Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.26 @ 12:53:14

Player: alice_fexa

Result: Destroyed by H-66 Slayer with Heavy Assault Rifle

 Performance 
-------------
Evolutions (5)             2500
Regions Visited (10)       2000
Robots Destroyed (175)     875
Value Destroyed (6165)     6165
Prototype IDs (7)          140
Alien Tech Used (0)        0
Bonus (677)                677
              TOTAL SCORE: 12357

 Bonus
-------
High Alert Combat Kills    377
Met Data Miner             300

 Cogmind 
---------
Core Integrity             0/1000
Matter                     222/300
Energy                     76/100
System Corruption          7%
Temperature                Cool (27)
Location                   -5/Factory

 Parts 
-------
Power (1)
Propulsion (4)
Utility (10)
  Large Storage Unit
  High-capacity Storage Unit
  Advanced Signal Interpreter
  Advanced Targeting Computer
  Hacking Suite
Weapon (2)
Inventory (18)
  Light Fission Core
  Micro Fission Core
  Improved Heat Sink
  Improved Heat Sink
  Coolant Injector
  Large Storage Unit
  Advanced Signal Interpreter
  Advanced Signal Interpreter
  Improved Particle Charger
  Makeshift Transmission Jammer
  System Backup Module
  Wave Gun
  KE Penetrator
  Mass Driver

 Peak State 
------------
Power
  Micro Fission Core
Propulsion
  Improved Treads
  Improved Medium Treads
  Heavy Treads
Utility
  Advanced Heat Sink
  Large Storage Unit
  Large Storage Unit
  High-capacity Storage Unit
  Advanced Signal Interpreter
  Improved Targeting Computer
  Advanced Targeting Computer
  Improved Medium Armor Plating
  Hacking Suite
  System Backup Module
Weapon
  High-powered Shock Rifle
  KE Penetrator
Inventory
  Light Nuclear Core
  Light Fission Core
  Light Fission Core
  Micro Fission Core
  Light Antimatter Reactor
  Improved Treads
  Improved Heat Sink
  Improved Heat Sink
  Coolant Injector
  Large Storage Unit
  Advanced Signal Interpreter
  Advanced Signal Interpreter
  Improved Particle Charger
  Makeshift Transmission Jammer
  Force Rifle
  Wave Gun
  Wave Gun
  Variable Charge Gun
  Disruptor Cannon
  KE Penetrator
  Mass Driver
  Long-range Missile Launcher
[Rating: 73]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Light Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Hover Unit               Improved Gravmag System
Utility                    Large Storage Unit
  Device                   Advanced Heat Sink
  Storage                  Large Storage Unit
  Processor                Advanced Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Makeshift Shrapnel Gun
  Energy Gun               Heavy EM Pulse Gun
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Makeshift Shrapnel Gun
  Launcher                 Missile Launcher

