Cogmind - Beta 11.2 --- EXPLORER MODE // 2023.01.21 @ 15:37:21 Player: Departed Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (140) 700 Value Destroyed (5425) 5425 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (702) 702 TOTAL SCORE: 11527 Bonus ------- High Alert Combat Kills 106 Follower Combat Kills 265 Met Imprinter 300 Was Imprinted 300 Friendly Fire -269 Cogmind --------- Core Integrity 0/1150 Matter 105/500 Energy 70/100 System Corruption 2% Temperature Critical (820) Movement Treading (246) Ox1 Location -4/Factory Parts ------- > --- POWER (2) -------- Neutrino Core > --- PROPULSION (4) --- Armored Treads Armored Medium Treads Heavy Treads > --- UTILITY (10) ----- High-capacity Storage Unit Huge Storage Unit High-capacity Matter Pod Enhanced Optical Array Advanced Target Analyzer Core Analyzer Improved Weapon Cycler Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON (4) ------- Gauss Rifle Mass Driver > --- INVENTORY (25) --- Light Angular Momentum Engine Faulty Light Neutrino Core Armored Medium Treads Armored Medium Treads Heavy Treads Advanced Dynamic Insulation System System Restoration Module Enhanced Gauss Cannon Heavy Shock Bomb Launcher Guided Missile Launcher Long-range Missile Launcher Mining Claw CR-A16's Pointy Stick Peak State ------------ > --- POWER ------------ Micro Nuclear Core Neutrino Core > --- PROPULSION ------- Armored Treads Armored Medium Treads Heavy Treads > --- UTILITY ---------- High-capacity Storage Unit Huge Storage Unit High-capacity Matter Pod Enhanced Optical Array Advanced Target Analyzer Core Analyzer Improved Weapon Cycler Hardened Medium Armor Plating Hardened Medium Armor Plating Hardened Medium Armor Plating > --- WEAPON ----------- Gatling Laser Makeshift Shrapnel Gun Coil Gun Long-range Missile Launcher > --- INVENTORY -------- Light Angular Momentum Engine Light Neutrino Core Armored Medium Treads Heavy Treads Advanced Dynamic Insulation System System Restoration Module Gatling Laser Gauss Rifle Mass Driver Enhanced Gauss Cannon Proton Missile Launcher Heavy Shock Bomb Launcher Guided Missile Launcher Mining Claw CR-A16's Pointy Stick [Rating: 91] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Utility Signal Interpreter Device Kinecellerator Storage Huge Storage Unit Processor Signal Interpreter Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Autogun Energy Gun Beam Rifle Ballistic Gun Autogun Ballistic Cannon Heavy Flak Cannon Launcher Grenade Launcher Impact Weapon Hammer Slashing Weapon Mining Claw Piercing Weapon CR-A16's Pointy Stick Build | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Slots Evolved 13 | . 1 2 . . . 6 2 2 Power 1 | . . . . . . 1 . . Propulsion 2 | . . 1 . . . 1 . . Utility 8 | . 1 1 . . . 3 1 2 Weapon 2 | . . . . . . 1 1 . Parts Attached 104 | 6 6 23 . 1 4 23 27 14 Power 16 | 1 . 4 . . 1 6 4 . Engine 13 | 1 . 4 . . 1 6 1 . Core 3 | . . . . . . . 3 . Reactor . | . . . . . . . . . Propulsion 20 | 2 . 7 . 1 2 3 3 2 Treads 20 | 2 . 7 . 1 2 3 3 2 Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 25 | 1 4 3 . . . 5 8 4 Device 7 | . 1 . . . . 2 2 2 Storage 5 | 1 1 . . . . 1 2 . Processor 7 | . 1 3 . . . 1 1 1 Hackware 1 | . . . . . . 1 . . Protection 5 | . 1 . . . . . 3 1 Artifact . | . . . . . . . . . Weapon 43 | 2 2 9 . . 1 9 12 8 Energy Gun 10 | 1 . 5 . . . 1 2 1 Energy Cannon . | . . . . . . . . . Ballistic Gun 11 | 1 1 2 . . 1 1 2 3 Ballistic Cannon 5 | . . . . . . 2 2 1 Launcher 9 | . . . . . . 4 3 2 Special Weapon . | . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . Slashing Weapon 5 | . 1 1 . . . 1 2 . Piercing Weapon 2 | . . . . . . . 1 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 2 1 . Parts Lost 13 | . . . . . . 2 8 3 Power 3 | . . . . . . . 2 1 Propulsion 3 | . . . . . . 2 1 . Utility 3 | . . . . . . . 2 1 Weapon 4 | . . . . . . . 3 1 Highest Loss Streak 3 | . . . . . . 1 2 3 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 97 | . 97 96 100 100 99 99 94 92 Engine 9 | . 12 9 10 10 9 11 8 . Core 1 | . . . . . . . 2 9 Treads 24 | . 25 29 30 30 30 24 18 15 Device 3 | . 10 8 . . . . 3 7 Storage 12 | . 12 10 10 10 10 11 15 15 Processor 23 | . 11 19 30 30 30 24 20 15 Protection 1 | . . . . . . . 1 11 Energy Gun 5 | . 11 8 10 10 1 1 . 4 Ballistic Gun 10 | . 12 9 10 10 18 5 9 6 Ballistic Cannon 2 | . . . . . . 5 5 2 Launcher 1 | . . . . . . 4 4 2 Naked Turns . | . . . . . . . . . Heaviest Build 192 | 16 89 94 91 91 91 128 182 192 Greatest Support 117 | 40 40 63 60 63 63 83 117 117 Greatest Overweight (x) 5 | 5 2 2 1 1 1 1 2 1 Average Overweight (x) . | 1 . 1 1 1 1 1 1 1 Largest Inventory Capacity 25 | 10 25 25 25 25 25 25 25 25 Average Capacity 23 | 9 12 25 25 25 25 25 25 25 Most Carried 25 | 3 10 18 14 25 25 24 23 19 Average Carried 17 | 1 7 13 12 18 24 19 19 16 Final Capacity 25 | 10 25 25 25 25 25 25 25 25 Final Carried 25 | 3 10 15 12 25 25 22 19 15 Class Distribution -------------------- 32% | Hacker-Mutant 29% | Scavenger-Mutant 19% | Hacker-Gunner 5% | Scavenger-Gunner 4% | Hacker-Tank 4% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Skirmisher | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Scavenger-Mutant | -6/Factory Hacker-Gunner | -5/Factory Hacker-Tank | -4/Factory Resources | -11 -10 -9 -9 -7 -6 -6 -5 -4 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Matter Collected 3749 | 128 333 642 . 34 128 449 1350 685 Remotely . | . . . . . . . . . Salvage Created 5292 | . 371 757 . . 143 602 2383 1036 Parts 306 | . 27 40 . . 11 35 132 61 Haulers Intercepted 1 | . . . . . . . 1 . Recyclers Shooed 4 | . 1 . . . . . 3 . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Combat Hostiles Destroyed 97 | . 10 19 . . 4 15 34 15 Melee 1 | . . 1 . . . . . . Guns 61 | . 10 18 . . 4 8 17 4 Cannons 25 | . . . . . . 6 14 5 AOE 10 | . . . . . . 1 3 6 Classes Destroyed 18 | . 4 2 . . 1 4 6 1 Worker 9 | . 1 . . . . 2 4 2 Builder 10 | . . . . . . 1 7 2 Tunneler 2 | . . . . . . . 1 1 Hauler 1 | . . . . . . . 1 . Recycler 4 | . . . . . . . 2 2 Mechanic 1 | . . 1 . . . . . . Operator 3 | . . . . . . 2 1 . Watcher 11 | . 2 1 . . . . 5 3 Swarmer 23 | . 2 7 . . 3 5 2 4 Grunt 34 | . 8 5 . . . 5 16 . Duelist 1 | . . . . . . 1 . . Sentry 13 | . . 7 . . . 2 3 1 Specialist 2 | . . . . . . . . 2 Hunter 10 | . . . . . . . 6 4 Programmer 13 | . . . . . . 2 7 4 Behemoth 1 | . . . . . 1 . . . Z-Light 1 | . . . . . . . 1 . Martyr 1 | . . . . . . . 1 . Best Kill Streak 8 | . 4 7 . . 2 5 8 8 Combat Bots Only 7 | . 4 7 . . 2 4 6 6 Max Kills in Single Turn 5 | . 2 2 . . 1 2 4 5 Gunslinging . | . . . . . . . . . Exploded 3 | . . . . . . 1 1 3 Melee 1 | . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Damage Taken 6529 | . 282 658 . . 148 783 2276 2382 Core 2198 | . 73 45 . . 26 67 774 1213 Absorbed by Shields . | . . . . . . . . . Regen/Repaired (Parts) 174 | . . 174 . . . . . . Core Remaining (%) 73 | 100 70 . . . 82 92 22 . Volleys Fired 238 | . 34 46 . . 12 35 77 34 Largest 4 | . 2 2 . . 2 3 4 4 Hottest 241 | . 73 79 . . 79 123 205 241 Shots Fired 591 | . 63 92 1 . 