Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.10.09 @ 19:55:55 Player: Basking Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (10) 2000 Robots Destroyed (112) 560 Value Destroyed (3802) 3802 Prototype IDs (30) 600 Alien Tech Used (0) 0 Bonus (549) 549 TOTAL SCORE: 9511 Bonus ------- High Alert Combat Kills 175 Follower Combat Kills 74 Aligned with FarCom 300 Cogmind --------- Core Integrity 283/850 Matter 100/500 Energy 150/150 System Corruption 8% Temperature Cool (540) Movement Rolling (120) Ox2 Location -6/Factory Parts ------- > --- POWER (2) -------- Light Angular Momentum Engine > --- PROPULSION (4) --- Armored Huge Wheel > --- UTILITY (6) ------ Small Storage Unit Medium Storage Unit High-capacity Matter Pod Improved Heavy Armor Plating > --- WEAPON (3) ------- Advanced Assault Cannon Advanced Assault Cannon Advanced Assault Cannon > --- INVENTORY (10) --- Improved Heat Sink High-capacity Matter Pod (0) Kinecellerator Weapon Cycler Heavy Particle Gun Improved Grenade Launcher Peak State ------------ > --- POWER ------------ Nuclear Core > --- PROPULSION ------- Armored Huge Wheel Armored Huge Wheel > --- UTILITY ---------- Improved Cooling System Small Storage Unit Medium Storage Unit Long-range Terrain Scanner Improved Medium Armor Plating > --- WEAPON ----------- AWS/Autocannon > --- INVENTORY -------- Nuclear Core Improved Heat Sink Advanced Signal Interpreter Recoil Stabilizer Transmission Jammer Improved ECM Suite Improved Light Armor Plating Particle Gun Heavy Particle Gun Improved Grenade Launcher [Rating: 66] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Huge Wheel Utility Small Storage Unit Device Advanced Terrain Scanner Storage Small Storage Unit Processor Advanced Visual Processing Unit Hackware System Shield Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon AWS/Autocannon Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Slots Evolved 8 | . . . 2 . . . 2 2 . 2 Power 1 | . . . . . . . . . . 1 Propulsion 2 | . . . . . . . 1 1 . . Utility 4 | . . . 2 . . . . 1 . 1 Weapon 1 | . . . . . . . 1 . . . Parts Attached 90 | 6 4 5 17 2 . 3 18 9 13 13 Power 12 | 1 . . . 1 . 1 2 . 2 5 Engine 8 | 1 . . . 1 . 1 . . 1 4 Core 3 | . . . . . . . 2 . 1 . Reactor 1 | . . . . . . . . . . 1 Propulsion 13 | 2 . . 3 . . 2 1 2 . 3 Treads 6 | 2 . . 3 . . 1 . . . . Leg 1 | . . . . . . . . . . 1 Wheel 6 | . . . . . . 1 1 2 . 2 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 42 | 1 2 2 8 . . . 10 7 7 5 Device 23 | . 1 1 6 . . . 6 4 2 3 Storage 6 | 1 . 1 1 . . . . . 2 1 Processor 4 | . . . . . . . 3 1 . . Hackware 1 | . . . . . . . 1 . . . Protection 8 | . 1 . 1 . . . . 2 3 1 Artifact . | . . . . . . . . . . . Weapon 23 | 2 2 3 6 1 . . 5 . 4 . Energy Gun 9 | 1 2 1 4 . . . . . 1 . Energy Cannon . | . . . . . . . . . . . Ballistic Gun 1 | 1 . . . . . . . . . . Ballistic Cannon 8 | . . 1 1 . . . 3 . 3 . Launcher 5 | . . 1 1 1 . . 2 . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 16 | . . . 4 1 . 5 3 . . 3 Power 3 | . . . . 1 . 1 . . . 1 Propulsion 5 | . . . . . . 2 2 . . 1 Utility 3 | . . . 1 . . . 1 . . 1 Weapon 5 | . . . 3 . . 