Cogmind - Beta 12 @@@ ROGUE MODE // 2023.11.06 @ 19:34:46 Player: Tallim Result: Destroyed by Y-72 Warden with Quantum Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (50) 250 Value Destroyed (2140) 2140 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (5) 5 TOTAL SCORE: 6735 Bonus ------- High Alert Combat Kills 30 Friendly Fire -25 Cogmind --------- Core Integrity 0/1000 Matter 183/300 Energy 93/100 System Corruption 10% Temperature Cool (9) Movement Core (1350) Ox26 Location -5/Upper Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (5) ------ Huge Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (25) --- Fusion Compressor Matter Filter Improved Datajack Remote Datajack Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fusion Compressor > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Cooling System Huge Storage Unit Improved Sensor Array Recoil Stabilizer Energy Filter > --- WEAPON ----------- Heavy Laser Gatling Laser Heavy Particle Cannon Remote Datajack > --- INVENTORY -------- Light Deuterium Engine Nuclear Core Improved Deuterium Engine Micro Nuclear Core Improved Medium Treads Matter Filter Reaction Control System Lightning Gun Improved Lightning Gun Cooled Pulse Rifle Heavy Particle Cannon Heavy Particle Cannon Missile Launcher Improved Datajack Katana Great Axe [Rating: 59] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Nuclear Core Propulsion Carbon-fiber Leg Treads Improved Medium Treads Leg Carbon-fiber Leg Wheel Armored Huge Wheel Flight Unit Xenon Bombardment Thruster Utility Improved Sensor Array Device Improved Sensor Array Storage Large Storage Unit Processor Improved Targeting Computer Weapon Heavy Particle Cannon Energy Gun Heavy Laser Energy Cannon Heavy Particle Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Improved Light Cannon Launcher Missile Launcher Special Weapon Remote Datajack Slashing Weapon Great Axe Build | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Upp Slots Evolved 10 | . . 2 2 2 . . 2 2 . Power 1 | . . . . . . . 1 . . Propulsion 4 | . . 1 1 . . . 1 1 . Utility 3 | . . 1 1 1 . . . . . Weapon 2 | . . . . 1 . . . 1 . Parts Attached 90 | 6 3 16 27 7 1 . 10 3 17 Power 15 | 1 1 2 3 1 . . 2 1 4 Engine 9 | 1 . 2 2 1 . . 1 . 2 Core 6 | . 1 . 1 . . . 1 1 2 Reactor . | . . . . . . . . . . Propulsion 25 | 2 . 8 7 2 . . 5 . 1 Treads 4 | . . . 2 . . . 1 . 1 Leg 18 | 2 . 8 3 1 . . 4 . . Wheel 1 | . . . . 1 . . . . . Hover . | . . . . . . . . . . Flight 2 | . . . 2 . . . . . . Utility 20 | 1 2 3 8 2 . . 1 . 3 Device 12 | . 1 1 6 2 . . . . 2 Storage 4 | 1 . 1 1 . . . 1 . . Processor 4 | . 1 1 1 . . . . . 1 Hackware . | . . . . . . . . . . Protection . | . . . . . . . . . . Artifact . | . . . . . . . . . . Weapon 30 | 2 . 3 9 2 1 . 2 2 9 Energy Gun 16 | 2 . 3 5 1 . . 1 1 3 Energy Cannon 5 | . . . 2 1 . . . . 2 Ballistic Gun 2 | . . . 1 . . . 1 . . Ballistic Cannon 1 | . . . 1 . . . . . . Launcher 3 | . . . . . 1 . . . 2 Special Weapon 1 | . . . . . . . . 1 . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . 2 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . . . . 2 Parts Lost 50 | . . 7 15 . . . 2 1 25 Power 10 | . . 2 2 . . . 1 . 5 Propulsion 13 | . . 1 6 . . . . . 6 Utility 11 | . . 1 3 . . . . 1 6 Weapon 16 | . . 3 4 . . . 1 . 8 Highest Loss Streak 20 | . . 4 14 . . . 2 1 20 To Critical Strikes . | . . . . . . . . . . Average Slot Usage (%) 91 | . 93 95 91 91 92 92 92 92 80 Engine 4 | . 9 4 1 5 7 7 6 7 3 Core 4 | . 4 5 6 1 . . 