Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.13 @ 00:41:53 Player: THN-L0C Result: Destroyed by H-88 Terminator with KE Penetrator Performance ------------- Evolutions (9) 4500 Regions Visited (31) 6200 Robots Destroyed (183) 915 Value Destroyed (6064) 6064 Prototype IDs (77) 1540 Alien Tech Used (2) 400 Bonus (6295) 6295 TOTAL SCORE: 25914 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 157 Follower Combat Kills 477 Awakened Behemoth Slayer 1000 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kills 130 Met Warlord at Research 2000 Friendly Fire -369 Cogmind --------- Core Integrity 0/1600 Matter 189/300 Energy 11/100 System Corruption 13% Temperature Cool (6) Movement Core (250) Ox4 Location -1/Access Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (8) --- Gyrokinetic Inverter > --- UTILITY (12) ----- Advanced Terrain Scan Processor Improved Armor Integrity Analyzer Improved Armor Integrity Analyzer > --- WEAPON (2) ------- Enhanced Nova Cannon > --- INVENTORY (5) ---- Micro Antimatter Reactor Light Quantum Reactor Helical Railgun Plasma Lance Peak State ------------ > --- POWER ------------ Micro Fission Core Micro Antimatter Reactor > --- PROPULSION ------- Cooled Gravmag System Improved Linear Gravjet Nuclear Pulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Impulse Thruster Experimental Q-thruster > --- UTILITY ---------- Advanced Power Amplifier 2N-1CE's Frost Array Experimental Energy Well Advanced Terrain Scan Processor Advanced Targeting Computer Advanced Targeting Computer Advanced Melee Analysis Suite Core Analyzer Improved Armor Integrity Analyzer Improved Armor Integrity Analyzer Improved Armor Integrity Analyzer Improved Armor Integrity Analyzer > --- WEAPON ----------- Phasing Sabre Plasma Lance > --- INVENTORY -------- Light Quantum Reactor Vortex Rifle Helical Railgun [Rating: 160] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Enhanced Nuclear Core Reactor Light Antimatter Reactor Propulsion Gravmag Array Treads Light Treads Leg Titanium Leg Hover Unit Gravmag Array Flight Unit Cooled Impulse Thruster Utility Makeshift Light Armor Plating Device Improved Cooling System Storage High-capacity Storage Unit Processor Improved Armor Integrity Analyzer Hackware System Shield Protection Makeshift Light Armor Plating Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Heavy Plasma Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Remote Datajack Impact Weapon Heavy Flail Slashing Weapon Phasing Sabre Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Advanced Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Slots Evolved 18 | . . . . . 4 2 . . . . 2 . . . . . . 2 . . . . 2 . . . . 2 . 2 2 Power 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Propulsion 6 | . . . . . 2 . . . . . . . . . . . . 1 . . . . 1 . . . . . . . 2 Utility 10 | . . . . . 2 1 . . . . 2 . . . . . . 1 . . . . . . . . . 2 . 2 . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 428 | 7 7 6 4 2 41 49 8 2 2 6 6 4 21 7 21 4 8 36 5 14 35 11 38 2 . 3 1 4 16 33 25 Power 56 | 1 1 . 1 . 4 5 . . . . . . 3 . 3 . 1 4 . 3 6 2 4 1 . . . 2 2 10 3 Engine 21 | 1 1 . 1 . 3 3 . . . . . . 1 . 2 . . 4 . 2 1 . 1 1 . . . . . . . Core 13 | . . . . . 1 2 . . . . . . 2 . 1 . 1 . . 1 1 . 3 . . . . . . 1 . Reactor 22 | . . . . . . . . . . . . . . . . . . . . . 4 2 . . . . . 2 2 9 3 Propulsion 93 | 2 2 . 1 . 10 12 . . . . 4 3 4 . 1 . 1 7 . 1 7 2 4 . . . 1 . 8 11 12 Treads 8 | 2 2 . 1 . 3 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 14 | . . . . . 6 8 . . . . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 49 | . . . . . 1 4 . . . . 3 3 3 . 1 . 1 6 . 1 6 2 1 . . . . . 4 7 6 Flight 22 | . . . . . . . . . . . 1 . 1 . . . . 1 . . 1 . 3 . . . 1 . 4 4 6 Utility 151 | 2 3 5 1 1 10 17 . . . 2 . 1 12 5 8 1 4 17 2 5 11 4 18 . . 3 . 2 4 8 5 Device 70 | 1 1 2 . . 5 8 . . . 1 . . 7 2 5 1 2 10 1 5 5 3 8 . . . . . 1 2 . Storage 19 | 1 1 . 1 . . 1 . . . . . 1 . 1 . . . 2 . . 3 . 4 . . 2 . . 2 . . Processor 21 | . . . . . . 4 . . . . . . 5 . . . . 2 . . . . 1 . . . . . . 4 5 Hackware 3 | . . . . . . . . . . . . . . . . . . 1 . . 1 1 . . . . . . . . . Protection 38 | . 1 3 . 1 5 4 . . . 1 . . . 2 3 . 2 2 1 . 2 . 5 . . 1 . 2 1 2 . Artifact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Weapon 128 | 2 1 1 1 1 17 15 8 2 2 4 2 . 2 2 9 3 2 8 3 5 11 3 12 1 . . . . 2 4 5 Energy Gun 43 | 1 . . . . 7 8 5 1 2 3 1 . 1 . 1 . . 2 . . 4 2 4 . . . . . . . 1 Energy Cannon 7 | . . . . . . 1 1 . . . . . . . . 1 . . . . 1 . 1 . . . . . . . 2 Ballistic Gun 34 | 1 1 1 1 . 6 1 2 . . . . . 1 1 2 1 1 2 1 2 5 1 3 . . . . . . . 1 Ballistic Cannon 3 | . . . . 1 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . . Launcher 15 | . . . . . 3 3 . 1 . 1 . . . . 5 . . . 1 . . . 1 . . . . . . . . Special Weapon 2 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . 1 . Impact Weapon 3 | . . . . . . 2 . . . . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Piercing Weapon 17 | . . . . . . . . . . . . . . 1 1 1 1 3 1 2 1 . 2 1 . . . . 1 1 1 Special Melee Weapon 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Unidentified Prototypes 37 | . . . . . 3 2 . . . . 1 . 1 . . . . 2 . . 11 1 2 . . 3 . 1 6 3 1 Parts Lost 138 | . 1 1 . . 3 2 . . . 3 . 7 . . 8 . 10 2 1 8 . 14 18 4 1 . . 2 10 17 26 Power 27 | . 1 . . . 1 . . . . . . 1 . . 1 . 2 1 . 3 . 3 3 3 . . . . 1 4 3 Propulsion 38 | . . . . . . . . . . . . 2 . . 1 . 1 . . 1 . 2 4 . . . . . 6 8 13 Utility 56 | . . 1 . . 2 2 . . . 2 . 2 . . 4 . 5 1 . 4 . 7 9 1 . . . 2 1 4 9 Weapon 17 | . . . . . . . . . . 1 . 2 . . 2 . 2 . 1 . . 2 2 . 1 . . . 2 1 1 Highest Loss Streak 14 | . 1 1 . . 3 2 . . . 3 . 7 . . 6 . 6 1 1 8 . 14 8 4 1 . . 1 8 5 13 To Critical Strikes 2 | . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 86 | . 97 99 100 100 97 94 100 100 85 100 86 60 75 86 82 85 82 81 97 88 96 90 52 57 49 60 63 61 57 61 62 Engine 8 | . 12 14 14 14 8 7 7 7 7 7 6 3 3 6 8 13 12 10 11 6 8 . . 2 . . . . . . . Core 2 | . . . . . . 6 7 7 7 7 6 3 4 6 3 . . . . 2 . . 5 1 . . . . . 1 1 Treads 3 | . 28 28 28 28 13 . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 5 | . . . . . 18 27 . . . . . . . . . . . . . . . . . . . . . . . . . Hover 11 | . . . . . 3 2 30 30 30 30 26 20 12 13 12 13 13 17 29 28 28 28 14 . . . . . 4 17 8 Device 15 | . 12 10 . . 10 11 15 15 15 15 13 9 14 23 15 19 18 22 24 21 30 25 6 10 10 10 10 6 4 8 3 Storage 7 | . 14 14 14 14 9 7 7 7 7 7 6 5 6 6 6 6 6 5 5 5 5 5 4 10 10 19 21 19 14 4 2 Processor 2 | . . . . . . 4 . . . . . . 14 6 6 . . . 5 5 3 . 3 5 5 5 5 4 4 3 25 Protection 11 | . 1 3 14 14 15 7 15 15 15 15 13 9 6 9 16 20 18 5 9 3 . 4 3 1 . 4 5 7 . 