Cogmind - Beta 11.1 *** ADVENTURER MODE // 2022.05.27 @ 14:10:41 Player: Rev Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (11) 2200 Robots Destroyed (63) 315 Value Destroyed (2665) 2665 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (791) 791 TOTAL SCORE: 8231 Bonus ------- Follower Combat Kills 191 Aligned with FarCom 300 Met Data Miner 300 Cogmind --------- Core Integrity 0/850 Matter 157/550 Energy 30/100 System Corruption 2% Temperature Cool (9) Movement Core (200) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Matter Compressor Advanced Signal Interpreter Improved System Shield > --- WEAPON (2) ------- Heavy Machine Gun > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Fission Core Neutrino Core > --- PROPULSION ------- Advanced Treads Medium Treads > --- UTILITY ---------- Advanced Weight Redist. System Advanced Signal Interpreter Army-in-a-Box > --- WEAPON ----------- Heavy EM Shotgun Bore Cannon > --- INVENTORY -------- Arc Projector Ion Cannon Heavy Ion Cannon Minigun [Rating: 90] Favorites ----------- Power Light Nuclear Core Engine Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Hover Unit Gravmag System Utility Advanced Weight Redist. System Device Advanced Weight Redist. System Storage Medium Matter Pod Processor Advanced Signal Interpreter Hackware Improved System Shield Protection Improved Power Shielding Weapon High-powered Shotgun Energy Gun Heavy EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun High-powered Shotgun Ballistic Cannon Bore Cannon Launcher Long-range Missile Launcher Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Slots Evolved 8 | . . . . . 4 2 . . . . 2 Power 1 | . . . . . . 1 . . . . . Propulsion 1 | . . . . . . . . . . . 1 Utility 6 | . . . . . 4 1 . . . . 1 Weapon . | . . . . . . . . . . . . Parts Attached 40 | 6 3 . . . 4 3 1 . . 5 18 Power 8 | 1 1 . . . . . 1 . . 2 3 Engine 2 | 1 . . . . . . 1 . . . . Core 6 | . 1 . . . . . . . . 2 3 Reactor . | . . . . . . . . . . . . Propulsion 7 | 2 . . . . 1 2 . . . 1 1 Treads 6 | 2 . . . . 1 2 . . . 1 . Leg . | . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . Hover 1 | . . . . . . . . . . . 1 Flight . | . . . . . . . . . . . . Utility 12 | 1 2 . . . 1 1 . . . . 7 Device 5 | . . . . . 1 1 . . . . 3 Storage 4 | 1 2 . . . . . . . . . 1 Processor 1 | . . . . . . . . . . . 1 Hackware 1 | . . . . . . . . . . . 1 Protection 1 | . . . . . . . . . . . 1 Artifact . | . . . . . . . . . . . . Weapon 13 | 2 . . . . 2 . . . . 2 7 Energy Gun 5 | 2 . . . . 1 . . . . 1 1 Energy Cannon 1 | . . . . . . . . . . . 1 Ballistic Gun 4 | . . . . . 1 . . . . . 3 Ballistic Cannon 2 | . . . . . . . . . . 1 1 Launcher 1 | . . . . . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . 2 . . . . . . Parts Lost 24 | . . . . . 1 . . . . 4 19 Power 5 | . . . . . . . . . . 2 3 Propulsion 4 | . . . . . . . . . . 1 3 Utility 6 | . . . . . . . . . . . 6 Weapon 9 | . . . . . 1 . . . . 1 7 Highest Loss Streak 12 | . . . . . 1 . . . . 3 12 To Critical Strikes 1 | . . . . . . . . . . . 1 Average Slot Usage (%) 70 | . 98 100 100 100 53 53 59 61 61 58 66 Engine 1 | . 9 . . . . . 5 7 7 4 . Core 10 | . 3 14 14 14 9 7 7 7 7 7 12 Treads 16 | . 28 28 28 28 18 15 15 15 15 14 2 Device 10 | . . . . . 9 15 15 15 15 15 18 Storage 8 | . 27 28 28 28 . . . . . . 3 Processor 1 | . . . . . . . . . . . 5 Energy Gun 12 | . 28 28 28 28 9 7 7 7 7 9 . Ballistic Gun 4 | . . . . . 