Cogmind - Beta 16 @@@ ROGUE MODE // 2025.10.31 @ 02:13:51 Player: Scringis Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (52) 260 Value Destroyed (1450) 1450 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 3270 Bonus ------- None Cogmind --------- Core Integrity 254/400 Matter 283/300 Energy 250/250 System Corruption 7% Temperature Cool (0) Movement Treading (160) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Ion Engine > --- PROPULSION (2) --- Light Treads Improved Treads > --- UTILITY (2) ------ Large Storage Unit Improved Targeting Computer > --- WEAPON (4) ------- Advanced Beam Cannon Heavy Assault Rifle Light Cannon > --- INVENTORY (15) --- Ion Engine Light Ion Engine Light Treads Large Storage Unit Hardened Light Armor Plating Shock Rifle Shock Rifle Shock Rifle Advanced Beam Cannon Autogun Rocket Launcher Mini Grenade Launcher Mining Laser Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Light Treads Improved Treads > --- UTILITY ---------- Large Storage Unit Improved Targeting Computer > --- WEAPON ----------- Shock Rifle Advanced Beam Cannon Heavy Assault Rifle Light Cannon > --- INVENTORY -------- Ion Engine Light Ion Engine Light Treads Large Storage Unit Hardened Light Armor Plating Shock Rifle Shock Rifle Shock Rifle Advanced Beam Cannon Autogun Mini Grenade Launcher Mining Laser [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Flight Unit Improved Flight Unit Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Weapon Assault Rifle Energy Gun Shock Rifle Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility . | . . . . . . Weapon 2 | . . 2 . . . Parts Attached 23 | 5 2 14 2 . . Power 2 | 1 . 1 . . . Engine 2 | 1 . 1 . . . Core . | . . . . . . Reactor . | . . . . . . Propulsion 7 | 2 . 4 1 . . Treads 6 | 2 . 3 1 . . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 1 | . . 1 . . . Utility 4 | 1 1 1 1 . . Device 1 | . . 1 . . . Storage 2 | 1 1 . . . . Processor 1 | . . . 1 . . Hackware . | . . . . . . Protection . | . . . . . . Artifact . | . . . . . . Weapon 10 | 1 1 8 . . . Energy Gun 1 | . . 1 . . . Energy Cannon 3 | . . 3 . . . Ballistic Gun 5 | 1 1 3 . . . Ballistic Cannon 1 | . . 1 . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 3 . . . Parts Lost 10 | . . 8 1 1 . Power 1 | . . 1 . . . Propulsion 2 | . . 2 . . . Utility 1 | . . . 1 . . Weapon 6 | . . 5 . 1 . Highest Loss Streak 3 | . . 3 1 1 . To Critical Strikes . | . . . . . . Average Backups 6 | . 2 5 11 13 13 Power 1 | . 1 1 2 2 2 Propulsion . | . . . . 1 1 Utility 1 | . . 1 2 2 2 Weapon 3 | . 1 2 6 8 8 Tool/Special . | . . . . . . Unused Backups 10 | . . . 1 . 9 Power 2 | . . . . . 2 Propulsion . | . . . . . . Utility 3 | . . . 1 . 2 Weapon 5 | . . . . . 5 Tool/Special . | . . . . . . Average Slot Usage (%) 90 | . 82 89 98 98 88 Engine 11 | . 14 10 11 11 11 Treads 22 | . 28 21 22 22 22 Device 4 | . . 4 6 . . Storage 11 | . 14 11 11 11 11 Processor 1 | . . . 2 11 11 Energy Gun 7 | . . 7 11 9 . Energy Cannon 8 | . . 9 11 11 11 Ballistic Gun 19 | . 25 20 11 11 11 Ballistic Cannon 4 | . . 3 11 11 11 Peak Build Rating 18 | 5 7 17 18 18 15 Average Rating 12 | 3 5 12 16 17 15 On Entrance 10 | . 5 6 16 18 15 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 40 | 12 29 40 39 38 35 Greatest Support 43 | 40 40 43 43 43 43 Greatest Overweight (x) 1 | . . 1 . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 Average Capacity 14 | 6 12 15 15 15 15 Most Carried 13 | 3 4 11 13 13 13 Average Carried 6 | . 