4 . Energy Gun 5 | . 14 14 10 . 9 14 13 14 1 14 11 6 5 6 2 . . . . . 1 9 2 1 . . . . . . . Energy Cannon 1 | . . . . . . . . . . . . . . . . 5 5 . . . . . . 5 2 . . . . . . Ballistic Gun 2 | . 13 14 17 22 7 . 1 . . . . . 3 6 5 . 5 1 5 6 7 . 3 . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . . . 1 5 . 4 . 2 1 . . 3 5 5 5 4 2 2 2 Peak Build Rating 160 | 7 8 8 11 13 38 60 62 61 61 62 63 62 72 73 74 75 74 96 91 93 129 128 128 111 97 112 112 138 144 127 160 Average Rating 64 | 5 7 7 9 11 28 50 60 60 53 61 61 43 64 72 69 74 71 80 88 85 102 115 77 100 92 107 112 127 103 105 108 On Entrance 64 | . 7 8 8 11 13 35 60 61 61 61 62 62 22 71 73 72 74 42 91 90 93 125 48 107 97 88 112 112 134 75 96 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 120 | 12 49 51 51 36 45 81 79 81 79 81 78 78 60 84 95 99 99 87 92 90 120 107 79 59 35 27 27 65 61 67 25 Greatest Support 69 | 40 40 40 40 40 69 67 48 32 32 32 32 48 40 40 40 40 40 53 53 53 56 60 63 63 63 63 63 63 67 67 40 Greatest Overweight (x) 14 | . 1 1 1 . . 2 2 2 2 2 2 7 9 2 4 2 2 2 1 1 2 2 14 11 . 8 8 1 1 1 4 Average Overweight (x) . | . . 1 . . . . 1 2 2 2 2 1 . 1 2 2 1 . 1 . 1 . . . . 1 . . . . . Largest Inventory Capacity 20 | 8 20 20 20 15 15 20 20 20 20 20 20 20 15 20 20 20 20 20 20 20 20 20 20 10 10 10 10 10 10 5 5 Average Capacity 17 | 7 11 20 19 15 15 15 20 20 20 20 20 17 15 19 20 20 20 19 20 20 19 20 17 10 10 10 10 10 8 5 5 Most Carried 20 | 1 12 13 17 15 15 19 20 20 20 20 20 20 15 20 20 20 20 20 20 20 20 20 20 5 5 9 9 10 10 5 5 Average Carried 16 | . 6 12 14 15 14 15 19 20 20 18 19 12 14 19 16 19 19 19 19 17 17 19 17 5 5 7 9 9 8 4 3 Final Capacity 20 | 8 20 20 15 15 15 20 20 20 20 20 20 15 15 20 20 20 20 20 20 20 20 20 10 10 10 10 10 10 5 5 5 Final Carried 20 | 1 12 13 15 15 14 19 20 20 20 18 20 5 15 20 17 20 16 20 19 15 20 16 5 5 5 9 9 10 4 5 4 Class Distribution -------------------- 49% | Mutant 31% | Derelict-Mutant 7% | Scavenger-Mutant 3% | Derelict-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Mutant | -6/Factory Mutant | -6/Waste Mutant | -6/Factory Mutant | -6/Lower Caves Derelict-Mutant | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Mutant | -5/Proximity Caves Derelict-Assassin | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Commander-Mutant | -5/Warlord Scavenger-Mutant | -4/Proximity Caves Mutant | -4/Factory Mutant | -4/Upper Caves Mutant | -4/Upper Caves Mutant | -4/Zhirov Mutant | -3/Proximity Caves Mutant | -3/Research Sprinter | -3/Testing Scavenger-Mutant | -2/Research Scavenger-Sprinter | -1/Access Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Matter Collected 6433 | 257 198 123 102 46 588 680 208 37 . 120 43 . 296 160 490 40 55 276 314 122 539 70 517 59 . 335 78 . 259 415 6 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 6876 | 102 400 185 . . 781 1175 65 50 . 348 43 . 216 85 606 54 208 214 423 205 75 149 841 . . 335 54 . . 262 . Parts 369 | 8 25 13 . . 62 65 3 5 . 13 . . 11 6 21 . 5 17 22 16 1 6 46 . . 3 5 . . 16 . Haulers Intercepted 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recyclers Shooed 5 | . . . . . 1 . . . . . . . 1 . . . . 1 . . . . 1 . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 79 | . . . . . . . 2 4 . 15 . . . 5 16 . 1 . 8 14 . 5 . . . 3 6 . . . . Prevented 16 | . . . . . . . . . . . . . . . . 2 . . 12 . . . . . . . 2 . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Combat Hostiles Destroyed 135 | . 6 6 . . 22 26 1 4 . 9 1 . . 1 18 1 . . 11 6 2 2 16 . . . 1 . . 2 . Melee 7 | . . . . . . . . . . . . . . . 1 . . . . . 1 . 2 . . . 1 . . 2 . Guns 72 | . 6 6 . . 16 19 1 1 . 6 1 . . 1 2 . . . 1 5 1 2 4 . . . . . . . . Cannons 3 | . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . . . . . AOE 44 | . . . . . 6 3 . 3 . 2 . . . . 15 . . . 7 . . . 8 . . . . . . . . Classes Destroyed 20 | 2 3 1 . . 6 1 . . . 1 . . . 1 1 . . . . 1 1 . . . . . 1 . . 1 . Worker 11 | . . . . . 1 2 . . . . . . 1 . . . . 4 . . . . 2 . . . . . . 1 . Builder 10 | . . . . . 2 3 . . . . . . . . . . . 3 . . . . . . . . . . . 2 . Tunneler 6 | 3 . . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 3 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Recycler 3 | 1 . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Mechanic 2 | . . . . . 1 . . . . . . . . . . . . 1 . . . . . . . . . . . . . Operator 3 | . . . . . 1 1 1 . . . . . . . . . . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Watcher 9 | . 3 . . . 1 4 . . . . . . 1 . . . . . . . . . . . . . . . . . . Swarmer 54 | . . 3 . . 10 6 . 4 . 3 . . . . 4 . . . 9 5 . . 10 . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Grunt 36 | . 6 3 . . 6 10 . . . 3 . . . . 6 . . . 1 . 1 . . . . . . . . . . Brawler 5 | . . . . . . . . . . 1 . . . . 4 . . . . . . . . . . . . . . . . Duelist 2 | . . . . . . . . . . . . . . . 1 . . . . . . . 1 . . . . . . . . Sentry 12 | . . . . . 5 3 . . . 1 . . . . 1 . . . 1 . . . 1 . . . . . . . . Hunter 8 | . . . . . 1 . 1 . . 1 1 . . . . 1 . . . . . 2 . . . . . . . 1 . Programmer 12 | . . . . . . 7 . . . . . . . 1 . . . . . . . . 4 . . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Decomposer 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Samaritan 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . . . Butcher 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Best Kill Streak 7 | 4 3 3 . . 7 5 1 4 . 3 1 . 1 2 7 1 . 3 7 5 1 2 5 . . . 1 . . 3 . Combat Bots Only 7 | . 3 3 . . 5 4 1 4 . 3 1 . . 1 7 1 . . 7 5 1 2 5 . . . 1 . . 1 . Max Kills in Single Turn 4 | 1 1 1 . . 4 3 1 3 . 2 1 . 1 1 4 1 . 1 3 2 1 1 4 . . . 1 . . 1 . Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . . . . 4 2 . 3 . 2 . . . . 4 . . . 3 . . . 4 . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . 1 . . . . . 1 . 1 . . . 1 . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Hostile Shots Fired 1925 | . 40 32 . . 128 165 9 14 . 50 11 3 . 2 116 16 85 1 46 89 26 204 196 77 4 . 45 26 147 70 323 Missed 726 | . 8 11 . . 32 47 3 5 . 15 4 . . . 24 4 25 . 22 26 17 75 56 41 1 . 32 17 77 22 162 Damage Taken 22889 | . 391 260 . . 1217 1569 100 139 . 490 116 132 36 14 1693 111 1200 150 442 1166 142 2216 2949 716 62 . 250 198 1728 1825 3577 Core 4973 | . 58 34 . . 98 146 . 18 . 47 28 34 18 . 296 13 157 . 47 196 7 432 582 43 . . 42 . 576 483 1618 Absorbed by Shields 880 | . . . . . . . . . . . . . 38 14 324 92 195 53 . . 118 46 . . . . . . . . . Redirected to Shielding 767 | . . . . . . 29 . 16 . 18 . . . . 47 . . . . . . . 387 37 . . 147 24 . 62 . Ignored by Resistances 71 | . . . . . . . . . . . . . . . . . . 5 . 66 . . . . . . . . . . . Regen/Repaired (Parts) 490 | . 89 . . . . 88 . . . . . . . . . . . . . . 