Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.22 @ 17:53:04

Player: Biasface

Result: Destroyed by DAS Turret with DAS Cannon

 Performance 
-------------
Evolutions (1)             500
Regions Visited (5)        1000
Robots Destroyed (60)      300
Value Destroyed (1218)     1218
Prototype IDs (5)          100
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 3118

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     280/280
System Corruption          2%
Temperature                Cool (0)
Movement                   Core (800) Ox15
Location                   -9/Exiles

 Parts 
-------
>               --- POWER (1) --------
         Cooled Ion Engine
>               --- PROPULSION (2) ---
                    (None)
>               --- UTILITY (3) ------
  High-capacity Storage Unit
                Targeting Computer
>               --- WEAPON (3) -------
                    (None)
>               --- INVENTORY (20) ---
       Improved Ion Engine
         Cooled Ion Engine
          Light Treads
       Improved Treads
       Improved Treads
       Improved Treads
       Improved Treads
                Cooling System
                Visual Processing Unit
                Targeting Computer
       Improved Targeting Computer
                Recoil Stabilizer
       Hardened Light Armor Plating
       Hardened Light Armor Plating
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
       Improved Assault Rifle
           Mini Grenade Launcher
                Hammer

 Peak State 
------------
>               --- POWER ------------
         Cooled Ion Engine
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
>               --- UTILITY ----------
  High-capacity Storage Unit
                Targeting Computer
       Hardened Light Armor Plating
>               --- WEAPON -----------
       Improved Assault Rifle
       Improved Assault Rifle
       Improved Assault Rifle
>               --- INVENTORY --------
       Improved Ion Engine
         Cooled Ion Engine
          Light Treads
       Improved Treads
       Improved Treads
       Improved Treads
       Improved Treads
                Cooling System
                Visual Processing Unit
                Targeting Computer
       Improved Targeting Computer
                Recoil Stabilizer
       Hardened Light Armor Plating
       Hardened Light Armor Plating
          Heavy Assault Rifle
          Heavy Assault Rifle
          Heavy Assault Rifle
       Improved Assault Rifle
           Mini Grenade Launcher
                Hammer
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Targeting Computer
  Device                   Seismic Detector
  Storage                  High-capacity Storage Unit
  Processor                Targeting Computer
  Protection               Hardened Light Armor Plating
Weapon                     Improved Assault Rifle
  Energy Gun               Medium Laser
  Ballistic Gun            Improved Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Slots Evolved              2    | .   .   .   2   .   .   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               .    | .   .   .   .   .   .   
  Utility                  1    | .   .   .   1   .   .   
  Weapon                   1    | .   .   .   1   .   .   
Parts Attached             47   | 8   12  5   22  .   .   
  Power                    8    | 1   1   1   5   .   .   
    Engine                 8    | 1   1   1   5   .   .   
    Core                   .    | .   .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               8    | 2   3   .   3   .   .   
    Treads                 8    | 2   3   .   3   .   .   
    Leg                    .    | .   .   .   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  8    | 2   2   .   4   .   .   
    Device                 2    | 1   .   .   1   .   .   
    Storage                3    | 1   1   .   1   .   .   
    Processor              1    | .   1   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             2    | .   .   .   2   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   23   | 3   6   4   10  .   .   
    Energy Gun             2    | 2   .   .   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          18   | 1   5   2   10  .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               3    | .   1   2   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  3    | .   .   .   3   .   .   
Parts Lost                 9    | .   2   1   1   .   5   
  Power                    2    | .   1   1   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   
  Utility                  3    | .   1   .   1   .   1   
  Weapon                   3    | .   .   .   .   .   3   
  Highest Loss Streak      5    | .   1   1   1   .   5   
  To Critical Strikes      .    | .   .   .   .   .   .   
Average Slot Usage (%)     99   | .   99  99  99  100 98  
  Engine                   12   | .   14  13  11  11  11  
  Treads                   24   | .   27  28  22  22  21  
  Device                   1    | .   4   .   .   .   .   
  Storage                  12   | .   14  14  10  11  11  
  Processor                10   | .   9   14  11  11  11  
  Protection               6    | .   .   .   10  11  11  
  Ballistic Gun            30   | .   26  24  32  33  32  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             62   | 14  49  50  62  62  62  
  Greatest Support         46   | 40  40  40  46  46  46  
  Greatest Overweight (x)  17   | .   1   1   1   1   17  
  Average Overweight (x)   .    | .   .   1   1   1   1   
Largest Inventory Capacity 20   | 8   20  20  20  20  20  
  Average Capacity         17   | 7   14  20  19  20  20  
  Most Carried             20   | 4   20  20  20  20  20  
  Average Carried          16   | 3   10  19  19  20  20  
  Final Capacity           20   | 8   20  20  20  20  20  
  Final Carried            20   | 4   20  20  20  20  20  

