Cogmind - Beta 10.2 @@@ ROGUE MODE // 2022.02.23 @ 19:12:19 Player: woegarden Result: Core destroyed Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (39) 195 Value Destroyed (1001) 1001 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2836 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 161/300 Energy 86/100 System Corruption 0% Temperature Cool (9) Movement Walking (240) Ox4 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (4) ------ High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer > --- WEAPON (4) ------- Heavy Assault Rifle Autogun > --- INVENTORY (20) --- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Reflective Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Heavy Hammer Heavy Hammer > --- INVENTORY -------- Improved Ion Engine Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Advanced Targeting Computer Particle Charger Heavy Assault Rifle Autogun Assault Cannon Grenade Launcher [Rating: 31] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Utility Small Storage Unit Device Terrain Scanner Storage Small Storage Unit Processor Advanced Targeting Computer Protection Reflective Plating Weapon Heavy Hammer Energy Gun Advanced Beam Rifle Energy Cannon Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Impact Weapon Heavy Hammer Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . 2 . Weapon 2 | . . . 2 Parts Attached 78 | 7 11 32 28 Power 10 | 1 3 3 3 Engine 10 | 1 3 3 3 Core . | . . . . Reactor . | . . . . Propulsion 16 | 2 1 6 7 Treads 7 | . 1 6 . Leg 7 | . . . 7 Wheel 2 | 2 . . . Hover . | . . . . Flight . | . . . . Utility 18 | 2 1 8 7 Device 4 | . . 3 1 Storage 7 | 2 1 . 4 Processor 4 | . . 3 1 Hackware . | . . . . Protection 3 | . . 2 1 Artifact . | . . . . Weapon 34 | 2 6 15 11 Energy Gun 10 | 1 1 4 4 Energy Cannon 1 | . . . 1 Ballistic Gun 15 | 1 3 8 3 Ballistic Cannon 1 | . . . 1 Launcher 2 | . 2 . . Special Weapon . | . . . . Impact Weapon 4 | . . 2 2 Slashing Weapon 1 | . . 1 . Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Parts Lost 28 | . 3 14 11 Power 4 | . . 2 2 Propulsion 6 | . 1 3 2 Utility 7 | . . 5 2 Weapon 11 | . 2 4 5 Highest Loss Streak 10 | . 2 6 10 Average Slot Usage (%) 89 | . 96 79 95 Engine 9 | . 14 7 8 Treads 9 | . 9 18 . Leg 6 | . . . 16 Wheel 3 | . 15 . . Device 2 | . . 4 2 Storage 21 | . 28 22 18 Processor 4 | . . 3 9 Protection 2 | . . 1 4 Energy Gun 4 | . 4 4 5 Energy Cannon 2 | . . . 6 Ballistic Gun 11 | . 22 12 5 Impact Weapon 7 | . . 3 17 Naked Turns . | . . . . Heaviest Build 84 | 14 19 28 84 Greatest Support 46 | 26 26 46 40 Greatest Overweight (x) 27 | . 1 4 27 Average Overweight (x) . | . . . . Largest Inventory Capacity 20 | 8 10 10 20 Average Capacity 10 | 6 8 10 12 Most Carried 17 | 5 9 10 17 Average Carried 8 | 2 7 7 10 Final Capacity 20 | 8 10 10 20 Final Carried 10 | 5 9 8 10 Class Distribution -------------------- 85% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1137 | 294 119 415 309 Remotely . | . . . . Salvage Created 1241 | 67 207 601 366 Parts 70 | 6 13 37 14 Haulers Intercepted 1 | . 1 . . Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 31 | . 8 17 6 Melee 2 | . . 1 1 Guns 22 | . 5 16 1 Cannons 3 | . . . 3 AOE 3 | . 3 . . Classes Destroyed 10 | 2 4 3 1 Worker 1 | . . 1 . Builder 2 | . 2 . . Tunneler 1 | 1 . . . Hauler 1 | . 1 . . Recycler 2 | 1 . . 1 Watcher 1 | . . 1 . Swarmer 11 | . 3 8 . Grunt 11 | . 5 3 3 Duelist 1 | . . . 1 Sentry 8 | . . 