Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.08.19 @ 23:39:26 Player: BoomBlip Result: Destroyed by DC-4MY(z) with Zionite Laser-S Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (16) 80 Value Destroyed (292) 292 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (646) 646 TOTAL SCORE: 2558 Bonus ------- Follower Combat Kills 46 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/400 Matter 228/300 Energy 100/100 System Corruption 0% Temperature Cool (129) Movement Core (50) Location -7/Deep Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (3) ------ (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Experimental Terrain Scan Processor Faulty Experimental Core Analyzer Advanced Armor Integrity Analyzer Experimental Armor Integrity Analyzer Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Light Treads Aluminum Leg > --- UTILITY ---------- Small Storage Unit Medium Storage Unit Experimental Optical Array > --- WEAPON ----------- Barrage Gun Bore Cannon > --- INVENTORY -------- Medium Matter Pod Experimental Terrain Scan Processor Advanced Target Analyzer Experimental Core Analyzer Advanced Armor Integrity Analyzer Experimental Armor Integrity Analyzer Light Armor Plating Light Armor Plating Heavy Battle Rifle Heavy Battle Rifle [Rating: 27] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Hover Unit Improved Hover Unit Utility Small Storage Unit Storage Small Storage Unit Processor Experimental Optical Array Protection Hardened Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Barrage Gun Ballistic Cannon Bore Cannon Build | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion 1 | . . 1 . . . Utility 1 | . . 1 . . . Weapon . | . . . . . . Parts Attached 26 | 7 . 9 1 7 2 Power 3 | 1 . 2 . . . Engine 3 | 1 . 2 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 4 | 2 . 1 1 . . Treads 2 | 2 . . . . . Leg 1 | . . . 1 . . Wheel . | . . . . . . Hover 1 | . . 1 . . . Flight . | . . . . . . Utility 6 | 2 . 2 . 2 . Device . | . . . . . . Storage 3 | 2 . 1 . . . Processor 2 | . . . . 2 . Hackware . | . . . . . . Protection 1 | . . 1 . . . Artifact . | . . . . . . Weapon 13 | 2 . 4 . 5 2 Energy Gun 3 | 1 . 1 . 1 . Energy Cannon . | . . . . . . Ballistic Gun 9 | 1 . 3 . 3 2 Ballistic Cannon 1 | . . . . 1 . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 2 | . . . . 2 . Parts Lost 9 | . . . 1 . 8 Power 1 | . . . . . 1 Propulsion 4 | . . . 1 . 3 Utility 1 | . . . . . 1 Weapon 3 | . . . . . 3 Highest Loss Streak 8 | . . . 1 . 8 Average Slot Usage (%) 97 | . 100 96 98 99 86 Engine 10 | . 14 11 11 11 8 Treads 21 | . 28 22 22 22 17 Leg 7 | . . . . 11 9 Hover 2 | . . 9 9 . . Storage 22 | . 28 22 22 22 21 Processor 6 | . . . . 8 10 Protection 3 | . . 9 11 2 . Energy Gun 7 | . 14 10 11 5 . Ballistic Gun 11 | . 14 11 11 10 10 Ballistic Cannon 3 | . . . . 5 10 Naked Turns 1 | . . . . . 1 Heaviest Build 31 | 14 14 30 30 31 31 Greatest Support 40 | 40 40 40 40 40 40 Greatest Overweight (x) 10 | . . . . . 10 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 10 10 Average Capacity 9 | 5 8 8 10 10 9 Most Carried 10 | 1 4 10 10 10 10 Average Carried 8 | . 3 7 10 9 9 Final Capacity 10 | 8 8 10 10 10 4 Final Carried 10 | 1 4 10 10 10 4 Class Distribution -------------------- 88% | Mutant 11% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -7/Deep Caves Resources | -11 -10 -9 -9 -7 -7 ----------- Run | Scr Mat Mat Min Zio Dee Matter Collected 672 | 269 13 177 102 27 84 Remotely . | . . . . . . Salvage Created 579 | 99 24 340 54 . 62 Parts 45 | 3 4 25 5 . 8 Haulers Intercepted . | . . . . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Combat Hostiles Destroyed 11 | . 2 7 1 . 1 Guns 10 | . 2 7 1 . . Cannons 1 | . . . . . 1 Classes Destroyed 7 | 1 1 3 1 . 1 Worker 1 | . . 1 . . . Builder 1 | . . . 1 . . Recycler 3 | 1 . 2 . . . Swarmer 6 | . 2 4 . . . Grunt 2 | . . 1 1 . . Sentry 2 | . . 2 . . . Z-Light 1 | . . . . . 1 Best Kill Streak 5 | 1 2 5 1 . 1 Combat Bots Only 3 | . 2 3 1 . 