Cogmind - Beta 16 @@@ ROGUE MODE // 2025.12.26 @ 21:38:39 Player: Kathisto Result: Self-destructed Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (158) 790 Value Destroyed (4490) 4490 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (180) 180 TOTAL SCORE: 10780 Bonus ------- High Alert Combat Kills 180 Cogmind --------- Core Integrity 1273/1300 Matter 67/300 Energy 166/170 System Corruption 4% Temperature Cool (10) Movement Flying (25) Location -3/Research Parts ------- > --- POWER (2) -------- Light Neutrino Core > --- PROPULSION (6) --- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Impulse Thruster Field Propulsion Array > --- UTILITY (9) ------ Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Transport Network Coupler Advanced Salvage Targeting Computer Core Analyzer Improved Transmission Jammer Experimental Propulsion Shielding > --- WEAPON (4) ------- Improved Heavy Machine Gun KE Penetrator Improved KE Penetrator > --- INVENTORY (10) --- Light Particle Reactor Improved Heavy Treads Improved Heavy Treads Field Propulsion Array Advanced Reaction Control System Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Neutrino Core Particle Reactor > --- PROPULSION ------- Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Cooled Cesium-ion Thruster Impulse Thruster Field Propulsion Array > --- UTILITY ---------- Medium Storage Unit Enhanced Optical Array Advanced Sensor Array Advanced Signal Interpreter Transport Network Coupler Core Analyzer Improved Transmission Jammer Experimental Propulsion Shielding > --- WEAPON ----------- Enhanced Autogun Improved Heavy Machine Gun KE Penetrator Improved KE Penetrator > --- INVENTORY -------- Light Particle Reactor Improved Heavy Treads Improved Heavy Treads Field Propulsion Array Advanced Salvage Targeting Computer Advanced Reaction Control System Mini Grenade Launcher [Rating: 116] Favorites ----------- Power Micro Nuclear Core Engine Light Deuterium Engine Power Core Micro Nuclear Core Reactor Particle Reactor Propulsion Light Treads Treads Light Treads Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Sensor Array Storage Large Storage Unit Processor Advanced Visual Processing Unit Hackware Advanced System Shield Protection Hardened Medium Armor Plating Weapon Minigun Energy Gun Improved Medium Laser Ballistic Gun Minigun Launcher Mini Grenade Launcher Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 1 | . . . . . . . . 1 Propulsion 4 | . . 1 . 1 1 . 1 . Utility 7 | . . . 2 . 1 2 1 1 Weapon 2 | . . 1 . 1 . . . . Parts Attached 89 | 7 1 7 31 12 1 20 6 4 Power 12 | 1 . 1 3 2 . 4 . 1 Engine 5 | 1 . 1 2 . . 1 . . Core 6 | . . . 1 2 . 3 . . Reactor 1 | . . . . . . . . 1 Propulsion 29 | 2 . 3 13 3 . 5 3 . Treads 17 | 2 . 3 12 . . . . . Leg . | . . . . . . . . . Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight 12 | . . . 1 3 . 5 3 . Utility 29 | 2 1 . 8 4 . 9 2 3 Device 11 | 1 . . 2 1 . 4 1 2 Storage 3 | 1 1 . . 1 . . . . Processor 9 | . . . 3 2 . 2 1 1 Hackware 1 | . . . . . . 1 . . Protection 5 | . . . 3 . . 2 . . Artifact . | . . . . . . . . . Weapon 19 | 2 . 3 7 3 1 2 1 . Energy Gun 1 | . . 1 . . . . . . Energy Cannon . | . . . . . . . . . Ballistic Gun 17 | 2 . 2 7 3 1 1 1 . Ballistic Cannon . | . . . . . . . . . Launcher 1 | . . . . . . 