Cogmind - Beta 15 @@@ ROGUE MODE // 2025.08.03 @ 03:52:43 Player: LameThyst Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (108) 540 Value Destroyed (2898) 2898 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (845) 845 TOTAL SCORE: 7783 Bonus ------- Follower Combat Kills 45 Registered with UFD 300 Met Optimus in HQ 500 Cogmind --------- Core Integrity 0/850 Matter 154/300 Energy 34/100 System Corruption 3% Temperature Cool (9) Movement Core (800) Ox15 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit A0-MCA's Component Scanner Scrapoid Pod > --- WEAPON (3) ------- (None) > --- INVENTORY (20) --- Deep Structural Scanner Signal Interpreter Seismic Detector Improved EM Shotgun Improved Assault Rifle Gauss Rifle Coil Gun Heavy Machine Gun Heavy Machine Gun Improved Heavy Machine Gun Heavy Missile Launcher Plasma Cutter DRS Beacon (Ready) Peak State ------------ > --- POWER ------------ Heavy Ion Engine Heavy Ion Engine > --- PROPULSION ------- Light Treads Light Treads Improved Treads Medium Treads Armored Wheel > --- UTILITY ---------- High-capacity Storage Unit Deep Structural Scanner Sensor Array Seismic Detector A0-MCA's Component Scanner > --- WEAPON ----------- Coil Gun Improved Heavy Machine Gun Heavy Hammer > --- INVENTORY -------- Improved Cooling System Signal Interpreter Seismic Detector Medium Armor Plating Scrapoid Pod Improved EM Shotgun Improved Medium Laser Improved Assault Rifle Minigun Gauss Rifle Heavy Machine Gun Heavy Missile Launcher Plasma Cutter DRS Beacon [Rating: 50] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Propulsion Light Treads Treads Light Treads Wheel Armored Wheel Utility High-capacity Storage Unit Device Seismic Detector Storage High-capacity Storage Unit Processor A0-MCA's Component Scanner Protection Hardened Light Armor Plating Weapon Heavy Hammer Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Launcher Heavy Missile Launcher Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Slots Evolved 8 | . . 2 . . . 6 Power 1 | . . . . . . 1 Propulsion 3 | . . 1 . . . 2 Utility 3 | . . 1 . . . 2 Weapon 1 | . . . . . . 1 Parts Attached 94 | 9 14 29 23 4 3 12 Power 17 | 2 4 5 4 . 1 1 Engine 17 | 2 4 5 4 . 1 1 Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 27 | 2 1 10 9 2 1 2 Treads 26 | 2 1 10 9 2 1 1 Leg . | . . . . . . . Wheel 1 | . . . . . . 1 Hover . | . . . . . . . Flight . | . . . . . . . Utility 22 | 2 4 5 3 1 1 6 Device 8 | 1 2 1 . . 1 3 Storage 3 | 1 1 1 . . . . Processor 1 | . . . . . . 1 Hackware . | . . . . . . . Protection 10 | . 1 3 3 1 . 2 Artifact . | . . . . . . . Weapon 28 | 3 5 9 7 1 . 3 Energy Gun 12 | 3 1 5 2 1 . . Energy Cannon 1 | . . . 1 . . . Ballistic Gun 9 | . 2 2 3 . . 2 Ballistic Cannon . | . . . . . . . Launcher 2 | . . . 1 . . 1 Special Weapon 1 | . 1 . . . . . Impact Weapon 3 | . 1 2 . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 5 | . 1 2 2 . . . Parts Lost 19 | . 1 . 1 . . 17 Power 2 | . . . . . . 2 Propulsion 7 | . . . . . . 7 Utility 6 | . . . 1 . . 5 Weapon 4 | . 1 . . . . 3 Highest Loss Streak 14 | . 1 . 1 . . 14 To Critical Strikes . | . . . . . . . Average Backups 17 | 3 14 19 19 20 18 13 Power 1 | . 