Cogmind - Beta 10.2 *** ADVENTURER MODE // 2020.11.28 @ 23:15:43 // Halloween2020/ForbiddenLore Player: Alexlascribe Result: Destroyed by Y-64 Sentinel with KE Penetrator Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (96) 480 Value Destroyed (3792) 3792 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (102) 102 TOTAL SCORE: 8774 Bonus ------- Aligned with FarCom 300 Friendly Fire -198 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 100/100 System Corruption 10% Temperature Cool (9) Movement Core (300) Ox5 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Large Storage Unit Advanced Targeting Computer Advanced Armor Integrity Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Carbon-fiber Leg Flexi-carbon Leg Improved Targeting Computer Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Fission Core > --- PROPULSION ------- Antigrav System Antigrav System Antigrav System > --- UTILITY ---------- Advanced Heat Sink Improved Cooling System Large Storage Unit Advanced Targeting Computer Improved Target Analyzer Advanced Armor Integrity Analyzer Weapon Cycler Layered Light Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Electrolaser Force Rifle Heavy Phase Cannon > --- INVENTORY -------- Light Nuclear Core Shock Rifle Tesla Rifle [Rating: 83] Favorites ----------- Power Light Nuclear Core Engine Reinforced Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Armored Wheel Hover Unit Antigrav System Utility Large Storage Unit Device Advanced Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Light EM Pulse Cannon Energy Gun Advanced Beam Rifle Energy Cannon Light EM Pulse Cannon Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Slots Evolved 10 | . . 2 . . . 2 2 2 2 Power 1 | . . 1 . . . . . . . Propulsion 1 | . . . . . . . 1 . . Utility 6 | . . . . . . 2 . 2 2 Weapon 2 | . . 1 . . . . 1 . . Parts Attached 118 | 6 6 . 2 1 7 8 34 16 38 Power 24 | 1 . . 1 . 2 1 4 7 8 Engine 8 | 1 . . 1 . 1 1 2 2 . Core 16 | . . . . . 1 . 2 5 8 Reactor . | . . . . . . . . . . Propulsion 20 | 2 . . . . 1 1 6 . 10 Treads 9 | 2 . . . . 1 1 5 . . Leg 5 | . . . . . . . . . 5 Wheel 1 | . . . . . . . 1 . . Hover 5 | . . . . . . . . . 5 Flight . | . . . . . . . . . . Utility 28 | 1 2 . . . 1 4 6 6 8 Device 15 | . 1 . . . . 4 4 2 4 Storage 3 | 1 1 . . . . . . 1 . Processor 5 | . . . . . . . 1 2 2 Hackware 1 | . . . . . . . . . 1 Protection 4 | . . . . . 1 . 1 1 1 Artifact . | . . . . . . . . . . Weapon 46 | 2 4 . 1 1 3 2 18 3 12 Energy Gun 27 | 2 1 . . . 2 2 8 1 11 Energy Cannon 19 | . 3 . 1 1 1 . 10 2 1 Ballistic Gun . | . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 3 | . . . . 1 . . 1 . 1 Parts Lost 39 | . . . . . 1 8 4 1 25 Power 5 | . . . . . . 1 . 1 3 Propulsion 7 | . . . . . . . 1 . 6 Utility 10 | . . . . . 1 2 . . 7 Weapon 17 | . . . . . . 5 3 . 9 Highest Loss Streak 15 | . . . . . 1 6 2 1 15 Average Slot Usage (%) 96 | . 98 77 100 100 95 95 96 99 94 Engine 8 | . 14 11 22 22 14 11 6 5 . Core 6 | . . . . . 7 5 7 6 10 Treads 18 | . 28 22 22 22 22 18 21 20 6 Hover 1 | . . . . . . . . . 5 Device 15 | . 12 11 11 11 2 22 16 20 17 Storage 7 | . 14 11 11 11 11 9 5 6 5 Processor 5 | . . . . . . . 6 6 12 Protection 2 | . . . . . 3 2 . 6 4 Energy Gun 12 | . 2 11 11 11 11 9 13 10 13 Energy Cannon 14 | . 25 11 22 22 22 15 14 15 7 Naked Turns . | . . . . . . . . . . Heaviest Build 72 | 12 30 27 34 40 50 56 54 72 70 Greatest Support 68 | 40 40 40 40 40 40 40 68 68 68 Greatest Overweight (x) 9 | . . . . . 