Cogmind - Beta 15 @@@ ROGUE MODE // 2025.06.10 @ 12:23:09 Player: Andru7428 Result: Destroyed by Combat Programmer with EMDS Performance ------------- Evolutions (7) 3500 Regions Visited (29) 5800 Robots Destroyed (345) 1725 Value Destroyed (17639) 17639 Prototype IDs (86) 1720 Alien Tech Used (8) 1600 Bonus (16929) 16929 TOTAL SCORE: 48913 Bonus ------- Triggered Max Security 1000 High Alert Combat Kills 2302 Follower Combat Kills 3064 Entered Garrisons 200 Met Data Miner 300 Acquired ECA 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Scanned by Researcher 500 Pursued by Intercept 500 Met Sigix 2000 Activated Exoskeleton 3000 Friendly Fire -537 Cogmind --------- Core Integrity 0/1300 Matter 201/300 Energy 700/700 System Corruption 8% Temperature Cool (0) Movement Walking (260) Ox2 Location -3/Section 7 Parts ------- > --- POWER (2+1) ------ Vortex Chain Reactor Matter Drive (+) > --- PROPULSION (5) --- Advanced Myomer Leg > --- UTILITY (10) ----- High-capacity Storage Unit Experimental Optical Array Advanced Signal Interpreter Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Rainbow Chip > --- WEAPON (4+1) ----- (None) > --- INVENTORY (20) --- Shield Leg Advanced Myomer Leg Advanced Cooling System Advanced Energy Well (500) Advanced Matter Compressor (52) Advanced Sensor Array Precision Energy Filter Improved Core Shielding Centrium Medium Armor Plating Advanced Component Analysis Suite Subatomic Replicator Spacefold Activator Core Cannon Fusion Bomb Launcher Makeshift Hammer Peak State ------------ > --- POWER ------------ Particle Reactor Matter Drive > --- PROPULSION ------- Shield Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Enhanced Biometal Leg > --- UTILITY ---------- High-capacity Storage Unit Experimental Optical Array Advanced Sensor Array Advanced Signal Interpreter Experimental Targeting Computer Advanced Target Analyzer Experimental Core Analyzer Centrium Medium Armor Plating Centrium Medium Armor Plating Phase Redirector Rainbow Chip > --- WEAPON ----------- Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun Hypervelocity Railgun > --- INVENTORY -------- Quantum Reactor Vortex Chain Reactor Advanced Cooling System Advanced Energy Well Advanced Matter Compressor Precision Matter Filter Precision Energy Filter Centrium Medium Armor Plating Transdimensional Reconstructor Transdimensional Reconstructor Subatomic Replicator Spacefold Activator Core Cannon Hypervelocity Railgun Fusion Bomb Launcher Makeshift Hammer Sigix Containment Pod [Rating: 209] Favorites ----------- Power F-cell Engine Engine F-cell Engine Power Core Fission Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Leg Advanced Myomer Leg Wheel Armored Huge Wheel Utility High-capacity Storage Unit Device Advanced Sensor Array Storage High-capacity Storage Unit Processor Advanced Signal Interpreter Hackware Advanced Hacking Suite Protection Centrium Medium Armor Plating Artifact Phase Redirector Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Light EM Pulse Cannon Ballistic Gun Hypervelocity Railgun Ballistic Cannon Hypercooled Linear Accelerator Launcher Rocket Array Special Weapon Enhanced Flamer Impact Weapon Makeshift Hammer Slashing Weapon Chainsword Build | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Slots Evolved 14 | . . . 4 . 2 . . . . 2 . . . . 2 . . . . . . 2 . . . . 2 . . Power 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Propulsion 3 | . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . . 1 . . Utility 8 | . . . 2 . 2 . . . . 1 . . . . 1 . . . . . . 2 . . . . . . . Weapon 2 | . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . . . Parts Attached 278 | 7 5 7 30 2 29 13 12 1 5 18 3 . . 2 . 5 6 4 . 4 1 31 6 . 11 2 25 29 20 Power 22 | 1 . 2 2 1 1 2 . . 1 2 . . . . . . . . . 1 . . . . . . 3 3 3 Engine 9 | 1 . 2 1 . 1 2 . . 1 1 . . . . . . . . . . . . . . . . . . . Core 4 | . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . Reactor 9 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . 3 2 3 Propulsion 53 | 2 . 2 7 1 9 2 3 . . 4 . . . . . . . . . . . 8 2 . 2 . 2 7 2 Treads 28 | 2 . 1 7 1 9 2 3 . . 2 . . . . . . . . . . . . . . . . . 1 . Leg 17 | . . . . . . . . . . . . . . . . . . . . . . 4 2 . 2 . 1 6 2 Wheel 8 | . . 1 . . . . . . . 2 . . . . . . . . . . . 4 . . . . 1 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 129 | 2 2 1 9 . 10 5 6 . 4 6 2 . . . . 5 5 3 . 3 1 19 3 . 6 1 12 15 9 Device 57 | 1 . . 3 . 2 1 2 . 2 3 1 . . . . 2 1 2 . 1 1 13 2 . 5 1 5 7 2 Storage 9 | 1 2 . . . . 1 . . . . 1 . . . . . . . . 1 . . . . . . . 3 . Processor 20 | . . . 1 . 3 . 2 . 1 . . . . . . . 1 . . . . 2 . . 1 . 3 . 6 Hackware 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Protection 39 | . . 1 5 . 5 3 2 . 1 3 . . . . . 3 3 1 . 1 . 3 1 . . . 3 4 . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Weapon 74 | 2 3 2 12 . 9 4 3 1 . 6 1 . . 2 . . 1 1 . . . 4 1 . 3 1 8 4 6 Energy Gun 25 | . . . 7 . 4 3 . . . 1 1 . . . . . 1 1 . . . 3 1 . 2 1 . . . Energy Cannon 12 | . 2 1 1 . . 1 1 . . 1 . . . 1 . . . . . . . 1 . . . . 2 1 . Ballistic Gun 24 | 2 . . 1 . 3 . 2 1 . 3 . . . . . . . . . . . . . . . . 6 1 5 Ballistic Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . Launcher 3 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Special Weapon 1 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . Impact Weapon 6 | . 1 . 3 . . . . . . 1 . . . . . . . . . . . . . . 1 . . . . Slashing Weapon 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 44 | . . . 3 . 2 . . . . 1 . . . . . 1 . . . 5 . 3 . . 7 . 7 11 4 Corrupted Parts 6 | . . 2 . . 2 . 1 . . . . . . 1 . . . . . . . . . . . . . . . System Corruption 29 | . . 12 . . 9 . 5 . . . . . . 3 . . . . . . . . . . . . . . . Parts Lost 68 | . . 3 2 1 11 11 2 . 2 2 1 . . . . 1 . . . . . 14 2 . 2 . 3 4 7 Power 7 | . . 1 . . . 2 . . 1 . . . . . . . . . . . . . . . . . . 1 2 Propulsion 14 | . . 1 . . 2 1 2 . . . . . . . . . . . . . . 4 1 . 1 . 1 1 . Utility 26 | . . . 1 1 6 5 . . 1 2 . . . . . 1 . . . . . 4 . . . . 2 1 2 Weapon 21 | . . 1 1 . 3 3 . . . . 1 . . . . . . . . . . 6 1 . 1 . . 1 3 Highest Loss Streak 9 | . . 1 1 1 2 6 2 . 2 2 1 . . . . 1 . . . . . 9 2 . 2 . 2 3 4 To Critical Strikes 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . Average Backups 15 | 4 9 14 14 14 14 13 13 13 11 13 14 15 17 15 15 16 18 19 19 18 19 18 11 19 19 18 17 17 16 Power 1 | . 1 . 1 1 1 1 . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 2 1 1 1 Propulsion 1 | 2 . 1 . 1 . 1 . 1 1 1 . 1 1 1 1 1 1 1 1 1 1 1 1 2 2 1 . 1 . Utility 6 | . 1 5 6 5 4 2 3 4 3 3 5 5 5 5 5 5 7 9 9 8 9 9 8 14 12 12 8 7 7 Weapon 6 | . 6 6 6 6 7 7 7 6 6 7 6 7 9 7 7 8 7 7 7 7 7 4 1 2 2 3 7 6 4 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unused Backups 49 | . 10 . 4 4 1 . . . . 1 . . . . 1 . 5 . . 2 . 4 . 1 3 . 4 6 3 Power 1 | . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . Propulsion 4 | . 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Utility 23 | . 3 . 1 1 . . . . . . . . . . . . 4 . . 1 . 1 . 1 2 . 2 5 2 Weapon 20 | . 3 . 3 3 1 . . . . 1 . . . . 1 . 1 . . . . 3 . . 1 . 2 1 . Tool/Special 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Average Slot Usage (%) 92 | . 100 95 95 99 97 92 96 100 100 88 86 85 66 86 82 78 88 88 88 88 88 85 84 84 91 89 95 98 92 Engine 4 | . 14 13 3 7 4 6 7 7 7 1 6 6 6 6 5 5 5 5 5 5 5 4 . . . . . . . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . . . 5 5 5 5 8 8 7 Treads 10 | . 28 23 24 27 23 22 22 23 23 7 . . . . . . . . . . . . . . . . . . . Leg 6 | . . . . . . . . . . . . . . . . . . . . . . 1 21 21 21 21 22 22 22 Wheel 3 | . . . 2 . . . . . . 9 13 13 13 13 11 11 11 11 11 11 11 11 . . . . . . . Device 10 | . 14 12 8 8 9 7 2 7 . 2 13 13 13 13 11 11 11 17 17 17 17 15 11 10 13 15 8 13 6 Storage 7 | . 14 14 9 9 7 10 7 7 7 6 6 6 6 6 5 5 5 5 5 5 5 8 10 10 10 10 4 4 4 Processor 8 | . . . . 2 9 19 19 15 22 16 6 6 6 6 5 5 5 5 5 5 5 8 10 10 10 10 12 14 20 Hackware 1 | . . . . . . . . . . . . . . . . . . . . . . 5 5 5 5 5 8 3 . Protection 11 | . . 2 15 15 16 2 13 15 15 18 20 20 20 20 17 13 23 17 17 17 17 7 6 5 6 5 7 9 10 Energy Gun 9 | . . . 