1 1 2 2 1 . Propulsion 2 | 1 1 2 3 3 2 . Utility 6 | . 6 7 6 7 7 4 Weapon 6 | 1 4 6 7 7 6 5 Tool/Special . | . . . . . . . Unused Backups 31 | . 2 13 3 . 8 5 Power 1 | . . 1 . . . . Propulsion 2 | . 1 1 . . . . Utility 12 | . 1 3 . . 7 1 Weapon 15 | . . 8 3 . 1 3 Tool/Special 1 | . . . . . . 1 Average Slot Usage (%) 98 | . 100 99 99 100 97 90 Engine 11 | . 14 11 11 11 10 12 Treads 31 | . 28 33 33 33 32 24 Device 16 | . 11 15 15 17 22 12 Storage 11 | . 14 11 11 11 10 6 Protection 3 | . 2 6 6 4 . 5 Energy Gun 4 | . 10 4 3 2 . 2 Ballistic Gun 11 | . 16 9 11 11 10 11 Impact Weapon 6 | . . 7 7 8 10 3 Peak Build Rating 50 | 7 14 20 22 22 28 50 Average Rating 18 | 5 11 16 19 21 21 43 On Entrance 15 | . 7 12 18 21 21 28 Naked Turns . | . . . . . . . Heaviest Build 86 | 14 56 66 66 63 57 86 Greatest Support 106 | 40 40 63 63 60 66 106 Greatest Overweight (x) 16 | . 1 1 1 1 2 16 Average Overweight (x) . | . . . . . . 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 20 Average Capacity 19 | 7 19 20 20 20 19 20 Most Carried 20 | 7 20 20 20 20 20 19 Average Carried 18 | 3 14 19 19 20 19 14 Final Capacity 20 | 8 20 20 20 20 20 20 Final Carried 20 | 6 18 20 20 20 20 13 Class Distribution -------------------- 44% | Commander-Mutant 40% | Mutant 12% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Storage Commander-Mutant | -9/Recycling Commander-Mutant | -9/Scraptown Tank | -6/Factory Resources | -11 -10 -9 -9 -9 -9 -6 ----------- Run | Yrd Mat Mat Sto Rec Scr Fac Matter Collected 3829 | 290 594 1103 1130 255 33 424 Remotely . | . . . . . . . Salvage Created 4299 | 95 730 1255 1238 626 . 355 Parts 233 | 9 48 69 73 25 . 9 Haulers Intercepted 8 | . 1 3 4 . . . Recyclers Shooed 5 | 2 . 1 . 1 . 1 Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Combat Hostiles Destroyed 73 | . 19 22 20 3 . 9 Melee 1 | . . 1 . . . . Guns 61 | . 19 18 15 3 . 6 AOE 9 | . . 2 5 . . 2 Classes Destroyed 12 | 2 5 2 1 . . 2 Worker 5 | . 1 . 3 . . 1 Builder 1 | . . . 1 . . . Tunneler 2 | 2 . . . . . . Hauler 8 | . 1 3 4 . . . Recycler 11 | 1 . 2 1 7 . . Watcher 8 | . 3 3 2 . . . Swarmer 15 | . 8 4 3 . . . Grunt 35 | . 11 8 10 1 . 5 Brawler 1 | . . 1 . . . . Sentry 19 | . . 9 7 2 . 1 Hunter 2 | . . . . . . 2 Programmer 1 | . . . . . . 1 Best Kill Streak 6 | 2 4 5 6 5 . 4 Combat Bots Only 5 | . 3 5 3 1 . 4 Max Kills in Single Turn 4 | 1 2 2 4 1 . 2 Gunslinging 1 | . 1 . . . . 1 Exploded 2 | . . 2 2 . . 1 Melee 1 | . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Hostile Shots Fired 577 | . 91 134 94 26 . 232 Missed 127 | . 22 28 21 5 . 51 Hits 450 | . 69 106 73 21 . 181 Melee 1 | . . 1 . . . . Projectile 449 | . 69 105 73 21 . 181 Critical Strikes 16 | . 1 3 6 1 . 5 Damage Taken 6560 | . 743 1392 946 303 . 3176 Core 1249 | . 84 179 74 56 . 856 Absorbed by Shields . | . . . . . . . Regen/Repaired (Parts) 559 | . 127 340 92 . . . Core Remaining (%) 62 | 100 66 . . . 22 . Volleys Fired 246 | 9 71 62 61 24 . 19 Largest 3 | 1 2 2 2 2 . 3 Hottest 100 | 40 100 79 81 71 . 96 Shots Fired 482 | 9 137 115 117 48 . 56 Gun 471 | 9 134 115 114 48 . 