Cogmind - Beta 11 X9 @@@ ROGUE MODE // 2022.01.22 @ 16:03:17 Player: LU-1G1 Result: Destroyed by G-73 Enforcer with Phase Gun Performance ------------- Evolutions (8) 4000 Regions Visited (21) 4200 Robots Destroyed (256) 1280 Value Destroyed (9626) 9626 Prototype IDs (33) 660 Alien Tech Used (2) 400 Bonus (7583) 7583 TOTAL SCORE: 27749 Bonus ------- High Alert Combat Kills 611 Follower Combat Kills 144 Entered DSFs 500 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 100 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Friendly Fire -72 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 280/280 System Corruption 28% Temperature Cool (0) Movement Treading (141) Location -2/Quarantine Parts ------- > --- POWER (2) -------- Light Quantum Reactor Light Quantum Reactor > --- PROPULSION (8) --- Biometal Heavy Treads Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY (10) ----- Large Storage Unit Experimental Melee Analysis Suite Precision Matter Filter Centrium Medium Armor Plating Phase Armor > --- WEAPON (3) ------- Plasma Sword Plasma Sword Enhanced Force Lance > --- INVENTORY (15) --- Light Particle Reactor Vortex Chain Reactor Improved Energy Well (400) Improved Energy Well (400) Medium Matter Pod (100) Advanced Weight Redist. System Precision Matter Filter Multirail Enhanced Gamma Bomb Array Enhanced Gamma Bomb Array Point Singularity Launcher Plasma Sword Plasma Sword Peak State ------------ > --- POWER ------------ Light Quantum Reactor Light Quantum Reactor > --- PROPULSION ------- Biometal Heavy Treads Biometal Heavy Treads Experimental Biometal Heavy Treads Experimental Biometal Heavy Treads > --- UTILITY ---------- Large Storage Unit Experimental Signal Interpreter Experimental Melee Analysis Suite Precision Matter Filter Layered Heavy Armor Plating Centrium Medium Armor Plating Phase Armor Ghost Barrier > --- WEAPON ----------- Plasma Sword Plasma Sword Enhanced Force Lance > --- INVENTORY -------- Light Antimatter Reactor Vortex Chain Reactor Improved Energy Well Improved Energy Well Medium Matter Pod Advanced Weight Redist. System Precision Matter Filter Improved Utility Shielding Multirail Enhanced Gamma Bomb Array Enhanced Gamma Bomb Array Point Singularity Launcher Plasma Sword Plasma Sword [Rating: 209] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Fission Core Reactor Vortex Chain Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Gravmag System Flight Unit Xenon Bombardment Thruster Utility Large Storage Unit Device Improved Coolant Injector Storage Large Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Medium Armor Plating Artifact Phase Armor Weapon KE Penetrator Energy Gun EM Shotgun Energy Cannon Compact Ion Cannon Ballistic Gun KE Penetrator Launcher Mini Grenade Launcher Impact Weapon Maul Slashing Weapon Plasma Sword Piercing Weapon Enhanced Force Lance Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Fac Res Tes Res Qua Slots Evolved 16 | . . . 2 2 2 . . . . 2 . 2 . . . . 2 2 . 2 . Power 1 | . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 6 | . . . 1 1 1 . . . . . . 1 . . . . . 2 . . . Utility 8 | . . . 1 1 . . . . . 2 . . . . . . 2 . . 2 . Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . Parts Attached 236 | 7 6 3 45 22 9 1 3 . 7 . 20 13 4 9 9 2 18 9 9 29 11 Power 23 | 1 . 1 3 1 2 . . . 1 . 1 2 . 2 1 . 2 1 . 3 2 Engine 8 | 1 . 1 3 1 . . . . . . . . . . . . 1 1 . . . Core 7 | . . . . . 2 . . . 1 . 1 2 . 1 . . . . . . . Reactor 8 | . . . . . . . . . . . . . . 1 1 . 1 . . 3 2 Propulsion 74 | 2 1 . 17 12 4 1 2 . 3 . 6 3 2 2 1 . 5 4 4 4 1 Treads 46 | 2 1 . 16 8 . . . . . . 6 3 2 2 1 . . . . 4 1 Leg 2 | . . . . . . . . . . . . . . . . . 2 . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . Hover 13 | . . . . 4 3 . 2 . . . . . . . . . 3 1 . . . Flight 13 | . . . 1 . 1 1 . . 3 . . . . . . . . 3 4 . . Utility 73 | 2 2 . 12 4 1 . 1 . 2 . 6 5 1 1 6 1 7 3 2 11 6 Device 21 | 1 . . 3 2 . . . . . . 1 3 1 1 3 1 2 1 . 1 1 Storage 9 | 1 2 . 1 . . . . . 1 . 1 . . . . . . . . 3 . Processor 10 | . . . . 1 . . . . . . . . . . . . 5 1 . 3 . Hackware 5 | . . . 3 . . . . . 1 . . . . . . . . . 1 . . Protection 27 | . . . 5 1 1 . 1 . . . 4 2 . . 3 . . 1 1 4 4 Artifact 1 | . . . . . . . . . . . . . . . . . . . . . 1 Weapon 66 | 2 3 2 13 5 2 . . . 1 . 7 3 1 4 1 1 4 1 3 11 2 Energy Gun 15 | 2 3 2 6 . . . . . . . . . . . . . . . . 2 . Energy Cannon 1 | . . . . . . . . . . . . 1 . . . . . . . . . Ballistic Gun 28 | . . . 5 5 . . . . . . 6 2 . 3 1 . 4 1 . . 1 Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 11 | . . . 1 . 1 . . . . . 1 . 1 1 . 1 . . . 5 . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 3 | . . . 1 . 1 . . . 1 . . . . . . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . . . . . . . . . 1 3 1 Piercing Weapon 3 | . . . . . . . . . . . . . . . . . . . 2 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 26 | . . . 1 1 . . . . . . . 1 . . 3 . 2 4 1 8 5 Corrupted Parts 4 | . . . 2 . . . . . . . . . . 1 . . . . . 1 . System Corruption 27 | . . . 7 . . . . . . . . . . 10 . . . . . 10 . Parts Lost 88 | . 1 2 9 4 . 1 . . 