 Build                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac 
Slots Evolved              10   | .   .   2   2   2   .   .   .   .   2   2   
  Power                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   1   .   .   .   .   .   1   
  Utility                  8    | .   .   2   2   1   .   .   .   .   2   1   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Attached             181  | 6   10  27  31  4   7   3   .   9   34  50  
  Power                    22   | 1   3   5   3   .   1   1   .   1   1   6   
    Engine                 11   | 1   2   3   2   .   1   .   .   1   .   1   
    Core                   10   | .   1   2   1   .   .   1   .   .   1   4   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               41   | 2   .   4   10  2   3   1   .   3   7   9   
    Treads                 38   | 2   .   4   10  2   3   1   .   3   6   7   
    Leg                    2    | .   .   .   .   .   .   .   .   .   .   2   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  1    | .   .   .   .   .   .   .   .   .   1   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  56   | 1   3   8   8   2   1   .   .   3   14  16  
    Device                 36   | .   1   5   2   1   .   .   .   3   10  14  
    Storage                6    | 1   2   1   1   .   .   .   .   .   1   .   
    Processor              6    | .   .   2   2   1   .   .   .   .   .   1   
    Hackware               1    | .   .   .   .   .   .   .   .   .   1   .   
    Protection             7    | .   .   .   3   .   1   .   .   .   2   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   62   | 2   4   10  10  .   2   1   .   2   12  19  
    Energy Gun             20   | 1   2   6   2   .   .   .   .   .   2   7   
    Energy Cannon          15   | .   .   .   3   .   .   1   .   .   6   5   
    Ballistic Gun          19   | 1   2   3   5   .   2   .   .   .   2   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   .   .   .   .   
    Launcher               8    | .   .   1   .   .   .   .   .   2   2   3   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Lost                 86   | .   2   12  10  .   1   3   .   7   13  38  
  Power                    14   | .   .   3   1   .   1   .   .   1   1   7   
  Propulsion               23   | .   .   2   3   .   .   1   .   3   6   8   
  Utility                  14   | .   .   .   2   .   .   1   .   1   2   8   
  Weapon                   35   | .   2   7   4   .   .   1   .   2   4   15  
  Highest Loss Streak      19   | .   2   4   4   .   1   3   .   3   6   19  
Average Slot Usage (%)     94   | .   99  99  97  100 99  93  92  89  90  87  
  Engine                   3    | .   6   3   6   .   5   1   .   2   .   1   
  Core                     4    | .   7   6   2   7   1   5   7   4   5   3   
  Treads                   19   | .   28  21  17  23  23  22  23  21  13  12  
  Device                   12   | .   7   11  8   15  15  15  15  18  15  10  
  Storage                  17   | .   20  22  18  15  15  15  15  15  16  16  
  Processor                13   | .   .   11  18  15  15  15  15  15  13  12  
  Hackware                 1    | .   .   .   .   .   .   .   .   .   6   5   
  Protection               4    | .   .   .   7   7   7   1   .   .   4   4   
  Energy Gun               2    | .   13  10  1   .   .   .   .   .   .   .   
  Energy Cannon            3    | .   .   .   3   .   .   5   7   6   6   5   
  Ballistic Gun            8    | .   13  10  12  15  15  8   7   2   3   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             94   | 10  42  62  73  65  70  67  63  71  92  94  
  Greatest Support         123  | 40  40  46  43  60  68  68  60  63  68  123 
  Greatest Overweight (x)  3    | .   1   2   3   1   1   1   1   2   3   2   
  Average Overweight (x)   .    | .   .   1   1   1   .   .   1   1   1   .   
Largest Inventory Capacity 24   | 6   12  18  18  18  18  18  18  18  24  24  
  Average Capacity         18   | 5   7   18  18  18  18  18  18  18  21  23  
  Most Carried             24   | 2   12  18  18  18  18  18  17  18  24  24  
  Average Carried          17   | 1   5   15  17  17  17  16  17  17  17  21  
  Final Capacity           18   | .   .   .   .   .   .   .   .   .   .   18  
  Final Carried            14   | .   .   .   .   .   .   .   .   .   .   14  

 Class Distribution 
--------------------
 51% | Scavenger-Mutant
 29% | Mutant
 18% | Hauler-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
 Scavenger-Mutant | -7/Factory
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Lower Caves
 Scavenger-Mutant | -7/Data Miner
 Scavenger-Mutant | -6/Proximity Caves
    Hauler-Mutant | -6/Factory
    Hauler-Mutant | -5/Factory

