Cogmind - Beta 10.2 @@@ ROGUE MODE // 2020.10.31 @ 21:39:48 // Halloween2020/ForbiddenLore Player: Ty Piggbottom Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (105) 525 Value Destroyed (1860) 1860 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (134) 134 TOTAL SCORE: 3559 Bonus ------- High Alert Combat Kills 134 Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 250/280 System Corruption 1% Temperature Cool (9) Movement Treading (160) Location -9/Materials Parts ------- > --- POWER (1) -------- Heavy Ion Engine > --- PROPULSION (2) --- Light Treads Light Treads > --- UTILITY (3) ------ Large Storage Unit Weapon Shielding Hacking Suite > --- WEAPON (3) ------- Advanced Beam Cannon Advanced Beam Cannon Improved Assault Rifle > --- INVENTORY (10) --- Improved Ion Engine Light Treads Aluminum Leg Improved Aluminum Leg Transport Network Coupler Hacking Suite Field Recycling Unit (0) Improved Assault Rifle Improved Assault Rifle Improved Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Improved Flight Unit > --- UTILITY ---------- Large Storage Unit Hacking Suite Hacking Suite > --- WEAPON ----------- Advanced Beam Cannon Advanced Beam Cannon Heavy Assault Rifle > --- INVENTORY -------- Improved Ion Engine Light Treads Light Treads Light Treads Sensor Array Weapon Shielding Field Recycling Unit Improved EM Shotgun Improved EM Shotgun Improved Light Cannon [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Hover Unit Flight Unit Flight Unit Utility Hacking Suite Device Improved Terrain Scanner Storage Small Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Weapon Shielding Weapon Advanced Beam Cannon Energy Gun Particle Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 2 | . . 2 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon 1 | . . 1 Parts Attached 135 | 13 40 82 Power 16 | 3 6 7 Engine 12 | 3 2 7 Core 4 | . 4 . Reactor . | . . . Propulsion 34 | 2 11 21 Treads 16 | 2 2 12 Leg 10 | . 4 6 Wheel . | . . . Hover 5 | . 5 . Flight 3 | . . 3 Utility 17 | 3 5 9 Device 4 | 2 . 2 Storage 6 | 1 3 2 Processor 3 | . 1 2 Hackware 2 | . 1 1 Protection 2 | . . 2 Artifact . | . . . Weapon 68 | 5 18 45 Energy Gun 24 | 3 8 13 Energy Cannon 11 | . . 11 Ballistic Gun 12 | 2 1 9 Ballistic Cannon 4 | . . 4 Launcher 12 | . 7 5 Special Weapon . | . . . Impact Weapon . | . . . Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon 5 | . 2 3 Unidentified Prototypes 2 | . . 2 Parts Lost 16 | . 5 11 Power 1 | . . 1 Propulsion 3 | . . 3 Utility 2 | . 1 1 Weapon 10 | . 4 6 Highest Loss Streak 4 | . 1 4 Average Slot Usage (%) 97 | . 97 97 Engine 6 | . 3 9 Core 5 | . 10 . Treads 14 | . 14 14 Leg 4 | . 5 4 Hover 5 | . 8 2 Device 2 | . . 4 Storage 10 | . 13 6 Processor 7 | . 13 1 Hackware 9 | . . 18 Energy Gun 10 | . 16 4 Energy Cannon 6 | . . 11 Ballistic Gun 6 | . 2 10 Ballistic Cannon 1 | . . 2 Launcher 4 | . 7 1 Naked Turns . | . . . Heaviest Build 36 | 14 20 36 Greatest Support 40 | 40 40 40 Greatest Overweight (x) 4 | 4 4 4 Average Overweight (x) . | 3 . . Largest Inventory Capacity 10 | 6 8 10 Average Capacity 7 | 5 7 7 Most Carried 10 | 6 8 10 Average Carried 6 | 4 5 7 Final Capacity 10 | 6 4 10 Final Carried 10 | 5 4 10 Class Distribution -------------------- 53% | Mutant 25% | Scavenger-Mutant 12% | Hacker-Mutant 4% | Hacker-Gunner Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 2369 | 429 590 1350 Remotely . | . . . Salvage Created 3361 | 304 818 2239 Parts 227 | 33 48 146 Haulers Intercepted 6 | . . 6 Recyclers Shooed 5 | . 4 1 Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 46 | . 12 34 Guns 20 | . 7 13 Cannons 12 | . . 12 AOE 13 | . 5 8 Classes Destroyed 10 | 3 3 4 Worker 15 | 4 3 8 Builder 6 | . . 6 Tunneler 9 | 8 . 1 Hauler 6 | . . 6 Recycler 11 | 1 3 7 Operator 4 | . 2 2 Watcher 8 | . 3 5 Swarmer 12 | . . 12 Grunt 27 | . 12 15 Sentry 7 | . . 7 Best Kill Streak 7 | 2 7 7 Combat Bots Only 6 | . 2 6 Max Kills in Single Turn 3 | 1 2 3 Gunslinging . | . . . Exploded 3 | . 2 3 Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 2484 | . 758 1726 Core 486 | . 71 415 Absorbed by Shields . | . . . Core Remaining (%) 85 | 100 71 . Volleys Fired 265 | 33 81 151 Largest 3 | 2 2 3 Hottest 175 | 70 105 175 Shots Fired 451 | 66 122 263 Gun 325 | 66 109 150 Cannon 105 | . . 