14 22 14 11 . . . 2 14 19 . 16 17 16 17 22 21 22 22 18 2 5 7 5 . . . Energy Cannon 2 | . . 20 5 . . 1 1 . . . . . . 1 . . . . . . . 1 5 5 5 5 2 . . Ballistic Gun 5 | . 25 . . . . . 11 20 22 14 . . . . . . . . . . . . . . . . 11 15 14 Impact Weapon 2 | . 1 7 5 4 2 . . . . 2 4 . . 2 . 3 4 . 1 . . . 4 5 5 5 2 2 1 Peak Build Rating 209 | 7 11 12 30 32 48 50 45 44 44 65 65 65 65 67 69 75 80 86 86 88 89 114 110 104 129 125 150 177 209 Average Rating 77 | 4 8 10 25 28 41 44 42 43 41 55 64 64 54 65 68 68 75 83 83 84 86 98 102 104 120 119 143 160 183 On Entrance 67 | . 7 11 12 29 32 42 37 44 44 41 65 65 54 65 65 69 71 80 83 83 86 86 91 104 104 119 125 144 169 Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 145 | 15 50 40 60 56 66 48 62 63 63 72 91 91 91 97 93 94 104 105 108 102 105 107 103 99 113 110 132 133 145 Greatest Support 180 | 40 40 40 60 60 68 70 60 60 60 80 56 56 56 56 56 56 56 56 56 56 56 101 101 101 108 108 126 150 180 Greatest Overweight (x) 5 | . 1 1 2 . 1 . 1 1 1 2 1 1 1 1 1 1 1 1 1 1 1 5 1 . 1 1 3 1 2 Average Overweight (x) . | . . . . . . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . . . . . . . Largest Inventory Capacity 25 | 8 20 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 25 20 Average Capacity 17 | 7 11 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Most Carried 20 | 6 15 15 15 15 15 15 15 15 14 15 16 19 19 19 20 20 20 20 20 20 20 20 19 20 20 20 20 20 20 Average Carried 16 | 4 9 14 14 14 14 13 13 14 12 13 14 16 18 17 18 19 19 20 20 19 20 19 12 19 19 19 19 19 19 Final Capacity 20 | 8 15 15 15 15 15 15 15 15 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 Final Carried 20 | 6 15 15 15 15 14 10 15 14 11 15 16 19 16 19 19 19 20 20 20 20 20 13 19 20 19 20 20 19 16 Class Distribution -------------------- 28% | Mutant 20% | Scavenger-Tank 8% | Scavenger-Mutant 8% | Tank 7% | Assassin 6% | Scavenger-Assassin 4% | Scavenger-Skirmisher 4% | Scavenger-Gunner 3% | Derelict-Assassin 3% | Hacker-Assassin Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Tank | -8/Garrison Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Derelict-Gunner | -7/Zion Scavenger-Gunner | -6/Proximity Caves Tank | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Mutant | -6/Data Miner Scavenger-Tank | -5/Proximity Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -5/Waste Tank | -5/Factory Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Upper Caves Scavenger-Tank | -5/Zhirov Scavenger-Tank | -4/Proximity Caves Scavenger-Tank | -4/Factory Assassin | -4/Upper Caves Assassin | -4/Upper Caves Assassin | -4/Warlord Derelict-Assassin | -3/Proximity Caves Hacker-Assassin | -3/Research Scavenger-Assassin | -3/Quarantine Scavenger-Gunner | -3/Section 7 Resources | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ----------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Matter Collected 13168 | 254 322 325 520 175 1008 292 286 148 349 494 211 87 . 207 . 379 186 150 . 190 150 972 232 64 115 204 1806 1749 2293 Remotely 5 | . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . . . Salvage Created 18497 | 26 316 444 1920 786 2097 705 162 93 290 755 105 220 . 251 . 1169 195 262 85 316 247 2989 . . . . 1980 1118 1966 Parts 775 | 2 28 24 88 36 107 25 4 4 8 14 2 9 . 3 . 1 5 5 7 . 13 73 . . . . 102 97 118 Haulers Intercepted 17 | . . . 3 . 5 . . . . 1 . . . . . . 1 . . . . 4 . . . . 3 . . Recyclers Shooed 9 | 1 1 . . . . . . . . 1 . . . . . . . . . . . 2 . . . . 1 . 3 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 137 | . . 7 . . . 12 14 . 7 . 3 9 . 1 . . . 18 10 . 32 . 21 3 . . . . . Prevented 13 | . . 2 . . . 10 . . 1 . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Combat Hostiles Destroyed 280 | . 11 11 29 16 41 11 4 2 5 5 5 4 . 6 . 6 2 5 1 . 7 51 . . . . 17 14 27 Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Guns 170 | . 11 . 14 13 30 1 1 2 4 5 . 4 . 2 . . 1 3 . . 2 27 . . . . 13 14 23 Cannons 20 | . . 5 8 . . 4 . . . . . . . . . . . . . . . . . . . . 3 . . AOE 63 | . . 3 6 2 9 4 3 . . . 5 . . 3 . 6 . 1 . . 5 12 . . . . . . 4 Classes Destroyed 27 | 1 4 2 8 . 3 . 1 . . . . . . . . 1 . . 1 . 1 1 . . . . . . 4 Worker 7 | . . . 2 . 2 . . . . . . . . . . . . . . . . 1 . . . . 1 . 1 Builder 5 | . . . 1 . . . . . . . . . . . . . . . . . . 1 . . . . 2 . 1 Tunneler 3 | 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . 1 . . Hauler 17 | . . . 3 . 5 . . . . 1 . . . . . . 1 . . . . 4 . . . . 3 . . Recycler 11 | . . . 2 . 3 . . . . 3 . . . . . . . . . . . 1 . . . . 2 . . Minesweeper 4 | . . . . . . . 1 . 2 . . . . 1 . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . Operator 4 | . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 1 . Watcher 11 | . 2 . 2 1 2 . . . . . . . . . . . . . . . . 2 . . . . 2 . . Swarmer 48 | . 8 . 3 6 7 1 . . . . 1 . . . . . 1 . . . 5 7 . . . . . . 9 Cutter 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . Saboteur 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Grunt 92 | . 3 2 14 8 14 5 3 . 3 3 1 3 . 5 . . . 4 . . 2 13 . . . . 4 2 3 Brawler 12 | . . . 1 . . 3 . . . . 2 . . . . . . . . . . 1 . . . . . 1 4 Duelist 3 | . . . 1 . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . Protector 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 1 Researcher 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Sentry 33 | . . 1 6 2 7 1 1 . . 1 1 1 . . . . 1 . . . . 5 . . . . 4 . 2 Specialist 2 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . Hunter 15 | . . . 2 . 3 . . . 1 . . . . . . . . . . . . 7 . . . . 2 . . Programmer 37 | . . . . . 7 . . . 1 1 . . . 1 . . . . . . . 17 . . . . 7 . 3 Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Behemoth 1 | . . . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . Compactor 6 | . . . . . . . . . . . . . . . . 6 . . . . . . . . . . . . . Quarantine Guard 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 11 . Investigator 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Striker 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Executioner 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 Subdweller 8 | . . 8 . . . . . . . . . . . . . . . . . . . . . . . . . . . Decomposer 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Butcher 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Guerrilla 1 | . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . Best Kill Streak 8 | 1 4 3 7 5 7 5 3 2 3 5 5 3 . 5 . 3 1 2 1 . 3 7 . . . . 5 4 8 Combat Bots Only 7 | . 3 3 5 5 5 5 3 2 3 2 5 3 . 5 . 3 1 2 1 . 3 6 . . . . 3 4 7 Max Kills in Single Turn 4 | 1 2 2 2 3 4 2 1 1 1 2 3 1 . 3 . 2 1 2 1 . 3 3 . . . . 1 1 3 Gunslinging 1 | . 1 . 1 1 1 . . . . . . . . . . . . . . . 1 1 . . . . . . 1 Exploded 4 | . . 2 1 1 4 2 1 . . . 3 . . 3 . 2 . 1 . . 3 3 . . . . . . 3 Melee 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Hostile Shots Fired 1685 | . 40 30 76 26 337 65 57 18 27 57 8 25 . 15 . 1 4 2 3 . 24 358 . . 58 . 91 52 311 Missed 548 | . 9 7 19 7 118 12 22 11 7 25 1 10 . 4 . . 1 . . . 9 125 . . 15 . 20 24 102 Deflected 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Hits 1137 | . 31 23 57 19 219 53 35 7 20 32 7 15 . 11 . 1 3 2 3 . 15 233 . . 43 . 71 28 209 Melee 25 | . . . 6 . . 9 . 2 . . . . . . . 1 . . . . . 4 . . . . . . 3 Projectile 1112 | . 31 23 51 19 219 44 35 5 20 32 7 15 . 11 . . 3 2 3 . 15 229 . . 43 . 71 28 206 AOE 5 | . . 1 . . 1 . . . . . . . . . . . . . . . . 2 . . . . . . 1 Critical Strikes 68 | . 1 1 6 . 3 5 . 5 . 3 . . . 1 . . . . . . . 22 . . 1 . 5 2 13 Part Disruptions 5 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . 4 Damage Taken 20265 | . 322 540 975 256 2707 1066 383 183 325 432 104 116 . 267 . 78 75 25 84 . 237 3867 518 . 1048 . 1452 1055 4150 Core 2590 | . 12 70 91 30 225 111 103 . 32 38 . . . . . . 18 12 . . 12 658 35 . 79 . 118 86 860 Absorbed by Shields 1803 | . . . . . . . . . . 60 30 58 . 36 . . 24 12 . . 54 995 . . . . 76 . 458 Redirected to Core 393 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 393 Redirected to Shielding 148 | . . . . . . . . . . . . . . . . . . . . . . . 