Cogmind - Beta 11.2 --- EXPLORER MODE // 2023.01.21 @ 15:37:21

Player: Departed

Result: Core destroyed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (8)        1600
Robots Destroyed (140)     700
Value Destroyed (5425)     5425
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (702)                702
              TOTAL SCORE: 11527

 Bonus
-------
High Alert Combat Kills    106
Follower Combat Kills      265
Met Imprinter              300
Was Imprinted              300
Friendly Fire              -269

 Cogmind 
---------
Core Integrity             0/1150
Matter                     105/500
Energy                     70/100
System Corruption          2%
Temperature                Critical (820)
Movement                   Treading (246) Ox1
Location                   -4/Factory

 Parts 
-------
>               --- POWER (2) --------
                Neutrino Core
>               --- PROPULSION (4) ---
        Armored Treads
        Armored Medium Treads
          Heavy Treads
>               --- UTILITY (10) -----
  High-capacity Storage Unit
                Huge Storage Unit
  High-capacity Matter Pod
       Enhanced Optical Array
       Advanced Target Analyzer
                Core Analyzer
       Improved Weapon Cycler
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
>               --- WEAPON (4) -------
                Gauss Rifle
                Mass Driver
>               --- INVENTORY (25) ---
          Light Angular Momentum Engine
   Faulty Light Neutrino Core
        Armored Medium Treads
        Armored Medium Treads
          Heavy Treads
       Advanced Dynamic Insulation System
                System Restoration Module
       Enhanced Gauss Cannon
          Heavy Shock Bomb Launcher
         Guided Missile Launcher
     Long-range Missile Launcher
                Mining Claw
                CR-A16's Pointy Stick

 Peak State 
------------
>               --- POWER ------------
          Micro Nuclear Core
                Neutrino Core
>               --- PROPULSION -------
        Armored Treads
        Armored Medium Treads
          Heavy Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Huge Storage Unit
  High-capacity Matter Pod
       Enhanced Optical Array
       Advanced Target Analyzer
                Core Analyzer
       Improved Weapon Cycler
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
       Hardened Medium Armor Plating
>               --- WEAPON -----------
                Gatling Laser
      Makeshift Shrapnel Gun
                Coil Gun
     Long-range Missile Launcher
>               --- INVENTORY --------
          Light Angular Momentum Engine
          Light Neutrino Core
        Armored Medium Treads
          Heavy Treads
       Advanced Dynamic Insulation System
                System Restoration Module
                Gatling Laser
                Gauss Rifle
                Mass Driver
       Enhanced Gauss Cannon
                Proton Missile Launcher
          Heavy Shock Bomb Launcher
         Guided Missile Launcher
                Mining Claw
                CR-A16's Pointy Stick
[Rating: 91]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Micro Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Signal Interpreter
  Device                   Kinecellerator
  Storage                  Huge Storage Unit
  Processor                Signal Interpreter
  Hackware                 Hacking Suite
  Protection               Hardened Medium Armor Plating
Weapon                     Autogun
  Energy Gun               Beam Rifle
  Ballistic Gun            Autogun
  Ballistic Cannon         Heavy Flak Cannon
  Launcher                 Grenade Launcher
  Impact Weapon            Hammer
  Slashing Weapon          Mining Claw
  Piercing Weapon          CR-A16's Pointy Stick

