Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.08 @ 02:43:32 Player: Malak Gallen Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (62) 310 Value Destroyed (1888) 1888 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 4811 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 0/700 Matter 282/300 Energy 97/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -7/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (5) ------ Core Analyzer > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Small Storage Unit Gatling Laser Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- Light Treads Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Small Storage Unit Improved Sensor Array Improved Signal Interpreter Core Analyzer > --- WEAPON ----------- Gauss Cannon Gauss Cannon Gauss Cannon > --- INVENTORY -------- Small Storage Unit Kinecellerator Improved Light Armor Plating Improved Light Armor Plating System Restoration Module Advanced Assault Cannon Gauss Cannon Gauss Cannon [Rating: 44] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Wheel Utility Core Analyzer Device Improved Heat Sink Storage Small Storage Unit Processor Core Analyzer Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Medium Laser Energy Cannon Improved EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Gauss Cannon Launcher Improved Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . . . 1 . Propulsion 1 | . . 1 . . . Utility 3 | . . . . 1 2 Weapon 1 | . . 1 . . . Parts Attached 83 | 5 14 2 1 27 34 Power 11 | 1 1 . . 6 3 Engine 11 | 1 1 . . 6 3 Core . | . . . . . . Reactor . | . . . . . . Propulsion 21 | 2 5 1 . 3 10 Treads 5 | . . . . 2 3 Leg 11 | 2 3 1 . 1 4 Wheel 5 | . 2 . . . 3 Hover . | . . . . . . Flight . | . . . . . . Utility 26 | . 4 . 1 12 9 Device 9 | . 4 . . 2 3 Storage 3 | . . . . 3 . Processor 3 | . . . 1 2 . Hackware . | . . . . . . Protection 11 | . . . . 5 6 Artifact . | . . . . . . Weapon 25 | 2 4 1 . 6 12 Energy Gun 4 | 1 1 . . . 2 Energy Cannon 1 | . . . . . 1 Ballistic Gun 7 | 1 2 1 . 2 1 Ballistic Cannon 8 | . . . . 3 5 Launcher 4 | . 1 . . 1 2 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . . . . 1 Unidentified Prototypes 1 | . 1 . . . . Parts Lost 22 | . 2 . . . 20 Power 4 | . . . . . 4 Propulsion 9 | . 2 . . . 7 Utility 3 | . . . . . 3 Weapon 6 | . . . . . 6 Highest Loss Streak 11 | . 2 . . . 11 To Critical Strikes . | . . . . . . Average Slot Usage (%) 87 | . 79 100 100 96 85 Engine 14 | . 14 11 11 18 13 Treads 5 | . . . . 5 7 Leg 12 | . 19 33 33 18 8 Wheel 2 | . 7 . . . 2 Device 6 | . 5 11 11 4 7 Storage 4 | . . . . 4 5 Processor 11 | . . . 6 9 14 Protection 5 | . 3 11 4 8 5 Energy Gun 1 | . 5 . . . . Ballistic Gun 9 | . 21 33 33 21 1 Ballistic Cannon 10 | . . . . 1 16 Naked Turns . | . . . . . . Heaviest Build 50 | 6 15 18 18 49 50 Greatest Support 50 | 20 20 30 30 40 50 Greatest Overweight (x) 4 | . 1 . . 1 4 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 5 5 5 10 8 Average Capacity 6 | 5 5 5 5 6 7 Most Carried 8 | 3 5 4 4 8 8 Average Carried 5 | 2 4 3 3 5 6 Final Capacity 8 | 5 5 5 5 8 5 Final Carried 8 | 3 5 3 4 8 3 Class Distribution -------------------- 32% | Scavenger-Skirmisher 28% | Mutant 21% | Scavenger-Gunner 8% | Gunner 8% | Scavenger-Tank Dominant Class ---------------- Mutant | -10/Materials Scavenger-Tank | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Min Mat Fac Matter Collected 2017 | 250 224 . 100 603 840 Remotely . | . . . . . . Salvage Created 2062 | 41 415 . 111 876 619 Parts 114 | 1 21 . 4 42 46 Haulers Intercepted 4 | . . . . 2 2 Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Combat Hostiles Destroyed 42 | 1 8 . 2 14 17 Guns 25 | 1 8 . 2 13 1 Cannons 12 | . . . . . 12 AOE 5 | . . . . 1 4 Classes Destroyed 15 | 1 1 . 2 8 3 Worker 3 | . . . 1 1 1 Builder 6 | . . . . . 6 Tunneler 1 | . . . . 1 . Hauler 4 | . . . . 2 2 Recycler 3 | . 1 . . 2 . Mechanic 1 | . . . . 1 . Watcher 2 | . . . . 2 . Swarmer 9 | . . . . 6 3 Grunt 20 | 1 8 . 1 4 6 Brawler 2 | . . . 1 1 . Duelist 1 | . . . . 1 . Sentry 3 | . . . . 