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 11 | . . 1 2 2 1 4 1 . Parts Lost 13 | . . 1 11 . . . . 1 Power 2 | . . 1 1 . . . . . Propulsion 1 | . . . 1 . . . . . Utility 4 | . . . 4 . . . . . Weapon 6 | . . . 5 . . . . 1 Highest Loss Streak 4 | . . 1 4 . . . . 1 To Critical Strikes 1 | . . . 1 . . . . . Average Backups 10 | 2 6 11 14 5 4 4 4 6 Power . | . 1 1 1 . . . . . Propulsion 3 | . 1 1 5 . . . 2 3 Utility 3 | . 2 5 3 2 2 2 1 1 Weapon 3 | . 1 3 4 2 2 1 1 1 Tool/Special . | . . . . . . . . . Unused Backups 31 | . . 4 15 3 2 2 . 5 Power 2 | . . . 1 . . . . 1 Propulsion 8 | . . 2 1 1 . . . 4 Utility 9 | . . 2 2 1 2 2 . . Weapon 12 | . . . 11 1 . . . . Tool/Special . | . . . . . . . . . Average Slot Usage (%) 94 | . 100 99 93 98 93 94 93 84 Engine 3 | . 14 11 3 . . 2 . . Core 3 | . . . 3 6 6 2 5 4 Treads 18 | . 28 33 27 . . . . . Flight 8 | . . . . 29 26 26 25 23 Device 6 | . 14 11 4 5 6 8 10 9 Storage 6 | . 14 11 9 . . . 4 4 Processor 13 | . . . 10 24 26 24 21 20 Protection 4 | . . . 7 . . 2 5 4 Energy Gun 2 | . . 9 2 . . . . . Ballistic Gun 24 | . 28 23 24 29 26 22 20 16 Peak Build Rating 116 | 7 7 14 31 46 51 83 108 116 Average Rating 36 | 6 7 11 26 44 48 67 95 108 On Entrance 37 | . 7 7 14 27 45 48 83 108 Avg Prop Armor Cover (%) 6 | . . . 8 . . . 1 . Naked Turns . | . . . . . . . . . Heaviest Build 59 | 12 27 34 59 20 20 27 39 40 Greatest Support 60 | 40 40 60 60 20 20 37 49 49 Greatest Overweight (x) 2 | 2 . . 2 . . . 1 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 5 5 10 10 Average Capacity 12 | 7 14 15 15 5 5 5 9 10 Most Carried 15 | 4 8 15 15 15 5 5 10 10 Average Carried 10 | 2 6 11 14 5 4 4 5 9 Final Capacity 15 | 8 15 15 15 5 5 5 10 10 Final Carried 15 | 4 8 15 15 5 5 5 10 9 Class Distribution -------------------- 26% | Scavenger-Gunner 23% | Scout 13% | Gunner 12% | Scavenger-Tank 7% | Mutant 7% | Tank 7% | Sprinter Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Sprinter | -7/Factory Scout | -6/Factory Scout | -5/Factory Scout | -4/Factory Scout | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 5119 | 284 36 475 2060 735 122 1099 199 109 Remotely . | . . . . . . . . . Salvage Created 6571 | 114 112 807 2715 667 155 1448 295 258 Parts 368 | 13 6 53 171 31 2 59 12 21 Haulers Intercepted 21 | . . 5 6 2 . 7 1 . Recyclers Shooed 8 | . . 1 3 2 . . 1 1 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Parts Restored . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 90 | . 3 17 42 4 . 14 6 4 Guns 77 | . 3 17 41 4 . 7 1 4 AOE 13 | . . . 1 . . 7 5 . Classes Destroyed 18 | 2 1 5 8 1 . . . 1 Worker 13 | . . 1 9 1 . 2 . . Builder 3 | . . . 2 . . 1 . . Tunneler 4 | 3 . . . . . 1 . . Hauler 21 | . . 5 6 2 . 7 1 . Recycler 9 | 1 . . 3 4 1 . . . Mechanic 1 | . . . 1 . . . . . Operator 5 | . . . 2 . . 3 . . Watcher 12 | . . . 5 3 1 1 1 1 Swarmer 24 | . . 7 12 . . . 5 . Cutter 2 | . . . . . . . . 2 Grunt 35 | . 3 7 11 1 . 12 1 . Brawler 1 | . . . 1 . . . . . Duelist 1 | . . 1 . . . . . . Sentry 15 | . . 2 9 1 . 2 . 1 Specialist 6 | . . . 6 . . . . . Hunter 3 | . . . 2 1 . . . . Programmer 2 | . . . . 1 . . . 1 Heavy 1 | . . . 1 . . . . . Best Kill Streak 11 | 3 2 4 10 4 2 11 5 2 Combat Bots Only 8 | . 2 4 4 1 . 8 5 2 Max Kills in Single Turn 10 | 1 1 1 2 1 1 10 3 1 Gunslinging . | . . . . . . . . . Exploded 7 | . . . 