Cogmind - Beta 11.2 --- EXPLORER MODE // 2023.01.15 @ 23:11:05 Player: Genju Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (4) 800 Robots Destroyed (92) 460 Value Destroyed (2708) 2708 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (186) 186 TOTAL SCORE: 5694 Bonus ------- High Alert Combat Kills 11 Follower Combat Kills 175 Cogmind --------- Core Integrity 560/700 Matter 300/300 Energy 43/340 System Corruption 2% Temperature Danger (427) Movement Hovering (52) Location -7/Factory Parts ------- > --- POWER (2) -------- Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION (3) --- Gravmag System Gravmag System Gravmag System > --- UTILITY (6) ------ Advanced Weight Redist. System Advanced Sensor Array Advanced Signal Interpreter Hacking Suite Hacking Suite System Shield > --- WEAPON (3) ------- Shock Rifle > --- INVENTORY (5) ---- Transmission Jammer Advanced ECM Suite System Shield System Restoration Module Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Micro Nuclear Core > --- PROPULSION ------- Gravmag System Gravmag System Gravmag System > --- UTILITY ---------- Advanced Sensor Array Advanced Signal Interpreter Hacking Suite Hacking Suite System Shield System Restoration Module > --- WEAPON ----------- Shock Rifle Improved EM Pulse Cannon Improved Datajack > --- INVENTORY -------- Advanced Weight Redist. System Transmission Jammer Advanced ECM Suite System Shield Remote Datajack [Rating: 54] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Hover Unit Airjet Flight Unit VTOL Module Utility Hacking Suite Device Improved Sensor Array Processor Signal Interpreter Hackware Hacking Suite Weapon High-powered Shotgun Energy Gun EM Shotgun Energy Cannon Improved EM Pulse Cannon Ballistic Gun High-powered Shotgun Launcher Improved Grenade Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Slots Evolved 7 | . 1 2 2 2 Power 1 | . . 1 . . Propulsion 1 | . 1 . . . Utility 4 | . . 1 1 2 Weapon 1 | . . . 1 . Parts Attached 88 | 7 6 24 23 28 Power 14 | 1 1 4 4 4 Engine 13 | 1 1 4 4 3 Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 28 | 2 3 8 9 6 Treads . | . . . . . Leg 16 | 2 3 6 5 . Wheel . | . . . . . Hover 10 | . . . 4 6 Flight 2 | . . 2 . . Utility 22 | 2 2 3 4 11 Device 13 | 1 1 1 3 7 Storage . | . . . . . Processor 5 | 1 1 1 . 2 Hackware 4 | . . 1 1 2 Protection . | . . . . . Artifact . | . . . . . Weapon 24 | 2 . 9 6 7 Energy Gun 6 | . . 4 1 1 Energy Cannon 1 | . . . . 1 Ballistic Gun 6 | 2 . 1 3 . Ballistic Cannon . | . . . . . Launcher 3 | . . 1 2 . Special Weapon 2 | . . . . 2 Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon 6 | . . 3 . 3 Unidentified Prototypes . | . . . . . Parts Lost 11 | . . 4 3 4 Power 1 | . . . 1 . Propulsion 2 | . . 2 . . Utility 2 | . . 1 . 1 Weapon 6 | . . 1 2 3 Highest Loss Streak 2 | . . 2 2 2 To Critical Strikes 1 | . . 1 . . Average Slot Usage (%) 96 | . 93 93 97 99 Engine 15 | . 12 19 15 13 Leg 16 | . 31 28 16 . Hover 8 | . . . 7 20 Device 11 | . 12 10 10 14 Processor 10 | . 12 12 11 7 Hackware 9 | . . 3 9 20 Energy Gun 2 | . . 3 5 . Ballistic Gun 12 | . 25 9 10 10 Launcher 2 | . . 3 6 . Special Melee Weapon 2 | . . 3 1 4 Naked Turns . | . . . . . Heaviest Build 32 | 9 9 21 23 32 Greatest Support 36 | 20 30 30 36 36 Greatest Overweight (x) 6 | 1 . 6 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 5 | 5 5 5 5 5 Average Capacity 5 | 5 5 5 5 5 Most Carried 5 | 1 5 5 5 5 Average Carried 4 | . 