 Build                          | -11 -10 -9  -9  -7  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac Fac 
Slots Evolved              13   | .   1   2   .   .   .   6   2   2   
  Power                    1    | .   .   .   .   .   .   1   .   .   
  Propulsion               2    | .   .   1   .   .   .   1   .   .   
  Utility                  8    | .   1   1   .   .   .   3   1   2   
  Weapon                   2    | .   .   .   .   .   .   1   1   .   
Parts Attached             104  | 6   6   23  .   1   4   23  27  14  
  Power                    16   | 1   .   4   .   .   1   6   4   .   
    Engine                 13   | 1   .   4   .   .   1   6   1   .   
    Core                   3    | .   .   .   .   .   .   .   3   .   
    Reactor                .    | .   .   .   .   .   .   .   .   .   
  Propulsion               20   | 2   .   7   .   1   2   3   3   2   
    Treads                 20   | 2   .   7   .   1   2   3   3   2   
    Leg                    .    | .   .   .   .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  25   | 1   4   3   .   .   .   5   8   4   
    Device                 7    | .   1   .   .   .   .   2   2   2   
    Storage                5    | 1   1   .   .   .   .   1   2   .   
    Processor              7    | .   1   3   .   .   .   1   1   1   
    Hackware               1    | .   .   .   .   .   .   1   .   .   
    Protection             5    | .   1   .   .   .   .   .   3   1   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   43   | 2   2   9   .   .   1   9   12  8   
    Energy Gun             10   | 1   .   5   .   .   .   1   2   1   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   .   
    Ballistic Gun          11   | 1   1   2   .   .   1   1   2   3   
    Ballistic Cannon       5    | .   .   .   .   .   .   2   2   1   
    Launcher               9    | .   .   .   .   .   .   4   3   2   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   
    Impact Weapon          1    | .   .   1   .   .   .   .   .   .   
    Slashing Weapon        5    | .   1   1   .   .   .   1   2   .   
    Piercing Weapon        2    | .   .   .   .   .   .   .   1   1   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   .   .   .   2   1   .   
Parts Lost                 13   | .   .   .   .   .   .   2   8   3   
  Power                    3    | .   .   .   .   .   .   .   2   1   
  Propulsion               3    | .   .   .   .   .   .   2   1   .   
  Utility                  3    | .   .   .   .   .   .   .   2   1   
  Weapon                   4    | .   .   .   .   .   .   .   3   1   
  Highest Loss Streak      3    | .   .   .   .   .   .   1   2   3   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   .   
Average Slot Usage (%)     97   | .   97  96  100 100 99  99  94  92  
  Engine                   9    | .   12  9   10  10  9   11  8   .   
  Core                     1    | .   .   .   .   .   .   .   2   9   
  Treads                   24   | .   25  29  30  30  30  24  18  15  
  Device                   3    | .   10  8   .   .   .   .   3   7   
  Storage                  12   | .   12  10  10  10  10  11  15  15  
  Processor                23   | .   11  19  30  30  30  24  20  15  
  Protection               1    | .   .   .   .   .   .   .   1   11  
  Energy Gun               5    | .   11  8   10  10  1   1   .   4   
  Ballistic Gun            10   | .   12  9   10  10  18  5   9   6   
  Ballistic Cannon         2    | .   .   .   .   .   .   5   5   2   
  Launcher                 1    | .   .   .   .   .   .   4   4   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   
Heaviest Build             192  | 16  89  94  91  91  91  128 182 192 
  Greatest Support         117  | 40  40  63  60  63  63  83  117 117 
  Greatest Overweight (x)  5    | 5   2   2   1   1   1   1   2   1   
  Average Overweight (x)   .    | 1   .   1   1   1   1   1   1   1   
Largest Inventory Capacity 25   | 10  25  25  25  25  25  25  25  25  
  Average Capacity         23   | 9   12  25  25  25  25  25  25  25  
  Most Carried             25   | 3   10  18  14  25  25  24  23  19  
  Average Carried          17   | 1   7   13  12  18  24  19  19  16  
  Final Capacity           25   | 10  25  25  25  25  25  25  25  25  
  Final Carried            25   | 3   10  15  12  25  25  22  19  15  

 Class Distribution 
--------------------
 32% | Hacker-Mutant
 29% | Scavenger-Mutant
 19% | Hacker-Gunner
  5% | Scavenger-Gunner
  4% | Hacker-Tank
  4% | Hacker-Skirmisher

 Dominant Class 
----------------
     Hacker-Mutant | -10/Materials
 Hacker-Skirmisher | -9/Materials
  Scavenger-Mutant | -9/Mines
  Scavenger-Mutant | -7/Zion
  Scavenger-Mutant | -6/Proximity Caves
  Scavenger-Mutant | -6/Factory
     Hacker-Gunner | -5/Factory
       Hacker-Tank | -4/Factory