2 1 1 1 9 Average Overweight (x) . | . . . . . . . . . . Largest Inventory Capacity 10 | 6 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 5 7 10 10 10 10 10 8 10 10 Most Carried 10 | 4 5 5 4 4 8 10 10 8 9 Average Carried 5 | . 3 5 3 3 5 7 5 5 4 Final Capacity 10 | 6 10 10 10 10 10 10 4 10 10 Final Carried 8 | 1 5 5 3 4 8 7 4 6 3 Class Distribution -------------------- 29% | Scavenger-Skirmisher 22% | Skirmisher 15% | Scavenger-Mutant 11% | Scavenger-Gunner 10% | Mutant 6% | Hacker-Gunner 3% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Skirmisher | -9/Mines Skirmisher | -9/Exiles Mutant | -8/Mines Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Skirmisher | -6/Factory Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ----------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Matter Collected 1431 | 260 40 . 40 . 182 75 252 89 493 Remotely . | . . . . . . . . . . Salvage Created 4164 | . 122 . 164 . 476 374 1311 265 1452 Parts 206 | . 3 . 14 . 17 15 55 14 88 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed 2 | . . . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Combat Hostiles Destroyed 67 | . 2 . 6 . 5 7 19 6 22 Guns 30 | . . . 6 . 2 3 6 4 9 Cannons 32 | . 2 . . . 3 4 10 2 11 AOE 2 | . . . . . . . 2 . . Classes Destroyed 14 | . 2 . 1 . 3 1 6 . 1 Worker 8 | . . . . . . . 3 . 5 Builder 5 | . . . . . 1 . 1 . 3 Tunneler 1 | . . . . . . . 1 . . Recycler 6 | . . . . . 2 . 3 . 1 Operator 2 | . . . . . . . 1 1 . Watcher 6 | . 1 . . . . 1 4 . . Swarmer 12 | . . . 4 . . . . 3 5 Grunt 23 | . 2 . 2 . 4 5 7 . 3 Brawler 4 | . . . . . 1 . 2 . 1 Duelist 2 | . . . . . . . 2 . . Sentry 3 | . . . . . . 2 1 . . Hunter 10 | . . . . . . . 3 2 5 Programmer 12 | . . . . . . . 4 1 7 Behemoth 1 | . . . . . . . . . 1 Thug 1 | . . . . . . . 1 . . Best Kill Streak 10 | . 2 . 4 . 5 3 9 3 10 Combat Bots Only 5 | . 2 . 4 . 3 3 3 3 5 Max Kills in Single Turn 8 | . 1 . 1 . 1 1 8 1 4 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Damage Taken 5889 | . 31 . 81 . 290 655 1010 488 3334 Core 1281 | . . . . . 47 119 67 33 1015 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 92 | 100 100 . . . 88 78 90 96 . Volleys Fired 172 | . 6 . 8 1 17 30 50 16 44 Largest 4 | . 2 . 3 3 2 3 4 4 4 Hottest 349 | . 112 . 156 156 125 199 275 281 349 Shots Fired 539 | . 12 . 24 3 31 59 179 64 167 Gun 302 | . . . 8 1 15 43 89 28 118 Cannon 237 | . 12 . 16 2 16 16 90 36 49 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Thermal 364 | . . . 8 1 20 59 82 64 130 Explosive . | . . . . . . . . . . Electromagnetic 175 | . 12 . 16 2 11 . 97 . 37 Robot Hit Streak 54 | . 5 . 11 . 13 31 54 23 32 Robot Miss Streak 3 | . 1 . 2 . 1 1 3 1 2 Penetration Max . | . . . . . . . . . . Secondary Targets 1 | . . . . . . 1 . . . Max Gunslinging Chain 1 | . . . . . . 1 . . . Shots Hit Robots 412 | . 9 . 10 . 27 56 138 51 121 Core Hits 175 | . 4 . 7 . 16 17 67 13 51 Critical Hits 3 | . . . . . . . . . 3 Critical Kills . | . . . . . . . . . . Critical Parts Destroyed 3 | . . . . . . . . . 3 Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 10791 | . 229 . 133 . 451 947 3918 984 4129 Guns 4474 | . . . 91 . 178 657 1362 244 1942 Cannons 4179 | . 229 . 42 . 264 290 1081 740 1533 Explosions 2118 | . . . . . . . 1475 . 643 Melee . | . . . . . . . . . . Ramming 20 | . . . . . 9 . . . 