2 4 4 4 Final Capacity 5 | 5 5 5 5 5 Final Carried 5 | 1 5 4 5 5 Class Distribution -------------------- 75% | Hacker-Mutant 16% | Scavenger-Mutant 4% | Scavenger-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Resources | -11 -10 -9 -8 -7 ----------- Run | Scr Mat Mat Mat Fac Matter Collected 2243 | 203 217 572 610 641 Remotely . | . . . . . Salvage Created 2663 | . 302 1038 925 398 Parts 219 | . 28 72 89 30 Haulers Intercepted 2 | . . . 2 . Recyclers Shooed . | . . . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Combat Hostiles Destroyed 66 | . 8 24 23 11 Guns 52 | . 8 20 14 10 Cannons 1 | . . . . 1 AOE 12 | . . 3 9 . Classes Destroyed 11 | . 3 4 3 1 Worker 4 | . . 1 2 1 Builder 4 | . . . 4 . Hauler 2 | . . . 2 . Operator 3 | . . . 1 2 Watcher 13 | . 3 5 4 1 Swarmer 20 | . 4 3 10 3 Grunt 18 | . 4 10 3 1 Brawler 1 | . . 1 . . Duelist 1 | . . 1 . . Sentry 21 | . . 9 10 2 Programmer 5 | . . . . 5 Best Kill Streak 9 | . 4 3 9 3 Combat Bots Only 6 | . 4 3 6 2 Max Kills in Single Turn 3 | . 1 2 3 1 Gunslinging 1 | . . 1 . . Exploded 2 | . . 2 1 . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Damage Taken 2238 | . 102 789 576 771 Core 356 | . 8 130 78 140 Absorbed by Shields 28 | . . 28 . . Regen/Repaired (Parts) 518 | . 19 78 387 34 Core Remaining (%) 87 | 100 96 67 85 . Volleys Fired 242 | . 25 93 52 72 Largest 3 | . 2 2 3 2 Hottest 119 | . 40 90 90 119 Shots Fired 426 | . 50 162 86 128 Gun 368 | . 50 151 65 102 Cannon 25 | . . . . 25 Launcher 32 | . . 11 21 . Special 1 | . . . . 1 Kinetic 288 | . 50 130 23 85 Thermal . | . . . . . Explosive 32 | . . 11 21 . Electromagnetic 105 | . . 21 42 42 Robot Hit Streak 41 | . 11 28 41 24 Robot Miss Streak 4 | . 1 1 3 4 Penetration Max . | . . . . . Secondary Targets 8 | . 3 4 1 . Max Gunslinging Chain 1 | . 1 1 1 . Shots Hit Robots 347 | . 35 138 63 111 Core Hits 187 | . 17 65 60 45 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 1 | . . . . 1 Corrupt 1 | . . . . 1 Melee Attacks 14 | . . 3 3 8 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks 14 | . . 3 3 8 Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 6597 | . 405 2024 2183 1985 Guns 4215 | . 398 1351 966 1500 Cannons 214 | . . . . 214 Explosions 2147 | . . 673 1217 257 Melee . | . . . . . Ramming 21 | . 7 . . 14 Kinetic 3269 | . 398 1060 410 1401 Thermal 78 | . . . . 78 Explosive 2069 | . . 673 1217 179 Electromagnetic 1160 | . . 291 556 313 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . 1 3 Average Corruption 1 | . . . 1 1 Corruption Purged 4 | . . . . 4 Corruption Blocked . | . . . . . Effects 25 | . . . 10 15 Message Errors 4 | . . . 2 2 Matter Fused 6 | . . . 2 4 Heat Flow Errors 3 | . . . 1 2 Energy Discharges 5 | . . . 2 3 Data Loss (minor) 4 | . . . . 4 Data Loss (major) 1 | . . . 1 . Misfires 1 | . . . 1 . Alerts 1 | . . . 1 . Overload Shots . | . . . . . Overflow Damage 191 | . . 80 63 48 Projectiles . | . . . . . Explosions 191 | . . 80 63 48 Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 192 | . . 9 77 106 Shots 5 | . . 1 2 2 Rammed 1 | . . . . 1 Targets Rammed 2 | . 1 . . 1 Kicked 1 | . 1 . . . Crushed . | . . . . . Highest Temperature 440 | . 15 177 262 440 Average Temperature 74 | . 8 20 49 151 Received Heat Transfer 962 | . 63 467 297 135 Effects 11 | . . . . 11 Shutdowns 4 | . . . . 4 Interference 3 | . . . . 