Cogmind - Beta 9.2 *** ADVENTURER MODE // 2019.11.15 @ 22:03:47 Player: DE3000 Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (121) 605 Value Destroyed (3773) 3773 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (134) 134 TOTAL SCORE: 8012 Bonus ------- Follower Combat Kills 134 Cogmind --------- Core Integrity 0/850 Matter 234/300 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Visual Processing Unit Advanced Signal Interpreter Improved Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Improved Heat Sink Large Storage Unit Transport Network Coupler Targeting Computer Recoil Stabilizer Improved ECM Suite Long-range Tractor Beam Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Energy Well Visual Processing Unit Advanced Signal Interpreter Improved Terrain Scan Processor Integration Mediator > --- WEAPON ----------- Force Rifle Proton Cannon Minigun > --- INVENTORY -------- Improved Heat Sink Large Storage Unit Transport Network Coupler Targeting Computer Recoil Stabilizer Improved ECM Suite Long-range Tractor Beam [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag System Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Storage Large Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun EM Shotgun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Special Melee Weapon Improved Datajack Build | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Slots Evolved 8 | . . 2 . 2 . 2 2 Power 1 | . . . . 1 . . . Propulsion 2 | . . . . . . 1 1 Utility 4 | . . 2 . 1 . . 1 Weapon 1 | . . . . . . 1 . Parts Attached 116 | 6 18 27 6 21 15 17 6 Power 20 | 1 2 3 1 4 4 5 . Engine 15 | 1 2 3 1 2 1 5 . Core 5 | . . . . 2 3 . . Reactor . | . . . . . . . . Propulsion 36 | 2 7 8 2 4 5 8 . Treads 1 | . . 1 . . . . . Leg 31 | 2 5 7 2 4 5 6 . Wheel 1 | . . . . . . 1 . Hover 1 | . . . . . . 1 . Flight 2 | . 2 . . . . . . Utility 26 | 1 6 6 1 5 3 1 3 Device 9 | . 3 4 . 1 . . 1 Storage 9 | 1 3 . 1 . 2 . 2 Processor 5 | . . 1 . 3 . 1 . Hackware 1 | . . . . 1 . . . Protection 2 | . . 1 . . 1 . . Artifact . | . . . . . . . . Weapon 34 | 2 3 10 2 8 3 3 3 Energy Gun 10 | . 1 2 1 5 . . 1 Energy Cannon 3 | . 1 . . 1 . . 1 Ballistic Gun 16 | 2 . 7 1 . 3 2 1 Ballistic Cannon 3 | . 1 1 . 1 . . . Launcher . | . . . . . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 2 | . . . . 1 . 1 . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 61 | . 2 6 6 14 10 13 10 Power 13 | . . . 1 3 3 4 2 Propulsion 15 | . . 2 1 3 3 3 3 Utility 9 | . . 1 1 2 2 1 2 Weapon 24 | . 2 3 3 6 2 5 3 Highest Loss Streak 8 | . 1 2 5 8 4 4 6 Average Slot Usage (%) 90 | . 97 97 92 91 95 68 68 Engine 9 | . 14 11 10 8 5 4 9 Core 2 | . . . . 7 11 2 . Leg 19 | . 27 20 21 16 16 10 14 Device 7 | . 12 12 6 3 4 . 3 Storage 12 | . 14 11 15 10 13 15 11 Processor 12 | . . 11 11 19 18 17 20 Hackware 1 | . . . . 8 4 . . Protection 4 | . . 8 11 1 3 4 . Energy Gun 2 | . 8 . . 3 . . 1 Energy Cannon 2 | . 8 1 . 1 . . 1 Ballistic Gun 9 | . 6 14 15 1 12 10 4 Ballistic Cannon 2 | . 3 4 . 5 1 . . Special Melee Weapon 1 | . . . . 3 4 2 . Naked Turns . | . . . . . . . . Heaviest Build 74 | 8 22 21 31 42 63 67 74 Greatest Support 45 | 20 26 26 20 30 25 45 45 Greatest Overweight (x) 16 | . 3 1 1 2 4 15 16 Average Overweight (x) . | . . . . . 