23 85 232 95 Gun 419 | . 63 92 1 . 23 44 130 66 Cannon 141 | . . . . . . 35 84 22 Launcher 31 | . . . . . . 6 18 7 Special . | . . . . . . . . . Kinetic 434 | . 31 46 1 . 20 70 206 60 Thermal 118 | . 32 46 . . 3 9 . 28 Explosive 30 | . . . . . . 6 18 6 Electromagnetic 9 | . . . . . . . 8 1 Robot Hit Streak 28 | . 18 22 10 . 20 28 25 22 Robot Miss Streak 5 | . 2 2 . . 1 3 4 5 Penetration Max 2 | . . . . . . 1 2 1 Secondary Targets 7 | . 1 4 . . 1 . . 1 Max Gunslinging Chain 1 | . 1 1 . . 1 . . 1 Shots Hit Robots 450 | . 50 75 1 . 19 66 164 75 Core Hits 328 | . 25 30 . . 10 52 154 57 Critical Kills 17 | . . 2 . . . . 13 2 Critical Parts Destroyed 17 | . . . . . . . 16 1 Critical Strikes 47 | . 1 3 . . . 2 36 5 Burn 3 | . 1 1 . . . 1 . . Destroy 34 | . . 2 . . . . 29 3 Blast 10 | . . . . . . 1 7 2 Melee Attacks 34 | . 2 14 . . . 5 11 2 Impact 5 | . . 5 . . . . . . Slashing 27 | . 2 9 . . . 5 11 . Piercing 2 | . . . . . . . . 2 Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 11237 | . 637 1139 . . 355 1689 4750 2667 Guns 5808 | . 630 1041 . . 355 717 1811 1254 Cannons 3180 | . . . . . . 695 1960 525 Explosions 2031 | . . . . . . 260 956 815 Melee 139 | . . 71 . . . . . 68 Ramming 79 | . 7 27 . . . 17 23 5 Kinetic 7198 | . 353 549 . . 312 1295 3602 1087 Thermal 1621 | . 277 492 . . 43 117 . 692 Explosive 1985 | . . . . . . 260 956 769 Electromagnetic 215 | . . . . . . . 169 46 Impact . | . . . . . . . . . Slashing 71 | . . 71 . . . . . . Piercing 68 | . . . . . . . . 68 Highest Corruption 5 | . . 4 4 4 . . 5 2 Average Corruption 2 | . . 3 4 4 . . 2 1 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 44 | . . 11 3 1 . . 28 1 Message Errors 10 | . . 6 . . . . 4 . Matter Fused 7 | . . . 1 . . . 6 . Heat Flow Errors 3 | . . 1 . . . . 2 . Energy Discharges 7 | . . 2 . . . . 4 1 Parts Rejected 1 | . . . . . . . 1 . Data Loss (minor) 8 | . . 2 1 1 . . 4 . Data Loss (major) 2 | . . . . . . . 2 . Misfires 2 | . . . 1 . . . 1 . Alerts 2 | . . . . . . . 2 . Weapon Failures 2 | . . . . . . . 2 . Overload Shots . | . . . . . . . . . Overflow Damage 83 | . . . . . . . 49 34 Projectiles 83 | . . . . . . . 49 34 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 36 | . . . . . . 9 24 3 Impact . | . . . . . . . . . Kinetic 34 | . . . . . . 8 23 3 Secondary 2 | . . . . . . 1 1 . Self-Inflicted Damage 84 | . . 26 . . . . 58 . Shots 2 | . . . . . . . 2 . Rammed 8 | . 1 1 . . . 2 3 1 Targets Rammed 8 | . 1 1 . . . 2 3 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 1406 | . 218 170 . . 41 331 818 1406 Average Temperature 186 | . 74 57 . . 21 99 148 427 Received Heat Transfer 1869 | . 270 294 . . 24 240 516 525 Effects 96 | . . . . . . . 33 63 Shutdowns 20 | . . . . . . . 10 10 Energy Bleed 13 | . . . . . . . 6 7 Interference 9 | . . . . . . . 3 6 Matter Decay 6 | . . . . . . . 2 4 Short Circuit 9 | . . . . . . . 1 8 Damage (minor) 10 | . . . . . . . 3 7 Damage (major) 17 | . . . . . . . 3 14 Damage (core) 12 | . . . . . . . 5 7 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . 1 3 . . . . 1 1 Heat Transferred 4225 | . 888 1406 . . 111 370 . 1450 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Peak Influence 533 | . 198 265 . . . 155 351 533 Initial 54 | . . 2 . . . . 30 54 Average 114 | . 46 106 . . . 53 165 218 Maximum Alert Level 2 | . . 1 . . . . 1 2 Low Security (%) 80 | 100 100 88 100 . . 100 62 50 Level 1 18 | . . 11 . . . . 37 41 Level 2 . | . . . . . . . . 8 Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 26 | . 2 1 . . . 5 13 5 Investigation 10 | . 