51 Cannon . | . . . . . . . Launcher 8 | . . . 3 . . 5 Special 3 | . 3 . . . . . Kinetic 287 | . 97 58 61 25 . 46 Thermal 135 | 9 15 57 26 23 . 5 Explosive 8 | . . . 3 . . 5 Electromagnetic 52 | . 25 . 27 . . . Robot Hit Streak 24 | 2 17 24 12 8 . 5 Robot Miss Streak 5 | 2 4 3 3 3 . 5 Penetration Max . | . . . . . . . Secondary Targets 10 | . 5 3 . . . 2 Max Gunslinging Chain 1 | . 1 1 . . . 1 Shots Hit Robots 357 | 5 88 97 94 31 . 42 Core Hits 157 | 4 35 41 42 11 . 24 Critical Kills . | . . . . . . . Critical Parts Destroyed 2 | . . 1 . . . 1 Critical Strikes 6 | . . 3 1 1 . 1 Burn 4 | . . 2 1 1 . . Smash 2 | . . 1 . . . 1 Melee Attacks 80 | . 7 35 23 1 . 14 Impact 80 | . 7 35 23 1 . 14 Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks 4 | . . 3 1 . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 7333 | 66 1324 1817 1968 668 . 1490 Guns 5546 | 66 1323 1339 1537 668 . 613 Cannons . | . . . . . . . Explosions 865 | . . 111 268 . . 486 Melee 921 | . . 367 163 . . 391 Ramming 1 | . 1 . . . . . Kinetic 3512 | . 1039 685 832 379 . 577 Thermal 1608 | 66 80 679 394 289 . 100 Explosive 619 | . . . 197 . . 422 Electromagnetic 672 | . 204 86 382 . . . Impact 921 | . . 367 163 . . 391 Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 2 | . . . . 1 . 2 Average Corruption 1 | . . . . 1 . 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 17 | . . . . 13 . 4 Message Errors 4 | . . . . 3 . 1 Matter Fused 6 | . . . . 5 . 1 Heat Flow Errors 2 | . . . . 1 . 1 Data Loss (minor) 3 | . . . . 2 . 1 Misfires 1 | . . . . 1 . . Weapon Failures 1 | . . . . 1 . . Overload Shots . | . . . . . . . Overflow Damage 256 | . . 159 41 . . 56 Projectiles . | . . . . . . . Explosions 5 | . . 5 . . . . Melee 251 | . . 154 41 . . 56 Knockbacks 2 | . . 1 . . . 1 Impact 2 | . . 1 . . . 1 Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 93 | . . 25 17 . . 51 Shots 3 | . . 1 1 . . 1 Rammed 1 | . 1 . . . . . Targets Rammed 1 | . 1 . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 375 | . 243 375 363 293 . 220 Average Temperature 105 | . 69 130 106 107 . 89 Received Heat Transfer 2046 | . 309 489 393 99 . 756 Effects 7 | . . 5 1 . . 1 Energy Bleed 2 | . . . 1 . . 1 Interference 2 | . . 2 . . . . Matter Decay 1 | . . 1 . . . . Damage (minor) 2 | . . 2 . . . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted 5 | . . 3 1 . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 3 | . 1 1 . . . 1 Impact Corruptions 9 | . . 5 2 . . 2 Robots Melted 1 | . . 1 . . . . Combat Hostiles 1 | . . 1 . . . . Parts Melted 6 | . . 3 2 . . 1 Heat Transferred 3929 | 150 199 1863 877 666 . 174 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 4 | . . 3 1 . . . Alert | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Maximum Alert Level 1 | . 1 . 1 . . 1 Low Security (%) 87 | 100 88 100 60 100 . 85 Level 1 12 | . 11 . 39 . . 14 Level 2 . | . . . . . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 302 | 10 233 196 302 128 . 220 Initial 108 | . . 91 18 108 . . Average 81 | . 62 88 135 25 . 101 Influence Increases 2880 | 15 676 731 774 309 . 375 Destroy 0b10 Robot/C 1480 | . 380 440 400 80 . 