11 Kinetic . | . . . . . . . . . . Thermal 8142 | . . . 17 . 315 947 2811 984 3068 Explosive 615 | . . . . . . . . . 615 Electromagnetic 2014 | . 229 . 116 . 127 . 1107 . 435 Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . . . . . 1 . 10 Average Corruption 1 | . . . . . . . 1 . 2 Corruption Purged . | . . . . . . . . . . Effects 23 | . . . . . . . 10 . 13 Message Errors 7 | . . . . . . . 5 . 2 Heat Flow Errors 1 | . . . . . . . . . 1 Energy Discharges 6 | . . . . . . . 1 . 5 Data Loss (minor) 3 | . . . . . . . 1 . 2 Targeting Errors 5 | . . . . . . . 3 . 2 Weapon Failures 1 | . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . Overflow Damage 522 | . 14 . . . . . 391 20 97 Projectiles 89 | . 14 . . . . . 2 20 53 Explosions 433 | . . . . . . . 389 . 44 Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 308 | . . . . . . . 295 . 13 Shots 6 | . . . . . . . 5 . 1 Rammed 10 | . . . . . 2 . . . 8 Targets Rammed 10 | . . . . . 2 . . . 8 Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 487 | . 102 . 368 102 441 308 358 199 487 Average Temperature 133 | . 41 . 155 51 193 92 105 126 153 Received Heat Transfer 1146 | . 9 . 18 . 180 333 165 . 441 Effects 28 | . . . 1 . 18 3 . . 6 Shutdowns 4 | . . . . . 3 . . . 1 Energy Bleed 6 | . . . 1 . 3 . . . 2 Interference 5 | . . . . . 2 3 . . . Matter Decay 3 | . . . . . 2 . . . 1 Short Circuit 5 | . . . . . 4 . . . 1 Damage (major) 5 | . . . . . 4 . . . 1 Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 10 | . 5 . . . . . 2 . 3 Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . . . . . . 1 . 2 Combat Hostiles 3 | . . . . . . . 1 . 2 Parts Melted 47 | . . . . . 1 5 17 7 17 Heat Transferred 11854 | . . . 37 . 678 1936 3915 1408 3880 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . 2 . 1 Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Peak Influence 304 | . 58 31 179 . 100 197 304 88 276 Initial 31 | . . 20 9 . . . 5 . 31 Average 66 | . 42 26 117 . 27 43 91 20 78 Maximum Alert Level 1 | . . . . . . . 1 . 1 Low Security (%) 91 | 100 100 100 100 . 100 100 83 100 88 Level 1 8 | . . . . . . . 16 . 11 Level 2 . | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 20 | . . . . . . 2 7 1 10 Investigation 3 | . . . . . . . 1 . 2 Extermination 8 | . . . . . . . 3 1 4 Reinforcement 4 | . . . . . . 1 2 . 1 Assault . | . . . . . . . . . . Garrison 5 | . . . . . . 1 1 . 3 Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . 1 Haulers Reinforced 1 | . . . . . . . 1 . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Distress Signals 7 | . . . . . . 2 2 . 3 Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 113 | . 4 . 8 . 7 17 33 7 37 Peak Tracking Total 9 | . 2 . 4 . 3 5 3 4 9 Tactical Retreats 6 | . . . 1 . 1 1 2 1 . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Traps Triggered 10 | . 1 . . . . . 3 . 6 Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . 1 . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ---------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Machines Disabled 28 | . . . . . . . 16 . 12 Max in Single Turn 6 | . . . . . . . 5 . 6 Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Machines Accessed 12 | . 2 1 . 2 . 1 2 2 2 Terminals 4 | . 2 1 . . . . . 1 . Fabricators 2 | . . . . . . . . 1 1 Repair Stations 1 | . . . . . . . 1 . . Recycling Units . | . . . . . . . . . . Scanalyzers 3 | . . . . . . 1 1 . 1 Garrison Access . | . . . . . . . . . . Total Hacks 63 | . 