2 1 . . . . 5 2 Extermination 7 | . . . . . . 4 2 1 Reinforcement 8 | . . . . . . 1 5 2 Assault . | . . . . . . . . . Garrison 1 | . . . . . . . 1 . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 7 | . . . . . . 1 5 1 Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Distress Signals 7 | . 2 2 . . . . 3 . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 134 | . 16 24 . . 5 16 57 16 Peak Tracking Total 5 | . 5 5 . . 2 4 5 5 Tactical Retreats 7 | . 1 . . . 1 . 5 . Traps | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Traps Triggered 4 | . . . . . . 2 1 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -9 -7 -6 -6 -5 -4 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Machines Disabled 33 | . . . . . . 1 8 24 Max in Single Turn 5 | . . . . . . 1 3 5 Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Machines Accessed 23 | . 6 6 . . . 4 3 4 Terminals 12 | . 6 4 . . . . 1 1 Fabricators 1 | . . . . . . . 1 . Repair Stations 3 | . . 2 . . . . . 1 Recycling Units 3 | . . . . . . 2 . 1 Scanalyzers 3 | . . . . . . 2 1 . Garrison Access 1 | . . . . . . . . 1 Total Hacks 56 | . 15 16 . . . 7 8 10 Successful 37 | . 8 12 . . . 6 7 4 Failed 19 | . 7 4 . . . 1 1 6 Catastrophic 2 | . 1 . . . . . . 1 Database Lockouts . | . . . . . . . . . Manual 58 | . 13 13 . . . 23 6 3 Terminals 26 | . 15 9 . . . . 1 1 Fabricators 4 | . . . . . . . 4 . Repair Stations 12 | . . 7 . . . . . 5 Recycling Units 6 | . . . . . . 3 . 3 Scanalyzers 7 | . . . . . . 4 3 . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 10 | . 5 3 . . . . 1 1 Record 3 | . 1 2 . . . . . . Robot Analysis 1 | . . 1 . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . Open DSF 2 | . . . . . . . 1 1 Level Access Points 1 | . 1 . . . . . . . Branch Access Points 1 | . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . Fabricator Hacks 3 | . . . . . . . 3 . Load Schematic 2 | . . . . . . . 2 . Build 1 | . . . . . . . 1 . Repair Station Hacks 7 | . . 6 . . . . . 1 Scan Component 4 | . . 3 . . . . . 1 Repair 3 | . . 3 . . . . . . Recycling Unit Hacks 3 | . . . . . . 2 . 1 Recycle Component 1 | . . . . . . 1 . . Process 1 | . . . . . . . . 1 Retrieve Components 1 | . . . . . . 1 . . Scanalyzer 7 | . . . . . . 4 3 . Insert Component 4 | . . . . . . 2 2 . Analyze 3 | . . . . . . 2 1 . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 6 | . 3 3 . . . . . . Terminals 6 | . 3 3 . . . . . . Assimilate 6 | . 3 3 . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . . 2 . . Used . | . . . . . . . . . Hacking Detections 15 | . 4 3 . . . 3 3 2 Full Trace Events 11 | . 4 3 . . . . 2 2 Feedback Events 1 | . . 1 . . . . . . Corruption 1 | . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired 3 | . . . . 3 . . . . Robots Built 2 | . . . . . . . 2 . Authchips . | . . . . . . . . . Time 116 | . . . . . . . 116 . Total Robot Build Rating 6 | . . . . . . . 6 . Part Schematics Acquired 15 | . . . . 13 . 2 . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired 3 | . . 3 . . . . . . Time 90 | . . 90 . . . . . . Parts Recycled 1 | . . . . . . 1 . . Recycled Matter 38 | . . . . . . . . 38 Retrieved Matter . | . . . . . . . . . Retrieved Components 2 | . . . . . . 2 . . Parts Scanalyzed 3 | . . . . . . 2 1 . Part Schematics Acquired 2 | . . . . . . 2 . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -4 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Total Allies 11 | . . . . 4 . 4 3 . Largest Group 4 | . . . . 4 4 4 3 . Highest-Rated Group 238 | . . . . 