Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.04.15 @ 23:10:05 Player: Nefhilion Result: Destroyed by S-27 Virus with Autogun Performance ------------- Evolutions (3) 1500 Regions Visited (8) 1600 Robots Destroyed (48) 240 Value Destroyed (1316) 1316 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (633) 633 TOTAL SCORE: 5349 Bonus ------- High Alert Combat Kills 33 Met Imprinter 300 Was Imprinted 300 Cogmind --------- Core Integrity 0/700 Matter 300/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- VTOL Module > --- UTILITY (3) ------ Visual Processing Unit Terrain Scan Processor Advanced Terrain Scan Processor > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Light Fission Core Improved Shield Generator Gauss Rifle Heavy Battle Rifle Peak State ------------ > --- POWER ------------ Deuterium Engine > --- PROPULSION ------- Medium Treads Medium Treads Medium Treads Medium Treads > --- UTILITY ---------- Small Storage Unit Visual Processing Unit Terrain Scan Processor > --- WEAPON ----------- Assault Cannon Power Maul Power Maul > --- INVENTORY -------- Improved Ion Engine Improved EM Shotgun Ion Cannon Mini Grenade Launcher [Rating: 36] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Fission Core Propulsion Carbon-fiber Leg Treads Medium Treads Leg Carbon-fiber Leg Hover Unit Improved Hover Unit Flight Unit VTOL Module Utility Small Storage Unit Device Advanced Sensor Array Storage Small Storage Unit Processor Terrain Scan Processor Weapon Mini Grenade Launcher Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Assault Cannon Launcher Mini Grenade Launcher Impact Weapon Power Maul Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Slots Evolved 6 | . . . 2 2 2 . . . Power 1 | . . . . . 1 . . . Propulsion 3 | . . . 1 1 1 . . . Utility 1 | . . . 1 . . . . . Weapon 1 | . . . . 1 . . . . Parts Attached 53 | 6 2 5 6 25 1 3 . 5 Power 5 | 1 . . 1 2 . . . 1 Engine 4 | 1 . . 1 2 . . . . Core 1 | . . . . . . . . 1 Reactor . | . . . . . . . . . Propulsion 21 | 2 1 2 3 12 . . . 1 Treads 7 | . . . . 7 . . . . Leg 9 | 2 1 2 . 4 . . . . Wheel . | . . . . . . . . . Hover 4 | . . . 3 1 . . . . Flight 1 | . . . . . . . . 1 Utility 6 | 1 . 1 1 2 1 . . . Device 1 | . . 1 . . . . . . Storage 1 | 1 . . . . . . . . Processor 4 | . . . 1 2 1 . . . Hackware . | . . . . . . . . . Protection . | . . . . . . . . . Artifact . | . . . . . . . . . Weapon 21 | 2 1 2 1 9 . 3 . 3 Energy Gun 2 | 1 . . . 1 . . . . Energy Cannon 4 | . . 1 . 3 . . . . Ballistic Gun 5 | 1 . . 1 . . 1 . 2 Ballistic Cannon 3 | . . . . 1 . 1 . 1 Launcher 5 | . 1 1 . 2 . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon 2 | . . . . 2 . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . 1 2 . . . . Parts Lost 25 | . . 2 3 17 . 1 . 2 Power 3 | . . . 1 2 . . . . Propulsion 11 | . . . 2 9 . . . . Utility 2 | . . . . 2 . . . . Weapon 9 | . . 2 . 4 . 1 . 2 Highest Loss Streak 6 | . . 1 2 6 . 1 . 2 Average Slot Usage (%) 63 | . 85 89 75 79 18 24 23 31 Engine 7 | . 14 14 10 7 . . . . Treads 2 | . . . . 10 . . . . Leg 10 | . 28 28 3 5 . . . . Hover 3 | . . . 20 7 . . . . Device 4 | . . 12 11 . . . . . Storage 7 | . 14 14 11 9 . . . . Processor 12 | . . . 3 15 18 23 23 23 Energy Cannon 3 | . . 4 . 7 . . . . Ballistic Gun 1 | . 5 . 4 2 . 1 . 1 Launcher 5 | . 8 14 11 2 . . . . Impact Weapon 2 | . . . . 7 . . . . Naked Turns . | . . . . . . . . . Heaviest Build 24 | 13 13 17 16 24 . 6 . 11 Greatest Support 112 | 20 20 30 30 112 3 3 3 5 Greatest Overweight (x) 6 | 1 1 . 1 6 . 1 . 