1 3 1 Largest Inventory Capacity 18 | 4 8 4 10 10 18 18 18 Average Capacity 8 | 4 4 4 6 10 13 18 12 Most Carried 11 | 4 4 4 5 10 11 9 7 Average Carried 5 | 2 3 3 3 6 9 6 6 Final Capacity 18 | 4 4 4 10 10 18 18 12 Final Carried 10 | 1 4 4 4 10 9 8 7 Class Distribution -------------------- 62% | Mutant 37% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Scavenger-Mutant | -8/Materials Scavenger-Mutant | -8/Storage Mutant | -7/Factory Scavenger-Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -8 -7 -6 ----------- Run | Scr Mat Mat Min Mat Sto Fac Fac Matter Collected 2531 | 276 360 622 89 308 557 319 . Remotely 87 | . . 87 . . . . . Salvage Created 4271 | 68 500 1148 218 1003 777 406 151 Parts 266 | 5 29 93 19 48 49 18 5 Haulers Intercepted 1 | . . . . . 1 . . Recyclers Shooed 3 | . . 1 . 1 . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Combat Hostiles Destroyed 97 | 1 12 28 9 19 17 7 4 Melee 3 | . . . 2 . . 1 . Guns 59 | 1 8 18 7 4 14 6 1 Cannons 32 | . 4 10 . 12 3 . 3 AOE 3 | . . . . 3 . . . Classes Destroyed 13 | 2 3 4 . 2 2 . . Worker 5 | 1 . . . 1 2 1 . Builder 2 | . . 2 . . . . . Tunneler 1 | . . . . 1 . . . Hauler 1 | . . . . . 1 . . Recycler 1 | . 1 . . . . . . Operator 1 | . . 1 . . . . . Watcher 13 | . 3 5 . 4 1 . . Swarmer 26 | . 6 6 7 . 4 . 3 Grunt 49 | 1 6 13 1 17 8 2 1 Brawler 1 | . . . . . 1 . . Duelist 4 | . . 1 1 . . 2 . Sentry 12 | . . 8 . . 4 . . Hunter 5 | . . . . 2 . 3 . Best Kill Streak 8 | 2 4 8 4 8 5 2 3 Combat Bots Only 6 | 1 3 6 4 4 4 2 3 Max Kills in Single Turn 3 | 1 1 2 1 3 2 1 1 Gunslinging 1 | . . 1 . . . . . Exploded 3 | . . . . 3 . . . Melee 1 | . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Damage Taken 8399 | 27 455 1125 599 1334 1169 1892 1798 Core 2289 | . 82 137 165 199 258 591 857 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 44 | 100 67 . 24 . 16 15 . Volleys Fired 384 | 4 45 86 22 87 79 45 16 Largest 2 | 1 2 2 2 2 2 2 2 Hottest 134 | 20 105 95 46 134 46 46 105 Shots Fired 573 | 4 55 155 31 127 98 78 25 Gun 397 | 4 38 101 31 51 76 78 18 Cannon 176 | . 17 54 . 76 22 . 7 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 451 | 4 35 126 29 66 98 78 15 Thermal 105 | . 10 29 2 61 . . 3 Explosive . | . . . . . . . . Electromagnetic 17 | . 10 . . . . . 7 Robot Hit Streak 40 | 4 18 40 7 24 15 19 15 Robot Miss Streak 3 | . 2 2 2 3 3 3 2 Penetration Max . | . . . . . . . . Secondary Targets 8 | . . 2 3 . 2 1 . Max Gunslinging Chain 1 | . . 1 1 . 1 1 . Shots Hit Robots 467 | 4 43 124 23 105 85 65 18 Core Hits 227 | 3 22 56 21 53 37 28 7 Critical Hits 4 | . 2 . . . 1 1 . Critical Kills 1 | . 1 . . . . . . Critical Parts Destroyed 3 | . 1 . . . 1 1 . Melee Attacks 12 | . . . . 4 7 1 . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks 9 | . . . . 3 5 1 . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 7980 | 54 594 1833 371 2290 1502 976 360 Guns 4507 | 54 430 1040 315 498 1011 914 245 Cannons 3016 | . 159 769 . 1499 474 . 115 Explosions 293 | . . . . 293 . . . Melee . | . . . . . . . . Ramming 164 | . 5 24 56 . 17 62 . Kinetic 5883 | 54 390 1448 303 1116 1485 914 173 Thermal 1508 | . 87 361 12 976 . . 72 Explosive . | . . . . . . . . Electromagnetic 425 | . 112 . . 198 . . 115 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 2 | . . 1 2 1 1 1 . Average Corruption 1 | . . 1 1 1 1 1 . Corruption Purged . | . . . . . . . . Effects 19 | . . 2 4 7 5 1 . Message Errors 7 | . . 1 3 2 1 . . Heat Flow Errors 1 | . . . 1 . . . . Energy Discharges 3 | . . . . 2 1 . . Data Loss (minor) 4 | . . 1 . 1 1 1 . Targeting Errors 3 | . . . . 