 Resources                      | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   
-----------                Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  
Matter Collected           3210 | 188  188  291  780  68   185  130  .    136  534  710  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            6718 | .    494  1102 1490 74   118  181  .    254  1577 1428 
  Parts                    363  | .    38   69   84   4    7    10   .    6    84   61   
Haulers Intercepted        7    | .    .    5    2    .    .    .    .    .    .    .    
Recyclers Shooed           9    | .    .    1    .    1    .    .    .    .    2    5    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      31   | .    .    .    .    .    14   13   .    4    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac 
Combat Hostiles Destroyed  126  | .   11  21  25  1   4   5   .   10  27  22  
  Guns                     66   | .   11  17  15  1   4   4   .   1   2   11  
  Cannons                  23   | .   .   .   9   .   .   1   .   .   8   5   
  AOE                      32   | .   .   4   .   .   .   .   .   9   14  5   
Classes Destroyed          15   | .   7   3   2   .   .   1   .   .   1   1   
  Worker                   16   | .   1   2   1   .   .   .   .   .   11  1   
  Builder                  11   | .   .   3   1   .   .   .   .   .   6   1   
  Tunneler                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Hauler                   7    | .   .   5   2   .   .   .   .   .   .   .   
  Recycler                 4    | .   .   .   1   .   .   .   .   .   1   2   
  Mechanic                 1    | .   1   .   .   .   .   .   .   .   .   .   
  Operator                 4    | .   1   .   2   .   .   .   .   .   1   .   
  Watcher                  5    | .   1   2   1   .   .   .   .   .   1   .   
  Swarmer                  23   | .   3   7   2   .   1   .   .   6   .   4   
  Grunt                    68   | .   8   11  15  .   3   4   .   3   19  5   
  Brawler                  1    | .   .   .   .   .   .   .   .   .   .   1   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   .   .   
  Sentry                   16   | .   .   3   5   1   .   .   .   1   2   4   
  Hunter                   12   | .   .   .   3   .   .   .   .   .   5   4   
  Programmer               5    | .   .   .   .   .   .   .   .   .   1   4   
Best Kill Streak           14   | .   4   7   5   1   4   4   .   3   14  7   
  Combat Bots Only         6    | .   4   4   5   1   4   4   .   3   6   5   
Max Kills in Single Turn   11   | .   1   1   1   1   1   1   .   2   11  2   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 6    | .   .   1   .   .   .   .   .   2   6   2   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   
--------                   Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  
Damage Taken               14402 | .    553  1503 1733 173  452  424  .    604  2734 6226 
  Core                     2047  | .    40   242  301  22   45   46   .    68   276  1007 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    .    .    
  Reduced by Siege Mode    69    | .    .    .    .    .    .    .    .    .    .    69   
Core Remaining (%)         68    | 100  84   39   45   .    .    .    .    74   67   .    
Volleys Fired              462   | .    51   78   118  4    12   16   .    14   60   109  
  Largest                  2     | .    2    2    2    2    2    2    .    2    2    2    
  Hottest                  143   | .    70   101  123  53   48   99   .    99   143  123  
Shots Fired                827   | .    101  140  235  7    24   29   .    18   96   177  
  Gun                      607   | .    101  131  160  7    24   23   .    4    47   110  
  Cannon                   190   | .    .    .    75   .    .    6    .    4    44   61   
  Launcher                 30    | .    .    9    .    .    .    .    .    10   5    6    
  Special                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  406   | .    51   63   129  7    24   23   .    4    26   79   
  Thermal                  215   | .    38   16   72   .    .    6    .    4    38   41   
  Explosive                30    | .    .    9    .    .    .    .    .    10   5    6    
  Electromagnetic          176   | .    12   52   34   .    .    .    .    .    27   51   
  Robot Hit Streak         40    | .    8    13   19   7    13   17   .    13   20   40   
  Robot Miss Streak        5     | .    4    4    4    1    4    3    .    1    5    2    
  Penetration Max          1     | .    .    .    1    .    .    .    .    .    1    1    
  Secondary Targets        8     | .    3    5    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1     | .    1    1    .    .    .    .    .    .    .    .    
Shots Hit Robots           627   | .    70   102  173  6    21   27   .    13   78   137  
  Core Hits                326   | .    25   47   60   3    18   18   .    19   75   61   
  Critical Hits            11    | .    1    1    2    .    .    .    .    .    1    6    
  Critical Kills           3     | .    1    .    1    .    .    .    .    .    .    1    
  Critical Parts Destroyed 6     | .    .    1    1    .    .    .    .    .    1    3    
Melee Attacks              .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .     | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           17450 | .    695  2057 2903 114  426  559  .    1062 4813 4821 
  Guns                     7481  | .    695  1233 1509 114  426  459  .    103  793  2149 
  Cannons                  3762  | .    .    .    1394 .    .    100  .    75   1022 1171 