8 7 7 7 7 4 4 Naked Turns . | . . . . . . . . . . . . Heaviest Build 114 | 13 50 50 50 50 92 92 101 101 101 109 114 Greatest Support 59 | 40 40 40 40 40 42 53 53 53 53 59 59 Greatest Overweight (x) 8 | . 1 1 1 1 2 1 1 1 1 3 8 Average Overweight (x) 1 | . . 1 1 1 1 1 1 1 1 1 1 Largest Inventory Capacity 20 | 8 20 20 20 20 20 5 5 5 5 5 5 Average Capacity 8 | 7 15 20 20 20 5 5 5 5 5 5 5 Most Carried 16 | 4 8 8 14 15 16 5 5 5 5 5 5 Average Carried 5 | 2 7 8 8 14 2 3 5 4 5 4 4 Final Capacity 20 | 8 20 20 20 20 5 5 5 5 5 5 5 Final Carried 15 | 4 8 8 14 15 3 5 5 5 5 4 . Class Distribution -------------------- 87% | Mutant 12% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ----------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Matter Collected 1449 | 223 112 55 . . 118 . 98 16 . 126 701 Remotely . | . . . . . . . . . . . . Salvage Created 2267 | . 137 39 . . 387 33 14 45 . 755 857 Parts 115 | . 7 4 . . 25 1 2 5 . 27 44 Haulers Intercepted 1 | . . . . . 1 . . . . . . Recyclers Shooed 4 | . . . . . . . . . . . 4 Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed 38 | . . . . . . . 6 4 . 28 . Prevented 8 | . . . . . . . . 1 . 7 . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 53 | . 5 1 . . 10 . 1 1 . 14 21 Guns 27 | . 5 1 . . 9 . 1 1 . 7 3 Cannons 8 | . . . . . . . . . . . 8 AOE 18 | . . . . . 1 . . . . 7 10 Classes Destroyed 14 | . 2 . . . 2 1 1 1 . 1 6 Worker 3 | . . . . . . . . . . . 3 Builder 1 | . . . . . . . . . . . 1 Tunneler 2 | . . . . . . . . . . . 2 Hauler 1 | . . . . . 1 . . . . . . Mechanic 1 | . . . . . . . . . . . 1 Watcher 2 | . . . . . . 1 . . . . 1 Swarmer 8 | . 3 . . . 4 . . . . 1 . Grunt 24 | . 2 1 . . . . . . . 10 11 Brawler 1 | . . . . . . . . . . . 1 Sentry 7 | . . . . . 6 . . . . . 1 Specialist 4 | . . . . . . . . . . . 4 Hunter 3 | . . . . . . . . . . 2 1 Programmer 5 | . . . . . . . . 1 . 1 3 Thief 1 | . . . . . . . 1 . . . . Best Kill Streak 5 | . 3 1 . . 4 1 1 1 . 5 5 Combat Bots Only 5 | . 3 1 . . 4 . 1 1 . 5 4 Max Kills in Single Turn 4 | . 2 1 . . 2 1 1 1 . 2 4 Gunslinging 1 | . . . . . 1 . . . . . . Exploded 2 | . . . . . 1 . . . . 2 2 Melee . | . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Damage Taken 4402 | . 138 43 . . 411 . 111 79 . 905 2715 Core 982 | . . . . . 55 . . 11 . 64 852 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 110 | . . . . . . . . . . . 110 Core Remaining (%) 94 | 100 . . . 100 90 . . . . 89 . Volleys Fired 141 | . 11 3 . . 23 5 6 4 . 24 65 Largest 2 | . 2 2 . . 2 2 2 2 . 2 2 Hottest 110 | . 90 90 . . 75 75 75 75 . 110 107 Shots Fired 248 | . 21 6 . . 41 9 11 8 . 47 105 Gun 183 | . 21 6 . . 41 9 11 8 . 46 41 Cannon 44 | . . . . . . . . . . 1 43 Launcher 21 | . . . . . . . . . . . 21 Special . | . . . . . . . . . . . . Kinetic 119 | . . . . . 23 5 6 4 . 13 68 Thermal 44 | . 21 6 . . 13 . . . . . 4 Explosive 21 | . . . . . . . . . . . 21 Electromagnetic 64 | . . . . . 5 4 5 4 . 34 12 Robot Hit Streak 43 | . 9 5 . . 13 3 6 7 . 17 43 Robot Miss Streak 5 | . 1 1 . . 2 4 5 2 . 2 2 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 4 | . 2 . . . 1 . . . . 1 . Max Gunslinging Chain 1 | . 1 . . . 1 . . . . 1 . Shots Hit Robots 219 | . 17 5 . . 40 7 11 8 . 44 87 Core Hits 143 | . 8 4 . . 17 3 4 5 . 33 69 Critical Kills 6 | . . . . . . . . . . 1 5 Critical Parts Destroyed 10 | . . . . . 1 . . . . . 9 Critical Strikes 18 | . . . . . 2 . . . . 1 15 Burn 1 | . . . . . 