Cogmind - Beta 16 @@@ ROGUE MODE // 2026.01.14 @ 18:17:46 Player: ILikeVoltron Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (35) 175 Value Destroyed (791) 791 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3546 Bonus ------- None Cogmind --------- Core Integrity 519/700 Matter 229/300 Energy 160/160 System Corruption 0% Temperature Cool (0) Movement Walking (116) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (5) --- Titanium Leg Titanium Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Large Storage Unit Layered Light Armor Plating > --- WEAPON (3) ------- Field Laser Advanced Beam Rifle Mini Grenade Launcher > --- INVENTORY (15) --- Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine High-capacity Matter Pod (200) Structural Scanner Improved Terrain Scanner Terrain Scan Processor Seismic Detector Advanced Targeting Computer Hardened Medium Armor Plating Hardened Medium Armor Plating Improved Light Armor Plating Hardlight Generator Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Titanium Leg Titanium Leg Titanium Leg > --- UTILITY ---------- Improved Heat Sink Large Storage Unit Hardened Medium Armor Plating Layered Light Armor Plating > --- WEAPON ----------- Particle Gun Field Laser Advanced Beam Rifle > --- INVENTORY -------- Light Deuterium Engine Light Deuterium Engine Light Deuterium Engine High-capacity Matter Pod Structural Scanner Improved Terrain Scanner Terrain Scan Processor Seismic Detector Advanced Targeting Computer Particle Charger Hardened Medium Armor Plating Improved Light Armor Plating Hardlight Generator Mini Grenade Launcher [Rating: 37] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Hackware Authchip [R/Combat] Protection Hardened Medium Armor Plating Weapon Particle Gun Energy Gun Particle Gun Ballistic Gun Assault Rifle Launcher Mini Grenade Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power . | . . . . . . Propulsion 3 | . . 2 . . 1 Utility 2 | . . . . 1 1 Weapon 1 | . . . . 1 . Parts Attached 35 | 1 9 3 . 18 4 Power 3 | . 1 1 . 1 . Engine 1 | . . 1 . . . Core 2 | . 1 . . 1 . Reactor . | . . . . . . Propulsion 9 | . 3 2 . 3 1 Treads 1 | . 1 . . . . Leg 7 | . 2 1 . 3 1 Wheel 1 | . . 1 . . . Hover . | . . . . . . Flight . | . . . . . . Utility 14 | 1 3 . . 8 2 Device 7 | 1 2 . . 3 1 Storage 1 | . 1 . . . . Processor . | . . . . . . Hackware 1 | . . . . 1 . Protection 5 | . . . . 4 1 Artifact . | . . . . . . Weapon 9 | . 2 . . 6 1 Energy Gun 7 | . 2 . . 5 . Energy Cannon . | . . . . . . Ballistic Gun 1 | . . . . 1 . Ballistic Cannon . | . . . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 8 | . 1 . 1 1 5 Power . | . . . . . . Propulsion 6 | . 1 . 1 1 3 Utility 1 | . . . . . 1 Weapon 1 | . . . . . 1 Highest Loss Streak 5 | . 1 . 1 1 5 To Critical Strikes . | . . . . . . Average Backups 12 | 6 9 12 15 14 13 Power 2 | 1 1 2 3 3 3 Propulsion 2 | 4 3 2 2 1 . Utility 6 | . 3 7 9 9 10 Weapon . | 1 1 1 1 . . Tool/Special . | . . . . . . Unused Backups 22 | 6 5 1 . 2 8 Power 6 | 1 1 1 . . 3 Propulsion 5 | 2 2 . . 1 . Utility 6 | 1 . . . . 5 Weapon 5 | 2 2 . . 1 . Tool/Special . | . . . . . . Average Slot Usage (%) 94 | . 100 99 93 90 87 Engine 4 | . 4 7 11 5 . Core 6 | . 9 3 . 3 7 Leg 30 | . 27 33 33 32 30 Device 9 | . 14 11 11 6 8 Storage 10 | . 14 11 11 9 7 Protection 5 | . . . . 10 9 Energy Gun 23 | . 27 22 22 22 19 Peak Build Rating 37 | 9 13 17 17 32 37 Average Rating 19 | 6 12 16 16 23 32 On Entrance 15 | 6 9 13 17 16 30 Avg Prop Armor Cover (%) 22 | . . 22 22 . . Naked Turns . | . . . . . . Heaviest Build 49 | 14 31 31 31 49 46 Greatest Support 71 | 20 20 16 30 61 71 Greatest Overweight (x) 3 | . 