5 3 6 Leg 20 | . 28 33 18 12 15 15 17 29 18 Wheel 2 | . . . . 5 7 7 4 . . Flight 3 | . . . 13 3 . . . . . Device 21 | . 5 12 20 29 30 30 26 21 15 Storage 8 | . 14 11 9 7 7 7 6 5 5 Processor 2 | . 2 6 3 . . . . . 3 Energy Gun 11 | . 28 21 9 6 7 7 6 11 10 Energy Cannon 5 | . . . 3 14 7 7 6 5 4 Launcher 1 | . . . . . 6 7 . . 1 Naked Turns . | . . . . . . . . . . Heaviest Build 124 | 14 15 24 41 53 53 53 120 124 119 Greatest Support 78 | 20 20 30 40 33 33 33 78 78 78 Greatest Overweight (x) 26 | . . . 5 3 1 1 3 1 26 Average Overweight (x) . | . . . . 1 1 1 1 1 1 Largest Inventory Capacity 25 | 8 8 10 15 15 15 15 25 25 25 Average Capacity 15 | 6 8 8 13 15 15 15 22 25 25 Most Carried 20 | 4 8 10 15 15 15 15 20 16 15 Average Carried 12 | 2 6 8 10 14 15 14 16 15 13 Final Capacity 25 | 8 8 10 15 15 15 15 25 25 25 Final Carried 17 | 4 8 10 15 15 15 15 17 16 4 Class Distribution -------------------- 38% | Skirmisher 28% | Mutant 17% | Scavenger-Mutant 8% | Scavenger-Gunner 7% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Lower Caves Skirmisher | -7/Lower Caves Skirmisher | -6/Factory Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -5/Upper Caves Resources | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Upp Matter Collected 1294 | 157 123 150 233 86 10 . 134 71 330 Remotely 105 | . . 60 45 . . . . . . Salvage Created 2454 | . 134 837 403 329 . . 238 71 442 Parts 97 | . 6 39 15 14 . . 9 . 14 Haulers Intercepted 1 | . . . . 1 . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . . 15 Prevented 6 | . . . . . . . . . 6 Kills | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Upp Combat Hostiles Destroyed 46 | . 3 17 7 5 . . 4 1 9 Melee 3 | . . . . . . . . . 3 Guns 24 | . 3 16 1 1 . . 3 . . Cannons 12 | . . . 5 4 . . 1 . 2 AOE 4 | . . . . . . . . . 4 Classes Destroyed 10 | . 1 5 1 2 . . . . 1 Worker 1 | . . 1 . . . . . . . Hauler 1 | . . . . 1 . . . . . Watcher 2 | . . 1 1 . . . . . . Swarmer 1 | . . . . . . . . . 1 Grunt 25 | . 3 9 2 3 . . 3 . 5 Brawler 1 | . . 1 . . . . . . . Duelist 4 | . . 1 1 . . . . . 2 Sentry 13 | . . 6 3 1 . . 1 1 1 Hunter 1 | . . . 1 . . . . . . Programmer 1 | . . . . 1 . . . . . Best Kill Streak 4 | . 2 4 2 2 . . 2 1 4 Combat Bots Only 4 | . 2 3 2 2 . . 2 1 4 Max Kills in Single Turn 2 | . 1 2 1 2 . . 1 1 2 Gunslinging . | . . . . . . . . . . Exploded 2 | . . . . . . . . . 2 Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Upp Damage Taken 6675 | . 293 828 1644 232 160 . 716 180 2622 Core 1612 | . 11 157 313 . 51 . 78 24 978 Absorbed by Shields . | . . . . . . . . . . Core Remaining (%) 80 | 100 95 60 43 . . 92 90 . . Volleys Fired 168 | . 14 68 34 13 . . 11 9 19 Largest 4 | . 2 2 2 3 . . 3 3 4 Hottest 260 | . 100 112 144 205 . . 169 224 260 Shots Fired 362 | . 28 134 65 39 . . 33 17 46 Gun 281 | . 28 134 48 13 . . 22 8 28 Cannon 70 | . . . 17 26 . . 11 4 12 Launcher 6 | . . . . . . . . . 6 Special 5 | . . . . . . . . 5 . Kinetic 15 | . . . 4 . . . 11 . . Thermal 322 | . 28 134 61 26 . . 22 12 39 Explosive 6 | . . . . . . . . . 6 Electromagnetic 14 | . . . . 13 . . . . 1 Robot Hit Streak 27 | . 4 15 27 8 . . 9 4 13 Robot Miss Streak 5 | . 2 4 3 5 . . 3 4 3 Penetration Max . | . . . . . . . . . . Secondary Targets . | . . . . . . . . . . Shots Hit Robots 259 | . 17 94 48 23 . . 21 8 48 Core Hits 113 | . 7 36 12 12 . . 10 3 33 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 12 | . 3 5 2 . . . 1 . 1 Burn 10 | . 3 5 2 . . . . . . Destroy 1 | . . . . . . . 