Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.23 @ 13:06:03 Player: lucasboxerhead Result: Destroyed by C-40 Crusher with Compactor Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (51) 255 Value Destroyed (1296) 1296 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (58) 58 TOTAL SCORE: 4169 Bonus ------- High Alert Combat Kills 58 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -7/Waste Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- Light Treads Improved Heat Sink Improved Heat Sink Medium Armor Plating Light Assault Rifle Peak State ------------ > --- POWER ------------ Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Light Treads > --- UTILITY ---------- Cryofiber Web Medium Storage Unit High-capacity Matter Pod Reactive Plating > --- WEAPON ----------- Precision Shock Rifle Heavy Assault Rifle Improved Assault Rifle Improved Assault Rifle > --- INVENTORY -------- Heavy Ion Engine Light Treads Light Treads Light Treads Improved Heat Sink Medium Armor Plating Light Assault Rifle Light Assault Rifle Flak Cannon [Rating: 29] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Utility Small Storage Unit Device Cryofiber Web Storage Small Storage Unit Processor Signal Interpreter Protection Reactive Plating Weapon Light Assault Rifle Energy Gun Precision Shock Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Slots Evolved 6 | . . 2 2 2 . Power . | . . . . . . Propulsion 2 | . . . 2 . . Utility 2 | . . . . 2 . Weapon 2 | . . 2 . . . Parts Attached 35 | 6 1 16 4 8 . Power 5 | 1 . 4 . . . Engine 5 | 1 . 4 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 8 | 2 . 4 2 . . Treads 8 | 2 . 4 2 . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 8 | 1 1 1 2 3 . Device 1 | . . . . 1 . Storage 5 | 1 . 1 2 1 . Processor 1 | . 1 . . . . Hackware . | . . . . . . Protection 1 | . . . . 1 . Artifact . | . . . . . . Weapon 14 | 2 . 7 . 5 . Energy Gun 2 | . . . . 2 . Energy Cannon . | . . . . . . Ballistic Gun 10 | 2 . 6 . 2 . Ballistic Cannon 1 | . . . . 1 . Launcher 1 | . . 1 . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 2 . 1 . Parts Lost 11 | . . 3 . 1 7 Power 1 | . . 1 . . . Propulsion 3 | . . . . . 3 Utility 2 | . . . . . 2 Weapon 5 | . . 2 . 1 2 Highest Loss Streak 7 | . . 2 . 1 7 To Critical Strikes 1 | . . . . . 1 Average Slot Usage (%) 97 | . 92 99 100 99 64 Engine 9 | . 14 11 9 7 5 Treads 26 | . 28 22 36 30 19 Device 2 | . . . . 7 5 Storage 14 | . 14 12 18 15 10 Processor 4 | . 7 9 . . . Protection 2 | . . . . 7 4 Ballistic Gun 32 | . 28 37 36 25 13 Launcher 2 | . . 5 . . . Naked Turns 18 | . . . . . 18 Heaviest Build 78 | 12 12 25 32 78 78 Greatest Support 80 | 40 40 40 80 80 80 Greatest Overweight (x) 1 | . . . . . 1 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 20 | 8 8 8 10 20 20 Average Capacity 10 | 7 8 8 9 13 15 Most Carried 12 | 1 2 8 10 12 12 Average Carried 7 | . 1 6 8 9 10 Final Capacity 20 | 8 8 8 10 20 5 Final Carried 12 | 1 2 8 10 12 5 Class Distribution -------------------- 42% | Gunner 29% | Scavenger-Tank 15% | Scavenger-Gunner 12% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Tank | -7/Factory Mutant | -7/Waste Resources | -11 -10 -9 -8 -7 -7 ----------- Run | Yrd Mat Mat Mat Fac Was Matter Collected 1392 | 152 28 585 260 367 . Remotely . | . . . . . . Salvage Created 1663 | . 28 1009 149 477 . Parts 120 | . 3 81 3 33 . Haulers Intercepted 5 | . . 3 2 . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Combat Hostiles Destroyed 33 | . . 24 1 8 . Guns 30 | . . 23 1 6 . Cannons 2 | . . . . 2 . AOE 1 | . . 1 . . . Classes Destroyed 9 | . 1 7 . 1 . Worker 9 | . . 3 . 6 . Builder 1 | . . 1 . . . Tunneler 1 | . . 1 . . . Hauler 5 | . . 3 2 . . Watcher 2 | . 1 1 . . . Swarmer 7 | . . 7 . . . Grunt 18 | . . 12 . 6 . Sentry 6 | . . 5 1 . . Hunter 2 | . . . . 2 . Best Kill Streak 7 | . 1 7 2 4 . Combat Bots Only 6 | . . 6 1 3 . Max Kills in Single Turn 3 | . 1 2 1 3 . Gunslinging 1 | . . 1 . . . Exploded 1 | . . 1 . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Hostile Shots Fired 168 | . . 85 8 55 20 Missed 58 | . . 29 1 28 . Damage Taken 2018 | . . 695 107 302 914 Core 804 | . . 82 . . 722 Absorbed by Shields . | . . . . . . Ignored by Resistances 47 | . . . . 35 12 Regen/Repaired (Parts) 31 | . . . 31 . . Core Remaining (%) 94 | 100 100 79 100 . . Volleys Fired 112 | . 1 64 7 34 6 Largest 4 | . 2 4 4 4 4 Hottest 124 | . 40 93 89 124 113 Shots Fired 350 | . 2 193 28 103 24 Gun 332 | . 2 185 28 99 18 Cannon 10 | . . . . 4 6 Launcher 8 | . . 8 . . . Special . | . . . . . . Kinetic 324 | . 2 185 28 85 24 Thermal . | . . . . . . Explosive 8 | . . 8 . . . Electromagnetic 18 | . . . . 18 . Robot Hit Streak 14 | . 2 14 12 12 12 Robot Miss Streak 6 | . . 6 1 3 2 Penetration Max . | . . . . . . Secondary Targets 4 | . . 4 . . . Max Gunslinging Chain 1 | . . 1 . . . Shots Hit Robots 220 | . 2 123 20 52 23 Core Hits 116 | . 2 62 7 38 7 Critical Kills 1 | . . 1 . . . Critical Parts Destroyed 2 | . . 2 . . . Critical Strikes 3 | . . 3 . . . Destroy 3 | . . 3 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3543 | . 19 1816 261 1023 424 Guns 2531 | . 19 1287 257 708 260 Cannons 249 | . . . . 85 164 Explosions 732 | . . 507 . 225 . Melee . | . . . . . . Ramming 31 | . . 22 4 5 . Kinetic 2664 | . 19 1287 257 677 424 Thermal . | . . . . . . Explosive 732 | . . 507 . 225 . Electromagnetic 116 | . . . . 116 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 3 . . . Average Corruption 1 | . . 1 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . 1 . . . Message Errors 1 | . . 1 . . . Overload Shots . | . . . . . . Overflow Damage 4 | . . . . 4 . Projectiles . | . . . . . . Explosions 4 | . . . . 4 . Melee . | . . . . . . Knockbacks 8 | . . 1 . 7 . Impact 1 | . . 1 . . . Kinetic 6 | . . . . 6 . Secondary 1 | . . . . 1 . Self-Inflicted Damage 35 | . . 35 . . . Shots 1 | . . 1 . . . Rammed 9 | . . 3 4 2 . Targets Rammed 11 | . . 5 4 2 . Kicked . | . . . . . . Crushed 2 | . . 2 . . . Highest Temperature 153 | . . 142 81 153 83 Average Temperature 40 | . . 35 31 65 42 Received Heat Transfer 456 | . . 279 54 123 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred . | . . . . . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Peak Influence 574 | . 31 574 242 456 115 Initial 178 | . . 13 178 109 115 Average 240 | . 17 333 207 226 89 Maximum Alert Level 2 | . . 2 1 2 . Low Security (%) 43 | 100 100 26 58 30 100 Level 1 33 | . . 19 41 65 . Level 2 23 | . . 53 . 4 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 6 | . . 2 . 4 . Investigation 1 | . . . . 1 . Extermination . | . . . . . . Reinforcement 4 | . . 2 . 2 . Assault . | . . . . . . Garrison 1 | . . . . 1 . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . 1 . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Distress Signals 6 | . . 6 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 52 | . 