Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.31 @ 21:39:48 // Halloween2020/ForbiddenLore

Player: Ty Piggbottom

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (1)             500
Regions Visited (2)        400
Robots Destroyed (105)     525
Value Destroyed (1860)     1860
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (134)                134
              TOTAL SCORE: 3559

 Bonus
-------
High Alert Combat Kills    134

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     250/280
System Corruption          1%
Temperature                Cool (9)
Movement                   Treading (160)
Location                   -9/Materials

 Parts 
-------
>          --- POWER (1) --------
     Heavy Ion Engine
>          --- PROPULSION (2) ---
     Light Treads
     Light Treads
>          --- UTILITY (3) ------
     Large Storage Unit
           Weapon Shielding
           Hacking Suite
>          --- WEAPON (3) -------
  Advanced Beam Cannon
  Advanced Beam Cannon
  Improved Assault Rifle
>          --- INVENTORY (10) ---
  Improved Ion Engine
     Light Treads
           Aluminum Leg
  Improved Aluminum Leg
           Transport Network Coupler
           Hacking Suite
           Field Recycling Unit (0)
  Improved Assault Rifle
  Improved Assault Rifle
  Improved Assault Rifle

 Peak State 
------------
>          --- POWER ------------
     Heavy Ion Engine
>          --- PROPULSION -------
     Light Treads
  Improved Flight Unit
>          --- UTILITY ----------
     Large Storage Unit
           Hacking Suite
           Hacking Suite
>          --- WEAPON -----------
  Advanced Beam Cannon
  Advanced Beam Cannon
     Heavy Assault Rifle
>          --- INVENTORY --------
  Improved Ion Engine
     Light Treads
     Light Treads
     Light Treads
           Sensor Array
           Weapon Shielding
           Field Recycling Unit
  Improved EM Shotgun
  Improved EM Shotgun
  Improved Light Cannon
[Rating: 23]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Aluminum Leg
  Hover Unit               Hover Unit
  Flight Unit              Flight Unit
Utility                    Hacking Suite
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Processor                Targeting Computer
  Hackware                 Hacking Suite
  Protection               Weapon Shielding
Weapon                     Advanced Beam Cannon
  Energy Gun               Particle Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Grenade Launcher
  Special Melee Weapon     Datajack

 Build                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Slots Evolved              2    | .   .   2   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  1    | .   .   1   
  Weapon                   1    | .   .   1   
Parts Attached             135  | 13  40  82  
  Power                    16   | 3   6   7   
    Engine                 12   | 3   2   7   
    Core                   4    | .   4   .   
    Reactor                .    | .   .   .   
  Propulsion               34   | 2   11  21  
    Treads                 16   | 2   2   12  
    Leg                    10   | .   4   6   
    Wheel                  .    | .   .   .   
    Hover                  5    | .   5   .   
    Flight                 3    | .   .   3   
  Utility                  17   | 3   5   9   
    Device                 4    | 2   .   2   
    Storage                6    | 1   3   2   
    Processor              3    | .   1   2   
    Hackware               2    | .   1   1   
    Protection             2    | .   .   2   
    Artifact               .    | .   .   .   
  Weapon                   68   | 5   18  45  
    Energy Gun             24   | 3   8   13  
    Energy Cannon          11   | .   .   11  
    Ballistic Gun          12   | 2   1   9   
    Ballistic Cannon       4    | .   .   4   
    Launcher               12   | .   7   5   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   5    | .   2   3   
  Unidentified Prototypes  2    | .   .   2   
Parts Lost                 16   | .   5   11  
  Power                    1    | .   .   1   
  Propulsion               3    | .   .   3   
  Utility                  2    | .   1   1   
  Weapon                   10   | .   4   6   
  Highest Loss Streak      4    | .   1   4   
Average Slot Usage (%)     97   | .   97  97  
  Engine                   6    | .   3   9   
  Core                     5    | .   10  .   
  Treads                   14   | .   14  14  
  Leg                      4    | .   5   4   
  Hover                    5    | .   8   2   
  Device                   2    | .   .   4   
  Storage                  10   | .   13  6   
  Processor                7    | .   13  1   
  Hackware                 9    | .   .   18  
  Energy Gun               10   | .   16  4   
  Energy Cannon            6    | .   .   11  
  Ballistic Gun            6    | .   2   10  
  Ballistic Cannon         1    | .   .   2   
  Launcher                 4    | .   7   1   
Naked Turns                .    | .   .   .   
Heaviest Build             36   | 14  20  36  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  4    | 4   4   4   
  Average Overweight (x)   .    | 3   .   .   
Largest Inventory Capacity 10   | 6   8   10  
  Average Capacity         7    | 5   7   7   
  Most Carried             10   | 6   8   10  
  Average Carried          6    | 4   5   7   
  Final Capacity           10   | 6   4   10  
  Final Carried            10   | 5   4   10  