2 5 11 13 13 Final Capacity 15 | 8 15 15 15 15 15 Final Carried 13 | 1 3 11 13 13 13 Class Distribution -------------------- 64% | Gunner 17% | Scavenger-Gunner 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Gunner | -9/Mines Gunner | -7/Zion Gunner | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 1310 | 219 141 882 68 . . Remotely . | . . . . . . Salvage Created 2080 | . 146 1717 217 . . Parts 133 | . 9 112 12 . . Haulers Intercepted 4 | . . 4 . . . Recyclers Shooed 1 | . . 1 . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 37 | . 4 28 5 . . Guns 30 | . 4 23 3 . . Cannons 7 | . . 5 2 . . Classes Destroyed 10 | . 1 7 2 . . Worker 3 | . . 3 . . . Builder 2 | . . 2 . . . Hauler 4 | . . 4 . . . Recycler 2 | . . 1 1 . . Watcher 4 | . . 4 . . . Swarmer 3 | . . . 3 . . Grunt 25 | . 4 20 1 . . Brawler 1 | . . . 1 . . Duelist 1 | . . 1 . . . Sentry 7 | . . 7 . . . Best Kill Streak 9 | . 2 9 4 . . Combat Bots Only 4 | . 2 4 3 . . Max Kills in Single Turn 2 | . 1 2 1 . . Gunslinging 1 | . . 1 . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 146 | . 23 110 11 2 . Missed 47 | . 6 34 7 . . Hits 99 | . 17 76 4 2 . Melee 4 | . . . 2 2 . Projectile 95 | . 17 76 2 . . Critical Strikes 1 | . . 1 . . . Damage Taken 1327 | . 213 954 77 83 . Core 179 | . 33 136 10 . . Absorbed by Shields . | . . . . . . Core Remaining (%) 93 | 100 86 . . . . Volleys Fired 102 | . 15 79 8 . . Largest 4 | . 2 4 4 . . Hottest 216 | . 40 216 171 . . Shots Fired 361 | . 30 297 33 1 . Gun 314 | . 30 266 17 1 . Cannon 47 | . . 31 16 . . Launcher . | . . . . . . Special . | . . . . . . Kinetic 294 | . 30 246 17 1 . Thermal 32 | . . 24 8 . . Explosive . | . . . . . . Electromagnetic 35 | . . 27 8 . . Robot Hit Streak 29 | . 10 29 6 . . Robot Miss Streak 4 | . 2 4 3 1 . Penetration Max . | . . . . . . Secondary Targets 6 | . 1 5 . . . Max Gunslinging Chain 1 | . 1 1 . . . Shots Hit Robots 228 | . 23 189 16 . . Core Hits 86 | . 9 70 7 . . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . 1 . . . Critical Strikes 1 | . . 1 . . . Destroy 1 | . . 1 . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3239 | . 272 2685 282 . . Guns 2714 | . 272 2303 139 . . Cannons 454 | . . 343 111 . . Explosions 52 | . . 20 32 . . Melee . | . . . . . . Ramming 19 | . . 19 . . . Kinetic 2437 | . 272 2022 143 . . Thermal 401 | . . 328 73 . . Explosive . | . . . . . . Electromagnetic 382 | . . 316 66 . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 7 | . . 2 7 7 7 Average Corruption 3 | . . 2 4 7 7 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . . 1 5 4 1 Message Errors 4 | . . . 2 1 1 Matter Fused 2 | . . . 1 1 . Heat Flow Errors 2 | . . . 1 1 . Parts Rejected 1 | . . 1 . . . Misfires 2 | . . . 1 1 . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 8 | . . . 8 . . Shots 1 | . . . 1 . . Rammed 4 | . . 4 . . . Targets Rammed 5 | . . 5 . . . Kicked . | . . . . . . Crushed 1 | . . 1 . . . Highest Temperature 484 | . 8 484 339 86 . Average Temperature 82 | . 3 76 130 53 . Received Heat Transfer 588 | . 120 462 6 . . Effects 6 | . . 6 . . . Shutdowns 2 | . . 2 . . . Interference 4 | . . 4 . . . Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 1 | . . 1 . . . Heat Transferred 679 | . . 605 74 . . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 2 | . . 1 1 . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Maximum Alert Level 1 | . . 1 . . . Low Security (%) 43 | 100 100 15 100 . . Level 1 56 | . . 84 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 335 | . 60 335 110 . . Initial 99 | . . 20 99 . . Average 174 | . 14 237 81 . . Influence Increases 1042 | . 100 811 131 . . Destroy 0b10 Robot/C 740 | . 80 560 100 . . Destroy 0b10 Robot/NC 75 | . . 70 5 . . Destroy Leader 186 | . 20 146 20 . . Disable Machine 15 | . . 15 . . . Destroy Structure 11 | . . 