3 1 1 1 1 Average Overweight (x) . | . . 1 1 . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 13 | 8 12 15 15 15 15 Most Carried 15 | 8 11 15 15 15 14 Average Carried 12 | 6 9 12 15 14 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 15 | 8 11 15 15 14 13 Class Distribution -------------------- 52% | Mutant 22% | Scavenger-Tank 19% | Scavenger-Mutant 5% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 772 | 214 161 115 49 163 70 Remotely . | . . . . . . Salvage Created 1058 | 124 290 51 119 348 126 Parts 66 | 10 25 7 5 12 7 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 1 | . 1 . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 23 | . 8 3 3 6 3 Guns 19 | . 8 3 3 4 1 AOE 3 | . . . . 1 2 Classes Destroyed 10 | 2 4 . . 4 . Worker 1 | . 1 . . . . Builder 5 | . 2 . . . 3 Tunneler 3 | 3 . . . . . Hauler 1 | . . . . 1 . Recycler 2 | 1 . . 1 . . Swarmer 9 | . 3 3 3 . . Grunt 9 | . 5 . . 2 2 Brawler 1 | . . . . 1 . Sentry 2 | . . . . 2 . Hunter 2 | . . . . 1 1 Best Kill Streak 5 | 2 3 3 4 3 5 Combat Bots Only 3 | . 3 3 3 3 3 Max Kills in Single Turn 3 | 2 1 1 1 1 3 Gunslinging . | . . . . . . Exploded 1 | . . . . 1 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 214 | . 66 17 5 37 89 Missed 74 | . 24 6 2 7 35 Hits 140 | . 42 11 3 30 54 Melee 1 | . . . . 1 . Projectile 139 | . 42 11 3 29 54 Critical Strikes 3 | . . 1 . 2 . Damage Taken 2116 | . 503 103 21 587 902 Core 339 | . 119 . . 39 181 Absorbed by Shields . | . . . . . . Core Remaining (%) 86 | 100 52 . 100 92 . Volleys Fired 85 | 7 29 7 5 26 11 Largest 3 | 2 2 2 2 3 3 Hottest 189 | 60 115 115 115 189 189 Shots Fired 194 | 14 58 14 10 67 31 Gun 188 | 14 58 14 10 67 25 Cannon . | . . . . . . Launcher 6 | . . . . . 6 Special . | . . . . . . Kinetic 7 | 7 . . . . . Thermal 181 | 7 58 14 10 67 25 Explosive 6 | . . . . . 6 Electromagnetic . | . . . . . . Robot Hit Streak 17 | 3 7 6 4 17 5 Robot Miss Streak 5 | 2 5 1 1 5 4 Penetration Max . | . . . . . . Secondary Targets 3 | . 1 2 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 112 | 8 32 11 6 42 13 Core Hits 55 | 5 17 4 4 16 9 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 3 | . 2 . . 1 . Burn 3 | . 2 . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2034 | 111 438 152 83 660 590 Guns 1507 | 111 438 148 83 548 179 Cannons . | . . . . . . Explosions 505 | . . . . 107 398 Melee . | . . . . . . Ramming 22 | . . 4 . 5 13 Kinetic 68 | 68 . . . . . Thermal 1546 | 43 438 148 83 655 179 Explosive 398 | . . . . . 398 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 2 | . 2 . . 1 . Average Corruption 1 | . 2 . . 1 . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 2 | . . . . 2 . Message Errors 1 | . . . . 1 . Energy Discharges 1 | . . . . 1 . Overload Shots . | . . . . . . Overflow Damage 79 | . . . . 71 8 Projectiles . | . . . . . . Explosions 71 | . . . . 71 . Melee 8 | . . . . . 8 Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 225 | . . 2 . 114 109 Shots 4 | . . . . 1 3 Rammed 1 | . . 1 . . . Targets Rammed 3 | . . 1 . 1 1 Kicked 2 | . . . . 1 1 Crushed . | . . . . . . Highest Temperature 539 | . 252 36 24 330 539 Average Temperature 123 | . 73 17 11 114 286 Received Heat Transfer 642 | . 192 18 . 180 252 Effects 8 | . . . . . 8 Shutdowns 3 | . . . . . 3 Energy Bleed 1 | . . . . . 1 Interference 3 | . . . . . 3 Damage (core) 1 | . . . . . 1 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted 1 | . . . . . 1 Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . . 2 Impact Corruptions 1 | . . . . . 1 Robots Melted 1 | . . . . 1 . Combat Hostiles 1 | . . . . 1 . Parts Melted 10 | 1 3 . . 