1 . . 7 3 . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Hostile Shots Fired 348 | . 10 51 188 9 3 38 30 19 Missed 106 | . 2 13 42 4 2 19 18 6 Hits 242 | . 8 38 146 5 1 19 12 13 Melee 2 | . . . . . . . . 2 Projectile 240 | . 8 38 146 5 1 19 12 11 AOE 2 | . . . . . . . . 2 Critical Strikes 8 | . . . 6 . . 1 . 1 Part Disruptions 1 | . . . . . . . . 1 Damage Taken 3777 | . 92 384 2234 86 18 377 190 396 Core 384 | . 10 45 156 . 18 86 42 27 Absorbed by Shields 332 | . . . 332 . . . . . Redirected to Shielding 107 | . . . . . . 11 14 82 Core Remaining (%) 92 | 100 96 88 71 100 97 91 96 . Volleys Fired 349 | 9 9 49 146 38 6 54 12 26 Largest 4 | 2 2 3 3 4 4 4 4 4 Hottest 106 | 40 40 96 99 103 103 103 98 106 Shots Fired 1081 | 18 18 144 438 140 24 202 36 61 Gun 1075 | 18 18 144 438 140 24 199 33 61 Cannon . | . . . . . . . . . Launcher 6 | . . . . . . 3 3 . Special . | . . . . . . . . . Kinetic 1005 | 18 18 102 410 140 24 199 33 61 Thermal 70 | . . 42 28 . . . . . Explosive 6 | . . . . . . 3 3 . Electromagnetic . | . . . . . . . . . Robot Hit Streak 23 | 6 7 14 22 4 8 23 3 3 Robot Miss Streak 8 | 4 3 8 4 5 2 6 5 4 Penetration Max 1 | . . . 1 . . . . . Secondary Targets 6 | . . . 5 . . . . 1 Max Gunslinging Chain 1 | . . . 1 . . . . 1 Shots Hit Robots 612 | 10 11 85 282 65 13 121 12 13 Core Hits 279 | 5 5 37 115 23 7 60 13 14 Critical Kills 7 | . 1 1 2 1 . . 1 1 Critical Parts Destroyed 5 | . . 1 1 2 . . 1 . Critical Strikes 17 | . 1 4 6 3 . . 2 1 Burn 5 | . . 2 3 . . . . . Destroy 12 | . 1 2 3 3 . . 2 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 13167 | 116 122 1207 5147 1165 255 4047 492 616 Guns 10609 | 107 112 1204 4692 1165 255 2206 252 616 Cannons . | . . . . . . . . . Explosions 2397 | . . . 316 . . 1841 240 . Melee . | . . . . . . . . . Ramming 161 | 9 10 3 139 . . . . . Kinetic 9890 | 107 112 790 4387 1165 255 2206 252 616 Thermal 2673 | . . 414 519 . . 1740 . . Explosive 443 | . . . 102 . . 101 240 . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 4 | . . 1 . . . 3 . 4 Average Corruption 3 | . . 1 . . . 3 . 3 Corruption Purged . | . . . . . . . . . Corruption Blocked . | . . . . . . . . . Effects 10 | . . . . . . 7 . 3 Message Errors 5 | . . . . . . 3 . 2 Matter Fused 1 | . . . . . . 1 . . Heat Flow Errors 2 | . . . . . . 1 . 1 Energy Discharges 2 | . . . . . . 2 . . Overload Shots . | . . . . . . . . . Overflow Damage 357 | . . . 148 . . 209 . . Projectiles . | . . . . . . . . . Explosions 356 | . . . 147 . . 209 . . Melee 1 | . . . 1 . . . . . Knockbacks 2 | . 1 . 1 . . . . . Impact 2 | . 1 . 1 . . . . . Kinetic . | . . . . . . . . . Secondary . | . . . . . . . . . Self-Inflicted Damage 150 | . . . 150 . . . . . Shots 2 | . . . 2 . . . . . Rammed 27 | 8 4 2 13 . . . . . Targets Rammed 28 | 8 4 2 14 . . . . . Kicked . | . . . . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 360 | . 12 112 360 282 176 247 73 141 Average Temperature 76 | . 7 43 80 103 77 78 32 47 Received Heat Transfer 646 | . 48 123 421 . . 54 . . Effects 9 | . . . 4 1 . 4 . . Energy Bleed 5 | . . . 3 1 . 1 . . Interference 3 | . . . . . . 3 . . Matter Decay 1 | . . . 