Cogmind - Beta 14 @@@ ROGUE MODE // 2024.12.29 @ 11:59:36

Player: Mathewnd

Result: Destroyed by as-88804 with Assembled Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (4)        800
Robots Destroyed (30)      150
Value Destroyed (693)      693
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2143

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     274/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (1350) Ox26
Location                   -9/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (4) ---
               (None)
>          --- UTILITY (2) ------
           Huge Storage Unit
           Signal Interpreter
>          --- WEAPON (2) -------
     Light Assault Rifle
>          --- INVENTORY (25) ---
  Improved Ion Engine
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
           Flight Unit
    Medium Storage Unit
           Sensor Array

 Peak State 
------------
>          --- POWER ------------
  Improved Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Large Storage Unit
           Signal Interpreter
>          --- WEAPON -----------
           Assault Rifle
     Light Assault Rifle
>          --- INVENTORY --------
           Ion Engine
     Light Ion Engine
     Light Treads
           Flight Unit
           Flight Unit
           Flight Unit
    Medium Storage Unit
     Large Storage Unit
           Sensor Array
     Light Assault Rifle
[Rating: 11]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Signal Interpreter
  Storage                  Small Storage Unit
  Processor                Signal Interpreter
Weapon                     Light Assault Rifle
  Ballistic Gun            Light Assault Rifle

 Build                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Slots Evolved              2    | .   .   .   2   .   
  Power                    .    | .   .   .   .   .   
  Propulsion               2    | .   .   .   2   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             28   | 6   1   .   10  11  
  Power                    4    | 1   .   .   2   1   
    Engine                 4    | 1   .   .   2   1   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               12   | 2   .   .   5   5   
    Treads                 12   | 2   .   .   5   5   
    Leg                    .    | .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  4    | 1   1   .   2   .   
    Device                 .    | .   .   .   .   .   
    Storage                3    | 1   .   .   2   .   
    Processor              1    | .   1   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             .    | .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   8    | 2   .   .   1   5   
    Energy Gun             .    | .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   
    Ballistic Gun          8    | 2   .   .   1   5   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   
Parts Lost                 17   | .   .   .   2   15  
  Power                    2    | .   .   .   .   2   
  Propulsion               9    | .   .   .   1   8   
  Utility                  .    | .   .   .   .   .   
  Weapon                   6    | .   .   .   1   5   
  Highest Loss Streak      8    | .   .   .   1   8   
  To Critical Strikes      .    | .   .   .   .   .   
Average Slot Usage (%)     92   | .   92  100 98  78  
  Engine                   11   | .   14  14  11  8   
  Treads                   33   | .   28  28  42  28  
  Storage                  12   | .   14  14  11  11  
  Processor                10   | .   7   14  11  11  
  Ballistic Gun            24   | .   28  28  22  19  
Peak Build Rating          11   | 6   7   7   11  11  
  Average Rating           8    | 4   6   7   9   8   
  On Entrance              6    | .   6   7   7   11  
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             90   | 13  13  13  90  90  
  Greatest Support         80   | 40  40  40  80  80  
  Greatest Overweight (x)  27   | .   .   .   1   27  
  Average Overweight (x)   .    | .   .   .   .   2   
Largest Inventory Capacity 25   | 8   8   8   25  25  
  Average Capacity         12   | 7   8   8   12  25  
  Most Carried             16   | 2   5   4   16  15  
  Average Carried          6    | .   3   4   8   10  
  Final Capacity           25   | 8   8   8   25  25  
  Final Carried            15   | 1   4   4   15  8   

 Class Distribution 
--------------------
 78% | Mutant
 21% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -9/Materials
 Scavenger-Mutant | -9/Mines