 Class Distribution 
--------------------
 55% | Gunner
 42% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials
 Gunner | -9/Mines
 Gunner | -9/Exiles

 Resources                      | -11  -10  -10  -9   -9   -9   
-----------                Run  | Yrd  Mat  Min  Mat  Min  Exi  
Matter Collected           1626 | 274  207  155  987  .    3    
  Remotely                 .    | .    .    .    .    .    .    
Salvage Created            2076 | 79   600  4    1393 .    .    
  Parts                    158  | 15   37   .    106  .    .    
Haulers Intercepted        8    | .    2    .    6    .    .    
Recyclers Shooed           1    | .    .    .    1    .    .    
Parts Field Recycled       .    | .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Combat Hostiles Destroyed  40   | .   11  4   25  .   .   
  Guns                     34   | .   9   .   25  .   .   
  AOE                      6    | .   2   4   .   .   .   
Classes Destroyed          9    | 1   5   1   2   .   .   
  Worker                   1    | .   .   .   1   .   .   
  Tunneler                 5    | 5   .   .   .   .   .   
  Hauler                   8    | .   2   .   6   .   .   
  Recycler                 4    | .   1   .   3   .   .   
  Watcher                  6    | .   3   .   3   .   .   
  Swarmer                  14   | .   3   .   11  .   .   
  Grunt                    13   | .   8   .   5   .   .   
  Sentry                   9    | .   .   .   9   .   .   
  Assembled                4    | .   .   4   .   .   .   
Best Kill Streak           7    | 4   5   4   7   .   .   
  Combat Bots Only         7    | .   3   4   7   .   .   
Max Kills in Single Turn   4    | 1   4   2   2   .   .   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 2    | .   2   2   .   .   .   
  Melee                    .    | .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -9   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Exi  
Hostile Shots Fired        170  | .    52   8    70   .    40   
  Missed                   43   | .    13   5    17   .    8    
Damage Taken               2323 | .    482  120  615  .    1106 
  Core                     472  | .    44   24   46   .    358  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Regen/Repaired (Parts)   481  | .    98   .    383  .    .    
Core Remaining (%)         86   | 100  .    72   .    .    .    
Volleys Fired              157  | 13   61   4    79   .    .    
  Largest                  3    | 2    2    1    3    .    .    
  Hottest                  70   | 70   40   30   69   .    .    
Shots Fired                388  | 26   121  4    236  .    1    
  Gun                      383  | 26   120  .    236  .    1    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 5    | .    1    4    .    .    .    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  370  | 13   120  .    236  .    1    
  Thermal                  13   | 13   .    .    .    .    .    
  Explosive                5    | .    1    4    .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         17   | 5    17   2    15   .    3    
  Robot Miss Streak        4    | 3    4    .    4    .    .    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        6    | .    1    .    5    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    
Shots Hit Robots           248  | 16   87   1    143  .    1    
  Core Hits                107  | 6    37   8    56   .    .    
  Critical Kills           1    | .    1    .    .    .    .    
  Critical Parts Destroyed 1    | .    .    .    1    .    .    
  Critical Strikes         3    | 1    1    .    1    .    .    
    Burn                   1    | 1    .    .    .    .    .    
    Destroy                2    | .    1    .    1    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           3695 | 180  934  333  2230 .    18   
  Guns                     3109 | 180  728  .    2183 .    18   
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               528  | .    195  333  .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  58   | .    11   .    47   .    .    
  Kinetic                  2982 | 53   728  .    2183 .    18   
  Thermal                  127  | 127  .    .    .    .    .    
  Explosive                528  | .    195  333  .    .    .    
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         2    | .    .    .    2    2    2    
  Average Corruption       2    | .    .    .    2    2    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  14   | .    .    .    8    2    4    
    Message Errors         3    | .    .    .    1    .    2    
    Matter Fused           4    | .    .    .    4    .    .    
    Heat Flow Errors       1    | .    .    .    1    .    .    
    Energy Discharges      1    | .    .    .    1    .    .    
    Parts Rejected         1    | .    .    .    1    .    .    
    Data Loss (minor)      2    | .    .    .    .    1    1    
    Data Loss (major)      1    | .    .    .    .    1    .    
    Misfires               1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 1    | .    .    .    1    .    .    
  Impact                   1    | .    .    .    1    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      43   | .    19   24   .    .    .    
  Shots                    2    | .    1    1    .    .    .    
  Rammed                   12   | .    4    .    8    .    .    
Targets Rammed             12   | .    4    .    8    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        148  | 50   12   .    148  .    .    
  Average Temperature      26   | 22   7    .    29   .    .    
  Received Heat Transfer   453  | .    213  9    231  .    .    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         444  | 444  .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Peak Influence             326  | 25  126 67  326 114 .   
  Initial                  114  | .   16  22  .   114 .   
  Average                  128  | 10  40  53  207 114 .   
Maximum Alert Level        1    | .   .   .   1   .   .   
  Low Security (%)         69   | 100 100 100 40  100 .   
  Level 1                  30   | .   .   .   59  .   .   
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          3    | .   1   .   2   .   .   
  Investigation            .    | .   .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            3    | .   1   .   2   .   .   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Distress Signals           9    | .   2   .   7   .   .   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              84   | .   18  7   51  .   8   
  Peak Tracking Total      13   | .   5   4   5   .   13  
  Tactical Retreats        3    | .   .   .   1   .   2   