 Resources                      | -11  -10  -9   -9   -7   -6   -6   -5   -4   
-----------                Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  Fac  
Matter Collected           3749 | 128  333  642  .    34   128  449  1350 685  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    
Salvage Created            5292 | .    371  757  .    .    143  602  2383 1036 
  Parts                    306  | .    27   40   .    .    11   35   132  61   
Haulers Intercepted        1    | .    .    .    .    .    .    .    1    .    
Recyclers Shooed           4    | .    1    .    .    .    .    .    3    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -9  -7  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac Fac 
Combat Hostiles Destroyed  97   | .   10  19  .   .   4   15  34  15  
  Melee                    1    | .   .   1   .   .   .   .   .   .   
  Guns                     61   | .   10  18  .   .   4   8   17  4   
  Cannons                  25   | .   .   .   .   .   .   6   14  5   
  AOE                      10   | .   .   .   .   .   .   1   3   6   
Classes Destroyed          18   | .   4   2   .   .   1   4   6   1   
  Worker                   9    | .   1   .   .   .   .   2   4   2   
  Builder                  10   | .   .   .   .   .   .   1   7   2   
  Tunneler                 2    | .   .   .   .   .   .   .   1   1   
  Hauler                   1    | .   .   .   .   .   .   .   1   .   
  Recycler                 4    | .   .   .   .   .   .   .   2   2   
  Mechanic                 1    | .   .   1   .   .   .   .   .   .   
  Operator                 3    | .   .   .   .   .   .   2   1   .   
  Watcher                  11   | .   2   1   .   .   .   .   5   3   
  Swarmer                  23   | .   2   7   .   .   3   5   2   4   
  Grunt                    34   | .   8   5   .   .   .   5   16  .   
  Duelist                  1    | .   .   .   .   .   .   1   .   .   
  Sentry                   13   | .   .   7   .   .   .   2   3   1   
  Specialist               2    | .   .   .   .   .   .   .   .   2   
  Hunter                   10   | .   .   .   .   .   .   .   6   4   
  Programmer               13   | .   .   .   .   .   .   2   7   4   
  Behemoth                 1    | .   .   .   .   .   1   .   .   .   
  Z-Light                  1    | .   .   .   .   .   .   .   1   .   
  Martyr                   1    | .   .   .   .   .   .   .   1   .   
Best Kill Streak           8    | .   4   7   .   .   2   5   8   8   
  Combat Bots Only         7    | .   4   7   .   .   2   4   6   6   
Max Kills in Single Turn   5    | .   2   2   .   .   1   2   4   5   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   
  Exploded                 3    | .   .   .   .   .   .   1   1   3   
  Melee                    1    | .   .   1   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11  -10  -9   -9   -7   -6   -6   -5   -4   
--------                   Run   | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  Fac  
Damage Taken               6529  | .    282  658  .    .    148  783  2276 2382 
  Core                     2198  | .    73   45   .    .    26   67   774  1213 
  Absorbed by Shields      .     | .    .    .    .    .    .    .    .    .    
  Regen/Repaired (Parts)   174   | .    .    174  .    .    .    .    .    .    
Core Remaining (%)         73    | 100  70   .    .    .    82   92   22   .    
Volleys Fired              238   | .    34   46   .    .    12   35   77   34   
  Largest                  4     | .    2    2    .    .    2    3    4    4    
  Hottest                  241   | .    73   79   .    .    79   123  205  241  
Shots Fired                591   | .    63   92   1    .    23   85   232  95   
  Gun                      419   | .    63   92   1    .    23   44   130  66   
  Cannon                   141   | .    .    .    .    .    .    35   84   22   
  Launcher                 31    | .    .    .    .    .    .    6    18   7    
  Special                  .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  434   | .    31   46   1    .    20   70   206  60   
  Thermal                  118   | .    32   46   .    .    3    9    .    28   
  Explosive                30    | .    .    .    .    .    .    6    18   6    
  Electromagnetic          9     | .    .    .    .    .    .    .    8    1    
  Robot Hit Streak         28    | .    18   22   10   .    20   28   25   22   
  Robot Miss Streak        5     | .    2    2    .    .    1    3    4    5    
  Penetration Max          2     | .    .    .    .    .    .    1    2    1    
  Secondary Targets        7     | .    1    4    .    .    1    .    .    1    
    Max Gunslinging Chain  1     | .    1    1    .    .    1    .    .    1    
Shots Hit Robots           450   | .    50   75   1    .    19   66   164  75   
  Core Hits                328   | .    25   30   .    .    10   52   154  57   
  Critical Kills           17    | .    .    2    .    .    .    .    13   2    
  Critical Parts Destroyed 17    | .    .    .    .    .    .    .    16   1    
  Critical Strikes         47    | .    1    3    .    .    .    2    36   5    
    Burn                   3     | .    1    1    .    .    .    1    .    .    
    Destroy                34    | .    .    2    .    .    .    .    29   3    
    Blast                  10    | .    .    .    .    .    .    1    7    2    
Melee Attacks              34    | .    2    14   .    .    .    5    11   2    
  Impact                   5     | .    .    5    .    .    .    .    .    .    
  Slashing                 27    | .    2    9    .    .    .    5    11   .    
  Piercing                 2     | .    .    .    .    .    .    .    .    2    
  Sneak Attacks            1     | .    .    .    .    .    .    .    .    1    
    Combat Hostiles        .     | .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .     | .    .    .    .    .    .    .    .    .    
Damage Inflicted           11237 | .    637  1139 .    .    355  1689 4750 2667 
  Guns                     5808  | .    630  1041 .    .    355  717  1811 1254 
  Cannons                  3180  | .    .    .    .    .    .    695  1960 525  
  Explosions               2031  | .    .    .    .    .    .    260  956  815  
  Melee                    139   | .    .    71   .    .    .    .    .    68   
  Ramming                  79    | .    7    27   .    .    .    17   23   5    
  Kinetic                  7198  | .    353  549  .    .    312  1295 3602 1087 