313 . . . . . . . . . . Core Remaining (%) 60 | 100 . . . 63 82 . . . . 69 . . . . . . 35 . . . . 31 . . . . 42 . 55 66 . Volleys Fired 419 | 7 39 17 . . 71 73 11 5 . 20 5 . 13 8 25 3 5 9 21 4 22 12 43 . . . . . . . 6 Largest 2 | 2 2 2 . . 2 2 2 2 . 2 2 . 1 2 2 1 2 2 1 2 2 2 2 . . . . . . . 1 Hottest 313 | 60 60 60 . . 126 160 160 160 . 160 160 . 80 108 119 90 118 75 46 66 66 225 313 . . . . . . . 120 Shots Fired 714 | 14 75 36 . 1 126 144 23 7 . 40 10 1 14 18 34 3 8 11 21 8 42 18 53 . 1 . . . . . 6 Gun 649 | 14 75 36 . 1 121 142 23 6 . 39 10 1 14 18 20 . 5 5 6 8 42 18 42 . . . . . . . 3 Cannon 18 | . . . . . . . . . . . . . . . . 3 3 . . . . . 8 . 1 . . . . . 3 Launcher 41 | . . . . . 5 2 . 1 . 1 . . . . 14 . . . 15 . . . 3 . . . . . . . . Special 6 | . . . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Kinetic 279 | 7 39 18 . 1 76 . 18 . . . . . . 9 14 . 5 4 6 8 41 2 30 . . . . . . . 1 Thermal 372 | 7 36 18 . . 45 142 5 6 . 39 10 1 14 9 6 3 3 1 . . . 15 9 . . . . . . . 3 Explosive 23 | . . . . . 5 2 . 1 . 1 . . . . 14 . . . . . . . . . . . . . . . . Electromagnetic 18 | . . . . . . . . . . . . . . . . . . . 15 . . . 3 . . . . . . . . Entropic 16 | . . . . . . . . . . . . . . . . . . . . . 1 1 11 . 1 . . . . . 2 Robot Hit Streak 21 | 6 11 21 . . 19 15 7 4 . 8 10 2 8 11 14 2 3 9 4 4 3 5 6 . . . . . . . . Robot Miss Streak 9 | 1 3 3 . . 5 7 4 5 . 6 9 1 3 5 3 1 3 4 8 2 5 3 5 . . . . . . . . Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . Secondary Targets 12 | . 3 . . . 2 1 . . . 3 . . . . . . . . . 2 . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . 1 1 . . . 1 . . . . . . . . . 1 . 1 . . . . . . . . . Capacitor 7 | . . . . . . . . . . . . . . . . . . . . . . . 7 . . . . . . . . Shots Hit Robots 534 | 9 52 24 . . 78 121 13 4 . 32 8 1 12 13 26 2 9 17 10 11 18 8 33 . . 4 2 . 1 25 1 Core Hits 355 | 5 23 11 . . 39 90 5 5 . 29 4 . 12 6 40 2 3 6 14 5 9 4 30 . . 3 2 . . 8 . Critical Kills 2 | . . . . . . . . . . . . . . . . . . . . . . 1 1 . . . . . . . . Critical Parts Destroyed 2 | . . . . . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . Critical Strikes 9 | . . . . . . . . . . . . . . . . . . 1 1 . 1 1 2 . . 1 1 . . 1 . Destroy 4 | . . . . . . . . . . . . . . . . . . . 1 . 1 1 1 . . . . . . . . Sever 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Impale 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . 1 1 . . . . Sunder 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Melee Attacks 136 | . . . . . . 1 . . . . 3 . . . 7 1 5 34 . 11 5 . 18 . . 4 5 . 5 28 9 Impact 4 | . . . . . . 1 . . . . 3 . . . . . . . . . . . . . . . . . . . . Slashing 25 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 20 2 Piercing 107 | . . . . . . . . . . . . . . . 7 1 5 34 . 11 5 . 18 . . 4 5 . 2 8 7 Sneak Attacks 16 | . . . . . . 1 . . . . . . . . . . . 7 . . . . 2 . . . 1 . . 5 . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . Damage Inflicted 17952 | 99 639 310 . . 1994 3440 257 340 . 892 207 22 278 280 2163 64 368 598 944 340 614 187 2064 . . 214 195 . 122 1251 70 Guns 8948 | 99 636 295 . . 1296 2798 257 77 . 764 207 22 244 280 296 . 67 39 96 171 614 187 503 . . . . . . . . Cannons 447 | . . . . . . . . . . . . . . . . 64 . . . . . . 383 . . . . . . . . Explosions 4756 | . . . . . 642 352 . 263 . 128 . . 34 . 1811 . . . 848 . . . 678 . . . . . . . . Melee 3406 | . . . . . . 118 . . . . . . . . 56 . 286 559 . 169 . . 479 . . 214 195 . 51 1216 63 Ramming 395 | . 3 15 . . 56 172 . . . . . . . . . . 15 . . . . . 21 . . . . . 71 35 7 Kinetic 3173 | 24 333 161 . . 877 . 179 . . . . . . 121 152 . 67 39 96 171 614 48 291 . . . . . . . . Thermal 6090 | 75 303 134 . . 662 2798 78 77 . 764 207 22 244 159 144 64 . . 142 . . 114 103 . . . . . . . . Explosive 3431 | . . . . . 399 352 . 263 . 128 . . 34 . 1811 . . . . . . . 444 . . . . . . . . Electromagnetic 940 | . . . . . . . . . . . . . . . . . . . 706 . . . 234 . . . . . . . . Impact 118 | . . . . . . 118 . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 828 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 828 . Piercing 2460 | . . . . . . . . . . . . . . . 56 . 286 559 . 169 . . 479 . . 214 195 . 51 388 63 Entropic 517 | . . . . . . . . . . . . . . . . . . . . . . 25 492 . . . . . . . . Highest Corruption 16 | . 2 2 2 2 5 3 3 3 3 3 . 9 10 6 10 10 . 1 . . . 8 16 16 16 16 16 . 10 . 13 Average Corruption 4 | . 2 2 2 2 5 2 3 3 3 3 . 9 8 4 7 10 . 1 . . . 5 7 16 16 16 16 . 5 . 6 Corruption Purged 11 | . . . . . . 2 . . . . . . 5 3 . . . 1 . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 310 | . 8 12 12 2 39 42 10 4 1 17 . 2 34 9 29 2 . 7 . . . 3 37 11 2 11 9 . 4 . 3 Message Errors 77 | . 3 5 2 . 13 9 1 2 . 2 . . 9 3 6 1 . 1 . . . . 8 6 1 1 3 . 1 . . Matter Fused 62 | . . 1 1 . 6 10 4 . 1 5 . . 14 1 5 . . 1 . . . . 8 1 . 2 . . 2 . . Heat Flow Errors 40 | . 1 2 3 . 4 7 1 2 . 1 . . 1 2 5 . . 2 . . . . 5 . . 2 . . 1 . 1 Energy Discharges 37 | . 1 1 1 . 6 6 . . . 5 . . 5 . 5 . . . . . . . 4 1 . 1 1 . . . . Parts Rejected 3 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . 1 Parts Fused 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Data Loss (minor) 29 | . 1 . 2 . 4 2 2 . . 1 . 1 1 . 3 . . 1 . . . 2 4 1 . 4 . . . . . Data Loss (major) 20 | . 1 1 2 1 1 . 1 . . 2 . . 2 . 1 . . 1 . . . . 5 . . 1 . . . . 1 Misfires 20 | . . 2 . 1 4 4 1 . . 1 . 1 1 2 2 . . . . . . . . . 1 . . . . . . Alerts 7 | . 1 . 1 . . 1 . . . . . . . 1 . 1 . 1 . . . . . 1 . . . . . . . Misdirections 8 | . . . . . . . . . . . . . 1 . 1 . . . . . . . 1 1 . . 4 . . . . Weapon Failures 5 | . . . . . . 2 . . . . . . . . 1 . . . . . . . 2 . . . . . . . . Overload Shots 5 | . . . . . . . . . . . . . . . . . . . . . . 4 1 . . . . . . . . Overflow Damage 852 | . . . . . 97 98 . . . . . . . . 82 . 86 189 46 . . . 81 . . . . . . 131 42 Projectiles 22 | . . . . . . . . . . . . . . . . . . . . . . . 22 . . . . . . . . Explosions 231 | . . . . . 97 6 . . . . . . . . 82 . . . 46 . . . . . . . . . . . . Melee 599 | . . . . . . 92 . . . . . . . . . . 86 189 . . . . 59 . . . . . . 131 42 Knockbacks 4 | . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Impact 4 | . . 2 . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 660 | . . . . . 145 . . 1 . . . . 74 . 255 . 7 . 18 . . . 105 . . . . . 35 17 3 Shots 12 | . . . . . 2 . . 1 . . . . 1 . 5 . . . 2 . . . 1 . . . . . . . . Rammed 20 | 1 1 2 . . 4 . . . . . . . . . . . 2 . . . . . 4 . . . . . 2 2 2 Targets Rammed 32 | 1 1 2 . . 6 10 . . . . . . . . . . 2 . . . . . 4 . . . . . 2 2 2 Kicked 11 | . . . . . 1 10 . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 431 | . 210 208 235 5 270 312 79 180 . 