Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.23 @ 10:19:58

Player: Stryker

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (5)        1000
Robots Destroyed (37)      185
Value Destroyed (847)      847
Prototype IDs (9)          180
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3712

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             667/700
Matter                     155/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (800) Ox15
Location                   -7/Waste

 Parts 
-------
>               --- POWER (1) --------
                    (None)
>               --- PROPULSION (4) ---
                    (None)
>               --- UTILITY (6) ------
       Improved Cooling System
  High-capacity Storage Unit
                Machine Analyzer
       Improved Signal Interpreter
                Hacking Suite
>               --- WEAPON (2) -------
                Rocket Launcher
>               --- INVENTORY (20) ---
                Deuterium Engine
       Advanced Treads
       Advanced Treads
         Medium Treads
  High-capacity Storage Unit
  High-capacity Matter Pod (148)
                Structural Scanner
       Improved Light Armor Plating
                Hacking Suite
                Hacking Suite
                Hacking Suite
          Heavy Particle Gun
          Heavy Ion Cannon
          Heavy Ion Cannon
                Autogun
       Improved Light Cannon
       Advanced Assault Cannon
                Katana
                Plasma Sword

 Peak State 
------------
>               --- POWER ------------
       Improved Ion Engine
>               --- PROPULSION -------
       Advanced Treads
       Advanced Treads
                Wheel
        Armored Wheel
>               --- UTILITY ----------
       Improved Cooling System
  High-capacity Storage Unit
                Machine Analyzer
       Improved Signal Interpreter
       Improved Light Armor Plating
                Hacking Suite
>               --- WEAPON -----------
          Heavy Particle Gun
          Heavy Ion Cannon
>               --- INVENTORY --------
                Deuterium Engine
       Advanced Treads
       Advanced Treads
         Medium Treads
        Compact Wheel
  High-capacity Storage Unit
  High-capacity Matter Pod
                Structural Scanner
       Improved Sensor Array
                Hacking Suite
                Hacking Suite
                Hacking Suite
                Particle Gun
          Heavy Ion Cannon
          Heavy Ion Cannon
                Autogun
       Improved Light Cannon
       Advanced Assault Cannon
                Rocket Launcher
                Katana
[Rating: 41]

 Favorites 
-----------
Power                      Improved Ion Engine
  Engine                   Improved Ion Engine
Propulsion                 Advanced Treads
  Treads                   Advanced Treads
  Leg                      Aluminum Leg
  Wheel                    Wheel
Utility                    Machine Analyzer
  Device                   Improved Sensor Array
  Storage                  Large Storage Unit
  Processor                Machine Analyzer
  Hackware                 Hacking Suite
  Protection               Light Armor Plating
Weapon                     Heavy Particle Gun
  Energy Gun               Heavy Particle Gun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Improved Light Cannon
  Launcher                 Rocket Launcher
  Slashing Weapon          Katana