 Resources                      | -11 -10 -10 -9  -9  
-----------                Run  | Yrd Mat Min Mat Min 
Matter Collected           729  | 205 82  .   267 175 
  Remotely                 .    | .   .   .   .   .   
Salvage Created            910  | .   238 .   526 146 
  Parts                    71   | .   22  .   40  9   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           2    | .   1   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Combat Hostiles Destroyed  27   | .   6   .   13  8   
  Guns                     27   | .   6   .   13  8   
Classes Destroyed          8    | .   4   .   2   2   
  Worker                   1    | .   .   .   1   .   
  Builder                  2    | .   2   .   .   .   
  Watcher                  3    | .   2   .   1   .   
  Swarmer                  12   | .   4   .   5   3   
  Grunt                    5    | .   2   .   3   .   
  Sentry                   5    | .   .   .   5   .   
  Demolisher               2    | .   .   .   .   2   
  Assembled                3    | .   .   .   .   3   
Best Kill Streak           6    | .   6   .   6   2   
  Combat Bots Only         5    | .   5   .   5   2   
Max Kills in Single Turn   2    | .   1   .   2   1   
  Gunslinging              1    | .   .   .   1   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  
Hostile Shots Fired        225  | .    32   .    80   113  
  Missed                   52   | .    8    .    26   18   
Damage Taken               2503 | .    254  .    585  1664 
  Core                     461  | .    53   .    67   341  
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         89   | 100  .    78   .    .    
Volleys Fired              117  | .    33   .    38   46   
  Largest                  2    | .    2    .    2    2    
  Hottest                  40   | .    40   .    40   40   
Shots Fired                226  | .    66   .    75   85   
  Gun                      226  | .    66   .    75   85   
  Cannon                   .    | .    .    .    .    .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  226  | .    66   .    75   85   
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Robot Hit Streak         9    | .    6    .    9    8    
  Robot Miss Streak        3    | .    3    .    2    3    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        6    | .    .    .    4    2    
    Max Gunslinging Chain  1    | .    .    .    1    1    
Shots Hit Robots           143  | .    37   .    56   50   
  Core Hits                64   | .    15   .    27   22   
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed 1    | .    1    .    .    .    
  Critical Strikes         2    | .    1    .    1    .    
    Destroy                2    | .    1    .    1    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1558 | .    428  .    645  485  
  Guns                     1552 | .    428  .    639  485  
  Cannons                  .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  6    | .    .    .    6    .    
  Kinetic                  1552 | .    428  .    639  485  
  Thermal                  .    | .    .    .    .    .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   3    | .    .    .    3    .    
Targets Rammed             4    | .    .    .    4    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  1    | .    .    .    1    .    
Highest Temperature        24   | .    18   .    24   17   
  Average Temperature      7    | .    8    .    5    16   
  Received Heat Transfer   358  | .    69   .    129  160  
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Peak Influence             314  | .   205 33  314 171 
  Initial                  86   | .   .   33  12  86  
  Average                  129  | .   124 33  180 126 
Maximum Alert Level        1    | .   1   .   1   .   
  Low Security (%)         71   | 100 61  100 53  100 
  Level 1                  28   | .   38  .   46  .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          1    | .   .   .   .   1   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   
  Assault                  1    | .   .   .   .   1   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Distress Signals           2    | .   .   .   1   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              47   | .   11  .   23  13  
  Peak Tracking Total      5    | .   5   .   5   4   
  Tactical Retreats        3    | .   2   .   .   1   

 Traps                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Traps Triggered            1    | .   1   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  
----------                 Run  | Yrd Mat Min Mat Min 
Machines Disabled          .    | .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   
Machines Repaired          .    | .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Machines Accessed          5    | .   2   .   3   .   
  Terminals                4    | .   1   .   3   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          1    | .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                9    | .   5   .   4   .   
  Successful               6    | .   4   .   2   .   
  Failed                   3    | .   1   .   2   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   6    | .   2   .   4   .   
  Terminals                7    | .   3   .   4   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          2    | .   2   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             1    | .   1   .   .   .   
  Zone Layout              1    | .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       2    | .   2   .   .   .   
  Report Inventory         1    | .   1   .   .   .   
  Retrieve Components      1    | .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         3    | .   1   .   2   .   
  Terminals                3    | .   1   .   2   .   
    Botnet                 3    | .   1   .   2   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         3    | .   1   .   2   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     1    | .   1   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  
------------               Run  | Yrd Mat Min Mat Min 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  
--------                   Run  | Yrd Mat Min Mat Min 
Total Allies               1    | .   .   .   .   1   
  Largest Group            1    | .   .   .   .   1   
  Highest-Rated Group      31   | .   .   .   .   31  
  Highest-Rated Ally       31   | .   .   .   .   31  
Total Orders               .    | .   .   .   .   .   
Ally Attacks               1    | .   .   .   .   1   
  Total Damage             22   | .   .   .   .   22  
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  
-------                    Run  | Yrd Mat Min Mat Min 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  
Turns Passed               1710 | 71   509  192  616  322  
Spaces Moved               726  | 41   236  121  263  65   
  Core                     8    | 6    .    .    .    2    
  Treads                   718  | 35   236  121  263  63   
  Legs                     .    | .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    
  Fastest Speed            50   | 50   160  160  160  240  
  Average Speed            174  | 143  160  160  168  295  
  Slowest Speed            1400 | 160  160  160  240  1400 
  Overloaded Moves         .    | .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    
Exploration Rate (%)       24   | 3    44   34   32   10   
  Regions Visited          4
    Branch Regions         2
  Pre-discovered Areas     1    | .    .    1    .    .    
  Known Exits Taken        3    | .    1    1    1    .    
  Unknown Exits Taken      1    | 1    .    .    .    .    
Scrap Searched             .    | .    .    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    
Terrain Destroyed          .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    
  AOE                      .    | .    .    .    .    .    
Terrain Rammed             .    | .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    