  Thermal                  1621  | .    277  492  .    .    43   117  .    692  
  Explosive                1985  | .    .    .    .    .    .    260  956  769  
  Electromagnetic          215   | .    .    .    .    .    .    .    169  46   
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Slashing                 71    | .    .    71   .    .    .    .    .    .    
  Piercing                 68    | .    .    .    .    .    .    .    .    68   
Highest Corruption         5     | .    .    4    4    4    .    .    5    2    
  Average Corruption       2     | .    .    3    4    4    .    .    2    1    
  Corruption Purged        .     | .    .    .    .    .    .    .    .    .    
  Corruption Blocked       .     | .    .    .    .    .    .    .    .    .    
  Effects                  44    | .    .    11   3    1    .    .    28   1    
    Message Errors         10    | .    .    6    .    .    .    .    4    .    
    Matter Fused           7     | .    .    .    1    .    .    .    6    .    
    Heat Flow Errors       3     | .    .    1    .    .    .    .    2    .    
    Energy Discharges      7     | .    .    2    .    .    .    .    4    1    
    Parts Rejected         1     | .    .    .    .    .    .    .    1    .    
    Data Loss (minor)      8     | .    .    2    1    1    .    .    4    .    
    Data Loss (major)      2     | .    .    .    .    .    .    .    2    .    
    Misfires               2     | .    .    .    1    .    .    .    1    .    
    Alerts                 2     | .    .    .    .    .    .    .    2    .    
    Weapon Failures        2     | .    .    .    .    .    .    .    2    .    
Overload Shots             .     | .    .    .    .    .    .    .    .    .    
Overflow Damage            83    | .    .    .    .    .    .    .    49   34   
  Projectiles              83    | .    .    .    .    .    .    .    49   34   
  Explosions               .     | .    .    .    .    .    .    .    .    .    
  Melee                    .     | .    .    .    .    .    .    .    .    .    
Knockbacks                 36    | .    .    .    .    .    .    9    24   3    
  Impact                   .     | .    .    .    .    .    .    .    .    .    
  Kinetic                  34    | .    .    .    .    .    .    8    23   3    
  Secondary                2     | .    .    .    .    .    .    1    1    .    
Self-Inflicted Damage      84    | .    .    26   .    .    .    .    58   .    
  Shots                    2     | .    .    .    .    .    .    .    2    .    
  Rammed                   8     | .    1    1    .    .    .    2    3    1    
Targets Rammed             8     | .    1    1    .    .    .    2    3    1    
  Kicked                   .     | .    .    .    .    .    .    .    .    .    
  Crushed                  .     | .    .    .    .    .    .    .    .    .    
Highest Temperature        1406  | .    218  170  .    .    41   331  818  1406 
  Average Temperature      186   | .    74   57   .    .    21   99   148  427  
  Received Heat Transfer   1869  | .    270  294  .    .    24   240  516  525  
  Effects                  96    | .    .    .    .    .    .    .    33   63   
    Shutdowns              20    | .    .    .    .    .    .    .    10   10   
    Energy Bleed           13    | .    .    .    .    .    .    .    6    7    
    Interference           9     | .    .    .    .    .    .    .    3    6    
    Matter Decay           6     | .    .    .    .    .    .    .    2    4    
    Short Circuit          9     | .    .    .    .    .    .    .    1    8    
    Damage (minor)         10    | .    .    .    .    .    .    .    3    7    
    Damage (major)         17    | .    .    .    .    .    .    .    3    14   
    Damage (core)          12    | .    .    .    .    .    .    .    5    7    
Siege Activations          .     | .    .    .    .    .    .    .    .    .    
Robots Corrupted           .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Fried              .     | .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .     | .    .    .    .    .    .    .    .    .    
Robots Melted              .     | .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .     | .    .    .    .    .    .    .    .    .    
  Parts Melted             6     | .    1    3    .    .    .    .    1    1    
  Heat Transferred         4225  | .    888  1406 .    .    111  370  .    1450 
Parts Sabotaged            .     | .    .    .    .    .    .    .    .    .    
Parts Stolen               .     | .    .    .    .    .    .    .    .    .    
Parts Stripped             .     | .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .     | .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .     | .    .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -9  -7  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac Fac 
Peak Influence             533  | .   198 265 .   .   .   155 351 533 
  Initial                  54   | .   .   2   .   .   .   .   30  54  
  Average                  114  | .   46  106 .   .   .   53  165 218 
Maximum Alert Level        2    | .   .   1   .   .   .   .   1   2   
  Low Security (%)         80   | 100 100 88  100 .   .   100 62  50  
  Level 1                  18   | .   .   11  .   .   .   .   37  41  
  Level 2                  .    | .   .   .   .   .   .   .   .   8   
  Level 3                  .    | .   .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   .   
Squads Dispatched          26   | .   2   1   .   .   .   5   13  5   
  Investigation            10   | .   2   1   .   .   .   .   5   2   
  Extermination            7    | .   .   .   .   .   .   4   2   1   
  Reinforcement            8    | .   .   .   .   .   .   1   5   2   
  Assault                  .    | .   .   .   .   .   .   .   .   .   
  Garrison                 1    | .   .   .   .   .   .   .   1   .   
  Intercept                .    | .   .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   .   
Construction Impeded       7    | .   .   .   .   .   .   1   5   1   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -9  -7  -6  -6  -5  -4  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Fac Fac 
Distress Signals           7    | .   2   2   .   .   .   .   3   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   
Times Spotted              134  | .   16  24  .   .   5   16  57  16  
  Peak Tracking Total      5    | .   5   5   .   .   2   4   5   5   
  Tactical Retreats        7    | .   1   .   .   .   1   .   5   .   

