Cogmind - Beta 9 @@@ ROGUE MODE // 2019.10.26 @ 12:53:14 Player: alice_fexa Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (10) 2000 Robots Destroyed (175) 875 Value Destroyed (6165) 6165 Prototype IDs (7) 140 Alien Tech Used (0) 0 Bonus (677) 677 TOTAL SCORE: 12357 Bonus ------- High Alert Combat Kills 377 Met Data Miner 300 Cogmind --------- Core Integrity 0/1000 Matter 222/300 Energy 76/100 System Corruption 7% Temperature Cool (27) Location -5/Factory Parts ------- Power (1) Propulsion (4) Utility (10) Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Advanced Targeting Computer Hacking Suite Weapon (2) Inventory (18) Light Fission Core Micro Fission Core Improved Heat Sink Improved Heat Sink Coolant Injector Large Storage Unit Advanced Signal Interpreter Advanced Signal Interpreter Improved Particle Charger Makeshift Transmission Jammer System Backup Module Wave Gun KE Penetrator Mass Driver Peak State ------------ Power Micro Fission Core Propulsion Improved Treads Improved Medium Treads Heavy Treads Utility Advanced Heat Sink Large Storage Unit Large Storage Unit High-capacity Storage Unit Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Improved Medium Armor Plating Hacking Suite System Backup Module Weapon High-powered Shock Rifle KE Penetrator Inventory Light Nuclear Core Light Fission Core Light Fission Core Micro Fission Core Light Antimatter Reactor Improved Treads Improved Heat Sink Improved Heat Sink Coolant Injector Large Storage Unit Advanced Signal Interpreter Advanced Signal Interpreter Improved Particle Charger Makeshift Transmission Jammer Force Rifle Wave Gun Wave Gun Variable Charge Gun Disruptor Cannon KE Penetrator Mass Driver Long-range Missile Launcher [Rating: 73] Favorites ----------- Power Light Nuclear Core Engine Light Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Hover Unit Improved Gravmag System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Makeshift Shrapnel Gun Energy Gun Heavy EM Pulse Gun Energy Cannon Heavy Particle Cannon Ballistic Gun Makeshift Shrapnel Gun Launcher Missile Launcher Build | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Slots Evolved 10 | . . 2 2 2 . . . . 2 2 Power . | . . . . . . . . . . . Propulsion 2 | . . . . 1 . . . . . 1 Utility 8 | . . 2 2 1 . . . . 2 1 Weapon . | . . . . . . . . . . . Parts Attached 181 | 6 10 27 31 4 7 3 . 9 34 50 Power 22 | 1 3 5 3 . 1 1 . 1 1 6 Engine 11 | 1 2 3 2 . 1 . . 1 . 1 Core 10 | . 1 2 1 . . 1 . . 1 4 Reactor 1 | . . . . . . . . . . 1 Propulsion 41 | 2 . 4 10 2 3 1 . 3 7 9 Treads 38 | 2 . 4 10 2 3 1 . 3 6 7 Leg 2 | . . . . . . . . . . 2 Wheel . | . . . . . . . . . . . Hover 1 | . . . . . . . . . 1 . Flight . | . . . . . . . . . . . Utility 56 | 1 3 8 8 2 1 . . 3 14 16 Device 36 | . 1 5 2 1 . . . 3 10 14 Storage 6 | 1 2 1 1 . . . . . 1 . Processor 6 | . . 2 2 1 . . . . . 1 Hackware 1 | . . . . . . . . . 1 . Protection 7 | . . . 3 . 1 . . . 2 1 Artifact . | . . . . . . . . . . . Weapon 62 | 2 4 10 10 . 2 1 . 2 12 19 Energy Gun 20 | 1 2 6 2 . . . . . 2 7 Energy Cannon 15 | . . . 3 . . 1 . . 6 5 Ballistic Gun 19 | 1 2 3 5 . 2 . . . 2 4 Ballistic Cannon . | . . . . . . . . . . . Launcher 8 | . . 1 . . . . . 2 2 3 Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes . | . . . . . . . . . . . Parts Lost 86 | . 2 12 10 . 1 3 . 7 13 38 Power 14 | . . 3 1 . 1 . . 1 1 7 Propulsion 23 | . . 2 3 . . 1 . 3 6 8 Utility 14 | . . . 2 . . 1 . 1 2 8 Weapon 35 | . 2 7 4 . . 