 Traps                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -9  
----------                 Run  | Yrd Mat Min Mat Min Exi 
Machines Disabled          2    | .   .   2   .   .   .   
  Max in Single Turn       1    | .   .   1   .   .   .   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -9  
---------                  Run  | Yrd Mat Min Mat Min Exi 
Machines Accessed          19   | .   9   .   9   .   1   
  Terminals                10   | .   6   .   4   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          3    | .   1   .   2   .   .   
  Recycling Units          4    | .   2   .   2   .   .   
  Scanalyzers              1    | .   .   .   1   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                72   | .   25  .   24  .   23  
  Successful               48   | .   14  .   11  .   23  
  Failed                   23   | .   10  .   13  .   .   
    Catastrophic           3    | .   2   .   1   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   
  Manual                   10   | .   5   .   5   .   .   
  Terminals                24   | .   15  .   9   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          11   | .   5   .   6   .   .   
  Recycling Units          12   | .   5   .   7   .   .   
  Scanalyzers              2    | .   .   .   2   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             34   | .   8   .   3   .   23  
  Record                   24   | .   .   .   1   .   23  
  Robot Analysis           5    | .   4   .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   
  Branch Access Points     1    | .   1   .   .   .   .   
  Locate Traps             2    | .   1   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       9    | .   4   .   5   .   .   
  Scan Component           5    | .   2   .   3   .   .   
  Repair                   4    | .   2   .   2   .   .   
Recycling Unit Hacks       4    | .   2   .   2   .   .   
  Retrieve Components      4    | .   2   .   2   .   .   
Scanalyzer                 1    | .   .   .   1   .   .   
  Insert Component         1    | .   .   .   1   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         15   | .   7   .   8   .   .   
  Full Trace Events        .    | .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             4    | .   2   .   2   .   .   
  Time                     110  | .   52  .   58  .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     28   | .   13  .   15  .   .   
Parts Scanalyzed           1    | .   .   .   1   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            1    | .   .   .   1   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -9  
------------               Run  | Yrd Mat Min Mat Min Exi 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -9  
--------                   Run  | Yrd Mat Min Mat Min Exi 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -9  
-------                    Run  | Yrd Mat Min Mat Min Exi 
Robot Analysis Total       5    | .   4   .   1   .   .   
Derelict Logs Recovered    2    | .   .   2   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -9   -9   -9   
-------------              Run  | Yrd  Mat  Min  Mat  Min  Exi  
Turns Passed               6014 | 233  1878 433  2907 257  306  
Spaces Moved               2335 | 114  793  169  1026 108  125  
  Core                     2    | 1    .    .    .    .    1    
  Treads                   2333 | 113  793  169  1026 108  124  
  Legs                     .    | .    .    .    .    .    .    
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   160  240  240  240  240  
  Average Speed            223  | 159  200  240  240  240  248  
  Slowest Speed            900  | 160  240  240  240  240  900  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       48   | 5    98   47   73   20   46   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     1    | .    .    .    .    .    1    
  Known Exits Taken        2    | .    1    .    1    .    .    
  Unknown Exits Taken      3    | 1    .    1    .    1    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 .    | .    .    .    .    .    .    
Terrain Destroyed          23   | .    8    15   .    .    .    
  Melee                    .    | .    .    .    .    .    .    
  Projectile               .    | .    .    .    .    .    .    
  AOE                      23   | .    8    15   .    .    .    
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11  -10  -10  -9   -9   -9   
---------                  Run  | Yrd  Mat  Min  Mat  Min  Exi  
Total                      2851 | 138  978  192  1311 107  125  
  Wait                     206  | .    91   12   103  .    .    
  Move                     2330 | 113  792  168  1025 107  125  
  Hop                      .    | .    .    .    .    .    .    
  Pick Up                  61   | 4    15   2    40   .    .    
  Fast Attach              13   | 7    3    .    3    .    .    
  Attach                   8    | .    2    1    5    .    .    
  Detach                   .    | .    .    .    .    .    .    
  Swap                     26   | 1    7    4    14   .    .    
  Drop                     38   | .    3    1    34   .    .    
  Fire                     157  | 13   61   4    79   .    .    
  Melee                    .    | .    .    .    .    .    .    
  Ram                      .    | .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    
  Crush                    12   | .    4    .    8    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    
  Rewire                   .    | .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 5 exits: *Mat x3 / *Min x2)
-10/Mines
-9/Materials (discovered 5 exits: [*Mat x2] / *Min x2 / *Sto)
-9/Mines
-9/Exiles

