Cogmind - Beta 11 X4 @@@ ROGUE MODE // 2021.05.23 @ 10:19:58 Player: Stryker Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (37) 185 Value Destroyed (847) 847 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3712 Bonus ------- None Cogmind --------- Core Integrity 667/700 Matter 155/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (800) Ox15 Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ Improved Cooling System High-capacity Storage Unit Machine Analyzer Improved Signal Interpreter Hacking Suite > --- WEAPON (2) ------- Rocket Launcher > --- INVENTORY (20) --- Deuterium Engine Advanced Treads Advanced Treads Medium Treads High-capacity Storage Unit High-capacity Matter Pod (148) Structural Scanner Improved Light Armor Plating Hacking Suite Hacking Suite Hacking Suite Heavy Particle Gun Heavy Ion Cannon Heavy Ion Cannon Autogun Improved Light Cannon Advanced Assault Cannon Katana Plasma Sword Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Advanced Treads Advanced Treads Wheel Armored Wheel > --- UTILITY ---------- Improved Cooling System High-capacity Storage Unit Machine Analyzer Improved Signal Interpreter Improved Light Armor Plating Hacking Suite > --- WEAPON ----------- Heavy Particle Gun Heavy Ion Cannon > --- INVENTORY -------- Deuterium Engine Advanced Treads Advanced Treads Medium Treads Compact Wheel High-capacity Storage Unit High-capacity Matter Pod Structural Scanner Improved Sensor Array Hacking Suite Hacking Suite Hacking Suite Particle Gun Heavy Ion Cannon Heavy Ion Cannon Autogun Improved Light Cannon Advanced Assault Cannon Rocket Launcher Katana [Rating: 41] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Advanced Treads Treads Advanced Treads Leg Aluminum Leg Wheel Wheel Utility Machine Analyzer Device Improved Sensor Array Storage Large Storage Unit Processor Machine Analyzer Hackware Hacking Suite Protection Light Armor Plating Weapon Heavy Particle Gun Energy Gun Heavy Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Rocket Launcher Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . 1 1 . . Utility 4 | . . 1 1 2 . Weapon . | . . . . . . Parts Attached 52 | 2 8 13 12 10 7 Power 5 | . 1 3 1 . . Engine 5 | . 1 3 1 . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 12 | 1 2 5 3 . 1 Treads 5 | . 1 3 1 . . Leg . | . . . . . . Wheel 7 | 1 1 2 2 . 1 Hover . | . . . . . . Flight . | . . . . . . Utility 23 | 1 4 2 7 8 1 Device 11 | 1 2 . 3 4 1 Storage 4 | . 2 1 . 1 . Processor 4 | . . . 3 1 . Hackware 1 | . . . . 1 . Protection 3 | . . 1 1 1 . Artifact . | . . . . . . Weapon 12 | . 1 3 1 2 5 Energy Gun 2 | . 1 . 1 . . Energy Cannon 2 | . . . . 1 1 Ballistic Gun 1 | . . 1 . . . Ballistic Cannon 2 | . . 2 . . . Launcher 2 | . . . . . 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon 3 | . . . . 1 2 Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . 1 . 1 Parts Lost 9 | . 3 1 1 . 4 Power 2 | . . 1 1 . . Propulsion 4 | . 1 . . . 3 Utility 2 | . 2 . . . . Weapon 1 | . . . . . 1 Highest Loss Streak 3 | . 1 1 1 . 3 Average Slot Usage (%) 97 | . 97 98 98 99 90 Engine 9 | . 14 11 9 7 5 Treads 16 | . 13 22 16 15 12 Wheel 14 | . 14 11 18 15 13 Device 11 | . 11 8 7 14 13 Storage 10 | . 14 13 10 7 7 Processor 9 | . . . 16 15 15 Hackware 3 | . . . . 7 7 Protection 2 | . . 9 1 . . Energy Gun 5 | . 14 . 7 7 . Energy Cannon 1 | . . . . 1 3 Ballistic Gun 5 | . 14 5 9 2 . Ballistic Cannon 4 | . . 16 . . . Slashing Weapon 1 | . . . . 2 3 Naked Turns . | . . . . . . Heaviest Build 62 | 12 30 40 37 62 60 Greatest Support 38 | 20 16 28 22 22 38 Greatest Overweight (x) 3 | 1 1 3 1 2 3 Average Overweight (x) 1 | . 