Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.07.16 @ 11:24:25

Player: ILikeVoltron

Result: Destroyed by G-34 Mercenary with Small Laser

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (44)      220
Value Destroyed (962)      962
Prototype IDs (3)          60
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2342

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     250/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (18)
Movement                   Core (50)
Location                   -9/Materials

 Parts 
-------
>        --- POWER (1) --------
             (None)
>        --- PROPULSION (2) ---
             (None)
>        --- UTILITY (4) ------
             (None)
>        --- WEAPON (2) -------
             (None)
>        --- INVENTORY (4) ----
         Ion Engine
  Medium Storage Unit
   Heavy Assault Rifle
   Heavy Assault Rifle

 Peak State 
------------
>               --- POWER ------------
          Light Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Large Storage Unit
  High-capacity Storage Unit
                Power Shielding
       Hardened Light Armor Plating
>               --- WEAPON -----------
       Improved EM Shotgun
                Mining Laser
>               --- INVENTORY --------
                Ion Engine
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
         Medium Storage Unit
         Medium Storage Unit
          Large Storage Unit
         Medium Matter Pod
          Large Matter Pod
                Structural Scanner
          Light Armor Plating
          Light Armor Plating
                Beam Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
                Hammer
[Rating: 14]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   ECM Suite
  Storage                  Large Storage Unit
  Protection               Medium Armor Plating
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Light Cannon
  Special Weapon           Mining Laser
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    .    | .   .   .   .   
  Propulsion               .    | .   .   .   .   
  Utility                  2    | .   .   .   2   
  Weapon                   .    | .   .   .   .   
Parts Attached             34   | .   9   4   21  
  Power                    6    | .   2   1   3   
    Engine                 6    | .   2   1   3   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               7    | .   2   1   4   
    Treads                 .    | .   .   .   .   
    Leg                    7    | .   2   1   4   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  7    | .   3   .   4   
    Device                 1    | .   .   .   1   
    Storage                3    | .   3   .   .   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             3    | .   .   .   3   
    Artifact               .    | .   .   .   .   
  Weapon                   14   | .   2   2   10  
    Energy Gun             3    | .   .   1   2   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          5    | .   1   .   4   
    Ballistic Cannon       1    | .   .   .   1   
    Launcher               .    | .   .   .   .   
    Special Weapon         1    | .   .   .   1   
    Impact Weapon          4    | .   1   1   2   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   
Parts Lost                 19   | .   1   4   14  
  Power                    4    | .   1   2   1   
  Propulsion               5    | .   .   1   4   
  Utility                  2    | .   .   .   2   
  Weapon                   8    | .   .   1   7   
  Highest Loss Streak      8    | .   1   3   8   
Average Slot Usage (%)     86   | .   93  92  75  
  Engine                   10   | .   12  10  8   
  Leg                      24   | .   28  28  18  
  Device                   1    | .   .   .   3   
  Storage                  23   | .   23  28  21  
  Protection               2    | .   .   .   6   
  Energy Gun               7    | .   16  4   1   
  Ballistic Gun            6    | .   5   10  5   
  Special Weapon           1    | .   .   .   3   
  Impact Weapon            6    | .   6   9   3   
Naked Turns                9    | .   .   .   9   
Heaviest Build             63   | 13  56  56  63  
  Greatest Support         20   | 20  20  20  20  
  Greatest Overweight (x)  16   | .   2   4   16  
  Average Overweight (x)   1    | .   .   2   3   
Largest Inventory Capacity 18   | 6   18  18  18  
  Average Capacity         15   | 6   11  18  17  
  Most Carried             18   | 6   18  18  17  
  Average Carried          13   | 6   10  17  14  
  Final Capacity           18   | 6   18  18  4   
  Final Carried            18   | 6   18  18  4   