3 Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 6 | 6 6 6 6 6 6 4 4 4 Average Capacity 5 | 5 6 6 6 6 4 4 4 4 Most Carried 6 | 4 6 6 6 6 4 4 4 4 Average Carried 4 | 2 5 5 5 3 3 3 3 2 Final Capacity 6 | 6 6 6 6 6 4 4 4 4 Final Carried 6 | 4 6 5 5 3 4 3 3 4 Class Distribution -------------------- 83% | Mutant 14% | Messiah-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Matter Collected 1207 | 230 . 225 33 475 . 56 72 116 Remotely . | . . . . . . . . . Salvage Created 1044 | . 13 42 225 648 . 18 . 98 Parts 68 | . 3 9 17 31 . 2 . 6 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed . | . . . . . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 9 | . . . . . . 4 . 5 Prevented . | . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Combat Hostiles Destroyed 43 | . 3 9 10 16 . 1 . 4 Melee 1 | . . . . 1 . . . . Guns 7 | . . . 1 3 . . . 3 Cannons 7 | . . . . 5 . 1 . 1 AOE 27 | . 3 9 9 6 . . . . Classes Destroyed 10 | . 1 2 4 3 . . . . Worker 1 | . . 1 . . . . . . Builder 2 | . . . 1 1 . . . . Watcher 2 | . . . . 2 . . . . Swarmer 16 | . 3 4 4 . . 1 . 4 Grunt 13 | . . . 3 10 . . . . Brawler 1 | . . . 1 . . . . . Duelist 1 | . . . . 1 . . . . Sentry 6 | . . . 2 4 . . . . Hunter 1 | . . . . 1 . . . . Assembled 5 | . . 5 . . . . . . Best Kill Streak 7 | . 3 4 7 5 . 1 . 4 Combat Bots Only 6 | . 3 3 6 4 . 1 . 4 Max Kills in Single Turn 3 | . 2 2 3 2 . 1 . 1 Gunslinging . | . . . . . . . . . Exploded 2 | . 2 2 2 2 . . . . Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Damage Taken 4095 | . 85 428 240 2293 . 486 . 563 Core 1261 | . 31 79 66 371 . 333 . 381 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 67 | 100 . 56 83 32 . . . . Volleys Fired 84 | . 3 10 12 41 . 8 . 10 Largest 3 | . 1 1 2 3 . 2 . 2 Hottest 143 | . 30 30 53 143 . 72 . 72 Shots Fired 113 | . 3 10 17 60 . 10 . 13 Gun 33 | . . . 5 11 . 7 . 10 Cannon 39 | . . . . 34 . 2 . 3 Launcher 41 | . 3 10 12 15 . 1 . . Special . | . . . . . . . . . Kinetic 37 | . . . 5 10 . 9 . 13 Thermal 27 | . . . . 27 . . . . Explosive 40 | . 3 10 12 15 . . . . Electromagnetic 9 | . . . . 8 . 1 . . Robot Hit Streak 10 | . 1 2 8 10 . 3 . 2 Robot Miss Streak 9 | . 2 3 1 4 . 3 . 9 Penetration Max . | . . . . . . . . . Secondary Targets . | . . . . . . . . . Shots Hit Robots 81 | . 1 2 12 53 . 4 . 9 Core Hits 77 | . 3 12 16 37 . 2 . 7 Critical Hits 3 | . . . . 2 . 1 . . Critical Kills 1 | . . . . . . 1 . . Critical Parts Destroyed 2 | . . . . 2 . . . . Melee Attacks 14 | . . . . 14 . . . . Impact 14 | . . . . 14 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks 2 | . . . . 2 . . . . Damage Inflicted 3715 | . 226 425 730 2147 . 72 . 115 Guns 374 | . . . 31 206 . 42 . 95 Cannons 548 | . . . . 507 . 21 . 20 Explosions 2381 | . 226 425 699 1022 . 9 . . Melee 412 | . . . . 412 . . . . Ramming . | . . . . . . . . . Kinetic 332 | . . . 31 123 . 63 . 115 Thermal 590 | . . . . 590 . . . . Explosive 2211 | . 226 425 699 861 . . . . Electromagnetic 170 | . . . . 161 . 9 . . Impact 412 | . . . . 412 . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 12 | . . 1 . 12 . . . . Average Corruption 6 | . . 1 . 12 . . . . Corruption Purged . | . . . . . . . . . Effects 40 | . . 5 . 35 . . . . Message Errors 12 | . . 4 . 8 . . . . Matter Fused 3 | . . . . 3 . . . . Heat Flow Errors 5 | . . . . 5 . . . . Energy Discharges 5 | . . 1 . 4 . . . . Parts Rejected 1 | . . . . 1 . . . . Data Loss (minor) 1 | . . . . 1 . . . . Data Loss (major) 2 | . . . . 2 . . . . Misdirections 5 | . . . . 5 . . . . Targeting Errors 6 | . . . . 6 . . . . Overload Shots . | . . . . . . . . . Overflow Damage 98 | . . . 28 70 . . . . Projectiles 6 | . . . . 6 . . . . Explosions 64 | . . . 28 36 . . . . Melee 28 | . . . . 28 . . . . Knockbacks 5 | . . . . 5 . . . . Impact 4 | . . . . 4 . . . . Kinetic 1 | . . . . 