations 5 | . . . 5 . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . . . . . 2 . Terminal Hacks 14 | . 5 . 9 . . . . . Robot Analysis 3 | . 1 . 2 . . . . . Prototype ID Bank 3 | . 1 . 2 . . . . . Branch Access Points 2 | . 1 . 1 . . . . . Emergency Access Points 2 | . 2 . . . . . . . Alert Level 1 | . . . 1 . . . . . Investigation Status 1 | . . . 1 . . . . . Registered Prototypes 1 | . . . 1 . . . . . Zone Layout 1 | . . . 1 . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks 4 | . . . 4 . . . . . Scan Component 2 | . . . 2 . . . . . Repair 2 | . . . 2 . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . 1 . Unlock Access 1 | . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 12 | . 2 . 8 . . . 1 1 Full Trace Events 4 | . . . 3 . . . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 2 | . . . 2 . . . . . Time 77 | . . . 77 . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Gar Used RIF Installer 1 | . . . . . . . . 1 Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -8 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total Allies 4 | . . . . 4 . . . . Largest Group 3 | . . . . 3 1 . . . Highest-Rated Group 40 | . . . . 40 31 . . . Highest-Rated Ally 31 | . . . . 31 31 . . . Total Orders . | . . . . . . . . . Ally Attacks 16 | . . . . 16 . . . . Total Damage 127 | . . . . 127 . . . . Kills 3 | . . . . 3 . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Robot Analysis Total 3 | . 1 . 2 . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -8 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Turns Passed 7969 | 36 1161 781 2004 1700 385 828 109 965 Spaces Moved 4635 | 31 709 497 1061 1076 255 591 60 355 Core 36 | 5 . . . . . . . 31 Treads . | . . . . . . . . . Legs 275 | . . . . . . . . 275 Wheels 4324 | 26 709 497 1061 1076 255 591 60 49 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 140 135 140 125 125 125 100 Average Speed 142 | 75 133 140 143 149 144 125 125 174 Slowest Speed 350 | 80 215 215 230 230 155 125 125 350 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Time Travels 1 | . . . . . 1 . . . Exploration Rate (%) 58 | 3 81 91 76 99 60 76 10 34 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . 2 . . . . . . Known Exits Taken 5 | . 1 . 1 1 . 1 1 . Unknown Exits Taken 3 | 1 . 1 . . 1 . . . Scrap Searched 3 | . . 1 . 1 . 1 . . Spaces Dug 37 | . . 15 6 7 . . 2 7 Terrain Destroyed 677 | . . 80 422 76 . 37 16 46 Melee 15 | . . . 6 . . . 2 7 Projectile . | . . . . . . . . . AOE 662 | . . 80 416 76 . 37 14 39 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -8 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Gar Total 5619 | 43 836 555 1397 1145 276 658 85 624 Wait 427 | . 26 34 124 36 . 36 12 159 Move 4628 | 30 708 496 1060 1075 254 590 60 355 Hop . | . . . . . . . . . Pick Up 95 | 7 36 2 30 4 5 3 . 8 Fast Attach 7 | . . . 4 1 . . . 2 Attach 38 | 6 5 1 9 1 2 1 2 11 Detach 2 | . . . 1 . 1 . . . Swap 42 | . 6 2 15 4 4 2 4 5 Drop 58 | . 10 1 25 5 10 3 . 4 Fire 217 | . 45 19 115 11 . 12 1 14 Melee 99 | . . . 14 8 . 11 6 60 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis 6 | . . . . . . . . 6 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines -9/Materials (discovered 3 exits: *Mat / *Min x2) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -8/Garrison History --------- Turn | Location | Event 25 | -11/Scrapyard | Discovered new exit (range 16) 37 | -11/Scrapyard | Entered Materials 141 | -10/Materials | Discovered new exit (range 16) 301 | -10/Materials | Build established: Mutant 637 | -10/Materials | Discovered new exit (range 9) 1048 | -10/Materials | Identified exit to Mines 1049 | -10/Materials | Discovered new exit (range 16) 1198 | -10/Materials | Entered Mines 1199 | -10/Mines | Learned location of Storage (-8) 1218 | -10/Mines | Core integrity fell below 50% 1325 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1381 | -10/Mines | Excavation squad dispatched 1381 | -10/Mines | A large section of the Mines collapsed 1465 | -10/Mines | Learned location of Zion (-6) 1631 | -10/Mines | Excavation squad dispatched 1881 | -10/Mines | Excavation squad dispatched 1962 | -10/Mines | Discovered new exit (range 7) 1979 | -10/Mines | Entered Materials 1979 | -9/Materials | Evolved 2 slots: Utility x2 2263 | -9/Materials | Discovered new exit (range 13) 2324 | -9/Materials | Repaired Grenade Launcher 2576 | -9/Materials | Discovered new exit (range 16) 2779 | -9/Materials | First assault squad dispatched 2958 | -9/Materials | Repaired Cld. Ion Engine 3001 | -9/Materials | Discovered new exit (range 16) 3751 | -9/Materials | Identified exit to Mines 3983 | -9/Materials | Entered Mines 4003 | -9/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 4288 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 4296 | -9/Mines | Learned Materials security intel 4442 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4512 | -9/Mines | Discovered new exit (range 10) 4703 | -9/Mines | Assembled infested the area 4704 | -9/Mines | Discovered new exit (range 5) 4743 | -9/Mines | Met 8R-AWN 4752 | -9/Mines | Lost 3 allies 5133 | -9/Mines | Identified exit to Materials 5590 | -9/Mines | Received a Mining Laser from a helpful Derelict 5649 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 5677 | -9/Mines | Discovered new exit (range 5) 5682 | -9/Mines | Identified exit to Exiles 5683 | -9/Mines | Entered Exiles 5683 | -9/Exiles | Accompanied by 1 ally 5716 | -9/Exiles | Welcomed by 8R-AWN 5741 | -9/Exiles | Met EX-HEX 5783 | -9/Exiles | Met EX-BIN 5798 | -9/Exiles | Aligned with FarCom system 5800 | -9/Exiles | Given EX-Vault access code 5833 | -9/Exiles | Opened EX-Vault 5839 | -9/Exiles | Found Prototype Slashing Weapon 5840 | -9/Exiles | Identified Longsword +1 5846 | -9/Exiles | Found Prototype Device 5854 | -9/Exiles | Found Prototype Energy Cannon 5864 | -9/Exiles | Identified Chronowheel 5864 | -9/Exiles | Activated Chronowheel 5864 | -9/Exiles | Spacetime reconverged on an earlier point 5864 | -9/Exiles | Identified Latent Energy Streamer 5896 | -9/Exiles | Warned to stay clear of 0b10 Research branches 5941 | -9/Exiles | Met EX-DEC 6054 | -9/Exiles | Discovered new exit (range 10) 6068 | -9/Exiles | Stole two prototypes: Longsword +1, Latent Energy Streamer 6068 | -9/Exiles | Entered Mines 6382 | -8/Mines | Core integrity fell below 50% 6488 | -8/Mines | Discovered exit to Materials (range 14) 6896 | -8/Mines | Entered Materials 6896 | -8/Materials | Evolved 2 slots: Utility x2 7005 | -8/Materials | Identified exit to Garrison 7005 | -8/Materials | Entered Garrison 7056 | -8/Garrison | System corruption reached 10% 7092 | -8/Garrison | Lost 4 parts (1p3u) 7157 | -8/Garrison | Lost 6 parts (1p2n2u1w) 7470 | -8/Garrison | Triggered checkpoint 7492 | -8/Garrison | Build established: Scavenger-Gladiator 7542 | -8/Garrison | Installed Relay Interface Framework 7807 | -8/Garrison | Build established: Scavenger-Mutant 7890 | -8/Garrison | Triggered checkpoint 7932 | -8/Garrison | Core integrity fell below 50% 7951 | -8/Garrison | Core integrity fell below 20% 7970 | -8/Garrison | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 07927_ Insulated Plating destroyed. 07929_ Imp. Aluminum Leg destroyed. 07929_ Hardlight Generator destroyed. 07930_ Destroyed Lgt. Ion Engine. 07937_ Imp. Weapon Shielding destroyed. 07939_ C-30 ARC bursts open, deploying its payload. 07939_ S-10 Pest unfolds itself. 07942_ System corrupted: Energy discharge (-19). 07945_ Core Shielding destroyed. 07947_ S-10 Pest destroyed. 07951_ Adv. Beam Cannon destroyed. 07951_ G-47 Trooper Aluminum Leg severed. 07953_ G-47 Trooper destroyed. 07955_ S-10 Pest destroyed. 07957_ System corrupted: Component data lost. 07957_ Acquired 14 matter. 07960_ S-10 Pest destroyed. 07969_ Destroyed Aluminum Leg. 07969_ Destroyed Lgt. Nuclear Core. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????#?????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ??????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #????????????????????? | | ?????????????????????????? #??####??????????????? | | ?????????????????????????? #? #??????????????? | | ????????????????????????## ## ## ???????????? | | ????????????????????????# ???????????? | | ????????????????????????# ???????????? | | ????????????????????????# ? ?????????????? | | ????????????????????????# = #? #??? ??????????? | | ??????????????????????### %^## ## #?????????? | | ??????????????????????# %=*[ "g????????? | | ??????????????????????# [% "g????????? | | ??????????????????????# "?????????? | | ??????????????????????# "?????????? | | ??????????????????????### ## ## #?????????? | | ???????????????########!#* ## ## #?????????? | | ???????????????# [=%=g%[ #?????????? | | ???????????????# *=[g@%= #?????????? | | ???????????????# #######= #?????????? | | ??#########????# #?????# ##% ## ##?????????? | | ### %" " #????# #?????# #? CC#??????????????? | | # #!!# #!!#????# #?????# #??####??????????????? | | /## ##/#????# =####### #????????????????????? | | !!# #! #????# *= ;= #????????????????????? | | " " #????# [####### #????????????????????? | | # #"" """##???# #?????# #????????????????????? | | #"" """"#####"+####### #????????????????????? | | " #????????????????????? | | + " #????????????????????? | | #" #????????????????????? | | ### """"##################????????????????????? | | #?# " ##?????????????????????????????????????? | | #?# ####??????????????????????????????????????? | | #?# #?????????????????????????????????????????? | | #?#* #?????????????????????????????????????????? | | #?# / #?????????????????????????????????????????? | | #?#* #?????????????????????????????????????????? | | #?# #?????????????????????????????????????????? | | +?# #?##??????????????????????????????????????? | | ### # #??????????????????????????????????????? | | T## ## #??????????????????????????????????????? | | ### ! # ##??????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 15 Energy Capacity 280 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Resistance: TH 10 Resistance: EM 15 Core Shielding 20 Power Shielding 33 Weapon Shielding 66 Evasion (%) 55 Melee Accuracy 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed PointUltimateSubcomponent Manual? 0 Play Time 01:18:18 Cumulative 72.1 hours Start 2024.03.25 @ 22:13:30 End 2024.03.25 @ 23:42:07 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 66 Rogue 64 Adventurer 0 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 21 Gallery% 34 Achievement% 22 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 48/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: ed830afe-ac90-4c4d-942e-25ab4e020c4a