1 . . . . . . Destroy 16 | . . . . . 1 . . . . 1 14 Blast 1 | . . . . . . . . . . . 1 Melee Attacks . | . . . . . . . . . . . . Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 7442 | . 210 57 . . 827 114 256 105 . 1451 4422 Guns 2737 | . 210 57 . . 689 114 207 105 . 708 647 Cannons 791 | . . . . . . . . . . . 791 Explosions 3906 | . . . . . 138 . 49 . . 743 2976 Melee . | . . . . . . . . . . . . Ramming 8 | . . . . . . . . . . . 8 Kinetic 2068 | . . . . . 468 54 117 88 . 215 1126 Thermal 1999 | . 210 57 . . 287 . 49 . . 743 653 Explosive 2430 | . . . . . . . . . . . 2430 Electromagnetic 937 | . . . . . 72 60 90 17 . 493 205 Impact . | . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . Highest Corruption 2 | . . . . . . . . 1 1 1 2 Average Corruption 1 | . . . . . . . . 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 24 | . . . . . . . . 2 2 7 13 Message Errors 5 | . . . . . . . . 2 1 . 2 Matter Fused 11 | . . . . . . . . . . 5 6 Energy Discharges 2 | . . . . . . . . . 1 . 1 Data Loss (minor) 1 | . . . . . . . . . . . 1 Data Loss (major) 2 | . . . . . . . . . . 1 1 Alerts 2 | . . . . . . . . . . . 2 Weapon Failures 1 | . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . Overflow Damage 140 | . . . . . . . 2 . . 39 99 Projectiles . | . . . . . . . . . . . . Explosions 140 | . . . . . . . 2 . . 39 99 Melee . | . . . . . . . . . . . . Knockbacks 7 | . . . . . . . . . . . 7 Impact . | . . . . . . . . . . . . Kinetic 6 | . . . . . . . . . . . 6 Secondary 1 | . . . . . . . . . . . 1 Self-Inflicted Damage 182 | . . . . . . . 42 . . 56 84 Shots 6 | . . . . . . . 1 . . 2 3 Rammed 1 | . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 502 | . 319 156 . . 36 . 72 48 . 261 502 Average Temperature 113 | . 138 83 . . 10 . 37 24 . 73 236 Received Heat Transfer 1437 | . 75 48 . . 144 . . . . 201 969 Effects 10 | . 1 . . . . . . . . . 9 Shutdowns 6 | . . . . . . . . . . . 6 Matter Decay 1 | . . . . . . . . . . . 1 Damage (minor) 3 | . 1 . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . . . 3 . Impact Corruptions . | . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 7 | . 2 . . . 4 . . . . . 1 Heat Transferred 2573 | . 558 149 . . 718 . 50 . . 600 498 Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 9 | . . . . . 1 . 1 . . 6 1 Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Peak Influence 370 | . 120 59 . . 136 42 . . . . 370 Initial 39 | . . 39 . . . 35 . . . . 27 Average 51 | . 57 58 . . 44 24 . . . . 67 Maximum Alert Level 1 | . . . . . . . . . . . 1 Low Security (%) 95 | 100 100 100 . 100 100 100 . . . . 88 Level 1 4 | . . . . . . . . . . . 11 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 8 | . 1 . . . . 1 . . . . 6 Investigation 1 | . 1 . . . . . . . . . . Extermination 3 | . . . . . . . . . . . 3 Reinforcement 4 | . . . . . . 1 . . . . 3 Assault . | . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Distress Signals 5 | . . . . . 2 . . . . . 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 89 | . 8 2 . . 22 4 4 1 . 20 28 Peak Tracking Total 9 | . 4 1 . . 9 2 2 1 . 7 9 Tactical Retreats 3 | . . . . . . . 3 . . . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Traps Triggered 5 | . 1 . . . . 1 . . . . 3 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ---------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Disabled 13 | . . . . . . . 3 . . 1 9 Max in Single Turn 4 | . . . . . . . 3 . . 