 Build                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was 
Slots Evolved              6    | .   .   2   2   2   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               2    | .   .   1   1   .   .   
  Utility                  4    | .   .   1   1   2   .   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             52   | 2   8   13  12  10  7   
  Power                    5    | .   1   3   1   .   .   
    Engine                 5    | .   1   3   1   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               12   | 1   2   5   3   .   1   
    Treads                 5    | .   1   3   1   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  7    | 1   1   2   2   .   1   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  23   | 1   4   2   7   8   1   
    Device                 11   | 1   2   .   3   4   1   
    Storage                4    | .   2   1   .   1   .   
    Processor              4    | .   .   .   3   1   .   
    Hackware               1    | .   .   .   .   1   .   
    Protection             3    | .   .   1   1   1   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   12   | .   1   3   1   2   5   
    Energy Gun             2    | .   1   .   1   .   .   
    Energy Cannon          2    | .   .   .   .   1   1   
    Ballistic Gun          1    | .   .   1   .   .   .   
    Ballistic Cannon       2    | .   .   2   .   .   .   
    Launcher               2    | .   .   .   .   .   2   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        3    | .   .   .   .   1   2   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   1   .   1   
Parts Lost                 9    | .   3   1   1   .   4   
  Power                    2    | .   .   1   1   .   .   
  Propulsion               4    | .   1   .   .   .   3   
  Utility                  2    | .   2   .   .   .   .   
  Weapon                   1    | .   .   .   .   .   1   
  Highest Loss Streak      3    | .   1   1   1   .   3   
Average Slot Usage (%)     97   | .   97  98  98  99  90  
  Engine                   9    | .   14  11  9   7   5   
  Treads                   16   | .   13  22  16  15  12  
  Wheel                    14   | .   14  11  18  15  13  
  Device                   11   | .   11  8   7   14  13  
  Storage                  10   | .   14  13  10  7   7   
  Processor                9    | .   .   .   16  15  15  
  Hackware                 3    | .   .   .   .   7   7   
  Protection               2    | .   .   9   1   .   .   
  Energy Gun               5    | .   14  .   7   7   .   
  Energy Cannon            1    | .   .   .   .   1   3   
  Ballistic Gun            5    | .   14  5   9   2   .   
  Ballistic Cannon         4    | .   .   16  .   .   .   
  Slashing Weapon          1    | .   .   .   .   2   3   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             62   | 12  30  40  37  62  60  
  Greatest Support         38   | 20  16  28  22  22  38  
  Greatest Overweight (x)  3    | 1   1   3   1   2   3   
  Average Overweight (x)   1    | .   1   1   1   1   2   
Largest Inventory Capacity 20   | 8   15  15  15  20  20  
  Average Capacity         15   | 8   9   15  15  18  20  
  Most Carried             20   | 8   10  15  15  20  20  
  Average Carried          14   | 6   8   13  14  16  19  
  Final Capacity           20   | 8   15  15  15  20  20  
  Final Carried            20   | 8   10  15  15  20  19  

 Class Distribution 
--------------------
 43% | Mutant
 20% | Scavenger-Skirmisher
 18% | Scavenger-Mutant
 16% | Scavenger-Assassin

 Dominant Class 
----------------
               Mutant | -10/Materials
               Mutant | -9/Materials
     Scavenger-Mutant | -8/Materials
 Scavenger-Skirmisher | -7/Factory
   Scavenger-Assassin | -7/Waste