2 1 . . Weapon Failures 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 80 | . . . . 45 35 . . Projectiles 80 | . . . . 45 35 . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 17 | . . 6 . 7 4 . . Impact . | . . . . . . . . Kinetic 16 | . . 5 . 7 4 . . Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 65 | . 2 2 16 27 7 11 . Shots 1 | . . . . 1 . . . Rammed 42 | . 2 3 26 . 1 10 . Targets Rammed 59 | . 2 5 35 . 2 15 . Kicked 17 | . . 2 9 . 1 5 . Crushed . | . . . . . . . . Highest Temperature 391 | . 147 147 248 391 219 10 328 Average Temperature 88 | . 52 46 134 100 78 6 173 Received Heat Transfer 3201 | 18 150 474 150 594 621 369 825 Effects 8 | . . . 1 6 . . 1 Shutdowns 3 | . . . . 2 . . 1 Interference 5 | . . . 1 4 . . . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . 3 . . . Heat Transferred 2830 | . 185 781 25 1728 . . 111 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Peak Influence 370 | 25 168 370 202 258 274 128 105 Average Influence 113 | 10 46 197 100 141 133 53 37 Maximum Alert Level 1 | . . 1 1 1 1 . . Low Security (%) 73 | 100 100 42 59 71 68 100 100 Level 1 26 | . . 57 40 28 31 . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 15 | . 2 5 . 3 3 1 1 Investigation 10 | . 2 3 . 3 1 . 1 Extermination 1 | . . . . . . 1 . Reinforcement 2 | . . 2 . . . . . Assault . | . . . . . . . . Garrison 2 | . . . . . 2 . . Intercept . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Distress Signals 7 | . . 2 . 3 1 1 . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 161 | 1 22 36 9 39 24 17 13 Peak Tracking Total 9 | 1 4 4 4 9 6 5 6 Tactical Retreats 10 | . 2 . . 3 1 2 2 Traps | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Traps Triggered 14 | . 5 4 . . 3 2 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed 4 | . . 4 . . . . . Reprogrammed 6 | . 6 . . . . . . Reused 1 | . 1 . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . 1 . . . . . . Machines | -11 -10 -9 -9 -8 -8 -7 -6 ---------- Run | Scr Mat Mat Min Mat Sto Fac Fac Machines Disabled 5 | . . . 1 3 1 . . Max in Single Turn 3 | . . . 1 3 . . . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Machines Accessed 24 | . 7 8 . 5 2 . 2 Terminals 17 | . 5 5 . 4 1 . 2 Fabricators . | . . . . . . . . Repair Stations 1 | . . 1 . . . . . Recycling Units 2 | . 2 . . . . . . Scanalyzers 3 | . . 2 . 1 . . . Garrison Access 1 | . . . . . 1 . . Total Hacks 91 | . 26 28 . 28 5 . 4 Successful 76 | . 23 22 . 26 3 . 2 Failed 15 | . 3 6 . 2 2 . 2 Catastrophic 2 | . 1 . . . . . 1 Database Lockouts . | . . . . . . . . Manual 6 | . 1 . . 3 . . 2 Terminals 63 | . 17 19 . 20 3 . 4 Fabricators . | . . . . . . . . Repair Stations 3 | . . 3 . . . . . Recycling Units 9 | . 9 . . . . . . Scanalyzers 14 | . . 6 . 8 . . . Garrison Access 2 | . . . . . 2 . . Terminal Hacks 51 | . 14 15 . 18 2 . 2 Record 21 | . 6 2 . 11 1 . 1 Robot Analysis 1 | . . 1 . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . Level Access Points 1 | . . . . 1 . . . Branch Access Points 1 | . 1 . . . . . . Alert Level 4 | . 1 1 . 1 1 . . Unreport Threat 1 | . . . . . . . 1 Locate Traps 3 | . . 2 . 1 . . . Disarm Traps 1 | . . 1 . . . . . Reprogram Traps 1 | . 1 . . . . . . Dispatch Records 2 | . 1 . . 1 . . . Maintenance Status 1 | . . 1 . . . . . Surveillance Status 1 | . . 1 . . . . . Transport Status 1 | . . . . 1 . . . Reinforcement Status 2 | . 1 1 . . . . . Recall Investigation 1 | . . 1 . . . . . Recall Reinforcements 1 | . . 