3 Damage (major) 4 | . . . . 4 Siege Activations . | . . . . . Robots Corrupted 2 | . . 1 1 . Combat Hostiles 1 | . . 1 . . Parts Fried 7 | . . 2 3 2 Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 50 | . . . . 50 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 1 | . . . . 1 Missiles Intercepted . | . . . . . Alert | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Peak Influence 453 | . 247 315 453 197 Initial 30 | . . . 30 30 Average 65 | . 47 52 114 52 Maximum Alert Level 2 | . 1 1 2 . Low Security (%) 93 | 100 92 95 82 100 Level 1 5 | . 7 4 12 . Level 2 1 | . . . 5 . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 11 | . . 2 . 9 Investigation 2 | . . . . 2 Extermination 5 | . . . . 5 Reinforcement 3 | . . 2 . 1 Assault . | . . . . . Garrison 1 | . . . . 1 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded 1 | . . 1 . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Distress Signals 7 | . 1 2 3 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 121 | . 15 36 32 38 Peak Tracking Total 6 | . 3 6 4 4 Tactical Retreats 16 | . . 3 5 8 Traps | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Traps Triggered 10 | . 2 1 2 5 Indirectly . | . . . . . Trap Hack Attempts 23 | . . 17 . 6 Triggered . | . . . . . Disarmed 3 | . . 1 . 2 Reprogrammed 4 | . . 4 . . Reused 1 | . . 1 . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -9 -8 -7 ---------- Run | Scr Mat Mat Mat Fac Machines Disabled 6 | . . 1 3 2 Max in Single Turn 3 | . . 1 3 2 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Machines Accessed 64 | . 11 13 17 23 Terminals 41 | . 8 10 10 13 Fabricators 3 | . . . . 3 Repair Stations 6 | . 1 1 2 2 Recycling Units 9 | . 2 2 2 3 Scanalyzers 3 | . . . 2 1 Garrison Access 2 | . . . 1 1 Total Hacks 235 | . 37 50 73 75 Successful 182 | . 22 36 65 59 Failed 53 | . 15 14 8 16 Catastrophic 3 | . . 1 . 2 Database Lockouts . | . . . . . Manual 158 | . 32 39 49 38 Terminals 159 | . 30 44 47 38 Fabricators 11 | . . . . 11 Repair Stations 26 | . 2 2 16 6 Recycling Units 19 | . 5 4 4 6 Scanalyzers 17 | . . . 4 13 Garrison Access 3 | . . . 2 1 Terminal Hacks 63 | . 8 15 24 16 Record 3 | . . 1 . 2 Part Schematic 36 | . 7 6 17 6 Robot Analysis 1 | . . . 1 . Open DSF 3 | . . . . 3 Machine Index 4 | . 1 1 1 1 Unreport Threat 10 | . . 3 3 4 Locate Traps 1 | . . 1 . . Maintenance Status 1 | . . 1 . . Patrol Status 2 | . . 1 1 . Investigation Status 1 | . . . 1 . Assault Status 1 | . . 1 . . Fabricator Hacks 10 | . . . . 10 Load Schematic 5 | . . . . 5 Build 5 | . . . . 5 Repair Station Hacks 25 | . 2 2 16 5 Scan Component 13 | . 1 1 8 3 Repair 12 | . 1 1 8 2 Recycling Unit Hacks 8 | . 2 2 2 2 Retrieve Components 8 | . 2 2 2 2 Scanalyzer 17 | . . . 4 13 Insert Component 8 | . . . 2 6 Analyze 9 | . . . 2 7 Garrison Access Hacks 1 | . . . 1 . Unlock Access 1 | . . . 1 . Unauthorized Hacks 58 | . 10 17 18 13 Terminals 47 | . 8 15 15 9 Assimilate 11 | . . 5 5 1 Botnet 36 | . 8 10 10 8 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 9 | . 2 2 2 3 Reject 9 | . 2 2 2 3 Scanalyzers . | . . . . . Garrison Access 2 | . . . 1 1 Reprogram 2 | . . . 1 1 Data Cores Recovered 2 | . . . 1 1 Used . | . . . . . Hacking Detections 49 | . 9 11 12 17 Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 44 | . 7 6 19 12 Parts Built 7 | . . . . 7 Authchips . | . . . . . Time 271 | . . . . 271 Total Part Build Rating 27 | . . . . 