 Resources                      | -11 -10 -9  -8  -7  -7  
-----------                Run  | Scr Mat Mat Mat Fac Was 
Matter Collected           1175 | 241 142 392 280 120 .   
  Remotely                 73   | 38  35  .   .   .   .   
Salvage Created            1287 | 103 391 393 280 120 .   
  Parts                    73   | 5   20  29  14  5   .   
Haulers Intercepted        3    | .   1   2   .   .   .   
Recyclers Shooed           1    | .   .   1   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was 
Combat Hostiles Destroyed  18   | .   6   7   4   1   .   
  Guns                     13   | .   6   2   4   1   .   
  Cannons                  5    | .   .   5   .   .   .   
Classes Destroyed          11   | 2   4   3   1   1   .   
  Builder                  4    | .   2   1   1   .   .   
  Tunneler                 2    | 2   .   .   .   .   .   
  Hauler                   3    | .   1   2   .   .   .   
  Recycler                 3    | 1   .   2   .   .   .   
  Mechanic                 1    | .   .   .   1   .   .   
  Operator                 1    | .   .   .   .   1   .   
  Watcher                  5    | .   1   2   1   1   .   
  Swarmer                  3    | .   .   3   .   .   .   
  Grunt                    11   | .   6   2   3   .   .   
  Duelist                  2    | .   .   1   1   .   .   
  Sentry                   2    | .   .   1   .   1   .   
Best Kill Streak           5    | 1   3   5   5   1   .   
  Combat Bots Only         4    | .   2   3   4   1   .   
Max Kills in Single Turn   2    | 1   2   1   1   1   .   
  Gunslinging              1    | .   1   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Was 
Damage Taken               1229 | .   326 329 258 157 159 
  Core                     170  | .   50  40  47  33  .   
  Absorbed by Shields      .    | .   .   .   .   .   .   
Core Remaining (%)         90   | 100 80  90  91  .   .   
Volleys Fired              101  | 7   32  32  16  6   8   
  Largest                  2    | 2   2   2   2   2   2   
  Hottest                  120  | 60  85  78  78  120 98  
Shots Fired                197  | 14  63  64  32  11  13  
  Gun                      134  | 14  63  19  32  6   .   
  Cannon                   58   | .   .   45  .   5   8   
  Launcher                 5    | .   .   .   .   .   5   
  Special                  .    | .   .   .   .   .   .   
  Kinetic                  120  | 7   32  64  16  1   .   
  Thermal                  72   | 7   31  .   16  10  8   
  Explosive                5    | .   .   .   .   .   5   
  Electromagnetic          .    | .   .   .   .   .   .   
  Robot Hit Streak         16   | 7   16  12  16  5   11  
  Robot Miss Streak        5    | 2   2   5   1   1   3   
  Penetration Max          .    | .   .   .   .   .   .   
  Secondary Targets        3    | .   2   .   1   .   .   
    Max Gunslinging Chain  1    | .   1   .   1   .   .   
Shots Hit Robots           134  | 9   47  38  22  10  8   
  Core Hits                60   | 4   20  17  12  6   1   
  Critical Kills           .    | .   .   .   .   .   .   
  Critical Parts Destroyed .    | .   .   .   .   .   .   
  Critical Strikes         1    | .   .   .   .   1   .   
    Burn                   1    | .   .   .   .   1   .   
Melee Attacks              5    | .   .   .   .   4   1   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 5    | .   .   .   .   4   1   
  Piercing                 .    | .   .   .   .   .   .   
  Sneak Attacks            1    | .   .   .   .   1   .   
    Combat Hostiles        .    | .   .   .   .   .   .   
  Follow-up Attacks        .    | .   .   .   .   .   .   
Damage Inflicted           2655 | 99  594 713 404 315 530 
  Guns                     1382 | 99  594 173 404 112 .   
  Cannons                  729  | .   .   540 .   53  136 
  Explosions               394  | .   .   .   .   .   394 
  Melee                    150  | .   .   .   .   150 .   
  Ramming                  .    | .   .   .   .   .   .   
  Kinetic                  1212 | 33  276 713 177 13  .   
  Thermal                  899  | 66  318 .   227 152 136 
  Explosive                394  | .   .   .   .   .   394 
  Electromagnetic          .    | .   .   .   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Slashing                 150  | .   .   .   .   150 .   
  Piercing                 .    | .   .   .   .   .   .   
Highest Corruption         .    | .   .   .   .   .   .   
  Average Corruption       .    | .   .   .   .   .   .   
  Corruption Purged        .    | .   .   .   .   .   .   
Overload Shots             .    | .   .   .   .   .   .   
Overflow Damage            98   | .   .   21  .   77  .   
  Projectiles              21   | .   .   21  .   .   .   
  Explosions               .    | .   .   .   .   .   .   
  Melee                    77   | .   .   .   .   77  .   
Knockbacks                 6    | .   .   6   .   .   .   
  Impact                   .    | .   .   .   .   .   .   
  Kinetic                  6    | .   .   6   .   .   .   
  Secondary                .    | .   .   .   .   .   .   
Self-Inflicted Damage      .    | .   .   .   .   .   .   
  Shots                    .    | .   .   .   .   .   .   
  Rammed                   .    | .   .   .   .   .   .   
Targets Rammed             .    | .   .   .   .   .   .   
  Kicked                   .    | .   .   .   .   .   .   
  Crushed                  .    | .   .   .   .   .   .   
Highest Temperature        140  | .   114 132 140 22  8   
  Average Temperature      39   | .   35  37  52  10  6   
  Received Heat Transfer   453  | .   198 60  135 60  .   
Siege Activations          .    | .   .   .   .   .   .   
Robots Corrupted           .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Fried              .    | .   .   .   .   .   .   
  Impact Corruptions       .    | .   .   .   .   .   .   
Robots Melted              .    | .   .   .   .   .   .   
  Combat Hostiles          .    | .   .   .   .   .   .   
  Parts Melted             5    | .   2   .   .   3   .   
  Heat Transferred         1880 | 150 768 .   444 333 185 
Parts Sabotaged            .    | .   .   .   .   .   .   
Parts Stolen               .    | .   .   .   .   .   .   
Parts Stripped             .    | .   .   .   .   .   .   
Power Chain Reactions      .    | .   .   .   .   .   .   
Missiles Intercepted       .    | .   .   .   .   .   .   