  Explosions               6195  | .    .    812  .    .    .    .    .    884  2998 1501 
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  12    | .    .    12   .    .    .    .    .    .    .    .    
  Kinetic                  4949  | .    237  413  1192 114  426  459  .    103  470  1535 
  Thermal                  3795  | .    328  355  1305 .    .    100  .    75   820  812  
  Explosive                5816  | .    .    688  .    .    .    .    .    884  2878 1366 
  Electromagnetic          2878  | .    130  589  406  .    .    .    .    .    645  1108 
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         9     | .    .    .    .    .    .    .    .    .    2    9    
  Average Corruption       4     | .    .    .    .    .    .    .    .    .    1    6    
  Corruption Purged        7     | .    .    .    .    .    .    .    .    .    2    5    
  Effects                  46    | .    .    .    .    .    .    .    .    .    7    39   
    Message Errors         9     | .    .    .    .    .    .    .    .    .    1    8    
    Matter Fused           5     | .    .    .    .    .    .    .    .    .    .    5    
    Heat Flow Errors       5     | .    .    .    .    .    .    .    .    .    1    4    
    Energy Discharges      7     | .    .    .    .    .    .    .    .    .    2    5    
    Data Loss (minor)      4     | .    .    .    .    .    .    .    .    .    2    2    
    Data Loss (major)      3     | .    .    .    .    .    .    .    .    .    .    3    
    Misfires               1     | .    .    .    .    .    .    .    .    .    .    1    
    Targeting Errors       12    | .    .    .    .    .    .    .    .    .    1    11   
Overload Shots             .     | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            408   | .    .    94   24   .    .    .    .    19   113  158  
  Projectiles              29    | .    .    .    24   .    .    .    .    .    .    5    
  Explosions               379   | .    .    94   .    .    .    .    .    19   113  153  
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 .     | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  .     | .    .    .    .    .    .    .    .    .    .    .    
  Secondary                .     | .    .    .    .    .    .    .    .    .    .    .    
Self-Inflicted Damage      506   | .    .    233  .    .    .    .    .    96   88   89   
  Shots                    14    | .    .    6    .    .    .    .    .    3    2    3    
  Rammed                   1     | .    .    1    .    .    .    .    .    .    .    .    
Targets Rammed             1     | .    .    1    .    .    .    .    .    .    .    .    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        334   | .    334  21   81   1    .    .    .    20   223  259  
  Average Temperature      58    | .    92   5    19   1    .    .    .    13   54   61   
  Received Heat Transfer   2940  | .    234  456  603  42   153  189  .    132  618  513  
  Effects                  1     | .    .    .    .    .    .    .    .    .    .    1    
    Energy Bleed           1     | .    .    .    .    .    .    .    .    .    .    1    
Siege Activations          2     | .    .    .    .    .    .    .    .    .    .    2    
  Total Turns              23    | .    .    .    .    .    .    .    .    .    .    23   
  Longest Duration         13    | .    .    .    .    .    .    .    .    .    .    13   
Robots Corrupted           4     | .    .    .    1    .    .    .    .    .    2    1    
  Combat Hostiles          4     | .    .    .    1    .    .    .    .    .    2    1    
  Parts Fried              7     | .    .    .    1    .    .    .    .    .    2    4    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              1     | .    .    .    .    .    .    .    .    .    1    .    
  Combat Hostiles          1     | .    .    .    .    .    .    .    .    .    1    .    
  Parts Melted             7     | .    .    1    3    .    .    1    .    .    1    1    
  Heat Transferred         6404  | .    962  659  2035 .    .    148  .    111  1347 1142 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      5     | .    .    2    .    .    .    .    .    .    1    2    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  
Peak Influence             1065 | .    267  320  239  54   .    .    .    .    1065 338  
  Average Influence        158  | .    53   75   105  36   .    .    .    .    377  118  
Maximum Alert Level        3    | .    1    1    1    .    .    .    .    .    3    1    
  Low Security (%)         80   | .    .    .    .    .    .    .    .    .    .    .    
  Level 1                  8    | .    .    .    .    .    .    .    .    .    .    .    
  Level 2                  5    | .    .    .    .    .    .    .    .    .    .    .    
  Level 3                  5    | .    .    .    .    .    .    .    .    .    .    .    
  Level 4                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          24   | .    3    1    4    2    .    .    .    .    7    7    
  Investigation            8    | .    1    1    1    1    .    .    .    .    2    2    
  Extermination            6    | .    .    .    .    1    .    .    .    .    2    3    
  Reinforcement            9    | .    2    .    3    .    .    .    .    .    2    2    
  Assault                  1    | .    .    .    .    .    .    .    .    .    1    .    
  Garrison                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    1    .    .    .    .    .    1    1    
Haulers Reinforced         1    | .    .    .    .    .    .    .    .    .    1    .    