6 . Heat Transferred 3856 | 100 1284 407 222 1510 333 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Maximum Alert Level . | . . . . . . Low Security (%) 100 | 100 100 100 100 100 100 Level 1 . | . . . . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 88 | 10 88 60 74 60 82 Initial 24 | . . . 19 24 . Average 23 | 1 33 18 49 16 23 Influence Increases 734 | 20 224 70 75 218 127 Destroy 0b10 Robot/C 460 | . 160 60 60 120 60 Destroy 0b10 Robot/NC 60 | 20 15 . 5 5 15 Destroy Leader 102 | . 30 10 10 42 10 Successful Hack 14 | . . . . 14 . Disable Machine 30 | . . . . 15 15 Destroy Structure 53 | . 4 . . 22 27 Lose Combat Pursuer 15 | . 15 . . . . Influence Decreases 687 | 20 224 20 61 282 80 Entered New Map 71 | . . . 31 40 . Time Decay 496 | 20 214 20 20 182 40 Lost Part 70 | . 10 . 10 10 40 Purge Threat 50 | . . . . 50 . Squads Dispatched 4 | . 1 1 . . 2 Investigation 1 | . . . . . 1 Extermination . | . . . . . . Reinforcement 3 | . 1 1 . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . . 1 Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 8 | . 6 1 . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 46 | . 18 8 3 12 5 Peak Tracking Total 4 | . 4 4 3 3 3 Tactical Retreats 1 | . 1 . . . . Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 3 | . 3 . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 2 | . . . . 1 1 Max in Single Turn 1 | . . . . 1 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 7 | . 1 . . 5 1 Terminals 6 | . 1 . . 4 1 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 15 | . 1 . . 12 2 Successful 6 | . 1 . . 5 . Failed 9 | . . . . 7 2 Catastrophic 4 | . . . . 2 2 Database Lockouts . | . . . . . . Manual 2 | . . . . . 2 Terminals 14 | . 1 . . 11 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Terminal Hacks 5 | . 1 . . 4 . Prototype ID Bank 1 | . . . . 1 . Alert Level 1 | . . . . 1 . Unreport Threat 1 | . . . . 1 . Locate Traps 1 | . 1 . . . . Registered Components 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . . . 1 . Retrieve Study 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . . . . 3 1 Full Trace Events 2 | . . . . 1 1 Feedback Events 1 | . . . . 1 . Corruption 1 | . . . . 1 . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . . . 1 . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Active Infowar (turns) 433 | 4 138 . . 190 101 Terrain 142 | 4 138 . . . . Structural 40 | . . . . 40 . Seismic 291 | . . . . 190 101 Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 1662 | 82 585 107 58 627 203 Spaces Moved 834 | 27 271 64 29 343 100 Core . | . . . . . . Treads 2 | . 2 . . . . Legs 754 | 27 269 . 15 343 100 Wheels 78 | . . 64 14 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 115 | 120 120 115 115 116 116 Average Speed 146 | 120 165 115 153 143 125 Slowest Speed 330 | 120 330 115 190 193 185 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 21 | 4 59 12 11 37 6 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 55 | . . . . 28 27 Melee . | . . . . . . Projectile . | . . . . . . AOE 55 | . . . . 28 27 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 1101 | 62 352 83 33 421 150 Wait 98 | 26 33 . . 8 31 Move 830 | 26 270 64 28 342 100 Hop . | . . . . . . Pick Up 23 | 2 5 7 . 8 1 Fast Attach 8 | 1 . . . 5 2 Attach 8 | . 1 2 . 3 2 Detach 1 | . . . . 1 . Swap 25 | . 8 1 . 14 2 Drop 21 | . 6 2 . 13 . Fire 85 | 7 29 7 5 26 11 Melee . | . . . . . . Ram . | . . . . . . Kick 2 | . . . . 