10 . 2 3 2 7 2 4 10 10 9 6 6 Power 7 | . . 1 . . . . . . 1 . . . . 2 . . 1 1 1 . . Propulsion 39 | . . . 5 1 . 1 . . 7 . 1 1 1 2 . 2 5 6 4 2 1 Utility 19 | . . . . 2 . . . . 1 . . 2 1 . 2 2 1 . 2 1 5 Weapon 23 | . 1 1 4 1 . . . . 1 . 1 . . 3 . . 3 3 2 3 . Highest Loss Streak 9 | . 1 1 3 3 . 1 . . 9 . 2 2 1 3 1 3 4 9 5 4 5 Average Slot Usage (%) 88 | . 100 100 97 98 97 94 100 100 84 33 79 94 96 99 95 73 60 59 42 69 71 Engine 5 | . 14 14 11 9 . . . . . . . . . . . . 1 1 . . . Core 2 | . . . . . 6 7 7 7 5 . 2 10 11 6 1 . . . . . . Reactor 1 | . . . . . . . . . . . . . . 3 5 5 2 . . 6 7 Treads 23 | . 28 28 31 25 . . . . . . 30 35 34 34 35 23 5 . . 13 16 Hover 3 | . . . . 10 29 23 28 30 22 . . . . . . . 5 4 . . . Flight 1 | . . . . . 6 9 8 7 8 6 . . . . . . . 6 10 2 . Device 9 | . 14 14 13 6 . . . . . . 2 9 14 17 16 9 11 4 . 1 4 Storage 7 | . 14 14 10 9 7 7 7 7 5 . 1 5 5 5 5 5 5 1 . 2 4 Processor 5 | . . . . 2 7 7 7 7 7 6 6 5 5 5 5 5 13 27 23 17 8 Hackware 1 | . . . . 9 7 7 7 7 8 13 8 . . . . . . . . 4 3 Protection 5 | . . . 7 8 6 7 7 7 5 . 10 7 5 5 4 3 . 1 . 9 7 Energy Gun 5 | . 28 28 5 . . . . . . . . . . . . . . . . . . Ballistic Gun 10 | . . . 15 18 12 7 7 7 5 . 14 17 12 11 12 11 12 6 . . . Launcher 1 | . . . . . 6 7 7 7 5 . . . 4 3 3 4 1 . . 2 . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 136 | 12 30 32 41 41 36 35 35 35 35 3 74 89 74 73 82 78 81 43 13 91 136 Greatest Support 330 | 40 40 40 60 80 36 36 36 36 36 5 150 175 167 165 165 165 115 40 28 330 330 Greatest Overweight (x) 3 | . . . 1 1 1 1 1 . 1 . . . . . . . 3 1 1 . . Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 5 15 15 15 15 15 15 15 15 5 15 15 Average Capacity 13 | 7 11 15 14 15 15 15 15 15 13 5 7 15 15 15 15 15 15 9 5 8 15 Most Carried 15 | 6 10 10 15 15 15 15 15 15 15 5 12 15 14 15 15 14 15 13 5 15 15 Average Carried 12 | 3 8 9 14 14 14 15 14 15 12 5 6 13 12 12 12 14 12 8 5 7 14 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 5 15 15 15 15 15 15 15 5 5 15 15 Final Carried 15 | 6 9 10 15 15 15 15 15 15 5 5 12 12 14 10 14 14 11 5 5 15 14 Class Distribution -------------------- 37% | Scavenger-Mutant 36% | Mutant 6% | Hacker-Mutant 5% | Scavenger-Gunner 4% | Scavenger-Tank 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/DSF Scavenger-Gunner | -5/Factory Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Gunner | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -3/Research Mutant | -3/Testing Scavenger-Mutant | -2/Research Hacker-Mutant | -2/Quarantine Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Fac Res Tes Res Qua Matter Collected 6100 | 270 55 30 1112 935 82 183 130 . 126 . 362 670 270 273 271 107 169 11 53 834 157 Remotely . | . . . . . . . . . . . . . . . . . . . . . . Salvage Created 11390 | 33 717 154 2174 1305 231 92 63 . 316 . 617 1447 347 773 55 121 427 . . 1334 1184 Parts 585 | 8 45 7 129 57 12 9 4 . 7 . 40 79 24 33 3 10 8 . . 54 56 Haulers Intercepted 14 | . 1 . 4 2 2 . . . . . . . . . . . 1 . . 4 . Recyclers Shooed 9 | . 1 . 1 3 . . . . . . . 3 . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 141 | . . . . . . 6 3 . 12 . . . 10 11 94 5 . . . . . Prevented 31 | . . . . . . . . . . . . . 9 17 5 . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Fac Res Tes Res Qua Combat Hostiles Destroyed 195 | . 13 5 39 22 3 6 2 . 7 . 8 24 8 16 1 10 7 . . 9 15 Melee 17 | . . . . . . . . . . . . . . . . . . . . 2 15 Guns 109 | . 13 5 34 22 1 . . . . . 5 21 1 2 1 . 4 . . . . AOE 58 | . . . 4 . 2 6 2 . 7 . 3 3 6 9 . 10 3 . . 3 . Classes Destroyed 19 | 1 7 . 4 1 . . . . 1 . 2 2 . . . . . . . . 1 Worker 8 | . 1 . . 2 . . . . . . . 5 . . . . . . . . . Builder 11 | . . . 4 . 1 . . . . . . 3 . . . . . . . 3 . Tunneler 6 | 2 . . 1 . 1 . . . . . . 1 . . . . . . . 1 . Hauler 14 | . 1 . 4 2 2 . . . . . . . . . . . 1 . . 4 . Recycler 8 | . 2 . 1 3 . . . . . . . 1 . . . . . . . 1 . Minesweeper 1 | . . . . . . . . . 1 . . . . . . . . . . . . Mechanic 1 | . . . . 1 . . . . . . . . . . . . . . . . . Operator 2 | . 1 . . 1 . . . . . . . . . . . . . . . . . Watcher 11 | . 2 . 5 . . . . . . . . 2 . . . . . . . 2 . Swarmer 61 | . 3 3 5 4 . 6 . . 7 . 2 8 5 5 . 10 . . . 3 . Grunt 91 | . 10 2 22 14 3 . 2 . . . 2 11 . 8 1 . 7 . . 1 8 Brawler 3 | . . . 1 1 . . . . . . . . . . . . . . . . 1 Duelist 2 | . . . 1 . . . . . . . . . . . . . . . . . 1 Sentry 17 | . . . 10 3 . . . . . . . 1 1 1 . . . . . . 1 Specialist 3 | . . . . . . . . . . . 3 . . . . . . . . . . Hunter 9 | . . . . . . . . . . . . 1 2 2 . . . . . 4 . Programmer 7 | . . . . . . . . . . . . 3 . . . . . . . 1 3 Heavy 1 | . . . . . . . . . . . 1 . . . . . . . . . . Alpha 7 1 | . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 14 | 2 5 2 6 14 6 3 2 . 4 . 4 14 6 5 1 5 3 . . 10 3 Combat Bots Only 7 | . 4 2 5 7 3 3 2 . 4 . 4 7 6 7 1 5 3 . . 6 3 Max Kills in Single Turn 5 | 1 2 1 3 1 2 3 1 . 3 . 3 5 1 4 1 3 1 . . 5 1 Gunslinging 1 | . 1 . 1 . . . . . . . . 1 . . . . . . . . . Exploded 4 | . . . 3 . 1 3 1 . 3 . 3 3 1 4 . 3 1 . . 3 . Melee 1 | . . . . . . . . . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Fac Res Tes Res Qua Damage Taken 20676 | . 