1 . . Sever 1 | . . . . . . . . . 1 Melee Attacks 8 | . . . . . . . . . 8 Impact . | . . . . . . . . . . Slashing 8 | . . . . . . . . . 8 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5102 | . 214 1150 970 589 . . 455 175 1549 Guns 3135 | . 214 1148 681 158 . . 280 100 554 Cannons 1199 | . . . 287 431 . . 175 75 231 Explosions 535 | . . . . . . . . . 535 Melee 229 | . . . . . . . . . 229 Ramming 4 | . . 2 2 . . . . . . Kinetic 246 | . . . 58 . . . 188 . . Thermal 3913 | . 214 1148 910 431 . . 267 175 768 Explosive 535 | . . . . . . . . . 535 Electromagnetic 175 | . . . . 158 . . . . 17 Impact . | . . . . . . . . . . Slashing 229 | . . . . . . . . . 229 Piercing . | . . . . . . . . . . Highest Corruption 10 | . . . 2 . . . . . 10 Average Corruption 2 | . . . 2 . . . . . 5 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 13 | . . . 11 . . . . . 2 Message Errors 3 | . . . 3 . . . . . . Matter Fused 1 | . . . 1 . . . . . . Heat Flow Errors 2 | . . . 1 . . . . . 1 Energy Discharges 2 | . . . 2 . . . . . . Data Loss (minor) 2 | . . . 1 . . . . . 1 Misfires 2 | . . . 2 . . . . . . Weapon Failures 1 | . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . Overflow Damage 7 | . . . . . . . . . 7 Projectiles . | . . . . . . . . . . Explosions 1 | . . . . . . . . . 1 Melee 6 | . . . . . . . . . 6 Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 50 | . . . . . . . . . 50 Shots 3 | . . . . . . . . . 3 Rammed . | . . . . . . . . . . Targets Rammed 2 | . . 1 1 . . . . . . Kicked 2 | . . 1 1 . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 410 | . 345 51 360 293 . . 279 395 410 Average Temperature 110 | . 171 5 81 129 . . 123 214 112 Received Heat Transfer 1623 | . 147 300 450 126 24 . 243 36 297 Effects 2 | . 1 . . . . . . 1 . Energy Bleed 2 | . 1 . . . . . . 1 . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted 3 | . . 1 1 . . . . 1 . Combat Hostiles 3 | . . 1 1 . . . . 1 . Parts Melted 31 | . 4 15 5 . . . . 4 3 Heat Transferred 9115 | . 851 3477 1887 629 . . 444 336 1491 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Upp Peak Influence 474 | . 135 474 194 167 . . 122 50 . Initial 159 | . . 56 159 27 . . 6 . . Average 99 | . 73 279 71 56 . . 25 14 . Maximum Alert Level 2 | . . 2 . . . . . . . Low Security (%) 85 | 100 100 27 100 100 . . 100 100 . Level 1 12 | . . 63 . . . . . . . Level 2 1 | . . 8 . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 7 | . 1 1 . 3 . . 2 . . Investigation 1 | . . . . . . . 1 . . Extermination 3 | . . . . 2 . . 1 . . Reinforcement 3 | . 1 1 . 1 . . . . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded . | . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Upp Distress Signals 6 | . . 4 2 . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 82 | . 8 28 17 6 1 . 5 2 15 Peak Tracking Total 8 | . 3 6 6 3 1 . 3 2 8 Tactical Retreats 8 | . 1 5 . . 1 . . . 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Upp Traps Triggered 4 | . 1 . 1 1 . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Upp Machines Disabled 2 | . . . . 1 . . . . 1 Max in Single Turn 1 | . . . . 1 . . . . 1 Machines Repaired . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Upp Machines Accessed 10 | . 2 5 3 . . . . . . Terminals 5 | . 2 1 2 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . 1 . . . . . . . Recycling Units 2 | . . 2 . . . . . . . Scanalyzers 2 | . . 1 1 . . . . . . Garrison Access . | . . . . . . . . . . Total Hacks 22 | . 