148 . . . . . . Ignored by Resistances 358 | . . . . . 21 . . . . . . . . . . . . . . . . 337 . . . . . . . Regen/Repaired (Parts) 632 | . . . . . . . . . . . . . . . . 119 . 18 . . 14 367 . . 114 . . . . Core Remaining (%) 70 | 100 . 67 . 78 . . . . 32 . . . . 95 . . . . . . 95 . . . . 27 . . . Volleys Fired 778 | 5 38 24 50 33 108 32 16 8 26 22 5 6 . 25 . 15 4 6 4 2 6 112 10 5 9 25 73 35 74 Largest 4 | 2 2 2 3 3 3 3 2 3 3 3 3 3 . 3 . 3 3 4 4 4 4 4 2 2 3 1 4 4 4 Hottest 315 | 40 40 112 150 140 160 165 134 99 99 131 240 240 . 250 . 240 240 315 315 315 315 315 180 170 185 105 220 300 300 Shots Fired 2042 | 10 75 42 126 92 216 51 31 22 70 65 10 18 . 64 . 23 12 21 10 8 18 359 17 9 15 25 247 131 255 Gun 1768 | 10 75 . 78 92 213 30 24 22 70 64 7 18 . 47 . 12 12 20 9 8 16 330 8 3 6 . 217 129 248 Cannon 229 | . . 36 48 . . 19 3 . . 1 . . . 16 . . . . 1 . . 23 9 6 9 25 30 2 1 Launcher 45 | . . 6 . . 3 2 4 . . . 3 . . 1 . 11 . 1 . . 2 6 . . . . . . 6 Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 878 | 10 75 . . . 22 . 24 22 70 64 . . . . . . . . . . . . . . . . 214 129 248 Thermal 707 | . . . . . 87 19 1 . . 1 7 18 . 63 . 12 12 20 10 8 16 353 17 9 9 25 17 2 1 Explosive 45 | . . 6 . . 3 2 4 . . . 3 . . 1 . 11 . 1 . . 2 6 . . . . . . 6 Electromagnetic 393 | . . 36 126 92 104 30 2 . . . . . . . . . . . . . . . . . . . 3 . . Entropic 19 | . . . . . . . . . . . . . . . . . . . . . . . . . 6 . 13 . . Robot Hit Streak 33 | 5 9 15 14 12 18 13 9 4 7 14 6 8 . 8 . 12 7 7 8 11 5 23 . . . . 10 10 33 Robot Miss Streak 9 | 1 4 1 5 5 9 3 4 3 2 3 7 3 . 4 . 4 6 4 3 1 4 3 . . . . 5 4 4 Penetration Max 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 3 Secondary Targets 33 | . 1 . 3 1 3 . . 1 1 1 . 1 . . . . . 1 . . 1 6 . . . . 1 1 11 Max Gunslinging Chain 2 | . 1 . 1 1 1 . . 1 1 1 . 1 . . . . . 1 . . 1 2 . . . . 1 1 2 Shots Hit Robots 1325 | 6 44 33 96 68 167 40 17 14 46 47 6 16 . 21 . 22 8 16 5 7 17 246 . . . . 150 59 174 Core Hits 959 | 2 19 17 68 37 156 37 17 5 15 16 19 19 . 28 . 25 8 20 4 6 31 215 . . . . 55 26 114 Critical Kills 59 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . 20 14 24 Critical Parts Destroyed 113 | . . . 1 . . . . . 1 4 . . . . . . 1 . . 1 . . . . . . 46 11 48 Critical Strikes 211 | . . . 3 . . 1 . . 1 4 . . . . . . 1 1 1 2 1 15 . . . . 73 28 80 Burn 19 | . . . . . . . . . . . . . . . . . . 1 1 1 1 15 . . . . . . . Meltdown 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Destroy 178 | . . . . . . . . . 1 3 . . . . . . . . . . . . . . . . 66 28 80 Corrupt 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Smash 7 | . . . 2 . . . . . . 1 . . . . . . 1 . . 1 . . . . . . 2 . . Sever 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Sunder 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . Melee Attacks 221 | . 4 16 35 3 22 16 1 . 1 13 1 2 . 14 . 4 5 . 4 2 1 10 7 . 4 8 18 17 13 Impact 199 | . 4 16 35 3 17 . . . 1 13 1 2 . 14 . 4 5 . 4 2 1 10 7 . 4 8 18 17 13 Slashing 22 | . . . . . 5 16 1 . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks 14 | . . . 4 . 2 . 1 . . 3 . . . . . . . . . . 1 . . . . . 3 . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 37844 | 72 565 919 2808 1435 5230 1363 593 250 1011 1282 628 332 . 954 . 3056 209 660 164 387 923 8234 . . . . 2603 415 3751 Guns 21186 | 68 565 . 1112 1103 3629 212 252 250 1011 1052 115 332 . 487 . 322 173 377 164 239 338 5861 . . . . 1293 415 1816 Cannons 2894 | . . 586 819 . . 403 27 . . . . . . . . . . . . . . 85 . . . . 974 . . Explosions 11988 | . . 333 492 332 1388 491 235 . . . 513 . . 467 . 2734 . 283 . . 497 2288 . . . . . . 1935 Melee 1749 | . . . 371 . 204 257 79 . . 230 . . . . . . 36 . . 148 88 . . . . . 336 . . Ramming 27 | 4 . . 14 . 9 . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 7118 | 68 565 . . . 439 . 252 250 1011 1052 . . . . . . . . . . . . . . . . 1250 415 1816 Thermal 12233 | . . . 396 332 2219 403 27 . . . 115 332 . 487 . 322 173 377 164 239 338 5946 . . . . 363 . . Explosive 11009 | . . 333 96 . 1137 491 235 . . . 513 . . 467 . 2734 . 283 . . 497 2288 . . . . . . 1935 Electromagnetic 5097 | . . 586 1931 1103 1222 212 . . . . . . . . . . . . . . . . . . . . 43 . . Impact 1413 | . . . 371 . 204 . . . . 230 . . . . . . 36 . . 148 88 . . . . . 336 . . Slashing 336 | . . . . . . 257 79 . . . . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Entropic 611 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 611 . . Highest Corruption 32 | . 2 14 . . 12 26 31 31 32 2 3 3 3 7 . . . . . . . 13 19 19 19 . 7 7 8 Average Corruption 8 | . 2 2 . . 8 16 30 31 31 1 2 3 3 3 . . . . . . . 6 17 19 19 . 3 7 6 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Effects 452 | . 9 26 . . 72 34 29 11 43 4 7 9 2 11 . . . . . . . 60 19 21 1 . 22 46 26 Message Errors 116 | . 1 7 . . 16 7 5 4 9 1 5 2 . 4 . . . . . . . 22 4 5 . . 4 15 5 Matter Fused 96 | . 2 9 . . 16 7 8 1 8 1 1 2 . 1 . . . . . . . 10 6 7 1 . 5 9 2 Heat Flow Errors 46 | . 1 2 . . 6 4 5 2 2 . . 2 1 . . . . . . . . 5 1 1 . . 3 7 4 Energy Discharges 52 | . 3 2 . . 11 3 3 . 5 . . 1 . 3 . . . . . . . 4 1 2 . . 4 7 3 Parts Rejected 8 | . . . . . 1 1 1 . . . . . . . . . . . . . . 2 . . . . . . 3 Parts Fused 2 | . . . . . . . 1 . . . . . . 1 . . . . . . . . . . . . . . . Data Loss (minor) 38 | . . 2 . . 10 2 . 2 2 . . 1 1 1 . . . . . . . 6 2 2 . . 3 3 1 Data Loss (major) 23 | . 1 1 . . 4 3 1 . 3 . . . . . . . . . . . . 3 3 1 . . . 2 1 Misfires 28 | . . 2 . . 5 2 3 1 2 1 1 . . 1 . . . . . . . 4 1 2 . . 1 1 1 Alerts 10 | . . 1 . . . . 2 . 2 1 . 1 . . . . . . . . . . . . . . . 2 1 Misdirections 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . Weapon Failures 32 | . 1 . . . 3 4 . 1 10 . . . . . . . . . . . . 4 1 1 . . 2 . 5 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 1157 | . . 12 148 17 76 38 42 . . 149 2 . . . . . 36 . . 177 33 2 . . . . 271 . 154 Projectiles 105 | . . 12 5 . . . . . . 7 . . . . . . . . . 30 . . . . . . 51 . . Explosions 220 | . . . 15 17 15 7 3 . . . 2 . . . . . . . . . 5 2 . . . . . . 154 Melee 832 | . . . 128 . 61 31 39 . . 142 . . . . . . 36 . . 147 28 . . . . . 220 . . Knockbacks 9 | . . . 2 . 1 . . . . 3 . . . . . . . . . . 1 . . . . . 2 . . Impact 8 | . . . 2 . 1 . . . . 2 . . . . . . . . . . 1 . . . . . 2 . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 636 | . . 5 130 18 81 95 53 . . . 43 . . 101 . 24 . . . . . 86 . . . . . . . Shots 27 | . . 1 2 1 3 4 2 . . . 3 . . 5 . 1 . . . . . 5 . . . . . . . Rammed 3 | 1 . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 5 | 1 . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 454 | . 100 316 234 234 405 225 229 225 247 237 207 303 126 321 . 372 263 316 200 64 129 386 61 221 26 38 454 224 188 Average Temperature 87 | . 52 104 57 66 79 69 71 93 84 82 88 118 67 114 . 187 129 114 113 32 40 110 26 91 14 29 88 87 72 Received Heat Transfer 3168 | . 48 412 297 90 492 333 138 . 63 117 20 33 . 51 . . 7 12 12 . 18 472 . . 18 . 75 45 415 Effects 18 | . . 2 . . 2 . . . . . . . . 4 . 3 . . . . . 3 . . . . 1 3 . Shutdowns 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Energy Bleed 2 | . . 1 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Interference 12 | . . . . . . . . . . . . . . 3 . 3 . . . . . 3 . . . . . 3 . Matter Decay 2 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . 1 . . Short Circuit 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Shielding Activations 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Total Turns 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Longest Duration 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 17 Robots Disrupted 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted 23 | . . 3 4 2 3 1 . . . 3 . . . . . . 1 . . 2 1 . . . . . 3 . . Combat Hostiles 10 | . . 3 1 1 2 1 . . . . . . . . . . 1 . . 1 . . . . . . . . . Parts Fried 45 | . . 3 10 7 8 . . . . 5 . . . . . . 1 . . 1 2 . . . . . 8 . . Impact Corruptions 30 | . . . 4 . 3 . . . . 6 . . . . . . 2 . . 5 2 . . . . . 8 . . Robots Melted 18 | . . . . . . . . . . . . . . 2 . . . 1 1 1 . 12 . . . . 1 . . Combat Hostiles 17 | . . . . . . . . . . . . . . 