 Traps                          | -11 -10 -9  -9  -7  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac Fac 
Traps Triggered            4    | .   .   .   .   .   .   2   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -7  -6  -6  -5  -4  
----------                 Run  | Scr Mat Mat Min Zio Pro Fac Fac Fac 
Machines Disabled          33   | .   .   .   .   .   .   1   8   24  
  Max in Single Turn       5    | .   .   .   .   .   .   1   3   5   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -9  -7  -6  -6  -5  -4  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Fac Fac 
Machines Accessed          23   | .   6   6   .   .   .   4   3   4   
  Terminals                12   | .   6   4   .   .   .   .   1   1   
  Fabricators              1    | .   .   .   .   .   .   .   1   .   
  Repair Stations          3    | .   .   2   .   .   .   .   .   1   
  Recycling Units          3    | .   .   .   .   .   .   2   .   1   
  Scanalyzers              3    | .   .   .   .   .   .   2   1   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Total Hacks                56   | .   15  16  .   .   .   7   8   10  
  Successful               37   | .   8   12  .   .   .   6   7   4   
  Failed                   19   | .   7   4   .   .   .   1   1   6   
    Catastrophic           2    | .   1   .   .   .   .   .   .   1   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   
  Manual                   58   | .   13  13  .   .   .   23  6   3   
  Terminals                26   | .   15  9   .   .   .   .   1   1   
  Fabricators              4    | .   .   .   .   .   .   .   4   .   
  Repair Stations          12   | .   .   7   .   .   .   .   .   5   
  Recycling Units          6    | .   .   .   .   .   .   3   .   3   
  Scanalyzers              7    | .   .   .   .   .   .   4   3   .   
  Garrison Access          1    | .   .   .   .   .   .   .   .   1   
Terminal Hacks             10   | .   5   3   .   .   .   .   1   1   
  Record                   3    | .   1   2   .   .   .   .   .   .   
  Robot Analysis           1    | .   .   1   .   .   .   .   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   
  Open DSF                 2    | .   .   .   .   .   .   .   1   1   
  Level Access Points      1    | .   1   .   .   .   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   .   .   .   
  Locate Traps             1    | .   1   .   .   .   .   .   .   .   
Fabricator Hacks           3    | .   .   .   .   .   .   .   3   .   
  Load Schematic           2    | .   .   .   .   .   .   .   2   .   
  Build                    1    | .   .   .   .   .   .   .   1   .   
Repair Station Hacks       7    | .   .   6   .   .   .   .   .   1   
  Scan Component           4    | .   .   3   .   .   .   .   .   1   
  Repair                   3    | .   .   3   .   .   .   .   .   .   
Recycling Unit Hacks       3    | .   .   .   .   .   .   2   .   1   
  Recycle Component        1    | .   .   .   .   .   .   1   .   .   
  Process                  1    | .   .   .   .   .   .   .   .   1   
  Retrieve Components      1    | .   .   .   .   .   .   1   .   .   
Scanalyzer                 7    | .   .   .   .   .   .   4   3   .   
  Insert Component         4    | .   .   .   .   .   .   2   2   .   
  Analyze                  3    | .   .   .   .   .   .   2   1   .   
Garrison Access Hacks      1    | .   .   .   .   .   .   .   .   1   
  Seal Access              1    | .   .   .   .   .   .   .   .   1   
Unauthorized Hacks         6    | .   3   3   .   .   .   .   .   .   
  Terminals                6    | .   3   3   .   .   .   .   .   .   
    Assimilate             6    | .   3   3   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   2   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   
Hacking Detections         15   | .   4   3   .   .   .   3   3   2   
  Full Trace Events        11   | .   4   3   .   .   .   .   2   2   
  Feedback Events          1    | .   .   1   .   .   .   .   .   .   
    Corruption             1    | .   .   1   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  3    | .   .   .   .   3   .   .   .   .   
  Robots Built             2    | .   .   .   .   .   .   .   2   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   116  | .   .   .   .   .   .   .   116 .   
  Total Robot Build Rating 6    | .   .   .   .   .   .   .   6   .   
Part Schematics Acquired   15   | .   .   .   .   13  .   2   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   .   
Parts Repaired             3    | .   .   3   .   .   .   .   .   .   
  Time                     90   | .   .   90  .   .   .   .   .   .   
Parts Recycled             1    | .   .   .   .   .   .   1   .   .   
  Recycled Matter          38   | .   .   .   .   .   .   .   .   38  
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     2    | .   .   .   .   .   .   2   .   .   
Parts Scanalyzed           3    | .   .   .   .   .   .   2   1   .   
  Part Schematics Acquired 2    | .   .   .   .   .   .   2   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -7  -6  -6  -5  -4  
------------               Run  | Scr Mat Mat Min Zio Pro Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11  -10  -9   -9   -7   -6   -6   -5   -4   
--------                   Run  | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  Fac  
Total Allies               11   | .    .    .    .    4    .    4    3    .    
  Largest Group            4    | .    .    .    .    4    4    4    3    .    
  Highest-Rated Group      238  | .    .    .    .    157  157  238  210  .    
  Highest-Rated Ally       70   | .    .    .    .    41   41   70   70   .    
Zionite Dispatches         3    | .    .    .    .    .    .    2    1    .    
  Light                    1    | .    .    .    .    .    .    1    .    .    
  Demo                     1    | .    .    .    .    .    .    .    1    .    
  Offense Resupply         1    | .    .    .    .    .    .    1    .    .    
Total Orders               .    | .    .    .    .    .    .    .    .    .    
Ally Attacks               98   | .    .    .    .    .    29   4    65   .    
  Total Damage             2298 | .    .    .    .    .    605  104  1589 .    
  Kills                    9    | .    .    .    .    .    1    1    7    .    
Allies Corrupted           .    | .    .    .    .    .    .    .    .    .    
Allies Melted              2    | .    .    .    .    .    2    .    .    .    