5 10 7 . . . . . . Successful 11 | . 2 4 5 . . . . . . Failed 11 | . 3 6 2 . . . . . . Catastrophic . | . . . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual . | . . . . . . . . . . Terminals 10 | . 5 2 3 . . . . . . Fabricators . | . . . . . . . . . . Repair Stations 2 | . . 2 . . . . . . . Recycling Units 5 | . . 5 . . . . . . . Scanalyzers 5 | . . 1 4 . . . . . . Garrison Access . | . . . . . . . . . . Terminal Hacks 4 | . 2 . 2 . . . . . . Alert Level 1 | . . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . Zone Layout 2 | . 1 . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 1 | . . 1 . . . . . . . Scan Component 1 | . . 1 . . . . . . . Recycling Unit Hacks 3 | . . 3 . . . . . . . Report Inventory 2 | . . 2 . . . . . . . Retrieve Components 1 | . . 1 . . . . . . . Scanalyzer 3 | . . . 3 . . . . . . Insert Component 2 | . . . 2 . . . . . . Analyze 1 | . . . 1 . . . . . . Garrison Access Hacks . | . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . Terminals . | . . . . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 5 | . 2 2 1 . . . . . . Full Trace Events . | . . . . . . . . . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired . | . . . . . . . . . . Time . | . . . . . . . . . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 9 | . . 9 . . . . . . . Parts Scanalyzed 2 | . . . 2 . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Jun Mat Mat Mat Fac Low Low Fac Fac Upp Used RIF Installer . | . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . Non-combat 1 | . . . . . . . . 1 . Combat . | . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . parse_system 1 | . . . . . . . . 1 . Relay Couplers Released . | . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 -------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Upp Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Upp Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 2 | . . . . . . . . . 2 Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Upp Turns Passed 5096 | 69 358 745 1136 849 660 61 500 137 581 Spaces Moved 2496 | 51 238 371 544 489 334 32 175 60 202 Core 10 | 6 . . 3 . . . . . 1 Treads 32 | . . . . . . . 32 . . Legs 2256 | 45 238 371 540 292 334 32 143 60 201 Wheels 197 | . . . . 197 . . . . . Hover . | . . . . . . . . . . Flight 1 | . . . 1 . . . . . . Fastest Speed 50 | 50 120 120 120 115 190 190 190 190 190 Average Speed 168 | 111 120 120 169 160 190 190 239 190 233 Slowest Speed 1350 | 120 120 120 300 330 190 190 400 190 1350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 23 | 3 45 31 39 12 51 7 4 4 43 Regions Visited 9 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . Known Exits Taken . | . . . . . . . . . . Unknown Exits Taken 9 | 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . 1 1 . . 2 Spaces Dug . | . . . . . . . . . . Terrain Destroyed 52 | . . . 2 . . . . . 50 Melee . | . . . . . . . . . . Projectile 2 | . . . 2 . . . . . . AOE 50 | . . . . . . . . . 50 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -5 -5 --------- Run | Jun Mat Mat Mat Fac Low Low Fac Fac Upp Total 3042 | 60 282 537 686 527 359 33 230 71 257 Wait 222 | . 22 64 64 8 25 . 28 . 11 Move 2487 | 50 237 370 543 488 333 31 174 59 202 Hop . | . . . . . . . . . . Pick Up 44 | 4 5 10 14 5 . 1 5 . . Fast Attach 24 | 6 1 4 8 2 . . 1 . 2 Attach 35 | . . 5 10 2 . . 4 2 12 Detach . | . . . . . . . . . . Swap 31 | . 2 7 9 3 1 . 5 1 3 Drop 21 | . 1 8 3 6 . 1 2 . . Fire 168 | . 14 68 34 13 . . 