1 1 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 3) 83 | -11/Scrapyard | Entered Materials 324 | -10/Materials | Build established: Mutant 349 | -10/Materials | Discovered new exit (range 16) 583 | -10/Materials | Derelicts attacked the area 655 | -10/Materials | Discovered new exit (range 8) 668 | -10/Materials | Entered another Materials area 668 | -9/Materials | Evolved 2 slots: Propulsion x2 730 | -9/Materials | Discovered new exit (range 11) 775 | -9/Materials | Entered Mines 804 | -9/Mines | Discovered new exit (range 13) 833 | -9/Mines | Entered Materials 833 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1382 | -8/Materials | Discovered new exit (range 16) 1460 | -8/Materials | Entered Factory 1460 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1481 | -7/Factory | Build established: Scavenger-Tank 1626 | -7/Factory | Lost 5 parts (3n1u1w) 1663 | -7/Factory | Self-destructed Last Messages --------------- 01593_ Overheating: System interference. 01593_ Adv. Beam Rifle temporarily disabled. 01593_ Imp. Heat Sink temporarily disabled. 01593_ Adv. Beam Rifle temporarily disabled. 01593_ H-55 Commando destroyed. 01595_ Overheating: Energy bleed (-4). 01595_ Particle Charger destroyed. 01596_ G-47 Trooper destroyed. 01603_ The unstable cave ceiling collapses. 01643_ Acquired Imp. Carbon-fiber Leg. 01648_ Kicked U-05 Engineer. 01648_ Destroyed Lgt. Ion Engine. 01648_ U-05 Engineer system corrupted by crushing effect. 01648_ ALERT: Construction progress impeded, dispatching reinforcements to local area. 01649_ U-05 Engineer system terminally corrupted. 01649_ Welding Torch fried. 01649_ Wheel fried. 01663_ Connecting with Terminal... 01663_ Current location identified: Factory 01663_ ALERT: Suspicious activity at Terminal F004. Dispatching Investigation squad. Map ----- +----------------------------------------------------+ | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | +###????????????????????????????????????????????? | | #????????????????????????????????????????????? | | #????????????????????????????????????????????? | | +????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #?????????????###+###??????????????????????????? | | ############### ##############?????????????? | | # # # ! *#?????????????? | | # # # """ #?????????????? | | #! + + @ """ #?????????????? | | # # # ""T"" """ #?????????????? | | # # # """"" ??????????????? | | # # ##############?????????????? | | ########## #??????????????????????????? | | #???# #??????????????????????????? | | % #???# #??????????????????????????? | | #???# #????????###???????????????? | | #???# #??????# !! ?????????????? | | #???# #??????# !! ! ???????????? | | #???# #??????# #??????????? | | % #???# #??????# #??????????? | | #???# #??????# #??????????? | | ! #???# #??????# """ #??????????? | | #???# +??????# """"" #??????????? | | #???# #??????? """"" #??????????? | | #???# #????????? ????????????? | | ####+########### % ############+####??????????? | | ?# #??????????? | | ?# #??????????? | | ?# """ """ """ #??????????? | | ?+ """ """ """ #??????????? | | ?# """ """ """ #??????????? | | ?# "" ############+####??????????? | | ?# "" """ """ """ #????????? ????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Recoil Reduction 1 Particle Charging 15 Authchip Count 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Titanium Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed TeslaDeepShredder Manual? 0 Play Time 00:19:15 Cumulative 165.4 hours Start 2026.01.14 @ 18:00:49 End 2026.01.14 @ 18:17:46 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 278 Rogue 274 Adventurer 0 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 22 Gallery% 42 Achievement% 28 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 130x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 60881ddb-8e64-4744-9713-7dc5f9739e31