 Class Distribution 
--------------------
 92% | Mutant
  7% | Scavenger-Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           946  | 200 166 253 327 
  Remotely                 .    | .   .   .   .   
Salvage Created            1366 | 130 326 355 555 
  Parts                    79   | 3   16  18  42  
Haulers Intercepted        1    | .   1   .   .   
Recyclers Shooed           2    | .   1   .   1   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  28   | .   4   9   15  
  Melee                    1    | .   .   1   .   
  Guns                     19   | .   3   6   10  
  Cannons                  5    | .   .   .   5   
  AOE                      1    | .   1   .   .   
Classes Destroyed          11   | 2   5   2   2   
  Worker                   3    | .   1   .   2   
  Builder                  3    | .   .   1   2   
  Tunneler                 3    | 1   .   2   .   
  Hauler                   1    | .   1   .   .   
  Recycler                 3    | 1   1   .   1   
  Operator                 1    | .   1   .   .   
  Watcher                  2    | .   1   .   1   
  Swarmer                  9    | .   .   3   6   
  Grunt                    16   | .   4   6   6   
  Brawler                  1    | .   .   .   1   
  Sentry                   2    | .   .   .   2   
Best Kill Streak           4    | 2   3   4   4   
  Combat Bots Only         4    | .   2   3   4   
Max Kills in Single Turn   2    | 1   1   1   2   
  Gunslinging              1    | .   .   .   1   
  Exploded                 1    | .   1   .   .   
  Melee                    1    | .   .   1   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               2497 | .    300  546  1651 
  Core                     611  | .    78   123  410  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         59   | 100  .    19   .    
Volleys Fired              120  | 4    14   18   84   
  Largest                  2    | 2    2    2    2    
  Hottest                  123  | 80   80   63   123  
Shots Fired                181  | 8    28   27   118  
  Gun                      154  | 8    28   27   91   
  Cannon                   14   | .    .    .    14   
  Launcher                 .    | .    .    .    .    
  Special                  13   | .    .    .    13   
  Kinetic                  105  | .    .    18   87   
  Thermal                  13   | .    .    .    13   
  Explosive                .    | .    .    .    .    
  Electromagnetic          63   | 8    28   9    18   
  Robot Hit Streak         7    | 3    5    7    7    
  Robot Miss Streak        6    | 2    3    4    6    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        5    | .    .    1    4    
    Max Gunslinging Chain  1    | .    .    1    1    
Shots Hit Robots           134  | 6    18   29   81   
  Core Hits                50   | 3    8    10   29   
  Critical Hits            .    | .    .    .    .    
  Critical Kills           .    | .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              60   | .    9    31   20   
  Impact                   60   | .    9    31   20   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            9    | .    3    5    1    
    Combat Hostiles        1    | .    .    1    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           2682 | 119  601  662  1300 
  Guns                     1281 | 74   212  215  780  
  Cannons                  196  | .    .    .    196  
  Explosions               395  | 45   232  .    118  
  Melee                    666  | .    157  447  62   
  Ramming                  .    | .    .    .    .    
  Kinetic                  942  | .    .    155  787  
  Thermal                  539  | 45   232  .    262  
  Explosive                .    | .    .    .    .    
  Electromagnetic          535  | 74   212  60   189  
  Impact                   666  | .    157  447  62   
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            236  | .    118  88   30   
  Projectiles              .    | .    .    .    .    
  Explosions               92   | .    62   .    30   
  Melee                    144  | .    56   88   .    
Knockbacks                 4    | .    1    2    1    
  Impact                   4    | .    1    2    1    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      285  | .    204  .    81   
  Shots                    6    | .    3    .    3    
  Rammed                   .    | .    .    .    .    
Targets Rammed             .    | .    .    .    .    
  Kicked                   .    | .    .    .    .    
  Crushed                  .    | .    .    .    .    
Highest Temperature        90   | 72   90   7    56   
  Average Temperature      17   | 38   30   2    12   
  Received Heat Transfer   894  | .    51   219  624  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              10   | .    3    6    1    
  Impact Corruptions       9    | .    2    7    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             2    | .    1    1    .    
  Heat Transferred         750  | 50   200  .    500  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      5    | 1    1    .    3    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             306  | 10  195 193 306 
  Initial                  11   | .   6   3   11  
  Average                  107  | 8   102 111 114 
Maximum Alert Level        1    | .   .   .   1   
  Low Security (%)         93   | 100 100 100 83  
  Level 1                  6    | .   .   .   16  
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          5    | .   1   .   4   
  Investigation            .    | .   .   .   .   
  Extermination            .    | .   .   .   .   
  Reinforcement            5    | .   1   .   4   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       1    | .   .   .   1   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           3    | .   .   .   3   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              53   | .   10  8   35  
  Peak Tracking Total      9    | .   3   3   9   
  Tactical Retreats        6    | .   1   .   5   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          3    | .   2   .   1   
  Max in Single Turn       2    | .   2   .   1   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          5    | .   3   1   1   
  Terminals                5    | .   3   1   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                8    | .   4   1   3   
  Successful               6    | .   2   1   3   
  Failed                   2    | .   2   .   .   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        .    | .   .   .   .   
  Manual                   3    | .   .   1   2   
  Terminals                8    | .   4   1   3   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             3    | .   2   .   1   
  Prototype ID Bank        1    | .   1   .   .   
  Alert Level              1    | .   .   .   1   
  Hauler Manifests         1    | .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         3    | .   .   1   2   
  Terminals                3    | .   .   1   2   
    Track                  2    | .   .   1   1   
    Botnet                 1    | .   .   .   1   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         5    | .   3   1   1   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               .    | .   .   .   .   
  Largest Group            .    | .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   
Total Orders               .    | .   .   .   .   
Ally Attacks               .    | .   .   .   .   
  Total Damage             .    | .   .   .   .   
  Kills                    .    | .   .   .   .   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1865 | 45  643 501 676 
Spaces Moved               759  | 28  369 204 158 
  Core                     4    | .   .   .   4   
  Treads                   .    | .   .   .   .   
  Legs                     755  | 28  369 204 154 
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            120  | 120 120 180 180 
  Average Speed            168  | 120 143 180 219 
  Slowest Speed            850  | 120 180 240 850 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       34   | 3   60  54  21  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             1    | .   .   1   .   
Spaces Dug                 16   | .   3   2   11  
Terrain Destroyed          72   | .   43  2   27  
  Melee                    12   | .   3   2   7   
  Projectile               6    | .   .   .   6   
  AOE                      54   | .   40  .   14  
Terrain Rammed             .    | .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   
  Machines Disabled        .    | .   .   .   .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      1052 | 31  445 263 313 
  Wait                     43   | .   17  3   23  
  Move                     756  | 27  368 203 158 
  Hop                      .    | .   .   .   .   
  Pick Up                  23   | .   17  2   4   
  Fast Attach              14   | .   3   2   9   
  Attach                   10   | .   1   .   9   
  Detach                   4    | .   1   .   3   
  Swap                     10   | .   5   2   3   
  Drop                     12   | .   10  2   .   
  Fire                     120  | 4   14  18  84  
  Melee                    60   | .   9   31  20  
  Ram                      .    | .   .   .   .   
  Kick                     .    | .   .   .   .   
  Crush                    .    | .   .   .   .   
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x2 / *Min x2)
-10/Mines (discovered 2 exits: *Mat x2)
-9/Materials