1 1 1 1 2 Largest Inventory Capacity 20 | 8 15 15 15 20 20 Average Capacity 15 | 8 9 15 15 18 20 Most Carried 20 | 8 10 15 15 20 20 Average Carried 14 | 6 8 13 14 16 19 Final Capacity 20 | 8 15 15 15 20 20 Final Carried 20 | 8 10 15 15 20 19 Class Distribution -------------------- 43% | Mutant 20% | Scavenger-Skirmisher 18% | Scavenger-Mutant 16% | Scavenger-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Scavenger-Assassin | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Scr Mat Mat Mat Fac Was Matter Collected 1175 | 241 142 392 280 120 . Remotely 73 | 38 35 . . . . Salvage Created 1287 | 103 391 393 280 120 . Parts 73 | 5 20 29 14 5 . Haulers Intercepted 3 | . 1 2 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Combat Hostiles Destroyed 18 | . 6 7 4 1 . Guns 13 | . 6 2 4 1 . Cannons 5 | . . 5 . . . Classes Destroyed 11 | 2 4 3 1 1 . Builder 4 | . 2 1 1 . . Tunneler 2 | 2 . . . . . Hauler 3 | . 1 2 . . . Recycler 3 | 1 . 2 . . . Mechanic 1 | . . . 1 . . Operator 1 | . . . . 1 . Watcher 5 | . 1 2 1 1 . Swarmer 3 | . . 3 . . . Grunt 11 | . 6 2 3 . . Duelist 2 | . . 1 1 . . Sentry 2 | . . 1 . 1 . Best Kill Streak 5 | 1 3 5 5 1 . Combat Bots Only 4 | . 2 3 4 1 . Max Kills in Single Turn 2 | 1 2 1 1 1 . Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Damage Taken 1229 | . 326 329 258 157 159 Core 170 | . 50 40 47 33 . Absorbed by Shields . | . . . . . . Core Remaining (%) 90 | 100 80 90 91 . . Volleys Fired 101 | 7 32 32 16 6 8 Largest 2 | 2 2 2 2 2 2 Hottest 120 | 60 85 78 78 120 98 Shots Fired 197 | 14 63 64 32 11 13 Gun 134 | 14 63 19 32 6 . Cannon 58 | . . 45 . 5 8 Launcher 5 | . . . . . 5 Special . | . . . . . . Kinetic 120 | 7 32 64 16 1 . Thermal 72 | 7 31 . 16 10 8 Explosive 5 | . . . . . 5 Electromagnetic . | . . . . . . Robot Hit Streak 16 | 7 16 12 16 5 11 Robot Miss Streak 5 | 2 2 5 1 1 3 Penetration Max . | . . . . . . Secondary Targets 3 | . 2 . 1 . . Max Gunslinging Chain 1 | . 1 . 1 . . Shots Hit Robots 134 | 9 47 38 22 10 8 Core Hits 60 | 4 20 17 12 6 1 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes 1 | . . . . 1 . Burn 1 | . . . . 1 . Melee Attacks 5 | . . . . 4 1 Impact . | . . . . . . Slashing 5 | . . . . 4 1 Piercing . | . . . . . . Sneak Attacks 1 | . . . . 1 . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2655 | 99 594 713 404 315 530 Guns 1382 | 99 594 173 404 112 . Cannons 729 | . . 540 . 53 136 Explosions 394 | . . . . . 394 Melee 150 | . . . . 150 . Ramming . | . . . . . . Kinetic 1212 | 33 276 713 177 13 . Thermal 899 | 66 318 . 227 152 136 Explosive 394 | . . . . . 394 Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing 150 | . . . . 150 . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 98 | . . 21 . 77 . Projectiles 21 | . . 21 . . . Explosions . | . . . . . . Melee 77 | . . . . 77 . Knockbacks 6 | . . 6 . . . Impact . | . . . . . . Kinetic 6 | . . 6 . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 140 | . 114 132 140 22 8 Average Temperature 39 | . 35 37 52 10 6 Received Heat Transfer 453 | . 198 60 135 60 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 2 . . 3 . Heat Transferred 1880 | 150 768 . 444 333 185 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Peak Influence 367 | 15 194 367 193 115 46 Initial 87 | . 9 81 70 87 16 Average 117 | 8 115 227 139 84 21 Maximum Alert Level 1 | . . 1 . . . Low Security (%) 87 | 100 100 45 100 100 100 Level 1 12 | . . 54 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 5 | . 2 1 . 2 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 4 | . 2 1 . 1 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Distress Signals 2 | . 1 1 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 38 | . 10 11 7 4 6 Peak Tracking Total 6 | . 2 4 4 2 6 Tactical Retreats . | . . . . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Traps Triggered 2 | . . 