157 157 238 210 . Highest-Rated Ally 70 | . . . . 41 41 70 70 . Zionite Dispatches 3 | . . . . . . 2 1 . Light 1 | . . . . . . 1 . . Demo 1 | . . . . . . . 1 . Offense Resupply 1 | . . . . . . 1 . . Total Orders . | . . . . . . . . . Ally Attacks 98 | . . . . . 29 4 65 . Total Damage 2298 | . . . . . 605 104 1589 . Kills 9 | . . . . . 1 1 7 . Allies Corrupted . | . . . . . . . . . Allies Melted 2 | . . . . . 2 . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Robot Analysis Total 1 | . . 1 . . . . . . Derelict Logs Recovered 4 | . . . . 2 2 . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Zionite Intel Received 4 | . . . . . . 3 1 . Emergency Access 1 | . . . . . . 1 . . Unaware Analyses 1 | . . . . . . 1 . . Trap Installations 1 | . . . . . . . 1 . Active Garrisons 1 | . . . . . . 1 . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -4 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Turns Passed 10425 | 63 947 1250 115 2095 1355 1591 2261 748 Spaces Moved 3947 | 29 474 378 48 868 538 584 775 253 Core 9 | 9 . . . . . . . . Treads 3938 | 20 474 378 48 868 538 584 775 253 Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 240 242 245 246 Average Speed 234 | 179 174 246 240 240 242 244 246 246 Slowest Speed 330 | 300 320 320 240 240 243 245 330 246 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 2 65 40 8 88 74 15 30 10 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . . . . Known Exits Taken 8 | 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . Scrap Searched 5 | . . . . 3 2 . . . Spaces Dug 8 | . 2 2 . . . . . 4 Terrain Destroyed 290 | . 2 2 . . . 37 109 140 Melee 5 | . 2 2 . . . . . 1 Projectile 24 | . . . . . . 1 13 10 AOE 260 | . . . . . . 36 95 129 Terrain Rammed 4 | . . 4 . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -4 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Fac Total 4549 | 37 527 575 50 880 572 667 925 316 Wait 118 | . 3 92 . . 14 . 6 3 Move 3939 | 28 473 377 47 867 537 583 774 253 Hop . | . . . . . . . . . Pick Up 51 | 3 6 4 . 10 2 11 12 3 Fast Attach 19 | 6 3 5 . . 1 . 3 1 Attach 35 | . . 3 . . . 12 12 8 Detach 6 | . 1 3 . . . 1 1 . Swap 50 | . 3 15 . 1 3 11 12 5 Drop 45 | . 1 11 3 . 3 7 14 6 Fire 238 | . 34 46 . . 12 35 77 34 Melee 34 | . 2 14 . . . 5 11 2 Ram 4 | . . 4 . . . . . . Kick . | . . . . . . . . . Crush 8 | . 1 1 . . . 2 3 1 Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . 2 . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / Min) -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 2 exits: *Fac / Low) -5/Factory -4/Factory History --------- Turn | Location | Event 24 | -11/Scrapyard | Identified exit to Materials 24 | -11/Scrapyard | Discovered exit to Materials (range 15) 64 | -11/Scrapyard | Entered Materials 64 | -10/Materials | Evolved 1 slot: Utility x1 307 | -10/Materials | Build established: Hacker-Mutant 383 | -10/Materials | Identified exit to Materials 803 | -10/Materials | Identified exit to Mines 1011 | -10/Materials | Entered another Materials area 1011 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1373 | -9/Materials | Repaired Lgt. Ion Engine 1527 | -9/Materials | Build established: Hacker-Skirmisher 2074 | -9/Materials | Identified exit to Mines 2074 | -9/Materials | Discovered exit to Mines (range 16) 2092 | -9/Materials | Destroyed 7 combat bots 2199 | -9/Materials | Repaired Autogun 2233 | -9/Materials | Repaired Beam Rifle 2261 | -9/Materials | Entered Mines 2262 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2283 | -9/Mines | Met a Derelict