2 . . . . Highest Loss Streak 3 | . . . 2 1 . 3 1 . . 3 Average Slot Usage (%) 86 | . 96 100 98 99 100 89 72 65 69 82 Engine 7 | . 14 14 11 10 11 9 . . 1 10 Core 2 | . . . . . . . 9 7 5 2 Treads 13 | . 28 28 21 22 22 16 9 . . . Wheel 6 | . . . . . . 3 9 13 15 13 Device 16 | . 2 14 21 22 22 22 16 15 13 5 Storage 18 | . 14 14 22 22 22 22 18 15 14 19 Protection 2 | . 8 . . . . . . 5 7 9 Energy Gun 7 | . 17 24 16 12 11 7 . . . . Ballistic Cannon 4 | . . . . . . . 9 7 7 20 Launcher 3 | . . 3 4 9 11 7 . . . . Naked Turns . | . . . . . . . . . . . Heaviest Build 93 | 12 18 20 25 28 28 28 81 90 93 71 Greatest Support 56 | 40 40 40 40 40 40 40 20 56 56 56 Greatest Overweight (x) 9 | 1 . . 1 . . 9 8 8 1 2 Average Overweight (x) 1 | . . . . . . . 6 1 . 1 Largest Inventory Capacity 10 | 6 6 8 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 6 7 9 10 10 10 10 10 9 10 Most Carried 10 | 6 6 8 9 10 10 10 10 10 10 10 Average Carried 8 | 5 5 7 7 9 9 9 8 9 9 7 Final Capacity 10 | 6 6 8 10 10 10 10 10 10 10 10 Final Carried 10 | 4 6 8 8 10 10 7 9 10 8 6 Class Distribution -------------------- 51% | Mutant 41% | Skirmisher 6% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Storage Tank | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Matter Collected 1718 | 217 81 117 268 85 . 155 94 . 330 371 Remotely . | . . . . . . . . . . . Salvage Created 3154 | . 119 211 544 40 . 126 619 2 1220 273 Parts 169 | . 8 12 27 9 . 9 36 . 52 16 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 3 | . . 1 2 . . . . . . . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Combat Hostiles Destroyed 86 | . 2 6 13 7 . 6 19 . 27 6 Guns 17 | . 2 3 10 1 . 1 . . . . Cannons 48 | . . . 1 . . . 15 . 26 6 AOE 20 | . . 3 2 6 . 5 4 . . . Classes Destroyed 14 | . 2 2 2 1 . 2 3 . 1 1 Worker 5 | . . 2 . . . . 1 . 1 1 Builder 3 | . . 1 1 . . . 1 . . . Recycler 4 | . . . . . . 1 1 . 2 . Carrier 1 | . . . . . . . 1 . . . Mechanic 1 | . . . . . . . 1 . . . Operator 3 | . . . . . . . 1 . 2 . Watcher 9 | . 1 . 2 . . . 3 1 1 1 Swarmer 19 | . . . . 7 . 4 7 . 1 . Grunt 41 | . 2 6 8 . . 1 7 . 14 3 Brawler 1 | . . . . . . . . . . 1 Duelist 3 | . . . 1 . . . 1 . . 1 Sentry 18 | . . . 4 . . . 3 . 11 . Hunter 2 | . . . . . . 1 1 . . . Programmer 2 | . . . . . . . . . 1 1 Best Kill Streak 13 | . 2 7 4 4 . 4 13 1 7 3 Combat Bots Only 8 | . 2 4 3 4 . 4 8 . 6 2 Max Kills in Single Turn 4 | . 1 2 1 3 . 2 4 1 1 1 Gunslinging . | . . . . . . . . . . . Exploded 3 | . . 2 1 3 . 2 2 . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Damage Taken 4511 | . 103 330 625 149 . 428 330 . 1052 1494 Core 903 | . 11 40 85 9 . 71 43 . 77 567 Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 83 | 100 . 79 . . . 58 92 . 89 . Volleys Fired 111 | 1 6 11 38 5 . 9 3 . 9 29 Largest 3 | 1 2 2 2 2 . 2 1 . 1 3 Hottest 144 | 40 112 112 112 89 . 89 36 . 55 144 Shots Fired 368 | 1 12 22 73 10 . 18 62 2 92 76 Gun 111 | 1 12 15 60 5 . 9 . . 9 . Cannon 225 | . . . 5 . . . 59 2 83 76 Launcher 32 | . . 7 8 5 . 9 3 . . . Special . | . . . . . . . . . . . Kinetic 230 | . 5 . 5 . . . 59 2 83 76 Thermal 100 | . 2 15 60 5 . 9 . . 9 . Explosive 32 | . . 