4 5 . 26 . 4 4 5 15 Successful 60 | . 4 3 . 26 . 4 4 4 15 Failed 3 | . . 2 . . . . . 1 . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 9 | . 1 3 . 4 . . . 1 . Terminals 13 | . 4 5 . . . . . 4 . Fabricators 3 | . . . . . . . . 1 2 Repair Stations 2 | . . . . . . . 2 . . Recycling Units . | . . . . . . . . . . Scanalyzers 19 | . . . . . . 4 2 . 13 Garrison Access . | . . . . . . . . . . Terminal Hacks 36 | . 4 3 . 26 . . . 3 . Record 28 | . 1 1 . 26 . . . . . Part Schematic 1 | . . . . . . . . 1 . Prototype ID Bank 1 | . 1 . . . . . . . . Level Access Points 1 | . . 1 . . . . . . . Alert Level 2 | . 1 . . . . . . 1 . Locate Traps 2 | . . 1 . . . . . 1 . Zone Layout 1 | . 1 . . . . . . . . Fabricator Hacks 3 | . . . . . . . . 1 2 Load Schematic 1 | . . . . . . . . . 1 Build 2 | . . . . . . . . 1 1 Repair Station Hacks 2 | . . . . . . . 2 . . Scan Component 1 | . . . . . . . 1 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks . | . . . . . . . . . . Scanalyzer 19 | . . . . . . 4 2 . 13 Insert Component 7 | . . . . . . 2 1 . 4 Analyze 12 | . . . . . . 2 1 . 9 Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 7 | . 1 1 . . . 1 1 2 1 Full Trace Events 2 | . . . . . . 1 . . 1 Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built 1 | . . . . . . . . 1 . Matter 153 | . . . . . . . . 153 . Time 27 | . . . . . . . . 27 . Total Robot Build Rating 1 | . . . . . . . . 1 . Part Schematics Acquired 5 | . . . . . . 1 1 1 2 Parts Built 1 | . . . . . . . . . 1 Matter 234 | . . . . . . . . . 234 Time 117 | . . . . . . . . . 117 Total Part Build Rating 7 | . . . . . . . . . 7 Parts Repaired 1 | . . . . . . . 1 . . Time 8 | . . . . . . . 8 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed 5 | . . . . . . 1 1 . 3 Part Schematics Acquired 4 | . . . . . . 1 1 . 2 Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------ Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Total Allies 1 | . . . . . . . . 1 . Largest Group 1 | . . . . . . . . 1 . Highest-Rated Group 6 | . . . . . . . . 6 . Highest-Rated Ally 6 | . . . . . . . . 6 . Total Orders 1 | . . . . . . . . 1 . ROAM 1 | . . . . . . . . 1 . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 ------------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Turns Passed 10065 | 78 340 76 352 798 910 838 3300 1155 2218 Spaces Moved 3820 | 47 143 48 197 496 396 210 1152 425 706 Core 24 | 12 . . . . . . . . 12 Treads 3458 | 35 143 48 197 496 396 210 1152 425 356 Legs 155 | . . . . . . . . . 155 Wheels . | . . . . . . . . . . Hover 183 | . . . . . . . . . 183 Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 160 160 160 112 Average Speed 161 | 131 160 160 160 160 175 176 161 170 147 Slowest Speed 500 | 160 160 160 160 160 200 180 180 180 500 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 32 | 4 31 9 46 73 70 26 32 11 27 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 1 | . . . . . 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 1 1 . Scrap Searched 3 | . . . . . 3 . . . . Spaces Dug . | . . . . . . . . . . Terrain Destroyed 188 | . . . . . . . 130 3 55 Melee . | . . . . . . . . . . Projectile 8 | . . . . . . . 1 3 4 AOE 180 | . . . . . . . 129 . 51 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 --------- Run | Scr Mat Mat Min Exi Min Mat Fac Fac Fac Total 7314 | 63 243 47 216 498 581 622 2473 808 1763 Wait 3045 | 4 63 . 10 . 