 Intel                          | -11 -10 -9  -9  -7  -6  -6  -5  -4  
-------                    Run  | Scr Mat Mat Min Zio Pro Fac Fac Fac 
Robot Analysis Total       1    | .   .   1   .   .   .   .   .   .   
Derelict Logs Recovered    4    | .   .   .   .   2   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   
Zionite Intel Received     4    | .   .   .   .   .   .   3   1   .   
  Emergency Access         1    | .   .   .   .   .   .   1   .   .   
  Unaware Analyses         1    | .   .   .   .   .   .   1   .   .   
  Trap Installations       1    | .   .   .   .   .   .   .   1   .   
  Active Garrisons         1    | .   .   .   .   .   .   1   .   .   

 Exploration                     | -11  -10  -9   -9   -7   -6   -6   -5   -4   
-------------              Run   | Scr  Mat  Mat  Min  Zio  Pro  Fac  Fac  Fac  
Turns Passed               10425 | 63   947  1250 115  2095 1355 1591 2261 748  
Spaces Moved               3947  | 29   474  378  48   868  538  584  775  253  
  Core                     9     | 9    .    .    .    .    .    .    .    .    
  Treads                   3938  | 20   474  378  48   868  538  584  775  253  
  Legs                     .     | .    .    .    .    .    .    .    .    .    
  Wheels                   .     | .    .    .    .    .    .    .    .    .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  240  240  240  240  242  245  246  
  Average Speed            234   | 179  174  246  240  240  242  244  246  246  
  Slowest Speed            330   | 300  320  320  240  240  243  245  330  246  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       36    | 2    65   40   8    88   74   15   30   10   
  Regions Visited          8
    Branch Regions         3
  Pre-discovered Areas     3     | .    .    .    .    3    .    .    .    .    
  Known Exits Taken        8     | 1    1    1    1    1    1    1    1    .    
  Unknown Exits Taken      .     | .    .    .    .    .    .    .    .    .    
Scrap Searched             5     | .    .    .    .    3    2    .    .    .    
Spaces Dug                 8     | .    2    2    .    .    .    .    .    4    
Terrain Destroyed          290   | .    2    2    .    .    .    37   109  140  
  Melee                    5     | .    2    2    .    .    .    .    .    1    
  Projectile               24    | .    .    .    .    .    .    1    13   10   
  AOE                      260   | .    .    .    .    .    .    36   95   129  
Terrain Rammed             4     | .    .    4    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -7  -6  -6  -5  -4  
---------                  Run  | Scr Mat Mat Min Zio Pro Fac Fac Fac 
Total                      4549 | 37  527 575 50  880 572 667 925 316 
  Wait                     118  | .   3   92  .   .   14  .   6   3   
  Move                     3939 | 28  473 377 47  867 537 583 774 253 
  Hop                      .    | .   .   .   .   .   .   .   .   .   
  Pick Up                  51   | 3   6   4   .   10  2   11  12  3   
  Fast Attach              19   | 6   3   5   .   .   1   .   3   1   
  Attach                   35   | .   .   3   .   .   .   12  12  8   
  Detach                   6    | .   1   3   .   .   .   1   1   .   
  Swap                     50   | .   3   15  .   1   3   11  12  5   
  Drop                     45   | .   1   11  3   .   3   7   14  6   
  Fire                     238  | .   34  46  .   .   12  35  77  34  
  Melee                    34   | .   2   14  .   .   .   5   11  2   
  Ram                      4    | .   .   4   .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   .   .   .   
  Crush                    8    | .   1   1   .   .   .   2   3   1   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   
  Rewire                   2    | .   .   .   .   2   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: *Mat x3 / Min)
-9/Materials
-9/Mines
-7/Zion
-6/Proximity Caves
-6/Factory (discovered 2 exits: *Fac / Low)
-5/Factory
-4/Factory