6 2 Best Kill Streak 6 | 1 6 4 3 Combat Bots Only 3 | . 3 3 3 Max Kills in Single Turn 2 | 1 2 1 1 Gunslinging . | . . . . Exploded 1 | . 1 . . Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 4425 | . 551 1937 1937 Core 1011 | . 61 388 562 Absorbed by Shields . | . . . . Core Remaining (%) 59 | 100 75 3 . Volleys Fired 142 | 8 31 81 22 Largest 3 | 2 2 2 3 Hottest 166 | 60 90 85 166 Shots Fired 224 | 16 50 116 42 Gun 198 | 16 38 116 28 Cannon 14 | . . . 14 Launcher 12 | . 12 . . Special . | . . . . Kinetic 122 | 8 18 81 15 Thermal 90 | 8 20 35 27 Explosive 12 | . 12 . . Electromagnetic . | . . . . Robot Hit Streak 13 | 5 10 12 13 Robot Miss Streak 8 | 2 4 8 2 Penetration Max . | . . . . Secondary Targets 3 | . . 3 . Max Gunslinging Chain 1 | . . 1 . Shots Hit Robots 175 | 8 28 105 34 Core Hits 69 | 3 19 38 9 Critical Hits 1 | . . 1 . Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Melee Attacks 36 | . . 27 9 Impact 29 | . . 20 9 Slashing 7 | . . 7 . Piercing . | . . . . Sneak Attacks 1 | . . 1 . Combat Hostiles . | . . . . Follow-up Attacks 4 | . . 3 1 Damage Inflicted 3101 | 92 893 1392 724 Guns 1756 | 92 268 990 406 Cannons 208 | . . . 208 Explosions 625 | . 625 . . Melee 496 | . . 402 94 Ramming 16 | . . . 16 Kinetic 870 | 38 148 563 121 Thermal 1094 | 54 120 427 493 Explosive 625 | . 625 . . Electromagnetic . | . . . . Impact 496 | . . 402 94 Slashing . | . . . . Piercing . | . . . . Highest Corruption 6 | . . 6 . Average Corruption 6 | . . 6 . Corruption Purged . | . . . . Effects 29 | . . 29 . Message Errors 2 | . . 2 . Matter Fused 6 | . . 6 . Heat Flow Errors 5 | . . 5 . Energy Discharges 2 | . . 2 . Parts Rejected 2 | . . 2 . Data Loss (minor) 4 | . . 4 . Targeting Errors 7 | . . 7 . Weapon Failures 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 87 | . 26 47 14 Projectiles . | . . . . Explosions 26 | . 26 . . Melee 61 | . . 47 14 Knockbacks 1 | . . . 1 Impact 1 | . . . 1 Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 87 | . 80 . 7 Shots 4 | . 4 . . Rammed 3 | . . . 3 Targets Rammed 3 | . . . 3 Kicked . | . . . . Crushed . | . . . . Highest Temperature 276 | . 270 276 216 Average Temperature 86 | . 106 93 60 Received Heat Transfer 1656 | . 153 495 1008 Effects 3 | . 2 1 . Energy Bleed 1 | . . 1 . Interference 2 | . 2 . . Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried 2 | . . 1 1 Impact Corruptions 4 | . . 3 1 Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 2 | . . 2 . Heat Transferred 2249 | 125 322 951 851 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 210 | 10 193 210 121 Initial 32 | . 6 20 32 Average 69 | 4 83 90 45 Maximum Alert Level 1 | . . 1 . Low Security (%) 98 | 100 100 97 100 Level 1 1 | . . 2 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 4 | . 2 . 2 Investigation 1 | . . . 1 Extermination . | . . . . Reinforcement 3 | . 2 . 1 Assault . | . . . . Garrison . | . . . . Intercept . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 7 | . 2 4 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 67 | . 18 27 22 Peak Tracking Total 12 | . 5 6 12 Tactical Retreats 5 | . 1 1 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 1 | . . . 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . . 1 Max in Single Turn 1 | . . . 1 Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 2 | . 1 . 1 Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 2 | . 1 . 1 Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 3 | . 1 . 2 Successful 3 | . 1 . 