1 Max Kills in Single Turn 2 | 1 2 1 1 . 1 Gunslinging 1 | . 1 . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -7 -------- Run | Scr Mat Mat Min Zio Dee Damage Taken 1982 | . 83 284 116 . 1499 Core 434 | . 29 21 . . 384 Absorbed by Shields . | . . . . . . Core Remaining (%) 94 | 100 88 . . . . Volleys Fired 54 | 3 8 22 6 . 15 Largest 2 | 2 2 2 2 . 2 Hottest 90 | 60 60 79 79 . 90 Shots Fired 104 | 6 16 44 12 . 26 Gun 94 | 6 16 44 12 . 16 Cannon 10 | . . . . . 10 Launcher . | . . . . . . Special . | . . . . . . Kinetic 70 | 3 8 27 6 . 26 Thermal 34 | 3 8 17 6 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 11 | 1 3 11 6 . 6 Robot Miss Streak 8 | 2 1 3 2 . 8 Penetration Max . | . . . . . . Secondary Targets 2 | . 1 1 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 58 | 2 10 30 8 . 8 Core Hits 26 | 2 3 14 2 . 5 Critical Hits 7 | . . 1 . . 6 Critical Kills 2 | . . 1 . . 1 Critical Parts Destroyed 4 | . . . . . 4 Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 919 | 34 85 394 84 . 322 Guns 789 | 34 85 394 84 . 192 Cannons 130 | . . . . . 130 Explosions . | . . . . . . Melee . | . . . . . . Ramming . | . . . . . . Kinetic 638 | . 42 248 26 . 322 Thermal 281 | 34 43 146 58 . . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed . | . . . . . . Targets Rammed . | . . . . . . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 264 | . . 264 183 . 182 Average Temperature 93 | . . 93 87 . 96 Received Heat Transfer 534 | . . 45 66 . 423 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 693 | 75 100 370 148 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Peak Influence 239 | 5 58 239 162 . . Initial 24 | . 3 24 15 . . Average 80 | 2 36 122 71 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 84 | 100 100 69 100 . . Level 1 15 | . . 30 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . 2 . . . . Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 2 | . 2 . . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Distress Signals 2 | . . 2 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 21 | . 5 9 4 . 3 Peak Tracking Total 5 | . 3 5 3 . 3 Tactical Retreats 2 | . 1 . 1 . . Traps | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -7 ---------- Run | Scr Mat Mat Min Zio Dee Machines Disabled . | . . . . . . Max in Single Turn . | . . . . . . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Machines Accessed 1 | . . . . 1 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 6 | . . . . 6 . Successful 6 | . . . . 6 . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual 5 | . . . . 5 . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 6 | . . . . 6 . Part Schematic 6 | . . . . 6 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 6 | . . . . 6 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -7 ------------ Run | Scr Mat Mat Min Zio Dee Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -7 -------- Run | Scr Mat Mat Min Zio Dee Total Allies 6 | . . . 2 4 . Largest Group 4 | . . . 2 4 . Highest-Rated Group 146 | . . . 43 146 . Highest-Rated Ally 38 | . . . 31 38 . Total Orders . | . . . . . . Ally Attacks 16 | . . . 16 . . Total Damage 207 | . . . 207 . . Kills 4 | . . . 4 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -7 ------- Run | Scr Mat Mat Min Zio Dee Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -7 ------------- Run | Scr Mat Mat Min Zio Dee Turns Passed 2369 | 129 135 419 175 1297 214 Spaces Moved 1346 | 72 68 206 98 797 105 Core 8 | 5 . . . . 3 Treads 1338 | 67 68 206 98 797 102 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 50 Average Speed 159 | 152 160 160 160 160 161 Slowest Speed 550 | 160 160 160 160 160 550 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 31 | 5 18 26 27 87 25 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . . 1 . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -7 --------- Run | Scr Mat Mat Min Zio Dee Total 1468 | 82 78 255 104 826 123 Wait 4 | . . 4 . . . Move 1341 | 71 67 205 97 796 105 Hop . | . . . . . . Pick Up 21 | 1 3 8 . 