27 Parts Repaired 12 | . 1 1 8 2 Time 352 | . 26 26 256 44 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components 38 | . 12 4 16 6 Parts Scanalyzed 8 | . . . 2 6 Part Schematics Acquired 8 | . . . 2 6 Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -8 -7 ------------ Run | Scr Mat Mat Mat Fac Used RIF Installer . | . . . . . Robots Hacked 13 | . . 3 2 8 Non-combat 13 | . . 3 2 8 Combat . | . . . . . Robot Hacks Applied 14 | . . 3 2 9 parse_system 1 | . . 1 . . no_distress 9 | . . 2 2 5 find_chute 2 | . . . . 2 find_recycling 1 | . . . . 1 check_alert 1 | . . . . 1 Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -8 -7 -------- Run | Scr Mat Mat Mat Fac Total Allies 4 | . . 1 1 2 Largest Group 2 | . . 1 1 2 Highest-Rated Group 32 | . . 10 10 32 Highest-Rated Ally 16 | . . 10 10 16 Total Orders . | . . . . . Ally Attacks 26 | . . . . 26 Total Damage 329 | . . . . 329 Kills 6 | . . . . 6 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -8 -7 ------- Run | Scr Mat Mat Mat Fac Robot Analysis Total 1 | . . . 1 . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -8 -7 ------------- Run | Scr Mat Mat Mat Fac Turns Passed 10040 | 69 1570 2729 2298 3374 Spaces Moved 7236 | 49 808 1531 1595 3253 Core 9 | 8 . 1 . . Treads . | . . . . . Legs 3255 | 41 808 1530 876 . Wheels . | . . . . . Hover 3972 | . . . 719 3253 Flight . | . . . . . Fastest Speed 50 | 50 120 120 52 52 Average Speed 82 | 112 120 120 89 52 Slowest Speed 350 | 120 120 350 120 116 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 71 | 4 98 98 99 60 Regions Visited 4 Branch Regions . Pre-discovered Areas . | . . . . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 231 | . . 41 173 17 Melee . | . . . . . Projectile . | . . . . . AOE 231 | . . 41 173 17 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -8 -7 --------- Run | Scr Mat Mat Mat Fac Total 10880 | 63 1362 2274 2380 4801 Wait 3154 | . 512 582 677 1383 Move 7232 | 48 807 1530 1594 3253 Hop . | . . . . . Pick Up 62 | 8 9 11 20 14 Fast Attach 29 | . . 6 6 17 Attach 33 | 7 2 10 9 5 Detach 1 | . . 1 . . Swap 26 | . 4 8 8 6 Drop 49 | . 2 13 11 23 Fire 242 | . 25 93 52 72 Melee 14 | . . 3 3 8 Ram 1 | . . . . 1 Kick 1 | . 1 . . . Crush . | . . . . . Escape Stasis 13 | . . . . 13 Rewire . | . . . . . Trap 23 | . . 17 . 6 Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / *Min) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -8/Materials (discovered 5 exits: *Fac x3 / *Sto / Gar) -7/Factory (discovered 3 exits: *Fac x3) History --------- Turn | Location | Event 14 | -11/Scrapyard | Identified exit to Materials 14 | -11/Scrapyard | Discovered exit to Materials (range 14) 70 | -11/Scrapyard | Entered Materials 70 | -10/Materials | Evolved 1 slot: Propulsion x1 318 | -10/Materials | Build established: Hacker-Mutant 584 | -10/Materials | Identified exit to Mines 584 | -10/Materials | Discovered exit to Mines (range 16) 874 | -10/Materials | Identified exit to Materials 874 | -10/Materials | Discovered exit to Materials (range 15) 958 | -10/Materials | Repaired Aluminum Leg 1064 | -10/Materials | Discovered exit to Materials (range 8) 1208 | -10/Materials | Discovered exit to Materials (range 8) 1640 | -10/Materials | Entered another Materials area 1640 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 2213 | -9/Materials | Identified exit to Mines 2213 | -9/Materials | Discovered