 Class Distribution 
--------------------
 53% | Mutant
 25% | Scavenger-Mutant
 12% | Hacker-Mutant
  4% | Hacker-Gunner

 Dominant Class 
----------------
           Mutant | -10/Materials
 Scavenger-Mutant | -9/Materials

 Resources                      | -11  -10  -9   
-----------                Run  | Scr  Mat  Mat  
Matter Collected           2369 | 429  590  1350 
  Remotely                 .    | .    .    .    
Salvage Created            3361 | 304  818  2239 
  Parts                    227  | 33   48   146  
Haulers Intercepted        6    | .    .    6    
Recyclers Shooed           5    | .    4    1    
Parts Field Recycled       .    | .    .    .    
  Retrieved Matter         .    | .    .    .    
Parts Self-Destructed      .    | .    .    .    
  Prevented                .    | .    .    .    

 Kills                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Combat Hostiles Destroyed  46   | .   12  34  
  Guns                     20   | .   7   13  
  Cannons                  12   | .   .   12  
  AOE                      13   | .   5   8   
Classes Destroyed          10   | 3   3   4   
  Worker                   15   | 4   3   8   
  Builder                  6    | .   .   6   
  Tunneler                 9    | 8   .   1   
  Hauler                   6    | .   .   6   
  Recycler                 11   | 1   3   7   
  Operator                 4    | .   2   2   
  Watcher                  8    | .   3   5   
  Swarmer                  12   | .   .   12  
  Grunt                    27   | .   12  15  
  Sentry                   7    | .   .   7   
Best Kill Streak           7    | 2   7   7   
  Combat Bots Only         6    | .   2   6   
Max Kills in Single Turn   3    | 1   2   3   
  Gunslinging              .    | .   .   .   
  Exploded                 3    | .   2   3   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11  -10  -9   
--------                   Run  | Scr  Mat  Mat  
Damage Taken               2484 | .    758  1726 
  Core                     486  | .    71   415  
  Absorbed by Shields      .    | .    .    .    
Core Remaining (%)         85   | 100  71   .    
Volleys Fired              265  | 33   81   151  
  Largest                  3    | 2    2    3    
  Hottest                  175  | 70   105  175  
Shots Fired                451  | 66   122  263  
  Gun                      325  | 66   109  150  
  Cannon                   105  | .    .    105  
  Launcher                 21   | .    13   8    
  Special                  .    | .    .    .    
  Kinetic                  183  | 33   47   103  
  Thermal                  187  | 33   51   103  
  Explosive                21   | .    13   8    
  Electromagnetic          60   | .    11   49   
  Robot Hit Streak         12   | 7    12   12   
  Robot Miss Streak        12   | 3    3    12   
  Penetration Max          .    | .    .    .    
  Secondary Targets        4    | .    1    3    
    Max Gunslinging Chain  1    | .    1    1    
Shots Hit Robots           285  | 35   86   164  
  Core Hits                133  | 14   37   82   
  Critical Hits            9    | .    .    9    
  Critical Kills           4    | .    .    4    