180 Destroy 0b10 Robot/NC 175 | 15 25 40 55 35 . 5 Destroy Leader 412 | . 98 142 122 . . 50 Allied During Kill 37 | . . . 28 9 . . Successful Hack 101 | . 29 23 31 18 . . Select Force Hacks 210 | . 60 30 . 120 . . Disable Machine 150 | . 30 30 45 15 . 30 Destroy Structure 135 | . 9 26 33 2 . 65 Lose Combat Pursuer 180 | . 45 . 60 30 . 45 Influence Decreases 2880 | 15 458 904 540 588 . 375 Entered New Map 325 | . . 127 27 171 . . Time Decay 1929 | 15 298 559 503 324 . 230 Lost Part 165 | . 10 . 10 . . 145 Purge Threat 461 | . 150 218 . 93 . . Squads Dispatched 15 | . 4 4 2 . . 5 Investigation 8 | . 3 2 1 . . 2 Extermination 1 | . . . . . . 1 Reinforcement 6 | . 1 2 1 . . 2 Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Distress Signals 5 | . . 4 1 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 117 | . 31 35 31 5 . 15 Peak Tracking Total 5 | . 4 5 4 3 . 5 Tactical Retreats 9 | . 2 . 4 2 . 1 Traps | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Traps Triggered 3 | . 1 1 . . . 1 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -9 -9 -6 ---------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Disabled 10 | . 2 2 3 1 . 2 Max in Single Turn 2 | . 1 2 1 1 . 2 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Machines Accessed 57 | . 11 12 15 11 5 3 Terminals 35 | . 8 9 11 6 . 1 Fabricators . | . . . . . . . Repair Stations 5 | . 1 1 2 . . 1 Recycling Units 11 | . 2 2 1 5 . 1 Scanalyzers . | . . . . . . . Garrison Access 1 | . . . 1 . . . Total Hacks 198 | . 42 41 41 28 38 8 Successful 116 | . 21 26 18 11 38 2 Failed 82 | . 21 15 23 17 . 6 Catastrophic 7 | . . 3 2 1 . 1 Database Lockouts . | . . . . . . . Manual 104 | . 33 25 20 22 . 4 Terminals 108 | . 32 25 30 19 . 2 Fabricators . | . . . . . . . Repair Stations 22 | . 3 11 4 . . 4 Recycling Units 27 | . 7 5 4 9 . 2 Scanalyzers . | . . . . . . . Garrison Access 3 | . . . 3 . . . Terminal Hacks 53 | . 4 3 5 3 38 . Record 37 | . . . . . 37 . Prototype ID Bank 2 | . . 1 . 1 . . Open Door 5 | . . . 5 . . . Unreport Threat 5 | . 1 2 . 2 . . Locate Traps 1 | . 1 . . . . . Zone Layout 2 | . 2 . . . . . Proto ID Catalog 1 | . . . . . 1 . Fabricator Hacks . | . . . . . . . Repair Station Hacks 16 | . 2 10 3 . . 1 Scan Component 9 | . 1 5 2 . . 1 Repair 7 | . 1 5 1 . . . Recycling Unit Hacks 1 | . . . 1 . . . Retrieve Components 1 | . . . 1 . . . Scanalyzer . | . . . . . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 46 | . 15 13 9 8 . 1 Terminals 32 | . 10 10 9 3 . . Botnet 15 | . 4 4 4 3 . . Operators 2 | . 1 1 . . . . Skim 15 | . 5 5 5 . . . Fabricators . | . . . . . . . Repair Stations 1 | . 1 . . . . . Mechanics 1 | . 1 . . . . . Recycling Units 13 | . 4 3 . 5 . 1 Reject 3 | . 1 1 . 1 . . Recyclers 2 | . 1 1 . . . . Tunnel 7 | . 2 1 . 4 . . Fedlink 1 | . . . . . . 1 Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 40 | . 10 10 11 7 . 2 Full Trace Events 9 | . 1 1 2 4 . 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired 7 | . 1 5 1 . . . Time 218 | . 26 160 32 . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 10 | . . . 10 . . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -9 -9 -6 ------------ Run | Yrd Mat Mat Sto Rec Scr Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked 1 | . . . . . . 1 Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -9 -9 -6 -------- Run | Yrd Mat Mat Sto Rec Scr Fac Total Allies 10 | . . . 10 . . . Largest Group 10 | . . . 10 10 10 10 Highest-Rated Group 88 | . . . 88 88 88 88 Highest-Rated Ally 16 | . . . 16 16 16 16 Total Orders 9 | . . . 5 3 1 . STAY 5 | . . . 2 2 1 . FOLLOW 4 | . . . 3 1 . . Ally Attacks 30 | . . . . 4 . 26 Total Damage 247 | . . . . 38 . 209 Kills 1 | . . . . 1 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -9 -9 -6 ------- Run | Yrd Mat Mat Sto Rec Scr Fac Active Infowar (turns) 10551 | 76 2223 1816 1591 1263 2998 584 Sensors 577 | . . . . . . 577 Structural 7406 | . 12 1799 1535 1259 2552 249 Seismic 9991 | 76 2211 1564 1580 1263 2998 299 Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -9 -9 -6 ------------- Run | Yrd Mat Mat Sto Rec Scr Fac Turns Passed 12732 | 133 2743 2423 2239 1589 2998 607 Spaces Moved 5951 | 64 914 1039 941 844 1899 250 Core 133 | 4 . . . . 128 1 Treads 5777 | 60 914 1039 941 844 1771 208 Legs . | . . . . . . . Wheels 41 | . . . . . . 41 Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 160 160 160 160 50 135 Average Speed 173 | 153 232 165 172 169 152 172 Slowest Speed 850 | 160 240 240 240 240 160 850 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 68 | 5 98 86 94 99 95 5 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 13 | . 3 2 1 4 3 . Known Exits Taken 4 | . 1 1 1 1 . . Unknown Exits Taken 2 | 1 . . . . 1 . Scrap Searched 7 | . . . . . 7 . Spaces Dug 40 | . 5 19 15 1 . . Terrain Destroyed 179 | . 5 25 35 1 . 113 Melee 38 | . 3 19 15 1 . . Projectile 9 | . 2 . 2 . . 5 AOE 132 | . . 6 18 . . 108 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -9 -9 -6 --------- Run | Yrd Mat Mat Sto Rec Scr Fac Total 7716 | 87 1357 1557 1388 956 2012 359 Wait 948 | . 278 269 249 72 44 36 Move 5945 | 63 913 1038 940 843 1898 250 Hop . | . . . . . . . Pick Up 105 | 5 27 27 7 3 33 3 Fast Attach 25 | 7 1 4 5 . 7 1 Attach 19 | 1 2 2 1 . . 13 Detach 7 | 1 1 2 . . . 3 Swap 226 | 1 46 79 77 8 3 12 Drop 106 | . 10 39 25 5 27 . Fire 246 | 9 71 62 61 24 . 19 Melee 80 | . 7 35 23 1 . 14 Ram . | . . . . . . . Kick . | . . . . . . . Crush 1 | . 1 . . . . . Escape Stasis 8 | . . . . . . 8 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min] / [*Sub]) -9/Materials (discovered 6 exits: *Mat x3 / *Min x2 / *Sto) -9/Storage (discovered 2 exits: *Mat / *Rec) -9/Recycling (discovered 2 exits: *Fac / *Scr) -9/Scraptown (discovered 2 exits: *Fac x2) -6/Factory (discovered 4 exits: Fac x2 / *Low x2) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 134 | -11/Scrapyard | Entered Materials 176 | -10/Materials | Discovered new exit (range 7) 307 | -10/Materials | Build established: Mutant 514 | -10/Materials | Discovered new exit (range 12) 549 | -10/Materials | Learned Storage non-interactive machine intel 605 | -10/Materials | Learned 4 Subcaves zone layouts 651 | -10/Materials | Learned location of Subcaves (-10) 685 | -10/Materials | Learned Storage stockpile data 710 | -10/Materials | Learned 2 Storage zone layouts 747 | -10/Materials | Identified exit to Materials 856 | -10/Materials | Learned location of 1 exit from Recycling 1971 | -10/Materials | Discovered new exit (range 16) 2805 | -10/Materials | Repaired Lgt. Treads 2877 | -10/Materials | Entered another Materials area 2877 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2878 | -9/Materials | Identified exit to Mines 2878 | -9/Materials | Identified exit to Storage 3364 | -9/Materials | Discovered new exit (range 3) 3703 | -9/Materials | Discovered new exit (range 16) 3725 | -9/Materials | Build established: Scavenger-Mutant 3824 | -9/Materials | Learned location of Mines (-9) 3860 | -9/Materials | Repaired Imp. Treads 3894 | -9/Materials | Repaired Med. Armor Plating 3936 | -9/Materials | Repaired Imp. Heat Sink 3953 | -9/Materials | Learned Storage trap positions 3963 | -9/Materials | Repaired Ion Engine 3996 | -9/Materials | Repaired Hrd. Light Armor Plating 4001 | -9/Materials | Learned location of 1 exit from Recycling 4067 | -9/Materials | Learned Storage emergency access door positions 4084 | -9/Materials | Learned 2 Materials zone layouts 4144 | -9/Materials | Learned 2 Storage zone layouts 4191 | -9/Materials | Learned 2 Materials zone layouts 4249 | -9/Materials | Learned Storage emergency access door positions 4638 | -9/Materials | Discovered new exit (range 4) 5300 | -9/Materials | Entered Storage 5301 | -9/Storage | Identified exit to Recycling 5302 | -9/Storage | Identified exit to Materials 5303 | -9/Storage | Loaded intel: 24 trap records 5306 | -9/Storage | Loaded intel: 27 non-interactive machine locations 5664 | -9/Storage | Build established: Mutant 5882 | -9/Storage | Core integrity fell below 50% 5883 | -9/Storage | Repaired Med. Armor Plating 6551 | -9/Storage | Assisted by bots powering up and referring to "LRC-V3" 6613 | -9/Storage | Used back door to open Recycling access 6768 | -9/Storage | Learned location of 1 exit from Recycling 6836 | -9/Storage | Learned location of 1 exit from Storage 6863 | -9/Storage | Build established: Commander-Mutant 6894 | -9/Storage | Learned Storage non-interactive machine intel 6941 | -9/Storage | Learned Materials trap positions 6976 | -9/Storage | Learned location of 1 exit from Storage 7002 | -9/Storage | Loaded intel: 20 interactive machine locations 7037 | -9/Storage | Learned Materials stockpile data 7082 | -9/Storage | Learned location of 1 exit from Recycling 7137 | -9/Storage | Learned location of Zion (-7) 7539 | -9/Storage | Entered Recycling 7539 | -9/Recycling | Accompanied by 10 allies 7540 | -9/Recycling | Identified exit to Scraptown 7540 | -9/Recycling | Identified exit to Factory 8660 | -9/Recycling | Scanned before Scraplab entrance 9073 | -9/Recycling | Entered Scraplab 9128 | -9/Recycling | Entered Scraptown 9128 | -9/Scraptown | Accompanied by 10 allies 9128 | -9/Scraptown | System corruption cleaned by C-Scrubber 9552 | -9/Scraptown | Discovered new exit (range 5) 9733 | -9/Scraptown | Visited Cyclists 9770 | -9/Scraptown | Visited SPCMW 10249 | -9/Scraptown | Visited Awakened 10299 | -9/Scraptown | Visited Cave Peace 10423 | -9/Scraptown | Visited The Evicted 10509 | -9/Scraptown | Visited Symbiants 10552 | -9/Scraptown | Visited TADAMA 10606 | -9/Scraptown | Visited UFD Registry 10610 | -9/Scraptown | Registered with UFD as "Microdriver" 10664 | -9/Scraptown | Visited Cartography Club 10690 | -9/Scraptown | Visited DA-N13 Charitable Foundation 10709 | -9/Scraptown | Found DCF Scrap (29 items) 10747 | -9/Scraptown | Visited Junk Repository 10825 | -9/Scraptown | Discovered new exit (range 5) 11012 | -9/Scraptown | Visited Curators Association 11060 | -9/Scraptown | Visited Supply Room 11106 | -9/Scraptown | Visited Scrapoid Pod Storage 11115 | -9/Scraptown | Found Scrapoid Pod 11145 | -9/Scraptown | Visited A0-MCA Data Center 11155 | -9/Scraptown | Given an A- rating by A0-MCA 11163 | -9/Scraptown | Found A0-MCA's Component Scanner 11427 | -9/Scraptown | Visited Science Guys 11484 | -9/Scraptown | Visited Abandonware Association 11505 | -9/Scraptown | Learned abandonware demo "OVRCLOCK.EXE" 11508 | -9/Scraptown | Learned abandonware demo "HACKBUD.EXE" 11508 | -9/Scraptown | Learned abandonware demo "REPAIR.EXE" 11667 | -9/Scraptown | Found Deep Structural Scanner 11674 | -9/Scraptown | Learned location of Cetus (-6) 11674 | -9/Scraptown | Learned 12 Materials zone layouts 11674 | -9/Scraptown | Learned 12 Research zone layouts 11674 | -9/Scraptown | Learned 8 Factory zone layouts 11674 | -9/Scraptown | Learned 16 Research zone layouts 11674 | -9/Scraptown | Learned 4 Access zone layouts 11674 | -9/Scraptown | Learned 20 Lower Caves zone layouts 11674 | -9/Scraptown | Learned 24 Proximity Caves zone layouts 11674 | -9/Scraptown | Learned 4 Hub_04(d) zone layouts 11674 | -9/Scraptown | Learned 4 Armory zone layouts 11674 | -9/Scraptown | Learned Materials emergency access door positions 11674 | -9/Scraptown | Learned location of 1 exit from Factory 11674 | -9/Scraptown | Learned location of 1 exit from Research 11674 | -9/Scraptown | Learned location of 1 exit from Proximity Caves 11919 | -9/Scraptown | Visited Derelict Rescue Squad 11929 | -9/Scraptown | Found DRS Beacon 12040 | -9/Scraptown | Met Optimus 12040 | -9/Scraptown | Accepted into 0bPrime 12126 | -9/Scraptown | Entered Factory 12126 | -6/Factory | Accompanied by 10 allies 12126 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x2, Utility x2, Weapon x1 12127 | -6/Factory | Identified exit to Lower Caves 12128 | -6/Factory | Identified exit to Factory 12246 | -6/Factory | Lost 10 allies 12654 | -6/Factory | Loaded intel: 8 recycling unit locations 12717 | -6/Factory | Core integrity fell below 50% 12725 | -6/Factory | Core integrity fell below 20% 12733 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 12706_ Penetrated by Slug. 12706_ Sensor Array destroyed. 12707_ Seismic Detector destroyed. 12709_ Penetrated by Slug. 12710_ Critical hit (Burn: +37). 12713_ Penetrated by Slug. 12715_ Arm. Wheel destroyed. 12715_ Door malfunctions. 12716_ Penetrated by Slug. 12718_ P-60 Hacker resets H-66 Slayer, system corruption cleaned. 12719_ The unstable cave ceiling collapses. 