1 2 Specialist 1 | . . . . . 1 Hunter 2 | . . . . 1 1 Programmer 4 | . . . . . 4 Best Kill Streak 6 | 1 3 . 3 6 5 Combat Bots Only 4 | 1 2 . 2 4 3 Max Kills in Single Turn 3 | 1 1 . 2 1 3 Gunslinging . | . . . . . . Exploded 3 | . . . . 1 3 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Hostile Shots Fired 582 | 6 47 . 1 53 475 Missed 212 | 1 10 . 1 13 187 Damage Taken 4732 | 59 476 . . 638 3559 Core 800 | 12 28 . . 48 712 Absorbed by Shields . | . . . . . . Ignored by Resistances 82 | . . . . . 82 Regen/Repaired (Parts) 18 | . . . . . 18 Core Remaining (%) 92 | 95 84 . 100 91 . Volleys Fired 130 | 5 33 . 4 40 48 Largest 3 | 2 2 . 3 3 3 Hottest 197 | 70 70 . 69 82 197 Shots Fired 330 | 10 66 . 12 119 123 Gun 228 | 10 66 . 12 114 26 Cannon 96 | . . . . . 96 Launcher 6 | . . . . 5 1 Special . | . . . . . . Kinetic 282 | 5 52 . 12 114 99 Thermal 26 | 5 14 . . . 7 Explosive 6 | . . . . 5 1 Electromagnetic 16 | . . . . . 16 Robot Hit Streak 14 | 3 11 . 7 14 14 Robot Miss Streak 5 | 2 3 . 1 5 4 Penetration Max . | . . . . . . Secondary Targets 5 | . 1 . . 4 . Max Gunslinging Chain 1 | . 1 . . 1 . Shots Hit Robots 212 | 6 46 . 9 78 73 Core Hits 105 | 2 17 . 4 42 40 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 9 | . . . . 1 8 Destroy 1 | . . . . 1 . Blast 8 | . . . . . 8 Melee Attacks 1 | . . . . . 1 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 5180 | 77 629 . 149 1382 2943 Guns 2224 | 77 628 . 149 1151 219 Cannons 1746 | . . . . . 1746 Explosions 1171 | . . . . 231 940 Melee . | . . . . . . Ramming 39 | . 1 . . . 38 Kinetic 3446 | 39 503 . 149 1151 1604 Thermal 484 | 38 125 . . . 321 Explosive 983 | . . . . 231 752 Electromagnetic 228 | . . . . . 228 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . . . . 3 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 7 | . . . . . 7 Message Errors 2 | . . . . . 2 Matter Fused 2 | . . . . . 2 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Data Loss (minor) 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 315 | . . . . . 315 Projectiles 36 | . . . . . 36 Explosions 279 | . . . . . 279 Melee . | . . . . . . Knockbacks 13 | . . . . . 13 Impact . | . . . . . . Kinetic 12 | . . . . . 12 Secondary 1 | . . . . . 1 Self-Inflicted Damage 332 | . . . . 56 276 Shots 5 | . . . . 1 4 Rammed 2 | . . . . . 2 Targets Rammed 10 | . 1 . . 1 8 Kicked 8 | . 1 . . 1 6 Crushed . | . . . . . . Highest Temperature 632 | 120 286 . . 245 632 Average Temperature 112 | 74 126 . . 65 127 Received Heat Transfer 969 | 30 273 . . 234 432 Effects 21 | . 1 . . . 20 Shutdowns 3 | . . . . . 3 Energy Bleed 2 | . 1 . . . 1 Interference 2 | . . . . . 2 Short Circuit 2 | . . . . . 2 Damage (minor) 3 | . . . . . 3 Damage (major) 7 | . . . . . 7 Damage (core) 2 | . . . . . 2 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . 1 . . . . Heat Transferred 842 | 111 370 . . . 361 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Peak Influence 438 | 20 285 120 101 350 438 Initial 158 | . 13 120 46 39 158 Average 201 | 1 94 120 67 237 224 Maximum Alert Level 2 | . 1 . . 1 2 Low Security (%) 50 | 100 81 100 100 35 44 Level 1 44 | . 18 . . 64 47 Level 2 4 | . . . . . 7 Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 10 | . 3 . . . 7 Investigation 3 | . 1 . . . 2 Extermination 4 | . . . . . 4 Reinforcement 3 | . 2 . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Distress Signals 4 | . . . . 3 1 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 69 | 1 12 . 2 21 33 Peak Tracking Total 7 | 1 3 . 2 4 7 Tactical Retreats 2 | . . . . . 2 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Traps Triggered 6 | . 1 . . . 5 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 4 | . . . . . 4 Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Min Mat Fac Machines Disabled 9 | . . . . 1 8 Max in Single Turn 4 | . . . . 1 4 Garrison Access 1 | . . . . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Machines Accessed 9 | . 4 . . 1 4 Terminals 5 | . 3 . . . 2 Fabricators . | . . . . . . Repair Stations 2 | . 1 . . . 