 History 
---------
 Turn | Location      | Event
   14 | -11/Scrapyard | Discovered new exit (range 3)
   46 | -11/Scrapyard | Entered Materials
  128 | -10/Materials | Discovered new exit (range 16)
  326 | -10/Materials | Build established: Mutant
  334 | -10/Materials | Discovered new exit (range 3)
  526 | -10/Materials | Discovered new exit (range 15)
  641 | -10/Materials | Discovered new exit (range 9)
  689 | -10/Materials | Entered Mines
  777 | -10/Mines     | Discovered new exit (range 5)
  921 | -10/Mines     | Learned Materials trap positions
 1075 | -10/Mines     | Core integrity fell below 50%
 1104 | -10/Mines     | Core integrity fell below 20%
 1132 | -10/Mines     | Lost 3 parts (1p1n1w)
 1156 | -10/Mines     | Discovered new exit (range 7)
 1190 | -10/Mines     | Entered Materials
 1190 | -9/Materials  | Evolved 2 slots: Utility x2
 1191 | -9/Materials  | Loaded intel: 18 trap records
 1452 | -9/Materials  | Lost 3 parts (1n2u)
 1570 | -9/Materials  | Core integrity fell below 50%
 1649 | -9/Materials  | Lost 8 parts (1p2n5w)
 1833 | -9/Materials  | Core integrity fell below 20%
 1857 | -9/Materials  | Released all parts (6)
 1866 | -9/Materials  | Destroyed by G-34 Mercenary with Small Laser