1 . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 349 | . 52 167 . 130 . . . . Shots 12 | . 1 6 . 5 . . . . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 284 | . . . 4 284 . . . 14 Average Temperature 94 | . . . 2 99 . . . 9 Received Heat Transfer 1020 | . . . 75 936 . 9 . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . . . . 4 . . . . Impact Corruptions 2 | . . . . 2 . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted . | . . . . . . . . . Heat Transferred 990 | . . . . 990 . . . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 1 | . . . . 1 . . . . Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Peak Influence 454 | . 70 102 297 454 178 . . . Average Influence 157 | . 44 57 101 294 146 . . . Maximum Alert Level 2 | . . . 1 2 . . . . Low Security (%) 64 | 100 100 100 87 10 100 . . . Level 1 31 | . . . 12 79 . . . . Level 2 3 | . . . . 9 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 4 | . 1 . 1 2 . . . . Investigation 1 | . . . . 1 . . . . Extermination . | . . . . . . . . . Reinforcement 3 | . 1 . 1 1 . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Distress Signals 3 | . . . 1 2 . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 79 | . 4 10 16 28 1 10 . 10 Peak Tracking Total 7 | . 3 4 7 6 1 5 . 4 Tactical Retreats 6 | . . 1 . 1 . 2 . 2 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Traps Triggered 1 | . . . . 1 . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Machines Disabled 3 | . . . 2 1 . . . . Max in Single Turn 1 | . . . 1 1 . . . . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Machines Accessed 9 | . . 1 1 3 3 . 1 . Terminals 4 | . . . 1 2 1 . . . Fabricators 1 | . . . . . 1 . . . Repair Stations 1 | . . . . 1 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Total Hacks 17 | . . 1 2 6 4 . 4 . Successful 13 | . . 1 1 5 2 . 4 . Failed 4 | . . . 1 1 2 . . . Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 6 | . . . . 2 2 . 2 . Terminals 7 | . . . 2 4 1 . . . Fabricators 2 | . . . . . 2 . . . Repair Stations 2 | . . . . 2 . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . Terminal Hacks 7 | . . 1 1 1 . . 4 . Part Schematic 4 | . . . . . . . 4 . Open Door 1 | . . 1 . . . . . . Maintenance Status 1 | . . . 1 . . . . . Zone Layout 1 | . . . . 1 . . . . Fabricator Hacks 1 | . . . . . 1 . . . Build 1 | . . . . . 1 . . . Repair Station Hacks 2 | . . . . 2 . . . . Scan Component 1 | . . . . 1 . . . . Repair 1 | . . . . 1 . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks 3 | . . . . 2 1 . . . Terminals 3 | . . . . 2 1 . . . Botnet 3 | . . . . 2 1 . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . . . . 2 1 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 4 | . . . . . . . 4 . Parts Built 1 | . . . . . 1 . . . Matter 168 | . . . . . 168 . . . Time 84 | . . . . . 84 . . . Total Part Build Rating 4 | . . . . . 4 . . . Parts Repaired 1 | . . . . 1 . . . . Time 32 | . . . . 32 . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Zio Pro Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Total Allies 8 | . . . . . . . 8 . Largest Group 8 | . . . . . . . 8 . Highest-Rated Group 271 | . . . . . . . 271 . Highest-Rated Ally 40 | . . . . . . . 40 . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 3 | . . 2 . . . . . 1 Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Turns Passed 2984 | 58 101 773 231 822 200 100 486 213 Spaces Moved 3140 | 41 71 616 212 456 373 145 937 289 Core 1755 | 7 . . 10 7 373 145 937 276 Treads 250 | . . . . 250 . . . . Legs 886 | 34 71 616 54 111 . . . . Wheels . | . . . . . . . . . Hover 236 | . . . 148 88 . . . . Flight 13 | . . . . . . . . 