1 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Scr Mat Mat Mat Fac Was Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Machines Accessed 15 | . 4 2 6 3 . Terminals 9 | . 4 1 3 1 . Fabricators 1 | . . . . 1 . Repair Stations 2 | . . . 2 . . Recycling Units 2 | . . 1 1 . . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 49 | . 16 5 21 7 . Successful 25 | . 8 2 10 5 . Failed 22 | . 7 3 10 2 . Catastrophic 1 | . 1 . . . . Database Lockouts 2 | . 1 . 1 . . Manual 27 | . 12 4 11 . . Terminals 36 | . 16 2 16 2 . Fabricators 3 | . . . . 3 . Repair Stations 4 | . . . 4 . . Recycling Units 4 | . . 3 1 . . Scanalyzers 2 | . . . . 2 . Garrison Access . | . . . . . . Terminal Hacks 7 | . 4 . 3 . . Part Schematic 1 | . 1 . . . . Prototype ID Bank 4 | . 1 . 3 . . Locate Traps 1 | . 1 . . . . Zone Layout 1 | . 1 . . . . Fabricator Hacks 3 | . . . . 3 . Load Schematic 1 | . . . . 1 . Build 2 | . . . . 2 . Repair Station Hacks 3 | . . . 3 . . Scan Component 2 | . . . 2 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks 10 | . 4 2 4 . . Terminals 8 | . 4 1 3 . . Track 4 | . 2 . 2 . . Botnet 4 | . 2 1 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . 1 1 . . Mask 2 | . . 1 1 . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 13 | . 4 2 5 2 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . 1 . . 1 . Parts Built 2 | . . . . 2 . Matter 204 | . . . . 204 . Time 102 | . . . . 102 . Total Part Build Rating 2 | . . . . 2 . Parts Repaired 1 | . . . 1 . . Time 38 | . . . 38 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Scr Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Scr Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Scr Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Scr Mat Mat Mat Fac Was Turns Passed 1989 | 82 309 459 290 554 295 Spaces Moved 1287 | 47 197 265 180 448 150 Core . | . . . . . . Treads 1 | . . 1 . . . Legs 39 | 39 . . . . . Wheels 1247 | 8 197 264 180 448 150 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 95 | 95 95 95 100 100 105 Average Speed 109 | 115 95 117 100 111 119 Slowest Speed 245 | 120 95 245 100 115 135 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 25 | 4 33 28 18 11 59 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . 1 . . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug 4 | . . . . 2 2 Terrain Destroyed 34 | . . . . 3 31 Melee 2 | . . . . 1 1 Projectile 5 | . . . . 2 3 AOE 27 | . . . . . 27 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Scr Mat Mat Mat Fac Was Total 1672 | 60 261 352 265 486 248 Wait 153 | 3 7 17 42 4 80 Move 1283 | 46 196 264 179 448 150 Hop . | . . . . . . Pick Up 39 | 1 8 13 6 10 1 Fast Attach 13 | 2 3 4 4 . . Attach 12 | . 2 4 3 2 1 Detach 5 | 1 1 . 3 . . Swap 27 | . 3 5 5 8 6 Drop 34 | . 9 13 7 4 1 Fire 101 | 7 32 32 16 6 8 Melee 5 | . . . . 4 1 Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 83 | -11/Scrapyard | Entered Materials 229 | -10/Materials | Discovered new exit (range 13) 351 | -10/Materials | Discovered new exit (range 15) 362 | -10/Materials | Central database locked down 392 | -10/Materials | Entered another Materials area 392 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 523 | -9/Materials | Build established: Mutant 830 | -9/Materials | Discovered new exit (range 16) 851 | -9/Materials | Entered another Materials area 851 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 860 | -8/Materials | Central database locked down 1087 | -8/Materials | Repaired Adv. Treads 1095 | -8/Materials | Discovered new exit (range 13) 1140 | -8/Materials | Identified exit to Factory 1141 | -8/Materials | Entered Factory 1141 | -7/Factory | Evolved 2 slots: Utility x2 1212 | -7/Factory | Fabricated Hcp. Storage Unit? 1322 | -7/Factory | Build established: Scavenger-Skirmisher 1327 | -7/Factory | Fabricated