 Alert                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was 
Peak Influence             367  | 15  194 367 193 115 46  
  Initial                  87   | .   9   81  70  87  16  
  Average                  117  | 8   115 227 139 84  21  
Maximum Alert Level        1    | .   .   1   .   .   .   
  Low Security (%)         87   | 100 100 45  100 100 100 
  Level 1                  12   | .   .   54  .   .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          5    | .   2   1   .   2   .   
  Investigation            1    | .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   2   1   .   1   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was 
Distress Signals           2    | .   1   1   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              38   | .   10  11  7   4   6   
  Peak Tracking Total      6    | .   2   4   4   2   6   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was 
Traps Triggered            2    | .   .   1   .   1   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -7  
----------                 Run  | Scr Mat Mat Mat Fac Was 
Machines Disabled          .    | .   .   .   .   .   .   
  Max in Single Turn       .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was 
Machines Accessed          15   | .   4   2   6   3   .   
  Terminals                9    | .   4   1   3   1   .   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          2    | .   .   .   2   .   .   
  Recycling Units          2    | .   .   1   1   .   .   
  Scanalyzers              1    | .   .   .   .   1   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                49   | .   16  5   21  7   .   
  Successful               25   | .   8   2   10  5   .   
  Failed                   22   | .   7   3   10  2   .   
    Catastrophic           1    | .   1   .   .   .   .   
  Database Lockouts        2    | .   1   .   1   .   .   
  Manual                   27   | .   12  4   11  .   .   
  Terminals                36   | .   16  2   16  2   .   
  Fabricators              3    | .   .   .   .   3   .   
  Repair Stations          4    | .   .   .   4   .   .   
  Recycling Units          4    | .   .   3   1   .   .   
  Scanalyzers              2    | .   .   .   .   2   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             7    | .   4   .   3   .   .   
  Part Schematic           1    | .   1   .   .   .   .   
  Prototype ID Bank        4    | .   1   .   3   .   .   
  Locate Traps             1    | .   1   .   .   .   .   
  Zone Layout              1    | .   1   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   3   .   
  Load Schematic           1    | .   .   .   .   1   .   
  Build                    2    | .   .   .   .   2   .   
Repair Station Hacks       3    | .   .   .   3   .   .   
  Scan Component           2    | .   .   .   2   .   .   
  Repair                   1    | .   .   .   1   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 2    | .   .   .   .   2   .   
  Insert Component         1    | .   .   .   .   1   .   
  Analyze                  1    | .   .   .   .   1   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         10   | .   4   2   4   .   .   
  Terminals                8    | .   4   1   3   .   .   
    Track                  4    | .   2   .   2   .   .   
    Botnet                 4    | .   2   1   1   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          2    | .   .   1   1   .   .   
    Mask                   2    | .   .   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         13   | .   4   2   5   2   .   
  Full Trace Events        1    | .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   2    | .   1   .   .   1   .   
  Parts Built              2    | .   .   .   .   2   .   
    Matter                 204  | .   .   .   .   204 .   
    Time                   102  | .   .   .   .   102 .   
  Total Part Build Rating  2    | .   .   .   .   2   .   
Parts Repaired             1    | .   .   .   1   .   .   
  Time                     38   | .   .   .   38  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           1    | .   .   .   .   1   .   
  Part Schematics Acquired 1    | .   .   .   .   1   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -7  
------------               Run  | Scr Mat Mat Mat Fac Was 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -7  
--------                   Run  | Scr Mat Mat Mat Fac Was 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -7  
-------                    Run  | Scr Mat Mat Mat Fac Was 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11 -10 -9  -8  -7  -7  
-------------              Run  | Scr Mat Mat Mat Fac Was 
Turns Passed               1989 | 82  309 459 290 554 295 
Spaces Moved               1287 | 47  197 265 180 448 150 
  Core                     .    | .   .   .   .   .   .   
  Treads                   1    | .   .   1   .   .   .   
  Legs                     39   | 39  .   .   .   .   .   
  Wheels                   1247 | 8   197 264 180 448 150 
  Hover                    .    | .   .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   .   
  Fastest Speed            95   | 95  95  95  100 100 105 
  Average Speed            109  | 115 95  117 100 111 119 
  Slowest Speed            245  | 120 95  245 100 115 135 
  Overloaded Moves         .    | .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   
Exploration Rate (%)       25   | 4   33  28  18  11  59  
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   1   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   .   .   
Scrap Searched             .    | .   .   .   .   .   .   
Spaces Dug                 4    | .   .   .   .   2   2   
Terrain Destroyed          34   | .   .   .   .   3   31  
  Melee                    2    | .   .   .   .   1   1   
  Projectile               5    | .   .   .   .   2   3   
  AOE                      27   | .   .   .   .   .   27  
Terrain Rammed             .    | .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   