1 . . . . . Siege Activations . | . . . . . . . . . Martial Activations . | . . . . . . . . . Shielding Activations . | . . . . . . . . . Robots Disrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Robots Corrupted 1 | . . . 1 . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions 1 | . . . 1 . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 1 | . . . 1 . . . . . Heat Transferred 3174 | . . 1036 1038 . . 1100 . . Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Maximum Alert Level 3 | . . . 2 1 . 3 2 2 Low Security (%) 57 | 100 100 100 39 85 100 68 . . Level 1 27 | . . . 44 14 . . 45 59 Level 2 12 | . . . 15 . . 6 54 40 Level 3 2 | . . . . . . 24 . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Peak Influence 840 | 15 60 198 516 222 94 840 694 453 Initial 368 | . . 16 67 222 94 24 368 361 Average 209 | 1 12 113 224 176 42 296 516 389 Influence Increases 4295 | 20 80 489 1495 201 118 1190 491 211 Destroy 0b10 Robot/C 1800 | . 60 340 840 80 . 280 120 80 Destroy 0b10 Robot/NC 340 | 20 . 30 140 50 10 75 10 5 Destroy Leader 496 | . 20 70 242 40 2 76 14 32 Successful Hack 104 | . . 2 43 . 16 29 14 . Disable Machine 375 | . . . 90 15 . 240 30 . Destroy Structure 265 | . . 2 50 1 . 160 48 4 Partial Spotted 180 | . . . . 15 15 30 60 60 Lose Combat Pursuer 735 | . . 45 90 . 75 300 195 30 Influence Decreases 3853 | 20 40 369 1165 498 261 486 556 458 Entered New Map 1224 | . . 24 93 268 99 26 386 328 Time Decay 2059 | 20 40 335 672 230 162 310 170 120 Lost Part 120 | . . 10 100 . . . . 10 Purge Threat 450 | . . . 300 . . 150 . . Squads Dispatched 26 | . 2 1 8 3 . 7 2 3 Investigation 2 | . . 1 1 . . . . . Extermination 6 | . . . . 2 . 2 1 1 Reinforcement 14 | . 2 . 6 . . 4 1 1 Assault 1 | . . . 1 . . . . . Garrison 3 | . . . . 1 . 1 . 1 Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded 1 | . . . 1 . . . . . Haulers Reinforced 1 | . . . . . . 1 . . Active Scanning Responses . | . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 13 | . . 2 5 . . 2 2 2 Communications Jammed 8 | . . . . . . 4 4 . Distress Signals 4 | . . . . . . . 4 . Times Spotted 195 | . 5 24 64 8 9 39 30 16 Peak Tracking Total 13 | . 2 4 7 1 7 13 10 7 Tactical Retreats 25 | . . 2 6 . 2 7 6 2 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 4 | . . 2 1 . . 1 . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 25 | . . . 6 1 . 16 2 . Max in Single Turn 15 | . . . 4 1 . 15 1 . Garrison Access 3 | . . . . . 1 1 1 . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 39 | . . 5 14 3 6 6 4 1 Terminals 28 | . . 4 12 1 3 5 3 . Fabricators 1 | . . . . 1 . . . . Repair Stations . | . . . . . . . . . Recycling Units 1 | . . . . . 1 . . . Scanalyzers 3 | . . 1 1 . 1 . . . Garrison Access 6 | . . . 1 1 1 1 1 1 Total Hacks 86 | . . 17 33 5 12 13 5 1 Successful 38 | . . 9 17 1 4 5 2 . Failed 47 | . . 8 15 4 8 8 3 1 Catastrophic 16 | . . 3 4 2 1 2 3 1 Database Lockouts 1 | . . . 1 . . . . . Manual 42 | . . 6 25 1 . 7 3 . Terminals 57 | . . 8 27 1 5 12 4 . Fabricators 3 | . . . . 3 . . . . Repair Stations . | . . . . . . . . . Recycling Units 2 | . . . . . 2 . . . Scanalyzers 16 | . . 9 4 . 3 . . . Garrison Access 8 | . . . 2 1 2 1 1 1 Terminal Hacks 11 | . . 1 6 . 1 3 . . Record 1 | . . . . . . 1 . . Level Access Points 1 | . . . . . . 1 . . Branch Access Points 2 | . . . 2 . . . . . Unreport Threat 3 | . . . 2 . . 1 . . Hauler Manifests 3 | . . 