5 6 . . Lose Combat Pursuer 15 | . . 15 . . . Influence Decreases 1042 | . 50 606 336 50 . Entered New Map 236 | . . 30 156 50 . Time Decay 716 | . 50 496 170 . . Lost Part 90 | . . 80 10 . . Squads Dispatched 2 | . 1 1 . . . Investigation 1 | . 1 . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 4 | . 1 3 . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 50 | . 6 38 4 2 . Peak Tracking Total 5 | . 4 5 2 2 . Tactical Retreats 2 | . . 1 . 1 . Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered 2 | . 1 1 . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 1 | . . 1 . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Total Hacks 1 | . . 1 . . . Successful 1 | . . 1 . . . Failed . | . . . . . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 1 | . . 1 . . . Garrison Access . | . . . . . . Terminal Hacks . | . . . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 1 | . . 1 . . . Retrieve Study 1 | . . 1 . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections . | . . . . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired 1 | . . 1 . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Active Infowar (turns) . | . . . . . . Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . 1 . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 2138 | 78 250 1362 352 88 8 Spaces Moved 1048 | 47 124 619 199 54 5 Core 6 | 6 . . . . . Treads 1042 | 41 124 619 199 54 5 Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 160 160 160 160 160 Average Speed 159 | 145 160 160 160 160 160 Slowest Speed 240 | 160 160 240 160 160 160 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 24 | 5 25 56 51 10 2 Regions Visited 5 Branch Regions 3 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . Spaces Dug . | . . . . . . Terrain Destroyed 8 | . . 2 6 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 8 | . . 2 6 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 1270 | 57 146 793 213 56 5 Wait 52 | . 1 48 . 3 . Move 1043 | 46 123 618 198 53 5 Hop . | . . . . . . Pick Up 37 | 6 4 23 4 . . Fast Attach . | . . . . . . Attach 22 | 5 2 14 1 . . Detach . | . . . . . . Swap 4 | . . 3 1 . . Drop 5 | . 1 3 1 . . Fire 102 | . 15 79 8 . . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 5 | . . 5 . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: [*Min x2]) -9/Mines (discovered 2 exits: [*Mat] / [*Zio]) -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 15) 79 | -11/Scrapyard | Entered Materials 300 | -10/Materials | Build established: Mutant 313 | -10/Materials | Discovered new exit (range 11) 329 | -10/Materials | Entered another Materials area 329 | -9/Materials | Evolved 2 slots: Weapon x2 347 | -9/Materials | Discovered new exit (range 15) 645 | -9/Materials | Discovered new exit (range 14) 697 | -9/Materials | Build established: Gunner 911 | -9/Materials | Lost 3 parts (1n2w) 1691 | -9/Materials | Entered Mines 1766 | -9/Mines | Build established: Scavenger-Gunner 2021 | -9/Mines | Discovered new exit (range 11) 2022 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2025 | -9/Mines | Learned 2 Materials zone layouts 2028 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 2043 | -9/Mines | Entered Zion 2091 | -7/Zion | Attacked by Zionites 2110 | -7/Zion | Discovered new exit (range 9) 2131 | -7/Zion | Entered Proximity Caves 2139 | -6/Proximity Caves | Self-destructed Last Messages --------------- 02028_ GJ-QUZ(g) slips back into the shadows. 02036_ Acquired Rocket Launcher. LOCATION=UNKNOWN GOAL=ESCAPE 02045_ K6-XNV(z): "It's not far from here, follow me." 02050_ System corrupted: Heat flow error (+107). 02067_ P|EYY2