1 . . . . . Recall Assault 1 | . . . . 1 . . . Registered Components 1 | . . 1 . . . . . Zone Layout 4 | . 2 2 . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks 3 | . . 3 . . . . . Scan Component 2 | . . 2 . . . . . Repair 1 | . . 1 . . . . . Recycling Unit Hacks 9 | . 9 . . . . . . Recycle Component 1 | . 1 . . . . . . Process 3 | . 3 . . . . . . Report Inventory 3 | . 3 . . . . . . Retrieve Matter 2 | . 2 . . . . . . Scanalyzer 12 | . . 4 . 8 . . . Insert Component 6 | . . 2 . 4 . . . Analyze 6 | . . 2 . 4 . . . Garrison Access Hacks 1 | . . . . . 1 . . Unlock Access 1 | . . . . . 1 . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 21 | . 7 6 . 4 2 . 2 Full Trace Events 12 | . 2 4 . 4 1 . 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 4 | . . . . 4 . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired 1 | . . 1 . . . . . Time 32 | . . 32 . . . . . Parts Recycled 1 | . 1 . . . . . . Recycled Matter 169 | . 169 . . . . . . Retrieved Matter 281 | . 281 . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 6 | . . 2 . 4 . . . Part Schematics Acquired 4 | . . . . 4 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -8 -7 -6 ------------ Run | Scr Mat Mat Min Mat Sto Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked 4 | . . . . 3 1 . . Non-combat 3 | . . . . 2 1 . . Combat 1 | . . . . 1 . . . Robot Hacks Applied 5 | . . . . 3 2 . . parse_system 3 | . . . . 2 1 . . no_distress 2 | . . . . 1 1 . . Relay Couplers Released . | . . . . . . . . Robots Rewired 1 | . . . . . 1 . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -8 -7 -6 -------- Run | Scr Mat Mat Min Mat Sto Fac Fac Total Allies 13 | . . . 3 . 10 . . Largest Group 10 | . . . 3 3 10 . . Highest-Rated Group 173 | . . . 40 40 173 . . Highest-Rated Ally 29 | . . . 16 16 29 . . Total Orders 4 | . . . . 3 1 . . ROAM 1 | . . . . . 1 . . GUARD 2 | . . . . 2 . . . AID 1 | . . . . 1 . . . Ally Attacks 65 | . . . . 34 31 . . Total Damage 824 | . . . . 372 452 . . Kills 7 | . . . . 3 4 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -8 -7 -6 ------- Run | Scr Mat Mat Min Mat Sto Fac Fac Robot Analysis Total 1 | . . 1 . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -8 -7 -6 ------------- Run | Scr Mat Mat Min Mat Sto Fac Fac Turns Passed 7514 | 174 1375 1881 951 1201 678 867 387 Spaces Moved 4203 | 148 1006 1142 565 621 238 300 183 Core 53 | 39 . . . . . 3 11 Treads 61 | . . 61 . . . . . Legs 4087 | 109 1004 1081 565 621 238 297 172 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight 2 | . 2 . . . . . . Fastest Speed 50 | 50 120 120 120 120 150 150 150 Average Speed 144 | 101 120 134 148 147 176 221 179 Slowest Speed 850 | 120 290 160 150 180 240 800 850 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 7 99 77 83 45 47 7 4 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . . 1 . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 1 | . . . 1 . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 8 | . . . . 8 . . . Melee . | . . . . . . . . Projectile 8 | . . . . 8 . . . AOE . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -8 -7 -6 --------- Run | Scr Mat Mat Min Mat Sto Fac Fac Total 5047 | 167 1116 1336 634 782 391 403 218 Wait 129 | . 15 44 . 20 32 9 9 Move 4196 | 147 1005 1141 564 620 237 299 183 Hop . | . . . . . . . . Pick Up 92 | 7 15 11 4 27 13 14 1 Fast Attach 21 | 3 3 8 1 . 1 1 4 Attach 55 | 3 1 4 4 18 9 15 1 Detach 1 | . . . . . . . 1 Swap 40 | . 