1 . 2 4 15 Highest Loss Streak 19 | . 2 4 4 . 1 3 . 3 6 19 Average Slot Usage (%) 94 | . 99 99 97 100 99 93 92 89 90 87 Engine 3 | . 6 3 6 . 5 1 . 2 . 1 Core 4 | . 7 6 2 7 1 5 7 4 5 3 Treads 19 | . 28 21 17 23 23 22 23 21 13 12 Device 12 | . 7 11 8 15 15 15 15 18 15 10 Storage 17 | . 20 22 18 15 15 15 15 15 16 16 Processor 13 | . . 11 18 15 15 15 15 15 13 12 Hackware 1 | . . . . . . . . . 6 5 Protection 4 | . . . 7 7 7 1 . . 4 4 Energy Gun 2 | . 13 10 1 . . . . . . . Energy Cannon 3 | . . . 3 . . 5 7 6 6 5 Ballistic Gun 8 | . 13 10 12 15 15 8 7 2 3 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 94 | 10 42 62 73 65 70 67 63 71 92 94 Greatest Support 123 | 40 40 46 43 60 68 68 60 63 68 123 Greatest Overweight (x) 3 | . 1 2 3 1 1 1 1 2 3 2 Average Overweight (x) . | . . 1 1 1 . . 1 1 1 . Largest Inventory Capacity 24 | 6 12 18 18 18 18 18 18 18 24 24 Average Capacity 18 | 5 7 18 18 18 18 18 18 18 21 23 Most Carried 24 | 2 12 18 18 18 18 18 17 18 24 24 Average Carried 17 | 1 5 15 17 17 17 16 17 17 17 21 Final Capacity 18 | . . . . . . . . . . 18 Final Carried 14 | . . . . . . . . . . 14 Class Distribution -------------------- 51% | Scavenger-Mutant 29% | Mutant 18% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Data Miner Scavenger-Mutant | -6/Proximity Caves Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Matter Collected 3210 | 188 188 291 780 68 185 130 . 136 534 710 Remotely . | . . . . . . . . . . . Salvage Created 6718 | . 494 1102 1490 74 118 181 . 254 1577 1428 Parts 363 | . 38 69 84 4 7 10 . 6 84 61 Haulers Intercepted 7 | . . 5 2 . . . . . . . Recyclers Shooed 9 | . . 1 . 1 . . . . 2 5 Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 31 | . . . . . 14 13 . 4 . . Prevented . | . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Combat Hostiles Destroyed 126 | . 11 21 25 1 4 5 . 10 27 22 Guns 66 | . 11 17 15 1 4 4 . 1 2 11 Cannons 23 | . . . 9 . . 1 . . 8 5 AOE 32 | . . 4 . . . . . 9 14 5 Classes Destroyed 15 | . 7 3 2 . . 1 . . 1 1 Worker 16 | . 1 2 1 . . . . . 11 1 Builder 11 | . . 3 1 . . . . . 6 1 Tunneler 1 | . 1 . . . . . . . . . Hauler 7 | . . 5 2 . . . . . . . Recycler 4 | . . . 1 . . . . . 1 2 Mechanic 1 | . 1 . . . . . . . . . Operator 4 | . 1 . 2 . . . . . 1 . Watcher 5 | . 1 2 1 . . . . . 1 . Swarmer 23 | . 3 7 2 . 1 . . 6 . 4 Grunt 68 | . 8 11 15 . 3 4 . 3 19 5 Brawler 1 | . . . . . . . . . . 1 Duelist 1 | . . . . . . 1 . . . . Sentry 16 | . . 3 5 1 . . . 1 2 4 Hunter 12 | . . . 3 . . . . . 5 4 Programmer 5 | . . . . . . . . . 1 4 Best Kill Streak 14 | . 4 7 5 1 4 4 . 3 14 7 Combat Bots Only 6 | . 4 4 5 1 4 4 . 3 6 5 Max Kills in Single Turn 11 | . 1 1 1 1 1 1 . 2 11 2 Gunslinging . | . . . . . . . . . . . Exploded 6 | . . 1 . . . . . 2 6 2 Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Damage Taken 14402 | . 553 1503 1733 173 452 424 . 604 2734 6226 Core 2047 | . 40 242 301 22 45 46 . 68 276 1007 Absorbed by Shields . | . . . . . . . . . . . Reduced by Siege Mode 69 | . . . . . . . . . . 69 Core Remaining (%) 68 | 100 84 39 45 . . . . 74 67 . Volleys Fired 462 | . 51 78 118 4 12 16 . 14 60 109 Largest 2 | . 2 2 2 2 2 2 . 2 2 2 Hottest 143 | . 70 101 123 53 48 99 . 99 143 123 Shots Fired 827 | . 101 140 235 7 24 29 . 18 96 177 Gun 607 | . 101 131 160 7 24 23 . 4 47 110 Cannon 190 | . . . 75 . . 6 . 4 44 61 Launcher 30 | . . 9 . . . . . 10 5 6 Special . | . . . . . . . . . . . Kinetic 406 | . 51 63 129 7 24 23 . 4 26 79 Thermal 215 | . 