11 9 19 Melee 8 | . . . . . . . . . 8 Ram . | . . . . . . . . . . Kick 2 | . . 1 1 . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Junkyard -10/Materials (discovered 2 exits: *Mat / *Min) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/Upper Caves History --------- Turn | Location | Event 4 | -11/Junkyard | Discovered new exit (range 16) 70 | -11/Junkyard | Entered Materials 219 | -10/Materials | Discovered new exit (range 8) 242 | -10/Materials | Identified exit to Mines 327 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 16) 428 | -10/Materials | Entered another Materials area 428 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 744 | -9/Materials | Build established: Scavenger-Mutant 796 | -9/Materials | Discovered new exit (range 15) 1074 | -9/Materials | Lost 4 parts (1p1n2w) 1142 | -9/Materials | Discovered new exit (range 14) 1173 | -9/Materials | Entered another Materials area 1173 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1381 | -8/Materials | Lost 14 parts (2p6n2u4w) 1832 | -8/Materials | Build established: Mutant 1957 | -8/Materials | Core integrity fell below 50% 2254 | -8/Materials | Discovered new exit (range 15) 2309 | -8/Materials | Entered Factory 2309 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2345 | -7/Factory | Discovered new exit (range 3) 2594 | -7/Factory | Build established: Skirmisher 3158 | -7/Factory | Entered Lower Caves 3159 | -7/Lower Caves | Encountered a Warlord checkpoint 3637 | -7/Lower Caves | Spotted B-75 Beast 3802 | -7/Lower Caves | Discovered new exit (range 9) 3818 | -7/Lower Caves | Entered another Lower Caves area 3847 | -7/Lower Caves | Discovered new exit (range 16) 3879 | -7/Lower Caves | Entered Factory 3879 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 4114 | -6/Factory | Discovered new exit (range 16) 4379 | -6/Factory | Entered another Factory area 4379 | -5/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4482 | -5/Factory | Discovered new exit (range 12) 4516 | -5/Factory | Entered Upper Caves 4597 | -5/Upper Caves | Lost 3 parts (1n2u) 4706 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 4764 | -5/Upper Caves | Learned location of 1 exit from Factory 4937 | -5/Upper Caves | Build established: Scavenger-Gunner 4985 | -5/Upper Caves | Learned 8 Factory zone layouts 5028 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 5082 | -5/Upper Caves | Core integrity fell below 50% 5093 | -5/Upper Caves | Core integrity fell below 20% 5093 | -5/Upper Caves | System corruption reached 10% 5097 | -5/Upper Caves | Destroyed by Y-72 Warden with Quantum Rifle Last Messages --------------- 05079_ L-41 Fighter destroyed. 05079_ Slug penetrates Wall. 05080_ Nuclear Core destroyed. 05082_ Katana destroyed. 05083_ Axe fries itself beyond repair. 05083_ P-70 Sage resets L-41 Fighter, system corruption cleaned. 05083_ Hvy. Particle Cannon destroyed. 05084_ System corrupted: Component data lost. 05084_ Core Shielding fries itself beyond repair. 05085_ Penetrated by Slug. 05085_ Lightning Gun destroyed. 05085_ Slug penetrates Wall. 05088_ Imp. Deuterium Engine fries itself beyond repair. 05088_ Penetrated by Slug. 05088_ Slug penetrates Wall. 05089_ P-70 Sage resets Y-72 Warden, system corruption cleaned. 05093_ The unstable cave ceiling collapses. 05094_ Slug penetrates L-41 Fighter. 05094_ Slug penetrates Wall. 05096_ Carbon-fiber Leg fries itself beyond repair. 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