364 90 1984 1173 118 131 181 . 683 . 803 1430 618 1021 415 481 1082 1104 1616 2937 4445 Core 3869 | . 63 . 260 151 36 31 58 . 199 . 53 51 57 15 41 70 148 279 904 559 894 Absorbed by Shields 282 | . . . . . . . . . . . . . . . . 72 199 . 11 . . Reduced by Siege Mode 50 | . . . . . . . . . . . . . . . . . . . . 50 . Redirected to Core 748 | . . . . . . . . . . . . . . . . . . . . . 748 Core Remaining (%) 66 | 100 . 74 35 72 . . . . 53 . 93 . . . . 76 87 . 9 . . Volleys Fired 511 | 5 30 7 153 96 11 3 5 . 4 . 20 48 22 39 6 11 31 . . 20 . Largest 3 | 2 2 2 2 2 2 1 1 . 1 . 3 3 3 3 3 3 3 . . 2 . Hottest 135 | 80 90 95 95 50 50 30 30 . 30 . 80 101 101 101 93 88 99 . . 135 . Shots Fired 984 | 10 59 14 292 188 19 3 5 . 4 . 50 142 24 54 17 13 70 . . 20 . Gun 880 | 10 59 14 290 188 16 . . . . . 48 142 3 27 17 2 61 . . 3 . Cannon . | . . . . . . . . . . . . . . . . . . . . . . Launcher 104 | . . . 2 . 3 3 5 . 4 . 2 . 21 27 . 11 9 . . 17 . Special . | . . . . . . . . . . . . . . . . . . . . . . Kinetic 656 | . . . 152 188 16 . . . . . 48 142 3 27 17 2 61 . . . . Thermal 86 | 5 . . 81 . . . . . . . . . . . . . . . . . . Explosive 47 | . . . . . 3 3 5 . 4 . 2 . . 9 . 11 9 . . 1 . Electromagnetic 195 | 5 59 14 59 . . . . . . . . . 21 18 . . . . . 19 . Robot Hit Streak 20 | 6 19 8 20 16 5 4 2 . 4 . 20 17 4 13 3 2 10 . . 6 . Robot Miss Streak 12 | 1 4 3 5 12 2 . 3 . . . 3 7 3 3 3 2 4 . . 3 . Penetration Max 1 | . . . . . . . . . . . . 1 . . 1 . . . . . . Secondary Targets 16 | . 2 . 3 1 1 . . . . . . 8 . . . . 1 . . . . Max Gunslinging Chain 1 | . 1 . 1 1 1 . . . . . . 1 . . . . 1 . . . . Shots Hit Robots 752 | 7 52 9 212 118 11 3 2 . 7 . 41 78 13 34 8 3 42 . 2 19 91 Core Hits 477 | 3 36 10 89 61 10 8 8 . 9 . 22 52 14 36 5 13 27 3 1 35 35 Critical Kills 12 | . . . 1 . . . . . . . . 9 1 . 1 . . . . . . Critical Parts Destroyed 19 | . . . . . . . . . . . . 11 . 1 3 . 4 . . . . Critical Strikes 36 | . . . 2 . . . . . . . . 20 1 2 5 . 4 . . . 2 Destroy 33 | . . . 1 . . . . . . . . 20 1 2 5 . 4 . . . . Corrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . Sever 2 | . . . . . . . . . . . . . . . . . . . . . 2 Melee Attacks 157 | . . . 1 . 4 . 20 . 6 . . . . . . . . . 6 12 108 Impact 31 | . . . 1 . 4 . 20 . 6 . . . . . . . . . . . . Slashing 106 | . . . . . . . . . . . . . . . . . . . 1 6 99 Piercing 20 | . . . . . . . . . . . . . . . . . . . 5 6 9 Sneak Attacks 2 | . . . . . . . . . 1 . . . . . . . . . . 1 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 30 | . . . . . . . . . . . . . . . . . . . . . 30 Damage Inflicted 24739 | 79 989 153 3299 2201 431 347 410 . 806 . 972 3489 487 1948 310 721 1649 43 96 2193 4116 Guns 10768 | 79 790 145 2900 2175 148 . . . . . 743 2251 6 352 307 16 856 . . . . Cannons . | . . . . . . . . . . . . . . . . . . . . . . Explosions 8729 | . 195 . 347 . 283 347 395 . 455 . 227 1231 481 1596 . 705 793 . . 1674 . Melee 5071 | . . . . . . . . . 351 . . . . . . . . . 88 516 4116 Ramming 171 | . 4 8 52 26 . . 15 . . . 2 7 . . 3 . . 43 8 3 . Kinetic 8492 | . . . 1638 2175 148 . . . . . 743 2251 6 352 307 16 856 . . . . Thermal 2288 | 42 195 . 740 . . . . . . . . 950 50 137 . . . . . 174 . Explosive 4633 | . . . . . 283 347 395 . 455 . 227 281 . 659 . 705 793 . . 488 . Electromagnetic 4084 | 37 790 145 869 . . . . . . . . . 431 800 . . . . . 1012 . Impact 351 | . . . . . . . . . 351 . . . . . . . . . . . . Slashing 4007 | . . . . . . . . . . . . . . . . . . . . 267 3740 Piercing 713 | . . . . . . . . . . . . . . . . . . . 88 249 376 Highest Corruption 28 | . . . 8 6 . . . . . . . 5 5 15 15 1 1 9 19 14 28 Average Corruption 5 | . . . 4 5 . . . . . . . 4 5 12 9 1 1 8 14 10 9 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . Effects 172 | . . . 51 16 . . . . . . . 14 14 14 2 4 5 14 10 12 16 Message Errors 42 | . . . 15 3 . . . . . . . 3 4 4 . 2 . 3 1 2 5 Matter Fused 41 | . . . 14 4 . . . . . . . 3 3 4 1 . . 4 1 3 4 Heat Flow Errors 19 | . . . 7 2 . . . . . . . 3 2 . . . . 1 1 3 . Energy Discharges 19 | . . . 6 1 . . . . . . . 2 1 1 . . 3 2 . 1 2 Parts Rejected 4 | . . . . . . . . . . . . . 1 . . . . 1 2 . . Data Loss (minor) 27 | . . . 6 5 . . . . . . . 1 2 2 . 2 2 1 1 1 4 Data Loss (major) 10 | . . . . . . . . . . . . . 1 2 1 . . 2 2 1 1 Misfires 1 | . . . 1 . . . . . . . . . . . . . . . . . . Alerts 1 | . . . . . . . . . . . . . . 1 . . . . . . . Misdirections 2 | . . . . . . . . . . . . . . . . . . . 2 . . Weapon Failures 6 | . . . 2 1 . . . . . . . 2 . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 674 | . . . 2 . . . 6 . 225 . . 228 2 35 . 22 20 . . 1 133 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . Explosions 312 | . . . . . . . 4 . . . . 228 2 35 . 22 20 . . 1 . Melee 362 | . . . 2 . . . 2 . 225 . . . . . . . . . . . 133 Knockbacks 6 | . 1 . 1 1 . . . . 1 . . . . . . . . 2 . . . Impact 6 | . 1 . 1 1 . . . . 1 . . . . . . . . 2 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 759 | . 110 . 90 . . . 70 . 9 . 48 . 6 47 . 88 210 1 3 77 . Shots 25 | . 4 . 3 . . . 2 . 1 . 1 . 1 5 . 2 3 . . 3 . Rammed 26 | . 3 1 5 3 . . 3 . . . 1 2 . . 1 . . 