38 16 72 . . 6 . 4 38 41 Explosive 30 | . . 9 . . . . . 10 5 6 Electromagnetic 176 | . 12 52 34 . . . . . 27 51 Robot Hit Streak 40 | . 8 13 19 7 13 17 . 13 20 40 Robot Miss Streak 5 | . 4 4 4 1 4 3 . 1 5 2 Penetration Max 1 | . . . 1 . . . . . 1 1 Secondary Targets 8 | . 3 5 . . . . . . . . Max Gunslinging Chain 1 | . 1 1 . . . . . . . . Shots Hit Robots 627 | . 70 102 173 6 21 27 . 13 78 137 Core Hits 326 | . 25 47 60 3 18 18 . 19 75 61 Critical Hits 11 | . 1 1 2 . . . . . 1 6 Critical Kills 3 | . 1 . 1 . . . . . . 1 Critical Parts Destroyed 6 | . . 1 1 . . . . . 1 3 Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 17450 | . 695 2057 2903 114 426 559 . 1062 4813 4821 Guns 7481 | . 695 1233 1509 114 426 459 . 103 793 2149 Cannons 3762 | . . . 1394 . . 100 . 75 1022 1171 Explosions 6195 | . . 812 . . . . . 884 2998 1501 Melee . | . . . . . . . . . . . Ramming 12 | . . 12 . . . . . . . . Kinetic 4949 | . 237 413 1192 114 426 459 . 103 470 1535 Thermal 3795 | . 328 355 1305 . . 100 . 75 820 812 Explosive 5816 | . . 688 . . . . . 884 2878 1366 Electromagnetic 2878 | . 130 589 406 . . . . . 645 1108 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 9 | . . . . . . . . . 2 9 Average Corruption 4 | . . . . . . . . . 1 6 Corruption Purged 7 | . . . . . . . . . 2 5 Effects 46 | . . . . . . . . . 7 39 Message Errors 9 | . . . . . . . . . 1 8 Matter Fused 5 | . . . . . . . . . . 5 Heat Flow Errors 5 | . . . . . . . . . 1 4 Energy Discharges 7 | . . . . . . . . . 2 5 Data Loss (minor) 4 | . . . . . . . . . 2 2 Data Loss (major) 3 | . . . . . . . . . . 3 Misfires 1 | . . . . . . . . . . 1 Targeting Errors 12 | . . . . . . . . . 1 11 Overload Shots . | . . . . . . . . . . . Overflow Damage 408 | . . 94 24 . . . . 19 113 158 Projectiles 29 | . . . 24 . . . . . . 5 Explosions 379 | . . 94 . . . . . 19 113 153 Melee . | . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Kinetic . | . . . . . . . . . . . Secondary . | . . . . . . . . . . . Self-Inflicted Damage 506 | . . 233 . . . . . 96 88 89 Shots 14 | . . 6 . . . . . 3 2 3 Rammed 1 | . . 1 . . . . . . . . Targets Rammed 1 | . . 1 . . . . . . . . Kicked . | . . . . . . . . . . . Crushed . | . . . . . . . . . . . Highest Temperature 334 | . 334 21 81 1 . . . 20 223 259 Average Temperature 58 | . 92 5 19 1 . . . 13 54 61 Received Heat Transfer 2940 | . 234 456 603 42 153 189 . 132 618 513 Effects 1 | . . . . . . . . . . 1 Energy Bleed 1 | . . . . . . . . . . 1 Siege Activations 2 | . . . . . . . . . . 2 Total Turns 23 | . . . . . . . . . . 23 Longest Duration 13 | . . . . . . . . . . 13 Robots Corrupted 4 | . . . 1 . . . . . 2 1 Combat Hostiles 4 | . . . 1 . . . . . 2 1 Parts Fried 7 | . . . 1 . . . . . 2 4 Impact Corruptions . | . . . . . . . . . . . Robots Melted 1 | . . . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . . . 1 . Parts Melted 7 | . . 1 3 . . 1 . . 1 1 Heat Transferred 6404 | . 962 659 2035 . . 148 . 111 1347 1142 Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions 5 | . . 2 . . . . . . 1 2 Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Peak Influence 1065 | . 267 320 239 54 . . . . 1065 338 Average Influence 158 | . 53 75 105 36 . . . . 377 118 Maximum Alert Level 3 | . 1 1 1 . . . . . 3 1 Low Security (%) 80 | . . . . . . . . . . . Level 1 8 | . . . . . . . . . . . Level 2 5 | . . . . . . . . . . . Level 3 5 | . . . . . . . . . . . Level 4 . | . . . . . . . . . . . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 24 | . 3 1 4 2 . . . . 7 7 Investigation 8 | . 1 1 1 1 . . . . 2 2 Extermination 6 | . . . . 1 . . . . 2 3 Reinforcement 9 | . 2 . 3 . . . . . 2 2 Assault 1 | . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . 1 . . . . . 1 1 Haulers Reinforced 1 | . . . . . . . . . 1 . Stealth | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Distress Signals 9 | . 1 3 2 . . . . . . 3 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 198 | . 22 28 45 1 7 5 . 14 27 49 Peak Tracking Total 10 | . 6 7 5 1 7 4 . 4 6 10 Tactical Retreats 21 | . . 2 4 . . . . 5 1 9 Traps | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Traps Triggered 6 | . 1 2 . 1 . . . . . 2 Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Machines Disabled 24 | . . 2 1 . . . . . 20 1 Max in Single Turn 10 | . . 1 1 . . . . . 10 1 Garrison Access 1 | . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . . 1 . Hacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Machines Accessed 31 | . 2 5 3 1 1 . 4 . 7 8 Terminals 22 | . 2 5 3 1 . . . . 5 6 Fabricators 2 | . . . . . . . . . 1 1 Repair Stations . | . . . . . . . . . . . Recycling Units 1 | . . . . . . . . . . 1 Scanalyzers . | . . . . . . . . . . . Garrison Access 1 | . . . . . . . . . 1 . Total Hacks 95 | . 4 13 8 4 1 . 23 . 19 23 Successful 58 | . 2 7 2 1 1 . 23 . 11 11 Failed 37 | . 2 6 6 3 . . . . 8 12 Catastrophic 5 | . . . 2 . . . . . 2 1 Database Lockouts . | . . . . . . . . . . . Manual 30 | . 3 11 7 . . . . . 4 5 Terminals 62 | . 4 13 8 4 . . . . 15 18 Fabricators 5 | . . . . . . . . . 2 3 Repair Stations . | . . . . . . . . . . . Recycling Units 2 | . . . . . . . . . . 2 Scanalyzers . | . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 2 . Terminal Hacks 47 | . 2 2 2 1 1 . 23 . 8 8 Record 11 | . . . . . . . 11 . . . Part Schematic 6 | . . . . . . . 5 . . 1 Robot Schematic 4 | . . . . . . . 4 . . . Prototype ID Bank 3 | . . . . . . . 3 . . . Open Door 1 | . . . . . 1 . . . . . Branch Access Points 2 | . . . . 1 . . . . . 1 Fabricator Index 1 | . . . . . . . . . . 1 Alert Level 5 | . 1 . . . . . . . 2 2 Unreport Threat 10 | . 1 1 2 . . . . . 4 2 Locate Traps 2 | . . 1 . . . . . . 1 . Recall Extermination 1 | . . . . . . . . . . 1 Zone Layout 1 | . . . . . . . . . 1 . Fabricator Hacks 3 | . . . . . . . . . 2 1 Load Schematic 2 | . . . . . . . . . 1 1 Build 1 | . . . . . . . . . 1 . Repair Station Hacks . | . . . . . . . . . . . Recycling Unit Hacks 2 | . . . . . . . . . . 2 Retrieve Components 2 | . . . . . . . . . . 2 Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . 1 . Unauthorized Hacks 11 | . . 11 . . . . . . . . Terminals 5 | . . 5 . . . . . . . . Track 2 | . . 2 . . . . . . . . Botnet 3 | . . 3 . . . . . . . . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 24 | . 1 5 3 1 . . . . 6 8 Full Trace Events 5 | . . . . 1 . . . . 2 2 Feedback Events 1 | . . . . . . . . . . 1 Corruption 1 | . . . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . 4 . . . Robots Built . | . . . . . . . . . . . Matter . | . . . . . . . . . . . Time . | . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . Part Schematics Acquired 6 | . . . . . . . 5 . . 1 Parts Built 1 | . . . . . . . . . 1 . Matter 285 | . . . . . . . . . 285 . Time 152 | . . . . . . . . . 152 . Total Part Build Rating 5 | . . . . . . . . . 5 . Parts Repaired . | . . . . . . . . . . . Time . | . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components 9 | . . . . . . . . . . 