13 Fastest Speed 50 | 50 120 120 52 52 50 50 50 50 Average Speed 80 | 110 120 120 71 134 50 50 50 62 Slowest Speed 350 | 120 150 120 120 350 50 100 50 200 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered 1 | . . . . 1 . . . . Exploration Rate (%) 41 | 3 27 91 25 41 11 30 90 52 Regions Visited 8 Branch Regions 4 Pre-discovered Areas 2 | . . . . . . . 1 1 Known Exits Taken . | . . . . . . . . . Unknown Exits Taken 8 | 1 1 1 1 1 1 1 1 . Scrap Searched 7 | . . 1 . . . 1 3 2 Spaces Dug 36 | . . 36 . . . . . . Terrain Destroyed 302 | . 22 92 87 100 . . . 1 Melee . | . . . . . . . . . Projectile 3 | . . . . 2 . . . 1 AOE 299 | . 22 92 87 98 . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Zio Pro Total 3449 | 50 86 641 271 590 388 161 954 308 Wait 110 | . . 6 40 41 5 2 16 . Move 3132 | 40 70 615 211 455 372 144 936 289 Hop . | . . . . . . . . . Pick Up 25 | 4 6 1 1 6 4 . 1 2 Fast Attach 32 | 6 . 2 6 15 1 . . 2 Attach 16 | . 1 1 . 8 . 3 . 3 Detach 8 | . . . . 3 1 2 . 2 Swap 5 | . 1 2 . 2 . . . . Drop 25 | . 5 4 1 9 5 . 1 . Fire 84 | . 3 10 12 41 . 8 . 10 Melee 10 | . . . . 10 . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire 2 | . . . . . . 2 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 146 | -10/Materials | Discovered new exit (range 13) 160 | -10/Materials | Entered Mines 178 | -10/Mines | Learned Materials garrison access intel 221 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 316 | -10/Mines | Build established: Mutant 338 | -10/Mines | Assembled infested the area 343 | -10/Mines | Assisted by a Guerilla fighting off Assembled 353 | -10/Mines | Learned Materials terminal intel 378 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 917 | -10/Mines | Discovered new exit (range 14) 933 | -10/Mines | Entered Materials 933 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 934 | -9/Materials | Loaded intel: 12 terminal locations 1163 | -9/Materials | Discovered new exit (range 3) 1164 | -9/Materials | Entered another Materials area 1164 | -8/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 1165 | -8/Materials | Loaded intel: 1 garrison access location 1230 | -8/Materials | Repaired Imp. Hover Unit 1391 | -8/Materials | Crushed by falling debris 1391 | -8/Materials | System corruption reached 10% 1422 | -8/Materials | Lost 5 parts (3n1u1w) 1715 | -8/Materials | Core integrity fell below 50% 1725 | -8/Materials | Lost 6 parts (1p4n1w) 1947 | -8/Materials | Discovered new exit (range 10) 1986 | -8/Materials | Entered Factory 1986 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 2098 | -7/Factory | Fabricated Imp. Melee Analysis Suite? 2182 | -7/Factory | Discovered new exit (range 10) 2186 | -7/Factory | Entered Lower Caves 2202 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2284 | -7/Lower Caves | A Derelict revealed a hidden shortcut to a safe place 2286 | -7/Lower Caves | Entered Zion 2294 | -7/Zion | Given A8's code to call for help 2324 | -7/Zion | Found Relay Coupler [Programmer] 2404 | -7/Zion | Learned Factory emergency access door positions 2420 | -7/Zion | Received a hallucinogenic algorithm 2562 | -7/Zion | Imprinted 2564 | -7/Zion | Declared Zion's savior 2673 | -7/Zion | Learned location of Warlord (-5) 2758 | -7/Zion | Gained Derelict followers 2767 | -7/Zion | Discovered new exit (range 9) 2772 | -7/Zion | Entered Proximity Caves 2797 | -6/Proximity Caves | Core integrity fell below 50% 2812 | -6/Proximity Caves | Core integrity fell below 20% 2855 | -6/Proximity Caves | Build established: Messiah-Mutant 2960 | -6/Proximity Caves | Learned location of Extension (-4) 2985 | -6/Proximity Caves | Destroyed by S-27 Virus with Autogun Last Messages --------------- 02821_ Assault Cannon destroyed. 