1 5 1 . Targets Rammed 45 | . 3 1 6 3 . . 3 . . . 1 2 . . 1 . . 19 5 1 . Kicked 18 | . . . . . . . . . . . . . . . . . . 18 . . . Crushed 1 | . . . 1 . . . . . . . . . . . . . . . . . . Highest Temperature 262 | 72 186 108 262 117 42 . 21 . . . . 256 178 230 196 36 49 157 115 192 15 Average Temperature 54 | 32 64 40 44 15 21 . 9 . . . . 97 62 72 83 21 10 92 72 44 5 Received Heat Transfer 3558 | . 120 33 588 639 36 12 63 . 105 . 36 201 45 252 126 . 244 284 135 108 531 Siege Activations 2 | . . . . . . . . . . . . . . . . . . . . 2 . Total Turns 21 | . . . . . . . . . . . . . . . . . . . . 21 . Longest Duration 12 | . . . . . . . . . . . . . . . . . . . . 12 . Robots Corrupted 12 | . . . 1 . . . . . . . . . 1 5 . . . . . 5 . Combat Hostiles 11 | . . . 1 . . . . . . . . . 1 5 . . . . . 4 . Parts Fried 33 | . 2 . 3 . . . . . 2 . . . 4 8 . . . . . 14 . Impact Corruptions 9 | . . . 1 . . . 2 . 6 . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . Parts Melted 6 | . . . 2 . . . . . . . . . . 4 . . . . . . . Heat Transferred 2900 | 100 250 . 1600 . . . . . . . . 650 50 100 . . . . . 150 . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 16 | . 5 . 4 . . . . . . . . . 2 2 . . . . . 3 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Fac Res Tes Res Qua Peak Influence 1306 | 10 215 280 319 537 405 . . . . 165 298 1306 . . . . 137 176 292 546 562 Initial 198 | . 6 83 . 114 161 . . . . 165 115 156 . . . . . 71 51 164 198 Average 201 | 3 49 109 140 361 285 . . . . 165 183 431 . . . . 96 78 124 387 297 Maximum Alert Level 4 | . 1 1 1 2 2 . . . . . 1 4 . . . . . . 1 2 2 Low Security (%) 59 | 100 97 89 67 16 31 . . . . 100 57 37 . . . . 100 100 76 16 1 Level 1 28 | . 2 10 32 42 44 . . . . . 42 36 . . . . . . 23 31 86 Level 2 9 | . . . . 41 24 . . . . . . . . . . . . . . 51 12 Level 3 . | . . . . . . . . . . . . 10 . . . . . . . . . Level 4 1 | . . . . . . . . . . . . 15 . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . Sterilizations 1 | . . . . . . . . . . . 1 . . . . . . . . . . Squads Dispatched 49 | . 2 1 6 4 4 . . . . . 2 5 . . . . 2 5 3 3 12 Investigation 17 | . 1 1 3 1 3 . . . . . . 1 . . . . 1 3 1 1 1 Extermination 5 | . . . . . . . . . . . . 1 . . . . . 1 . . 3 Reinforcement 20 | . 1 . 3 3 1 . . . . . 2 2 . . . . 1 1 1 2 3 Assault 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 Garrison 5 | . . . . . . . . . . . . 1 . . . . . . . . 4 Intercept . | . . . . . . . . . . . . . . . . . . . . . . Construction Impeded 4 | . . . 2 1 . . . . . . . 1 . . . . . . . . . Haulers Reinforced 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Fac Res Tes Res Qua Distress Signals 19 | . 1 . 4 5 . . . . . . . 1 . . . . . 2 1 3 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . Times Spotted 356 | . 17 9 56 34 9 7 4 . 16 . 11 34 8 15 29 10 8 19 28 20 22 Peak Tracking Total 15 | . 4 3 5 9 4 3 4 . 6 . 5 9 5 5 14 5 3 8 15 11 6 Tactical Retreats 32 | . . 2 2 2 1 1 2 . 3 . 1 6 . 1 . . . 6 4 1 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Fac Res Tes Res Qua Traps Triggered 16 | . . . 3 2 2 . . . . . . 2 . 2 . . 1 2 1 1 . Indirectly 2 | . . . . . . . . . . . . . . 2 . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . Triggered 9 | . . . . . . . . . . . . . . . 9 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Fac Res Tes Res Qua Machines Disabled 41 | . . 2 1 . . . . . 1 . . 27 . . . . 6 . 1 . 3 Max in Single Turn 19 | . . . 1 . . . . . . . . 19 . . . . 3 . 1 . 1 Garrison Access 2 | . . . . . . . . . . . . . . . . . 1 . . . 1 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Fac Res Tes Res Qua Machines Accessed 47 | . 6 1 12 3 6 . . 3 . 1 . 1 . . 1 . 3 6 2 . 2 Terminals 28 | . 5 . 10 2 4 . . . . 1 . . . . . . 1 4 1 . . Fabricators 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . Repair Stations 6 | . 1 . 1 1 . . . . . . . . . . . . . 1 1 . 1 Recycling Units 1 | . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers 1 | . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . 1 . . . . 1 1 . . 1 Total Hacks 136 | . 21 1 34 8 13 . . 25 . 1 . 2 . . 1 . 6 14 5 . 5 Successful 67 | . 5 1 16 4 6 . . 25 . 1 . . . . 1 . 1 3 2 . 2 Failed 69 | . 16 . 18 4 7 . . . . . . 2 . . . . 5 11 3 . 3 Catastrophic 23 | . 4 . 7 . 2 . . . . . . 2 . . . . 3 3 1 . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . Manual 53 | . 18 . 23 4 4 . . . . . . . . . 2 . 1 1 . . . Terminals 78 | . 19 . 30 6 9 . . . . 1 . . . . . . 2 9 2 . . Fabricators 3 | . . . . . 2 . . . . . . . . . . . 1 . . . . Repair Stations 13 | . 2 . 2 2 . . . . . . . . . . . . . 2 3 . 2 Recycling Units 2 | . . . . . 2 . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . 2 . . . . . . . . . . . . . . . . . . Garrison Access 11 | . . . . . . . . . . . . 2 . . . . 3 3 . . 3 Terminal Hacks 49 | . 3 1 10 1 3 . . 25 . 1 . . . . 1 . . 3 1 . . Record 7 | . 1 . . . . . . 6 . . . . . . . . . . . . . Part Schematic 12 | . 2 . . . . . . 10 . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . 6 . . . . . . . . . . . . . Prototype ID Bank 3 | . . . . . . . . 3 . . . . . . . . . . . . . Open Door 2 | . . 1 . . . . . . . . . . . . 