1 4 Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Machines Accessed 13 | . . . 2 . 1 . . . 4 . 6 Terminals 6 | . . . . . 1 . . . . . 5 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 1 | . . . . . . . . . . . 1 Garrison Access . | . . . . . . . . . . . . Total Hacks 52 | . . . 4 . 2 . . . 32 . 14 Successful 49 | . . . 4 . 2 . . . 32 . 11 Failed 3 | . . . . . . . . . . . 3 Catastrophic . | . . . . . . . . . . . . Database Lockouts . | . . . . . . . . . . . . Manual 1 | . . . 1 . . . . . . . . Terminals 14 | . . . . . 2 . . . . . 12 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers 2 | . . . . . . . . . . . 2 Garrison Access . | . . . . . . . . . . . . Terminal Hacks 47 | . . . 4 . 2 . . . 32 . 9 Record 21 | . . . 4 . 2 . . . 11 . 4 Part Schematic 13 | . . . . . . . . . 13 . . Robot Schematic 5 | . . . . . . . . . 5 . . Prototype ID Bank 3 | . . . . . . . . . 3 . . Open DSF 2 | . . . . . . . . . . . 2 Unreport Threat 1 | . . . . . . . . . . . 1 Locate Traps 1 | . . . . . . . . . . . 1 Zone Layout 1 | . . . . . . . . . . . 1 Fabricator Hacks . | . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . Scanalyzer 2 | . . . . . . . . . . . 2 Insert Component 1 | . . . . . . . . . . . 1 Analyze 1 | . . . . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 3 | . . . . . 1 . . . . . 2 Full Trace Events . | . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . 5 . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 14 | . . . . . . . . . 13 . 1 Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . . . . . . . . 1 Part Schematics Acquired 1 | . . . . . . . . . . . 1 Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------ Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total Allies 1 | . . . . . . . . . . 1 . Largest Group 1 | . . . . . . . . . . 1 . Highest-Rated Group 96 | . . . . . . . . . . 96 . Highest-Rated Ally 96 | . . . . . . . . . . 96 . Total Orders . | . . . . . . . . . . . . Ally Attacks 15 | . . . . . . . . . . 15 . Total Damage 713 | . . . . . . . . . . 713 . Kills 6 | . . . . . . . . . . 6 . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 ------------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Turns Passed 8933 | 88 330 185 1799 107 1348 585 854 459 210 1006 1962 Spaces Moved 3677 | 52 145 74 750 45 393 243 372 198 94 402 909 Core 276 | 6 . . . . . . . . . . 270 Treads 3031 | 46 145 74 750 45 393 243 372 198 94 402 269 Legs . | . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . Hover 370 | . . . . . . . . . . . 370 Flight . | . . . . . . . . . . . . Fastest Speed 50 | 50 160 240 240 240 160 225 225 225 225 225 100 Average Speed 227 | 147 196 240 240 240 317 227 225 225 225 229 188 Slowest Speed 450 | 160 240 240 240 240 320 232 225 225 225 385 450 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 38 | 4 39 26 94 17 30 7 48 46 75 52 20 Regions Visited 11 Branch Regions 7 Pre-discovered Areas 2 | . . . 1 . . . . . 1 . . Known Exits Taken . | . . . . . . . . . . . . Unknown Exits Taken 11 | 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 5 | . . . . . . . 1 2 . 2 . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 286 | . . . . . 3 . 11 . . 41 231 Melee . | . . . . . . . . . . . . Projectile 11 | . . . . . . . . . . 2 9 AOE 275 | . . . . . 3 . 11 . . 39 222 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 --------- Run | Scr Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Total 3981 | 61 168 76 750 45 456 266 378 205 93 436 1047 Wait 100 | . 