9 Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Total Allies 1 | . . . . . . . . 1 . . Largest Group 1 | . . . . . . . . 1 . . Highest-Rated Group 94 | . . . . . . . . 94 . . Highest-Rated Ally 94 | . . . . . . . . 94 . . Total Orders . | . . . . . . . . . . . Ally Attacks 5 | . . . . . . . . 5 . . Total Damage 249 | . . . . . . . . 249 . . Kills . | . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . Allies Melted 1 | . . . . . . . . 1 . . Intel | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . 1 . 2 . . Drone Launches . | . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Turns Passed 12332 | 56 757 1398 1945 544 2020 637 149 1085 2023 1718 Spaces Moved 5510 | 33 334 571 812 218 1048 276 82 493 954 689 Core 6 | 6 . . . . . . . . . . Treads 5504 | 27 334 571 812 218 1048 276 82 493 954 689 Legs . | . . . . . . . . . . . Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 160 180 180 180 160 163 183 180 175 160 Average Speed 176 | 140 163 180 180 180 166 178 183 183 179 175 Slowest Speed 220 | 160 180 200 220 180 180 185 183 200 220 200 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . 1 Exploration Rate (%) 45 | 3 51 57 62 4 93 48 69 66 26 16 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 7 | . . . 1 1 1 1 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . . . . . Scrap Searched 15 | . . . . . 12 1 . 2 . . Spaces Dug 33 | . . 12 . . . . . . 13 8 Terrain Destroyed 296 | . . 84 12 . . . . 88 62 50 Melee . | . . . . . . . . . . . Projectile 33 | . . . 12 . . . . . 2 19 AOE 263 | . . 84 . . . . . 88 60 31 Actions | -11 -10 -9 -8 -7 -7 -7 -7 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Low Low Dat Pro Fac Fac Total 7353 | 40 458 814 1073 364 1297 390 81 656 1164 1016 Wait 1018 | . 33 98 77 136 225 94 . 135 85 135 Move 5500 | 32 333 570 811 217 1047 275 81 492 953 689 Hop . | . . . . . . . . . . . Pick Up 103 | 2 18 24 14 2 . 1 . 1 23 18 Fast Attach 41 | 6 4 4 10 . . 1 . 1 6 9 Attach 81 | . 2 13 7 2 1 2 . 8 18 28 Detach 14 | . . . . . . . . 5 3 6 Swap 59 | . 4 10 14 2 6 . . . 10 13 Drop 71 | . 13 16 22 1 5 1 . . 6 7 Fire 462 | . 51 78 118 4 12 16 . 14 60 109 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick . | . . . . . . . . . . . Crush 1 | . . 1 . . . . . . . . Escape Stasis 2 | . . . . . . . . . . 2 Rewire 1 | . . . . . 1 . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials (discovered 2 exits: *Fac / *Sto) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / *Low) -5/Factory (discovered 2 exits: Upp x2) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 57 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 6) 236 | -10/Materials | Discovered new exit (range 15) 236 | -10/Materials | Discovered new exit (range 10) 301 | -10/Materials | Build established: Mutant 805 | -10/Materials | Discovered new exit (range 4) 814 | -10/Materials | Entered another Materials area 814 | -9/Materials | Evolved 2 slots: Utility x2 1402 | -9/Materials | Lost 4 parts (1p1n2w) 1424 | -9/Materials | Discovered new exit (range 15) 1614 | -9/Materials | Discovered new exit (range 8) 1716 | -9/Materials | Lost 3 parts (3w) 1838 | -9/Materials | Core integrity fell below 50% 2203 | -9/Materials | Discovered new exit (range 6) 2212 | -9/Materials | Entered another Materials area 2212 | -8/Materials | Evolved 2 slots: Utility x2 2999 | -8/Materials | Build established: Scavenger-Mutant 3137 | -8/Materials | Discovered new exit (range 15) 3180 | -8/Materials | Identified exit to Factory 3288 | -8/Materials | Core integrity fell below 50% 3342 | -8/Materials | Lost 4 parts (1p1n2w) 3908 | -8/Materials | Discovered new exit (range 4) 3916 | -8/Materials | Identified exit to Storage 4157 | -8/Materials | Entered Factory 4157 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 4188 | -7/Factory | Identified exit to Lower Caves 4701 | -7/Factory | Entered Lower Caves 6708 | -7/Lower Caves | Discovered new exit (range 9) 6719 | -7/Lower Caves | Identified exit to Lower Caves 6721 | -7/Lower Caves | Entered another Lower Caves area 6896 | -7/Lower Caves | Discovered new exit (range 5) 6897 | -7/Lower Caves | Lost 3 parts (1n1u1w) 7261 | -7/Lower Caves | Learned Factory stockpile data 7332 | -7/Lower Caves | Discovered new exit (range 15) 7356 | -7/Lower Caves | Identified exit to Data Miner 7358 | -7/Lower Caves | Entered Data Miner 7358 | -7/Data Miner | Discovered new exit (range 6) 7393 | -7/Data Miner | Met Data Miner 7430 | -7/Data Miner | Learned location of Section 7 (-3) 7430 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 7459 | -7/Data Miner | Received God Mode back door access code from Data Miner 7505 | -7/Data Miner | Identified exit to Proximity Caves 7507 | -7/Data Miner | Entered Proximity Caves 7509 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 7563 | -6/Proximity Caves | Learned Factory terminal intel 7694 | -6/Proximity Caves | Learned Factory terminal intel 7866 | -6/Proximity Caves | Spotted B-75 Beast 7868 | -6/Proximity Caves | Escorted by Enhanced Grunt 8430 | -6/Proximity Caves | Build established: Mutant 8517 | -6/Proximity Caves | Lost 3 parts (2n1w) 8556 | -6/Proximity Caves | Discovered new exit (range 15) 8590 | -6/Proximity Caves | Identified exit to Factory 8592 | -6/Proximity Caves | Entered Factory 8592 | -6/Factory | Evolved 2 slots: Utility x2 8594 | -6/Factory | Loaded intel: 21 terminal locations 9156 | -6/Factory | Build established: Scavenger-Mutant 9839 | -6/Factory | Build established: Hauler-Mutant 9984 | -6/Factory | Lost 6 parts (3n1u2w) 9990 | -6/Factory | Local fabrication network quarantined 9995 | -6/Factory | Fabricated Lgt. Regenerative Plating? 10058 | -6/Factory | Lost 6 parts (3n1u2w) 10172 | -6/Factory | Discovered new exit (range 7) 10181 | -6/Factory | Identified exit to Lower Caves 10342 | -6/Factory | First assault squad dispatched 10372 | -6/Factory | Incoming assault squad redirected 10373 | -6/Factory | Incoming investigation squad redirected 10591 | -6/Factory | Discovered new exit (range 9) 10604 | -6/Factory | Identified exit to Factory 10615 | -6/Factory | Entered another Factory area 10615 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 10616 | -5/Factory | Loaded intel: 20 terminal locations 11391 | -5/Factory | Crushed by falling debris 11422 | -5/Factory | Lost 3 parts (1n1u1w) 11427 | -5/Factory | Incoming investigation squad redirected 11623 | -5/Factory | Identified exit to Upper Caves 11838 | -5/Factory | Lost 8 parts (1p3n1u3w) 12104 | -5/Factory | Lost 7 parts (1p1n2u3w) 12306 | -5/Factory | Core integrity fell below 50% 12331 | -5/Factory | Core integrity fell below 20% 12333 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 12325_ Imp. Targeting Computer destroyed. 12325_ U-05 Engineer lays Concrete. 12327_ R-10 Processor collects Wheel. 12327_ Penetrated by Slug. 12327_ U-05 Engineer lays Concrete. 