7 8 5 . 9 3 . . . Electromagnetic 6 | 1 5 . . . . . . . . . Robot Hit Streak 23 | . 4 15 9 1 . 5 11 4 23 6 Robot Miss Streak 6 | . 3 1 3 3 . 6 3 . 2 4 Penetration Max . | . . . . . . . . . . . Secondary Targets . | . . . . . . . . . . . Autonomous 145 | . . . . . . . 59 2 84 . Shots Hit Robots 252 | . 6 20 51 2 . 10 44 2 80 37 Core Hits 152 | . 5 17 31 8 . 13 29 1 32 16 Critical Hits 9 | . . . 1 . . . 2 1 4 1 Critical Kills 5 | . . . . . . . 1 1 2 1 Critical Parts Destroyed 4 | . . . 1 . . . 1 . 2 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 13567 | . 73 724 1017 416 . 549 4167 188 5408 1025 Guns 1102 | . 73 203 607 28 . 60 . . 131 . Cannons 10314 | . . . 89 . . . 3848 188 5277 912 Explosions 2150 | . . 521 321 388 . 488 319 . . 113 Melee . | . . . . . . . . . . . Ramming 1 | . . . . . . 1 . . . . Kinetic 10343 | . 29 . 89 . . . 3848 188 5277 912 Thermal 1043 | . 14 203 607 28 . 60 . . 131 . Explosive 2150 | . . 521 321 388 . 488 319 . . 113 Electromagnetic 30 | . 30 . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 8 | . . . 4 4 4 4 . . . 8 Average Corruption 3 | . . . 4 4 4 4 . . . 3 Corruption Purged . | . . . . . . . . . . . Effects 43 | . . . 6 13 13 6 . . . 5 Message Errors 10 | . . . . 2 3 4 . . . 1 Matter Fused 10 | . . . 1 5 3 1 . . . . Heat Flow Errors 8 | . . . 1 1 3 1 . . . 2 Energy Discharges 8 | . . . 1 4 3 . . . . . Data Loss (minor) 4 | . . . 1 1 1 . . . . 1 Targeting Errors 3 | . . . 2 . . . . . . 1 Overload Shots . | . . . . . . . . . . . Overflow Damage 1522 | . . . . . . 3 763 43 712 1 Projectiles 1519 | . . . . . . . 763 43 712 1 Explosions 3 | . . . . . . 3 . . . . Melee . | . . . . . . . . . . . Knockbacks 34 | . . . . . . . 11 1 12 10 Impact . | . . . . . . . . . . . Kinetic 30 | . . . . . . . 10 1 10 9 Secondary 4 | . . . . . . . 1 . 2 1 Self-Inflicted Damage 183 | . . 37 . 32 . 57 . . . 57 Shots 7 | . . 2 . 1 . 3 . . . 1 Rammed 1 | . . . . . . 1 . . . . Targets Rammed 1 | . . . . . . 1 . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 546 | . 121 217 223 137 184 142 3 . . 546 Average Temperature 115 | . 57 85 82 35 84 47 3 . . 197 Received Heat Transfer 1014 | . 57 168 225 . . 144 54 . 315 51 Effects 30 | . . . . . . . . . . 30 Shutdowns 8 | . . . . . . . . . . 8 Interference 3 | . . . . . . . . . . 3 Matter Decay 2 | . . . . . . . . . . 2 Short Circuit 2 | . . . . . . . . . . 2 Damage (minor) 3 | . . . . . . . . . . 3 Damage (major) 9 | . . . . . . . . . . 9 Damage (core) 3 | . . . . . . . . . . 3 Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions 2 | . . . . . . . 2 . . . Robots Melted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Melted 6 | . . . 4 . . . . . 2 . Heat Transferred 2590 | . 37 518 1554 74 . 148 . . 259 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Peak Influence 617 | . 102 204 324 217 . 182 285 171 617 447 Initial 229 | . . 39 79 67 . . 63 129 . 229 Average 177 | . 60 112 165 92 . 105 147 127 323 297 Maximum Alert Level 2 | . . 1 1 1 . . 1 . 2 2 Low Security (%) 68 | 100 100 81 78 83 . 100 88 100 34 . Level 1 23 | . . 18 21 16 . . 11 . 27 90 Level 2 7 | . . . . . . . . . 