  Critical Parts Destroyed 5    | .    .    5    
Melee Attacks              6    | .    6    .    
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
  Sneak Attacks            6    | .    6    .    
    Combat Hostiles        .    | .    .    .    
  Follow-up Attacks        .    | .    .    .    
Damage Inflicted           5378 | 411  1337 3630 
  Guns                     2690 | 411  865  1414 
  Cannons                  1234 | .    .    1234 
  Explosions               1454 | .    472  982  
  Melee                    .    | .    .    .    
  Ramming                  .    | .    .    .    
  Kinetic                  1250 | 136  303  811  
  Thermal                  2116 | 275  447  1394 
  Explosive                1122 | .    472  650  
  Electromagnetic          890  | .    115  775  
  Impact                   .    | .    .    .    
  Slashing                 .    | .    .    .    
  Piercing                 .    | .    .    .    
Highest Corruption         4    | .    4    1    
  Average Corruption       3    | .    3    1    
  Corruption Purged        .    | .    .    .    
  Effects                  42   | .    41   1    
    Message Errors         9    | .    9    .    
    Matter Fused           10   | .    10   .    
    Heat Flow Errors       5    | .    5    .    
    Energy Discharges      8    | .    7    1    
    Data Loss (minor)      4    | .    4    .    
    Targeting Errors       5    | .    5    .    
    Weapon Failures        1    | .    1    .    
Overload Shots             .    | .    .    .    
Overflow Damage            44   | .    34   10   
  Projectiles              .    | .    .    .    
  Explosions               44   | .    34   10   
  Melee                    .    | .    .    .    
Knockbacks                 2    | .    .    2    
  Impact                   .    | .    .    .    
  Kinetic                  2    | .    .    2    
  Secondary                .    | .    .    .    
Self-Inflicted Damage      318  | .    83   235  
  Shots                    12   | .    4    8    
  Rammed                   .    | .    .    .    
Targets Rammed             .    | .    .    .    
  Kicked                   .    | .    .    .    
  Crushed                  .    | .    .    .    
Highest Temperature        441  | 45   256  441  
  Average Temperature      88   | 13   81   108  
  Received Heat Transfer   813  | .    372  441  
  Effects                  1    | .    1    .    
    Interference           1    | .    1    .    
Siege Activations          .    | .    .    .    
Robots Corrupted           1    | .    .    1    
  Combat Hostiles          1    | .    .    1    
  Parts Fried              7    | .    .    7    
  Impact Corruptions       .    | .    .    .    
Robots Melted              .    | .    .    .    
  Combat Hostiles          .    | .    .    .    
  Parts Melted             8    | 2    2    4    
  Heat Transferred         4706 | 814  1246 2646 
Parts Sabotaged            .    | .    .    .    
Parts Stolen               .    | .    .    .    
Parts Stripped             .    | .    .    .    
Power Chain Reactions      4    | .    .    4    
Missiles Intercepted       .    | .    .    .    