6 . . . 31 12 . . . 3 48 Move 3666 | 51 144 73 749 44 392 242 371 197 93 401 909 Hop . | . . . . . . . . . . . . Pick Up 20 | 4 3 . 1 1 3 2 . 2 . 1 3 Fast Attach 26 | 6 2 . . . 2 . 1 . . 3 12 Attach 10 | . . . . . 1 1 . . . 2 6 Detach 1 | . . . . . 1 . . . . . . Swap 4 | . 1 . . . 1 2 . . . . . Drop 10 | . 1 . . . 2 . . 2 . 2 3 Fire 141 | . 11 3 . . 23 5 6 4 . 24 65 Melee . | . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . Crush . | . . . . . . . . . . . . Escape Stasis 2 | . . . . . . 2 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials -7/Factory (discovered 2 exits: [*Low x2]) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 89 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 407 | -10/Materials | Discovered new exit (range 6) 419 | -10/Materials | Entered Mines 488 | -10/Mines | Learned Materials stockpile data 592 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 594 | -10/Mines | Discovered new exit (range 5) 604 | -10/Mines | Entered Exiles 645 | -10/Exiles | Discovered new exit (range 15) 722 | -10/Exiles | Met 8R-AWN 782 | -10/Exiles | Met EX-HEX 962 | -10/Exiles | Met EX-DEC 1011 | -10/Exiles | Visited The Gauntlet 1430 | -10/Exiles | Met EX-BIN 1471 | -10/Exiles | Learned location of Zion (-6) 1639 | -10/Exiles | Discovered new exit (range 12) 2076 | -10/Exiles | Aligned with FarCom system 2078 | -10/Exiles | Given EX-Vault access code 2152 | -10/Exiles | Opened EX-Vault 2176 | -10/Exiles | Found Prototype Device 2233 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2403 | -10/Exiles | Left Exiles lab with Army-in-a-Box 2403 | -10/Exiles | Entered Mines 2406 | -9/Mines | Met a Derelict bent on vengeance 2410 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2460 | -9/Mines | Discovered new exit (range 3) 2510 | -9/Mines | Entered Materials 2510 | -8/Materials | Evolved 4 slots: Utility x4 2515 | -8/Materials | Identified Army-in-a-Box 3812 | -8/Materials | Discovered new exit (range 16) 3858 | -8/Materials | Entered Factory 3858 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 4343 | -7/Factory | Discovered new exit (range 16) 4399 | -7/Factory | Discovered new exit (range 15) 4443 | -7/Factory | Entered Lower Caves 4444 | -7/Lower Caves | Encountered a Warlord checkpoint 5227 | -7/Lower Caves | Discovered new exit (range 12) 5297 | -7/Lower Caves | Entered another Lower Caves area 5726 | -7/Lower Caves | Discovered new exit (range 14) 5756 | -7/Lower Caves | Entered Data Miner 5756 | -7/Data Miner | Discovered new exit (range 6) 5799 | -7/Data Miner | Met Data Miner 5869 | -7/Data Miner | Learned location of Section 7 (-2) 5869 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5912 | -7/Data Miner | Received God Mode back door access code from Data Miner 5966 | -7/Data Miner | Entered Proximity Caves 6227 | -6/Proximity Caves | Escorted by Enhanced Grunt 6393 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 6627 | -6/Proximity Caves | Attracted the attention of an 0b10 base 6895 | -6/Proximity Caves | Lost 3 parts (1p1n1w) 6960 | -6/Proximity Caves | Discovered new exit (range 3) 6972 | -6/Proximity Caves | Entered Factory 6972 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7231 | -6/Factory | Lost 3 parts (1n1u1w) 8120 | -6/Factory | Build established: Hacker-Mutant 8901 | -6/Factory | Core integrity fell below 50% 8919 | -6/Factory | Core integrity fell below 20% 8934 | -6/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- K-01 Serf collects debris. K-01 Serf destroyed. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. Penetrated by Slug. Slug penetrates Y-54 Guardian. K-01 Serf collects debris. U-05 Engineer lays Concrete. Nuclear Reactor explodes. Imp. Cryofiber Web destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. K-01 Serf collects debris. U-05 Engineer lays Concrete. The unstable cave ceiling collapses. U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????# | | ?????????????????????????????????? ??????????? | | ????????????????????????????????# ????????? | | ????????????????????????????? ?# ????? """"""" | | ??????????????????????????? # #???# """"""" | | ????????????????????????? # #???# """"""" | | ??????????????????????? # ###?# """"""" | | ??????????????????????? # ##### | | ??????????????????????? | | ??????????????????????? # ## ######+# | | ??????????????????????? # # #???# # | | ???????????????????????? # ### ##### # | | ???????????????????????? | | ?????????????????????????? | | ??????????????????????????????# # | | ????????????????????????######### | | ????????????????????????# ! # | | ????????????????????????# =="[%! # # | | ????????????????????????# !=*"%[ # ? | | ????????????????????????# ""["% ## ? | | ????????????????????????# "F""% * # ? | | ????????????????????????# """"!=h= # ? | | ????????????????????????###### # %= # ? | | ?????????????????############### % ! ? | | ?????????? k @ gY % ] =? | | ?????????? u "?? | | ?????????? g k # "?? | | ???????????##+############### ? ?? | | ???????????????????????????## # = #######??? | | ?????????????w??????????????# #????????? | | ????????????????????????????## ] #????????? | | ????????????????????????????? #????????? | | ?????????????????????????????# ##????????? | | ?????????????????????????????# #?????????? | | ?????????????????????????????## #?????????? | | ??????????????????????????????# " F" #?????????? | | ??????????????????????????????# """" #?????????? | | ???????????????????????????????####?####?????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 32 Energy Capacity 1700 Matter Stores 400 Matter Capacity 550 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Power Shielding 66 Evasion (%) 40 Recoil Reduction 2 Offensive Hacking 10 Defensive Hacking 12 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Imp. Heavy Laser | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Recoil Nullifier | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Hvy. Plasma Cannon | -7/Data Miner | Free Adv. Cooling System | -7/Data Miner | Free Field Propulsion Drive | -7/Data Miner | Free Railgun | -7/Data Miner | Free Quantum Capacitor | -7/Data Miner | Free Hyp. Gauss Rifle | -6/Factory | Scanalyzed Robot Schematics ------------------ R-10 Processor | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free G-50 Soldier | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BurstAntimatterDetector Manual? 0 Play Time 00:50:57 Cumulative 85.6 hours Start 2022.05.27 @ 13:22:45 End 2022.05.27 @ 14:10:41 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 38 Rogue 12 Adventurer 26 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 40 Gallery% 43 Achievement% 46 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 73c34aca-9295-4154-9fab-8ac47f7357ed