2 Failed . | . . . . Catastrophic . | . . . . Database Lockouts . | . . . . Manual . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units 3 | . 1 . 2 Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks . | . . . . Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks 3 | . 1 . 2 Report Inventory 2 | . 1 . 1 Retrieve Components 1 | . . . 1 Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks . | . . . . Terminals . | . . . . Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 1 | . . . 1 Full Trace Events . | . . . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components 9 | . . . 9 Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 2819 | 97 634 1063 1025 Spaces Moved 1398 | 63 365 446 524 Core 11 | 9 . 1 1 Treads 715 | . 250 445 20 Legs 503 | . . . 503 Wheels 169 | 54 115 . . Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 160 120 Average Speed 146 | 81 137 160 146 Slowest Speed 1400 | 90 160 250 1400 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . 1 . Exploration Rate (%) 31 | 4 52 40 30 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug 8 | . . 7 1 Terrain Destroyed 80 | . 71 7 2 Melee 8 | . . 7 1 Projectile 1 | . . . 1 AOE 71 | . 71 . . Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1897 | 93 446 633 725 Wait 148 | . 25 19 104 Move 1394 | 62 364 444 524 Hop . | . . . . Pick Up 68 | 14 10 23 21 Fast Attach 7 | . . 4 3 Attach 35 | 7 3 15 10 Detach . | . . . . Swap 36 | . 8 13 15 Drop 33 | 2 5 9 17 Fire 142 | 8 31 81 22 Melee 31 | . . 24 7 Ram . | . . . . Kick 2 | . . . 2 Crush . | . . . . Escape Stasis 1 | . . 1 . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / [*Min]) -9/Materials -8/Materials History --------- Turn | Location | Event 29 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 322 | -10/Materials | Build established: Mutant 486 | -10/Materials | Discovered new exit (range 4) 687 | -10/Materials | Discovered new exit (range 14) 713 | -10/Materials | Discovered new exit (range 5) 732 | -10/Materials | Entered another Materials area 732 | -9/Materials | Evolved 2 slots: Utility x2 896 | -9/Materials | Crushed by falling debris 927 | -9/Materials | Lost 3 parts (1p2u) 1336 | -9/Materials | Core integrity fell below 50% 1382 | -9/Materials | Lost 6 parts (1p2n2u1w) 1421 | -9/Materials | Core integrity fell below 20% 1663 | -9/Materials | Discovered new exit (range 3) 1795 | -9/Materials | Entered another Materials area 1795 | -8/Materials | Evolved 2 slots: Weapon x2 2801 | -8/Materials | Core integrity fell below 50% 2812 | -8/Materials | Core integrity fell below 20% 2820 | -8/Materials | Core destroyed Last Messages --------------- 02760_ Destroyed Particle Gun. 02762_ W-25 Informer sends out distress signal. 02762_ Lgt. Ion Engine destroyed. 02774_ Carbon-fiber Leg destroyed. 02781_ Dropped Lrg. Storage Unit. 02789_ Adv. Beam Rifle destroyed. 02790_ Carbon-fiber Leg destroyed. 02791_ R-06 Scavenger collects Lrg. Storage Unit. 02794_ Assault Cannon destroyed. 02794_ Particle Charger destroyed. 02797_ Adv. Beam Rifle destroyed. 02797_ R-06 Scavenger collects Lrg. Storage Unit. 02798_ Imp. Ion Engine destroyed. 02804_ Hvy. Hammer destroyed. 02806_ U-05 Engineer builds a Wall. 02816_ Slammed into G-50 Soldier. 02818_ Carbon-fiber Leg permanently disabled. 02818_ Destabilizing: Short circuit. 02820_ Slammed into G-50 Soldier. 02820_ Destabilizing: Core damaged (-27). 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