1 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 2 | . . . . 1 1 Total Hacks 23 | . 9 . . 1 13 Successful 14 | . 7 . . 1 6 Failed 9 | . 2 . . . 7 Catastrophic 4 | . 1 . . . 3 Database Lockouts . | . . . . . . Manual 3 | . 3 . . . . Terminals 16 | . 8 . . . 8 Fabricators . | . . . . . . Repair Stations 3 | . 1 . . . 2 Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access 4 | . . . . 1 3 Terminal Hacks 10 | . 6 . . . 4 Record 2 | . 2 . . . . Prototype ID Bank 2 | . 1 . . . 1 Alert Level 2 | . 1 . . . 1 Dispatch Records 2 | . 1 . . . 1 Hauler Manifests 1 | . 1 . . . . Zone Layout 1 | . . . . . 1 Fabricator Hacks . | . . . . . . Repair Station Hacks 3 | . 1 . . . 2 Scan Component 1 | . . . . . 1 Repair 1 | . . . . . 1 Refit 1 | . 1 . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 7 | . 3 . . . 4 Full Trace Events 2 | . 1 . . . 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . . 1 Time 38 | . . . . . 38 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Min Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Min Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Min Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Min Mat Fac Turns Passed 3443 | 87 393 37 84 694 2148 Spaces Moved 1805 | 60 204 30 58 336 1117 Core 42 | 13 . . . . 29 Treads 446 | . . . . 86 360 Legs 1082 | 47 147 30 58 250 550 Wheels 235 | . 57 . . . 178 Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 120 120 120 50 Average Speed 150 | 104 110 120 120 144 164 Slowest Speed 320 | 120 190 120 120 240 320 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 19 | 5 35 5 14 30 30 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 159 | . . . . 40 119 Melee . | . . . . . . Projectile 24 | . . . . . 24 AOE 135 | . . . . 40 95 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Min Mat Fac Total 2264 | 73 311 31 64 463 1322 Wait 131 | . 40 . . 8 83 Move 1800 | 59 203 29 57 335 1117 Hop . | . . . . . . Pick Up 38 | 4 7 . 1 19 7 Fast Attach 39 | 4 4 . . 13 18 Attach 21 | 1 4 2 1 4 9 Detach 14 | . 2 . 1 4 7 Swap 23 | . 6 . . 10 7 Drop 57 | . 11 . . 29 17 Fire 130 | 5 33 . 4 40 48 Melee 1 | . . . . . 1 Ram 1 | . . . . . 1 Kick 8 | . 1 . . 1 6 Crush 1 | . . . . . 1 Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials -7/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 66 | -11/Scrapyard | Discovered new exit (range 8) 88 | -11/Scrapyard | Entered Materials 307 | -10/Materials | Build established: Mutant 476 | -10/Materials | Discovered new exit (range 5) 481 | -10/Materials | Entered another Materials area 481 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 494 | -9/Materials | Discovered new exit (range 12) 518 | -9/Materials | Entered Mines 541 | -9/Mines | Learned Materials trap positions 592 | -9/Mines | Discovered new exit (range 9) 602 | -9/Mines | Entered Materials 602 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 603 | -8/Materials | Loaded intel: 11 trap records 1193 | -8/Materials | Discovered new exit (range 16) 1296 | -8/Materials | Identified exit to Factory 1296 | -8/Materials | Entered Factory 1296 | -7/Factory | Evolved 2 slots: Utility x2 1699 | -7/Factory | Build established: Scavenger-Skirmisher 2429 | -7/Factory | Cargo convoy interrupted 2580 | -7/Factory | Repaired Imp. Sensor Array 2963 | -7/Factory | Build established: Mutant 3354 | -7/Factory | Core integrity fell below 50% 3419 | -7/Factory | Core integrity fell below 20% 3444 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- Penetrated by Slug. Slug penetrates Fabricator. Bump into an enemy to attack with the active melee weapon. Even while active, melee weapons do not fire together with ranged weapons in the same volley. Penetrated by Slug. Slug penetrates Terminal. Terminal disabled. P-60 Hacker resets P-60 Hacker, system corruption cleaned. Slug penetrates Wall. Hvy. Rocket Launcher destroyed. Datajack destroyed. Slammed into P-60 Hacker. System corrupted: Heat flow error (+134). Slug penetrates Wall. P-60 Hacker resets P-60 Hacker, system corruption cleaned. 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