12719_ Penetrated by Slug. 12722_ Imp. Cooling System destroyed. 12722_ Penetrated by Slug. 12726_ The unstable cave ceiling collapses. 12729_ Penetrated by Slug. 12729_ M-28 Smith repairs G-50 Soldier. 12730_ Hvy. Hammer destroyed. 12730_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | " """#############################????????????? | | ###########################????????????? | | ###########################????????????? | | ###### """T""" ###### ###????????????? | | ###### ## > ############???? | | # # = ]## ### ############???? | | # # ## #### #############???? | | # #! =] """ ## ####+#############???? | | + # ] """ ## # ####???? | | # #### """ ## #""" """""" ####???? | | ######### #### ## #"R """""" ####???? | | # ## ##+########## #""" """""" ####???? | | ####### ######## # "" """""" ####???? | | + ####???? | | ####### ########+#########???? | | # ##""" ##### #########???? | | ###+####"T """ ##### #########???? | | #! ##""" """ ##### #########???? | | ""T"" # ## """ # ### ####????????? | | """"" # """ ## """ ##### #########???? | | ####### """ ## # # # ######???? | | ##?#### """ ## # # ######???? | | ???#### ############ # # # # #####???? | | ???#### ! ############hp # ! u ####???? | | ???##################### R/ ####???? | | ??? ############## @ # ####???? | | ??? ##### ## ???? # g# [ ####???? | | ??? ##### ## """???? #%gg# " ####???? | | ???????????????????? # m ####### ######???? | | ???????????????????? # #################???? | | ???????????????????? # ############ ???? | | ????????????????????#### ###T ####### "???? | | ???????????????????#### ????????????????? | | ???????????????????#### ???????????????? | | ???????????????????#### A ???????????????? | | ???????????????????#### ???????????????? | | ??????????????????? ####???????????????? | | ??????????????????? ## ???????????????? | | ??????????????????? ## ???????????????? | | ?????????????????????? ## ???????????????? | | ????????????????????? ## ???????????????? | | ??????????????????????? ## ???????????????? | | ?????????????????????????? ## ???????????????? | | ?????????????????????????? ## ???????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 23 Energy Capacity 460 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 50 Recoil Reduction 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Lgt. Treads | 9% | -10/Materials Imp. Treads | 8% | -9/Materials Med. Armor Plating | 12% | -9/Materials Imp. Heat Sink | 52% | -9/Materials Ion Engine | 55% | -9/Materials Hrd. Light Armor Plating | 73% | -9/Materials Med. Armor Plating | 23% | -9/Storage Alien Tech Used ----------------- None Achievements -------------- Prolific Hacker Challenges ------------ None Game ------ Seed GammaScatterHumpback Manual? 0 Play Time 01:45:56 Cumulative 112.8 hours Start 2025.08.03 @ 02:08:37 End 2025.08.03 @ 03:52:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 125 Rogue 125 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 60 Gallery% 44 Achievement% 35 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 2 Font 48/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 0 RUN: 8232545f-763c-4cbc-a377-84eb5a784789