 Actions                        | -11 -10 -10 -9  -9  
---------                  Run  | Yrd Mat Min Mat Min 
Total                      976  | 53  308 120 368 127 
  Wait                     66   | .   35  .   29  2   
  Move                     722  | 40  235 120 262 65  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  33   | 7   4   .   19  3   
  Fast Attach              .    | .   .   .   .   .   
  Attach                   21   | 6   1   .   4   10  
  Detach                   .    | .   .   .   .   .   
  Swap                     7    | .   .   .   6   1   
  Drop                     6    | .   .   .   6   .   
  Fire                     117  | .   33  .   38  46  
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   
  Crush                    4    | .   .   .   4   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / *Min)
-10/Mines
-9/Materials (discovered 2 exits: *Mat / *Min)
-9/Mines (discovered 1 exit: *Mat)

 History 
---------
 Turn | Location      | Event
    4 | -11/Scrapyard | Discovered new exit (range 15)
   72 | -11/Scrapyard | Entered Materials
  301 | -10/Materials | Build established: Mutant
  431 | -10/Materials | Discovered new exit (range 16)
  458 | -10/Materials | Identified exit to Materials
  568 | -10/Materials | Discovered new exit (range 10)
  579 | -10/Materials | Identified exit to Mines
  581 | -10/Materials | Entered Mines
  618 | -10/Mines     | Learned location of Storage (-8)
  621 | -10/Mines     | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground
  693 | -10/Mines     | Learned Materials emergency access door positions
  756 | -10/Mines     | Learned Materials emergency access door positions
  759 | -10/Mines     | Discovered exit to Materials (range 11)
  773 | -10/Mines     | Entered Materials
  773 | -9/Materials  | Evolved 2 slots: Propulsion x2
 1108 | -9/Materials  | Discovered new exit (range 16)
 1130 | -9/Materials  | Identified exit to Materials
 1360 | -9/Materials  | Discovered new exit (range 12)
 1386 | -9/Materials  | Identified exit to Mines
 1389 | -9/Materials  | Entered Mines
 1396 | -9/Mines      | Met a Derelict bent on vengeance
 1414 | -9/Mines      | Discovered exit to Materials (range 6)
 1415 | -9/Mines      | Met a Derelict testing a Signal Generator
 1455 | -9/Mines      | Assembled infested the area
 1534 | -9/Mines      | Lost 8 parts (1p4n3w)
 1555 | -9/Mines      | Build established: Scavenger-Mutant
 1590 | -9/Mines      | Core integrity fell below 50%
 1671 | -9/Mines      | Lost 3 parts (2n1w)
 1694 | -9/Mines      | Core integrity fell below 20%
 1711 | -9/Mines      | Destroyed by as-88804 with Assembled Rifle

 Last Messages 
---------------
Lgt. Treads destroyed.
Lgt. Treads severed.
K-01 Serf collects debris. <x3>
Lgt. Assault Rifle destroyed.
K-01 Serf collects debris.
as-65623 destroyed.
K-01 Serf collects debris.
Acquired 19 matter.
K-01 Serf collects debris. <x*>
Acquired Lgt. Treads.
T-07 Excavator destroyed.
K-01 Serf collects debris. <x4>
U-05 Engineer destroyed.
K-01 Serf destroyed.
K-01 Serf collects debris. <x3>
K-01 Serf destroyed.
R-06 Scavenger destroyed.
Lgt. Assault Rifle destroyed.
Lgt. Ion Engine destroyed.
Lgt. Treads destroyed.

 Map 
-----
+----------------------------------------------------+
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|         ?????   ???############  !##??#  ###?????? |
|         ?????<& ???#            =% ###     ##????? |
|         ?????   ??##   """      ##          ####?? |
|         ?????  ##  #    ""     !##!!      !    #?? |
|         ?????# ##  #  ! "    a|=%!|%=    !%=   #?? |
|         ?????# #?# #         ! !#  =    =!*#?????? |
|         ?????# #####%  =!@a ! = ##      !=%#?????? |
|         ?????# % rk   !!%=  %= a#         [ #????? |
|         ?????# #################     ##     #????? |
|         ?????# ###   #  #???######  ##??    #????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          12
Energy Capacity            265
Matter Stores              291
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           4

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              GrapheneFieldClaw
  Manual?         0
Play Time         00:14:02
  Cumulative      60.6 hours
  Start           2024.12.29 @ 11:48:49
  End             2024.12.29 @ 11:59:36
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          65
  Rogue           65
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             35
Gallery%          37
Achievement%      35
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: eaf2ecb0-837d-40ff-8f94-a4e1c906c8c3