 Stealth                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac 
Distress Signals           9    | .   1   3   2   .   .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              198  | .   22  28  45  1   7   5   .   14  27  49  
  Peak Tracking Total      10   | .   6   7   5   1   7   4   .   4   6   10  
  Tactical Retreats        21   | .   .   2   4   .   .   .   .   5   1   9   

 Traps                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac 
Traps Triggered            6    | .   1   2   .   1   .   .   .   .   .   2   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
----------                 Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac 
Machines Disabled          24   | .   .   2   1   .   .   .   .   .   20  1   
  Max in Single Turn       10   | .   .   1   1   .   .   .   .   .   10  1   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   .   1   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
---------                  Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac 
Machines Accessed          31   | .   2   5   3   1   1   .   4   .   7   8   
  Terminals                22   | .   2   5   3   1   .   .   .   .   5   6   
  Fabricators              2    | .   .   .   .   .   .   .   .   .   1   1   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          1    | .   .   .   .   .   .   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   .   1   .   
Total Hacks                95   | .   4   13  8   4   1   .   23  .   19  23  
  Successful               58   | .   2   7   2   1   1   .   23  .   11  11  
  Failed                   37   | .   2   6   6   3   .   .   .   .   8   12  
    Catastrophic           5    | .   .   .   2   .   .   .   .   .   2   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   30   | .   3   11  7   .   .   .   .   .   4   5   
  Terminals                62   | .   4   13  8   4   .   .   .   .   15  18  
  Fabricators              5    | .   .   .   .   .   .   .   .   .   2   3   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          2    | .   .   .   .   .   .   .   .   .   .   2   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          2    | .   .   .   .   .   .   .   .   .   2   .   
Terminal Hacks             47   | .   2   2   2   1   1   .   23  .   8   8   
  Record                   11   | .   .   .   .   .   .   .   11  .   .   .   
  Part Schematic           6    | .   .   .   .   .   .   .   5   .   .   1   
  Robot Schematic          4    | .   .   .   .   .   .   .   4   .   .   .   
  Prototype ID Bank        3    | .   .   .   .   .   .   .   3   .   .   .   
  Open Door                1    | .   .   .   .   .   1   .   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   1   .   .   .   .   .   1   
  Fabricator Index         1    | .   .   .   .   .   .   .   .   .   .   1   
  Alert Level              5    | .   1   .   .   .   .   .   .   .   2   2   
  Unreport Threat          10   | .   1   1   2   .   .   .   .   .   4   2   
  Locate Traps             2    | .   .   1   .   .   .   .   .   .   1   .   
  Recall Extermination     1    | .   .   .   .   .   .   .   .   .   .   1   
  Zone Layout              1    | .   .   .   .   .   .   .   .   .   1   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   .   .   2   1   
  Load Schematic           2    | .   .   .   .   .   .   .   .   .   1   1   
  Build                    1    | .   .   .   .   .   .   .   .   .   1   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   .   .   .   .   .   .   .   .   2   
  Retrieve Components      2    | .   .   .   .   .   .   .   .   .   .   2   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   .   .   .   .   1   .   
Unauthorized Hacks         11   | .   .   11  .   .   .   .   .   .   .   .   
  Terminals                5    | .   .   5   .   .   .   .   .   .   .   .   
    Track                  2    | .   .   2   .   .   .   .   .   .   .   .   
    Botnet                 3    | .   .   3   .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         24   | .   1   5   3   1   .   .   .   .   6   8   
  Full Trace Events        5    | .   .   .   .   1   .   .   .   .   2   2   
  Feedback Events          1    | .   .   .   .   .   .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  4    | .   .   .   .   .   .   .   4   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   .   .   .   .   5   .   .   1   
  Parts Built              1    | .   .   .   .   .   .   .   .   .   1   .   
    Matter                 285  | .   .   .   .   .   .   .   .   .   285 .   
    Time                   152  | .   .   .   .   .   .   .   .   .   152 .   
  Total Part Build Rating  5    | .   .   .   .   .   .   .   .   .   5   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     9    | .   .   .   .   .   .   .   .   .   .   9   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
------------               Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
--------                   Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac 
Total Allies               1    | .   .   .   .   .   .   .   .   1   .   .   
  Largest Group            1    | .   .   .   .   .   .   .   .   1   .   .   
  Highest-Rated Group      94   | .   .   .   .   .   .   .   .   94  .   .   
  Highest-Rated Ally       94   | .   .   .   .   .   .   .   .   94  .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   .   .   .   
Ally Attacks               5    | .   .   .   .   .   .   .   .   5   .   .   
  Total Damage             249  | .   .   .   .   .   .   .   .   249 .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Melted              1    | .   .   .   .   .   .   .   .   1   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  -7  -7  -6  -6  -5  
-------                    Run  | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   .   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   1   .   2   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  
Turns Passed               12332 | 56   757  1398 1945 544  2020 637  149  1085 2023 1718 
Spaces Moved               5510  | 33   334  571  812  218  1048 276  82   493  954  689  
  Core                     6     | 6    .    .    .    .    .    .    .    .    .    .    
  Treads                   5504  | 27   334  571  812  218  1048 276  82   493  954  689  
  Legs                     .     | .    .    .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  180  180  180  160  163  183  180  175  160  
  Average Speed            176   | 140  163  180  180  180  166  178  183  183  179  175  
  Slowest Speed            220   | 160  180  200  220  180  180  185  183  200  220  200  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       1     | .    .    .    .    .    .    .    .    .    .    1    
Exploration Rate (%)       45    | 3    51   57   62   4    93   48   69   66   26   16   
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     1     | .    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        7     | .    .    .    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      3     | 1    1    1    .    .    .    .    .    .    .    .    
Scrap Searched             15    | .    .    .    .    .    12   1    .    2    .    .    
Spaces Dug                 33    | .    .    12   .    .    .    .    .    .    13   8    
Terrain Destroyed          296   | .    .    84   12   .    .    .    .    88   62   50   
  Melee                    .     | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               33    | .    .    .    12   .    .    .    .    .    2    19   
  AOE                      263   | .    .    84   .    .    .    .    .    88   60   31   

