Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.30 @ 20:55:56 Player: alyx Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (40) 200 Value Destroyed (1440) 1440 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6800 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/1150 Matter 118/300 Energy 46/100 System Corruption 5% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (7) ------ Advanced Targeting Computer > --- WEAPON (4) ------- Power Sword > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Fission Core Enhanced Fission Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Improved Coolant Injector Small Storage Unit Trap Scanner Improved Sensor Array Advanced Targeting Computer Improved Medium Armor Plating Drone Bay > --- WEAPON ----------- Phase Gun Phase Gun Cooled Plasma Cannon Mass Driver > --- INVENTORY -------- Deuterium Engine Improved Deuterium Engine Light Angular Momentum Engine Advanced Heat Sink Advanced Dynamic Insulation System Pulse Rifle Mass Driver [Rating: 73] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Fission Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Sensor Array Storage Small Storage Unit Processor Advanced Targeting Computer Protection Weapon Shielding Weapon Pulse Rifle Energy Gun Pulse Rifle Energy Cannon Cooled Plasma Cannon Ballistic Gun Shotgun Ballistic Cannon Assault Cannon Build | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Slots Evolved 12 | . . 2 2 2 2 . 2 2 Power 1 | . . . . 1 . . . . Propulsion 4 | . . 1 1 . 1 . . 1 Utility 5 | . . 1 1 . 1 . 1 1 Weapon 2 | . . . . 1 . . 1 . Parts Attached 55 | 7 1 11 4 7 2 . 10 13 Power 8 | 2 . . . 3 . . 2 1 Engine 6 | 2 . . . 3 . . 1 . Core 2 | . . . . . . . 1 1 Reactor . | . . . . . . . . . Propulsion 11 | 2 . 4 2 1 . . 2 . Treads . | . . . . . . . . . Leg 11 | 2 . 4 2 1 . . 2 . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 19 | 1 1 4 1 1 1 . 4 6 Device 10 | . . 1 . 1 . . 2 6 Storage 2 | 1 . 1 . . . . . . Processor 3 | . . . 1 . 1 . 1 . Hackware . | . . . . . . . . . Protection 4 | . 1 2 . . . . 1 . Artifact . | . . . . . . . . . Weapon 17 | 2 . 3 1 2 1 . 2 6 Energy Gun 8 | 1 . 1 1 1 . . 1 3 Energy Cannon 1 | . . . . . 1 . . . Ballistic Gun 3 | 1 . 2 . . . . . . Ballistic Cannon 4 | . . . . 1 . . 1 2 Launcher . | . . . . . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 . . 2 Parts Lost 34 | . . 2 2 . . 2 3 25 Power 6 | . . 1 . . . . . 5 Propulsion 8 | . . . 1 . . 1 1 5 Utility 10 | . . . . . . 1 1 8 Weapon 10 | . . 1 1 . . . 1 7 Highest Loss Streak 23 | . . 1 1 . . 2 3 23 To Critical Strikes . | . . . . . . . . . Average Backups 7 | 4 7 7 7 7 7 8 6 7 Power 1 | . 1 1 1 . 1 1 1 2 Propulsion 1 | 2 5 3 2 1 . . . . Utility 2 | . . 2 3 3 3 4 2 1 Weapon 1 | . 1 . 1 1 2 3 2 2 Tool/Special . | . . . . . . . . . Unused Backups 10 | . 6 2 . . . 1 . 1 Power 1 | . . 1 . . . . . . Propulsion 7 | . 6 1 . . . . . . Utility 1 | . . . . . . 1 . . Weapon 1 | . . . . . . . . 1 Tool/Special . | . . . . . . . . . Average Slot Usage (%) 93 | . 95 98 99 99 99 94 94 74 Engine 9 | . 14 10 9 15 13 13 9 1 Core 1 | . . . . . . . 1 6 Leg 27 | . 28 33 35 29 33 30 24 14 Device 8 | . . 10 . 3 6 6 13 19 Storage 7 | . 14 11 9 7 6 6 5 4 Processor 4 | . . . 8 3 5 6 10 5 Protection 10 | . 9 11 17 15 13 10 2 4 Energy Gun 10 | . 14 8 13 15 13 13 7 7 Energy Cannon 1 | . . . . . 4 6 5 4 Ballistic Gun 4 | . 14 13 4 . . . . . Ballistic Cannon 3 | . . . . 6 1 . 8 6 Peak Build Rating 73 | 6 7 12 16 27 35 35 58 73 Average Rating 28 | 3 6 10 15 24 34 34 49 60 On Entrance 21 | . 