14 15 1 3 5 1 1 Drop 55 | 3 16 22 1 3 5 3 2 Fire 384 | 4 45 86 22 87 79 45 16 Melee 12 | . . . . 4 7 1 . Ram . | . . . . . . . . Kick 57 | . 2 3 35 . 2 15 . Crush 2 | . . 2 . . . . . Escape Stasis . | . . . . . . . . Rewire 3 | . . . 2 . 1 . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Materials (discovered 3 exits: *Mat x2 / *Min) -9/Mines (discovered 3 exits: *Mat x2 / Exi) -8/Materials (discovered 4 exits: *Fac x3 / *Sto) -8/Storage (discovered 2 exits: *Fac / Gar) -7/Factory -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 78 | -11/Scrapyard | Discovered new exit (range 8) 175 | -11/Scrapyard | Entered Materials 315 | -10/Materials | Build established: Mutant 623 | -10/Materials | Discovered new exit (range 6) 802 | -10/Materials | Discovered new exit (range 11) 917 | -10/Materials | Discovered new exit (range 12) 1045 | -10/Materials | Identified exit to Mines 1339 | -10/Materials | Discovered new exit (range 4) 1550 | -10/Materials | Entered another Materials area 1550 | -9/Materials | Evolved 2 slots: Utility x2 1612 | -9/Materials | Repaired Imp. Terrain Scanner 2166 | -9/Materials | Discovered new exit (range 15) 2222 | -9/Materials | Identified exit to Materials 2326 | -9/Materials | Build established: Scavenger-Mutant 2641 | -9/Materials | Discovered exit to Materials (range 16) 2962 | -9/Materials | Build established: Mutant 3327 | -9/Materials | Discovered new exit (range 16) 3429 | -9/Materials | Identified exit to Mines 3431 | -9/Materials | Entered Mines 3795 | -9/Mines | Identified exit to Exiles 3825 | -9/Mines | Discovered exit to Materials (range 12) 3856 | -9/Mines | Learned location of Storage (-8) 3856 | -9/Mines | Discovered exit to Materials (range 7) 3974 | -9/Mines | Core integrity fell below 50% 4030 | -9/Mines | Lost 5 parts (1p1n1u2w) 4250 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 4382 | -9/Mines | Entered Materials 4382 | -8/Materials | Accompanied by 3 allies 4382 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 4656 | -8/Materials | Lost 8 parts (2p1n2u3w) 5113 | -8/Materials | Discovered new exit (range 16) 5125 | -8/Materials | Build established: Scavenger-Mutant 5134 | -8/Materials | Identified exit to Factory 5549 | -8/Materials | Discovered new exit (range 7) 5574 | -8/Materials | Identified exit to Storage 5583 | -8/Materials | Entered Storage 5662 | -8/Storage | Lost 4 parts (2p2n) 5708 | -8/Storage | Core integrity fell below 50% 5934 | -8/Storage | Lost 4 parts (1p1n2u) 6087 | -8/Storage | Assisted by bots powering up and referring to "LRC-V3" 6157 | -8/Storage | Garrison activated, responded to threat 6189 | -8/Storage | Core integrity fell below 20% 6222 | -8/Storage | Discovered exit to Factory (range 15) 6245 | -8/Storage | Identified exit to Garrison 6261 | -8/Storage | Entered Factory 6261 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 6574 | -7/Factory | Lost 4 parts (3p1w) 6797 | -7/Factory | Build established: Mutant 6868 | -7/Factory | Core integrity fell below 50% 6886 | -7/Factory | Lost 4 parts (1n1u2w) 6990 | -7/Factory | Discovered new exit (range 17) 7097 | -7/Factory | Core integrity fell below 20% 7124 | -7/Factory | Identified exit to Factory 7128 | -7/Factory | Entered another Factory area 7128 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7415 | -6/Factory | Lost 4 parts (1p1n2w) 7472 | -6/Factory | Core integrity fell below 50% 7500 | -6/Factory | Lost 6 parts (1p2n2u1w) 7503 | -6/Factory | Core integrity fell below 20% 7515 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 07384_ Lgt. Angular Momentum Engine destroyed. 