 History 
---------
  Turn | Location           | Event
    24 | -11/Scrapyard      | Identified exit to Materials
    24 | -11/Scrapyard      | Discovered exit to Materials (range 15)
    64 | -11/Scrapyard      | Entered Materials
    64 | -10/Materials      | Evolved 1 slot: Utility x1
   307 | -10/Materials      | Build established: Hacker-Mutant
   383 | -10/Materials      | Identified exit to Materials
   803 | -10/Materials      | Identified exit to Mines
  1011 | -10/Materials      | Entered another Materials area
  1011 | -9/Materials       | Evolved 2 slots: Propulsion x1, Utility x1
  1373 | -9/Materials       | Repaired Lgt. Ion Engine
  1527 | -9/Materials       | Build established: Hacker-Skirmisher
  2074 | -9/Materials       | Identified exit to Mines
  2074 | -9/Materials       | Discovered exit to Mines (range 16)
  2092 | -9/Materials       | Destroyed 7 combat bots
  2199 | -9/Materials       | Repaired Autogun
  2233 | -9/Materials       | Repaired Beam Rifle
  2261 | -9/Materials       | Entered Mines
  2262 | -9/Mines           | A Derelict revealed a hidden shortcut to a safe place
  2283 | -9/Mines           | Met a Derelict bent on vengeance
  2373 | -9/Mines           | Identified exit to Zion
  2376 | -9/Mines           | Entered Zion
  2378 | -7/Zion            | Build established: Scavenger-Mutant
  2466 | -7/Zion            | System corruption cleaned by Quarantine Array
  2610 | -7/Zion            | Learned location of 1 exit from Proximity Caves
  2853 | -7/Zion            | Learned location of Extension (-6)
  2865 | -7/Zion            | Learned location of Data Miner (-6)
  2937 | -7/Zion            | Given A8's code to call for help
  3112 | -7/Zion            | Imprinted
  3115 | -7/Zion            | Declared Zion's savior
  3713 | -7/Zion            | Learned Factory garrison access intel
  3740 | -7/Zion            | Found CR-A16's Pointy Stick
  3808 | -7/Zion            | Found Prototype Device
  3912 | -7/Zion            | Build established: Hacker-Mutant
  4010 | -7/Zion            | Found Prototype Launcher
  4449 | -7/Zion            | Identified exit to Proximity Caves
  4449 | -7/Zion            | Discovered exit to Proximity Caves (range 10)
  4471 | -7/Zion            | Entered Proximity Caves
  4471 | -6/Proximity Caves | Accompanied by 4 allies
  4472 | -6/Proximity Caves | Identified exit to Factory
  4500 | -6/Proximity Caves | Learned location of 2 exits from Factory
  4891 | -6/Proximity Caves | Spotted B-75 Beast
  4929 | -6/Proximity Caves | Destroyed B-75 Beast
  5242 | -6/Proximity Caves | Build established: Scavenger-Mutant
  5267 | -6/Proximity Caves | Learned Factory emergency access door positions
  5826 | -6/Proximity Caves | Entered Factory
  5826 | -6/Factory         | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1
  5827 | -6/Factory         | Identified exit to Factory
  5827 | -6/Factory         | Identified exit to Lower Caves
  5828 | -6/Factory         | Identified Bomb Factory No. 2
  5829 | -6/Factory         | Loaded intel: 3 garrison access locations
  5831 | -6/Factory         | Identified Gui. Missile Launcher
  6057 | -6/Factory         | Retrieved Zion intel report: Unaware Analyses
  6202 | -6/Factory         | Build established: Hacker-Mutant
  6470 | -6/Factory         | Retrieved Zion intel report: Active Garrisons
  6580 | -6/Factory         | Retrieved Zion intel report: Emergency Access
  6581 | -6/Factory         | Zion Offense Resupply teleported in
  7048 | -6/Factory         | Zion Light squad teleported in
  7414 | -6/Factory         | Build established: Scavenger-Mutant
  7417 | -6/Factory         | Entered another Factory area
  7417 | -5/Factory         | Accompanied by 3 allies
  7417 | -5/Factory         | Evolved 2 slots: Utility x1, Weapon x1
  7859 | -5/Factory         | Build established: Hacker-Gunner
  7939 | -5/Factory         | Garrison activated, responded to threat
  8091 | -5/Factory         | Fabricated H-55 Commando?
  8230 | -5/Factory         | Retrieved Zion intel report: Trap Installations
  8231 | -5/Factory         | Zion Demo squad teleported in
  9061 | -5/Factory         | Core integrity fell below 50%
  9192 | -5/Factory         | Spotted B-75 Beast
  9639 | -5/Factory         | Identified exit to Factory
  9639 | -5/Factory         | Discovered exit to Factory (range 7)
  9678 | -5/Factory         | Entered another Factory area
  9678 | -4/Factory         | Evolved 2 slots: Utility x2
 10351 | -4/Factory         | Build established: Hacker-Tank
 10408 | -4/Factory         | Core integrity fell below 50%
 10417 | -4/Factory         | Core integrity fell below 20%
 10424 | -4/Factory         | Lost 3 parts (1p1u1w)
 10427 | -4/Factory         | Core destroyed