1 . . . . . . Open DSF 2 | . . . . . 1 . . . . 1 . . . . . . . . . . . Branch Access Points 3 | . . . 1 . 1 . . . . . . . . . . . . 1 . . . Terminal Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . . . . . . . . . Alert Level 2 | . . . 1 . . . . . . . . . . . . . . 1 . . . Unreport Threat 3 | . . . 3 . . . . . . . . . . . . . . . . . . Hauler Manifests 2 | . . . 2 . . . . . . . . . . . . . . . . . . Zone Layout 4 | . . . 1 1 1 . . . . . . . . . . . . 1 . . . Protovariant Controls 1 | . . . . . . . . . . . . . . . . . . . 1 . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks 9 | . 2 . 2 2 . . . . . . . . . . . . . . 1 . 2 Scan Component 4 | . 1 . 1 1 . . . . . . . . . . . . . . . . 1 Repair 4 | . 1 . 1 1 . . . . . . . . . . . . . . . . 1 Refit 1 | . . . . . . . . . . . . . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 2 | . . . 2 . . . . . . . . . . . . . . . . . . Insert Component 1 | . . . 1 . . . . . . . . . . . . . . . . . . Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . . . 1 . . . . Seal Access 1 | . . . . . . . . . . . . . . . . . 1 . . . . Unauthorized Hacks 6 | . . . 2 1 3 . . . . . . . . . . . . . . . . Terminals 3 | . . . 2 1 . . . . . . . . . . . . . . . . . Botnet 1 | . . . 1 . . . . . . . . . . . . . . . . . . Operators 2 | . . . 1 1 . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . 1 . . . . . . . . . . . . . . . . Fabnet 1 | . . . . . 1 . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . . . . . . . . . . . . . . Monitor 1 | . . . . . 1 . . . . . . . . . . . . . . . . Recyclers 1 | . . . . . 1 . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 40 | . 6 . 12 3 5 . . . . 1 . 1 . . . . 3 5 2 . 2 Full Trace Events 19 | . 4 . 4 1 3 . . . . . . 1 . . . . 1 3 1 . 1 Feedback Events 3 | . . . 1 . . . . . . . . . . . . . 1 . 1 . . Corruption 3 | . . . 1 . . . . . . . . . . . . . 1 . 1 . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . 6 . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 13 | . 2 . 1 . . . . 10 . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . . Parts Repaired 3 | . 1 . 1 1 . . . . . . . . . . . . . . . . . Time 112 | . 26 . 26 26 . . . . . . . . . . . . . . . . 34 Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Fac Res Tes Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . . . . 1 . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . Combat 1 | . . . . . . . . . . . 1 . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . 2 Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . 2 Fabnet Peak Effective % 3 | . . . . . . . . . 3 3 3 1 1 1 1 . . . . . . Autooverrided 1 | . . . . . . . . . . . 1 . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Fac Res Tes Res Qua Total Allies 5 | . . 3 . . . . . . 1 . 1 . . . . . . . . . . Largest Group 3 | . . 3 . . . . . . 1 . 1 . . . . . . . . . . Highest-Rated Group 95 | . . 40 . . . . . . 95 . 12 . . . . . . . . . . Highest-Rated Ally 95 | . . 16 . . . . . . 95 . 12 . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 51 | . . 18 . . . . . . 27 . 6 . . . . . . . . . . Total Damage 1078 | . . 187 . . . . . . 819 . 72 . . . . . . . . . . Kills 7 | . . 3 . . . . . . 4 . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Fac Res Tes Res Qua Robot Analysis Total . | . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 8 | . . 2 . . . 1 2 . 1 . . . . 1 . 1 . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Fac Res Tes Res Qua Turns Passed 14264 | 129 1066 1005 2670 1274 277 283 264 37 295 55 291 868 624 486 740 1362 534 561 210 561 672 Spaces Moved 8843 | 64 504 592 1262 432 446 248 345 78 452 44 102 417 352 242 418 695 168 839 459 425 259 Core 15 | 3 . . . . . . . . . . . . . . . . . . 12 . . Treads 5587 | 61 504 592 1262 327 . . . . . . 97 417 352 242 418 695 112 . . 249 259 Legs 131 | . . . . . . . . . . . . . . . . . 39 92 . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . Hover 1567 | . . . . 105 446 248 345 78 326 . . . . . . . 17 . 2 . . Flight 1543 | . . . . . . . . . 126 44 5 . . . . . . 747 445 176 . Fastest Speed 26 | 50 160 160 160 48 48 48 48 48 37 40 40 161 162 163 163 162 38 29 26 35 137 Average Speed 120 | 154 160 160 160 132 48 111 53 48 48 40 155 162 162 163 163 162 197 50 34 94 139 Slowest Speed 260 | 160 160 160 240 240 112 112 112 48 116 40 162 163 164 164 163 163 260 190 120 137 141 Overloaded Moves 9 | . . . . . . . . . . . . . . . . . . 9 . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 25 | . . . . . . . . . . . . . . . . . . 12 13 . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 5 89 88 92 38 17 49 51 71 63 2 84 15 57 46 57 82 5 24 51 16 19 Regions Visited 21 Branch Regions 11 Pre-discovered Areas 3 | . . 1 . . . . 1 1 . . . . . . . . . . . . . Known Exits Taken 6 | . . . . . 1 . . . . 1 . . . 1 . . . 1 1 1 . Unknown Exits Taken 14 | 1 1 1 1 1 . 1 1 1 1 . . 1 1 . 1 1 1 . . . . Scrap Searched 15 | . . 1 . . . 2 4 . 2 . . . 1 3 . 2 . . . . . Spaces Dug 42 | . . . 1 . 4 . 15 . 12 . . . . 8 . . . . 2 . . Terrain Destroyed 546 | . 26 . 14 . 10 21 56 . 40 . 10 109 18 80 . 71 51 . 2 38 . Melee 22 | . . . 1 . 4 . 