02823_ VTOL Module fries itself beyond repair. 02823_ Slug penetrates S-27 Virus. 02823_ S-27 Virus destroyed. 02825_ Acquired 20 matter. 02827_ Acquired 25 matter. 02828_ Lgt. Nuclear Core fries itself beyond repair. 02829_ Acquired Lgt. Fission Core. 02830_ VTOL Module fries itself beyond repair. 02833_ Acquired VTOL Module. 02843_ Acquired 21 matter. 02893_ Searching scrap... 02893_ Found 44 Matter. 02893_ Found Hvy. Battle Rifle. 02893_ Found Imp. Shield Generator. 02896_ Acquired Hvy. Battle Rifle. 02897_ Acquired Imp. Shield Generator. 02930_ KW-W5L(k) breaks down the debris. 02960_ Acquired derelict log, extracted data. World map updated: -4/Extension. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????##??????????????????????? | | ?????????????????????#### #??????????????????????? | | ????????????????????? #??????????????????????? | | ????????????####???## #??? ## #????????????? | | ???????????## #???# ## ????????????? | | ???????????# ##??# #???????????? | | ????????????# ##?# ???????????? | | ????????????# ### ???????????? | | ???????????## ## #?????????????????? | | ???????????# ##????? ##?????????????????? | | ?????????### ##????????????????????????????? | | ?????????# ###?????????????????????????????? | | ?????????# #???????????????????????????????? | | ?????????### ##???????????????????????????????? | | ???????????### #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #????????????????????????????????? | | ?????????????# #?????????????#??????????????????? | | ?????????????# #########???? ###### ???????????? | | ?????????????# ss ## #??? ???????????? | | ????????###### s ##? ???????????????? | | ???????## ## ## #??????????????????? | | ??????## #???????????????????? | | ??????# @ #???????????????????? | | ?????## ### ##??????????????????? | | ?????# ## ## #??????????????????? | | ?????# ### #????????????????????? | | ???### ### ##????????????????????? | | ??##" #?## ##????????????????????? | | ?## ##?## #????????????????????? | | ?#""" ##?## #????????????????????? | | ?# "#" ####### ##????????????????????? | | ?##?## ##??## ##?????????????????????? | | ?????### #???# ##?????? ??????????????? | | ???????# #??# #??????? #?????????????? | | ??????? ##??## ##?????? #?????????????? | | ??????# ###????# #?????# #?????????????? | | #?????# ##??????# #????## ####??????????? | | ?????# #???????# ##????# ##?????????? | | ???? ##???????## ####???### ##????????? | | ???? ??????????# #####?## ?????????? | | ??? ??????????# ### ??????????? | | ??###??????????# #? #???????????? | | ??????????????## ##?? #????????????? | | ????????????##?## #???? #?????####????? | | ####???????? ##?# ###??# ##???? ?????? | | #####??## #?# #### #???# ?????? | | #### #?## ## #???# #?????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 34 Energy Generation 18 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 16 Terrain Scan Density 285 Evasion (%) 54 Recoil Reduction 4 Item Schematics ----------------- Battle Rifle | -7/Zion | Free Slug Cannon | -7/Zion | Free Flamer | -7/Zion | Free Ripper | -7/Zion | Free Robot Schematics ------------------ None Fabricated ------------ Imp. Melee Analysis Suite | x1 | -7/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AutogunMetafiberSuperbattery Manual? 0 Play Time 00:36:45 Cumulative 39.1 hours Start 2020.04.15 @ 22:35:06 End 2020.04.15 @ 23:10:05 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 40 Rogue 40 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0 Lore% 32 Gallery% 41 Achievement% 33 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e05805db-2961-4c7d-9688-a2367a1bc3b4