 Actions                        | -11  -10  -9   -8   -7   -7   -7   -7   -6   -6   -5   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Low  Low  Dat  Pro  Fac  Fac  
Total                      7353 | 40   458  814  1073 364  1297 390  81   656  1164 1016 
  Wait                     1018 | .    33   98   77   136  225  94   .    135  85   135  
  Move                     5500 | 32   333  570  811  217  1047 275  81   492  953  689  
  Hop                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Pick Up                  103  | 2    18   24   14   2    .    1    .    1    23   18   
  Fast Attach              41   | 6    4    4    10   .    .    1    .    1    6    9    
  Attach                   81   | .    2    13   7    2    1    2    .    8    18   28   
  Detach                   14   | .    .    .    .    .    .    .    .    5    3    6    
  Swap                     59   | .    4    10   14   2    6    .    .    .    10   13   
  Drop                     71   | .    13   16   22   1    5    1    .    .    6    7    
  Fire                     462  | .    51   78   118  4    12   16   .    14   60   109  
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Crush                    1    | .    .    1    .    .    .    .    .    .    .    .    
  Escape Stasis            2    | .    .    .    .    .    .    .    .    .    .    2    
  Rewire                   1    | .    .    .    .    .    1    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / [*Min])
-9/Materials (discovered 3 exits: *Mat x2 / [*Min])
-8/Materials (discovered 2 exits: *Fac / *Sto)
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves (discovered 2 exits: *Fac / *Dat)
-7/Data Miner
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / *Low)
-5/Factory (discovered 2 exits: Upp x2)