182 36 . 188 306 295 30 54 223 6 282 328 142 431 15 46 213 . . 124 . 47 Average Temperature 97 | . 72 52 105 5 87 104 32 60 . 78 19 . 46 137 111 15 15 77 4 161 153 47 132 8 29 115 . . 124 . 26 Received Heat Transfer 2998 | . 234 147 . . 297 318 18 . . 147 . . . . 306 . 281 9 18 345 45 111 114 111 12 . 53 27 78 111 216 Effects 14 | . . . . . . 4 . . . . . . . . 3 . . . . . . . 7 . . . . . . . . Shutdowns 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Energy Bleed 3 | . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . Interference 7 | . . . . . . 4 . . . . . . . . 3 . . . . . . . . . . . . . . . . Short Circuit 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . . 1 . . . . . . . . . . . . 3 . . . . . . . . . . . . Combat Hostiles 3 | . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . Parts Fried 9 | . . . . . . 4 . . . . . . . . . . . . 4 . . . 1 . . . . . . . . Impact Corruptions 3 | . . . . . . 3 . . . . . . . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . . . . . . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 5 | . . . . . . 4 . . . 1 . . . . . . . . . . . . . . . . . . . . . Parts Melted 32 | . 1 . . . 1 19 . . . 5 3 . . . 2 . . . . . . 1 . . . . . . . . . Heat Transferred 12583 | 175 675 300 . . 1075 5975 175 175 . 1725 475 50 575 350 325 100 . . 100 . . 185 148 . . . . . . . . Parts Sabotaged 3 | . . . . . . . . . . . . . . . 3 . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . . . . . . . . . . . . . . . . . . 2 . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Peak Influence 1831 | 20 144 70 . . 534 388 . . . . 348 66 79 . . . . 162 . . . . 467 . . . . 418 1831 1170 752 Initial 1100 | . 13 . . . . 185 . . . . 300 51 . . . . . 2 . . . . 18 . . . . 303 234 1100 525 Average 190 | 7 54 24 . . 171 127 . . . . 304 32 23 . . . . 56 . . . . 205 . . . . 351 1670 1035 581 Maximum Alert Level 5 | . . . . . 2 1 . . . . 1 . . . . . . . . . . . 2 . . . . 2 5 4 3 Low Security (%) 66 | 100 100 100 . 100 69 68 . . . . 6 100 100 . . . . 100 . . . . 31 . . . . . . . . Level 1 24 | . . . . . 20 31 . . . . 93 . . . . . . . . . . . 64 . . . . 89 . . . Level 2 3 | . . . . . 10 . . . . . . . . . . . . . . . . . 3 . . . . 10 . . 80 Level 3 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 37 19 Level 4 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 62 . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 99 . . Squads Dispatched 40 | . . . . . . 6 . . . . 3 . 1 . 1 . 1 3 . . . . 7 . . . . 4 6 2 6 Investigation 12 | . . . . . . . . . . . 2 . . . . . . . . . . . 2 . . . . 3 . 1 4 Extermination 9 | . . . . . . 5 . . . . . . 1 . . . . 1 . . . . 2 . . . . . . . . Reinforcement 10 | . . . . . . 1 . . . . 1 . . . . . . 2 . . . . 2 . . . . 1 . 1 2 Assault 8 | . . . . . . . . . . . . . . . 1 . 1 . . . . . . . . . . . 6 . . Garrison 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Data Miner Redirects 5 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . 3 . . 1 Construction Impeded 1 | . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Distress Signals 18 | . 1 . . . 3 . . . . . . . . . . . 4 1 . . 1 . 1 . . . 1 . 1 3 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 467 | . 10 6 . . 32 39 6 4 . 14 2 6 5 1 20 2 19 9 12 10 41 10 43 12 2 . 31 13 28 45 45 Peak Tracking Total 23 | . 4 3 . . 5 4 7 4 . 3 1 6 2 1 8 1 15 5 5 6 15 8 14 9 2 . 18 9 23 9 22 Tactical Retreats 34 | . 1 . . . 3 1 . . . 1 . . . . . . 3 3 . 1 1 1 3 4 1 . 2 2 3 . 4 Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Traps Triggered 19 | . 1 . . . . 2 . . . . 1 . 1 . . . 1 2 . . . . 8 . . . . 2 . . 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 12 | . . . . . . . . . . . . . . . . . . . . . 8 . . 2 . . 2 . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Disabled 13 | . . . . . 4 . . . . . . . 1 . 1 . . 1 . 1 . . 4 . . . . . 1 . . Max in Single Turn 3 | . . . . . 3 . . . . . . . 1 . 1 . . . . 1 . . 2 . . . . . 1 . . Garrison Access 8 | . . . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . 2 . 2 . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Machines Accessed 80 | . 7 . 1 . 8 19 . . 4 . 3 . 5 1 . 1 . 6 . 1 7 . 7 . . . 1 3 . 2 4 Terminals 40 | . 6 . . . 5 13 . . . . 3 . . . . . . 4 . . . . 4 . . . 1 . . . 4 Fabricators 5 | . . . . . . 1 . . . . . . 2 . . . . . . . . . 1 . . . . . . 1 . Repair Stations 6 | . 1 . . . 1 1 . . . . . . 2 . . . . 1 . . . . . . . . . . . . . Recycling Units 3 | . . . . . 1 . . . . . . . 1 . . . . . . . . . 1 . . . . . . . . Scanalyzers 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . 3 . . . . . . . . . . . 1 . . . . 1 . . . . 3 . 1 . Total Hacks 221 | . 25 . 1 . 19 57 . . 32 . 10 . 7 1 . 5 . 13 . 1 13 . 15 . . . 1 7 . 5 9 Successful 124 | . 14 . 1 . 9 30 . . 32 . 3 . 2 1 . 5 . 4 . 1 13 . 6 . . . 1 2 . . . Failed 97 | . 11 . . . 10 27 . . . . 7 . 5 . . . . 9 . . . . 9 . . . . 5 . 5 9 Catastrophic 24 | . 2 . . . 2 5 . . . . . . 3 . . . . 3 . . . . 3 . . . . 1 . 3 2 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 86 | . 20 . 1 . 10 29 . . . . 8 . 3 . . . . 9 . . 1 . 5 . . . . . . . . Terminals 120 | . 23 . . . 14 45 . . . . 10 . . . . . . 11 . . . . 7 . . . 1 . . . 9 Fabricators 8 | . . . . . . 2 . . . . . . 3 . . . . . . . . . 2 . . . . . . 1 . Repair Stations 10 | . 2 . . . 2 3 . . . . . . 2 . . . . 1 . . . . . . . . . . . . . Recycling Units 6 | . . . . . 1 . . . . . . . 2 . . . . . . . . . 3 . . . . . . . . Scanalyzers 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 20 | . . . . . . 5 . . . . . . . . . . . 1 . . . . 3 . . . . 7 . 4 . Terminal Hacks 68 | . 2 . 1 . 1 7 . . 32 . 1 . . 1 . 5 . 2 . 1 13 . 1 . . . 1 . . . . Record 24 | . . . . . . . . . 11 . . . . . . . . . . 1 12 . . . . . . . . . . Part Schematic 17 | . . . . . . . . . 12 . . . . . . 5 . . . . . . . . . . . . . . . Robot Schematic 6 | . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . . . . Robot Analysis 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Prototype ID Bank 6 | . 1 . . . . 2 . . 3 . . . . . . . . . . . . . . . . . . . . . . Open Door 3 | . . . . . . . . . . . . . . 1 . . . . . . 1 . . . . . 1 . . . . Alert Level 3 | . . . . . . 1 . . . . . . . . . . . 1 . . . . 1 . . . . . . . . Unreport Threat 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Locate Traps 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recall Investigation 1 | . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Zone Layout 3 | . . . . . . 2 . . . . . . . . . . . 1 . . . . . . . . . . . . . Derelict Proto ID Bank 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricator Hacks 3 | . . . . . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Build 2 | . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . . Repair Station Hacks 5 | . 2 . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 4 | . . . . . 1 . . . . . . . 2 . . . . . . . . . 1 . . . . . . . . Retrieve Matter 1 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Retrieve Components 3 | . . . . . 1 . . . . . . . 2 . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . Insert Component 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Analyze 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 6 | . . . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . 2 . . . Seal Access 6 | . . . . . . 3 . . . . . . . . . . . . . . . . 1 . . . . 2 . . . Unauthorized Hacks 34 | . 10 . . . 4 15 . . . . 2 . . . . . . 2 . . . . 1 . . . . . . . . Terminals 34 | . 10 . . . 4 15 . . . . 2 . . . . . . 2 . . . . 1 . . . . . . . . Assimilate 4 | . . . . . . 1 . . . . 1 . . . . . . 1 . . . . 1 . . . . . . . . Botnet 9 | . 3 . . . 1 4 . . . . . . . . . . . 1 . . . . . . . . . . . . . Operators 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 19 | . 5 . . . 3 10 . . . . 1 . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 58 | . 6 . . . 7 17 . . . . 3 . 4 . . . . 6 . . . . 7 . . . . 2 . 2 4 Full Trace Events 8 | . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . 1 . 1 3 Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 8 | . . . . . . . . . 6 . . . . . . 2 . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 33 | . . . . . 1 1 . . 12 . . . . . . 19 . . . . . . . . . . . . . . . Parts Built 4 | . . . . . . 2 . . . . . . . . . . . . . . . . 2 . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 100 | . . . . . . 47 . . . . . . . . . . . . . . . . 53 . . . . . . . . Total Part Build Rating 22 | . . . . . . 10 . . . . . . . . . . . . . . . . 12 . . . . . . . . Parts Repaired 2 | . 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Time 64 | . 26 . . . . 38 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components 8 | . . . . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Machine Destruction 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 10 | . . . . . . . . . . . . . . . 2 . . 3 . . 5 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled 3 | . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Total Allies 17 | . . . . . . 1 . . . . . . . . 2 6 . 3 . . 5 . . . . . . . . . . Largest Group 6 | . . . . . . 1 1 . . . . . . . 2 6 6 3 . . 5 . . . . . . . . . . Highest-Rated Group 277 | . . . . . . 26 26 . . . . . . . 58 136 136 163 . . 277 . . . . . . . . . . Highest-Rated Ally 65 | . . . . . . 26 26 . . . . . . . 29 31 31 65 . . 65 . . . . . . . . . . Total Orders 5 | . . . . . . . . . . . . . . . . . . 2 . . 3 . . . . . . . . . . STAY 2 | . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . . . . . FOLLOW 3 | . . . . . . . . . . . . . . . . . . 1 . . 2 . . . . . . . . . . Ally Attacks 75 | . . . . . . . . . . . . . . . 16 . 26 21 . . 12 . . . . . . . . . . Total Damage 2199 | . . . . . . . . . . . . . . . 210 . 395 855 . . 739 . . . . . . . . . . Kills 15 | . . . . . . . . . . . . . . . 2 . 2 7 . . 4 . . . . . . . . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . 1 . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Robot Analysis Total 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Derelict Logs Recovered 13 | . . 2 . 1 . . . . . 1 . . . 1 1 2 2 . 1 1 . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Turns Passed 30518 | 110 973 935 632 163 1528 5135 604 292 151 957 429 97 900 567 882 8369 714 1329 337 309 1091 460 1527 210 69 218 138 303 187 639 263 Spaces Moved 17061 | 49 375 362 284 101 613 2758 355 175 94 226 250 84 807 411 463 1473 437 970 303 239 897 403 1206 400 138 156 261 655 537 883 696 Core 67 | 3 . . . . . . . . . . . 5 3 . . . . . . . . . 1 8 . 33 1 . . . 13 Treads 1478 | 46 375 362 284 101 310 . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2769 | . . . . . 303 2466 . . . . . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 9806 | . . . . . . 292 355 175 94 226 250 79 804 411 463 1473 437 970 303 239 897 403 946 . . . . . 103 883 3 Flight 2941 | . . . . . . . . . . . . . . . . . . . . . . . 259 392 138 123 260 655 434 . 680 Fastest Speed 20 | 50 160 240 160 160 126 98 82 158 158 158 158 22 56 106 106 156 106 48 92 50 92 46 34 34 34 34 34 34 22 22 20 Average Speed 114 | 153 183 240 218 160 144 145 156 158 158 158 158 107 99 126 157 156 149 93 92 93 92 91 93 45 34 121 35 34 27 58 27 Slowest Speed 750 | 160 240 240 240 160 160 200 158 158 158 158 158 400 500 156 260 156 156 144 92 98 134 142 750 600 34 450 450 117 96 106 250 Overloaded Moves 156 | . . . . . . . 7 . . . . 44 . . . . . . . . . 91 . . . . . . 11 3 . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 71 | . . . . . . . . . . . . . . . . . . . . . . . 10 2 . . 4 15 19 . 21 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 49 | 3 78 79 69 26 49 70 51 36 71 49 5 82 17 62 60 84 51 21 56 33 86 53 21 74 39 57 46 21 77 25 26 Regions Visited 31 Branch Regions 20 Pre-discovered Areas 11 | . 1 1 . 1 . 2 . . 1 . . . . . 1 3 1 . . . . . . . . . . . . . . Known Exits Taken 12 | . 1 . . . . 1 1 1 . 1 . . 1 . . . 1 1 . 1 . 1 1 . . . 1 . . . . Unknown Exits Taken 17 | 1 . 1 1 1 1 . . . 1 . . . . 1 1 1 . . 1 . 1 . . 1 1 1 . 1 1 1 . Scrap Searched 21 | . . 1 . 1 . . 3 . . . . . . 3 3 4 1 . 1 . . 1 . 2 1 . . . . . . Spaces Dug 91 | . . . . . . . . . . . 2 . . . 19 . . 18 . 1 6 . 37 . . . . . 3 . 5 Terrain Destroyed 404 | . . . . . 92 10 . 8 . 12 2 . 11 1 121 . 3 18 11 1 8 3 93 . 2 . . . 3 . 5 Melee 34 | . . . . . . . . . . . 2 . . . 1 . . 18 . 1 5 . . . . . . . 3 . 4 Projectile 41 | . . . . . . . . . . . . . . 1 2 . 3 . 1 . 3 3 25 . 2 . . . . . 1 AOE 329 | . . . . . 92 10 . 8 . 12 . . 11 . 118 . . . 10 . . . 68 . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -1 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Low Low Zio Pro Fac Upp Upp War Pro Fac Upp Upp Zhi Pro Res Tes Res Acc Total 27012 | 66 581 390 296 103 1134 3701 376 181 97 778 266 91 884 445 568 7543 475 1331 338 292 1106 471 1498 425 159 175 292 717 552 960 721 Wait 8677 | 1 150 3 . . 379 771 2 . . 527 . 4 28 3 19 6046 10 258 9 23 49 46 179 26 22 8 30 73 3 8 . Move 16904 | 49 374 361 283 100 612 2757 354 174 93 225 250 83 806 410 462 1472 436 969 302 238 896 402 1187 395 137 155 252 627 503 882 658 Hop 58 | . . . . . . . . . . . . . . . . . . . . . . . 8 2 . . 4 12 15 . 17 Pick Up 127 | 2 9 1 4 . 9 15 1 . . . 2 . 8 11 5 8 . 13 . 2 17 . 12 . . 4 . . . 3 1 Fast Attach 148 | 6 2 . . . 4 5 . . 2 . . 4 13 . 3 2 1 12 1 2 1 1 27 1 . 4 1 4 9 27 16 Attach 59 | 1 . 1 . . 4 2 . . . 3 . . 