1 32 1 14 4 Peak Tracking Total 6 | . 3 6 1 3 4 Tactical Retreats 2 | . . 2 . . . Traps | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Traps Triggered 4 | . . 3 . 1 . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -7 ---------- Run | Yrd Mat Mat Mat Fac Was Machines Disabled 8 | . . 1 . 7 . Max in Single Turn 2 | . . 1 . 2 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Machines Accessed 8 | . 2 2 1 3 . Terminals 6 | . 2 2 . 2 . Fabricators 1 | . . . . 1 . Repair Stations 1 | . . . 1 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 12 | . 4 2 2 4 . Successful 8 | . 2 1 2 3 . Failed 4 | . 2 1 . 1 . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 8 | . 4 2 . 2 . Fabricators 2 | . . . . 2 . Repair Stations 2 | . . . 2 . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 4 | . 2 1 . 1 . Record 1 | . 1 . . . . Part Schematic 1 | . . . . 1 . Registered Components 2 | . 1 1 . . . Fabricator Hacks 2 | . . . . 2 . Load Schematic 1 | . . . . 1 . Build 1 | . . . . 1 . Repair Station Hacks 2 | . . . 2 . . Scan Component 1 | . . . 1 . . Repair 1 | . . . 1 . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 1 2 1 3 . Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built 1 | . . . . 1 . Authchips . | . . . . . . Time 53 | . . . . 53 . Total Part Build Rating 6 | . . . . 6 . Parts Repaired 1 | . . . 1 . . Time 26 | . . . 26 . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 ------------ Run | Yrd Mat Mat Mat Fac Was Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -7 -------- Run | Yrd Mat Mat Mat Fac Was Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -7 ------- Run | Yrd Mat Mat Mat Fac Was Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -7 -7 ------------- Run | Yrd Mat Mat Mat Fac Was Turns Passed 2414 | 93 181 1016 384 673 67 Spaces Moved 1130 | 53 109 493 197 268 10 Core 1 | 1 . . . . . Treads 1129 | 52 109 493 197 268 10 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 160 | 157 160 160 160 160 176 Slowest Speed 240 | 160 160 160 160 160 240 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 18 | 5 26 40 20 9 12 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . 1 . . . . Unknown Exits Taken 3 | 1 . 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 86 | . . 63 . 23 . Melee . | . . . . . . Projectile . | . . . . . . AOE 86 | . . 63 . 23 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -7 --------- Run | Yrd Mat Mat Mat Fac Was Total 1521 | 59 114 607 247 450 44 Wait 193 | . 3 7 29 126 28 Move 1126 | 52 108 492 196 268 10 Hop . | . . . . . . Pick Up 24 | 1 1 11 5 6 . Fast Attach 11 | 6 1 3 . 1 . Attach 12 | . . 4 2 6 . Detach 4 | . . 1 . 3 . Swap 12 | . . 9 2 1 . Drop 16 | . . 11 2 3 . Fire 112 | . 1 64 7 34 6 Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 11 | . . 5 4 2 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -7/Waste History --------- Turn | Location | Event 32 | -11/Scrapyard | Discovered new exit (range 15) 94 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 16) 274 | -10/Materials | Identified exit to Materials 275 | -10/Materials | Entered another Materials area 275 | -9/Materials | Evolved 2 slots: Weapon x2 580 | -9/Materials | Build established: Gunner 1280 | -9/Materials | Discovered new exit (range 5) 1291 | -9/Materials | Entered another Materials area 1291 | -8/Materials | Evolved 2 slots: Propulsion x2 1348 | -8/Materials | Repaired Lgt. Treads 1439 | -8/Materials | Met 