bent on vengeance 2373 | -9/Mines | Identified exit to Zion 2376 | -9/Mines | Entered Zion 2378 | -7/Zion | Build established: Scavenger-Mutant 2466 | -7/Zion | System corruption cleaned by Quarantine Array 2610 | -7/Zion | Learned location of 1 exit from Proximity Caves 2853 | -7/Zion | Learned location of Extension (-6) 2865 | -7/Zion | Learned location of Data Miner (-6) 2937 | -7/Zion | Given A8's code to call for help 3112 | -7/Zion | Imprinted 3115 | -7/Zion | Declared Zion's savior 3713 | -7/Zion | Learned Factory garrison access intel 3740 | -7/Zion | Found CR-A16's Pointy Stick 3808 | -7/Zion | Found Prototype Device 3912 | -7/Zion | Build established: Hacker-Mutant 4010 | -7/Zion | Found Prototype Launcher 4449 | -7/Zion | Identified exit to Proximity Caves 4449 | -7/Zion | Discovered exit to Proximity Caves (range 10) 4471 | -7/Zion | Entered Proximity Caves 4471 | -6/Proximity Caves | Accompanied by 4 allies 4472 | -6/Proximity Caves | Identified exit to Factory 4500 | -6/Proximity Caves | Learned location of 2 exits from Factory 4891 | -6/Proximity Caves | Spotted B-75 Beast 4929 | -6/Proximity Caves | Destroyed B-75 Beast 5242 | -6/Proximity Caves | Build established: Scavenger-Mutant 5267 | -6/Proximity Caves | Learned Factory emergency access door positions 5826 | -6/Proximity Caves | Entered Factory 5826 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 5827 | -6/Factory | Identified exit to Factory 5827 | -6/Factory | Identified exit to Lower Caves 5828 | -6/Factory | Identified Bomb Factory No. 2 5829 | -6/Factory | Loaded intel: 3 garrison access locations 5831 | -6/Factory | Identified Gui. Missile Launcher 6057 | -6/Factory | Retrieved Zion intel report: Unaware Analyses 6202 | -6/Factory | Build established: Hacker-Mutant 6470 | -6/Factory | Retrieved Zion intel report: Active Garrisons 6580 | -6/Factory | Retrieved Zion intel report: Emergency Access 6581 | -6/Factory | Zion Offense Resupply teleported in 7048 | -6/Factory | Zion Light squad teleported in 7414 | -6/Factory | Build established: Scavenger-Mutant 7417 | -6/Factory | Entered another Factory area 7417 | -5/Factory | Accompanied by 3 allies 7417 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 7859 | -5/Factory | Build established: Hacker-Gunner 7939 | -5/Factory | Garrison activated, responded to threat 8091 | -5/Factory | Fabricated H-55 Commando? 8230 | -5/Factory | Retrieved Zion intel report: Trap Installations 8231 | -5/Factory | Zion Demo squad teleported in 9061 | -5/Factory | Core integrity fell below 50% 9192 | -5/Factory | Spotted B-75 Beast 9639 | -5/Factory | Identified exit to Factory 9639 | -5/Factory | Discovered exit to Factory (range 7) 9678 | -5/Factory | Entered another Factory area 9678 | -4/Factory | Evolved 2 slots: Utility x2 10351 | -4/Factory | Build established: Hacker-Tank 10408 | -4/Factory | Core integrity fell below 50% 10417 | -4/Factory | Core integrity fell below 20% 10424 | -4/Factory | Lost 3 parts (1p1u1w) 10427 | -4/Factory | Core destroyed Last Messages --------------- 10417_ K-01 Serf collects debris. 10417_ U-05 Engineer builds a Wall. 10418_ Adv. Target Analyzer broken. 10418_ Overheating: Short circuit. 10418_ Slug penetrates P-70 Sage. 10418_ P-70 Sage destroyed. 10418_ K-01 Serf collects debris. 10419_ Overheating: Energy bleed (-8). 10421_ Acquired 56 matter. 10422_ Overheating: Broken Imp. Weapon Cycler damaged (-24). 10422_ Overheating: Broken Enh. Optical Array damaged (-11). 