exit to Mines (range 8) 2489 | -9/Materials | Identified exit to Materials 2489 | -9/Materials | Discovered exit to Materials (range 15) 2884 | -9/Materials | Build established: Scavenger-Mutant 2929 | -9/Materials | Repaired Aluminum Leg 3718 | -9/Materials | Discovered exit to Mines (range 12) 3977 | -9/Materials | Build established: Hacker-Mutant 4120 | -9/Materials | Discovered exit to Materials (range 8) 4338 | -9/Materials | Discovered exit to Materials (range 16) 4369 | -9/Materials | Entered another Materials area 4369 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 4829 | -8/Materials | Build established: Scavenger-Assassin 5241 | -8/Materials | Repaired Aluminum Leg 5271 | -8/Materials | Repaired Aluminum Leg 5299 | -8/Materials | Repaired Aluminum Leg 5339 | -8/Materials | Repaired Lgt. Deuterium Engine 5367 | -8/Materials | Repaired Aluminum Leg 5801 | -8/Materials | Identified exit to Garrison 5958 | -8/Materials | Identified exit to Factory 5958 | -8/Materials | Discovered exit to Factory (range 16) 6154 | -8/Materials | Discovered exit to Factory (range 15) 6201 | -8/Materials | Repaired Airjet 6240 | -8/Materials | Repaired Imp. Grenade Launcher 6261 | -8/Materials | Build established: Hacker-Mutant 6280 | -8/Materials | Repaired Hpw. Shotgun 6561 | -8/Materials | Identified exit to Storage 6561 | -8/Materials | Discovered exit to Storage (range 16) 6579 | -8/Materials | Discovered exit to Factory (range 14) 6667 | -8/Materials | Entered Factory 6667 | -7/Factory | Evolved 2 slots: Utility x2 7105 | -7/Factory | Garrison activated, responded to threat 7627 | -7/Factory | Identified exit to Factory 7627 | -7/Factory | Discovered exit to Factory (range 11) 8017 | -7/Factory | Fabricated Hacking Suite (x1) 8060 | -7/Factory | Fabricated Adv. Weight Redist. System (x2) 8516 | -7/Factory | Fabricated Adv. Sensor Array (x1) 8591 | -7/Factory | Fabricated Imp. Datajack (x1) 9006 | -7/Factory | Fabricated Adv. Signal Interpreter (x2) 9068 | -7/Factory | Discovered exit to Factory (range 6) 9503 | -7/Factory | Discovered exit to Factory (range 16) 9719 | -7/Factory | Repaired Imp. Datajack 9938 | -7/Factory | Repaired Adv. Sensor Array 10041 | -7/Factory | Self-destructed Last Messages --------------- Aside from the options menu, there are many more interface features and behavior you can tweak in Cogmind's advanced.cfg file, the functionality of which is described in the manual under Advanced UI: Advanced Options. Sneak attack on K-01 Serf. Jacked K-01 Serf... >>find_chute Pinpointed chute assignment: (128,42). Imp. EM Pulse Cannon destroyed. P-60 Hacker misfires. Imp. Datajack destroyed. Overheating: System interference. Adv. Signal Interpreter temporarily disabled. Adv. Sensor Array temporarily disabled. Power failure, Imp. Deuterium Engine shutdown. Power failure, Mic. Nuclear Core shutdown. Overheating: Hacking Suite damaged (-2). Overheating: Hacking Suite damaged (-6). Overheating: Gravmag System damaged (-21). Overheating: Adv. Signal Interpreter damaged (-16). Power failure, Imp. Deuterium Engine shutdown. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | #####################????????????????????????????? | | ## #????????????????????###?????? | | ## #???????????########## ###???? | | ## #########???# #???? | | ## + @p #???# #??## | | ## ####### #???# #??# | | ## #?????# ##### """ """ #??