 History 
---------
  Turn | Location           | Event
     5 | -11/Scrapyard      | Discovered new exit (range 15)
    57 | -11/Scrapyard      | Entered Materials
   200 | -10/Materials      | Discovered new exit (range 6)
   236 | -10/Materials      | Discovered new exit (range 15)
   236 | -10/Materials      | Discovered new exit (range 10)
   301 | -10/Materials      | Build established: Mutant
   805 | -10/Materials      | Discovered new exit (range 4)
   814 | -10/Materials      | Entered another Materials area
   814 | -9/Materials       | Evolved 2 slots: Utility x2
  1402 | -9/Materials       | Lost 4 parts (1p1n2w)
  1424 | -9/Materials       | Discovered new exit (range 15)
  1614 | -9/Materials       | Discovered new exit (range 8)
  1716 | -9/Materials       | Lost 3 parts (3w)
  1838 | -9/Materials       | Core integrity fell below 50%
  2203 | -9/Materials       | Discovered new exit (range 6)
  2212 | -9/Materials       | Entered another Materials area
  2212 | -8/Materials       | Evolved 2 slots: Utility x2
  2999 | -8/Materials       | Build established: Scavenger-Mutant
  3137 | -8/Materials       | Discovered new exit (range 15)
  3180 | -8/Materials       | Identified exit to Factory
  3288 | -8/Materials       | Core integrity fell below 50%
  3342 | -8/Materials       | Lost 4 parts (1p1n2w)
  3908 | -8/Materials       | Discovered new exit (range 4)
  3916 | -8/Materials       | Identified exit to Storage
  4157 | -8/Materials       | Entered Factory
  4157 | -7/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
  4188 | -7/Factory         | Identified exit to Lower Caves
  4701 | -7/Factory         | Entered Lower Caves
  6708 | -7/Lower Caves     | Discovered new exit (range 9)
  6719 | -7/Lower Caves     | Identified exit to Lower Caves
  6721 | -7/Lower Caves     | Entered another Lower Caves area
  6896 | -7/Lower Caves     | Discovered new exit (range 5)
  6897 | -7/Lower Caves     | Lost 3 parts (1n1u1w)
  7261 | -7/Lower Caves     | Learned Factory stockpile data
  7332 | -7/Lower Caves     | Discovered new exit (range 15)
  7356 | -7/Lower Caves     | Identified exit to Data Miner
  7358 | -7/Lower Caves     | Entered Data Miner
  7358 | -7/Data Miner      | Discovered new exit (range 6)
  7393 | -7/Data Miner      | Met Data Miner
  7430 | -7/Data Miner      | Learned location of Section 7 (-3)
  7430 | -7/Data Miner      | Acquired the access code to Warlord's prototype stash
  7459 | -7/Data Miner      | Received God Mode back door access code from Data Miner
  7505 | -7/Data Miner      | Identified exit to Proximity Caves
  7507 | -7/Data Miner      | Entered Proximity Caves
  7509 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint
  7563 | -6/Proximity Caves | Learned Factory terminal intel
  7694 | -6/Proximity Caves | Learned Factory terminal intel
  7866 | -6/Proximity Caves | Spotted B-75 Beast
  7868 | -6/Proximity Caves | Escorted by Enhanced Grunt
  8430 | -6/Proximity Caves | Build established: Mutant
  8517 | -6/Proximity Caves | Lost 3 parts (2n1w)
  8556 | -6/Proximity Caves | Discovered new exit (range 15)
  8590 | -6/Proximity Caves | Identified exit to Factory
  8592 | -6/Proximity Caves | Entered Factory
  8592 | -6/Factory         | Evolved 2 slots: Utility x2
  8594 | -6/Factory         | Loaded intel: 21 terminal locations
  9156 | -6/Factory         | Build established: Scavenger-Mutant
  9839 | -6/Factory         | Build established: Hauler-Mutant
  9984 | -6/Factory         | Lost 6 parts (3n1u2w)
  9990 | -6/Factory         | Local fabrication network quarantined
  9995 | -6/Factory         | Fabricated Lgt. Regenerative Plating?
 10058 | -6/Factory         | Lost 6 parts (3n1u2w)
 10172 | -6/Factory         | Discovered new exit (range 7)
 10181 | -6/Factory         | Identified exit to Lower Caves
 10342 | -6/Factory         | First assault squad dispatched
 10372 | -6/Factory         | Incoming assault squad redirected
 10373 | -6/Factory         | Incoming investigation squad redirected
 10591 | -6/Factory         | Discovered new exit (range 9)
 10604 | -6/Factory         | Identified exit to Factory
 10615 | -6/Factory         | Entered another Factory area
 10615 | -5/Factory         | Evolved 2 slots: Propulsion x1, Utility x1
 10616 | -5/Factory         | Loaded intel: 20 terminal locations
 11391 | -5/Factory         | Crushed by falling debris
 11422 | -5/Factory         | Lost 3 parts (1n1u1w)
 11427 | -5/Factory         | Incoming investigation squad redirected
 11623 | -5/Factory         | Identified exit to Upper Caves
 11838 | -5/Factory         | Lost 8 parts (1p3n1u3w)
 12104 | -5/Factory         | Lost 7 parts (1p1n2u3w)
 12306 | -5/Factory         | Core integrity fell below 50%
 12331 | -5/Factory         | Core integrity fell below 20%
 12333 | -5/Factory         | Destroyed by H-66 Slayer with Heavy Assault Rifle