10422_ Overheating: Broken Adv. Target Analyzer damaged (-1). 10422_ Overheating: Huge Storage Unit damaged (-19). 10422_ K-01 Serf collects debris. 10423_ Overheating: System interference. 10423_ Mass Driver temporarily disabled. 10423_ Acquired 28 matter. 10425_ R-10 Processor collects Wheel. 10425_ K-01 Serf collects debris. 10427_ Overheating: Core damaged (-195). Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????????+??? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????? ??? | | ?????????????????????????????????????????????# #?? | | ?????????????????????????????????????????????# #?? | | ?????????????????????????????????????????????# #?? | | ?????????????????????????????????????????????# ### | | ???????????????????????????????????########### ## | | ?????????????????????????#######???# """ """ # ## | | ???????????????#;*######## #???# """ """ # # | | ???????????????# [%!!!!%! ##### """ """ # | | ????????????" + |=k%=k!%@[ ]| [[ # + * | | ???????????????# % %=%u!= ! ;[# # ! # = | | ???????????????# R#######= ### #! # | | ?????????????????????????######### # ! # ## | | ?????????????????????????# # # ! # # | | ?????????????????????????# # ########### # | | ?????????????????????????# + # | | ?????????????????????????# "T" ############### | | ?????????????????????????# """ #?????????# | | ?????????????????????????#########?????????### | | ????????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ???????????????????????????????????????????# # | | ??????????????????????????????????????????? # | | ?????????????????????????????????????????? # | | ????????????????????????????????????????? # | | ????????????????????????????????H??????? # | | ??????????????????????????????????????? # | | ?????????????????????????????????????? ?+ = | | ????????????????????????????????????? ??# | | ?????????????????????????????????????## ????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 31 Energy Capacity 365 Matter Stores 431 Matter Capacity 500 Sight Range 22 Robot Scan Range 14 Terrain Scan Density 10 Armor Coverage 675 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 33 Weapon Cycling 20 Evasion (%) 40 Targeting Accuracy 6 Target Analysis 8 Core Analysis 6 Recoil Reduction 4 Kinecelleration 30 Offensive Hacking 30 Item Schematics ----------------- Mak. Hammer | -7/Zion | Archive Imp. Thermal Generator | -7/Zion | Archive Mak. Cloaking Device | -7/Zion | Archive Shock Absorption System | -7/Zion | Archive Lrn. Missile Launcher | -7/Zion | Archive Hvy. Laser | -7/Zion | Archive Field Propulsion Drive | -7/Zion | Archive Mak. Shrapnel Gun | -7/Zion | Archive Remote Shield | -7/Zion | Archive Slug Cannon | -7/Zion | Archive Plasma Flamer | -7/Zion | Archive Imp. Melee Analysis Suite | -7/Zion | Archive Imp. Kinecellerator | -7/Zion | Archive Mak. Hacking Suite | -6/Factory | Scanalyzed Autogun | -6/Factory | Scanalyzed Robot Schematics ------------------ H-55 Commando | -7/Zion | Archive L-31 Rogue | -7/Zion | Archive S-27 Virus | -7/Zion | Archive Fabricated ------------ H-55 Commando | x2 | -5/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardcellSensorCharger Manual? 0 Play Time 01:37:35 Cumulative 75.0 hours Start 2023.01.21 @ 13:42:30 End 2023.01.21 @ 15:37:21 Sessions 5 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 91 Rogue 0 Adventurer 60 Explorer 31 Win Type - Total 3 Types 3/0/0/0/0/0/0/0/0 Lore% 38 Gallery% 58 Achievement% 44 Wizard Run 0 Options --------- ASCII 1 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0a09ed77-2834-4f17-8e60-536a9e58c97a