# | | ## #?????# # """ """ #### | | ## #?????# # """ """ + | | ## !#?????# + #### | | ## #?????# # """ """ !! #??# | | ## #?????# # """ """ !! #??# | | ## #?????# # """ """ !! #??# | | +#############+############ # #### | | # % ## | | ########+###### " | | "T | | ########+###### | | #???# ## | | ##########+#############+##+#???# """ / ####+ | | #???# #???? ?????# """ ## | | #???# !! !#?? ???# """ ! ## "" | | ##### ! # !!! #?# ## "" | | + = # !!! #?# " "" !## "" | | ##### """ """ # !! """" #?# "R"" ## | | #???# """ """ # """" #?# """" !## "" | | #+#+##### """ """ # """" #?# ## "" | | # "" "" ! # ! """" #?########### "" | | "" """" # "" "" # "????????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 27 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Additional Mass Support 9 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 40 Defensive Hacking 10 Item Schematics ----------------- Sensor Array | -10/Materials | Hacked Signal Interpreter | -10/Materials | Hacked Aluminum Leg | -10/Materials | Hacked Ion Engine | -10/Materials | Hacked EM Pulse Gun | -10/Materials | Hacked Beam Cannon | -10/Materials | Hacked Datajack | -10/Materials | Hacked Imp. Aluminum Leg | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Hvy. EM Pulse Gun | -9/Materials | Hacked VTOL Module | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Rocket Launcher | -9/Materials | Hacked EM Shotgun | -8/Materials | Scanalyzed ECM Suite | -8/Materials | Hacked Pulse Rifle | -8/Materials | Hacked Imp. Sensor Array | -8/Materials | Scanalyzed Recoil Stabilizer | -8/Materials | Hacked Carbon-fiber Leg | -8/Materials | Hacked Imp. Datajack | -8/Materials | Hacked Imp. Signal Interpreter | -8/Materials | Hacked Reaction Control System | -8/Materials | Hacked Weight Redist. System | -8/Materials | Hacked VSS Leg | -8/Materials | Hacked Surge Thruster | -8/Materials | Hacked Welding Torch | -8/Materials | Hacked Hacking Suite | -8/Materials | Hacked Imp. Grenade Launcher | -8/Materials | Hacked Adv. Weight Redist. System | -8/Materials | Hacked Airjet | -8/Materials | Hacked Missile Launcher | -8/Materials | Hacked Reflective Plating | -8/Materials | Hacked Imp. EM Pulse Cannon | -7/Factory | Scanalyzed Lgt. Deuterium Engine | -7/Factory | Scanalyzed Adv. Sensor Array | -7/Factory | Hacked Adv. Signal Interpreter | -7/Factory | Hacked Gravmag System | -7/Factory | Hacked Transmission Jammer | -7/Factory | Scanalyzed System Shield | -7/Factory | Scanalyzed System Restoration Module | -7/Factory | Scanalyzed Remote Datajack | -7/Factory | Scanalyzed Enh. Nuclear Core | -7/Factory | Hacked Enh. Autogun | -7/Factory | Hacked Triangulator | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Hacking Suite | x1 | -7/Factory Adv. Weight Redist. System | x2 | -7/Factory Adv. Sensor Array | x1 | -7/Factory Imp. Datajack | x1 | -7/Factory Adv. Signal Interpreter | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Hehehe Remodeling Challenges ------------ None Game ------ Seed ConcussiveWeaponShockpuncher Manual? 0 Play Time 02:23:24 Cumulative 15.0 hours Start 2023.01.14 @ 01:57:55 End 2023.01.15 @ 23:11:05 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 26 Rogue 1 Adventurer 3 Explorer 22 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 9 Gallery% 15 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 221824ff-3405-48ca-be3b-ea53d4189e6b