 Actions                        | -11 -10 -9  -8  -7  -7  
---------                  Run  | Scr Mat Mat Mat Fac Was 
Total                      1672 | 60  261 352 265 486 248 
  Wait                     153  | 3   7   17  42  4   80  
  Move                     1283 | 46  196 264 179 448 150 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  39   | 1   8   13  6   10  1   
  Fast Attach              13   | 2   3   4   4   .   .   
  Attach                   12   | .   2   4   3   2   1   
  Detach                   5    | 1   1   .   3   .   .   
  Swap                     27   | .   3   5   5   8   6   
  Drop                     34   | .   9   13  7   4   1   
  Fire                     101  | 7   32  32  16  6   8   
  Melee                    5    | .   .   .   .   4   1   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-7/Waste

 History 
---------
 Turn | Location      | Event
    1 | -11/Scrapyard | Discovered new exit (range 3)
   83 | -11/Scrapyard | Entered Materials
  229 | -10/Materials | Discovered new exit (range 13)
  351 | -10/Materials | Discovered new exit (range 15)
  362 | -10/Materials | Central database locked down
  392 | -10/Materials | Entered another Materials area
  392 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  523 | -9/Materials  | Build established: Mutant
  830 | -9/Materials  | Discovered new exit (range 16)
  851 | -9/Materials  | Entered another Materials area
  851 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  860 | -8/Materials  | Central database locked down
 1087 | -8/Materials  | Repaired Adv. Treads
 1095 | -8/Materials  | Discovered new exit (range 13)
 1140 | -8/Materials  | Identified exit to Factory
 1141 | -8/Materials  | Entered Factory
 1141 | -7/Factory    | Evolved 2 slots: Utility x2
 1212 | -7/Factory    | Fabricated Hcp. Storage Unit?
 1322 | -7/Factory    | Build established: Scavenger-Skirmisher
 1327 | -7/Factory    | Fabricated Hcp. Storage Unit?
 1695 | -7/Factory    | Sucked down chute
 1695 | -7/Factory    | Entered Waste
 1737 | -7/Waste      | Spotted C-40 Crusher
 1789 | -7/Waste      | Spotted C-40 Crusher
 1890 | -7/Waste      | Spotted C-40 Crusher
 1902 | -7/Waste      | Spotted C-40 Crusher
 1909 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 1933 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 1934 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 1952 | -7/Waste      | Spotted C-40 Crusher
 1965 | -7/Waste      | Lost 3 parts (2n1w)
 1975 | -7/Waste      | Spotted C-40 Crusher
 1989 | -7/Waste      | Crushed by Compactor (1 part destroyed, 1 dropped)
 1990 | -7/Waste      | Self-destructed