7R-MNS 1484 | -8/Materials | Discovered new exit (range 15) 1603 | -8/Materials | Build established: Scavenger-Gunner 1675 | -8/Materials | Entered Factory 1675 | -7/Factory | Evolved 2 slots: Utility x2 1957 | -7/Factory | Garrison activated, responded to threat 1998 | -7/Factory | Build established: Scavenger-Tank 2221 | -7/Factory | Fabricated Imp. Kinecellerator (x1) 2348 | -7/Factory | Sucked down chute 2348 | -7/Factory | Entered Waste 2360 | -7/Waste | Spotted C-40 Crusher 2373 | -7/Waste | Spotted C-40 Crusher 2382 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2385 | -7/Waste | Spotted C-40 Crusher 2388 | -7/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 2391 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2394 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2397 | -7/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 2397 | -7/Waste | Crushed by Compactor (1 part destroyed) 2406 | -7/Waste | Spotted C-40 Crusher 2407 | -7/Waste | Core integrity fell below 50% 2413 | -7/Waste | Core integrity fell below 20% 2415 | -7/Waste | Destroyed by C-40 Crusher with Compactor Last Messages --------------- 02382_ Lgt. Treads crushed. 02382_ Imp. Assault Rifle crushed. 02382_ Critical hit (Destroy). 02382_ Lgt. Treads destroyed. 02387_ Imp. Assault Rifle crushed. 02388_ Hvy. Assault Rifle crushed. 02388_ Reactive Plating crushed. 02388_ Imp. Assault Rifle crushed. 02391_ Flak Cannon crushed. 02391_ Lgt. Treads crushed. 02394_ Hvy. Ion Engine crushed. 02397_ Hcp. Storage Unit crushed. 02397_ Cryofiber Web crushed. 02397_ Imp. Light Armor Plating crushed. 02397_ Hcp. Matter Pod crushed. 02400_ Hvy. Ion Engine crushed. 02400_ Prc. Shock Rifle crushed. 02406_ Lgt. Treads crushed. 02406_ Imp. Kinecellerator crushed. 02406_ Imp. Assault Rifle crushed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ?????????????????????????????????? ???????????? | | ????????????????????????????????? ????????????? | | ????????????????????????????????? ?????????????? | | ???????????????????????????????? ??????????????? | | ??????????????????????????????? #??????????????? | | ?????????????############????? #??????????????? | | ?????????????# #???? #??????????????? | | ?????????????# [ #??? #??????????????? | | ?????????????# * #### ########???????? | | ?????????????# CCCCCC ??????? | | ?????????????# CCCCCC ??????? | | ?????????????# !=@CC ??????? | | ?????????????# [=CC ??????? | | ?????????????# / #### #######????????? | | ?????????????# #???? #??????????????? | | ?????????????# #????? #??????????????? | | ?????????????############?????? #??????????????? | | ????????????????????????????????#??????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 14 Energy Capacity 280 Matter Stores 500 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Base Temperature (-) 100 Armor Coverage 150 Resistance: KI 20 Evasion (%) 40 Recoil Reduction 4 Item Schematics ----------------- Imp. Kinecellerator | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Imp. Kinecellerator | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FissionReactionGreatsword Manual? 0 Play Time 00:16:49 Cumulative 15.2 hours Start 2024.04.23 @ 12:49:44 End 2024.04.23 @ 13:06:03 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 60 Rogue 57 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 12 Gallery% 21 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5d505ef7-11b8-402e-966a-1617b379b8ff