 Last Messages 
---------------
10417_ K-01 Serf collects debris.
10417_ U-05 Engineer builds a Wall.
10418_ Adv. Target Analyzer broken.
10418_ Overheating: Short circuit.
10418_ Slug penetrates P-70 Sage.
10418_ P-70 Sage destroyed.
10418_ K-01 Serf collects debris.
10419_ Overheating: Energy bleed (-8).
10421_ Acquired 56 matter.
10422_ Overheating: Broken Imp. Weapon Cycler damaged (-24).
10422_ Overheating: Broken Enh. Optical Array damaged (-11).
10422_ Overheating: Broken Adv. Target Analyzer damaged (-1).
10422_ Overheating: Huge Storage Unit damaged (-19).
10422_ K-01 Serf collects debris. <x2>
10423_ Overheating: System interference.
10423_ Mass Driver temporarily disabled.
10423_ Acquired 28 matter.
10425_ R-10 Processor collects Wheel.
10425_ K-01 Serf collects debris. <x2>
10427_ Overheating: Core damaged (-195).

 Map 
-----
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| ???????????????????????????????????????????#  #    |
| ???????????????????????????????????????????#  #    |
| ???????????????????????????????????????????   #    |
| ??????????????????????????????????????????    #    |
| ?????????????????????????????????????????     #    |
| ????????????????????????????????H???????      #    |
| ???????????????????????????????????????       #    |
| ??????????????????????????????????????       ?+ =  |
| ?????????????????????????????????????       ??#    |
| ?????????????????????????????????????##   ????#    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          31
Energy Capacity            365
Matter Stores              431
Matter Capacity            500
Sight Range                22
Robot Scan Range           14
Terrain Scan Density       10
Armor Coverage             675
Resistance: KI             35
Resistance: TH             35
Resistance: EX             35
Resistance: EM             35
Resistance: I              35
Resistance: S              35
Resistance: P              35
Utility Shielding          33
Weapon Cycling             20
Evasion (%)                40
Targeting Accuracy         6
Target Analysis            8
Core Analysis              6
Recoil Reduction           4
Kinecelleration            30
Offensive Hacking          30

 Item Schematics 
-----------------
               Mak. Hammer | -7/Zion    | Archive
    Imp. Thermal Generator | -7/Zion    | Archive
      Mak. Cloaking Device | -7/Zion    | Archive
   Shock Absorption System | -7/Zion    | Archive
     Lrn. Missile Launcher | -7/Zion    | Archive
                Hvy. Laser | -7/Zion    | Archive
    Field Propulsion Drive | -7/Zion    | Archive
         Mak. Shrapnel Gun | -7/Zion    | Archive
             Remote Shield | -7/Zion    | Archive
               Slug Cannon | -7/Zion    | Archive
             Plasma Flamer | -7/Zion    | Archive
 Imp. Melee Analysis Suite | -7/Zion    | Archive
       Imp. Kinecellerator | -7/Zion    | Archive
        Mak. Hacking Suite | -6/Factory | Scanalyzed
                   Autogun | -6/Factory | Scanalyzed

 Robot Schematics 
------------------
 H-55 Commando | -7/Zion | Archive
    L-31 Rogue | -7/Zion | Archive
    S-27 Virus | -7/Zion | Archive

 Fabricated
------------
 H-55 Commando | x2 | -5/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              HardcellSensorCharger
  Manual?         0
Play Time         01:37:35
  Cumulative      75.0 hours
  Start           2023.01.21 @ 13:42:30
  End             2023.01.21 @ 15:37:21
Sessions          5
Manual Loads      0
Difficulty        Explorer
Special Mode      None
Game No.          91
  Rogue           0
  Adventurer      60
  Explorer        31
Win Type          -
  Total           3
  Types           3/0/0/0/0/0/0/0/0
Lore%             38
Gallery%          58
Achievement%      44
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0a09ed77-2834-4f17-8e60-536a9e58c97a