37 9 Level 3 . | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 17 | . 1 . 2 . . . 1 . 8 5 Investigation 7 | . . . 2 . . . 1 . 3 1 Extermination 3 | . . . . . . . . . 1 2 Reinforcement 3 | . 1 . . . . . . . 1 1 Assault 1 | . . . . . . . . . . 1 Garrison 3 | . . . . . . . . . 3 . Intercept . | . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Distress Signals 6 | . . . 5 . . . 1 . . . Communications Jammed 20 | . . . . . . . . . . 20 Distress Signals 20 | . . . . . . . . . . 20 Times Spotted 108 | . 5 6 21 7 . 9 19 1 27 13 Peak Tracking Total 6 | . 3 4 4 4 . 3 5 . 4 6 Tactical Retreats 7 | . . . . . . 1 3 . 3 . Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Traps Triggered 3 | . . . 1 . . . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed 1 | . . . . . . . . . 1 . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Machines Disabled 7 | . . . 2 . . . 1 . . 4 Max in Single Turn 2 | . . . 2 . . . 1 . . 1 Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Machines Accessed 36 | . . . 7 . 5 . 6 3 11 4 Terminals 21 | . . . 4 . . . 4 2 9 2 Fabricators 2 | . . . . . . . . 1 . 1 Repair Stations 4 | . . . 1 . . . 1 . 1 1 Recycling Units 2 | . . . 1 . . . . . 1 . Scanalyzers 2 | . . . 1 . . . 1 . . . Garrison Access . | . . . . . . . . . . . Total Hacks 159 | . . . 32 . 50 . 27 8 34 8 Successful 128 | . . . 25 . 50 . 22 5 21 5 Failed 31 | . . . 7 . . . 5 3 13 3 Catastrophic 2 | . . . . . . . . . 1 1 Database Lockouts . | . . . . . . . . . . . Manual 2 | . . . . . 1 . . . 1 . Terminals 79 | . . . 18 . . . 20 6 30 5 Fabricators 3 | . . . . . . . . 2 . 1 Repair Stations 12 | . . . 5 . . . 2 . 3 2 Recycling Units 4 | . . . 3 . . . . . 1 . Scanalyzers 11 | . . . 6 . . . 5 . . . Garrison Access . | . . . . . . . . . . . Terminal Hacks 105 | . . . 13 . 50 . 17 3 18 4 Record 73 | . . . 5 . 49 . 7 1 7 4 Part Schematic 1 | . . . . . . . . . 1 . Robot Schematic 1 | . . . . . . . . . 1 . Prototype ID Bank 4 | . . . 1 . . . 2 . 1 . Open Door 2 | . . . . . . . . . 2 . Scanalyzer Index 1 | . . . 1 . . . . . . . Alert Level 4 | . . . . . . . 3 1 . . Unreport Threat 3 | . . . 1 . . . 1 . 1 . Locate Traps 2 | . . . . . . . 1 . 1 . Disarm Traps 1 | . . . . . . . . . 1 . Dispatch Records 1 | . . . 1 . . . . . . . Transport Status 2 | . . . 1 . . . 1 . . . Reinforcement Status 1 | . . . . . . . 1 . . . Recall Reinforcements 1 | . . . . . . . . . 1 . Recall Assault 1 | . . . 1 . . . . . . . Hauler Manifests 2 | . . . 1 . . . . . 1 . Zone Layout 4 | . . . 1 . . . 1 1 1 . EX-Prototype ID Bank 1 | . . . . . 1 . . . . . Fabricator Hacks 2 | . . . . . . . . 2 . . Network Status 1 | . . . . . . . . 1 . . Load Schematic 1 | . . . . . . . . 1 . . Repair Station Hacks 6 | . . . 3 . . . . . 2 1 Scan Component 4 | . . . 2 . . . . . 1 1 Repair 2 | . . . 1 . . . . . 1 . Recycling Unit Hacks 4 | . . . 3 . . . . . 1 . Recycle Component 1 | . . . 1 . . . . . . . Report Inventory 2 | . . . 1 . . . . . 1 . Retrieve Matter 1 | . . . 1 . . . . . . . Scanalyzer 11 | . . . 6 . . . 5 . . . Insert Component 5 | . . . 3 . . . 2 . . . Analyze 6 | . . . 3 . . . 3 . . . Garrison Access Hacks . | . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . Terminals . | . . . . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . . 1 . 2 . Used 1 | . . . . . . . . . 1 . Hacking Detections 27 | . . . 6 . . . 4 3 10 4 Full Trace Events 8 | . . . 3 . . . 1 . 3 1 Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 1 | . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 5 | . . . 3 . . . 1 . 1 . Parts Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . Parts Repaired 2 | . . . 1 . . . . . 1 . Time 62 | . . . 36 . . . . . 26 . Parts Recycled 1 | . . . 1 . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter 214 | . . . 214 . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed 5 | . . . 3 . . . 2 . . . Part Schematics Acquired 4 | . . . 3 . . . 1 . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Total Allies 3 | . . . . . . . . . . 3 Largest Group 3 | . . . . . . . . . . 3 Highest-Rated Group 77 | . . . . . . . . . . 77 Highest-Rated Ally 31 | . . . . . . . . . . 31 Total Orders . | . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . . . 17 Total Damage 254 | . . . . . . . . . . 254 Kills 2 | . . . . . . . . . . 2 Allies Corrupted . | . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . 1 . . . . . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Turns Passed 5811 | 73 193 359 774 678 791 313 724 472 833 601 Spaces Moved 3585 | 43 98 196 345 405 493 211 456 380 570 388 Core 20 | 18 . . . . . 2 . . . . Treads 1671 | 25 98 196 345 405 493 109 . . . . Legs . | . . . . . . . . . . . Wheels 1894 | . . . . . . 100 456 380 570 388 Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 90 100 110 100 110 Average Speed 138 | 127 160 160 160 160 160 130 145 115 109 113 Slowest Speed 500 | 160 160 160 180 160 160 500 160 160 110 120 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 38 | 4 20 40 33 73 92 40 34 9 69 14 Regions Visited 10 Branch Regions 5 Pre-discovered Areas 1 | . . . . . 1 . . . . . Known Exits Taken . | . . . . . . . . . . . Unknown Exits Taken 10 | 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . 3 . 1 . . . . . . Spaces Dug 5 | . . . . . . . 5 . . . Terrain Destroyed 346 | . . 49 70 35 . 84 32 . 21 55 Melee . | . . . . . . . . . . . Projectile 46 | . . . . . . . 12 . 21 13 AOE 300 | . . 49 70 35 . 84 20 . . 42 Terrain Rammed . | . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -6 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Sto Fac Total 4231 | 59 124 219 491 425 497 230 510 413 773 490 Wait 326 | . 7 3 72 11 1 7 10 12 162 41 Move 3573 | 42 97 195 344 404 492 210 455 379 569 386 Hop 1 | . . . . . . . . . . 1 Pick Up 73 | 8 5 3 14 3 1 . 13 5 11 10 Fast Attach 18 | 4 3 . . . . . 5 4 2 . Attach 34 | 2 1 . 7 1 . 3 4 1 6 9 Detach 4 | . . . . . . . 2 . 1 1 Swap 38 | . . 5 10 1 . . 9 4 5 4 Drop 52 | 2 5 2 6 . 3 . 9 8 8 9 Fire 111 | 1 6 11 38 5 . 9 3 . 9 29 Melee . | . . . . . . . . . . . Ram 1 | . . . . . . 1 . . . . Kick . | . . . . . . . . . . . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -7/Storage -6/Factory History --------- Turn | Location | Event 37 | -11/Scrapyard | Discovered new exit (range 14) 74 | -11/Scrapyard | Entered Materials 93 | -10/Materials | Discovered new exit (range 16) 267 | -10/Materials | Entered Mines 295 | -10/Mines | Learned Materials stockpile data 307 | -10/Mines | Build established: Mutant 311 | -10/Mines | Discovered new exit (range 7) 626 | -10/Mines | Entered Materials 626 | -9/Materials | Evolved 2 slots: Utility x2 883 | -9/Materials | Repaired Broken Lgt. Treads 1375 | -9/Materials | Discovered new exit (range 10) 1400 | -9/Materials | Entered Mines 1407 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1801 | -9/Mines | Learned Materials stockpile data 1819 | -9/Mines | Discovered new exit (range 9) 2028 | -9/Mines | Assembled infested the area 2046 | -9/Mines | Discovered new exit (range 14) 2070 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2072 | -9/Mines | Discovered new exit (range 5) 2078 | -9/Mines | Entered Exiles 2101 | -9/Exiles | Discovered new exit (range 15) 2157 | -9/Exiles | Met 8R-AWN 2184 | -9/Exiles | Met EX-HEX 2238 | -9/Exiles | Met EX-BIN 2262 | -9/Exiles | Aligned with FarCom system 2264 | -9/Exiles | Given EX-Vault access code 2347 | -9/Exiles | Opened EX-Vault 2364 | -9/Exiles | Found AWS/Autocannon 2400 | -9/Exiles | Warned to stay clear of 0b10 Research branches 2468 | -9/Exiles | Met EX-DEC 2506 | -9/Exiles | Learned location of Zion (-7) 2569 | -9/Exiles | Visited The Gauntlet 2855 | -9/Exiles | Discovered new exit (range 11) 2869 | -9/Exiles | Left Exiles lab with AWS/Autocannon 2869 | -9/Exiles | Entered Mines 3118 | -8/Mines | Lost 3 parts (1p2w) 3178 | -8/Mines | Discovered new exit (range 6) 3182 | -8/Mines | Entered Materials 3182 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 3484 | -8/Materials | Build established: Skirmisher 3839 | -8/Materials | Discovered new exit (range 20) 3895 | -8/Materials | Destroyed 8 combat bots 3906 | -8/Materials | Entered Factory 3906 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4339 | -7/Factory | Discovered new exit (range 15) 4378 | -7/Factory | Entered Storage 4618 | -7/Storage | Repaired Med. Storage Unit 4871 | -7/Storage | Garrison activated, responded to threat 4999 | -7/Storage | Discovered new exit (range 15) 5211 | -7/Storage | Entered Factory 5211 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 5343 | -6/Factory | Allied Derelicts emerged from ambush trap array 5463 | -6/Factory | Build established: Tank 5561 | -6/Factory | First assault squad dispatched 5809 | -6/Factory | Core integrity fell below 50% 5812 | -6/Factory | Self-destructed Last Messages --------------- 05803_ Overheating: Hcp. Matter Pod damaged (-4). 05803_ Overheating: Adv. Assault Cannon damaged (-13). 05804_ Overheating: Core damaged (-153). 05804_ B-48 Gladiator destroyed. 05805_ Overheating: Imp. Heavy Armor Plating damaged (-59). 05805_ Acquired 37 matter. 05805_ R-10 Processor collects Adv. Heat Sink. 05806_ U-05 Engineer builds a Wall. 05807_ Power failure, Lgt. Angular Momentum Engine shutdown. 05808_ R-10 Processor collects Adv. Heat Sink. 05808_ Lgt. Angular Momentum Engine destroyed. 05809_ Overheating: Core damaged (-153). 