07428_ Minigun destroyed. 07438_ Matter Pump disabled. 07447_ Carbon-fiber Leg destroyed. 07451_ Imp. Deuterium Engine destroyed. 07469_ Nuclear Reactor explodes. 07469_ G-50 Soldier destroyed. 07469_ Integration Mediator destroyed. 07469_ Energy Well destroyed. 07469_ Fusion Modulator explodes. 07469_ Terminal disabled. 07472_ Matter Pump disabled. 07486_ U-05 Engineer builds a Wall. 07490_ U-05 Engineer lays Concrete. 07493_ U-05 Engineer builds a Wall. 07506_ U-05 Engineer builds a Door. 07513_ U-05 Engineer lays Concrete. 07514_ U-05 Engineer builds a Wall. [Achievement: First Step to Greatness] [Achievement: 5k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????#######????????????????? ????????? | | ????????????????# ############## / ????????? | | ????????????????# " %*% #?????????? | | ????????????????# "T %[== #?????????? | | ????????????????# = #?????????? | | ????????????????# ###+########???????????????? | | ????????########## ##! %""""" #????????????????? | | ????????# "T" # ## @ "" ##???????????????? | | ????????# # #; #???????????????? | | ????????# + #; ##??????????????? | | ????????# # ;; #??????????????? | | ????????# # ;g ##??????????????? | | ????????# """ # ;; #??????????????? | | ????????# """ # #; % #??????????????? | | ????????# """ # #;; #u#################??? | | ????????# # # | | ????????########## # | | ?????????????????# ###### %"" """ """ """ ????? | | ?????????????????# #????# """ """ """ ????????? | | ?????????????????# #????#g """ """ """ """ ????? | | ?????????????????### #????# g | | ???????????????????# #????# ""% """ """ """ ????? | | ???????????????????# #????# """ """ """ ""??????? | | ???????????????????# #????# """ """ """ """ "???? | | ???????????????????# #????# ??? | | ???????????????????# #????# ??? | | ???????????????????# #????# ??? | | ???????????????????# #????# ###+##????? | | ???????????????????# ###### #?????????? | | ???????????????????# #?????????? | | ???????????????????# #?????????? | | ???????????????????# #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 29 Energy Capacity 840 Matter Stores 500 Matter Capacity 500 Sight Range 18 Terrain Scan Range 20 Terrain Scan Density 110 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Core Shielding 20 Propulsion Shielding 33 Evasion (%) 50 Recoil Reduction 1 Offensive Hacking 10 Item Schematics ----------------- Lgt. Nuclear Core | -8/Materials | Scanalyzed Aluminum Leg | -8/Materials | Scanalyzed Lgt. Angular Momentum Engine | -8/Materials | Scanalyzed Heat Sink | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club A New Friend Crack Shot Everything Is Under Control First Step to Greatness Fist Fight GoHome() Librarian Loot Pinata Made in Tau Ceti IV Novice Programmer Omniscient Cartographer One Hack Too Far Part-time Mechanic Risk Taker The More The Merrier Troublemaker Uninvited Guest Challenges ------------ None Game ------ Seed LargeTerrabombDoublenader Manual? 0 Play Time 02:08:53 Cumulative 4.2 hours Start 2019.11.14 @ 11:42:14 End 2019.11.15 @ 22:03:47 Sessions 8 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 3 Rogue 2 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 2 Gallery% 6 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d214fa6c-8ea7-4a1a-b605-61296b4ff08a