6 7 12 15 27 35 33 58 Avg Prop Armor Cover (%) . | . . . . . . . . . Naked Turns . | . . . . . . . . . Heaviest Build 71 | 13 14 18 18 40 43 43 57 71 Greatest Support 60 | 20 20 30 40 40 50 50 60 60 Greatest Overweight (x) 10 | . . . . . . . 1 10 Average Overweight (x) . | . . . . . . . . 1 Largest Inventory Capacity 8 | 8 8 8 8 8 8 8 8 8 Average Capacity 7 | 6 8 8 8 8 8 8 8 7 Most Carried 8 | 6 8 8 8 8 8 8 8 8 Average Carried 7 | 4 7 7 7 7 7 8 6 7 Final Capacity 8 | 8 8 8 8 8 8 8 8 5 Final Carried 8 | 6 8 8 8 8 8 8 8 . Class Distribution -------------------- 32% | Mutant 22% | Skirmisher 21% | Tank 13% | Scavenger-Mutant 6% | Scavenger-Tank 3% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Tank | -7/Factory Tank | -6/Factory Gunner | -6/DSF Skirmisher | -5/Factory Skirmisher | -4/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Matter Collected 1018 | 197 36 299 91 . . 6 111 278 Remotely . | . . . . . . . . . Salvage Created 1504 | . 36 581 211 . . . 281 395 Parts 87 | . 1 40 19 . . . 10 17 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Combat Hostiles Destroyed 37 | . 1 15 9 . . . 6 6 Guns 28 | . . 15 6 . . . 2 5 Cannons 1 | . . . . . . . . 1 AOE 7 | . 1 . 3 . . . 3 . Classes Destroyed 8 | . 1 4 1 . . . 1 1 Worker 1 | . . . 1 . . . . . Builder 1 | . . . . . . . . 1 Watcher 1 | . . 1 . . . . . . Swarmer 12 | . . 5 7 . . . . . Grunt 15 | . 1 6 . . . . 3 5 Brawler 1 | . . 1 . . . . . . Duelist 2 | . . . . . . . 1 1 Sentry 7 | . . 3 2 . . . 2 . Best Kill Streak 4 | . 1 3 4 . . . 4 3 Combat Bots Only 4 | . 1 3 3 . . . 4 3 Max Kills in Single Turn 3 | . 1 1 3 . . . 3 1 Gunslinging . | . . . . . . . . . Exploded 3 | . 1 . 3 . . . 3 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Hostile Shots Fired 417 | . 1 92 49 . . 2 18 255 Missed 121 | . . 26 17 . . . 4 74 Hits 296 | . 1 66 32 . . 2 14 181 Melee 1 | . . . . . . . 1 . Projectile 295 | . 1 66 32 . . 2 13 181 Critical Strikes 20 | . . 2 . . . . . 18 Part Disruptions 1 | . . . . . . . . 1 Actively Blocked 1 | . . . . . . . . 1 Damage Taken 5576 | . 10 795 371 . . 118 626 3656 Core 1463 | . 10 92 20 . . 60 126 1155 Absorbed by Shields . | . . . . . . . . . Redirected to Shielding 79 | . . 19 19 . . . 41 . Core Remaining (%) 92 | 100 96 77 96 100 . 92 87 . Volleys Fired 115 | . 1 44 19 1 . . 10 40 Largest 4 | . 2 2 2 2 . . 4 4 Hottest 258 | . 60 68 108 100 . . 197 258 Shots Fired 255 | . 2 88 33 2 . . 40 90 Gun 181 | . 2 88 33 1 . . 12 45 Cannon 74 | . . . . 1 . . 28 45 Launcher . | . . . . . . . . . Special . | . . . . . . . . . Kinetic 109 | . 1 50 9 1 . . 18 30 Thermal 91 | . . . 10 1 . . 20 60 Explosive . | . . . . . . . . . Electromagnetic 55 | . 1 38 14 . . . 2 . Robot Hit Streak 12 | . 1 11 9 1 . . 12 9 Robot Miss Streak 6 | . 1 5 5 1 . . 6 4 Penetration Max . | . . . . . . . . . Secondary Targets 2 | . . 1 . . . . . 1 Max Gunslinging Chain 1 | . . 1 . . . . . 1 Shots Hit Robots 171 | . 1 60 22 1 . . 29 58 Core Hits 90 | . 3 28 15 . . . 18 26 Critical Kills 1 | . . . . . . . 1 . Critical Parts Destroyed 1 | . . 1 . . . . . . Critical Strikes 6 | . . 2 2 . . . 1 1 Burn 2 | . . . 2 . . . . . Meltdown 1 | . . . . . . . 1 . Destroy 1 | . . 1 . . . . . . Blast 1 | . . . . . . . . 1 Corrupt 1 | . . 1 . . . . . . Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 4003 | . 86 809 429 21 . . 939 1719 Guns 2201 | . 12 809 334 . . . 200 846 Cannons 1415 | . . . . 21 . . 521 873 Explosions 387 | . 74 . 95 . . . 