1 2 . . . . . Registered Components 1 | . . . . . 1 . . . Fabricator Hacks 1 | . . . . 1 . . . . Network Status 1 | . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer 12 | . . 7 3 . 2 . . . Retrieve Study 12 | . . 7 3 . 2 . . . Garrison Access Hacks 3 | . . . . . 1 1 1 . Seal Access 3 | . . . . . 1 1 1 . Unauthorized Hacks 11 | . . 1 8 . . 1 1 . Terminals 11 | . . 1 8 . . 1 1 . Botnet 5 | . . 1 2 . . 1 1 . Skim 6 | . . . 6 . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . 1 . . 1 . . Used 1 | . . . 1 . . . . . Hacking Detections 31 | . . 5 9 3 5 5 3 1 Full Trace Events 2 | . . 1 1 . . . . . Feedback Events 1 | . . 1 . . . . . . Corruption 1 | . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Part Studies Acquired 11 | . . 7 2 . 2 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Active Infowar (turns) 5754 | 123 299 883 2278 492 367 698 358 256 Optics 4270 | . . . 2099 492 367 698 358 256 Sensors 2038 | . . . . 359 367 698 358 256 Seismic 1484 | 123 299 883 179 . . . . . T.N.C. 2124 | . . . . 470 367 673 358 256 Jamming 114 | . . . . . . 71 43 . Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 6863 | 202 299 883 3308 492 367 698 358 256 Spaces Moved 7469 | 97 164 400 1616 1254 975 1519 907 537 Core 11 | 11 . . . . . . . . Treads 2266 | 86 164 400 1616 . . . . . Legs . | . . . . . . . . . Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight 5192 | . . . . 1254 975 1519 907 537 Fastest Speed 14 | 50 160 160 160 26 26 14 14 15 Average Speed 67 | 155 160 160 165 26 26 23 26 24 Slowest Speed 240 | 160 160 160 240 26 26 26 107 25 Overloaded Moves 75 | . . . . . . 38 21 16 Propulsion Burnouts . | . . . . . . . . . Robots Hopped 69 | . . . . 7 15 14 19 14 Potential Cave-ins . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 4 35 37 98 22 17 41 29 10 Regions Visited 8 Branch Regions . Pre-discovered Areas 1 | . . . 1 . . . . . Known Exits Taken 4 | . . . . 1 1 1 1 . Unknown Exits Taken 4 | 1 1 1 1 . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug 16 | . . . . . . 11 5 . Terrain Destroyed 148 | . . . 44 . . 77 20 7 Melee . | . . . . . . . . . Projectile 8 | . . . . . . . 1 7 AOE 140 | . . . 44 . . 77 19 . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Yrd Mat Mat Mat Fac Fac Fac Fac Res Total 8606 | 124 182 537 1985 1361 1064 1763 984 606 Wait 580 | . . 59 120 40 88 162 63 48 Move 7328 | 96 163 399 1615 1239 946 1490 870 510 Hop 64 | . . . . 7 13 14 17 13 Pick Up 66 | 4 4 13 24 6 4 4 6 1 Fast Attach 25 | 7 . 2 6 . 1 5 2 2 Attach 27 | . . 2 9 9 1 3 2 1 Detach 3 | . . . 1 . . 1 . 1 Swap 58 | . 1 4 19 8 1 18 6 1 Drop 78 | . 1 7 31 14 4 12 6 3 Fire 349 | 9 9 49 146 38 6 54 12 26 Melee . | . . . . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 28 | 8 4 2 14 . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 3 exits: *Mat / [*Min] / [*Sto]) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory -5/Factory (discovered 4 exits: *Fac x4) -4/Factory (discovered 3 exits: *Res / *Ext x2) -3/Research (discovered 1 exit: *Tes) History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 203 | -11/Scrapyard | Entered Materials 204 | -10/Materials | Met a group of wandering Federalists 300 | -10/Materials | Build established: Mutant 448 | -10/Materials | Discovered new exit (range 10) 502 | -10/Materials | Entered another Materials area 502 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 947 | -9/Materials | Build established: Gunner 1004 | -9/Materials | Discovered new exit (range 15) 1257 | -9/Materials | Discovered new exit (range 10) 1360 | -9/Materials | Discovered new exit (range 15) 1385 | -9/Materials | Entered another Materials area 1385 | -8/Materials | Evolved 2 slots: Utility x2 1817 | -8/Materials | Discovered new exit (range 16) 1885 | -8/Materials | Build established: Tank 2374 | -8/Materials | Build established: Scavenger-Tank 2555 | -8/Materials | Lost 4 parts (1n1u2w) 3072 | -8/Materials | Build established: Scavenger-Gunner 3133 | -8/Materials | Discovered new exit (range 19) 3251 | -8/Materials | Learned Factory security intel 3307 | -8/Materials | Learned location of 1 exit from Recycling 3352 | -8/Materials | Learned 2 Storage zone layouts 3386 | -8/Materials | Learned Factory fabricator intel 3427 | -8/Materials | Learned 2 Storage zone layouts 3534 | -8/Materials | Learned location of 2 exits from Lower Caves 3718 | -8/Materials | Discovered new exit (range 19) 3841 | -8/Materials | Central database locked down 4585 | -8/Materials | First assault squad dispatched 4693 | -8/Materials | Entered Factory 4693 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 4695 | -7/Factory | Loaded intel: 6 fabricator locations 4860 | -7/Factory | Garrison activated, responded to threat 4868 | -7/Factory | Discovered new exit (range 14) 4929 | -7/Factory | Discovered new exit (range 16) 4994 | -7/Factory | Build established: Sprinter 5078 | -7/Factory | Identified exit to Lower Caves 5159 | -7/Factory | Discovered new exit (range 19) 5164 | -7/Factory | Identified exit to Factory 5185 | -7/Factory | Entered another Factory area 5185 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5232 | -6/Factory | Discovered new exit (range 19) 5237 | -6/Factory | Identified exit to Factory 5474 | -6/Factory | Build established: Scout 5552 | -6/Factory | Entered another Factory area 5552 | -5/Factory | Evolved 2 slots: Utility x2 5987 | -5/Factory | Garrison activated, responded to threat 6064 | -5/Factory | Destroyed 8 combat bots 6087 | -5/Factory | Identified exit to Factory 6250 | -5/Factory | Entered another Factory area 6250 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6251 | -4/Factory | Identified exit to Extension 6489 | -4/Factory | Discovered exit to Extension (range 15) 6606 | -4/Factory | Discovered new exit (range 7) 6607 | -4/Factory | Identified exit to Research 6608 | -4/Factory | Entered Research 6608 | -3/Research | Evolved 2 slots: Power x1, Utility x1 6678 | -3/Research | Discovered new exit (range 12) 6681 | -3/Research | Identified exit to Testing 6828 | -3/Research | Garrison activated, responded to threat 6864 | -3/Research | Self-destructed Last Messages --------------- 06754_ U-05 Engineer lays Concrete. 06821_ Slug penetrates P-80 Master. 06823_ VZ6V&Z/ JVVDSNCNKR% M#WU1K2H 06824_ P-80 Master destroyed. 06824_ Switching to secondary target: P-80 Master. 06824_ Slug penetrates Wall. 06824_ Slug penetrates P-80 Master. 06826_ P-80 Master resets R-10 Processor, system corruption cleaned. 06828_ Slug penetrates R-10 Processor. 