1 1 10 . 3 5 1 6 3 3 3 . . . . . 7 . 5 Detach 17 | . . . . . . . . . . . . . 3 . 2 2 . 1 . . . . 1 . . . . 1 2 1 4 Swap 223 | . 5 5 4 2 33 42 8 2 . 3 6 . 7 6 8 2 4 19 3 6 32 7 8 1 . . . . . 6 4 Drop 124 | . 1 . 5 1 16 25 . . 2 . . . 5 6 . 7 . 11 1 . 20 . 8 . . . . . 7 8 1 Fire 419 | 7 39 17 . . 71 73 11 5 . 20 5 . 13 8 25 3 5 9 21 4 22 12 43 . . . . . . . 6 Melee 129 | . . . . . . 1 . . . . 3 . . . 7 1 5 34 . 11 5 . 18 . . 4 5 . 5 23 7 Ram 11 | . . . . . . . . . . . . . . . . . 2 . . . . . 4 . . . . . 1 2 2 Kick 11 | . . . . . 1 10 . . . . . . . . . . . . . . . . . . . . . . . . . Crush 8 | . 1 2 . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 9 | . . . . . . . . . . . . . . . . . 9 . . . . . . . . . . . . . . Rewire 88 | . . . . . . . . . . . . . . . 27 . . . . . 61 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / *Min) -10/Mines (discovered 3 exits: *Mat x2 / *Exi) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 6 exits: *Fac x4 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 2 exits: Fac x2) -6/Waste -6/Factory -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Zio) -6/Zion -5/Proximity Caves -5/Factory (discovered 5 exits: *Fac x3 / *Upp x2) -5/Upper Caves -5/Upper Caves -5/Warlord -4/Proximity Caves -4/Factory (discovered 3 exits: *Res / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Zhirov -3/Proximity Caves -3/Research -3/Testing -2/Research -1/Access History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 111 | -11/Scrapyard | Entered Materials 228 | -10/Materials | Discovered new exit (range 9) 313 | -10/Materials | Build established: Mutant 356 | -10/Materials | Discovered new exit (range 9) 712 | -10/Materials | Learned 4 Subcaves zone layouts 726 | -10/Materials | Identified exit to Mines 731 | -10/Materials | Loaded intel: 18 trap records 732 | -10/Materials | Learned location of 2 exits from Subcaves 733 | -10/Materials | Loaded intel: 8 terminal locations 734 | -10/Materials | Learned location of Mines (-10) 736 | -10/Materials | Learned location of 2 exits from Mines 750 | -10/Materials | Learned location of 1 exit from Storage 993 | -10/Materials | Repaired Assault Rifle 1084 | -10/Materials | Entered Mines 1085 | -10/Mines | Identified exit to Materials 1205 | -10/Mines | Learned location of Storage (-9) 1265 | -10/Mines | Learned Materials stockpile data 1483 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 2007 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 2010 | -10/Mines | Discovered new exit (range 5) 2019 | -10/Mines | Entered Exiles 2079 | -10/Exiles | Met 8R-AWN 2118 | -10/Exiles | Met EX-HEX 2185 | -10/Exiles | Met EX-BIN 2214 | -10/Exiles | Aligned with FarCom system 2216 | -10/Exiles | Given EX-Vault access code 2271 | -10/Exiles | Opened EX-Vault 2286 | -10/Exiles | Found Flying Fortress v7 2340 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2426 | -10/Exiles | Met EX-DEC 2637 | -10/Exiles | Discovered new exit (range 10) 2651 | -10/Exiles | Left Exiles lab with Flying Fortress v7 2651 | -10/Exiles | Entered Mines 2674 | -9/Mines | Learned location of Recycling (-9) 2739 | -9/Mines | Discovered new exit (range 13) 2814 | -9/Mines | Entered Materials 2814 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x2 3932 | -8/Materials | Lost 3 parts (1p2u) 4178 | -8/Materials | Discovered new exit (range 15) 4342 | -8/Materials | Entered Factory 4342 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4624 | -7/Factory | Fabricated Power Amplifier (x2) 4989 | -7/Factory | Repaired Carbon-fiber Leg 5766 | -7/Factory | Discovered new exit (range 15) 6155 | -7/Factory | Identified exit to Factory 6708 | -7/Factory | Learned location of 1 exit from Extension 6796 | -7/Factory | Learned location of 1 exit from Extension 6826 | -7/Factory | Learned location of 1 exit from Proximity Caves 6885 | -7/Factory | Learned location of 2 exits from Proximity Caves 6921 | -7/Factory | Learned location of Extension (-5) 8799 | -7/Factory | Learned location of 1 exit from Lower Caves 8849 | -7/Factory | Build established: Skirmisher 8888 | -7/Factory | Identified exit to Lower Caves 8946 | -7/Factory | Learned location of 1 exit from Lower Caves 8984 | -7/Factory | Learned location of 1 exit from Cetus 9265 | -7/Factory | Build established: Mutant 9477 | -7/Factory | Entered Lower Caves 9477 | -7/Lower Caves | Accompanied by 1 ally 9478 | -7/Lower Caves | Identified exit to Lower Caves 10075 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 10081 | -7/Lower Caves | Entered another Lower Caves area 10083 | -7/Lower Caves | Identified exit to Data Miner 10233 | -7/Lower Caves | Acquired the password to a Derelict Tinkerer's latest research 10373 | -7/Lower Caves | Entered Data Miner 10373 | -7/Data Miner | Discovered new exit (range 6) 10405 | -7/Data Miner | Met Data Miner 10438 | -7/Data Miner | Learned location of Section 7 (-2) 10438 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 10465 | -7/Data Miner | Received God Mode back door access code from Data Miner 10524 | -7/Data Miner | Entered Proximity Caves 10687 | -6/Proximity Caves | Spotter reported a threat 10746 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10842 | -6/Proximity Caves | Lost 3 parts (2u1w) 10915 | -6/Proximity Caves | Learned 4 Factory zone layouts 10927 | -6/Proximity Caves | Spotter reported a threat 11481 | -6/Proximity Caves | Entered Factory 11481 | -6/Factory | Evolved 2 slots: Utility x2 11482 | -6/Factory | Identified exit to Factory 11764 | -6/Factory | Incoming investigation squad redirected 11910 | -6/Factory | Sucked down chute 11910 | -6/Factory | Entered Waste 11922 | -6/Waste | Spotted C-40 Crusher 11923 | -6/Waste | Spotted C-40 Crusher 11925 | -6/Waste | EMP discharged 11948 | -6/Waste | Spotted C-40 Crusher 11959 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 11962 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11965 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 11972 | -6/Waste | Spotted C-40 Crusher 11979 | -6/Waste | Spotted C-40 Crusher 11988 | -6/Waste | Spotted C-40 Crusher 11989 | -6/Waste | Discovered new exit (range 10) 11996 | -6/Waste | Lost 7 parts (1p2n2u2w) 12007 | -6/Waste | Entered Factory 12518 | -6/Factory | System corruption reached 10% 12548 | -6/Factory | Discovered new exit (range 10) 12656 | -6/Factory | Identified exit to Lower Caves 12907 | -6/Factory | Entered Lower Caves 13423 | -6/Lower Caves | Learned Factory stockpile data 13440 | -6/Lower Caves | Discovered new exit (range 4) 13474 | -6/Lower Caves | Entered another Lower Caves area 13504 | -6/Lower Caves | Discovered exit to Factory (range 14) 13727 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 13757 | -6/Lower Caves | Spotted B-75 Beast 13782 | -6/Lower Caves | Destroyed 7 combat bots 13854 | -6/Lower Caves | Lost 6 parts (1p4u1w) 14015 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 14045 | -6/Lower Caves | Learned location of Zion (-6) 14104 | -6/Lower Caves | Build established: Derelict-Mutant 14137 | -6/Lower Caves | Discovered new exit (range 10) 14241 | -6/Lower Caves | Ambushed by wild Derelicts 14356 | -6/Lower Caves | Entered Zion 14433 | -6/Zion | System corruption cleaned by Quarantine Array 14541 | -6/Zion | Discovered new exit (range 11) 14602 | -6/Zion | Found CR-A16's Pointy Stick 14872 | -6/Zion | Learned 8 Factory zone layouts 15074 | -6/Zion | Given A8's code to call for help 21678 | -6/Zion | Received a visual enhancement algorithm 21934 | -6/Zion | Gained Derelict followers 22725 | -6/Zion | Entered Proximity Caves 22725 | -5/Proximity Caves | Accompanied by 6 allies 23172 | -5/Proximity Caves | Learned 8 Factory zone layouts 23272 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 23322 | -5/Proximity Caves | Lost 6 allies 23372 | -5/Proximity Caves | Core integrity fell below 50% 23402 | -5/Proximity Caves | Lost 6 parts (1p4u1w) 23439 | -5/Proximity Caves | Entered Factory 23439 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 23440 | -5/Factory | Identified exit to Upper Caves 23441 | -5/Factory | Identified exit to Factory 23466 | -5/Factory | Lost 4 parts (1p1n1u1w) 23472 | -5/Factory | Discovered exit to Factory (range 5) 23725 | -5/Factory | Discovered exit to Factory (range 17) 23728 | -5/Factory | Build established: Derelict-Assassin 24417 | -5/Factory | Lost 3 allies 24680 | -5/Factory | Build established: Assassin 24768 | -5/Factory | Entered Upper Caves 24849 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 24887 | -5/Upper Caves | Destroyed 7 combat bots 25049 | -5/Upper Caves | Discovered new exit (range 6) 25052 | -5/Upper Caves | Build established: Mutant 25105 | -5/Upper Caves | Entered another Upper Caves area 25106 | -5/Upper Caves | Identified exit to Warlord 25117 | -5/Upper Caves | Found Alien Artifact 25170 | -5/Upper Caves | Spotted B-75 Beast 25191 | -5/Upper Caves | Revealed the true nature of CR-A16's Pointy Stick 25195 | -5/Upper Caves | Destroyed B-75 Beast 25258 | -5/Upper Caves | Lost 8 parts (3p1n4u) 25372 | -5/Upper Caves | Learned 8 Factory zone layouts 25414 | -5/Upper Caves | Entered Warlord 25958 | -5/Warlord | Build established: Commander-Mutant 25999 | -5/Warlord | Warlord's base attacked by MAIN.C 26064 | -5/Warlord | Found Prototype Energy Gun 26064 | -5/Warlord | Identified Vortex Shotgun 26071 | -5/Warlord | Found Prototype Energy Gun 26071 | -5/Warlord | Identified Vortex Rifle 26075 | -5/Warlord | Found Vortex Rifle 26080 | -5/Warlord | Found Vortex Shotgun 26082 | -5/Warlord | Found Prototype Energy Cannon 26135 | -5/Warlord | Met Warlord 26144 | -5/Warlord | Opened Warlord's prototype stash 26146 | -5/Warlord | Identified Dimensional Node Initializer 26146 | -5/Warlord | Initialized slip node 26149 | -5/Warlord | Identified Vortex Driver 26151 | -5/Warlord | Found Prototype Reactor 26156 | -5/Warlord | Found Prototype Device 26156 | -5/Warlord | Identified Exp. Phase Shifter 26178 | -5/Warlord | Found Prototype Hackware 26178 | -5/Warlord | Identified Ghost Barrier 26332 | -5/Warlord | Lost 3 allies 26349 | -5/Warlord | Warlord forces counterattacked 26398 | -5/Warlord | Lost 9 allies 26430 | -5/Warlord | Spotted Striker 26479 | -5/Warlord | Spotted Striker 26497 | -5/Warlord | Discovered new exit (range 9) 26505 | -5/Warlord | Entered Proximity Caves 26516 | -4/Proximity Caves | Lost 9 allies 26754 | -4/Proximity Caves | Build established: Scavenger-Mutant 26879 | -4/Proximity Caves | Learned Research interactive machine intel 26887 | -4/Proximity Caves | Ambushed by research squad 26896 | -4/Proximity Caves | Identified Vortex Chain Reactor 26914 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 26922 | -4/Proximity Caves | Core integrity fell below 50% 26965 | -4/Proximity Caves | Entered Factory 26965 | -4/Factory | Evolved 2 slots: Power x1, Propulsion x1 26966 | -4/Factory | Identified exit to Research 26966 | -4/Factory | Identified exit to Upper Caves 26968 | -4/Factory | Lost 14 parts (3p2n7u2w) 27079 | -4/Factory | Found Quantum Capacitor 27218 | -4/Factory | Build established: Mutant 27497 | -4/Factory | Garrison activated, responded to threat 27539 | -4/Factory | Fabricated Cmb. Gravmag System? 27683 | -4/Factory | Lost 8 parts (2p5u1w) 27936 | -4/Factory | Build established: Scavenger-Mutant 27982 | -4/Factory | System corruption reached 10% 28458 | -4/Factory | Lost 3 parts (1p2u) 28490 | -4/Factory | Core integrity fell below 50% 28492 | -4/Factory | Entered Upper Caves 28493 | -4/Upper Caves | Encountered a Warlord checkpoint 28546 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 28552 | -4/Upper Caves | Spotted B-86 Titan 28592 | -4/Upper Caves | Lost 4 parts (3p1u) 28700 | -4/Upper Caves | Discovered new exit (range 4) 28702 | -4/Upper Caves | Entered another Upper Caves area 28768 | -4/Upper Caves | Discovered new exit (range 9) 28771 | -4/Upper Caves | Entered Zhirov 28771 | -4/Zhirov | Discovered new exit (range 3) 28778 | -4/Zhirov | Met Zhirov 28786 | -4/Zhirov | Found Alien Artifact 28786 | -4/Zhirov | Identified Integrated Dissipator 28786 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 28792 | -4/Zhirov | Found Alien Artifact 28838 | -4/Zhirov | Build established: Mutant 28989 | -4/Zhirov | Entered Proximity Caves 28992 | -3/Proximity Caves | Spotter reported a threat 29042 | -3/Proximity Caves | Encountered an infested base 29104 | -3/Proximity Caves | Spotter reported a threat 29111 | -3/Proximity Caves | Snuck into a huge 0b10 base via the rear entrance 29127 | -3/Proximity Caves | Entered Research 29127 | -3/Research | Evolved 2 slots: Utility x2 29128 | -3/Research | Loaded intel: 44 interactive machine locations 29155 | -3/Research | Incoming investigation squad redirected 29162 | -3/Research | Incoming investigation squad redirected 29210 | -3/Research | Found Prototype Protection 29210 | -3/Research | Identified Centrium Heavy Armor Plating 29297 | -3/Research | Spotted B-86 Titan 29316 | -3/Research | Incoming investigation squad redirected 29426 | -3/Research | Discovered new exit (range 11) 29430 | -3/Research | Entered Testing 29431 | -3/Testing | Maximum security lockdown engaged 29442 | -3/Testing | Found Prototype Device 29442 | -3/Testing | Identified 2N-1CE's Frost Array 29523 | -3/Testing | Spotted PY-9V1V7YW1RZ 29541 | -3/Testing | Spotted Striker 29542 | -3/Testing | Spotted Striker 29554 | -3/Testing | Spotted Alpha 7 29614 | -3/Testing | Discovered new exit (range 9) 29617 | -3/Testing | System corruption reached 10% 29617 | -3/Testing | Entered Research 29617 | -2/Research | Warlord forces began assault on 0b10 29617 | -2/Research | Evolved 2 slots: Utility x2 29647 | -2/Research | Lost 8 parts (1p4n1u2w) 29675 | -2/Research | Spotted B-90 Cyclops 29714 | -2/Research | Met up with Warlord 29724 | -2/Research | Lost 6 allies 29727 | -2/Research | Research machine network offline 29807 | -2/Research | Spotted B-90 Cyclops 29871 | -2/Research | Spotted Striker 29879 | -2/Research | Spotted Striker 29890 | -2/Research | Destroyed Striker 29939 | -2/Research | Lost 7 allies 29941 | -2/Research | Lost 4 parts (1p2n1u) 29979 | -2/Research | Spotted Striker 29985 | -2/Research | Spotted Striker 30002 | -2/Research | Build established: Scavenger-Mutant 30019 | -2/Research | Lost 3 allies 30031 | -2/Research | Spotted B-90 Cyclops 30068 | -2/Research | Lost 5 parts (2p3n) 30076 | -2/Research | Spotted B-90 Cyclops 30117 | -2/Research | Lost 5 allies 30168 | -2/Research | Spotted Executioner 30169 | -2/Research | Spotted Executioner 30182 | -2/Research | Discovered new exit (range 15) 30193 | -2/Research | Borebot progress halted 30224 | -2/Research | Lost 5 parts (1p3n1u) 30256 | -2/Research | Entered Access 30256 | -1/Access | Evolved 2 slots: Propulsion x2 30374 | -1/Access | Spotted B-99 Colossus 30413 | -1/Access | Lost 13 parts (2p7n3u1w) 30422 | -1/Access | Incoming investigation squad redirected 30483 | -1/Access | Core integrity fell below 50% 30504 | -1/Access | System corruption reached 10% 30506 | -1/Access | Search patrols dispatched 30511 | -1/Access | Core integrity fell below 20% 30519 | -1/Access | Destroyed by H-88 Terminator with KE Penetrator Last Messages --------------- 30506_ Slug penetrates G-73 Enforcer. 30506_ Cmb. Linear Gravjet destroyed. 30506_ P-80 Master destroyed. 30506_ Slammed into G-73 Enforcer. 30507_ Imp. Armor Integrity Analyzer destroyed. 30507_ Slammed into G-73 Enforcer. 30508_ Slug penetrates Wall. 30508_ Penetrated by Slug. 30509_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 30510_ Penetrated by Slug. 30515_ Slug penetrates Sealed Barrier. 30515_ Slug penetrates Terminal. 30516_ Slug penetrates Wall. 30516_ Penetrated by Slug. 30516_ Slug penetrates Sealed Barrier. 30518_ Slug penetrates Y-72 Warden. 30518_ Slug penetrates Terminal. 30519_ Slug penetrates Wall. 30519_ Slug penetrates H-88 Terminator. 30519_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????#############?????? | | #########??????????????????????# #?????? | | #??????????????????????# #?????? | | #??????????????????????# #?????? | | #??????????????????????# """"" #?????? | | #??????????????????????#[ """"" #?????? | | #??????????????????????# """"" #?????? | | #??????????????????????# [""""" #?????? | | #??????????????????????#=!""""" #?????? | | !! #??????????????????????#[%""""" =#?????? | | ! #??????????????????????#!!! #?????? | | ! #??????????????????????# * #?????? | | #??????????????????????# [ #?????? | | #??????????????????????# Y h #?????? | | ################################"#######+### #? | | g h gg g g gp #? | | g g h A h gph g p #? | | ################## Y hY""################ #? | | ?????????????????# ""#???????????????? ##? | | ?????????????????# "#????????????????? #?? | | ?????????????????# T#??????????????????#?? | | ?????????????????# "#????????????????????? | | ?????????????????# @""#????????????????????? | | ?????????????????# ""#????????????????????? | | ?????????????????""""""""""""????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????BB????BB??????????????????????? | | ???????????????????BB????BB??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 169 Coolant Potential 65 Energy Generation 80 Energy Capacity 1250 Matter Stores 614 Matter Capacity 1000 Sight Range 22 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Jamming Range 16 Power Amplification 30 Additional Mass Support 9 Base Temperature (-) 200 Armor Coverage 750 Resistance: TH 25 Resistance: EX 25 Power Shielding 66 Propulsion Shielding 90 Weapon Shielding 66 Phase Shifting 20 Evasion (%) 66 Targeting Accuracy 16 Melee Accuracy 8 Core Analysis 9 Armor Integrity Analysis 40 Recoil Reduction 3 Matter Filtering 50 Salvage Targeting 2 Defensive Hacking 20 Item Schematics ----------------- Hcp. Storage Unit | -8/Materials | Scanalyzed Imp. Propulsion Shielding | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Cmb. Gravmag System | -7/Data Miner | Free Point Defense System | -7/Data Miner | Free Imp. Arc Projector | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Transmission Jammer | -7/Data Miner | Free Adv. Thermal Shield | -7/Data Miner | Free Phase Gun | -7/Data Miner | Free Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Flamer | -6/Zion | Free Hvy. Beamcaster | -6/Zion | Free Hvy. Battle Rifle | -6/Zion | Free Force Field | -6/Zion | Archive Imp. Coolant Injector | -6/Zion | Archive Imp. Heavy Armor Plating | -6/Zion | Archive Disruptor Cannon | -6/Zion | Archive Cloaking Device | -6/Zion | Archive Imp. Recalibrator | -6/Zion | Archive Lgt. Angular Momentum Engine | -6/Zion | Archive Dispersion Rifle | -6/Zion | Archive Adv. Coolant Injector | -6/Zion | Archive Imp. Target Analyzer | -6/Zion | Archive Mass Driver | -6/Zion | Archive Focal Shield | -6/Zion | Archive Nuclear Pulse Thruster | -6/Zion | Archive Imp. Weapon Cycler | -6/Zion | Archive Robot Schematics ------------------ M-14 Sweeper | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free Y-64 Sentinel | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free A-02 Transporter | -6/Zion | Archive L-61 Swordsman | -6/Zion | Archive Fabricated ------------ Power Amplifier | x2 | -7/Factory | Preloaded Cmb. Gravmag System | x2 | -4/Factory Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Achievements -------------- Whoosh! Challenges ------------ None Game ------ Seed ChipStasisFlamer Manual? 0 Play Time 04:20:13 Cumulative 263.5 hours Start 2024.09.12 @ 07:03:41 End 2024.09.13 @ 00:41:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 218 Rogue 218 Adventurer 0 Explorer 0 Win Type - Total 1 Types 0/0/0/1/0/0/0/0/0 Lore% 71 Gallery% 77 Achievement% 57 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 32/SmallcapsGlow Map View 77x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0e8890c2-bced-4512-a3e5-1df38f05b4ba