15 . . . . . . . . . . . 2 . . Projectile 41 | . . . . . . . . . . . . 33 1 2 . 1 4 . . . . AOE 481 | . 26 . 13 . 6 21 41 . 40 . 10 74 17 78 . 70 47 . . 38 . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Min Mat Mat Fac Low Low Dat Pro Fac DSF Fac Upp Upp War Pro Fac Res Tes Res Qua Total 11308 | 81 708 635 1632 980 483 251 378 77 513 80 202 498 379 294 469 918 315 949 484 538 444 Wait 1361 | . 145 29 117 399 12 . . . 38 37 48 11 . 3 21 211 94 85 3 26 82 Move 8777 | 63 503 591 1261 431 445 247 344 77 451 43 101 416 351 241 417 694 167 816 435 424 259 Hop 20 | . . . . . . . . . . . . . . . . . . 10 10 . . Pick Up 96 | 6 10 2 22 10 1 . . . . . 6 4 2 2 5 . 2 5 1 15 3 Fast Attach 116 | 7 1 . 14 8 7 1 1 . 3 . 14 3 3 1 5 1 8 5 9 17 8 Attach 58 | . 1 2 8 5 1 . 1 . 3 . 3 5 . 6 2 . 9 5 . 6 1 Detach 24 | . 1 . 4 . . . 1 . 1 . 4 . . . 3 . 3 1 . 4 2 Swap 64 | . 4 1 23 9 1 . 1 . 1 . 3 5 1 2 2 1 1 . . 6 3 Drop 96 | . 10 . 23 19 1 . 2 . 6 . 2 4 . . 7 . . 3 4 7 8 Fire 511 | 5 30 7 153 96 11 3 5 . 4 . 20 48 22 39 6 11 31 . . 20 . Melee 126 | . . . 1 . 4 . 20 . 6 . . . . . . . . . 5 12 78 Ram 9 | . . . . . . . 3 . . . . . . . . . . 1 5 . . Kick 18 | . . . . . . . . . . . . . . . . . . 18 . . . Crush 18 | . 3 1 6 3 . . . . . . 1 2 . . 1 . . . . 1 . Escape Stasis 12 | . . . . . . . . . . . . . . . . . . . 12 . . Rewire 2 | . . 2 . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 4 exits: *Mat x3 / *Min) -8/Materials -7/Factory (discovered 3 exits: Sto / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory -6/DSF -5/Factory (discovered 2 exits: *Fac / [*Upp]) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory -3/Research (discovered 3 exits: Arm / *Tes x2) -3/Testing -2/Research (discovered 2 exits: *Acc / *Qua) -2/Quarantine History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 310 | -10/Materials | Build established: Mutant 379 | -10/Materials | Discovered new exit (range 16) 429 | -10/Materials | Repaired Lgt. Treads 535 | -10/Materials | Discovered new exit (range 14) 993 | -10/Materials | Discovered new exit (range 4) 1132 | -10/Materials | Discovered new exit (range 16) 1196 | -10/Materials | Entered Mines 1258 | -10/Mines | Learned Materials terminal intel 1296 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1341 | -10/Mines | Met a Derelict shopkeep closing up shop 1404 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1425 | -10/Mines | Discovered new exit (range 9) 1524 | -10/Mines | Discovered new exit (range 5) 1985 | -10/Mines | YI-UF0 nonchalantly dropped a Grenade Launcher on the ground 2201 | -10/Mines | Entered Materials 2201 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2202 | -9/Materials | Loaded intel: 12 terminal locations 2691 | -9/Materials | Lost 3 parts (2n1w) 2794 | -9/Materials | Identified exit to Mines 2829 | -9/Materials | Build established: Scavenger-Mutant 3113 | -9/Materials | Discovered new exit (range 15) 3654 | -9/Materials | Discovered new exit (range 9) 3663 | -9/Materials | Core integrity fell below 50% 3964 | -9/Materials | Discovered new exit (range 8) 4536 | -9/Materials | Repaired Lrg. Storage Unit 4871 | -9/Materials | Entered another Materials area 4871 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 5069 | -8/Materials | Destroyed 7 combat bots 5115 | -8/Materials | Repaired Lgt. Treads 5496 | -8/Materials | Lost 3 parts (1n1u1w) 5814 | -8/Materials | Discovered new exit (range 17) 6145 | -8/Materials | Entered Factory 6145 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6217 | -7/Factory | Identified exit to DSF 6332 | -7/Factory | Identified exit to Storage 6332 | -7/Factory | Identified exit to Lower Caves 6422 | -7/Factory | Entered Lower Caves 6524 | -7/Lower Caves | Learned Factory terminal intel 6540 | -7/Lower Caves | Build established: Mutant 6635 | -7/Lower Caves | Spotted B-75 Beast 6694 | -7/Lower Caves | Discovered new exit (range 8) 6705 | -7/Lower Caves | Entered another Lower Caves area 6739 | -7/Lower Caves | Discovered new exit (range 8) 6954 | -7/Lower Caves | Encountered a Warlord checkpoint 6962 | -7/Lower Caves | Discovered new exit (range 11) 6967 | -7/Lower Caves | Learned location of Zion (-6) 6967 | -7/Lower Caves | Learned Factory trap positions 6969 | -7/Lower Caves | Entered Data Miner 6969 | -7/Data Miner | Discovered new exit (range 6) 6978 | -7/Data Miner | Met Data Miner 6988 | -7/Data Miner | Learned location of Section 7 (-2) 6988 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 6995 | -7/Data Miner | Received God Mode back door access code from Data Miner 7006 | -7/Data Miner | Entered Proximity Caves 7044 | -6/Proximity Caves | Escorted by Enhanced Grunt 7222 | -6/Proximity Caves | Spotted B-75 Beast 7251 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7251 | -6/Proximity Caves | Learned 4 Factory zone layouts 7279 | -6/Proximity Caves | Discovered new exit (range 9) 7284 | -6/Proximity Caves | Lost 9 parts (7n1u1w) 7301 | -6/Proximity Caves | Entered Factory 7301 | -6/Factory | Evolved 2 slots: Utility x2 7303 | -6/Factory | Loaded intel: 94 trap records 