Hcp. Storage Unit? 1695 | -7/Factory | Sucked down chute 1695 | -7/Factory | Entered Waste 1737 | -7/Waste | Spotted C-40 Crusher 1789 | -7/Waste | Spotted C-40 Crusher 1890 | -7/Waste | Spotted C-40 Crusher 1902 | -7/Waste | Spotted C-40 Crusher 1909 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1933 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1934 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1952 | -7/Waste | Spotted C-40 Crusher 1965 | -7/Waste | Lost 3 parts (2n1w) 1975 | -7/Waste | Spotted C-40 Crusher 1989 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 1990 | -7/Waste | Self-destructed Last Messages --------------- 01650_ ALERT: Cargo convoy en route, clear transfer corridor. 01695_ Triggered Chute Trap. 01695_ A hatch slides open and sucks a vortex of air into the floor. LOCATION=UNKNOWN GOAL=ESCAPE 01725_ Dropped Particle Gun. 01725_ Acquired Prototype Slashing Weapon. 01727_ Identified Plasma Sword. 01909_ Hvy. Ion Cannon crushed. 01909_ Adv. Treads crushed. 01933_ Wheel crushed. 01933_ Imp. Sensor Array crushed. 01934_ Com. Wheel crushed. 01934_ Imp. Ion Engine crushed. 01938_ Imp. Sensor Array crushed. 01938_ Imp. Ion Engine crushed. 01948_ The unstable cave ceiling collapses. 01948_ C-40 Crusher crushed by falling debris. 01989_ Arm. Wheel crushed. 01989_ Adv. Treads crushed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #?????######??????######?????????????????????????? | | #?????# #??????# #?????????????????????????? | | #?????# ##?????#! #?????????????????????????? | | #?????# ##?????# #?????????????????????????? | | ####### #####??# #????????? ???????????????? | | #### ######## ######## ????????????????? | | ???????????????? | | ???????????????? | | ??????????????? | | ???????????????? | | #### ######## C ####??????????????????????? | | # #### ######## CC #???????????#?????????????? | | ##??# ##?????# #????????? #?????????????? | | ###???# ##?????# #???????? #?????????????? | | #?????# ######## CC######## #### ?????????? | | #?????# CC CC ?????????? | | #?????# CC CC CC ????????? | | #?????# CC CC ????????? | | #?????# @ ????????? | | #?????# ######## ######## ###???????????? | | #?????# #??????# #????????? #?????????????? | | #?????# #??????# #???????????#?????????????? | | #?????# #??????# #?????????????????????????? | | #?????# #??????# #?????????????????????????? | | #?????? ???????# #?????????????????????????? | | #?????????????????# #?????????????????????????? | | #?????????????????# #?????????????????????????? | | #?????????????????# ??????????????????????????? | | #?????????????????# ??????????????????????????? | | #?????????????????# ??????????????????????????? | | #?????????????????# ??????????????????????????? | | #?????????????????? ?????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | #????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 12 Energy Capacity 265 Matter Stores 321 Matter Capacity 500 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Additional Mass Support 6 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 8 Recoil Reduction 2 Offensive Hacking 10 Item Schematics ----------------- Hcp. Storage Unit | -10/Materials | Hacked Hacking Suite | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Hcp. Storage Unit | x1 | -7/Factory Hcp. Storage Unit | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HellfireLauncherEdition Manual? 0 Play Time 00:45:03 Cumulative 1049.5 hours Start 2021.05.23 @ 08:16:48 End 2021.05.23 @ 10:19:58 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 297 Rogue 297 Adventurer 0 Explorer 0 Win Type - Total 38 Types 25/5/5/3/0/0/0/0/0 Lore% 81 Gallery% 86 Achievement% 73 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 904c0b26-db2b-460e-9f75-8a30d584f2c0