05810_ Adv. Assault Cannon permanently disabled. 05810_ Overheating: Short circuit. 05811_ Overheating: Hcp. Matter Pod damaged (-1). 05811_ Arm. Huge Wheel destroyed. 05812_ Power failure, Lgt. Angular Momentum Engine shutdown. 05812_ Adv. Assault Cannon permanently disabled. 05812_ Overheating: Short circuit. 05812_ R-10 Processor collects Flexi-carbon Leg. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????? ???????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# o #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????????????# #??????????????????????????? | | ????????######### #??????????????????????????? | | ???????? # #??????????????????????????? | | ????????? # #????????????????? ????????? | | ?????????? # ################ ?????????? | | ??????????""""" # ????????? | | ?????????"""""" # i ????????? | | ????? """"""""" + ???????? | | ???# """"""""" # ???????? | | ???# """"""""" # % ???????? | | ???# """"""""" # #####/###########??????????? | | ???# # #?#@pu #???????????????? | | ???# # #?#b*R """#???????????????? | | ???# # #?#!/ """#???????????????? | | ############+#### #?# """#???????????????? | | #?# #??# #?# ""#???????????????? | | #?# #??# #?# ""#???????????????? | | #?# #??# #?# #???????????????? | | ### #### #?# #???????????????? | | !# #?# ##??????????????? | | # #?###########??????????????? | | # #????????###???????????????? | | ! # #??????????????????????????? | | + #??????????????????????????? | | ! # ##########????????????????????????? | | ######+### # #????????????????????????? | | ??# ^ # ""#????????????????????????? | | ??# + T"#????????????????????????? | | ??# # ""#????????????????????????? | | ??# # #????????????????????????? | | ??# # """ #????????????????????????? | | ??# ######## """ #????????????????????????? | | ??# #??????# """ #????????????????????????? | | ??# #??????# #????????????????????????? | | ??# #??????##########????????????????????????? | | ??# #????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Coolant Potential 50 Energy Generation 31 Energy Capacity 430 Matter Stores 406 Matter Capacity 500 Sight Range 20 Robot Scan Range 13 Terrain Scan Range 24 Terrain Scan Density 10 ECM Strength 2 Jamming Range 8 Armor Coverage 600 Evasion (%) 50 Recoil Reduction 2 Kinecelleration 30 Defensive Hacking 10 Item Schematics ----------------- Lgt. Treads | -9/Materials | Scanalyzed Beam Rifle | -9/Materials | Scanalyzed Lgt. Nuclear Core | -9/Materials | Scanalyzed Hvy. Particle Gun | -8/Materials | Scanalyzed Imp. Hacking Suite | -7/Storage | Hacked Robot Schematics ------------------ B-48 Gladiator | -7/Storage | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key It's Just You Leap Before You Look Preemptive Strike Remodeling Safety First Total Silence Challenges ------------ None Game ------ Seed SmallIonicBuckler Manual? 0 Play Time 01:14:24 Cumulative 7.0 hours Start 2020.10.09 @ 18:42:21 End 2020.10.09 @ 19:55:55 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 14 Rogue 14 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 14 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37987ecc-7d33-4898-8311-02d9c009eb6b