218 . Melee . | . . . . . . . . . Ramming . | . . . . . . . . . Kinetic 1496 | . . 468 88 21 . . 297 622 Thermal 1896 | . 74 . 196 . . . 529 1097 Explosive 99 | . . . . . . . 99 . Electromagnetic 512 | . 12 341 145 . . . 14 . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . . . 5 Average Corruption 4 | . . . . . . . . 4 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 2 | . . . . . . . . 2 Message Errors 1 | . . . . . . . . 1 Matter Fused 1 | . . . . . . . . 1 Overload Shots . | . . . . . . . . . Overflow Damage 60 | . . . . . . . 52 8 Projectiles 11 | . . . . . . . 3 8 Explosions 49 | . . . . . . . 49 . Melee . | . . . . . . . . . Knockbacks 15 | . . . . . . . . 15 Impact . | . . . . . . . . . Kinetic 13 | . . . . . . . . 13 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 298 | . . . . . . . 298 . Shots 4 | . . . . . . . 4 . Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 324 | . 20 28 243 45 . . 324 191 Average Temperature 75 | . 15 9 81 23 . . 152 69 Received Heat Transfer 1247 | . 6 282 63 . . . 90 806 Effects 2 | . . . . . . . 2 . Interference 1 | . . . . . . . 1 . Matter Decay 1 | . . . . . . . 1 . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 2 | . . . 1 . . . 1 . Heat Transferred 2963 | . 150 . 470 . . . 746 1597 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . 1 . 1 . . . 1 . Alert | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Maximum Alert Level 1 | . . 1 . . . . . . Low Security (%) 98 | 100 100 92 100 100 100 100 100 100 Level 1 1 | . . 7 . . . . . . Level 2 . | . . . . . . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 220 | . 20 220 178 58 . 15 192 88 Initial 88 | . . . 85 58 . . 7 88 Average 43 | . 2 59 132 7 . . 100 24 Influence Increases 1174 | . 22 433 243 . . 15 272 189 Destroy 0b10 Robot/C 740 | . 20 300 180 . . . 120 120 Destroy 0b10 Robot/NC 15 | . . 5 5 . . . . 5 Destroy Leader 172 | . . 82 40 . . . 30 20 Successful Hack 2 | . 2 . . . . . . . Disable Machine 75 | . . . . . . . 60 15 Destroy Structure 80 | . . 1 3 . . . 62 14 Lose Combat Pursuer 90 | . . 45 15 . . 15 . 15 Influence Decreases 1174 | . 22 229 319 128 . . 105 371 Entered New Map 291 | . . . 119 70 . . 8 94 Time Decay 711 | . 22 219 180 58 . . 67 165 Lost Part 162 | . . 10 20 . . . 30 102 Lost Ally 10 | . . . . . . . . 10 Squads Dispatched 3 | . . 1 . 1 . . . 1 Investigation . | . . . . . . . . . Extermination 2 | . . . . 1 . . . 1 Reinforcement 1 | . . 1 . . . . . . Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced . | . . . . . . . . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Distress Signals 4 | . . 3 1 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 58 | . 1 20 14 1 . 1 6 15 Peak Tracking Total 8 | . 1 7 5 2 . 1 4 8 Tactical Retreats 4 | . . 1 1 . . 1 . 1 Traps | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Machines Disabled 5 | . . . . . . . 4 1 Max in Single Turn 2 | . . . . . . . 2 1 Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Machines Accessed 4 | . 1 1 . . 1 . 1 . Terminals 4 | . 1 1 . . 1 . 1 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Total Hacks 10 | . 4 2 . . 2 . 2 . Successful 5 | . 2 1 . . 1 . 1 . Failed 5 | . 2 1 . . 1 . 1 . Catastrophic 1 | . 1 . . . . . . . Database Lockouts . | . . . . . . . . . Manual . | . . . . . . . . . Terminals 10 | . 4 2 . . 2 . 2 . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Terminal Hacks 5 | . 2 1 . . 1 . 1 . Record 2 | . 2 . . . . . . . Open DSF 2 | . . . . . 1 . 1 . Alert Level 1 | . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 3 | . 1 1 . . 1 . . . Full Trace Events . | . . . . . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Active Infowar (turns) 1800 | . . 574 4 246 213 39 186 538 Sensors 1180 | . . . . 246 213 39 168 514 Terrain 105 | . . . . . . . . 105 Structural 578 | . . 574 4 . . . . . Traps 720 | . . . . . . . 185 535 Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 2 | . . . . . . . . 2 Drone Recoveries 1 | . . . . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 -6 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Turns Passed 2792 | 60 200 575 365 544 213 39 186 610 Spaces Moved 1481 | 42 154 230 200 364 161 32 81 217 Core 19 | 11 . . . . . . . 8 Treads . | . . . . . . . . . Legs 1462 | 31 154 230 200 364 161 32 81 209 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 120 120 50 Average Speed 131 | 101 120 120 120 120 120 120 153 191 Slowest Speed 550 | 120 120 120 120 120 120 120 190 550 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 16 | 4 27 24 25 12 4 41 2 6 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 1 | . . . . . 1 . . . Unknown Exits Taken 6 | 1 1 1 1 1 . . 1 . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 53 | . . . 3 . . . 43 7 Melee . | . . . . . . . . . Projectile 11 | . . . . . . . 4 7 AOE 42 | . . . 3 . . . 39 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Fac DSF Fac Fac Total 2110 | 57 170 447 292 470 180 33 120 341 Wait 366 | . . 141 63 91 15 . 5 51 Move 1473 | 41 153 229 199 363 160 31 80 217 Hop . | . . . . . . . . . Pick Up 56 | 9 9 10 4 5 2 1 10 6 Fast Attach 7 | 3 . 1 . . . . 1 2 Attach 42 | 3 1 7 4 4 2 . 8 13 Detach 6 | . . 2 1 1 . . 1 1 Swap 16 | 1 . 4 1 3 1 . 2 4 Drop 29 | . 6 9 1 2 . 1 3 7 Fire 115 | . 1 44 19 1 . . 10 40 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory -6/DSF -5/Factory -4/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 14) 61 | -11/Scrapyard | Entered Materials 222 | -10/Materials | Discovered new exit (range 16) 261 | -10/Materials | Entered another Materials area 261 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 304 | -9/Materials | Build established: Mutant 814 | -9/Materials | Discovered new exit (range 16) 836 | -9/Materials | Entered another Materials area 836 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1122 | -8/Materials | Build established: Scavenger-Mutant 1182 | -8/Materials | Discovered new exit (range 16) 1201 | -8/Materials | Entered Factory 1201 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 1691 | -7/Factory | Build established: Tank 1732 | -7/Factory | Discovered new exit (range 11) 1745 | -7/Factory | Entered another Factory area 1745 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1957 | -6/Factory | Identified exit to DSF 1958 | -6/Factory | Entered DSF 1977 | -6/DSF | Discovered new exit (range 15) 1989 | -6/DSF | Additional patrols routed to DSF 1997 | -6/DSF | Entered Factory 1997 | -5/Factory | Evolved 2 slots: Utility x1, Weapon x1 2098 | -5/Factory | Lost 3 parts (1n1u1w) 2140 | -5/Factory | Discovered new exit (range 4) 2183 | -5/Factory | Entered another Factory area 2183 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2560 | -4/Factory | Build established: Skirmisher 2776 | -4/Factory | Core integrity fell below 50% 2788 | -4/Factory | Core integrity fell below 20% 2793 | -4/Factory | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- 02763_ P-70 Sage resets A-15 Conveyor, system corruption cleaned. 02766_ G-73 Enforcer knocked back. 02770_ Critical hit (Burn: +37). 