 Alert                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Peak Influence             662  | 45  274 662 
  Initial                  7    | .   .   7   
  Average                  202  | 12  63  449 
Maximum Alert Level        2    | .   1   2   
  Low Security (%)         63   | 100 96  9   
  Level 1                  8    | .   3   17  
  Level 2                  28   | .   .   72  
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          8    | .   2   6   
  Investigation            2    | .   .   2   
  Extermination            .    | .   .   .   
  Reinforcement            5    | .   2   3   
  Assault                  1    | .   .   1   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Construction Impeded       1    | .   .   1   
Haulers Reinforced         .    | .   .   .   

 Stealth                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Distress Signals           3    | .   2   1   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              78   | .   27  51  
  Peak Tracking Total      7    | .   3   7   
  Tactical Retreats        6    | .   1   5   

 Traps                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Traps Triggered            3    | .   2   1   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -9  
----------                 Run  | Scr Mat Mat 
Machines Disabled          10   | .   4   6   
  Max in Single Turn       1    | .   1   1   
Machines Sabotaged         .    | .   .   .   
Garrisons Compromised      .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   
Fab Network Shutdowns      .    | .   .   .   

 Hacking                        | -11 -10 -9  
---------                  Run  | Scr Mat Mat 
Machines Accessed          16   | .   9   7   
  Terminals                9    | .   6   3   
  Fabricators              .    | .   .   .   
  Repair Stations          2    | .   1   1   
  Recycling Units          4    | .   2   2   
  Scanalyzers              1    | .   .   1   
  Garrison Access          .    | .   .   .   
Total Hacks                56   | .   33  23  
  Successful               48   | .   25  23  
  Failed                   8    | .   8   .   
    Catastrophic           1    | .   1   .   
  Database Lockouts        .    | .   .   .   
  Manual                   2    | .   2   .   
  Terminals                32   | .   23  9   
  Fabricators              .    | .   .   .   
  Repair Stations          11   | .   6   5   
  Recycling Units          7    | .   4   3   
  Scanalyzers              6    | .   .   6   
  Garrison Access          .    | .   .   .   
Terminal Hacks             25   | .   16  9   
  Record                   9    | .   5   4   
  Prototype ID Bank        4    | .   4   .   
  Emergency Access Points  4    | .   3   1   
  Locate Traps             1    | .   1   .   
  Transport Status         1    | .   .   1   
  Reinforcement Status     1    | .   .   1   
  Hauler Manifests         1    | .   .   1   
  Registered Components    1    | .   .   1   
  Zone Layout              3    | .   3   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       10   | .   5   5   
  Scan Component           6    | .   3   3   
  Repair                   4    | .   2   2   
Recycling Unit Hacks       7    | .   4   3   
  Report Inventory         4    | .   2   2   
  Retrieve Components      3    | .   2   1   
Scanalyzer                 6    | .   .   6   
  Insert Component         3    | .   .   3   
  Analyze                  3    | .   .   3   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         10   | .   7   3   
  Full Trace Events        7    | .   4   3   
  Feedback Events          1    | .   .   1   
    Corruption             1    | .   .   1   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   3    | .   .   3   
  Parts Built              .    | .   .   .   
    Matter                 .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             4    | .   2   2   
  Time                     172  | .   70  102 
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     20   | .   13  7   
Parts Scanalyzed           3    | .   .   3   
  Part Schematics Acquired 3    | .   .   3   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -9  
------------               Run  | Scr Mat Mat 
Used RIF Installer         .    | .   .   .   
Robots Hacked              3    | .   3   .   
  Non-combat               3    | .   3   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        4    | .   4   .   
  parse_system             3    | .   3   .   
  no_distress              1    | .   1   .   
Relay Couplers Released    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -9  
--------                   Run  | Scr Mat Mat 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -9  
-------                    Run  | Scr Mat Mat 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11  -10  -9   
-------------              Run  | Scr  Mat  Mat  
Turns Passed               5261 | 1213 1983 2065 
Spaces Moved               2659 | 474  1196 989  
  Core                     418  | 392  22   4    
  Treads                   1217 | 82   489  646  
  Legs                     426  | .    240  186  
  Wheels                   .    | .    .    .    
  Hover                    581  | .    445  136  
  Flight                   17   | .    .    17   
  Fastest Speed            50   | 50   56   56   
  Average Speed            156  | 230  134  146  
  Slowest Speed            280  | 250  250  280  
  Overloaded Moves         .    | .    .    .    
  Propulsion Burnouts      .    | .    .    .    
  Robots Hopped            .    | .    .    .    
  Cave-ins Triggered       .    | .    .    .    
Exploration Rate (%)       63   | 21   98   71   
  Regions Visited          2
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    
  Known Exits Taken        .    | .    .    .    
  Unknown Exits Taken      2    | 1    1    .    
Scrap Searched             .    | .    .    .    
Spaces Dug                 41   | .    33   8    
Terrain Destroyed          253  | .    163  90   
  Melee                    .    | .    .    .    
  Projectile               1    | .    .    1    
  AOE                      252  | .    163  89   
Terrain Rammed             .    | .    .    .    
  Walls Destroyed          .    | .    .    .    
  Machines Disabled        .    | .    .    .    