1 . . . 1 1 1 . 12 . . . . 1 . . Parts Melted 102 | . . . . . 9 . . . . . . 1 . 3 . 1 1 3 2 1 . 77 . . . . . 4 . Heat Transferred 26385 | . . . 400 300 4511 555 37 . . . 275 750 . 1050 . 725 400 925 450 600 850 14224 . . . . 333 . . Parts Sabotaged 12 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . 10 Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 19 | . . . 8 6 5 . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Maximum Alert Level 5 | . . . 2 3 3 . . . . . . . . . . . 1 . . . . 4 . . . . 1 1 5 Low Security (%) 51 | 100 100 . 72 . . . . . . 100 . . . . 100 100 86 . . . . . . . . . 88 92 15 Level 1 20 | . . . 21 15 36 . . . . . . . . . . . 13 . . . . 32 . . . . 11 7 50 Level 2 14 | . . . 5 30 26 . . . . . . . . . . . . . . . . 53 . . . . . . . Level 3 9 | . . . . 53 36 . . . . . . . . . . . . . . . . 10 . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 33 Peak Influence 2980 | 5 94 . 491 856 1004 . . . . 150 . . . . . 88 239 . . . . 1241 . . . . 261 281 2980 Initial 449 | . . . . 312 449 . . . . . . . . . . . . . . . . 216 . . . . . 143 43 Average 324 | . 27 . 107 666 595 . . . . 58 . . . . . 13 104 . . . . 520 . . . . 74 112 906 Influence Increases 12425 | 5 344 60 1011 554 1365 275 85 . 130 343 100 90 . 145 . 128 558 740 59 27 725 2205 . 45 15 . 684 645 2087 Destroy 0b10 Robot/C 6560 | . 220 60 580 320 800 220 80 . 100 100 100 80 . 120 . . 200 340 20 . 380 1040 . . . . 340 280 1180 Destroy 0b10 Robot/NC 360 | 5 15 . 55 15 70 5 5 . 10 20 . . . 5 . . 5 . . 15 5 45 . . . . 60 5 20 Destroy Leader 1302 | . 34 . 160 20 234 20 . . 20 32 . 10 . 20 . . 42 30 10 . 40 232 . . . . 88 110 200 Allied During Kill 1267 | . . . . . . . . . . . . . . . . . 247 370 29 12 285 67 . . . . . . 257 Successful Hack 191 | . 26 . 4 14 12 . . . . . . . . . . . . . . . . 56 . . . . . 55 24 Select Force Hacks 30 | . 30 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disable Machine 645 | . . . 90 45 60 . . . . . . . . . . . 15 . . . . 135 . . . . 45 135 120 Anti-Garrison Action 150 | . . . . . . . . . . 150 . . . . . . . . . . . . . . . . . . . Destroy Structure 860 | . 4 . 77 50 84 . . . . 11 . . . . . 128 34 . . . . 200 . . . . 46 60 166 Lose Combat Pursuer 960 | . 15 . 45 90 105 30 . . . 30 . . . . . . 15 . . . 15 330 . 45 15 . 105 . 120 Active Sensor Use 100 | . . . . . . . . . . . . . . . . . . . . . . 100 . . . . . . . Influence Decreases 10807 | 5 332 72 530 179 1218 816 371 176 130 272 95 152 14 145 . 128 415 479 328 162 381 1308 686 344 271 . 429 822 547 Entered New Map 2639 | . . 7 . 169 407 372 89 176 . . 27 15 14 . . . . 53 78 135 . 128 460 106 256 . . 112 35 Time Decay 6675 | 5 332 65 448 . 701 334 262 . 110 232 68 137 . 145 . 118 260 326 230 27 262 670 206 238 8 . 399 670 422 Lost Part 617 | . . . 10 10 110 110 20 . 20 20 . . . . . 10 . . . . . 140 20 . 7 . 30 40 70 Lost Ally 359 | . . . . . . . . . . . . . . . . . 30 100 20 . 119 70 . . . . . . 20 Purge Threat 517 | . . . 72 . . . . . . 20 . . . . . . 125 . . . . 300 . . . . . . . Squads Dispatched 90 | . 3 . 5 . 15 . . . . 6 . . . . . . . . . . 1 16 . . . . 5 . 39 Investigation 5 | . 2 . . . 1 . . . . 1 . . . . . . . . . . . 1 . . . . . . . Extermination 17 | . . . . . 6 . . . . 1 . . . . . . . . . . . 6 . . . . 3 . 1 Reinforcement 22 | . 1 . 3 . 5 . . . . 2 . . . . . . . . . . . 6 . . . . 2 . 3 Assault 38 | . . . . . 2 . . . . 2 . . . . . . . . . . 1 3 . . . . . . 30 Garrison 3 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Intercept 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Miner Redirects 2 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . Construction Impeded 2 | . . . . . 1 . . . . . . . . . . . . . . . . 1 . . . . . . . Haulers Reinforced 7 | . . . . . 1 . . . . 1 . . . . . . . . . . . 4 . . . . 1 . . Active Scanning Responses 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Distress Signals 11 | . 1 . 3 . 1 . . . . . . . . . . . . . . . . 4 . . . . . . 2 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 546 | . 19 12 48 22 55 13 4 2 6 11 6 4 . 6 . 6 5 16 1 . 19 90 4 2 6 . 31 11 147 Peak Tracking Total 40 | . 4 4 6 4 5 5 3 2 2 2 5 3 . 5 . 4 4 7 1 . 5 14 4 4 6 . 4 4 40 Tactical Retreats 43 | . 1 . 3 6 5 1 . . . 1 . . . . . . 1 . . . 1 9 . 2 1 . 6 . 6 Traps | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Traps Triggered 13 | . 2 1 . . 2 . . . . . . . . . 1 . . . . . . 4 . . . . . 2 1 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . . 1 1 1 . . . . 2 2 2 2 . . . . . . . . . . . . Machines | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ---------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Machines Disabled 50 | . . 1 6 3 4 . . . . 1 1 . . . . . 1 . . . . 9 . . . . 3 10 11 Max in Single Turn 4 | . . 1 1 2 1 . . . . 1 1 . . . . . 1 . . . . 4 . . . . 1 1 1 Garrison Access 3 | . . . . . 1 . . . . 1 . . . . . . 1 . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Machines Accessed 71 | . 8 1 9 1 7 . 1 . . 4 1 . 4 . . . 3 . . 4 . 13 1 . 1 . 2 9 2 Terminals 37 | . 7 . 7 1 2 . . . . 3 . . . . . . 2 . . . . 8 . . . . . 6 1 Fabricators 4 | . . . . . 2 . . . . . . . . . . . . . . . . 1 . . . . 1 . . Repair Stations 6 | . . . . . 1 . . . . 1 . . . . . . . . . . . 3 . . . . . 1 . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 2 1 Garrison Access 5 | . . . 1 . 1 . . . . . . . . . . . 1 . . . . 1 . . . . 1 . . Total Hacks 172 | . 20 1 17 3 17 . 1 . . 6 1 . 24 . . . 6 . . 16 . 30 5 . 1 . 4 17 3 Successful 103 | . 12 1 7 1 4 . 1 . . 1 1 . 24 . . . 3 . . 16 . 15 5 . 1 . 1 8 2 Failed 69 | . 8 . 10 2 13 . . . . 5 . . . . . . 3 . . . . 15 . . . . 3 9 1 Catastrophic 13 | . 1 . 4 1 2 . . . . 1 . . . . . . 1 . . . . 2 . . . . 1 . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 43 | . 16 . 4 . 6 . . . . 1 . . . . . . 5 . . . . 8 . . 1 . . 2 . Terminals 87 | . 18 . 14 3 9 . . . . 5 . . . . . . 5 . . . . 19 . . . . . 13 1 Fabricators 8 | . . . . . 3 . . . . . . . . . . . . . . . . 3 . . . . 2 . . Repair Stations 10 | . . . . . 1 . . . . 1 . . . . . . . . . . . 7 . . . . . 1 . Recycling Units 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers 9 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . 3 2 Garrison Access 7 | . . . 1 . 2 . . . . . . . . . . . 1 . . . . 1 . . . . 2 . . Terminal Hacks 77 | . 4 1 4 1 2 . 1 . . 1 1 . 24 . . . 2 . . 16 . 7 5 . 1 . . 6 1 Record 20 | . . . . . . . . . . . . . 8 . . . . . . 5 . . 5 . . . . 2 . Part Schematic 13 | . 1 . . . . . . . . . . . 9 . . . . . . 3 . . . . . . . . . Robot Schematic 4 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . . . Robot Analysis 5 | . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Prototype ID Bank 10 | . 1 . . . 1 . . . . . . . 3 . . . . . . 4 . 1 . . . . . . . Open Door 3 | . . . . . . . 1 . . . 1 . . . . . . . . . . . . . 1 . . . . Branch Access Points 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 . Machine Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Alert Level 3 | . . . . . . . . . . . . . . . . . 1 . . . . 1 . . . . . 1 . Unreport Threat 6 | . . . 2 . . . . . . 1 . . . . . . 1 . . . . 2 . . . . . . . Locate Traps 5 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . 2 . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Registry 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Proto ID Catalog 1 | . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Activate Exoskeleton 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Fabricator Hacks 2 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . 1 . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Station Hacks 6 | . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . . Scan Component 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Repair 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer 6 | . . . 2 . 1 . . . . . . . . . . . . . . . . . . . . . . 2 1 Insert Component 5 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . 2 1 Analyze 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 3 | . . . 1 . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Unlock Access 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Seal Access 2 | . . . . . 1 . . . . . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks 9 | . 8 . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Terminals 7 | . 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Botnet 2 | . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Skim 5 | . 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Prioritize 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunnel 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 52 | . 7 . 9 1 7 . . . . 4 . . . . . . 2 . . . . 12 . . . . 2 7 1 Full Trace Events 1 | . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . 2 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 25 | . 1 . . . . . . . . . . . 9 . . . . . . 3 . . . . . . . 12 . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 69 | . . . . . . . . . . . . . . . . . . . . . . 69 . . . . . . . Total Part Build Rating 9 | . . . . . . . . . . . . . . . . . . . . . . 9 . . . . . . . Parts Repaired 3 | . . . . . . . . . . . . . . . . . . . . . . 3 . . . . . . . Time 180 | . . . . . . . . . . . . . . . . . . . . . . 180 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 2 | . . . 1 . 1 . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------------ Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 7 | . . . . . 4 . . . . 3 . . . . . . . . . . . . . . . . . . . Machine Destruction 3 | . . . . . . . . . . 3 . . . . . . . . . . . . . . . . . . . Programmers 4 | . . . . . 4 . . . . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 3 | . . . . . . . . . . . . . . . . . . 2 . . 1 . . . . . . . . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 -------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Total Allies 24 | . . . . . . . . . . . . . . . . 20 . 2 . . 1 . . . . . . . 1 Largest Group 19 | . . . . . . . . . . . . . . . . 19 19 15 11 10 10 5 . . . . . . 1 Highest-Rated Group 1204 | . . . . . . . . . . . . . . . . 684 684 550 415 369 364 187 . . . . . . 1204 Highest-Rated Ally 1204 | . . . . . . . . . . . . . . . . 50 50 50 46 46 49 49 . . . . . . 1204 Initial Warlord ECA Mod 4 | . . . . . 1 1 1 1 . . . . . . . . . . . . . . . . . . . . . Total Orders 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . EXPLORE 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Ally Attacks 364 | . . . . . . . . . . . . . . . . 10 54 96 8 . 68 18 . . . . . . 110 Total Damage 17073 | . . . . . . . . . . . . . . . . 147 1115 2364 195 . 2030 389 . . . . . . 10833 Kills 65 | . . . . . . . . . . . . . . . . . 8 12 . . 12 1 . . . . . . 32 Allies Corrupted 2 | . . . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . Allies Melted 3 | . . . . . . . . . . . . . . . . . . 1 . . . . . . 2 . . . . Intel | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Active Infowar (turns) 25104 | 13 1324 1750 1199 269 2387 743 568 192 655 896 444 434 91 744 89 769 322 539 466 277 561 2430 430 517 772 538 1562 2586 1537 Optics 16441 | . . . . . 726 743 568 192 655 896 444 434 91 744 89 769 322 . . . . 1846 430 517 772 538 1562 2566 1537 Sensors 12055 | . . . . . 1842 . . . . . . . . . . . . 539 466 277 561 1300 430 517 772 537 1111 2502 1201 A.S.S. 240 | . . . . . . . . . . . . . . . . . . . . . . 240 . . . . . . . IFF 149 | . . . . . 149 . . . . . . . . . . . . . . . . . . . . . . . . Seismic 4555 | 13 1324 1750 1199 269 . . . . . . . . . . . . . . . . . . . . . . . . . T.N.C. 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . Robot Analysis Total 5 | . 1 . . . . . . . . . . . . . . . . . . 4 . . . . . . . . . Derelict Logs Recovered 10 | . . 2 . . . 2 1 . 2 . 1 . . 1 . . . . . . . . 1 . . . . . . Drone Launches 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Drone Recoveries 1 | . . . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . Exploration | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 ------------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Turns Passed 28341 | 108 1324 2024 2110 792 3016 743 568 192 655 896 444 434 91 744 89 803 701 731 487 277 572 2598 430 517 772 538 1562 2586 1537 Spaces Moved 16562 | 50 677 983 1021 382 1442 377 266 69 332 569 330 326 77 501 75 550 488 454 357 177 438 1530 307 323 431 359 852 1889 930 Core 4 | 4 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 5503 | 46 677 982 802 382 1442 377 266 69 332 128 . . . . . . . . . . . . . . . . . . . Legs 5180 | . . . . . . . . . . . . . . . . . . . . . . 92 307 323 431 359 851 1889 928 Wheels 5873 | . . 1 219 . . . . . . 441 330 326 77 501 75 550 488 454 357 177 438 1438 . . . . 1 . . Hover . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 160 120 130 160 160 152 160 243 163 115 115 115 115 115 115 115 115 115 115 115 115 106 105 117 117 125 114 112 112 Average Speed 136 | 151 166 189 155 160 165 155 182 243 165 126 115 115 115 115 115 115 115 115 115 115 115 115 115 117 163 132 128 118 118 Slowest Speed 260 | 160 240 240 240 160 243 160 243 243 245 163 115 115 115 115 115 115 115 115 115 115 115 155 186 117 195 195 192 188 260 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Potential Cave-ins 34 | . . . . . . . . . . . . . . 3 . . . . . . . 5 9 . 12 3 . . 2 Cave-ins Triggered 2 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . Teleports 5 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . 1 3 Spacefolds 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Exploration Rate (%) 51 | 6 91 58 72 53 48 59 35 10 56 18 54 49 74 67 3 96 14 54 54 60 48 56 47 49 74 60 21 93 57 Regions Visited 29 Branch Regions 19 Pre-discovered Areas 11 | . 3 1 . . . 1 1 . 1 . . . 1 . . . . . . 3 . . . . . . . . . Known Exits Taken 20 | . 1 1 1 . 1 1 . . 1 1 . . . 1 . . 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 6 | 1 . . . . . . 1 1 . . 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 26 | . . 3 . . . 5 2 1 1 . 2 . . 1 . . . 2 . . 2 . 2 1 . 4 . . . Spaces Dug 264 | . 2 9 15 . 18 10 . . 1 10 . 2 . 52 . 4 1 . 5 . . 29 8 5 15 30 10 9 29 Terrain Destroyed 969 | . 2 29 82 35 101 46 50 3 4 10 43 2 . 55 . 152 1 13 5 . 41 114 19 6 15 33 24 30 54 Melee 134 | . 2 9 15 . 18 10 . . 1 10 . 2 . 14 . 4 1 . 4 . . 9 4 . . 8 9 9 5 Projectile 135 | . . . . . . 2 1 3 3 . . . . 14 . . . . 1 . . 22 15 6 15 25 10 18 . AOE 692 | . . 20 67 35 83 34 49 . . . 43 . . 27 . 148 . 13 . . 41 83 . . . . . . 49 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -3 --------- Run | Yrd Mat Sub Mat Gar Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Was Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Sec Total 20268 | 68 796 1068 1367 490 1786 451 315 77 373 675 379 364 79 576 79 679 610 642 416 237 486 2119 356 457 483 397 1149 2128 1166 Wait 1524 | . 38 18 153 48 99 3 . . . 13 26 26 . 22 . 90 78 120 46 35 26 329 12 127 3 2 108 59 43 Move 16533 | 50 676 982 1021 381 1441 376 265 68 331 568 329 325 76 500 75 549 487 453 356 176 437 1529 304 322 430 358 851 1888 929 Hop . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Pick Up 219 | 6 21 4 21 8 15 3 10 . . 12 5 . . 3 2 4 10 . . 5 1 24 7 2 7 1 16 17 15 Fast Attach 90 | 7 . 1 3 . 4 5 5 . . 3 . . . . . 5 1 . . 1 . 14 3 . 8 1 6 12 11 Attach 98 | . . 2 6 2 11 5 5 1 2 5 1 . 3 . 1 1 . . . . . 20 5 . 3 . 7 7 11 Detach 42 | . . . . 1 1 . 4 . . 2 . 3 . . . 2 1 . . . . 6 4 . 3 . 4 5 6 Swap 475 | . 6 18 51 6 63 8 5 . 7 23 7 2 . 12 . 3 12 13 6 11 10 55 2 . 4 2 45 58 46 Drop 215 | . 13 3 25 8 16 3 4 . 1 14 5 . . . 1 6 12 . . 5 1 20 . 1 12 . 21 30 14 Fire 778 | 5 38 24 50 33 108 32 16 8 26 22 5 6 . 25 . 15 4 6 4 2 6 112 10 5 9 25 73 35 74 Melee 221 | . 4 16 35 3 22 16 1 . 1 13 1 2 . 14 . 4 5 . 4 2 1 10 7 . 4 8 18 17 13 Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Crush 4 | . . . 2 . 2 . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 6 | . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . 4 Rewire 58 | . . . . . 4 . . . . . . . . . . . . 50 . . 4 . . . . . . . . Trap 5 | . . . . . . . . . 5 . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / [*Min x2] / *Sub) -10/Subcaves (discovered 3 exits: *Mat x2 / Rec) -8/Materials (discovered 3 exits: *Fac x2 / Gar) -8/Garrison (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Sto / *Low) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 4 exits: Fac x2 / *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Waste -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 5 exits: *Res x3 / *Upp x2) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research (discovered 2 exits: *Qua x2) -3/Quarantine (discovered 3 exits: *Res / *Sec / *Frg) -3/Section 7 History --------- Turn | Location | Event 52 | -11/Scrapyard | Discovered new exit (range 15) 109 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 460 | -10/Materials | Discovered new exit (range 16) 571 | -10/Materials | Discovered new exit (range 4) 689 | -10/Materials | Discovered new exit (range 15) 788 | -10/Materials | Learned Storage trap positions 804 | -10/Materials | Discovered new exit (range 8) 809 | -10/Materials | Derelicts attacked the area 859 | -10/Materials | Identified exit to Subcaves 969 | -10/Materials | Learned location of Mines (-8) 1009 | -10/Materials | Learned 4 Recycling zone layouts 1039 | -10/Materials | Learned location of 1 exit from Storage 1061 | -10/Materials | Learned location of Mines (-9) 1095 | -10/Materials | Identified exit to Materials 1138 | -10/Materials | Loaded intel: 13 trap records 1191 | -10/Materials | Learned 2 Mines zone layouts 1252 | -10/Materials | Learned location of 2 exits from Subcaves 1433 | -10/Materials | Entered Subcaves 1434 | -10/Subcaves | Identified exit to Materials 1435 | -10/Subcaves | Identified exit to Recycling 1459 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 1658 | -10/Subcaves | A Subdweller sparked back to life 1658 | -10/Subcaves | A Subdweller sparked back to life 1658 | -10/Subcaves | A Subdweller sparked back to life 3154 | -10/Subcaves | Visited 4L-MR0's lab 3184 | -10/Subcaves | Found Rainbow Chip 3456 | -10/Subcaves | System corruption reached 10% 3457 | -10/Subcaves | Entered Materials 3457 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 4278 | -8/Materials | Discovered new exit (range 12) 5067 | -8/Materials | Discovered new exit (range 7) 5435 | -8/Materials | Garrison activated, responded to threat 5528 | -8/Materials | Identified exit to Factory 5567 | -8/Materials | Identified exit to Garrison 5567 | -8/Materials | Entered Garrison 5604 | -8/Garrison | Discovered exit to Factory (range 51) 5604 | -8/Garrison | Discovered exit to Factory (range 33) 5604 | -8/Garrison | Discovered exit to Factory (range 49) 5661 | -8/Garrison | Triggered checkpoint 5828 | -8/Garrison | Triggered checkpoint 6105 | -8/Garrison | Triggered checkpoint 6142 | -8/Garrison | Build established: Tank 6359 | -8/Garrison | Entered Factory 6359 | -7/Factory | Evolved 2 slots: Utility x2 6443 | -7/Factory | Build established: Mutant 6818 | -7/Factory | Found Prototype Launcher 6818 | -7/Factory | Identified Rocket Array 7773 | -7/Factory | Discovered new exit (range 7) 7781 | -7/Factory | Identified exit to Factory 7959 | -7/Factory | First assault squad dispatched 7968 | -7/Factory | System corruption reached 10% 8161 | -7/Factory | Discovered new exit (range 7) 8169 | -7/Factory | Identified exit to Storage 8732 | -7/Factory | Garrison activated, responded to threat 8915 | -7/Factory | Build established: Assassin 9285 | -7/Factory | Discovered new exit (range 21) 9288 | -7/Factory | Build established: Scavenger-Mutant 9318 | -7/Factory | Identified exit to Lower Caves 9375 | -7/Factory | Entered Lower Caves 9385 | -7/Lower Caves | Learned 12 Factory zone layouts 9410 | -7/Lower Caves | Met a Warlord Commander 9411 | -7/Lower Caves | Learned location of Warlord (-4) 9412 | -7/Lower Caves | Warlord Commander delivered Encrypted Comm Array 9416 | -7/Lower Caves | Found Encrypted Comm Array 9590 | -7/Lower Caves | Encountered a Warlord checkpoint 9663 | -7/Lower Caves | Entered a destroyed Warlord outpost 9720 | -7/Lower Caves | Build established: Mutant 9819 | -7/Lower Caves | Learned Factory garrison access intel 9883 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 9933 | -7/Lower Caves | Lost 3 parts (1p2w) 10039 | -7/Lower Caves | Lost 6 parts (1p1n3u1w) 10097 | -7/Lower Caves | Discovered new exit (range 15) 10117 | -7/Lower Caves | Identified exit to Lower Caves 10118 | -7/Lower Caves | Entered another Lower Caves area 10120 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 10120 | -7/Lower Caves | Core integrity fell below 50% 10140 | -7/Lower Caves | System corruption reached 30% 10539 | -7/Lower Caves | Discovered new exit (range 18) 10543 | -7/Lower Caves | Learned location of Zion (-7) 10686 | -7/Lower Caves | Entered Zion 10726 | -7/Zion | Attacked by Zionites 10798 | -7/Zion | Spotted 6H-4OV(B) 10800 | -7/Zion | Spotted 52-FML(B) 10856 | -7/Zion | Discovered new exit (range 9) 10878 | -7/Zion | Entered Proximity Caves 11213 | -6/Proximity Caves | Build established: Scavenger-Gunner 11533 | -6/Proximity Caves | Entered Factory 11533 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 11534 | -6/Factory | Identified exit to Lower Caves 11534 | -6/Factory | Identified exit to Factory 11535 | -6/Factory | Loaded intel: 4 garrison access locations 12429 | -6/Factory | Entered Lower Caves 12487 | -6/Lower Caves | Encountered a Warlord checkpoint 12497 | -6/Lower Caves | Attacked by a delusional Derelict stockpiling parts 12688 | -6/Lower Caves | Learned location of 1 exit from Proximity Caves 12792 | -6/Lower Caves | Discovered new exit (range 11) 12798 | -6/Lower Caves | Build established: Scavenger-Mutant 12822 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 12873 | -6/Lower Caves | Entered another Lower Caves area 12925 | -6/Lower Caves | Discovered exit to Factory (range 2) 13099 | -6/Lower Caves | Build established: Scavenger-Tank 13252 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 13282 | -6/Lower Caves | Discovered new exit (range 13) 13307 | -6/Lower Caves | Entered Data Miner 13307 | -6/Data Miner | Discovered new exit (range 6) 13322 | -6/Data Miner | Met Data Miner 13349 | -6/Data Miner | Learned location of Section 7 (-3) 13349 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 13367 | -6/Data Miner | Received God Mode back door access code from Data Miner 13398 | -6/Data Miner | Entered Proximity Caves 13701 | -5/Proximity Caves | Learned location of 1 exit from Factory 14142 | -5/Proximity Caves | Entered Factory 14142 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 14143 | -5/Factory | Identified exit to Factory 14231 | -5/Factory | Sucked down chute 14231 | -5/Factory | Entered Waste 14232 | -5/Waste | Met a frightened Derelict 14257 | -5/Waste | Spotted C-40 Crusher 14259 | -5/Waste | Spotted C-40 Crusher 14265 | -5/Waste | Spotted C-40 Crusher 14279 | -5/Waste | Crushed by Compactor (0 parts destroyed, 1 dropped) 14312 | -5/Waste | Destroyed C-40 Crusher 14318 | -5/Waste | Destroyed C-40 Crusher 14318 | -5/Waste | Destroyed C-40 Crusher 14326 | -5/Waste | Spotted C-40 Crusher 14336 | -5/Waste | Spotted C-40 Crusher 14354 | -5/Waste | Destroyed C-40 Crusher 14357 | -5/Waste | Destroyed C-40 Crusher 14358 | -5/Waste | Spotted C-40 Crusher 14370 | -5/Waste | Destroyed C-40 Crusher 14418 | -5/Waste | Found Prototype Device 14418 | -5/Waste | Identified Exp. Terrain Scanner 14653 | -5/Waste | Warlord forces began an assault 14825 | -5/Waste | Discovered new exit (range 13) 15034 | -5/Waste | Entered Factory 15034 | -5/Factory | Accompanied by 19 allies 15057 | -5/Factory | Spotted B-75 Beast 15099 | -5/Factory | Lost 5 allies 15343 | -5/Factory | Discovered new exit (range 21) 15387 | -5/Factory | Identified exit to Upper Caves 15571 | -5/Factory | Build established: Tank 15735 | -5/Factory | Entered Upper Caves 15735 | -5/Upper Caves | Accompanied by 14 allies 15861 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 16058 | -5/Upper Caves | Build established: Scavenger-Tank 16429 | -5/Upper Caves | Discovered new exit (range 5) 16433 | -5/Upper Caves | Identified exit to Upper Caves 16466 | -5/Upper