9 . Fast Attach 13 | 7 . 2 1 3 . Attach 4 | . . 1 . 1 2 Detach . | . . . . . . Swap 9 | . . 6 . 3 . Drop 21 | . . 7 . 14 . Fire 54 | 3 8 22 6 . 15 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire 1 | . . . . . 1 Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -7/Deep Caves History --------- Turn | Location | Event 24 | -11/Scrapyard | Discovered new exit (range 15) 130 | -11/Scrapyard | Entered Materials 236 | -10/Materials | Discovered new exit (range 16) 265 | -10/Materials | Entered another Materials area 265 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 303 | -9/Materials | Build established: Mutant 627 | -9/Materials | Discovered new exit (range 7) 684 | -9/Materials | Entered Mines 855 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 859 | -9/Mines | Entered Zion 959 | -7/Zion | Learned location of 1 exit from Lower Caves 1124 | -7/Zion | Found Prototype Processor 1124 | -7/Zion | Identified Exp. Targeting Computer 1150 | -7/Zion | Found Prototype Processor 1153 | -7/Zion | Found Prototype Processor 1157 | -7/Zion | Found Prototype Processor 1489 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 1804 | -7/Zion | Imprinted 1806 | -7/Zion | Declared Zion's savior 2116 | -7/Zion | Opened final containment barrier to the Deep Caves 2142 | -7/Zion | Discovered new exit (range 5) 2145 | -7/Zion | Saw the warning signs outside the Deep Caves entrance 2156 | -7/Zion | Entered Deep Caves 2156 | -7/Deep Caves | Accompanied by 4 allies 2308 | -7/Deep Caves | Attacked by Z-Imprinter 2323 | -7/Deep Caves | Z-Facility disabled 2353 | -7/Deep Caves | Core integrity fell below 50% 2369 | -7/Deep Caves | Core integrity fell below 20% 2369 | -7/Deep Caves | Released all parts (3) 2370 | -7/Deep Caves | Destroyed by DC-4MY(z) with Zionite Laser-S Last Messages --------------- 02337_ Aluminum Leg destroyed. 02338_ HV Slug penetrates Z-Imprinter. 02338_ Z-Imprinter suffers critical hit. 02338_ Destroyed Prototype Reactor. 02338_ Barrage Gun destroyed. 02342_ HV Slug penetrates 1N-21G(z). 02342_ 1N-21G(z) suffers critical hit. 02342_ 1N-21G(z) destroyed. 02345_ HV Slug penetrates DC-4MY(z). 02345_ DC-4MY(z) suffers critical hit. 02348_ Destroyed Prototype Hover Unit. 02354_ Bore Cannon destroyed. 02358_ Hvy. Battle Rifle destroyed. 02361_ Sml. Storage Unit destroyed. 02367_ DC-4MY(z) suffers critical hit. 02367_ Destroyed Prototype Hover Unit. 02369_ Released Med. Storage Unit. 02369_ Released Exp. Optical Array. 02369_ Released Hvy. Battle Rifle. 02369_ Extracted 84 matter. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????###############?????????????????? | | ??????????????#### ##????????????????? | | ?????????????## #????###?????????? | | ????????????## ###### ##?????#### | | ?????????# ## ## # #???### | | ?????? ## ##### | | ?????? | | ?????? | | ????? ![ | | ????? @!!! | | ????????? 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""" | | ????????????????????????"""" | | ?????????????????????????"""" | | ??????????????????????????""" | | ???????????????????????????"" | | ???????????????????????????? | | ????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 28 Energy Generation 12 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 23 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 46 Recoil Reduction 2 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Battle Cannon | -7/Zion | Free Bore Cannon | -7/Zion | Free Enh. Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Signs Are For Wimps Challenges ------------ None Game ------ Seed TiamatHugeElectrolaser Manual? 0 Play Time 00:17:34 Cumulative 70.9 hours Start 2021.08.19 @ 23:23:52 End 2021.08.19 @ 23:39:26 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 109 Rogue 99 Adventurer 8 Explorer 2 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 19 Gallery% 50 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/CogNarrow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a8a3e1d-8681-49e1-9bb5-725cc2d22062