06828_ R-10 Processor calls for garrison support. 06828_ ALERT: Activating Garrison Access R001. 06829_ Y-72 Warden emerges from the garrison. 06835_ W-44 Eye sends out distress signal. 06846_ JLRV0LF%>AAJZZQM#,00U5OX0UVZE 06847_ W-44 Eye destroyed. 06847_ Slug penetrates Door. 06860_ W-44 Eye sends out distress signal. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????????????????????????? ????????????????? | | ???????????????????????????????? ????????????????? | | ??????????????????? ????????? # ????????????????? | | ??????????????????# ????????? # #???????????????? | | ??????????????????# """""""p # #???????????????? | | ??????????????????# """"""" # #???????????????? | | ??????????????????# """"""" /w ???????????????? | | ??????????????????# # #???????????????? | | ??????????????????# # #???????????????? | | ??????????????????# """"""" # #???????????????? | | ??????????????????# """""""k # #???????????????? | | ??????????????????? """"""" !# #???????????????? | | ????????????????????? ?# #???????????????? | | ??????????????????????? k???# #???????????????? | | ??? ######+############@###### ##??????????????? | | ??? +??????????????? | | ?? R #??????????????? | | ?? u #??????????????? | | ?? t u +??????????????? | | ??????######+#############/### #??????????????? | | ???????????????????????? # #??????????????? | | ??????????????????????? # ########???????? | | ?????????????????????? # #???????? | | ???????????????????? # #???????? | | ??????????????????? ! # #???????? | | ?????????????????? ! ? # ######### | | ?????????????????#################### # | | ???????????????????????????# # # | | ???????????????????????????# # # | | ???????????????????????????# ! # # | | ???????????????????????????# # # | | ???????????????????????????#""" # # """"" | | ???????????????????????????#""" + + """"" | | ???????????????????????????#""" # # """"" | | ???????????????????????????# !=# ######### | | ???????????????????????????# # # | | ???????????????????????????########## # | | ????????????????????????????????????# # " | | ????????????????????????????????????# # """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Energy Generation 19 Energy Capacity 300 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 600 Propulsion Shielding 90 Evasion (%) 73 Targeting Accuracy 8 Core Analysis 6 Recoil Reduction 3 Kinecelleration 30 Salvage Targeting 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Autogun | -9/Materials | Hacked Lgt. Assault Rifle | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Wheel | -9/Materials | Hacked Med. Laser | -9/Materials | Hacked Lgt. Ion Engine | -9/Materials | Hacked Minigun | -8/Materials | Hacked VTOL Module | -8/Materials | Hacked Mni. Grenade Launcher | -6/Factory | Hacked Mic. Nuclear Core | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StormArchitectPick Manual? 0 Play Time 01:11:37 Cumulative 278.6 hours Start 2025.12.26 @ 18:16:05 End 2025.12.26 @ 21:38:39 Sessions 8 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 160 Rogue 160 Adventurer 0 Explorer 0 Win Type - Total 35 Types 17/1/11/1/0/1/2/1/0/1 Lore% 85 Gallery% 73 Achievement% 61 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Tamsyn Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f6a5b9b9-351c-4a97-a042-c93ea7bf067f