12329_ Penetrated by Slug. 12329_ K-01 Serf collects debris. 12329_ U-05 Engineer lays Concrete. 12330_ Penetrated by Slug. 12331_ R-10 Processor collects Wheel. 12331_ U-05 Engineer lays Concrete. 12332_ Penetrated by Slug. 12332_ U-05 Engineer destroyed. 12332_ K-01 Serf collects debris. 12332_ U-05 Engineer lays Concrete. 12333_ Penetrated by Slug. 12333_ R-10 Processor collects Carbon-fiber Leg. 12333_ U-05 Engineer lays Concrete. 12333_ Penetrated by Slug. 12333_ U-05 Engineer destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????? ??????????????????????? | | ???????????????????????? ?????????????????????? | | ???????????????????????? k#?????????????????????? | | ??????????????????????## ##????????????????????? | | ??""T""???????????????# #????????????????????? | | ??"""""???????????????? #????????????????????? | | ??????????????????????? #????????????????????? | | ???????????????????????g ?????????????????????? | | ???????????????????????RY ?????????????????????? | | ???????????????????????#% #?????????????????????? | | ???????????????????????# #?????????????????????? | | ??????????????##########k +?????????????????????? | | ??????????????# ! #h #?????????????????????? | | ??????????????#"" """ # #?????????????????????? | | ??????????????#"Y """ #h #?????????????????????? | | ??????????????#"" """ # @|#?????????????????????? | | ??????????????# + !%#?????????????????????? | | ??????????????# #% *#?????????????????????? | | ??????????????####+##### !%###???????????????????? | | ?????????????????# #?#=% g ###########?????????? | | ????????????????## ### R ?????????? | | ?????????????#### R ug ????????? | | ?????????????# % ????????? | | ?????????????# k ????????? | | ?????????????# ## ????????? | | ?????????????# ## R #+#####???????????? | | ?????????????# ## #??????????????????? | | ?????????????# # #??????????????????? | | ???????????? # #??????????????????? | | ???????????###+#### # #??????????????????? | | ??????????????????# # #??????????????????? | | ??????????????????# # #??????????????????? | | ??????????????????+ # " F" #??????????????????? | | ??????????????????# # """" #??????????????????? | | ??????????????????# # #??????????????????? | | ?????????????????## ###+#######??????????????????? | | ?????????????????# ##%#????????????????????????? | | ?????????????????# %%% #????????????????????????? | | ?????????????????#%%%## #???????#+#??????????????? | | ?????????????????###### #???????# #??????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Jamming Range 14 EM Shielding 2 Armor Coverage 225 Evasion (%) 40 Targeting Accuracy 14 Recoil Reduction 4 Offensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Tactical Coordination Suite | -7/Data Miner | Free Cloaking Device | -7/Data Miner | Free System Restoration Module | -5/Factory | Hacked Robot Schematics ------------------ S-27 Virus | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free Fabricated ------------ Lgt. Regenerative Plating | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DimensionalHellfireThruster Manual? 0 Play Time 01:01:55 Cumulative 542.5 hours Start 2019.10.26 @ 11:48:37 End 2019.10.26 @ 12:53:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 485 Rogue 405 Adventurer 40 Explorer 0 Win Type - Total 33 Types 22/0/11/0/0/0/0 Lore% 84 Gallery% 89 Achievement% 64 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: be75197a-782a-4f59-9c9b-2603c8fdb088