105 Launcher 21 | . 13 8 Special . | . . . Kinetic 183 | 33 47 103 Thermal 187 | 33 51 103 Explosive 21 | . 13 8 Electromagnetic 60 | . 11 49 Robot Hit Streak 12 | 7 12 12 Robot Miss Streak 12 | 3 3 12 Penetration Max . | . . . Secondary Targets 4 | . 1 3 Max Gunslinging Chain 1 | . 1 1 Shots Hit Robots 285 | 35 86 164 Core Hits 133 | 14 37 82 Critical Hits 9 | . . 9 Critical Kills 4 | . . 4 Critical Parts Destroyed 5 | . . 5 Melee Attacks 6 | . 6 . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks 6 | . 6 . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 5378 | 411 1337 3630 Guns 2690 | 411 865 1414 Cannons 1234 | . . 1234 Explosions 1454 | . 472 982 Melee . | . . . Ramming . | . . . Kinetic 1250 | 136 303 811 Thermal 2116 | 275 447 1394 Explosive 1122 | . 472 650 Electromagnetic 890 | . 115 775 Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 4 | . 4 1 Average Corruption 3 | . 3 1 Corruption Purged . | . . . Effects 42 | . 41 1 Message Errors 9 | . 9 . Matter Fused 10 | . 10 . Heat Flow Errors 5 | . 5 . Energy Discharges 8 | . 7 1 Data Loss (minor) 4 | . 4 . Targeting Errors 5 | . 5 . Weapon Failures 1 | . 1 . Overload Shots . | . . . Overflow Damage 44 | . 34 10 Projectiles . | . . . Explosions 44 | . 34 10 Melee . | . . . Knockbacks 2 | . . 2 Impact . | . . . Kinetic 2 | . . 2 Secondary . | . . . Self-Inflicted Damage 318 | . 83 235 Shots 12 | . 4 8 Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 441 | 45 256 441 Average Temperature 88 | 13 81 108 Received Heat Transfer 813 | . 372 441 Effects 1 | . 1 . Interference 1 | . 1 . Siege Activations . | . . . Robots Corrupted 1 | . . 1 Combat Hostiles 1 | . . 1 Parts Fried 7 | . . 7 Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted 8 | 2 2 4 Heat Transferred 4706 | 814 1246 2646 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions 4 | . . 4 Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 662 | 45 274 662 Initial 7 | . . 7 Average 202 | 12 63 449 Maximum Alert Level 2 | . 1 2 Low Security (%) 63 | 100 96 9 Level 1 8 | . 3 17 Level 2 28 | . . 72 Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 8 | . 2 6 Investigation 2 | . . 2 Extermination . | . . . Reinforcement 5 | . 2 3 Assault 1 | . . 1 Garrison . | . . . Intercept . | . . . Construction Impeded 1 | . . 1 Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 3 | . 2 1 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 78 | . 27 51 Peak Tracking Total 7 | . 3 7 Tactical Retreats 6 | . 1 5 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 3 | . 2 1 Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 10 | . 4 6 Max in Single Turn 1 | . 1 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 16 | . 9 7 Terminals 9 | . 6 3 Fabricators . | . . . Repair Stations 2 | . 1 1 Recycling Units 4 | . 2 2 Scanalyzers 1 | . . 1 Garrison Access . | . . . Total Hacks 56 | . 33 23 Successful 48 | . 25 23 Failed 8 | . 8 . Catastrophic 1 | . 1 . Database Lockouts . | . . . Manual 2 | . 2 . Terminals 32 | . 23 9 Fabricators . | . . . Repair Stations 11 | . 6 5 Recycling Units 7 | . 4 3 Scanalyzers 6 | . . 6 Garrison Access . | . . . Terminal Hacks 25 | . 16 9 Record 9 | . 5 4 Prototype ID Bank 4 | . 4 . Emergency Access Points 4 | . 3 1 Locate Traps 1 | . 1 . Transport Status 1 | . . 1 Reinforcement Status 1 | . . 1 Hauler Manifests 1 | . . 1 Registered Components 1 | . . 1 Zone Layout 3 | . 3 . Fabricator Hacks . | . . . Repair Station Hacks 10 | . 5 5 Scan Component 6 | . 3 3 Repair 4 | . 2 2 Recycling Unit Hacks 7 | . 4 3 Report Inventory 4 | . 2 2 Retrieve Components 3 | . 2 1 Scanalyzer 6 | . . 6 Insert Component 3 | . . 3 Analyze 3 | . . 3 Garrison Access Hacks . | . . . Unauthorized Hacks . | . . . Terminals . | . . . Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 10 | . 7 3 Full Trace Events 7 | . 4 3 Feedback Events 1 | . . 1 Corruption 1 | . . 1 Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired 3 | . . 3 Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 4 | . 2 2 Time 172 | . 70 102 Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 20 | . 13 7 Parts Scanalyzed 3 | . . 3 Part Schematics Acquired 3 | . . 