02773_ Mass Driver destroyed. 02775_ Imp. Deuterium Engine destroyed. 02779_ System corrupted: Matter fused (-10). 02781_ Adv. Heat Sink destroyed. 02782_ A-15 Conveyor destroyed. 02784_ Slug penetrates Wall. 02784_ Enh. Fission Core destroyed. 02785_ Acquired Plasma Rifle. 02787_ Adv. Dynamic Insulation System destroyed. 02788_ Critical hit (Burn: +37). 02790_ Plasma Rifle destroyed. 02790_ Penetrated by Slug. 02791_ Imp. Coolant Injector destroyed. 02792_ Acquired Power Sword. [Achievement: Hydra] 02793_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????????? ?????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????? ?? ????+??????? ????????????? | | ??????????????????????? ?????????????????????? | | ??????????????????????# #????????????????????? | | ??????????????????????+ + ???????????????????? | | ??????????????"?????"?# #?????? ?????????????? | | ??????????????????????# #?????? ??????#??????? | | ??????????????????????#g g #????? ?????????????? | | ??????????????????????# g #???"? ???#???#??????? | | ???????????#??????????# #?#??????????????????? | | ?????? ????#????#???#?# #????????????????????? | | ??????????????????????# # ????? ?? ? ????#???? | | ?????? ??#??????#?????# # ??? ?? ????????????? | | ??????????? ????? ???# #?????????????#??????? | | ?????????????????""" ?# #????????????????????? | | ???? ???#????????""" ?# #???? ? ??? ?????????? | | ??????????????????"" # =[#????????????????????? | | ??????? ???????????" # =!#????? ??????????????? | | ?????????#????? "???? + @%=+??????? ???????#????? | | ??????#???????????"???# ==!%#???????? ???????????? | | ??????????????????????#g%=!!#????????? ???????#??? | | ??????????????????????# !! !#?? ? ????????????#??? | | ??????????????????????# %==*#????????? ???#???##?? | | ?????#?????? ?????????#!==*!###############??????? | | ??????????????????????#==%= # ! #???????? | | ??????????????????????# != # #???????? | | ????????????????? ????# # * #???????? | | ????????????????? ? ??# # #???????? | | ????????????#?????????# # ##??????? | | ?????"??????????????? # p # #???????# | | ??????????#???"???????# h # #???????# | | ???????"????????"?"???# % h# / #???????? | | ????????????#???? ?"??# + ##??#???? | | ????????????????????? # t# #???#???? | | ?????? ???????????????# # #???????? | | ???????????????????? # #???????? | | ?????? ??? ?????? ###+###/######???????? | | ???? ??????????? ############## | | ?????????? ???? | | ???????????? ? ################# | | ??????????????? #####??????#?????????# | | ??????????????? ????????#?##?????????# | | ?????????? ????? #######???????????#?#???????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Coolant Potential 80 Energy Generation 34 Energy Capacity 465 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Range 24 Terrain Scan Density 210 EM Shielding 4 Armor Coverage 225 Core Shielding 20 Weapon Shielding 33 Evasion (%) 55 Targeting Accuracy 8 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots Hydra Window Shopping Challenges ------------ None Game ------ Seed ScrapoidMakeshiftNanosword Manual? 0 Play Time 00:44:05 Cumulative 6.0 hours Start 2026.10.30 @ 20:09:35 End 2026.10.30 @ 20:55:56 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 9 Rogue 9 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 0 Gallery% 11 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 28/SmallcapsGlow Map View 50x43 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f7dd501a-b97f-4566-8b81-5e908540aa17