Caves | Entered another Upper Caves area 16466 | -5/Upper Caves | Accompanied by 11 allies 16467 | -5/Upper Caves | Encountered a Warlord checkpoint 16605 | -5/Upper Caves | Discovered exit to Factory (range 11) 16706 | -5/Upper Caves | Spotted B-75 Beast 16719 | -5/Upper Caves | Destroyed B-75 Beast 16870 | -5/Upper Caves | Discovered new exit (range 11) 16883 | -5/Upper Caves | Identified exit to Zhirov 16953 | -5/Upper Caves | Entered Zhirov 16953 | -5/Zhirov | Accompanied by 10 allies 16953 | -5/Zhirov | Discovered new exit (range 3) 16974 | -5/Zhirov | Met Zhirov 16995 | -5/Zhirov | Learned location of Quarantine (-3) 16995 | -5/Zhirov | Learned location of Testing (-2) 16995 | -5/Zhirov | Learned location of Command (-1) 17006 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 17025 | -5/Zhirov | Found Alien Artifact 17025 | -5/Zhirov | Identified Integrated Dissipator 17025 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 17041 | -5/Zhirov | Found Alien Artifact 17193 | -5/Zhirov | Identified exit to Proximity Caves 17230 | -5/Zhirov | Entered Proximity Caves 17230 | -4/Proximity Caves | Accompanied by 10 allies 17435 | -4/Proximity Caves | Attracted the attention of an 0b10 outpost 17519 | -4/Proximity Caves | Lost 4 allies 17769 | -4/Proximity Caves | Discovered exit to Factory (range 8) 17802 | -4/Proximity Caves | Entered Factory 17802 | -4/Factory | Accompanied by 5 allies 17802 | -4/Factory | Evolved 2 slots: Utility x2 18171 | -4/Factory | Lost 3 allies 18237 | -4/Factory | Discovered new exit (range 14) 18262 | -4/Factory | Identified exit to Research 18323 | -4/Factory | Found Prototype Device 18361 | -4/Factory | Identified Active Sensor Suite 18543 | -4/Factory | Identified Transdimensional Reconstructor 18543 | -4/Factory | Warped through subspace 18687 | -4/Factory | Found Hvy. Reflective Plating 18690 | -4/Factory | Found Hvy. Reflective Plating 18971 | -4/Factory | Fabricated Centrium Leg? 19199 | -4/Factory | Repaired F-cell Engine 19398 | -4/Factory | Spotted B-86 Titan 19471 | -4/Factory | Discovered exit to Research (range 3) 19510 | -4/Factory | Repaired Arm. Huge Wheel 19542 | -4/Factory | Repaired Adv. Cooling System 19788 | -4/Factory | Build established: Skirmisher 19831 | -4/Factory | Discovered exit to Research (range 5) 20052 | -4/Factory | First assault squad dispatched 20205 | -4/Factory | Incoming assault squad redirected 20244 | -4/Factory | Incoming assault squad redirected 20265 | -4/Factory | System corruption reached 10% 20265 | -4/Factory | Spotted B-86 Titan 20280 | -4/Factory | Core integrity fell below 50% 20299 | -4/Factory | Identified exit to Upper Caves 20305 | -4/Factory | Lost 9 parts (2n3u4w) 20400 | -4/Factory | Entered Upper Caves 20475 | -4/Upper Caves | Crushed by falling debris 20480 | -4/Upper Caves | Crushed by falling debris 20621 | -4/Upper Caves | Entered an active Warlord outpost 20650 | -4/Upper Caves | Learned Research trap positions 20650 | -4/Upper Caves | Learned Factory security intel 20650 | -4/Upper Caves | Learned Extension garrison access intel 20726 | -4/Upper Caves | Learned location of 1 exit from Research 20742 | -4/Upper Caves | Encountered a Warlord checkpoint 20785 | -4/Upper Caves | Build established: Assassin 20790 | -4/Upper Caves | Discovered new exit (range 3) 20793 | -4/Upper Caves | Identified exit to Upper Caves 20830 | -4/Upper Caves | Entered another Upper Caves area 21341 | -4/Upper Caves | Discovered new exit (range 6) 21346 | -4/Upper Caves | Identified exit to Warlord 21347 | -4/Upper Caves | Entered Warlord 21387 | -4/Warlord | System corruption cleaned by Quarantine Array 21499 | -4/Warlord | Met Warlord 21506 | -4/Warlord | Opened Warlord's prototype stash 21511 | -4/Warlord | Found Prototype Device 21511 | -4/Warlord | Identified System Purifier 21524 | -4/Warlord | Warlord's base attacked by MAIN.C 21527 | -4/Warlord | Found Prototype Hackware 21535 | -4/Warlord | Found Prototype Processor 21535 | -4/Warlord | Identified Exp. Armor Integrity Analyzer 21548 | -4/Warlord | Found Prototype Device 21548 | -4/Warlord | Identified Exp. Phase Shifter 21571 | -4/Warlord | Found Prototype Reactor 21715 | -4/Warlord | Found Prototype Energy Gun 21715 | -4/Warlord | Identified Vortex Rifle 21718 | -4/Warlord | Found Vortex Rifle 21723 | -4/Warlord | Found Prototype Energy Cannon 21734 | -4/Warlord | Found Prototype Energy Cannon 21874 | -4/Warlord | Warlord forces counterattacked 22067 | -4/Warlord | Spotted B-86 Titan 22068 | -4/Warlord | Spotted B-90 Cyclops 22069 | -4/Warlord | Spotted Executioner 22093 | -4/Warlord | Discovered new exit (range 15) 22101 | -4/Warlord | Lost 12 allies 22117 | -4/Warlord | Identified exit to Proximity Caves 22119 | -4/Warlord | Entered Proximity Caves 22396 | -3/Proximity Caves | Build established: Derelict-Assassin 22645 | -3/Proximity Caves | Discovered exit to Research (range 7) 22657 | -3/Proximity Caves | Entered Research 22657 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 22658 | -3/Research | Identified exit to Quarantine 22659 | -3/Research | Loaded intel: 71 trap records 22720 | -3/Research | Identified Vortex Cannon (x2) 22876 | -3/Research | Identified Ghost Barrier 22933 | -3/Research | Found Prototype Device 22933 | -3/Research | Identified Exp. Thermal Shield 23381 | -3/Research | Found Gamma Bomb Array 23646 | -3/Research | Build established: Hacker-Assassin 24211 | -3/Research | Discovered exit to Quarantine (range 7) 24219 | -3/Research | Entered Quarantine 24229 | -3/Quarantine | Cryocooling Duct disabled 24239 | -3/Quarantine | Cryocooling Duct disabled 24244 | -3/Quarantine | Ambient heat levels rising (+20) 24244 | -3/Quarantine | Non-combat units ordered to evacuate 24254 | -3/Quarantine | Ambient heat levels rising (+20) 24254 | -3/Quarantine | Combat units ordered to evacuate 24354 | -3/Quarantine | Quarantine Guard activated 24394 | -3/Quarantine | Spotted Quarantine Guard 24396 | -3/Quarantine | Spotted Quarantine Guard 24397 | -3/Quarantine | Spotted Quarantine Guard 24406 | -3/Quarantine | Destroyed Quarantine Guard 24410 | -3/Quarantine | Destroyed Quarantine Guard 24430 | -3/Quarantine | Spotted Quarantine Guard 24431 | -3/Quarantine | Destroyed Quarantine Guard 24441 | -3/Quarantine | Destroyed Quarantine Guard 24441 | -3/Quarantine | Spotted Quarantine Guard 24444 | -3/Quarantine | Destroyed Quarantine Guard 24449 | -3/Quarantine | Spotted Quarantine Guard 24450 | -3/Quarantine | Lost 3 parts (1p1n1u) 24453 | -3/Quarantine | Destroyed Quarantine Guard 24691 | -3/Quarantine | Spotted Quarantine Guard 24739 | -3/Quarantine | Spotted Quarantine Guard 24775 | -3/Quarantine | Destroyed Quarantine Guard 24938 | -3/Quarantine | Build established: Scavenger-Assassin 24991 | -3/Quarantine | Found Alien Artifact 25052 | -3/Quarantine | Destroyed Quarantine Guard 25075 | -3/Quarantine | Spotted Quarantine Guard 25122 | -3/Quarantine | Identified Subatomic Replicator 25309 | -3/Quarantine | Destroyed Quarantine Guard 25333 | -3/Quarantine | Build established: Scavenger-Skirmisher 25338 | -3/Quarantine | Found Unknown Launcher 25346 | -3/Quarantine | Identified Fusion Bomb Launcher 25557 | -3/Quarantine | Spotted Quarantine Guard 25576 | -3/Quarantine | Destroyed Quarantine Guard 25659 | -3/Quarantine | Discovered new exit (range 19) 25659 | -3/Quarantine | Spotted Quarantine Guard 25664 | -3/Quarantine | Destroyed Quarantine Guard 25685 | -3/Quarantine | Identified exit to Research 25780 | -3/Quarantine | Found Alien Artifact 25780 | -3/Quarantine | Identified Phase Redirector 25953 | -3/Quarantine | Found Alien Artifact 25953 | -3/Quarantine | Identified Core Reset Matrix 25953 | -3/Quarantine | Used Core Reset Matrix 25957 | -3/Quarantine | Detected hypermatrix surge 25957 | -3/Quarantine | Sensed 10 artifacts in vicinity 26080 | -3/Quarantine | Build established: Scavenger-Assassin 26133 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 26188 | -3/Quarantine | Discovered exit to Research (range 19) 26229 | -3/Quarantine | Found Core Cannon 26471 | -3/Quarantine | Met incapacitated Sigix Warrior 26471 | -3/Quarantine | Lockdown squad dispatched 26495 | -3/Quarantine | Found Sigix Containment Pod 26615 | -3/Quarantine | Found Matter Drive 26651 | -3/Quarantine | Found Hpw. Transdimensional Reconstructor 26781 | -3/Quarantine | Warped through subspace 26796 | -3/Quarantine | Discovered new exit (range 6) 26796 | -3/Quarantine | Discovered new exit (range 6) 26800 | -3/Quarantine | Identified exit to Protoforge 26804 | -3/Quarantine | Identified exit to Section 7 26805 | -3/Quarantine | Entered Section 7 26806 | -3/Section 7 | Detected hypermatrix surge 26806 | -3/Section 7 | Sensed 22 artifacts in vicinity 26837 | -3/Section 7 | Found Integrated Dissipator 26837 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 27121 | -3/Section 7 | Found Spacefold Activator 27126 | -3/Section 7 | Scanned by Researcher 27134 | -3/Section 7 | Warped through subspace 27228 | -3/Section 7 | Found Integrated Dissipator 27228 | -3/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 27282 | -3/Section 7 | Spotted Executioner 27286 | -3/Section 7 | Spotted Executioner 27303 | -3/Section 7 | Destroyed Executioner 27303 | -3/Section 7 | Destroyed Executioner 27328 | -3/Section 7 | Found Prototype Device 27328 | -3/Section 7 | Identified Adv. Kinecellerator 27333 | -3/Section 7 | Found Prototype Processor 27333 | -3/Section 7 | Identified Exp. Core Analyzer 27345 | -3/Section 7 | Found Prototype Processor 27345 | -3/Section 7 | Identified Exp. Targeting Computer 27380 | -3/Section 7 | Attached Rainbow Chip, gained temporary slots: Power, Propulsion, Utility, Weapon 27385 | -3/Section 7 | Found Transdimensional Reconstructor 27394 | -3/Section 7 | Found Transdimensional Reconstructor 27416 | -3/Section 7 | Found Matter Drive 27447 | -3/Section 7 | Spotted Striker 27450 | -3/Section 7 | Spotted Striker 27477 | -3/Section 7 | Spotted Executioner 27477 | -3/Section 7 | Spotted Executioner 27740 | -3/Section 7 | Intercept squad dispatched 27773 | -3/Section 7 | Spotted Tracker 27776 | -3/Section 7 | Core integrity fell below 50% 27810 | -3/Section 7 | Activated Sigix Exoskeleton 27810 | -3/Section 7 | Received instructions from Sigix Warrior 27816 | -3/Section 7 | Allies destroyed Tracker 27830 | -3/Section 7 | Allies destroyed Executioner 27838 | -3/Section 7 | Destroyed Executioner 27848 | -3/Section 7 | Spotted Combat Programmer 27859 | -3/Section 7 | Allies destroyed Combat Programmer 27922 | -3/Section 7 | Spotted Striker 27934 | -3/Section 7 | Destroyed Striker 27956 | -3/Section 7 | Spotted B-99 Colossus 28003 | -3/Section 7 | Sigix Exoskeleton integrity reduced to 80% 28017 | -3/Section 7 | Allies destroyed B-99 Colossus 28040 | -3/Section 7 | Sigix Exoskeleton integrity reduced to 60% 28052 | -3/Section 7 | Destroyed Investigator 28063 | -3/Section 7 | Warped through subspace 28064 | -3/Section 7 | Core integrity fell below 20% 28072 | -3/Section 7 | Identified Vortex Chain Reactor 28080 | -3/Section 7 | Destroyed 7 combat bots 28093 | -3/Section 7 | Lost 4 parts (1p1u2w) 28216 | -3/Section 7 | Sigix Exoskeleton integrity reduced to 40% 28275 | -3/Section 7 | Intercept squad dispatched 28283 | -3/Section 7 | Spotted Tracker 28289 | -3/Section 7 | Spotted Tracker 28304 | -3/Section 7 | Warped through subspace 28305 | -3/Section 7 | Spotted Executioner 28324 | -3/Section 7 | Sigix Exoskeleton integrity reduced to 20% 28337 | -3/Section 7 | Spotted Combat Programmer 28337 | -3/Section 7 | Spotted Striker 28342 | -3/Section 7 | Destroyed by Combat Programmer with EMDS Last Messages --------------- 28336_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 28338_ EMDS Slug penetrates Sigix Warrior. 28338_ Synergy achieved. Target locked: G-67 Veteran. 28338_ Quantum Shear penetrates G-67 Veteran. 28338_ G-67 Veteran destroyed. 28338_ Quantum Shear penetrates Executioner. 28338_ Slug penetrates Sigix Warrior. 28340_ C-30 ARC bursts open, deploying its payload. 28340_ G-73 Enforcer unfolds itself. 28340_ G-67 Veteran unfolds itself. 28340_ I-47 Archangel unfolds itself. 28340_ Sigix Warrior: "Get to the Tor... Destroy them all..." 28340_ Sigix Warrior destroyed. 28342_ Slug penetrates G-73 Enforcer. 28342_ Slug penetrates Wall. 28342_ Penetrated by EMDS Slug. Map ----- +----------------------------------------------------+ | ??????????????????##?#"???????????# ???????????? | | ?????????????????? ? ??????????? #???????????? | | ??????????????????? ? ?##????????# #???????????? | | ??????????????????? ? ????????# #???????????? | | ??????????????????? ? ???????## ##????????### | | ???????????????????# #"? ???????# #????????# | | ????????????????##?# # ? ????????+ ##???????# | | ???????#+#####+##"## # ? ????????# +???????# | | ??????? # #"#"????????# #????????+ | | ??????# "" " "%????????# #????????#^ | | ??????# " " *""????????# #????????# | | ??????# T" # ""#####+### ######+### | | ??????# ] " " | | ??????# "" " | | ???????? " | | ???????????? ????# " | | ?????????????"""???# %%######+######+###########+ | | ??????????????"" ??# "#?# # ## | | ???????????????? ?# "%#?#""" # "" ## "" | | ????????????????? #!= "#?#""" # "T ## "" | | ??????????????????#;[h! #?#""" # "" ## "" | | ???????????????????#[p%%#?#""" # "" ## | | ???????????????????#gEg=#?#""" # ## | | ????????????######?#%%gg###""" # ## | | ????????????? ?#[mb[= %""" # ## | | ??????????????? # ===;@ph * #[ ## | | ???????????????? # % =; ;;;;###### # | | ???????????# "" ; ; # #????# ! ## | | ???????????# "" ; ; ## ##????# ## | | ???????????+ """"" ; ; ###?????# =! ###""" " | | ???????????# "!""" # ; #????????##### "# #"""T" | | ???????????? """""?# ; #????????????########### | | ???????????? "??# ; #??????????????????????? | | ??????? ? ????# ;##??????????????????????? | | ??????# # ?????+ p ;????????????????????????? | | ????#?# ##??????# Ks;????????????????????????? | | ???? + #???????#ppg #????????????????????????? | | ????" # #???????# gg#????????????????????????? | | ???"" # #???????# g%%#????????????????????????? | | ???"" # #???????# i #????????????????????????? | | ??""" # #???????# m #????????????????????????? | | ? """ # ##??????# #????????????????????????? | | ? """ %|##?????# #????????????????????????? | | ??""" # ??????# #????????????????????????? | | ??? ##?????# #????????????????????????? | | ????# #?????# #????????????????????????? | | ????# # ##???? " #????????????????????????? | | ????# # #???##" #????????????????######### | | ####### ##???? " #????????????????# | | ####### ####"""## ""################ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 144 Coolant Potential 100 Energy Generation 55 Energy Capacity 1000 Matter Stores 300 Matter Capacity 300 Sight Range 23 Robot Scan Range 20 Terrain Scan Density 10 Base Temperature (-) 200 Armor Coverage 950 Resistance: TH 25 Core Shielding 20 Utility Shielding 90 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 55 Targeting Accuracy 12 Target Analysis 8 Core Analysis 8 Armor Integrity Analysis 30 Recoil Reduction 4 Matter Filtering 50 Kinecelleration 50 Offensive Hacking 14 Defensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Centrium Leg | x1 | -4/Factory | Preloaded Repaired ---------- F-cell Engine | 11% | -4/Factory Arm. Huge Wheel | 48% | -4/Factory Adv. Cooling System | 17% | -4/Factory Alien Tech Used ----------------- Integrated Dissipator Transdimensional Reconstructor Phase Redirector Core Reset Matrix Core Cannon High-powered Transdimensional Reconstructor Spacefold Activator Matter Drive Achievements -------------- Everyone Must Die Signature Confirmed Challenges ------------ None Game ------ Seed SensorRiotDisintegrator Manual? 0 Play Time 04:49:56 Cumulative 365.2 hours Start 2025.06.08 @ 21:28:15 End 2025.06.10 @ 12:23:09 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 228 Rogue 228 Adventurer 0 Explorer 0 Win Type - Total 8 Types 8/0/0/0/0/0/0/0/0/0 Lore% 76 Gallery% 74 Achievement% 68 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d7c878cf-910e-497e-9d61-e8191fc5ae4b