143 366 1185 343 931 Move 3811 | 46 142 47 196 495 395 209 1151 424 706 Hop . | . . . . . . . . . . Pick Up 95 | 7 8 . . 1 11 6 30 8 24 Fast Attach 8 | . . . . . . . 8 . . Attach 56 | 6 3 . 2 . 6 4 15 3 17 Detach 2 | . 2 . . . . . . . . Swap 54 | . 3 . . 1 1 4 11 13 21 Drop 48 | . 3 . . . 6 3 23 1 12 Fire 172 | . 6 . 8 1 17 30 50 16 44 Melee . | . . . . . . . . . . Ram 7 | . . . . . . . . . 7 Kick 1 | . . . . . . . . . 1 Crush 2 | . . . . . 2 . . . . Escape Stasis . | . . . . . . . . . . Rewire 13 | . 13 . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 4 exits: Mat x3 / [*Min]) -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory -6/Factory -5/Factory History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 332 | -10/Materials | Build established: Mutant 353 | -10/Materials | Discovered new exit (range 10) 419 | -10/Materials | Entered another Materials area 419 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 451 | -9/Materials | Identified exit to Materials 464 | -9/Materials | Discovered new exit (range 16) 495 | -9/Materials | Entered Mines 802 | -9/Mines | Build established: Skirmisher 813 | -9/Mines | Learned Materials terminal intel 841 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 841 | -9/Mines | Discovered new exit (range 5) 847 | -9/Mines | Entered Exiles 876 | -9/Exiles | Discovered new exit (range 14) 916 | -9/Exiles | Met 8R-AWN 956 | -9/Exiles | Met EX-HEX 1060 | -9/Exiles | Met EX-DEC 1096 | -9/Exiles | Learned location of Zion (-7) 1179 | -9/Exiles | Discovered new exit (range 11) 1275 | -9/Exiles | Met EX-BIN 1315 | -9/Exiles | Aligned with FarCom system 1316 | -9/Exiles | Given EX-Vault access code 1465 | -9/Exiles | Opened EX-Vault 1473 | -9/Exiles | Found Prototype Energy Cannon 1474 | -9/Exiles | Identified Gui. Plasma Cannon 1511 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1645 | -9/Exiles | Left Exiles lab with Gui. Plasma Cannon 1645 | -9/Exiles | Entered Mines 2185 | -8/Mines | Build established: Mutant 2403 | -8/Mines | Discovered exit to Materials (range 11) 2533 | -8/Mines | Build established: Scavenger-Mutant 2555 | -8/Mines | Entered Materials 2555 | -8/Materials | Evolved 2 slots: Utility x2 2556 | -8/Materials | Loaded intel: 12 terminal locations 3304 | -8/Materials | Garrison activated, responded to threat 3369 | -8/Materials | Discovered new exit (range 16) 3393 | -8/Materials | Entered Factory 3393 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3401 | -7/Factory | Lost 6 parts (1p2u3w) 3538 | -7/Factory | Repaired Lgt. Treads 4028 | -7/Factory | Build established: Scavenger-Skirmisher 5707 | -7/Factory | Garrison activated, responded to threat 6593 | -7/Factory | Discovered new exit (range 9) 6693 | -7/Factory | Entered another Factory area 6693 | -6/Factory | Evolved 2 slots: Utility x2 6984 | -6/Factory | Build established: Skirmisher 7364 | -6/Factory | Fabricated K-01 Serf (x1) 7830 | -6/Factory | Discovered new exit (range 8) 7848 | -6/Factory | Entered another Factory area 7848 | -5/Factory | Evolved 2 slots: Utility x2 8191 | -5/Factory | Build established: Hacker-Gunner 8580 | -5/Factory | Fabricated Adv. Armor Integrity Analyzer (x1) 8634 | -5/Factory | Spotted B-75 Beast 8740 | -5/Factory | Destroyed B-75 Beast 8768 | -5/Factory | Lost 6 parts (1p1n2u2w) 9061 | -5/Factory | Build established: Scavenger-Gunner 9855 | -5/Factory | Garrison