 Last Messages 
---------------
01650_ ALERT: Cargo convoy en route, clear transfer corridor.
01695_ Triggered Chute Trap.
01695_ A hatch slides open and sucks a vortex of air into the floor.
LOCATION=UNKNOWN
GOAL=ESCAPE
01725_ Dropped Particle Gun.
01725_ Acquired Prototype Slashing Weapon.
01727_ Identified Plasma Sword.
01909_ Hvy. Ion Cannon crushed.
01909_ Adv. Treads crushed. <x2>
01933_ Wheel crushed.
01933_ Imp. Sensor Array crushed.
01934_ Com. Wheel crushed.
01934_ Imp. Ion Engine crushed.
01938_ Imp. Sensor Array crushed.
01938_ Imp. Ion Engine crushed.
01948_ The unstable cave ceiling collapses.
01948_ C-40 Crusher crushed by falling debris.
01989_ Arm. Wheel crushed.
01989_ Adv. Treads crushed.

 Map 
-----
+----------------------------------------------------+
| ?????????????????????????????????????????????????? |
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| #????????????????????????????????????????????????? |
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| #?????#    ##?????#!   #?????????????????????????? |
| #?????#    ##?????#    #?????????????????????????? |
| #######    #####??#    #????????? ???????????????? |
|    ####    ########    ########  ????????????????? |
|                                   ???????????????? |
|                                   ???????????????? |
|                                    ??????????????? |
|                                   ???????????????? |
|    ####    ######## C  ####??????????????????????? |
| #  ####    ######## CC #???????????#?????????????? |
|   ##??#    ##?????#    #?????????  #?????????????? |
| ###???#    ##?????#    #????????   #?????????????? |
| #?????#    ########  CC########    #### ?????????? |
| #?????#              CC      CC         ?????????? |
| #?????#        CC         CC CC          ????????? |
| #?????#        CC         CC             ????????? |
| #?????#                  @               ????????? |
| #?????#    ########    ########    ###???????????? |
| #?????#    #??????#    #?????????  #?????????????? |
| #?????#    #??????#    #???????????#?????????????? |
| #?????#    #??????#    #?????????????????????????? |
| #?????#    #??????#    #?????????????????????????? |
| #??????    ???????#    #?????????????????????????? |
| #?????????????????#    #?????????????????????????? |
| #?????????????????#    #?????????????????????????? |
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| #?????????????????#    ??????????????????????????? |
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| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           61
Energy Generation          12
Energy Capacity            265
Matter Stores              321
Matter Capacity            500
Sight Range                16
Robot Scan Range           15
Terrain Scan Density       10
Additional Mass Support    6
Armor Coverage             150
Evasion (%)                55
Targeting Accuracy         8
Recoil Reduction           2
Offensive Hacking          10

 Item Schematics 
-----------------
 Hcp. Storage Unit | -10/Materials | Hacked
     Hacking Suite | -7/Factory    | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
 Hcp. Storage Unit | x1 | -7/Factory 
 Hcp. Storage Unit | x1 | -7/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HellfireLauncherEdition
  Manual?         0
Play Time         00:45:03
  Cumulative      1049.5 hours
  Start           2021.05.23 @ 08:16:48
  End             2021.05.23 @ 10:19:58
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          297
  Rogue           297
  Adventurer      0
  Explorer        0
Win Type          -
  Total           38
  Types           25/5/5/3/0/0/0/0/0
Lore%             81
Gallery%          86
Achievement%      73
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 904c0b26-db2b-460e-9f75-8a30d584f2c0