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 16)
  234 | -11/Scrapyard | Entered Materials
  311 | -10/Materials | Build established: Mutant
  627 | -10/Materials | Discovered new exit (range 12)
  815 | -10/Materials | Repaired Lgt. Treads
  843 | -10/Materials | Repaired Lgt. Assault Rifle
 1119 | -10/Materials | Central database locked down
 1129 | -10/Materials | Discovered new exit (range 15)
 1655 | -10/Materials | Discovered new exit (range 7)
 1880 | -10/Materials | Discovered new exit (range 8)
 2019 | -10/Materials | Identified exit to Mines
 2112 | -10/Materials | Entered Mines
 2113 | -10/Mines     | Assembled infested the area
 2118 | -10/Mines     | Assisted by a Guerilla fighting off Assembled
 2202 | -10/Mines     | Learned 2 Materials zone layouts
 2383 | -10/Mines     | Found a damaged Exp. Sensor Array with a note attached
 2388 | -10/Mines     | Found Prototype Device
 2449 | -10/Mines     | Discovered new exit (range 15)
 2545 | -10/Mines     | Entered Materials
 2545 | -9/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 2545 | -9/Materials  | Identified Exp. Sensor Array
 2546 | -9/Materials  | Identified exit to Mines
 2547 | -9/Materials  | Identified exit to Storage
 2681 | -9/Materials  | Repaired Hcp. Storage Unit
 2797 | -9/Materials  | Destroyed 7 combat bots
 2846 | -9/Materials  | Build established: Gunner
 3478 | -9/Materials  | Repaired Hvy. Assault Rifle
 3710 | -9/Materials  | Discovered new exit (range 16)
 5213 | -9/Materials  | Discovered new exit (range 16)
 5452 | -9/Materials  | Entered Mines
 5692 | -9/Mines      | Deemed a non-threat by the Exiles lab entrance
 5695 | -9/Mines      | Discovered new exit (range 5)
 5709 | -9/Mines      | Entered Exiles
 5772 | -9/Exiles     | Met 8R-AWN
 5813 | -9/Exiles     | Met EX-HEX
 5904 | -9/Exiles     | Met EX-DEC
 5990 | -9/Exiles     | Attacked by the Exiles
 5998 | -9/Exiles     | Learned location of Zion (-7)
 6008 | -9/Exiles     | Core integrity fell below 50%
 6014 | -9/Exiles     | Core integrity fell below 20%
 6015 | -9/Exiles     | Destroyed by DAS Turret with DAS Cannon

 Last Messages 
---------------
  from that quarter seems anything but
  impartial.
>>Record "MSG004795-01"
Could someone repair the Mines activity scanner?
  It seems to fail sometimes, and when it does
  we can't send 8R-AWN out on exploratory runs.
>>Record "MSG004795-02"
I just repaired it not long ago, I think someone
  on the outside is tampering with our system.
  --AM-PHS
>>Record "MSG004964-01"
Who left my Assembled plushie in the Analyzer
  again?! I'm not erasing this message until I
  get an answer. --BIN
05998_ Acquired 3 matter.
06002_ EX-BIN: "I just want to science!"
06009_ Imp. Assault Rifle destroyed.
06010_ Imp. Treads destroyed.
06011_ Hrd. Light Armor Plating destroyed.
06011_ Imp. Assault Rifle destroyed. <x2>

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          14
Energy Capacity            280
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Targeting Accuracy         5
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ScanHypercooledShield
  Manual?         0
Play Time         00:28:14
  Cumulative      10.1 hours
  Start           2024.04.22 @ 17:17:14
  End             2024.04.22 @ 17:53:04
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          13
  Rogue           13
  Adventurer      0
  Explorer        0
Win Type          -
  Total           1
  Types           1/0/0/0/0/0/0/0/0
Lore%             19
Gallery%          16
Achievement%      20
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 9888a013-74bf-4393-8008-881fa7f81f77