 Actions                        | -11  -10  -9   
---------                  Run  | Scr  Mat  Mat  
Total                      3314 | 528  1440 1346 
  Wait                     96   | .    68   28   
  Move                     2657 | 473  1195 989  
  Hop                      .    | .    .    .    
  Pick Up                  71   | 6    23   42   
  Fast Attach              37   | 7    6    24   
  Attach                   35   | 2    13   20   
  Detach                   23   | 2    7    14   
  Swap                     63   | 4    21   38   
  Drop                     61   | 1    20   40   
  Fire                     265  | 33   81   151  
  Melee                    6    | .    6    .    
  Ram                      .    | .    .    .    
  Kick                     .    | .    .    .    
  Crush                    .    | .    .    .    
  Escape Stasis            .    | .    .    .    
  Rewire                   .    | .    .    .    
  Trap                     .    | .    .    .    
  Miscellaneous            .    | .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 4 exits: *Min x2 / [*Sto x2])

 History 
---------
 Turn | Location      | Event
   18 | -11/Scrapyard | Discovered new exit (range 15)
 1214 | -11/Scrapyard | Entered Materials
 1215 | -10/Materials | Build established: Mutant
 1595 | -10/Materials | Discovered new exit (range 10)
 1956 | -10/Materials | Discovered new exit (range 10)
 2002 | -10/Materials | Discovered new exit (range 10)
 2070 | -10/Materials | Repaired Particle Gun?
 2115 | -10/Materials | Repaired Lgt. Nuclear Core
 2490 | -10/Materials | Discovered new exit (range 16)
 3197 | -10/Materials | Entered another Materials area
 3197 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 3368 | -9/Materials  | Discovered new exit (range 7)
 3458 | -9/Materials  | Build established: Scavenger-Mutant
 3461 | -9/Materials  | Lost 4 parts (2n1u1w)
 3565 | -9/Materials  | Identified exit to Mines
 3625 | -9/Materials  | Discovered exit to Mines (range 16)
 3661 | -9/Materials  | Lost 3 parts (3w)
 3747 | -9/Materials  | Core integrity fell below 50%
 4442 | -9/Materials  | Build established: Hacker-Mutant
 4459 | -9/Materials  | Core integrity fell below 20%
 4774 | -9/Materials  | Discovered new exit (range 3)
 4963 | -9/Materials  | Repaired Imp. Assault Rifle?
 5044 | -9/Materials  | Repaired Adv. Beam Cannon?
 5197 | -9/Materials  | First assault squad dispatched
 5212 | -9/Materials  | Discovered new exit (range 12)
 5262 | -9/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
Experienced players can activate Tactical HUD mode in the options menu, or press
  Ctrl-F7, for more detailed HUD info.
05103_ K-01 Serf cleans the Atomic Centrifuge. <x2>
05197_ ALERT: Significant disruption in Zone 3B, assault force dispatched.
[Achievement: Significant Disruption]
05212_ EXIT=FOUND
05220_ Y-45 Defender suffers critical hit.
05220_ Destroyed Lgt. Treads.
05229_ Y-45 Defender suffers critical hit.
05229_ Destroyed Hvy. Assault Rifle.
05229_ Y-45 Defender suffers critical hit.
05229_ Imp. Ion Engine melted.
05229_ Lgt. Armor Plating melted.
05229_ Y-45 Defender destroyed.
05245_ Acquired 20 matter.
05262_ C-30 ARC bursts open, deploying its payload.
05262_ G-47 Trooper unfolds itself.
05262_ L-31 Rogue unfolds itself.
05262_ G-34 Mercenary unfolds itself. <x2>
05262_ M-13 Machinist unfolds itself.

 Map 
-----
+----------------------------------------------------+
|              ??????????????????????????##  #????#  |
|              ?????????????????????????### #######  |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           10
Terrain Scan Range         16
Terrain Scan Density       10
Weapon Shielding           33
Evasion (%)                53
Targeting Accuracy         5
Recoil Reduction           2
Offensive Hacking          20

 Item Schematics 
-----------------
 Imp. Light Cannon | -9/Materials | Scanalyzed
  Adv. Beam Cannon | -9/Materials | Scanalyzed
       Lgt. Treads | -9/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Hey, That's Mine!
Novice Programmer
Oops
Power Corrupts
Remodeling
Risk Taker
Significant Disruption

 Challenges 
------------
None

 Game 
------
Seed              MetafieldDecoderPick
  Manual?         0
Play Time         02:33:57
  Cumulative      81.5 hours
  Start           2020.10.31 @ 18:58:14
  End             2020.10.31 @ 21:39:48
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          27
  Rogue           27
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          10
Achievement%      7
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Vi
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: f93baf24-7645-48d2-ae67-ac5c60de488a