 Last Messages 
---------------
12325_ Imp. Targeting Computer destroyed.
12325_ U-05 Engineer lays Concrete.
12327_ R-10 Processor collects Wheel.
12327_ Penetrated by Slug.
12327_ U-05 Engineer lays Concrete. <x2>
12329_ Penetrated by Slug.
12329_ K-01 Serf collects debris.
12329_ U-05 Engineer lays Concrete. <x2>
12330_ Penetrated by Slug. <x2>
12331_ R-10 Processor collects Wheel.
12331_ U-05 Engineer lays Concrete.
12332_ Penetrated by Slug.
12332_ U-05 Engineer destroyed.
12332_ K-01 Serf collects debris.
12332_ U-05 Engineer lays Concrete.
12333_ Penetrated by Slug.
12333_ R-10 Processor collects Carbon-fiber Leg.
12333_ U-05 Engineer lays Concrete.
12333_ Penetrated by Slug.
12333_ U-05 Engineer destroyed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           102
Energy Generation          18
Energy Capacity            275
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           13
Terrain Scan Density       10
Jamming Range              14
EM Shielding               2
Armor Coverage             225
Evasion (%)                40
Targeting Accuracy         14
Recoil Reduction           4
Offensive Hacking          10

 Item Schematics 
-----------------
            Combat Drone Bay | -7/Data Miner | Free
   Lgt. Regenerative Plating | -7/Data Miner | Free
         Cmb. Gravmag System | -7/Data Miner | Free
 Tactical Coordination Suite | -7/Data Miner | Free
             Cloaking Device | -7/Data Miner | Free
   System Restoration Module | -5/Factory    | Hacked

 Robot Schematics 
------------------
   S-27 Virus | -7/Data Miner | Free
 G-50 Soldier | -7/Data Miner | Free
    P-70 Sage | -7/Data Miner | Free
   I-36 Angel | -7/Data Miner | Free

 Fabricated
------------
 Lgt. Regenerative Plating | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              DimensionalHellfireThruster
  Manual?         0
Play Time         01:01:55
  Cumulative      542.5 hours
  Start           2019.10.26 @ 11:48:37
  End             2019.10.26 @ 12:53:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          485
  Rogue           405
  Adventurer      40
  Explorer        0
Win Type          -
  Total           33
  Types           22/0/11/0/0/0/0
Lore%             84
Gallery%          89
Achievement%      64
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Terminus
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: be75197a-782a-4f59-9c9b-2603c8fdb088