 Last Messages 
---------------
01828_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
01831_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M003.
01833_ Aluminum Leg destroyed.
01833_ S-10 Pest destroyed.
01837_ Door malfunctions.
01841_ S-10 Pest destroyed. <x2>
01849_ U-05 Engineer repairs door.
01855_ Chain reaction triggered in Lgt. Ion Engine.
01855_ Destroyed Tractor Beam.
01855_ Mining Laser destroyed.
01855_ Destroyed Mining Laser.
01855_ Imp. EM Shotgun destroyed.
01855_ Destroyed Imp. EM Shotgun.
01855_ U-05 Engineer lays Concrete. <x2>
01857_ Released Lrg. Storage Unit.
01857_ Released Hcp. Storage Unit.
01857_ Released Aluminum Leg.
01857_ Released Lgt. Ion Engine.
01857_ Released Hrd. Light Armor Plating.
01857_ Released Power Shielding.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????????######????????????????????????????? |
| ???????????????#     ????????????????????????????? |
| ???????????????#     ######+##???????????????????? |
| ???????????????+             ????????????????????? |
| ????????????????  ^    [    #????????????????????? |
| ???????????????#    ^ ^^[[  #????#???????????????? |
| ???????????????#  "Y"  [[   #??? #??   ??????????? |
| ???????????##+##  """  [[   ###+##     ??????????? |
| ????????                                ???^^????? |
| ????????            =    [g % %         ????^????? |
| ????????            #### %g=%[=     ""???????????? |
| ???????????#######+####*=== ###     ""???????????? |
| ??????????# [       / ===!#+###?????"????????????? |
| ??????????????"""     ![!@g!! #  ???"????????????? |
| ??????????????"""  "T" #!!/!  #  ?? ?????????????? |
| ?????????????????  ????#=!""" #  ? ??????????????? |
| ???????????????????????#!=""" #   ???????????????? |
| ?????????????###########  """ +  ????????????????? |
| ?????????????#         #      # #????????????????? |
| ?????????????#         #+###### ###??????????????? |
| ?????????????#         # ##""     #??????????????? |
| ?????????????#         #          #??????????????? |
| ?????????????#         +          #??????????????? |
| ?????????????#         #          #??????????????? |
| ?????????????#         ##" ##     #??????????????? |
| ?????????????#         ### ###   ##???????  ?????? |
| ?????????????#############+###   #?????""?  ?????? |
| ?????????????????????#      =+%  #?????    ??????? |
| ?????????????????????#    *!!#   #?????   ???????? |
| ?????????????????????#     ! # = #######+####????? |
| ?????????????????????#########| %             ???? |
| ????????????????????????????##             #?????? |
| ????????????????????????????## %%          #?????? |
| ???????????????????????????####/###   ###/#######? |
| ???????????????????????????#  *   #   #         ## |
| ???????????????????????????#!!    #   #         ## |
| ???????????????????????????#*="% =#   #         ## |
| ???????????????????????????#  """%+=  #         #? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
ECM Strength               1
Armor Coverage             225
Power Shielding            33
Evasion (%)                40

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RemoteAlertExoskeleton
  Manual?         0
Play Time         00:23:15
  Cumulative      40.2 hours
  Start           2021.07.16 @ 11:07:08
  End             2021.07.16 @ 11:24:25
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          49
  Rogue           45
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             18
Gallery%          29
Achievement%      25
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          113x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: ee8b1d47-0eb8-4130-b9fe-a87352222908