7304 | -6/Factory | Loaded intel: 28 terminal locations 7356 | -6/Factory | Identified exit to DSF 7356 | -6/Factory | Entered DSF 7466 | -6/DSF | Additional patrols routed to DSF 7576 | -6/DSF | Sterilization system engaged 7596 | -6/DSF | Ambient heat levels rising (+10) 7611 | -6/DSF | Ambient heat levels rising (+10) 7626 | -6/DSF | Ambient heat levels rising (+10) 7626 | -6/DSF | Discovered new exit (range 14) 7641 | -6/DSF | Ambient heat levels rising (+10) 7647 | -6/DSF | Entered Factory 7647 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 7768 | -5/Factory | Discovered new exit (range 11) 7835 | -5/Factory | Build established: Scavenger-Tank 8276 | -5/Factory | Garrison activated, responded to threat 8277 | -5/Factory | Build established: Scavenger-Gunner 8422 | -5/Factory | Destroyed 7 combat bots 8473 | -5/Factory | Discovered new exit (range 14) 8515 | -5/Factory | Entered Upper Caves 8931 | -5/Upper Caves | Build established: Mutant 9037 | -5/Upper Caves | Discovered new exit (range 9) 9080 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9139 | -5/Upper Caves | Entered another Upper Caves area 9267 | -5/Upper Caves | System corruption reached 10% 9299 | -5/Upper Caves | Destroyed 7 combat bots 9308 | -5/Upper Caves | Lost 3 parts (2p1n) 9395 | -5/Upper Caves | Build established: Scavenger-Mutant 9446 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 9496 | -5/Upper Caves | Identified exit to Warlord 9505 | -5/Upper Caves | Lost 3 parts (3w) 9625 | -5/Upper Caves | Entered Warlord 9684 | -5/Warlord | System corruption cleaned by Quarantine Array 9875 | -5/Warlord | Met Warlord 9890 | -5/Warlord | Opened Warlord's prototype stash 9900 | -5/Warlord | Warlord's base attacked by MAIN.C 9901 | -5/Warlord | Found Prototype Reactor 9909 | -5/Warlord | Identified Vortex Chain Reactor 9940 | -5/Warlord | Found Prototype Device 9940 | -5/Warlord | Identified System Purifier 10057 | -5/Warlord | Found Prototype Energy Cannon 10208 | -5/Warlord | Build established: Gunner 10250 | -5/Warlord | Warlord forces counterattacked 10302 | -5/Warlord | Spotted Striker 10347 | -5/Warlord | Discovered new exit (range 13) 10365 | -5/Warlord | Entered Proximity Caves 10463 | -4/Proximity Caves | Lost 3 parts (2n1u) 10649 | -4/Proximity Caves | Learned Research emergency access door positions 10742 | -4/Proximity Caves | Build established: Scavenger-Mutant 10941 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 11597 | -4/Proximity Caves | Build established: Mutant 11704 | -4/Proximity Caves | Discovered new exit (range 6) 11727 | -4/Proximity Caves | Entered Factory 11727 | -4/Factory | Evolved 2 slots: Utility x2 11849 | -4/Factory | Lost 4 parts (3n1w) 12085 | -4/Factory | Found Prototype Processor 12085 | -4/Factory | Identified Exp. Melee Analysis Suite 12088 | -4/Factory | Found Exp. Melee Analysis Suite 12090 | -4/Factory | Found Faulty Exp. Melee Analysis Suite 12095 | -4/Factory | Found Exp. Melee Analysis Suite 12116 | -4/Factory | Found Exp. Melee Analysis Suite 12253 | -4/Factory | Discovered new exit (range 3) 12261 | -4/Factory | Entered Research 12261 | -3/Research | Evolved 2 slots: Propulsion x2 12505 | -3/Research | Found Prototype Processor 12505 | -3/Research | Identified Exp. Signal Interpreter 12556 | -3/Research | Lost 9 parts (1p5n3w) 12585 | -3/Research | Spotted B-86 Titan 12651 | -3/Research | Incoming investigation squad redirected 12732 | -3/Research | Incoming investigation squad redirected 12759 | -3/Research | Identified exit to Armory 12759 | -3/Research | Identified exit to Testing 12822 | -3/Research | Entered Testing 12834 | -3/Testing | Protovariant out of control (PY-CYS6CORFO6) 12845 | -3/Testing | System corruption reached 10% 12853 | -3/Testing | Incoming assault squad redirected 12900 | -3/Testing | Spotted PY-CYS6CORFO6 12901 | -3/Testing | Spotted PD-5RB8FSAQ9P 12914 | -3/Testing | Core integrity fell below 50% 12923 | -3/Testing | Lost 4 parts (1p2n1w) 12982 | -3/Testing | Core integrity fell below 20% 13012 | -3/Testing | Lost 5 parts (2n2u1w) 13015 | -3/Testing | Incoming investigation squad redirected 13018 | -3/Testing | Discovered new exit (range 12) 13027 | -3/Testing | Found Prototype Hackware 13027 | -3/Testing | Identified Ghost Barrier 13031 | -3/Testing | Identified exit to Research 13032 | -3/Testing | Entered Research 13032 | -2/Research | Warlord forces began assault on 0b10 13032 | -2/Research | Evolved 2 slots: Utility x2 13128 | -2/Research | Found Prototype Launcher 13133 | -2/Research | Identified Enh. Gamma Bomb Array 13142 | -2/Research | Research machine network offline 13145 | -2/Research | Found Enh. Gamma Bomb Array 13147 | -2/Research | Found Prototype Launcher 13148 | -2/Research | Lost 4 parts (2n1u1w) 13202 | -2/Research | Found Prototype Launcher 13203 | -2/Research | Identified Mni. Smartbomb Launcher 13206 | -2/Research | Found Enh. Gamma Bomb Array 13238 | -2/Research | Found Enh. Force Lance 13260 | -2/Research | System corruption reached 10% 13436 | -2/Research | Borebot progress halted 13458 | -2/Research | Build established: Scavenger-Mutant 13528 | -2/Research | Met up with Warlord 13531 | -2/Research | Discovered new exit (range 16) 13536 | -2/Research | Found Prototype Launcher 13536 | -2/Research | Identified Point Singularity Launcher 13551 | -2/Research | Discovered new exit (range 4) 13555 | -2/Research | Identified exit to Access 13592 | -2/Research | Identified exit to Quarantine 13593 | -2/Research | Entered Quarantine 13603 | -2/Quarantine | Cryocooling Duct disabled 13618 | -2/Quarantine | Ambient heat levels rising (+20) 13618 | -2/Quarantine | Non-combat units ordered to evacuate 13636 | -2/Quarantine | Garrison activated, responded to threat 13641 | -2/Quarantine | Found Alien Artifact 13641 | -2/Quarantine | Identified Phase Armor 13728 | -2/Quarantine | Found Alien Artifact 13728 | -2/Quarantine | Identified Core Reset Matrix 13728 | -2/Quarantine | Used Core Reset Matrix 13732 | -2/Quarantine | Detected hypermatrix surge 13732 | -2/Quarantine | Sensed 14 artifacts in vicinity 13767 | -2/Quarantine | Spotted Alpha 7 13783 | -2/Quarantine | Destroyed Alpha 7 13803 | -2/Quarantine | Found Prototype Ballistic Gun 13804 | -2/Quarantine | Identified Multirail 13944 | -2/Quarantine | Build established: Hacker-Mutant 14099 | -2/Quarantine | Core integrity fell below 50% 14204 | -2/Quarantine | Garrison activated, responded to threat 14212 | -2/Quarantine | Core integrity fell below 20% 14265 | -2/Quarantine | Destroyed by G-73 Enforcer with Phase Gun Last Messages --------------- 14214_ Exp. Signal Interpreter destroyed. 14214_ System corrupted by crushing effect (+1). 14219_ Enh. Force Lance follow-up attack on L-61 Swordsman. 14219_ L-61 Swordsman destroyed. 14220_ Ghost Barrier destroyed. 14220_ System corrupted by crushing effect (+2). 14224_ Lyr. Heavy Armor Plating destroyed. 14226_ System corrupted: Component data lost. 14228_ Acquired 10 matter. 14232_ Imp. Utility Shielding destroyed. 14233_ Plasma Sword follow-up attack on B-74 Champion. 14241_ Critical hit (Smash). 14241_ Exp. Biometal Heavy Treads destroyed. 14241_ System corrupted by crushing effect (+5). 14241_ B-74 Champion destroyed. 14243_ ALERT: Rogue bot located, Programmers report to Quarantine Zone 1K. 14245_ Plasma Sword follow-up attack on G-73 Enforcer. 14252_ G-73 Enforcer destroyed. 14256_ AC# OXWXWP7,OWWDXSYYG 14258_ Plasma Sword follow-up attack on G-73 Enforcer. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ???????????????????????? | | ?????????????????????? ???????????????????????? | | ??????????????? ??? ???????????????????????? | | ??????????????# ? ??????????????????????? | | ??????????????# #??* ???????????????????????? | | ??????????????# #??%! ???????????????????????? | | ??????????????# ??? ???????????????????????? | | ??????????????# ###? #??##???????????????????? | | ??????????????# ## ### #???????????????????? | | ??????????????# # # #=## #????????????????????? | | ?????####?#???# ## # # ##??????????????????]? | | ?????# ??# # [ #???????????????????? | | ?????# ""??# # "" [ #???????????????????? | | ?????# """?# # "" !%##???????????????????? | | ?????# """?# | #!"" =**#???????????????????? | | ?????# # *!%#|!! g@!!#?#########??????????? | | ?????# # ===#!%[ =%[%#?# """T""???????????? | | ?????? "" "" + !!|+%= /==!%#?# """ ""?????####### | | ?????? ""S"" # =%!#!!""%"[[#?# ? ??????# | | ???????"""" # ! # ""G""!#?# ? ??????# | | ????????####### ############+###+########% | | ???????????# !=%* | | ???????????# ###########+## | | ???????????# #?????# =%[# ## | | ???????????# =!= #?????# [* # #? | | ?????????#######+#############+###?????#= ! # #? | | ?????????# %[ #???? ??????+ # #? | | ?????????# #?? ????# # #? | | ?????????# "" # ??# # #? | | ?????????# "" # #?######## #? | | ?????????# "" # #????????# #? | | ?????????# " # " " #??####### #? | | ?????????# "" # " " #??#""" # ## | | ?????????# "" # """ #??#""" + | | ?????????# ?? # """"""" #??#"" #### | | ?????????# ?? # "?""?"" #??#""" #??? | | ?????????# ???? # ????? #??#""" #??? | | ?????????#####????#######????????#####??#######??? | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 62 Coolant Potential 80 Energy Generation 55 Energy Capacity 700 Matter Stores 400 Matter Capacity 400 Sight Range 18 Terrain Scan Range 16 Terrain Scan Density 60 Power Amplification 30 Base Temperature (-) 200 Armor Coverage 1200 Utility Shielding 66 Weapon Cycling 15 Evasion (%) 63 Melee Accuracy 48 Target Analysis 8 Recoil Reduction 8 Matter Filtering 50 Kinecelleration 40 Offensive Hacking 20 Defensive Hacking 20 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- Phase Armor Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed DerelictBombAutogun Manual? 0 Play Time 02:06:11 Cumulative 440.8 hours Start 2022.01.22 @ 08:01:06 End 2022.01.22 @ 16:03:17 Sessions 15 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 425 Rogue 210 Adventurer 112 Explorer 103 Win Type - Total 29 Types 21/0/5/2/0/0/0/1/0 Lore% 86 Gallery% 90 Achievement% 80 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: de4d4ab0-a87f-4a43-94a8-7a5ab1f8d97d