activated, responded to threat 10037 | -5/Factory | Core integrity fell below 50% 10049 | -5/Factory | Core integrity fell below 20% 10049 | -5/Factory | System corruption reached 10% 10066 | -5/Factory | Destroyed by Y-64 Sentinel with KE Penetrator Last Messages --------------- Lyr. Light Armor Plating destroyed. System corrupted: Component data lost. Matter Pump disabled. Imp. Target Analyzer destroyed. Imp. Cooling System destroyed. Matter Pump disabled. S-27 Virus destroyed. System corrupted: Energy discharge (-52). Slammed into P-70 Sage. Destabilizing: System corrupted (+1). Matter Pump disabled. Slammed into P-70 Sage. Slammed into G-50 Soldier. Mic. Fission Core destroyed. Slammed into G-50 Soldier. Destabilizing: System corrupted (+1). [Achievement: System Compromised] Weapon Cycler destroyed. Slammed into G-50 Soldier. Slammed into Y-64 Sentinel. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ???????????????????????????????"""???????????????? | | ?????????????????????????????? ??????????????? | | ????????????????????????????? ############## | | ????????????????????????????? | | ????????????????????????????? ? | | ?????????????????????????????? """ """ | | ???????????????????????????w?? """ """ | | ????????????????????????????p """ """ | | ??????????????????????????????# ###+### | | ??????????????????????????????# """ """ # ? | | ?????????????????????????? ???# """ """ # | | ?????????????????????????? ???#g """ """ /# | | ???????????????###########+##?# # | | ???????????????# #?# """ """ # | | ???????????????# = "" #?# %"" """ # | | ???????????????# ! """s#?# %"" """ # | | ???????????????? S" #?# %% # | | ??????????????????""" #?#g%%"" %"" # | | ????????????????? """ ] ### %%"" %"" # | | ???????????????+ """ g/%%% """ """ # | | ???????????????# g g### # | | ???????????????# """ """g !#?# ####### | | ???????????????????"" """ #?###+#+########?????? | | ???????????????????"" """@Y!#????????????????????? | | ???????????????? #????????????????????? | | ????????????????#### ########????????????????????? | | ???????????????????#?????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 86 Coolant Potential 65 Energy Generation 31 Energy Capacity 500 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Density 10 Armor Coverage 375 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 6 Armor Integrity Analysis 66 Recoil Reduction 3 Energy Filtering 30 Particle Charging 20 Offensive Hacking 20 Item Schematics ----------------- Recoil Stabilizer | -8/Materials | Scanalyzed Imp. Deuterium Engine | -7/Factory | Scanalyzed Adv. Armor Integrity Analyzer | -6/Factory | Hacked Force Rifle | -5/Factory | Scanalyzed Shock Rifle | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ K-01 Serf | x1 | -6/Factory | Preloaded Adv. Armor Integrity Analyzer | x1 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- Just What I Needed Librarian Novice Programmer Part-time Mechanic System Compromised Challenges ------------ None Game ------ Seed GreatSuperchargedNullifier Manual? 0 Play Time 01:26:45 Cumulative 28.0 hours Start 2020.11.28 @ 20:18:22 End 2020.11.28 @ 23:15:43 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode Halloween2020/ForbiddenLore Game No. 47 Rogue 44 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 20 Achievement% 12 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: b8e0dc6f-405d-4b64-ba34-501bc4a30baa