3 Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked 3 | . 3 . Non-combat 3 | . 3 . Combat . | . . . Robot Hacks Applied 4 | . 4 . parse_system 3 | . 3 . no_distress 1 | . 1 . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 5261 | 1213 1983 2065 Spaces Moved 2659 | 474 1196 989 Core 418 | 392 22 4 Treads 1217 | 82 489 646 Legs 426 | . 240 186 Wheels . | . . . Hover 581 | . 445 136 Flight 17 | . . 17 Fastest Speed 50 | 50 56 56 Average Speed 156 | 230 134 146 Slowest Speed 280 | 250 250 280 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped . | . . . Cave-ins Triggered . | . . . Exploration Rate (%) 63 | 21 98 71 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken . | . . . Unknown Exits Taken 2 | 1 1 . Scrap Searched . | . . . Spaces Dug 41 | . 33 8 Terrain Destroyed 253 | . 163 90 Melee . | . . . Projectile 1 | . . 1 AOE 252 | . 163 89 Terrain Rammed . | . . . Walls Destroyed . | . . . Machines Disabled . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 3314 | 528 1440 1346 Wait 96 | . 68 28 Move 2657 | 473 1195 989 Hop . | . . . Pick Up 71 | 6 23 42 Fast Attach 37 | 7 6 24 Attach 35 | 2 13 20 Detach 23 | 2 7 14 Swap 63 | 4 21 38 Drop 61 | 1 20 40 Fire 265 | 33 81 151 Melee 6 | . 6 . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 4 exits: *Min x2 / [*Sto x2]) History --------- Turn | Location | Event 18 | -11/Scrapyard | Discovered new exit (range 15) 1214 | -11/Scrapyard | Entered Materials 1215 | -10/Materials | Build established: Mutant 1595 | -10/Materials | Discovered new exit (range 10) 1956 | -10/Materials | Discovered new exit (range 10) 2002 | -10/Materials | Discovered new exit (range 10) 2070 | -10/Materials | Repaired Particle Gun? 2115 | -10/Materials | Repaired Lgt. Nuclear Core 2490 | -10/Materials | Discovered new exit (range 16) 3197 | -10/Materials | Entered another Materials area 3197 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 3368 | -9/Materials | Discovered new exit (range 7) 3458 | -9/Materials | Build established: Scavenger-Mutant 3461 | -9/Materials | Lost 4 parts (2n1u1w) 3565 | -9/Materials | Identified exit to Mines 3625 | -9/Materials | Discovered exit to Mines (range 16) 3661 | -9/Materials | Lost 3 parts (3w) 3747 | -9/Materials | Core integrity fell below 50% 4442 | -9/Materials | Build established: Hacker-Mutant 4459 | -9/Materials | Core integrity fell below 20% 4774 | -9/Materials | Discovered new exit (range 3) 4963 | -9/Materials | Repaired Imp. Assault Rifle? 5044 | -9/Materials | Repaired Adv. Beam Cannon? 5197 | -9/Materials | First assault squad dispatched 5212 | -9/Materials | Discovered new exit (range 12) 5262 | -9/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- Experienced players can activate Tactical HUD mode in the options menu, or press Ctrl-F7, for more detailed HUD info. 05103_ K-01 Serf cleans the Atomic Centrifuge. 05197_ ALERT: Significant disruption in Zone 3B, assault force dispatched. [Achievement: Significant Disruption] 05212_ EXIT=FOUND 05220_ Y-45 Defender suffers critical hit. 05220_ Destroyed Lgt. Treads. 05229_ Y-45 Defender suffers critical hit. 05229_ Destroyed Hvy. Assault Rifle. 05229_ Y-45 Defender suffers critical hit. 05229_ Imp. Ion Engine melted. 05229_ Lgt. Armor Plating melted. 05229_ Y-45 Defender destroyed. 05245_ Acquired 20 matter. 05262_ C-30 ARC bursts open, deploying its payload. 05262_ G-47 Trooper unfolds itself. 05262_ L-31 Rogue unfolds itself. 05262_ G-34 Mercenary unfolds itself. 05262_ M-13 Machinist unfolds itself. 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Light Cannon | -9/Materials | Scanalyzed Adv. Beam Cannon | -9/Materials | Scanalyzed Lgt. Treads | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hey, That's Mine! Novice Programmer Oops Power Corrupts Remodeling Risk Taker Significant Disruption Challenges ------------ None Game ------ Seed MetafieldDecoderPick Manual? 0 Play Time 02:33:57 Cumulative 81.5 hours Start 2020.10.31 @ 18:58:14 End 2020.10.31 @ 21:39:48 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 27 Rogue 27 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 10 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f93baf24-7645-48d2-ae67-ac5c60de488a